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Team Fortress Wiki - Changes related to "Strange Part" [en]
2024-03-29T15:58:26Z
Related changes
MediaWiki 1.31.10
https://wiki.teamfortress.com/w/index.php?title=Decorated&diff=3657372&oldid=3657189
Decorated
2024-03-29T11:22:47Z
<p>Mc, video only showed Mutated Milk and not the others (we already know that reskins/similar weapons can behave differently, so they would need separate verification). Moved ref section</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:22, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l122" >Line 122:</td>
<td colspan="2" class="diff-lineno">Line 122:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Upon respawning, Unusual effects can sometimes become positioned in front of the player's screen, blocking their view. This can be fixed by switching weapons.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Upon respawning, Unusual effects can sometimes become positioned in front of the player's screen, blocking their view. This can be fixed by switching weapons.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All team-colored Tough Break Collection weapons lack the description "Team Colored Decorated Weapon".</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All team-colored Tough Break Collection weapons lack the description "Team Colored Decorated Weapon".</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Unusual effects on Revolvers and Knives will disappear in first-person upon disguising, and will not reappear until the user is undisguised and performs a weapon switch.<ref>https://www.youtube.com/watch?v=lKOEwoOj4I8</ref></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Unusual effects on Revolvers and Knives will disappear in first-person upon disguising, and will not reappear until the user is undisguised and performs a weapon switch.<ref><ins class="diffchange diffchange-inline">[</ins>https://www.youtube.com/watch?v=lKOEwoOj4I8 <ins class="diffchange diffchange-inline">Disguise] unusual bug</ins></ref></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** Similarly, Unusual effects on weapons will disappear if the player switches from the <del class="diffchange diffchange-inline">[[Mad Milk]], </del>[[Mutated Milk<del class="diffchange diffchange-inline">]], [[Jarate]], or [[Self-Aware Beauty Mark</del>]] to an Unusual weapon. The effects reappear once the player switches to and from any other weapon.<ref>https://www.youtube.com/watch?v=gb9QgkkCO6Y</ref></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Similarly, Unusual effects on weapons will disappear if the player switches from the [[Mutated Milk]] to an Unusual weapon. The effects reappear once the player switches to and from any other weapon.<ref><ins class="diffchange diffchange-inline">[</ins>https://www.youtube.com/watch?v=gb9QgkkCO6Y <ins class="diffchange diffchange-inline">Mutated Milk] Unusual bug</ins></ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding a Decorated weapon and then using certain [[taunts]] that use props (for example: the [[Luxury Lounge]]) makes the prop use the weapon's texture.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding a Decorated weapon and then using certain [[taunts]] that use props (for example: the [[Luxury Lounge]]) makes the prop use the weapon's texture.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** This also causes certain parts of the taunt to disappear for other players (for example: the [[Fresh Brewed Victory]] cup and the bag of coffee beans).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** This also causes certain parts of the taunt to disappear for other players (for example: the [[Fresh Brewed Victory]] cup and the bag of coffee beans).</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l177" >Line 177:</td>
<td colspan="2" class="diff-lineno">Line 177:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Fixed self-illumination effect for the High Roller's Rocket Launcher and the High Roller's Medi Gun. (community fix from makaroffilya)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Fixed self-illumination effect for the High Roller's Rocket Launcher and the High Roller's Medi Gun. (community fix from makaroffilya)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== References ==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><references/></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Color themes}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Color themes}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[War Paint]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[War Paint]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== References ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><references/></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Gun Mettle Update Nav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Gun Mettle Update Nav}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quality Nav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quality Nav}}</div></td></tr>
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GrampaSwood
https://wiki.teamfortress.com/w/index.php?title=Decorated&diff=3657189&oldid=3633344
Decorated
2024-03-29T02:57:30Z
<p>Unsure if the Gas Passer causes it as of now; will test and then readd it when I have confirmation.</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:57, 29 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l122" >Line 122:</td>
<td colspan="2" class="diff-lineno">Line 122:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Upon respawning, Unusual effects can sometimes become positioned in front of the player's screen, blocking their view. This can be fixed by switching weapons.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Upon respawning, Unusual effects can sometimes become positioned in front of the player's screen, blocking their view. This can be fixed by switching weapons.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All team-colored Tough Break Collection weapons lack the description "Team Colored Decorated Weapon".</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All team-colored Tough Break Collection weapons lack the description "Team Colored Decorated Weapon".</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Unusual effects on Revolvers and Knives disappear upon disguising and <del class="diffchange diffchange-inline">only </del>reappear <del class="diffchange diffchange-inline">after </del>a weapon switch.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Unusual effects on Revolvers and Knives <ins class="diffchange diffchange-inline">will </ins>disappear <ins class="diffchange diffchange-inline">in first-person </ins>upon disguising<ins class="diffchange diffchange-inline">, </ins>and <ins class="diffchange diffchange-inline">will not </ins>reappear <ins class="diffchange diffchange-inline">until the user is undisguised and performs </ins>a weapon switch.<ins class="diffchange diffchange-inline"><ref>https://www.youtube.com/watch?v=lKOEwoOj4I8</ref></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">** Similarly, Unusual effects on weapons will disappear if the player switches from the [[Mad Milk]], [[Mutated Milk]], [[Jarate]], or [[Self-Aware Beauty Mark]] to an Unusual weapon. The effects reappear once the player switches to and from any other weapon.<ref>https://www.youtube.com/watch?v=gb9QgkkCO6Y</ref></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding a Decorated weapon and then using certain [[taunts]] that use props (for example: the [[Luxury Lounge]]) makes the prop use the weapon's texture.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding a Decorated weapon and then using certain [[taunts]] that use props (for example: the [[Luxury Lounge]]) makes the prop use the weapon's texture.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** This also causes certain parts of the taunt to disappear for other players (for example: the [[Fresh Brewed Victory]] cup and the bag of coffee beans).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** This also causes certain parts of the taunt to disappear for other players (for example: the [[Fresh Brewed Victory]] cup and the bag of coffee beans).</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l176" >Line 176:</td>
<td colspan="2" class="diff-lineno">Line 177:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Fixed self-illumination effect for the High Roller's Rocket Launcher and the High Roller's Medi Gun. (community fix from makaroffilya)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Fixed self-illumination effect for the High Roller's Rocket Launcher and the High Roller's Medi Gun. (community fix from makaroffilya)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== References ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><references/></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td></tr>
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</table>
Archrelico
https://wiki.teamfortress.com/w/index.php?title=Black_Rose&diff=3656397&oldid=3656372
Black Rose
2024-03-27T11:00:38Z
