https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=Nelson340&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-28T11:58:35ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Hunger_Force&diff=1242477Hunger Force2013-01-02T20:39:38Z<p>Nelson340: </p>
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<div>{{Item infobox<br />
| name = Hunger Force<br />
| type = misc<br />
| image = Hunger Force.png<br />
| used-by = [[Heavy]]<br />
| equip-region = Chest<br />
| contributed-by = <br />
| released = [[Mecha Update]]<br />
| availability = {{avail|Purchase|Craft}}<br />
| trade = yes<br />
| gift = yes<br />
| craft = yes<br />
| paint = no<br />
| numbered = yes<br />
| loadout = yes<br />
| level = Level 1-100 Shirt<br />
| item-description = Let your enemies know you're a loose cannon by showing them how little you care about your own appearance. You've let yourself go, and have absolutely nothing to lose. Terrifying!<br />
| loadout-name = The Hunger Force<br />
}}<br />
<br />
The '''Hunger Force''' is a [[Miscellaneous item]] for the [[Heavy]]. It replaces the Heavy's standard black vest with a white, slightly greasy tanktop, which reveals his bare stomach. It also gives him a golden chain with the Heavy emblem on it.<br />
<br />
== Update history == <br />
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])<br />
* The Hunger Force was added to the game.<br />
<br />
'''{{Patch name|12|21|2012}}'''<br />
* Fixed a clipping problem with the Hunger Force.<br />
<br />
== Trivia ==<br />
*This item is a reference to Carl Brutananadilewski's tanktop and golden chain from the television program ''{{w|Aqua Teen Hunger Force|Aqua Teen Hunger Force}}''.<br />
<br />
{{MechaUpdateNav}}<br />
{{HatNav}}<br />
{{Heavy Nav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Robot_Chicken_Hat&diff=1191729Robot Chicken Hat2012-11-06T00:54:20Z<p>Nelson340: </p>
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<div>{{Item infobox<br />
| type = hat<br />
| image = Robot Chicken Hat.png<br />
| team-colors = yes<br />
| used-by = [[Classes|All classes]]<br />
| released = [[Pyromania Update]]<br />
| availability = {{avail|promotional}}<br />
| trade = no<br />
| gift = no<br />
| craft = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| quality = genuine<br />
| level = Level 10 Hat<br />
| item-description = Why did the chicken REALLY cross the road? To get hit by a car, stolen by a mad scientist, and transformed into a terrifying cyborg that you can wear on your head. So the next time you hear someone telling you that joke, set that smug joke-teller straight, because you've got the FACTS.<br />
| item-flags = Not Tradable<br />
| loadout-name = Robot Chicken Hat<br />
}}<br />
<br />
{{Quotation|'''The Soldier'''|Robot noises!|sound=Soldier_robot07.wav}}<br />
<br />
The '''Robot Chicken Hat''' is a [[promotional items|promotional]] [[Hats|headwear]] item for [[Classes|all classes]], based on the titular chicken of the [[Adult Swim]] television program ''[[Wikipedia:Robot Chicken|Robot Chicken]]''. The hat is a partial metal lid that covers the upper right half of the head, with team-colored spikes on top which [[jiggle bones|jiggle]], representing a [[Wikipedia:Comb (anatomy)|comb]], and one eye with a colored light for a pupil, connected to the hat via a pair of team-colored and yellow wires. An orange beak is placed at the very front of the hat, next to the eye.<br />
<br />
The Robot Chicken Hat is redeemed through a promotional code, unique to each player, that was received through signing up for the free Adult Swim newsletter, E-mailed to participants who signed up before June 27, 2012. The E-mail was sent to players on June 28, containing a picture of the [[Pyro]] wearing the hat in a chicken pose, a thank-you note about signing up for the newsletter, the code required to redeem the hat, and a link to the [[Meet the Pyro]] video. Players who did not sign up for the newsletter still had a chance to receive the code by signing up before July 4, 2012, and received the E-mail on July 5. While most users report getting the E-mail without trouble, some users state that they have not yet received it. These users are advised to check their junk mail inbox, and then contact Steam Support for help.<br />
<br />
This item is awarded in Genuine quality to players who redeemed the code.<br />
<br />
The Robot Chicken Hat has two unique [[styles]], aptly named "Normal", which is the regular style retaining the hat's beak, and "Beakless", which removes the beak.<br />
<br />
== Painted variants ==<br />
=== Styles ===<br />
{{Painted variants|default=Normal}}<br />
{{Painted variants|style=Beakless}}<br />
<br />
== {{item name|Styles}} ==<br />
{{Styles table<br />
| image1 = Robot Chicken Hat Normal.png<br />
| image2 = Robot Chicken Hat Beakless.png<br />
| style1 = Normal<br />
| style2 = Beakless<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|6|27|2012}}'''<br />
* The Robot Chicken Hat was added to the game<br />
<br />
'''{{Patch name|6|28|2012}}'''<br />
* Fixed the second style for the Robot Chicken Hat<br />
<br />
'''{{Patch name|7|5|2012}}'''<br />
* Fixed not seeing the blue team skin for the Robot Chicken Hat.<br />
<br />
== Trivia ==<br />
* The description is both a reference to the classic "Why did the chicken cross the road?" joke and the intro to the show ''Robot Chicken'' prior to its sixth season.<br />
* Team Fortress 2 was later referenced in the Robot Chicken episode "Choked on Multi-Colored Scarves", which features a sketch in which Robot Chicken's Nerd is depicted as a class.<br />
<br />
== Gallery ==<br />
=== Normal ===<br />
<gallery perrow=3><br />
File:Robot Chicken Hat Scout.png|[[Scout]]<br />
File:Robot Chicken Hat Soldier.png|[[Soldier]]<br />
File:Robot Chicken Hat Pyro.png|[[Pyro]]<br />
File:Robot Chicken Hat Demoman.png|[[Demoman]]<br />