<p>It does not redirect here</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:00, 27 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{Redirects here|Rose|Made Man}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Item infobox</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Item infobox</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| type              = weapon</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| type              = weapon</div></td></tr>
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GrampaSwood
https://wiki.teamfortress.com/w/index.php?title=Black_Rose&diff=3656372&oldid=3645803
Black Rose
2024-03-27T10:47:17Z
<p>Style names also I messed up the redirect note before</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 10:47, 27 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Redirects here|Rose|<del class="diffchange diffchange-inline">Black Rose</del>}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Redirects here|Rose|<ins class="diffchange diffchange-inline">Made Man</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Item infobox</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Item infobox</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| type              = weapon</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| type              = weapon</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32" >Line 32:</td>
<td colspan="2" class="diff-lineno">Line 32:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Black Rose''' is a [[Promotional items|promotional]] [[Weapons#spymelee|melee weapon]] for the [[Spy]]. It is based on the [[wikia:w:c:ava:Rose-Engraved Knife|Rose-Engraved Knife]] from the video game ''[[Alliance of Valiant Arms]]''; a partially serrated, double-edged butterfly knife, with roses engraved along the blade and a symbol of an encircled rose imprinted on the handles.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Black Rose''' is a [[Promotional items|promotional]] [[Weapons#spymelee|melee weapon]] for the [[Spy]]. It is based on the [[wikia:w:c:ava:Rose-Engraved Knife|Rose-Engraved Knife]] from the video game ''[[Alliance of Valiant Arms]]''; a partially serrated, double-edged butterfly knife, with roses engraved along the blade and a symbol of an encircled rose imprinted on the handles.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This item has two [[styles]], named "Mystery and True Love" and "Baccara". The "Mystery and True Love" style is team-colored, while the "Baccara" style colors the weapon almost entirely black.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This item has two [[styles]], named "<ins class="diffchange diffchange-inline">{{style name|</ins>Mystery and True Love<ins class="diffchange diffchange-inline">}}</ins>" and "<ins class="diffchange diffchange-inline">{{style name|</ins>Baccara<ins class="diffchange diffchange-inline">}}</ins>". The "<ins class="diffchange diffchange-inline">{{style name|</ins>Mystery and True Love<ins class="diffchange diffchange-inline">}}</ins>" style is team-colored, while the "<ins class="diffchange diffchange-inline">{{style name|</ins>Baccara<ins class="diffchange diffchange-inline">}}</ins>" style colors the weapon almost entirely black.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This weapon functions identically to the [[Knife]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This weapon functions identically to the [[Knife]].</div></td></tr>
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Mediarch
https://wiki.teamfortress.com/w/index.php?title=Bread_Box&diff=3656014&oldid=3656002
Bread Box
2024-03-26T23:34:21Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 23:34, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2" >Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| type              = action</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| type              = action</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image              = Backpack Bread Box.png</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image              = Backpack Bread Box.png</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| used-by            = <del class="diffchange diffchange-inline">[[Classes</del>|All classes<del class="diffchange diffchange-inline">]]</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| used-by            = <ins class="diffchange diffchange-inline">{{used by</ins>|All classes<ins class="diffchange diffchange-inline">}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| released          = {{Patch name|6|18|2014}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| released          = {{Patch name|6|18|2014}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| released-major    = Love & War Update</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| released-major    = Love & War Update</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14" >Line 14:</td>
<td colspan="2" class="diff-lineno">Line 14:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| numbered          = no</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| numbered          = no</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| loadout            = yes</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| loadout            = yes</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>   | item-kind        = Gift</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>   | item-kind        = <ins class="diffchange diffchange-inline">{{item kind|</ins>Gift<ins class="diffchange diffchange-inline">}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>   | item-level      = 14</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>   | item-level      = 14</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>   | item-description = <del class="diffchange diffchange-inline">This limited time </del>item <del class="diffchange diffchange-inline">can only be made by Crafting.<br>Cannot be created after July 9th, 2014.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>   | item-description = <ins class="diffchange diffchange-inline">{{</ins>item <ins class="diffchange diffchange-inline">description|Bread Box}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>   | item-uses        = 1</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>   | item-uses        = 1</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
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BrazilianNut
https://wiki.teamfortress.com/w/index.php?title=Bread_Box&diff=3656002&oldid=3562939
Bread Box
2024-03-26T22:54:09Z
<p>Not sure these are necessary, should be on the supply crate page if it is</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:54, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{Needaudio|sound effect(s)}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Item infobox</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Item infobox</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| type              = action</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| type              = action</div></td></tr>
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GrampaSwood
https://wiki.teamfortress.com/w/index.php?title=Concheror&diff=3655963&oldid=3643310
Concheror
2024-03-26T20:14:20Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:14, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l39" >Line 39:</td>
<td colspan="2" class="diff-lineno">Line 39:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Concheror''' ({{pronounce|kɒŋk'ɛrɔr}} {{respell|konk|ERR|or}}) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]]. It is a [[w:Sashimono|hatasashimono]] mounted on a light brown wooden box with dark brown corners and a quad diamond shaped [[w:Mon (emblem)|kamon]] and accompanied by a [[w:Horagai|jinkai]]. The sashimono itself – which is a white vertical banner flag with the same diamond shaped kamon secured onto a pair of bamboo sticks – remains hidden in the box until it is activated, at which point it appears at the side of the box. The weapon itself has an team-colored tint: orangeish-brown for RED, and light blue-tinted brown on BLU.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Concheror''' ({{pronounce|kɒŋk'ɛrɔr}} {{respell|konk|ERR|or}}) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]]. It is a [[w:Sashimono|hatasashimono]] mounted on a light brown wooden box with dark brown corners and a quad diamond shaped [[w:Mon (emblem)|kamon]] and accompanied by a [[w:Horagai|jinkai]]. The sashimono itself – which is a white vertical banner flag with the same diamond shaped kamon secured onto a pair of bamboo sticks – remains hidden in the box until it is activated, at which point it appears at the side of the box. The weapon itself has an team-colored tint: orangeish-brown for RED, and light blue-tinted brown on BLU.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Like the Soldier's other [[Banner]] weapons, the Concheror gains "Rage" through dealing damage, and provides a specified effect for surrounding teammates once activated (playing the same [[Media:Concheror horn.wav|horn]] on both RED and BLU). Compared to the [[Buff Banner]]'s and [[Battalion's Backup]]'s 600 damage, it takes 480 damage to fill up the Concheror's Rage meter. It is possible to delay the release of the effect of the Concheror after the bugle call, and thereby delaying the buffing effect, by holding down the primary fire key <del class="diffchange diffchange-inline">([[List of default keys|default key]]: </del>{{<del class="diffchange diffchange-inline">Key</del>|MOUSE1}}<del class="diffchange diffchange-inline">)</del>. While this banner's buff is active, allies within 450 [[Hammer unit<del class="diffchange diffchange-inline">|Hammer units</del>]] are speed boosted, and are healed for 35% of the damage they deal. The speed boost given is identical to the speed bonus given from the [[Disciplinary Action]], although the speed bonus cannot be stacked if the effects from both the Concheror and Disciplinary Action are activated. Additionally, the Concheror also adds a passive, self-healing effect, regenerating lost health at 4 points per second; however, much like the [[Medic]]'s self-healing, this varies based on how recently the player was damaged.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Like the Soldier's other [[Banner]] weapons, the Concheror gains "Rage" through dealing damage, and provides a specified effect for surrounding teammates once activated (playing the same [[Media:Concheror horn.wav|horn]] on both RED and BLU). Compared to the [[Buff Banner]]'s and [[Battalion's Backup]]'s 600 damage, it takes 480 damage to fill up the Concheror's Rage meter. It is possible to delay the release of the effect of the Concheror after the bugle call, and thereby delaying the buffing effect, by holding down the primary fire key {{<ins class="diffchange diffchange-inline">DK</ins>|MOUSE1}}. While this banner's buff is active, allies within 450 [[Hammer unit]]<ins class="diffchange diffchange-inline">s </ins>are speed boosted, and are healed for 35% of the damage they deal. The speed boost given is identical to the speed bonus given from the [[Disciplinary Action]], although the speed bonus cannot be stacked if the effects from both the Concheror and Disciplinary Action are activated. Additionally, the Concheror also adds a passive, self-healing effect, regenerating lost health at 4 points per second; however, much like the [[Medic]]'s self-healing, this varies based on how recently the player was damaged.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In [[Mann vs. Machine]], the Concheror passive self-healing always regenerates 4 health points per second, regardless if the player was recently injured or not.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In [[Mann vs. Machine]], the Concheror passive self-healing always regenerates 4 health points per second, regardless if the player was recently injured or not.</div></td></tr>
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</table>
BrazilianNut
https://wiki.teamfortress.com/w/index.php?title=Flying_Guillotine&diff=3655890&oldid=3644618
Flying Guillotine
2024-03-26T17:10:18Z
<p>Style names</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:10, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
<td colspan="2" class="diff-lineno">Line 7:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 3d-button-1      = default_half</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 3d-button-1      = default_half</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 3d-button-2      = default_half</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 3d-button-2      = default_half</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-1    = {{<del class="diffchange diffchange-inline">item </del>name|Thirsty}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-1    = {{<ins class="diffchange diffchange-inline">style </ins>name|Thirsty}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-2    = {{<del class="diffchange diffchange-inline">item </del>name|Thirstier}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-2    = {{<ins class="diffchange diffchange-inline">style </ins>name|Thirstier}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| kill-icon-2      = bleed</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| kill-icon-2      = bleed</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| used-by          = {{used by|Scout}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| used-by          = {{used by|Scout}}</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l36" >Line 36:</td>
<td colspan="2" class="diff-lineno">Line 36:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit".</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit".</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This item has two [[styles]], named "Thirsty" and "Thirstier". The "Thirsty" style gives the weapon a clean appearance, while the "Thirstier" style adds bloodstains to the blade.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This item has two [[styles]], named "<ins class="diffchange diffchange-inline">{{style name|</ins>Thirsty<ins class="diffchange diffchange-inline">}}</ins>" and "<ins class="diffchange diffchange-inline">{{style name|</ins>Thirstier<ins class="diffchange diffchange-inline">}}</ins>". The "<ins class="diffchange diffchange-inline">{{style name|</ins>Thirsty<ins class="diffchange diffchange-inline">}}</ins>" style gives the weapon a clean appearance, while the "<ins class="diffchange diffchange-inline">{{style name|</ins>Thirstier<ins class="diffchange diffchange-inline">}}</ins>" style adds bloodstains to the blade.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[Sleeping Dogs]]'' on [[Steam]] before August 17, 2012.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[Sleeping Dogs]]'' on [[Steam]] before August 17, 2012.</div></td></tr>
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</table>
Mediarch
https://wiki.teamfortress.com/w/index.php?title=Stickybomb_Launcher&diff=3655619&oldid=3655617
Stickybomb Launcher
2024-03-26T07:55:02Z
<p>Undo edit by <a href="/wiki/Special:Contributions/Emoties" title="Special:Contributions/Emoties">Emoties</a> (<a href="/wiki/User_talk:Emoties" title="User talk:Emoties">Talk</a>) (3655617) These are linked in the paragraph above</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 07:55, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l75" >Line 75:</td>
<td colspan="2" class="diff-lineno">Line 75:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Stickybomb Launcher launches small, [[Self-illumination|glowing]], spiked bombs that adhere to most surfaces, but bounce off enemy players, [[buildings]], and certain map entities such as spawn gates or [[Payload|Payload carts]]. Unlike the default [[Grenade Launcher]], stickybombs do not explode on contact, but can instead be detonated manually with alt-fire {{DK|MOUSE2}} approximately 0.7 seconds after being deployed; stickybombs signal the end of their arm time by blinking twice. Should the Demoman die, their stickybombs disappear harmlessly with a white flash and a burst of [[Particle effects|debris]]. They also break if hit by [[Hitscan|bullets]], syringes (excluding the [[Crusader's Crossbow]]), melee attacks, or explosions caused by the [[Scorch Shot]], [[Detonator]], [[Scottish Resistance]], and [[Quickiebomb Launcher]]. Up to 8 stickybombs can be placed at one time; attempting to deploy a ninth bomb detonates the oldest bomb after a short delay. The total number of stickybombs placed on the map is shown on the [[Heads-up display|HUD]]. Demomen cannot detonate stickybombs while [[Taunts|taunting]], during [[Humiliation]], or while spooked by a [[ghost]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Stickybomb Launcher launches small, [[Self-illumination|glowing]], spiked bombs that adhere to most surfaces, but bounce off enemy players, [[buildings]], and certain map entities such as spawn gates or [[Payload|Payload carts]]. Unlike the default [[Grenade Launcher]], stickybombs do not explode on contact, but can instead be detonated manually with alt-fire {{DK|MOUSE2}} approximately 0.7 seconds after being deployed; stickybombs signal the end of their arm time by blinking twice. Should the Demoman die, their stickybombs disappear harmlessly with a white flash and a burst of [[Particle effects|debris]]. They also break if hit by [[Hitscan|bullets]], syringes (excluding the [[Crusader's Crossbow]]), melee attacks, or explosions caused by the [[Scorch Shot]], [[Detonator]], [[Scottish Resistance]], and [[Quickiebomb Launcher]]. Up to 8 stickybombs can be placed at one time; attempting to deploy a ninth bomb detonates the oldest bomb after a short delay. The total number of stickybombs placed on the map is shown on the [[Heads-up display|HUD]]. Demomen cannot detonate stickybombs while [[Taunts|taunting]], during [[Humiliation]], or while spooked by a [[ghost]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Should a stickybomb be hit with a [[compression blast]] or an explosion from any enemy weapon (except the <del class="diffchange diffchange-inline">[[</del>Scottish Resistance<del class="diffchange diffchange-inline">]] </del>and <del class="diffchange diffchange-inline">[[</del>Quickiebomb Launcher<del class="diffchange diffchange-inline">]]</del>), it is detached from the surface it was on and pushed away, but does not detonate. Stickybombs pushed in this way temporarily slide across surfaces, but still eventually come to rest; stickies experience significant friction, causing them to roll to rest more quickly than grenades. The stickybombs are otherwise unharmed by the force of the blast and can be detonated as normal. Stickybomb explosions deal splash damage. However, blast radius falloff reduces stickybomb damage the further away a target is from the center of its explosion, even in the case of [[critical hits]], with a minimum of 50% damage being done at the very edge of the blast radius. Stickybomb explosions can be used to [[Juggling|juggle]] targets or throw them into [[Environmental death|environmental hazards]].