File:Robot Chicken Hat Heavy.png|[[Heavy]]<br />
File:Robot Chicken Hat Engineer.png|[[Engineer]]<br />
File:Robot Chicken Hat Medic.png|[[Medic]]<br />
File:Robot Chicken Hat Sniper.png|[[Sniper]]<br />
File:Robot Chicken Hat Spy.png|[[Spy]]<br />
</gallery><br />
<br />
=== Beakless ===<br />
<gallery perrow=3><br />
File:Robot Chicken Hat Beakless Scout.png|Scout<br />
File:Robot Chicken Hat Beakless Soldier.png|Soldier<br />
File:Robot Chicken Hat Beakless Pyro.png|Pyro<br />
File:Robot Chicken Hat Beakless Demoman.png|Demoman<br />
File:Robot Chicken Hat Beakless Heavy.png|Heavy<br />
File:Robot Chicken Hat Beakless Engineer.png|Engineer<br />
File:Robot Chicken Hat Beakless Medic.png|Medic<br />
File:Robot Chicken Hat Beakless Sniper.png|Sniper<br />
File:Robot Chicken Hat Beakless Spy.png|Spy<br />
</gallery><br />
<br />
<gallery><br />
Image:MTP_Robot_Chicken_Hat_Promotion.png|Promotional image on Adult Swim, featuring the Pyro wearing the hat.<br />
Image:MTP_Robot_Chicken_Hat_Promotion_Signup.png|The sign up image on the newsletter's registration page, advertising the hat.<br />
Image:Robot Chicken Hat Mail.jpg|Promotional image included in the E-mail, with the Pyro wearing the hat in a chicken pose.<br />
</gallery><br />
<br />
== See also ==<br />
[[Adult Swim]]<br />
<br />
{{PyromaniaNav}}<br />
{{HatNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Koala_Compact&diff=1144552Koala Compact2012-09-08T00:32:34Z<p>Nelson340: /* Trivia */</p>
<hr />
<div>{{ra}}<br />
{{Item infobox<br />
| type = misc<br />
| image = Sniper_Koala_Compact.png<br />
| used-by = [[Sniper]]<br />
| equip-region = sniper pocket<br />
| contributed-by = <br />
| released = {{Patch name|9|6|2012}}<br />
| availability = {{avail|craft|drop|Crate48}}<br />
| gift = yes<br />
| craft = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| level = Level 1-100 Satchel<br />
| item-description = Watch as your enemies quake in fear at the sight of this tiny koala! Hear them scream at his horrifying little hat! Smell them reel in alarm at how deviously small it is! Warning: You may not be able to stand the terror yourself!<br />
| loadout-name = The Koala Compact<br />
}}<br />
{{Quotation|'''The Sniper''' hunting for companions in the bush.|Gotcha, ya spastic little gremlin!|sound=Sniper_DominationScout05.wav}}<br />
<br />
The '''Koala Compact''' is a [[Steam Workshop|community-created]] [[Miscellaneous items|miscellaneous item]] for the [[Sniper]]. It is a plush {{w|koala}} resting in the Sniper's ammo pouch.<br />
<br />
It has two styles, named "Twins" and "Poor and Irish". The "Twins" style adds a paintable Sniper's slouch hat, and the "Poor and Irish" style removes it.<br />
<br />
The Koala Compact was [http://steamcommunity.com/sharedfiles/filedetails/?id=64468601 contributed] to the game via the [[Steam Workshop]] under the name "Lil' Bruce". <br />
<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== {{item name|Styles}} ==<br />
{{Styles table<br />
| image1 = Painted_Koala_Compact_UNPAINTED.png<br />
| image2 = Koala_Compact Poor and Irish.png<br />
| style1 = Twins<br />
| style2 = Poor and Irish<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|9|6|2012}}'''<br />
* The Koala Compact was added to the game.<br />
<br />
== Trivia ==<br />
* The name of the "Poor and Irish" style is a reference to [http://www.teamfortress.com/classless/hidden/hats/ a hidden page] from the [[Classless Update]], in which the [[Non-player characters#Gentle Manne of Leisure, his Companione, and Smelly Unfortunate|Gentle Manne of Leisure]] mocks the hatless Smelly Unfortunate for being "poor and Irish". "Poor and Irish" is also a term used to describe a player who does not have any hats.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Koala_compact_workshop_thumb.png|Steam Workshop thumbnail image for the Koala Compact.<br />
File:Koala_concept.png|Concept art of the Koala Compact.<br />
File:Koala_unused_styles.png|Other styles submitted, but not accepted.<br />
</gallery><br />
<br />
{{HatNav}}<br />
{{Sniper Nav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=List_of_references&diff=1119570List of references2012-08-17T01:56:08Z<p>Nelson340: /* Mann vs. Machievements */</p>
<hr />
<div>Due to the comedic style of ''Team Fortress 2'' as well as [[Valve]]'s humor, the game includes '''references''', usually in a humorous fashion. There are many different types, from games to movies. Jokes that have developed within the game and its community have been included. Below are references that are not specific to one class.<br />
<br />
[[File:Soldier bill.png|300px|thumb|right|[[Bill's Hat]], a reference to the game {{W|Left 4 Dead}}.]]<br />
<br />
== Class-specific references ==<br />
<br />
* {{icon class|Scout}} [[List of references (Scout)|'''Scout-specific references''']]<br />
* {{icon class|Soldier}} [[List of references (Soldier)|'''Soldier-specific references''']]<br />
* {{icon class|Pyro}} [[List of references (Pyro)|'''Pyro-specific references''']]<br />
* {{icon class|Demoman}} [[List of references (Demoman)|'''Demoman-specific references''']]<br />
* {{icon class|Heavy}} [[List of references (Heavy)|'''Heavy-specific references''']]<br />
* {{icon class|Engineer}} [[List of references (Engineer)|'''Engineer-specific references''']]<br />
* {{icon class|Medic}} [[List of references (Medic)|'''Medic-specific references''']]<br />
* {{icon class|Sniper}} [[List of references (Sniper)|'''Sniper-specific references''']]<br />
* {{icon class|Spy}} [[List of references (Spy)|'''Spy-specific references''']]<br />
<br />
== Achievements ==<br />
===General===<br />
{{Show achievement|General|BFF!}}<br />
<br />
{{W|Best Friends Forever}}, often shortened to BFF, is a close friendship typical of teenagers and young people.<br />
<br />
<br />
{{Show achievement|General|Grey Matter}}<br />
<br />
{{w|Grey matter}} is a major component of the central nervous system. The highest concentration of grey matter is found in the brain.<br />
<br />
<br />
{{Show achievement|General|Mass Hysteria}}<br />
<br />
{{w|Mass hysteria}} is the spontaneous manifestation of similar hysterical symptoms by more than one person.<br />
<br />
<br />
{{Show achievement|General|Riftwalker}}<br />
<br />
In science fiction, teleportation devices are often stated to use technology which creates a rift in space, allowing a person to travel through it and out the other end while virtually no time passes in between.<br />
<br />
<br />
{{Show achievement|General|The Great Deflate}}<br />
<br />
The {{W|Great Debate}} was a debate between two influential astronomers which took place in 1920, and concerned the nature of spiral nebulae and the size of the universe.<br />
<br />
===Astro-chievements===<br />
{{Show achievement|Astro-chievements|Escape Ferocity}}<br />
<br />
{{w|Escape velocity}} is the speed needed to "break free" from a gravitational field without further propulsion.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Lift offed}}<br />
<br />
"Liftoff" referes to the moment at which a vehicle such as an aeroplane, helicopter, or more appropriately, a rocket, leaves the ground.<br />
<br />
Someone who is said to have been "offed" has been murdered.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Plan Nine to Outer Space}}<br />
<br />
''{{W|Plan Nine from Outer Space}}'' is a 1959 sci-fi film notorious for its poor quality.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Rocket Booster}}<br />
<br />
A rocket booster is a component inside the engine of a rocket which provides additional thrust on takeoff, and is usually jettisoned when no longer required.<br />
<br />
<br />
{{Show achievement|Astro-chievements|The Fight Stuff}}<br />
<br />
''{{w|The Right Stuff (book)|The Right Stuff}}'' is a 1979 book about the U.S. manned space program. It was adapted into a {{w|The Right Stuff (film)|film}} in 1983.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Cap ogee}}<br />
The {{w|apogee}} is the point where a a satellite is the farthest away from earth. For example, the moon's apogee is 405,000 km away from earth.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Space Camp}}<br />
<br />
A Space Camp is a summer camp designed to teach young people about various aspects of astronomy and space exploration.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Flight Crew}}<br />
<br />
The {{w|flight crew}} are the personnel who operate an aircraft while in flight.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Mission Control}}<br />
<br />
As they are so complex, all aerospace flights require a {{w|mission control center}} from where support personnel monitor all aspects of the mission.<br />
<br />
===Foundry===<br />
{{Show achievement|Foundry|Real Steal}}<br />
<br />
''{{w|Real Steel}}'' is a 2011 science-fiction sports drama film.<br />
<br />
<br />
{{Show achievement|Foundry|Terminated, Too}}<br />
<br />
This is a reference to the film ''{{W|Terminator 2: Judgment Day}}'' and its [http://www.youtube.com/watch?v=fZ6uLFsLR2Y final scene].<br />
<br />
<br />
{{Show achievement|Foundry|Claim Jumper}}<br />
<br />
A claim jumper is someone who illegally occupies or profits from a property to which another has a legal claim.<br />
<br />
<br />
{{Show achievement|Foundry|The Crucible}}<br />
<br />
In any year of the {{w|World Snooker Championship}}, held in the Crucible Theater in Sheffield, England, the winner (or the runner-up) can play a cumulative total of no more than 137 frames over all five rounds.<br />
<br />
<br />
{{Show achievement|Foundry|Raze the Roof}}<br />
<br />
"Raise the roof" is a dancing motion whereby the dancer pushes both hands up in the air with their palms open and facing upwards.<br />
<br />
To "raze" a building is to demolish it.<br />
<br />
<br />
{{Show achievement|Foundry|Dead Heat}}<br />
<br />
A "dead heat" in a sporting event describes a situation in which both teams are so evenly matched that neither can achieve a decisive victory.<br />
<br />
<br />
{{Show achievement|Foundry|Foundry Force Five}}<br />
<br />
{{w|Family Force 5}} is a Christian crunk rock band from Georgia, USA.<br />
<br />
<br />
{{Show achievement|Foundry|Two Minute Warring}}<br />
<br />
In the {{W|National Football League}}, a "two-minute warning" is given when two minutes of game time remain on the game clock during each half of the game.<br />
<br />
=== Mann vs. Machievements ===<br />
<br />
{{Show achievement|Mann vs. Machievements|Wage Against the Machine}}<br />
<br />
{{w|Rage Against the Machine}} is a rock band from Los Angeles, California, USA.<br />
<br />
{{Show achievement|Mann vs. Machievements|T-1000000}}<br />
<br />
The T-1000000 is from the Universal Studios park attraction ''{{w|T2 3-D: Battle Across Time}}'' and is a spider-like version of the {{w|T-1000}} from ''{{w|Terminator 2: Judgment Day}}''.<br />
<br />
{{Show achievement|Mann vs. Machievements|Balls-E}}<br />
<br />
{{w|WALL-E}} is a 2008 sci-fi film.<br />
<br />
{{Show achievement|Mann vs. Machievements|Spam Blocker}}<br />
<br />
{{w|Spam (electronic)|Spam}} is a common term for junk mail.<br />
<br />
{{Show achievement|Mann vs. Machievements|.executioner}}<br />
<br />
{{w|EXE|.exe}} is the filename extension Windows and MS-DOS use for a program (an executable file).<br />
<br />
{{Show achievement|Mann vs. Machievements|Ctrl + Assault + Delete}}<br />
<br />
{{w|Control-Alt-Delete}} is a keyboard command used to bring up the task manager in Windows.<br />
<br />
{{Show achievement|Mann vs. Machievements|Real Steal}}<br />
<br />
{{w|Real Steel}} is a 2011 science-fiction sports film.<br />
<br />
{{Show achievement|Mann vs. Machievements|Brotherhood of Steel}}<br />