</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Should a stickybomb be hit with a [[compression blast]] or an explosion from any enemy weapon (except the Scottish Resistance and Quickiebomb Launcher), it is detached from the surface it was on and pushed away, but does not detonate. Stickybombs pushed in this way temporarily slide across surfaces, but still eventually come to rest; stickies experience significant friction, causing them to roll to rest more quickly than grenades. The stickybombs are otherwise unharmed by the force of the blast and can be detonated as normal. Stickybomb explosions deal splash damage. However, blast radius falloff reduces stickybomb damage the further away a target is from the center of its explosion, even in the case of [[critical hits]], with a minimum of 50% damage being done at the very edge of the blast radius. Stickybomb explosions can be used to [[Juggling|juggle]] targets or throw them into [[Environmental death|environmental hazards]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Demoman can also use stickybombs to [[Jumping#Basic sticky jump|propel himself]] into the air. Compared to the [[Soldier]], the Demoman possesses lower damage resistance to his own explosives causing him to experience much greater self-damage (up to half of his total health). However, stickybombs also propel the Demoman significantly further than a single rocket can send the Soldier. In addition, the Stickybomb Launcher's manual detonation can offer the Demoman finer control over his blast jumps.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Demoman can also use stickybombs to [[Jumping#Basic sticky jump|propel himself]] into the air. Compared to the [[Soldier]], the Demoman possesses lower damage resistance to his own explosives causing him to experience much greater self-damage (up to half of his total health). However, stickybombs also propel the Demoman significantly further than a single rocket can send the Soldier. In addition, the Stickybomb Launcher's manual detonation can offer the Demoman finer control over his blast jumps.</div></td></tr>
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</table>
GrampaSwood
https://wiki.teamfortress.com/w/index.php?title=Stickybomb_Launcher&diff=3655617&oldid=3629080
Stickybomb Launcher
2024-03-26T07:44:58Z
<p>added missing links for the scottsh resistance and quickiebomb launcher</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 07:44, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l75" >Line 75:</td>
<td colspan="2" class="diff-lineno">Line 75:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Stickybomb Launcher launches small, [[Self-illumination|glowing]], spiked bombs that adhere to most surfaces, but bounce off enemy players, [[buildings]], and certain map entities such as spawn gates or [[Payload|Payload carts]]. Unlike the default [[Grenade Launcher]], stickybombs do not explode on contact, but can instead be detonated manually with alt-fire {{DK|MOUSE2}} approximately 0.7 seconds after being deployed; stickybombs signal the end of their arm time by blinking twice. Should the Demoman die, their stickybombs disappear harmlessly with a white flash and a burst of [[Particle effects|debris]]. They also break if hit by [[Hitscan|bullets]], syringes (excluding the [[Crusader's Crossbow]]), melee attacks, or explosions caused by the [[Scorch Shot]], [[Detonator]], [[Scottish Resistance]], and [[Quickiebomb Launcher]]. Up to 8 stickybombs can be placed at one time; attempting to deploy a ninth bomb detonates the oldest bomb after a short delay. The total number of stickybombs placed on the map is shown on the [[Heads-up display|HUD]]. Demomen cannot detonate stickybombs while [[Taunts|taunting]], during [[Humiliation]], or while spooked by a [[ghost]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Stickybomb Launcher launches small, [[Self-illumination|glowing]], spiked bombs that adhere to most surfaces, but bounce off enemy players, [[buildings]], and certain map entities such as spawn gates or [[Payload|Payload carts]]. Unlike the default [[Grenade Launcher]], stickybombs do not explode on contact, but can instead be detonated manually with alt-fire {{DK|MOUSE2}} approximately 0.7 seconds after being deployed; stickybombs signal the end of their arm time by blinking twice. Should the Demoman die, their stickybombs disappear harmlessly with a white flash and a burst of [[Particle effects|debris]]. They also break if hit by [[Hitscan|bullets]], syringes (excluding the [[Crusader's Crossbow]]), melee attacks, or explosions caused by the [[Scorch Shot]], [[Detonator]], [[Scottish Resistance]], and [[Quickiebomb Launcher]]. Up to 8 stickybombs can be placed at one time; attempting to deploy a ninth bomb detonates the oldest bomb after a short delay. The total number of stickybombs placed on the map is shown on the [[Heads-up display|HUD]]. Demomen cannot detonate stickybombs while [[Taunts|taunting]], during [[Humiliation]], or while spooked by a [[ghost]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Should a stickybomb be hit with a [[compression blast]] or an explosion from any enemy weapon (except the Scottish Resistance and Quickiebomb Launcher), it is detached from the surface it was on and pushed away, but does not detonate. Stickybombs pushed in this way temporarily slide across surfaces, but still eventually come to rest; stickies experience significant friction, causing them to roll to rest more quickly than grenades. The stickybombs are otherwise unharmed by the force of the blast and can be detonated as normal. Stickybomb explosions deal splash damage. However, blast radius falloff reduces stickybomb damage the further away a target is from the center of its explosion, even in the case of [[critical hits]], with a minimum of 50% damage being done at the very edge of the blast radius. Stickybomb explosions can be used to [[Juggling|juggle]] targets or throw them into [[Environmental death|environmental hazards]].</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Should a stickybomb be hit with a [[compression blast]] or an explosion from any enemy weapon (except the <ins class="diffchange diffchange-inline">[[</ins>Scottish Resistance<ins class="diffchange diffchange-inline">]] </ins>and <ins class="diffchange diffchange-inline">[[</ins>Quickiebomb Launcher<ins class="diffchange diffchange-inline">]]</ins>), it is detached from the surface it was on and pushed away, but does not detonate. Stickybombs pushed in this way temporarily slide across surfaces, but still eventually come to rest; stickies experience significant friction, causing them to roll to rest more quickly than grenades. The stickybombs are otherwise unharmed by the force of the blast and can be detonated as normal. Stickybomb explosions deal splash damage. However, blast radius falloff reduces stickybomb damage the further away a target is from the center of its explosion, even in the case of [[critical hits]], with a minimum of 50% damage being done at the very edge of the blast radius. Stickybomb explosions can be used to [[Juggling|juggle]] targets or throw them into [[Environmental death|environmental hazards]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Demoman can also use stickybombs to [[Jumping#Basic sticky jump|propel himself]] into the air. Compared to the [[Soldier]], the Demoman possesses lower damage resistance to his own explosives causing him to experience much greater self-damage (up to half of his total health). However, stickybombs also propel the Demoman significantly further than a single rocket can send the Soldier. In addition, the Stickybomb Launcher's manual detonation can offer the Demoman finer control over his blast jumps.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Demoman can also use stickybombs to [[Jumping#Basic sticky jump|propel himself]] into the air. Compared to the [[Soldier]], the Demoman possesses lower damage resistance to his own explosives causing him to experience much greater self-damage (up to half of his total health). However, stickybombs also propel the Demoman significantly further than a single rocket can send the Soldier. In addition, the Stickybomb Launcher's manual detonation can offer the Demoman finer control over his blast jumps.</div></td></tr>
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</table>
Emoties
https://wiki.teamfortress.com/w/index.php?title=Splendid_Screen&diff=3655349&oldid=3655340
Splendid Screen