<br />
The Brotherhood of Steel is one of many factions seen in the {{w|Fallout (series)|Fallout}} series of role-playing games.<br />
<br />
=== Halloween ===<br />
{{Show achievement|Halloween|Attack o' Lantern}}<br />
<br />
A {{W|Jack-o'-lantern|jack-o'-lantern}} is a hollowed-out pumpkin with a face carved in its front and a light source placed inside.<br />
<br />
<br />
{{Show achievement|Halloween|Candy Coroner}}<br />
<br />
A {{W|Coroner|coroner}} is a government official who examines autopsy reports and rules on cause of death.<br />
<br />
<br />
{{Show achievement|Halloween|Costume Contest}}<br />
<br />
A costume contest is a competition in which participants try to determine who has the best Halloween costume.<br />
<br />
<br />
{{Show achievement|Halloween|Optical Defusion}}<br />
<br />
An {{W|Optical illusion|optical illusion}} is an image designed to trick observers into thinking it portrays something impossible.<br />
<br />
<br />
{{Show achievement|Halloween|Sackston Hale}}<br />
<br />
In the TF2 universe, [[Saxton Hale]] is the President and CEO of [[Mann Co.]]<br />
<br />
<br />
{{Show achievement|Halloween|Scared Stiff}}<br />
<br />
For someone to be "scared stiff" he/she must be so afraid of something he/she is unable to move.<br />
<br />
<br />
{{Show achievement|Halloween|Sleepy Holl0WND}}<br />
<br />
{{W|The Legend of Sleepy Hollow|''The Legend of Sleepy Hollow''}} is a short story by Washington Irving in which a young schoolteacher named Ichabod Crane is pursued by a ghost known as the Headless Horseman on an autumn night.<br><br />
"0wnd" is an Internet slang term used to refer to someone who has been defeated in a game.<br />
<br />
== Weapons ==<br />
{{Achievement|Conscientious Objector|We gave peace a chance. It didn't work. Custom decals can be applied to this item.|Item icon Conscientious Objector.png}}<br />
<br />
A {{w|conscientious objector}} is someone who refuses military service for ideological reasons.<br />
<br />
The description of the weapon references ''{{w|Give Peace a Chance}}'', a song by {{w|John Lennon}}.<br />
<br />
<br />
{{Achievement|Frying Pan||Item icon Frying Pan.png}}<br />
<br />
The Frying Pan is a melee weapon used by the survivors in ''[[Left 4 Dead 2]]''.<br />
<br />
<br />
{{Achievement|Saxxy|Winner: [Category] [Year] Imbued with an ancient power.|Item icon Saxxy.png}}<br />
<br />
The [[Saxxy Awards|Annual Saxxy Award]] is a reference to the annual {{W|Academy Award}}, having similar prize [[Saxxy|statuettes]] and [[TF2 Saxxy 2011 Theme (Soundtrack)|opening songs]].<br />
<br />
== Hats and Miscellaneous items ==<br />
{{Achievement|Alien Swarm Parasite|This cute little guy was once the scourge of humanity in another time and place. Now he's content to ride on your head and keep the sun off.|Item icon Alien Swarm Parasite.png}}<br />
<br />
This is a stylized version of an enemy parasite from ''[[Alien Swarm]]''.<br />
<br />
<br />
{{Achievement|Aperture Labs Hard Hat|Produce-powered personal illumination and cranial safety apparatus. NOT FOR USE OUTSIDE OFFICIAL APERTURE FACILITIES.|Item icon Aperture Labs Hard Hat.png}}<br />
<br />
This hat is a reference to the "Potato Clock" or "Potato Battery", a popular science fair project where a potato is used to power a clock or other electronic appliance and a running joke in ''{{W|Portal 2}}''.<br />
<br />
<br />
{{Achievement|Athletic Supporter|[Insert Favorite Regional Team Here]|Item icon Athletic Supporter.png}}<br />
<br />
The Athletic Supporter sports the {{W|Monday Night Combat|''Monday Night Combat''}} logo on the front.<br />
<br />
"Athletic supporter" is an alternate name for a {{W|jockstrap}}.<br />
<br />
<br />
{{Achievement|B.M.O.C.|Be the Big Man of Christmas with this fur-fringed pom-pom hat!|Item icon B.M.O.C..png}}<br />
<br />
The "Big Man of Christmas" is {{W|Santa Claus}}; the abbreviation is a play on the term "Big Man on Campus", a highly respected individual.<br />
<br />
<br />
{{Achievement|Bill's Hat|Left 4 You.|Item icon Bill's Hat.png}}<br />
<br />
This is the beret worn by Vietnam war veteran Bill in ''{{W|Left 4 Dead}}''.<br />
<br />
<br />
{{Achievement|Bombinomicon|"If ye gaze upon one tome-themed badge this year, MAKE IT NOT THIS ONE!" - Merasmus the Magician|Item icon Bombinomicon.png}}<br />
<br />
The name "Bombinomicon", a portmanteau of Bomb and {{W|Necronomicon}}, is a reference to the fictional grimoire from the {{W|The Evil Dead}} films which also had a face, was bound in flesh, and inked in blood. The name of the book from the film series was taken, as a tip of the hat, from the works of {{W|H. P. Lovecraft}}, which feature a grimoire of the same name.<br />
<br />
<br />
{{Achievement|Companion Cube Pin||Item icon Companion Cube Pin.png}}<br />
<br />
This item features ''{{W|Portal (video game)|Portal's}}'' [[portal:Weighted Storage Cube|companion cube]].<br />
<br />
<br />
{{Achievement|Company Man||Item icon Company Man.png}}<br />
<br />
The logo of Sarif Industries from the ''{{W|Deus Ex (series)|Deus Ex}}'' series is printed on the front of the cap.<br />
<br />
<br />
{{Achievement|Ebenezer|If you are visited by one piece of spectral headwear this night, make it the Ghost of Christmas Hats, donated in true Smissmass spirit by Steam User Jacen.|Item icon Ebenezer.png}}<br />
<br />
The Ebenezer's name, as well as its description, is a reference to Charles Dickens' novel ''{{W|A Christmas Carol}}''. The description references the three spirits of Christmas Past, Present and Future that visit Ebenezer Scrooge, the main character, during the course of the story.<br />
<br />
<br />
{{Achievement|Ellis' Cap||Item icon Ellis' Cap.png}}<br />
<br />
Ellis wears this cap in ''[[Left 4 Dead 2]]''.<br />
<br />
<br />
{{Achievement|Full Head of Steam|You never took a break from cp_foundry, and now you can prove it with the actual steam whistle used to call the breaks you never took!|Item icon Full Head of Steam.png}}<br />
<br />
The idiom "full steam ahead" describes a task done with as much enthusiasm as possible.<br />
<br />
<br />
{{Achievement|Hat of Undeniable Wealth And Respect|Earned by completing 28 objectives in 'The Great Steam Treasure Hunt.' Beware the Cephalopod padlock.|Item icon Hat of Undeniable Wealth And Respect.png}}<br />
<br />
The hat is level 28, the same number of objectives required to be completed in [[The Great Steam Treasure Hunt]] to earn it.<br />
<br />
<br />
{{Achievement|Human Cannonball|Ask any daredevil what they strap onto their heads before getting shot out of a cannon and the answer will be the same: a glassy, unfocused stare from years of head trauma. Head trauma that could have been prevented with this sharp-looking crash helmet.|Item icon Human Cannonball.png}}<br />
<br />
The {{W|human cannonball}} is a popular circus stunt in which a person is launched from a cannon.<br />
<br />
<br />
{{Achievement|Lo-Fi Longwave|Can't stop the signal.|Item icon Lo-Fi Longwave.png}}<br />
<br />
This hardhat sports the [[KritzKast]] logo on the front.<br />
<br />
The description is a tagline for {{w|pirate radio}}.<br />
<br />
<br />
{{Achievement|Map Maker's Medallion||Item icon Map Maker's Medallion.png}}<br />
<br />
The hammer symbol on this medal is a reference to Valve's map editor, [[Valve Hammer Editor|Hammer]].<br />
<br />
The item is referred to as a "Func_Medal", a reference to the various func-prefixed entities available for use with the Hammer editor.<br />
<br />
<br />
{{Achievement|Marxman|Everyone knows laughter is the best medicine. But did you know that laughter is also the best disguise? No? Well, good thing you're not a cop infiltrating the Chinese mafia, then. Oh wait you are. AND NOW YOU'RE DEAD. Look, rookie, these glasses are actually hilarious.|Item icon Marxman.png}}<br />
<br />
The item is designed to resemble the popular novelty item {{W|Groucho glasses}}, which are based on the comedian {{W|Groucho Marx}}.<br><br />
The name is a play on the term "marksman", referring to a person who can shoot well.<br />
<br />
<br />
{{Achievement|Max's Severed Head|Expertly crafted headwear from cruelty-free farms in the Philippines. Hollowed-out skull casing wicks moisture away when in the heat of battle.|Item icon Max's Severed Head.png}}<br />
<br />
This hat is made from the head of Max from ''{{W|Sam & Max}}''. The description is a reference to the first ''Sam & Max'' comic, ''Monkeys Violating the Heavenly Temple'', which took place in the Philippines.<br />
<br />
<br />
{{Achievement|Philateler|Congratulations on doing more yesterday to support the TF2 map-making community through map stamps than anyone else! Wear this with pride before it changes hands tomorrow!|Item icon Philateler.png}}<br />
<br />
{{W|Philately}} is the collection and study of postage and imprinted stamps.<br />
<br />
<br />
{{Achievement|Point and Shoot|The next time someone accuses you of not being a real wizard because you refuse to (read: can’t) do spells, poke them in the eye with this magically blinding pointy hat and run.|Item icon Point and Shoot.png}}<br />
<br />
Amadeus, a wizard in ''[[Trine 2]]'', wears a hat similar to this. The description references the fact that Amadeus is incapable of conjuring a fireball, a recurring joke in the ''Trine'' series.<br />
<br />
<br />
{{Achievement|Proof of Purchase|From another era.|Item icon Proof of Purchase.png}}<br />
<br />
The description references this hat's origins; it is visible on the Human [[Team Fortress 2 Alpha#Classes|Commando]] player model from the early [[Team Fortress 2#.22Invasion.22 design|"Invasion"]] version of ''Team Fortress 2'', as well as the files that were leaked in 2003 with ''Half-Life 2'''s source code.<br />
<br />
<br />
{{Achievement|Resurrection Associate Pin||Item icon Resurrection Associate Pin.png}}<br />
<br />
This item features ''{{W|Portal (video game)|Portal's}}'' [[portal:Weighted Storage Cube|companion cube]].<br />
<br />
<br />
{{Achievement|Spine-Chilling Skull|Express your undying hatred for the living.|Item icon Spine-Chilling Skull.png}}<br />
<br />
The Spine-Chilling Skull is level 31, referring to Halloween on the 31st of October.<br />
<br />
<br />
{{Achievement|Spiral Sallet|Little known fact: knights in chess travel over other pieces by rocket jumping.|Item icon Spiral Sallet.png}}<br />
<br />
The Spiral Sallet is named after the [http://wiki.spiralknights.com/Spiral_Sallet eponymous hat] from ''{{W|Spiral Knights}}'', though it bears more resemblance to the [http://wiki.spiralknights.com/Mighty_Cobalt_Helm Mighty Cobalt Helm].<br />
<br />
<br />
{{Achievement|Spirit Of Giving|The more gifts you give away, the bigger your heart will get! Get what gift-givers call "the Smissmas spirit," and what cardiologists call hypertrophic cardiomyopathy.|Item icon Spirit Of Giving.png}}<br />
<br />
The item is a reference to the classic Dr. Seuss story {{W|How the Grinch Stole Christmas!|''How the Grinch Stole Christmas!''}} whose title character is born with a heart two sizes two small but when he gives Christmas presents to the Whos of Whoville, his heart grows three sizes.<br />
<br />
{{W|Hypertrophic cardiomyopathy}} is the medical term for thickening and growth of the heart.<br />
<br />
<br />
{{Achievement|Teufort Tooth Kicker|These steel-toed dogs were scientifically engineered (in a wind tunnel) by America's foremost authorities on mouth-kicking to perfectly fit the inside of an idiot's mouth.|Item icon Teufort Tooth Kicker.png}}<br />
<br />
The [[Capture the Flag]] map [[2Fort]] is often referred to as Teufort in TF2's supplementary material.<br />
<br />
<br />