2024-03-25T18:51:00Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:51, 25 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 3d-button-3        = default_half</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 3d-button-3        = default_half</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 3d-button-4        = default_half</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 3d-button-4        = default_half</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-1      = {{<del class="diffchange diffchange-inline">item </del>name|Classic - Splendid Screen}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-1      = {{<ins class="diffchange diffchange-inline">style </ins>name|Classic - Splendid Screen}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-2      = {{<del class="diffchange diffchange-inline">item </del>name|Spike}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-2      = {{<ins class="diffchange diffchange-inline">style </ins>name|Spike}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-3      = {{<del class="diffchange diffchange-inline">item </del>name|Arrow}}<br>&nbsp;</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-3      = {{<ins class="diffchange diffchange-inline">style </ins>name|Arrow}}<br>&nbsp;</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-4      = {{<del class="diffchange diffchange-inline">item </del>name|Spike and Arrow}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| 3d-viewname-4      = {{<ins class="diffchange diffchange-inline">style </ins>name|Spike and Arrow}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| used-by            = {{used by|Demoman}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| used-by            = {{used by|Demoman}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| slot              = secondary</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| slot              = secondary</div></td></tr>
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</table>
BrazilianNut
https://wiki.teamfortress.com/w/index.php?title=Splendid_Screen&diff=3655340&oldid=3651981
Splendid Screen
2024-03-25T18:25:52Z
<p>Style names</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:25, 25 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l47" >Line 47:</td>
<td colspan="2" class="diff-lineno">Line 47:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a downside, the Splendid Screen only offers both +20% fire and explosive resistance, compared to the Targe's +50% fire resistance and +30% explosive resistance.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a downside, the Splendid Screen only offers both +20% fire and explosive resistance, compared to the Targe's +50% fire resistance and +30% explosive resistance.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This item has four [[styles]], named "Classic", "Spike", "Arrow", and "Spike and Arrow", which allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This item has four [[styles]], named "<ins class="diffchange diffchange-inline">{{style name|</ins>Classic<ins class="diffchange diffchange-inline">}}</ins>", "<ins class="diffchange diffchange-inline">{{style name|</ins>Spike<ins class="diffchange diffchange-inline">}}</ins>", "<ins class="diffchange diffchange-inline">{{style name|</ins>Arrow<ins class="diffchange diffchange-inline">}}</ins>", and "<ins class="diffchange diffchange-inline">{{style name|</ins>Spike and Arrow<ins class="diffchange diffchange-inline">}}</ins>", which allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Damage and function times ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Damage and function times ==</div></td></tr>
<!-- diff cache key tf_wiki:diff::1.12:old-3651981:rev-3655340 -->
</table>
Mediarch
https://wiki.teamfortress.com/w/index.php?title=Duck_Journal&diff=3655334&oldid=3645758
Duck Journal
2024-03-25T18:12:01Z
<p>What is a learderboard? Very minor grammar and punctuation changes</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:12, 25 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l92" >Line 92:</td>
<td colspan="2" class="diff-lineno">Line 92:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A Duck Journal has several functions, whether equipped or viewed in the [[backpack]]. Some of these functions are restricted to [[#Update history|Duck Journal events]]. During a Duck Journal event, killing a character results in a drop of one or more rubber ducks. These dropped ducks are [[Pickups|pickup items]] that may be collected by any player on either team.   </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A Duck Journal has several functions, whether equipped or viewed in the [[backpack]]. Some of these functions are restricted to [[#Update history|Duck Journal events]]. During a Duck Journal event, killing a character results in a drop of one or more rubber ducks. These dropped ducks are [[Pickups|pickup items]] that may be collected by any player on either team.   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Ducks dropped by kills during Duck Journal events match the [[#Styles|style]] and team coloration for the class and team they were dropped from. Sometimes a "Bonus Duck" drops, accompanied by an announcement by [[Merasmus|Merasmus the Magician]]; bonus ducks have a Quackston Hale skin, are larger than normal ducks, and feature a particle effect similar to the [[Unusual#Series 1|Sunbeams]] unusual effect.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Ducks dropped by kills during Duck Journal events match the [[#Styles|style]] and team coloration for the class and team they were dropped from. Sometimes<ins class="diffchange diffchange-inline">, </ins>a "Bonus Duck" drops, accompanied by an announcement by [[Merasmus|Merasmus the Magician]]; bonus ducks have a Quackston Hale skin, are larger than normal ducks, and feature a particle effect similar to the [[Unusual#Series 1|Sunbeams]] unusual effect.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Duck XP ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Duck XP ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l215" >Line 215:</td>
<td colspan="2" class="diff-lineno">Line 215:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Duckstreak Icon.png|Duckstreak HUD icon.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Duckstreak Icon.png|Duckstreak HUD icon.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Steamworkshop tf2 eotl ducky thumb.jpg|Steam Workshop thumbnail for the Duck Journal.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Steamworkshop tf2 eotl ducky thumb.jpg|Steam Workshop thumbnail for the Duck Journal.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>File:Duck Leaderboards Page1.png|An example of the <del class="diffchange diffchange-inline">learderboards </del>first page.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>File:Duck Leaderboards Page1.png|An example of the <ins class="diffchange diffchange-inline">leaderboard's </ins>first page.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>File:Duck Leaderboards Page2.png|An example of the <del class="diffchange diffchange-inline">learderboards </del>second page.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>File:Duck Leaderboards Page2.png|An example of the <ins class="diffchange diffchange-inline">leaderboard's </ins>second page.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Duck Journal announcement.png|In-game announcement of the Duck Journal and activation of Duckstreaks.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Duck Journal announcement.png|In-game announcement of the Duck Journal and activation of Duckstreaks.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
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Cinnapoodle
https://wiki.teamfortress.com/w/index.php?title=Loose_Cannon&diff=3654932&oldid=3583229
Loose Cannon
2024-03-24T23:08:47Z
<p>Grammar should be corrected</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 23:08, 24 March 2024</td>
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<td colspan="2" class="diff-lineno">Line 43:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Loose Cannon fires explosive, [[Self-illumination|glowing]] [[Projectiles|cannonballs]] that travel <!--at approximately ?? [[Hammer unit]]s per second (roughly ?? km/h or ?? mph),-->20% faster than the [[Grenade Launcher]]'s projectiles, however, due to the Loose Cannon shooting a different projectile there is no difference in speed. Cannonballs explode faster than grenades, only having a fuse of 1 second. Unlike other grenades, bombs from this weapon do not explode when hitting players, instead dealing damage and significant [[knockback]] on the target while continuing in the same path, potentially hitting multiple enemies until it explodes due to its fuse or bounces off a surface. On [[Tank Robot]]s, however, the cannonballs work identically to the default launcher's projectiles. The explosion of the bomb works as normal and has the same property as normal grenades where they deal half damage if they hit a surface before exploding. Overall the impact of a bomb deals half of what a normal grenade deals, and the explosion is 40% less damaging than a normal grenade, but shares the same explosion radius.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Loose Cannon fires explosive, [[Self-illumination|glowing]] [[Projectiles|cannonballs]] that travel <!