{{Achievement|Top Notch|Welcome to a secret society so exclusive it makes the Illuminati look like a Costco. How exclusive? You are the only member. This is the only item of its kind in all of existence. So don't craft it, Miney.|Item icon Top Notch.png}}<br />
<br />
The hat adopts the likeness of {{W|Markus Persson|Markus "Notch" Persson's}} personal avatar, a drawing of himself in the artistic style of ''{{w|Minecraft}}'', on which he was the lead developer until the game's official release.<br />
<br />
Something which is described as being "top notch" is first rate, or excellent.<br />
<br />
<br />
{{Achievement|Towering Pillar of Hats|A-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my TOWER of HATS.|Item icon Towering Pillar of Hats.png}}<br />
<br />
This hat and its description are references to the hidden [http://www.teamfortress.com/classless/hidden/hats/ Gentle Manne of Leisure] page on the [[Classless Update]].<br />
<br />
<br />
{{Achievement|Voodoo Juju|Only the finest leather hats come with tattoos and piercings.|Item icon Voodoo Juju.png}}<br />
<br />
The Voodoo Juju is level 31, referring to Halloween on the 31st of October.<br />
<br />
<br />
{{Achievement|World Traveler's Hat|Given to generous souls who have donated to community map makers. The effect will only be visible while on a map that has been donated towards!|Item icon World Traveler's Hat.png}}<br />
<br />
Should a player contribute enough to obtain 200 stamps for their World Traveler's Hat, its rank will change to "{{w|Unobtainium}}", a reference to a recurring alloy in science fiction and speculative science.<br />
<br />
== Bots ==<br />
<br />
Some [[bots]] which have names that reference other games include:<br />
<br />
* '''Aperture Science Prototype XR7''' &ndash; Aperture Science Laboratories is the main setting for ''{{W|Portal (video game)|Portal}}''.<br />
* '''Black Mesa''' &ndash; The main setting of ''{{W|Half-Life (video game)|Half-Life}}''.<br />
* '''Boomer Bile''' &ndash; A substance produced by Boomers in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series.<br />
* '''CEDA''' &ndash;- The Civil Emergency and Defense Agency in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series is responsible for control of the Infection.<br />
* '''Chell''' &ndash; The name of the protagonist of ''{{W|Portal (video game)|Portal}}''.<br />
* '''Companion Cube''' &ndash; An object in ''{{W|Portal (video game)|Portal}}'' used to solve Test Chamber 17.<br />
* '''Crowbar''' &ndash; {{w|Gordon Freeman}}'s weapon of choice in the ''{{W|Half-Life (series)|Half-Life}}'' series.<br />
* '''Delicious Cake''' &ndash; The "reward" of subsequent testing in ''{{W|Portal (video game)|Portal}}''.<br />
* '''Dog''' &ndash; The name of {{w|Alyx Vance}}'s pet robot from ''{{W|Half-Life 2}}''.<br />
* '''GLaDOS''' &ndash; The main antagonist of ''{{W|Portal (video game)|Portal}}''.<br />
* '''Hostage''' &ndash; A hapless citizen held up by the Terrorist team in {{W|Counter-Strike}}.<br />
* '''IvanTheSpaceBiker''' &ndash; A nickname given to the [[hl2:Ivan the Space Biker|original model]] of Gordon Freeman in {{W|Half-Life (video game)|Half-Life}}.<br />
* '''One-Man Cheeseburger Apocalypse''' &ndash; A reference to a quote from Coach in ''{{W|Left 4 Dead 2}}''.<br />
* '''Still Alive''' &ndash; The name of the song played during the end credits in ''{{W|Portal (video game)|Portal}}''.<br />
* '''TAAAAANK!''' &ndash; A warning shouted by the Survivors in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series when a Tank is spotted.<br />
* '''The Combine''' &ndash; The primary antagonists of ''{{W|Half-Life 2}}'' and its episodic sequels.<br />
* '''The Freeman''' &ndash; The nickname Gordon Freeman is given by the Vortigaunts of ''{{W|Half-Life 2}}''.<br />
* '''The G-Man''' &ndash; A mysterious recurring character in the ''{{W|Half-Life (series)|Half-Life}}'' series.<br />
* '''WITCH''' &ndash; One of the Special Infected types in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series.<br />
* '''ZAWMBEEZ''' &ndash; Pronounced "zombies", the primary enemies in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series.<br />
<br />
== Responses and sounds ==<br />
The [[Soldier]] and [[Demoman]] often reference Greek myth in their taunts of each other, especially concerning the {{W|Cyclops}}.<br />
<br />
[[Media:Announcer_am_flawlessvictory03.wav|'''"Flawless Victory, now do it again!"''']]<br />
<br />
This line from The Administrator is a reference to the ''{{W|Mortal Kombat}}'' announcer's famous "Flawless Victory!" line.<br />
<br />
One of the stock death responses used in [[Trailer 2]] is the infamous {{W|Wilhelm Scream}}, a well known [http://www.youtube.com/watch?v=cdbYsoEasio/ movie sound effect]. The Scout can still scream this way on occasion, usually when he is falling to his death or killed with a Critical hit. This was also the death scream used for the Civilian class, when it was originally accessible via console commands.<br />
<br />
[[Haunted Fortress 2 (Soundtrack)|Haunted Fortress 2]], the soundtrack to the [[Scream Fortress Update]], contains screaming sounds used by the Witch Infected from ''{{W|Left 4 Dead}}''.<br />
<br />
== Other ==<br />
* The [[:File:Ferguson system.jpg|Ferguson system]] is a {{W|Ferguson Company|real brand}} of tractors established in 1934.<br />
* [[Badwater Basin]] is a {{W|Badwater Basin|real place}} located in Death Valley National Park, California.<br />
* Team Fortress 2 carries a heavy retro 1960's style, drawing heavy thematic and musical inspiration from famous Spy films and series such as {{W|James Bond}}, {{W|Get Smart}} and {{W|The Avengers (TV series)|The Avengers}}.<br />
<br />
== References in other games ==<br />
Due to its high popularity, references of ''Team Fortress 2'' can be found in other games as well.<br />
<br />