--at approximately ?? [[Hammer unit]]s per second (roughly ?? km/h or ?? mph),-->20% faster than the [[Grenade Launcher]]'s projectiles, however, due to the Loose Cannon shooting a different projectile there is no difference in speed. Cannonballs explode faster than grenades, only having a fuse of 1 second. Unlike other grenades, bombs from this weapon do not explode when hitting players, instead dealing damage and significant [[knockback]] on the target while continuing in the same path, potentially hitting multiple enemies until it explodes due to its fuse or bounces off a surface. On [[Tank Robot]]s, however, the cannonballs work identically to the default launcher's projectiles. The explosion of the bomb works as normal and has the same property as normal grenades where they deal half damage if they hit a surface before exploding. Overall the impact of a bomb deals half of what a normal grenade deals, and the explosion is 40% less damaging than a normal grenade, but shares the same explosion radius.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Demoman can hold down the fire button to start the cannonball's fuse without shooting until the button is released, allowing control over how long it takes to explode once fired. As a reward for doing so perfectly, if a cannonball impacts an enemy and then explodes within half a second, the enemy takes [[Critical hits#Mini-crits|mini-crit]] damage from the explosion and <del class="diffchange diffchange-inline">ignore </del>explosive damage falloff (meaning the total damage is 131); other enemies hit by the explosion do not receive Mini-Crits, and are damaged as normal. This is known as a "Double-Donk" and produces [[Media:doubledonk.wav|a unique sound]] and "DONK 2x" effect on success. Holding a primed shot for too long automatically fires the shot, which explodes immediately and deals damage to the user. Over-shortening the fuse in this way can allow for a strong grenade jump known as a [[cannon jump]].</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Demoman can hold down the fire button to start the cannonball's fuse without shooting until the button is released, allowing control over how long it takes to explode once fired. As a reward for doing so perfectly, if a cannonball impacts an enemy and then explodes within half a second, the enemy takes [[Critical hits#Mini-crits|mini-crit]] damage from the explosion and <ins class="diffchange diffchange-inline">ignores </ins>explosive damage falloff (meaning the total damage is 131); other enemies hit by the explosion do not receive Mini-Crits, and are damaged as normal. This is known as a "Double-Donk" and produces [[Media:doubledonk.wav|a unique sound]] and "DONK 2x" effect on success. Holding a primed shot for too long automatically fires the shot, which explodes immediately and deals damage to the user. Over-shortening the fuse in this way can allow for a strong grenade jump known as a [[cannon jump]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Both the impact and explosion of a cannonball are considered explosive damage.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Both the impact and explosion of a cannonball are considered explosive damage.</div></td></tr>
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Cinnapoodle
https://wiki.teamfortress.com/w/index.php?title=Eyelander&diff=3653703&oldid=3653338
Eyelander
2024-03-23T08:47:57Z
<p>mc</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:47, 23 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l33" >Line 33:</td>
<td colspan="2" class="diff-lineno">Line 33:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''Eyelander''' publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''Eyelander''' publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Eyelander''' is an unlockable [[Weapons#demomanmelee|melee weapon]] for the [[Demoman]]. It is a large bloodstained and battle-worn [[w:claymore|claymore]] reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade occasionally mutters [[Media:Sword_idle07.wav|"heads"]] when held. The Festive variant replaces the blade's metal with what appears to be ice, then wrapped above the hilt with a team-colored bow, the cross-guard being covered in Festive lights, the grip being painted like a <del class="diffchange diffchange-inline">Candy Cane</del>, and the pommel replaced with a jingle bell.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Eyelander''' is an unlockable [[Weapons#demomanmelee|melee weapon]] for the [[Demoman]]. It is a large bloodstained and battle-worn [[w:claymore|claymore]] reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade occasionally mutters [[Media:Sword_idle07.wav|"heads"]] when held. The Festive variant replaces the blade's metal with what appears to be ice, then wrapped above the hilt with a team-colored bow, the cross-guard being covered in Festive lights, the grip being painted like a <ins class="diffchange diffchange-inline">{{botignore|candy cane}}</ins>, and the pommel replaced with a jingle bell.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Along with having a 50% longer range than most melee weapons (long enough to strike [[Teleporters]] without [[crouching]]) as well as a 75% slower deploy/holster speed (taking 0.875 seconds rather than 0.5 seconds to switch between another weapon and the Eyelander), the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random [[critical hits]], forcing players to rely on the special [[charging]] ability of the [[Chargin' Targe]], [[Splendid Screen]], or [[Tide Turner]] or a crit boost to deliver any (<del class="diffchange diffchange-inline">mini</del>-)<del class="diffchange diffchange-inline">critical hits</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Along with having a 50% longer range than most melee weapons (long enough to strike [[Teleporters]] without [[crouching]]) as well as a 75% slower deploy/holster speed (taking 0.875 seconds rather than 0.5 seconds to switch between another weapon and the Eyelander), the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random [[critical hits]], forcing players to rely on the special [[charging]] ability of the [[Chargin' Targe]], [[Splendid Screen]], or [[Tide Turner]] or a crit boost to deliver any (<ins class="diffchange diffchange-inline">Mini</ins>-)<ins class="diffchange diffchange-inline">Crits</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The main benefit of the weapon is that it decapitates enemies upon a kill, and doing so increases the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus continues to grow with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed is capped at 370 [[Hammer unit]]s per second (slightly slower than a [[Scout]]) and health is capped at 210. At this point, collecting another head only provides the healing. If this healing puts the Demoman over his maximum health, it is gained as [[overheal]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The main benefit of the weapon is that it decapitates enemies upon a kill, and doing so increases the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus continues to grow with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed is capped at 370 [[Hammer unit]]s per second (slightly slower than a [[Scout]]) and health is capped at 210. At this point, collecting another head only provides the healing. If this healing puts the Demoman over his maximum health, it is gained as [[overheal]].</div></td></tr>
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</table>
GrampaSwood
https://wiki.teamfortress.com/w/index.php?title=Disguise_Kit&diff=3653410&oldid=3653409
Disguise Kit
2024-03-22T21:52:19Z
<p><span dir="auto"><span class="autocomment">Gallery</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 21:52, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l197" >Line 197:</td>
<td colspan="2" class="diff-lineno">Line 197:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gallery ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gallery ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><gallery <del class="diffchange diffchange-inline">class=dark</del>></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise Kit 1st person red.png|[[RED]] first-person view.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise Kit 1st person red.png|[[RED]] first-person view.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise Kit 1st person blu.png|[[BLU]] first-person view.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise Kit 1st person blu.png|[[BLU]] first-person view.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:Unused_BLU_Disguise_Kit.png|The unused BLU variant, seen in Meet the Spy.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></gallery></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><gallery class=dark></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise kit.png|Disguise Kit dialogue menu.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise kit.png|Disguise Kit dialogue menu.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise.png|The Spy outline that displays over the player's field of view when disguising and undisguising.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise.png|The Spy outline that displays over the player's field of view when disguising and undisguising.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">File:Unused_BLU_Disguise_Kit.png|The unused BLU variant, seen in Meet the Spy.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>