* '''{{W|Champions Online}}''' has an arcade game called "Team Buttress 2" which advertises that now comes with "TWO FORTS!", a reference to [[2Fort]].<br />
* '''{{W|Duke Nukem Forever}}''''s DLC, called "Hail to the Icons Parody Pack", contains multiplayer map '''2Forts1Bridge''', a reference to [[2Fort]], and allows players to wear [[hats]].<br />
** An advertisement of this map says ''Hats? Duke loves hats. Give him a minigun and he’ll take down all comers'', which may be reference to [[Trailer 2]] video. <br />
* '''{{W|Dungeon Defenders}}''' has Steam Exclusive four playable "familiars": the [[Heavy]], the [[Engineer]], the [[Medic]] and the [[Pyro]].<br />
* '''{{W|Fallout: New Vegas}}''' has many hackable computers containing information, [http://i.imgur.com/8mnaS.png one specifically] referring to a [[Meet the Spy|RED Spy infiltrating the BLU's base]].<br />
* '''[[Killing Floor]]''' features the Pyro as a playable character for players who own Team Fortress 2.<br />
* '''{{W|Left 4 Dead}}''' has a cereal box in the first level of No Mercy that offers Team Fortress 2 toys can be seen in the first building the survivors venture through. Oddly enough, the box reads "10 to collect" despite there being only 9 classes, possibly referencing to the [[Civilian|tenth class]].<br />
** In [http://www.l4d.com/comic/ the Sacrifice comic], Louis has a Heavy figurine [http://www.l4d.com/comic/comic.php?page=25 standing on his desk].<br />
* '''[[Left 4 Dead 2]]''' has a voice clip of Ellis in which he remarks "This is just like Team Fortress 2".<br />
** The [[Pyro]] and [[Heavy]] appear as mascots for "Pyro's Hamburgers" and "Heavy Gulp".<br />
*** There is also a brand of soft drink labeled "MANNS" found in a safe room.<br />
* '''{{W|Matt Hazard: Blood Bath and Beyond}}''' contains a [http://www.youtube.com/watch?v=I4yKEKiFHPQ level] which references TF2. You start in a supply room and have to fight through a western area full of enemies based on various TF2 classes. The level even includes the ''Meet the Spy'' announcement room.<br />
* '''{{W|Minecraft}}''' took a jab at the [[Mann Co. Store]] for April Fools Day 2011 with [http://img860.imageshack.us/img860/8020/20110401011232.png in-game] "[[Mann Co. Supply Crate|Steve Co. Supply Crates]]" which can only be unlocked with "[[Mann Co. Supply Crate Key|Steve Co. Supply Crate Keys]]" bought from a (fake) micro-transaction service which is presented with the ''Team Fortress 2'' font.<br />
*'''[[Monday Night Combat]]''' contains a variety of items that relate to [[Team Fortress 2]], like the Demoman's hat and eyepatch and the Heavy's bandolier.<br />
* '''[[Poker Night At The Inventory]]''' features the Heavy as an opponent, along with many references to ''Team Fortress 2'' made in conversations with other characters.<br />
** Also, there are other Team Fortress 2 references: themed card decks with classes and [[Administrator#Gallery|other characters]], table covers with familiar TF2 logos and re-stylized theme songs - [http://www.youtube.com/watch?v=0bomeR6el9Y Team Fortress 2] and [http://www.youtube.com/watch?v=XMGitAwE11A More Gun].<br />
* '''[[Portal 2]]''' features hats from Team Fortress 2 that can be used in the Co-op campaign if you own them in Team Fortress 2.<br />
** These include the [[Mann Co. Cap]], [[Prince Tavish's Crown]], [[Pyro's Beanie]], [[Fancy Fedora]], [[Master's Yellow Belt]], [[Tyrant's Helm]] and [[Aperture Labs Hard Hat]].<br />
* '''[[Sam & Max]]''' Season 3 Episode 4 ''Beyond the Alley of the Dolls'' has a cameo appearance of a level 1 BLU [[Dispenser]], referred as a [http://www.youtube.com/watch?v=O8NvCsHZ3zM "curious dispenser"].<br />
* '''{{W|Section 8 (video game)|Section 8}}''''s add-on content 'Prejudice' has an achievement named 'Use More Gun' Which is a quote of the Engineer in his Meet the Team video.<br />
* '''{{W|StarCraft II: Wings of Liberty|StarCraft II}}''' contains an achievement called [http://starcraft.wikia.com/wiki/Meet_the_Spy "Meet the Spy"], an obvious reference to the official ''Meet the Spy'' video.<br />
** Also the achievement "Professionals have standards", that involves the "snipe" ability, is an obvious reference to [[Meet the Sniper]].<br />
* '''[[Super Monday Night Combat]]''' has TF2 items just like its predecessor. Specifically, reaching level 10 unlocks the TF2 Engineer uniform for Combat Girl and reaching level 15 unlocked the TF2 Soldier uniform and rocket launcher skin for MegaBeth.<br />
* '''{{W|World of Warcraft: Cataclysm}}''' features a quest involving a large goblin pushing a cart down a track and at some point will say "We must push little cart!", a reference to the Heavy's voice clip.<br />
* '''[[Worms: Reloaded]]''' contains customizable headgear which can make Worms look like TF2 classes, with forts that contain key features from many TF2 [[maps]].<br />
<br />
== Sources ==<br />
<references /><br />
<br />
== See also ==<br />
* [[Meet the Team]]<br />
* [[Classes]]<br />
* [[Hats]]<br />
* [[Bots]]<br />
<br />
<br />
{{References nav}}<br />
<br />
[[Category:Background]]<br />
[[Category:Lists of references| ]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=List_of_references&diff=1119564List of references2012-08-17T01:46:41Z<p>Nelson340: /* Mann vs. Machievements */</p>
<hr />
<div>Due to the comedic style of ''Team Fortress 2'' as well as [[Valve]]'s humor, the game includes '''references''', usually in a humorous fashion. There are many different types, from games to movies. Jokes that have developed within the game and its community have been included. Below are references that are not specific to one class.<br />
<br />
[[File:Soldier bill.png|300px|thumb|right|[[Bill's Hat]], a reference to the game {{W|Left 4 Dead}}.]]<br />
<br />
== Class-specific references ==<br />
<br />
* {{icon class|Scout}} [[List of references (Scout)|'''Scout-specific references''']]<br />