GrampaSwood
https://wiki.teamfortress.com/w/index.php?title=Disguise_Kit&diff=3653409&oldid=3538030
Disguise Kit
2024-03-22T21:50:10Z
<p><span dir="auto"><span class="autocomment"><a href="/wiki/Disguise_Kit#Gallery" title="Disguise Kit">Gallery</a>: </span> A darker gallery would be better.</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 21:50, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l197" >Line 197:</td>
<td colspan="2" class="diff-lineno">Line 197:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gallery ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gallery ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><gallery <ins class="diffchange diffchange-inline">class=dark</ins>></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise Kit 1st person red.png|[[RED]] first-person view.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise Kit 1st person red.png|[[RED]] first-person view.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise Kit 1st person blu.png|[[BLU]] first-person view.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Disguise Kit 1st person blu.png|[[BLU]] first-person view.</div></td></tr>
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</table>
Slimyboi500
https://wiki.teamfortress.com/w/index.php?title=Machina&diff=3653352&oldid=3653351
Machina
2024-03-22T20:24:20Z
<p>Undo edit by <a href="/wiki/Special:Contributions/Chicken64" title="Special:Contributions/Chicken64">Chicken64</a> (<a href="/wiki/User_talk:Chicken64" title="User talk:Chicken64">Talk</a>) (3653351) This links to your local directory, which the Wiki cannot access. Please use <a href="/wiki/Special:Upload" title="Special:Upload">Special:Upload</a></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:24, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30" >Line 30:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}}; {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is based on the [[wikia:w:c:deusex:Longsword 202 ERASER|Longsword 202 ERASER]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic {{botignore|sniper rifle}} with a fluted barrel and a soft grip.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}}; {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is based on the [[wikia:w:c:deusex:Longsword 202 ERASER|Longsword 202 ERASER]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic {{botignore|sniper rifle}} with a fluted barrel and a soft grip.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Compared to the [[Sniper Rifle]], a fully charged shot fired by the Machina deals 15% more damage and can pierce through multiple enemies. [[Buildings]] cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot does not penetrate any further. However, the Machina cannot be hip-fired at all; attempting to fire the weapon without scoping in causes the rifle's muzzle to spark<del class="diffchange diffchange-inline">[[C:/Users/user/Downloads/0322%20(2).wav|sound effect]]</del>, accompanied by a "click" sound effect, at no cost to the player's ammo. In addition, the Machina is loaded with tracer rounds, which leave a faint team-colored trail for a few seconds when fired, potentially revealing the Sniper's position to the enemy team.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Compared to the [[Sniper Rifle]], a fully charged shot fired by the Machina deals 15% more damage and can pierce through multiple enemies. [[Buildings]] cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot does not penetrate any further. However, the Machina cannot be hip-fired at all; attempting to fire the weapon without scoping in causes the rifle's muzzle to spark, accompanied by a "click" sound effect, at no cost to the player's ammo. In addition, the Machina is loaded with tracer rounds, which leave a faint team-colored trail for a few seconds when fired, potentially revealing the Sniper's position to the enemy team.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), triggers a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound effect made by obtaining an [[Achievements|achievement]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), triggers a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound effect made by obtaining an [[Achievements|achievement]].</div></td></tr>
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GrampaSwood
https://wiki.teamfortress.com/w/index.php?title=Machina&diff=3653351&oldid=3653341
Machina
2024-03-22T20:19:34Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:19, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30" >Line 30:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}}; {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is based on the [[wikia:w:c:deusex:Longsword 202 ERASER|Longsword 202 ERASER]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic {{botignore|sniper rifle}} with a fluted barrel and a soft grip.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}}; {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is based on the [[wikia:w:c:deusex:Longsword 202 ERASER|Longsword 202 ERASER]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic {{botignore|sniper rifle}} with a fluted barrel and a soft grip.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Compared to the [[Sniper Rifle]], a fully charged shot fired by the Machina deals 15% more damage and can pierce through multiple enemies. [[Buildings]] cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot does not penetrate any further. However, the Machina cannot be hip-fired at all; attempting to fire the weapon without scoping in causes the rifle's muzzle to spark, accompanied by a "click" sound effect, at no cost to the player's ammo. In addition, the Machina is loaded with tracer rounds, which leave a faint team-colored trail for a few seconds when fired, potentially revealing the Sniper's position to the enemy team.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Compared to the [[Sniper Rifle]], a fully charged shot fired by the Machina deals 15% more damage and can pierce through multiple enemies. [[Buildings]] cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot does not penetrate any further. However, the Machina cannot be hip-fired at all; attempting to fire the weapon without scoping in causes the rifle's muzzle to spark<ins class="diffchange diffchange-inline">[[C:/Users/user/Downloads/0322%20(2).wav|sound effect]]</ins>, accompanied by a "click" sound effect, at no cost to the player's ammo. In addition, the Machina is loaded with tracer rounds, which leave a faint team-colored trail for a few seconds when fired, potentially revealing the Sniper's position to the enemy team.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), triggers a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound effect made by obtaining an [[Achievements|achievement]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), triggers a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound effect made by obtaining an [[Achievements|achievement]].</div></td></tr>
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Chicken64
https://wiki.teamfortress.com/w/index.php?title=Machina&diff=3653341&oldid=3653339
Machina
2024-03-22T20:06:27Z
<p>Undo edit by <a href="/wiki/Special:Contributions/Chicken64" title="Special:Contributions/Chicken64">Chicken64</a> (<a href="/wiki/User_talk:Chicken64" title="User talk:Chicken64">Talk</a>) (3653339) The sound isn't uploaded properly</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:06, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30" >Line 30:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}}; {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is based on the [[wikia:w:c:deusex:Longsword 202 ERASER|Longsword 202 ERASER]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic {{botignore|sniper rifle}} with a fluted barrel and a soft grip.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}}; {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is based on the [[wikia:w:c:deusex:Longsword 202 ERASER|Longsword 202 ERASER]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic {{botignore|sniper rifle}} with a fluted barrel and a soft grip.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Compared to the [[Sniper Rifle]], a fully charged shot fired by the Machina deals 15% more damage and can pierce through multiple enemies. [[Buildings]] cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot does not penetrate any further. However, the Machina cannot be hip-fired at all; attempting to fire the weapon without scoping in causes the rifle's muzzle to <del class="diffchange diffchange-inline">[[C:/Users/user/Downloads/0322%20(2).wav|</del>spark<del class="diffchange diffchange-inline">]]</del>, accompanied by a "click" sound effect, at no cost to the player's ammo. In addition, the Machina is loaded with tracer rounds, which leave a faint team-colored trail for a few seconds when fired, potentially revealing the Sniper's position to the enemy team.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Compared to the [[Sniper Rifle]], a fully charged shot fired by the Machina deals 15% more damage and can pierce through multiple enemies. [[Buildings]] cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot does not penetrate any further. However, the Machina cannot be hip-fired at all; attempting to fire the weapon without scoping in causes the rifle's muzzle to spark, accompanied by a "click" sound effect, at no cost to the player's ammo. In addition, the Machina is loaded with tracer rounds, which leave a faint team-colored trail for a few seconds when fired, potentially revealing the Sniper's position to the enemy team.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), triggers a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound effect made by obtaining an [[Achievements|achievement]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), triggers a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound effect made by obtaining an [[Achievements|achievement]].</div></td></tr>
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</table>
Mediarch
https://wiki.teamfortress.com/w/index.php?title=Machina&diff=3653339&oldid=3637095
Machina
2024-03-22T20:05:34Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:05, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30" >Line 30:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}}; {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is based on the [[wikia:w:c:deusex:Longsword 202 ERASER|Longsword 202 ERASER]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic {{botignore|sniper rifle}} with a fluted barrel and a soft grip.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}}; {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is based on the [[wikia:w:c:deusex:Longsword 202 ERASER|Longsword 202 ERASER]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic {{botignore|sniper rifle}} with a fluted barrel and a soft grip.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Compared to the [[Sniper Rifle]], a fully charged shot fired by the Machina deals 15% more damage and can pierce through multiple enemies. [[Buildings]] cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot does not penetrate any further. However, the Machina cannot be hip-fired at all; attempting to fire the weapon without scoping in causes the rifle's muzzle to spark, accompanied by a "click" sound effect, at no cost to the player's ammo. In addition, the Machina is loaded with tracer rounds, which leave a faint team-colored trail for a few seconds when fired, potentially revealing the Sniper's position to the enemy team.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Compared to the [[Sniper Rifle]], a fully charged shot fired by the Machina deals 15% more damage and can pierce through multiple enemies. [[Buildings]] cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot does not penetrate any further. However, the Machina cannot be hip-fired at all; attempting to fire the weapon without scoping in causes the rifle's muzzle to <ins class="diffchange diffchange-inline">[[C:/Users/user/Downloads/0322%20(2).wav|</ins>spark<ins class="diffchange diffchange-inline">]]</ins>, accompanied by a "click" sound effect, at no cost to the player's ammo. In addition, the Machina is loaded with tracer rounds, which leave a faint team-colored trail for a few seconds when fired, potentially revealing the Sniper's position to the enemy team.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), triggers a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound effect made by obtaining an [[Achievements|achievement]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), triggers a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound effect made by obtaining an [[Achievements|achievement]].</div></td></tr>
<!-- diff cache key tf_wiki:diff::1.12:old-3637095:rev-3653339 -->
</table>
Chicken64
https://wiki.teamfortress.com/w/index.php?title=Eyelander&diff=3653338&oldid=3645000
Eyelander
2024-03-22T20:01:46Z
<p>+ note + consistency</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:01, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l49" >Line 49:</td>
<td colspan="2" class="diff-lineno">Line 49:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Damage and function times ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Damage and function times ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Damage table</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Damage table</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| identical      = [[Bottle]] <!-- The damage and attack interval is identical to the Bottle, the stats are not relevant here --></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damagetype      = Melee</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damagetype      = Melee</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| rangetype      = Melee <del class="diffchange diffchange-inline">(Extended)</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| rangetype      = Melee</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damage          = yes</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damage          = yes</div></td></tr>
<!-- diff cache key tf_wiki:diff::1.12:old-3645000:rev-3653338 -->
</table>
GrampaSwood
https://wiki.teamfortress.com/w/index.php?title=Horseless_Headless_Horsemann%27s_Headtaker&diff=3653337&oldid=3623659
Horseless Headless Horsemann's Headtaker
2024-03-22T20:01:24Z
<p>+ note</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:01, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l36" >Line 36:</td>
<td colspan="2" class="diff-lineno">Line 36:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Damage and function times ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Damage and function times ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Damage table</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Damage table</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| identical      = [[Bottle]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| identical      = [[Bottle]] <ins class="diffchange diffchange-inline"><!-- The damage and attack interval is identical to the Bottle, the stats are not relevant here --></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damagetype      = Melee</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damagetype      = Melee</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| rangetype      = Melee</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| rangetype      = Melee</div></td></tr>
<!-- diff cache key tf_wiki:diff::1.12:old-3623659:rev-3653337 -->
</table>
GrampaSwood
https://wiki.teamfortress.com/w/index.php?title=Nessie%27s_Nine_Iron&diff=3653336&oldid=3653334
Nessie's Nine Iron
2024-03-22T20:01:19Z
<p>+ note</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:01, 22 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34" >Line 34:</td>
<td colspan="2" class="diff-lineno">Line 34:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Damage and function times ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Damage and function times ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Damage table</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Damage table</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| identical      = [[<del class="diffchange diffchange-inline">Eyelander</del>]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| identical      = [[<ins class="diffchange diffchange-inline">Bottle</ins>]] <ins class="diffchange diffchange-inline"><!-- The damage and attack interval is identical to the Bottle, the stats are not relevant here --></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damagetype      = Melee</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damagetype      = Melee</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| rangetype      = Melee</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| rangetype      = Melee</div></td></tr>
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GrampaSwood
https://wiki.teamfortress.com/w/index.php?title=Nessie%27s_Nine_Iron&diff=3653334&oldid=3644708
Nessie's Nine Iron
2024-03-22T19:59:15Z
<p>I'm pretty sure the Bottle doesn't claim heads</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:59, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34" >Line 34:</td>
<td colspan="2" class="diff-lineno">Line 34:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Damage and function times ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Damage and function times ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Damage table</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Damage table</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| identical      = [[<del class="diffchange diffchange-inline">Bottle</del>]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| identical      = [[<ins class="diffchange diffchange-inline">Eyelander</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damagetype      = Melee</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damagetype      = Melee</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| rangetype      = Melee</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| rangetype      = Melee</div></td></tr>
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Cinnapoodle