* {{icon class|Soldier}} [[List of references (Soldier)|'''Soldier-specific references''']]<br />
* {{icon class|Pyro}} [[List of references (Pyro)|'''Pyro-specific references''']]<br />
* {{icon class|Demoman}} [[List of references (Demoman)|'''Demoman-specific references''']]<br />
* {{icon class|Heavy}} [[List of references (Heavy)|'''Heavy-specific references''']]<br />
* {{icon class|Engineer}} [[List of references (Engineer)|'''Engineer-specific references''']]<br />
* {{icon class|Medic}} [[List of references (Medic)|'''Medic-specific references''']]<br />
* {{icon class|Sniper}} [[List of references (Sniper)|'''Sniper-specific references''']]<br />
* {{icon class|Spy}} [[List of references (Spy)|'''Spy-specific references''']]<br />
<br />
== Achievements ==<br />
===General===<br />
{{Show achievement|General|BFF!}}<br />
<br />
{{W|Best Friends Forever}}, often shortened to BFF, is a close friendship typical of teenagers and young people.<br />
<br />
<br />
{{Show achievement|General|Grey Matter}}<br />
<br />
{{w|Grey matter}} is a major component of the central nervous system. The highest concentration of grey matter is found in the brain.<br />
<br />
<br />
{{Show achievement|General|Mass Hysteria}}<br />
<br />
{{w|Mass hysteria}} is the spontaneous manifestation of similar hysterical symptoms by more than one person.<br />
<br />
<br />
{{Show achievement|General|Riftwalker}}<br />
<br />
In science fiction, teleportation devices are often stated to use technology which creates a rift in space, allowing a person to travel through it and out the other end while virtually no time passes in between.<br />
<br />
<br />
{{Show achievement|General|The Great Deflate}}<br />
<br />
The {{W|Great Debate}} was a debate between two influential astronomers which took place in 1920, and concerned the nature of spiral nebulae and the size of the universe.<br />
<br />
===Astro-chievements===<br />
{{Show achievement|Astro-chievements|Escape Ferocity}}<br />
<br />
{{w|Escape velocity}} is the speed needed to "break free" from a gravitational field without further propulsion.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Lift offed}}<br />
<br />
"Liftoff" referes to the moment at which a vehicle such as an aeroplane, helicopter, or more appropriately, a rocket, leaves the ground.<br />
<br />
Someone who is said to have been "offed" has been murdered.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Plan Nine to Outer Space}}<br />
<br />
''{{W|Plan Nine from Outer Space}}'' is a 1959 sci-fi film notorious for its poor quality.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Rocket Booster}}<br />
<br />
A rocket booster is a component inside the engine of a rocket which provides additional thrust on takeoff, and is usually jettisoned when no longer required.<br />
<br />
<br />
{{Show achievement|Astro-chievements|The Fight Stuff}}<br />
<br />
''{{w|The Right Stuff (book)|The Right Stuff}}'' is a 1979 book about the U.S. manned space program. It was adapted into a {{w|The Right Stuff (film)|film}} in 1983.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Cap ogee}}<br />
The {{w|apogee}} is the point where a a satellite is the farthest away from earth. For example, the moon's apogee is 405,000 km away from earth.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Space Camp}}<br />
<br />
A Space Camp is a summer camp designed to teach young people about various aspects of astronomy and space exploration.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Flight Crew}}<br />
<br />
The {{w|flight crew}} are the personnel who operate an aircraft while in flight.<br />
<br />
<br />
{{Show achievement|Astro-chievements|Mission Control}}<br />
<br />
As they are so complex, all aerospace flights require a {{w|mission control center}} from where support personnel monitor all aspects of the mission.<br />
<br />
===Foundry===<br />
{{Show achievement|Foundry|Real Steal}}<br />
<br />
''{{w|Real Steel}}'' is a 2011 science-fiction sports drama film.<br />
<br />
<br />
{{Show achievement|Foundry|Terminated, Too}}<br />
<br />
This is a reference to the film ''{{W|Terminator 2: Judgment Day}}'' and its [http://www.youtube.com/watch?v=fZ6uLFsLR2Y final scene].<br />
<br />
<br />
{{Show achievement|Foundry|Claim Jumper}}<br />
<br />
A claim jumper is someone who illegally occupies or profits from a property to which another has a legal claim.<br />
<br />
<br />
{{Show achievement|Foundry|The Crucible}}<br />
<br />
In any year of the {{w|World Snooker Championship}}, held in the Crucible Theater in Sheffield, England, the winner (or the runner-up) can play a cumulative total of no more than 137 frames over all five rounds.<br />
<br />
<br />
{{Show achievement|Foundry|Raze the Roof}}<br />
<br />
"Raise the roof" is a dancing motion whereby the dancer pushes both hands up in the air with their palms open and facing upwards.<br />
<br />
To "raze" a building is to demolish it.<br />
<br />
<br />
{{Show achievement|Foundry|Dead Heat}}<br />
<br />
A "dead heat" in a sporting event describes a situation in which both teams are so evenly matched that neither can achieve a decisive victory.<br />
<br />
<br />
{{Show achievement|Foundry|Foundry Force Five}}<br />
<br />
{{w|Family Force 5}} is a Christian crunk rock band from Georgia, USA.<br />
<br />
<br />
{{Show achievement|Foundry|Two Minute Warring}}<br />
<br />
In the {{W|National Football League}}, a "two-minute warning" is given when two minutes of game time remain on the game clock during each half of the game.<br />
<br />
=== Mann vs. Machievements ===<br />
<br />
{{Show achievement|Mann vs. Machievements|Wage Against the Machine}}<br />
<br />
{{w|Rage Against the Machine}} is a rock band from Los Angeles, California, USA.<br />
<br />
{{Show achievement|Mann vs. Machievements|T-1000000}}<br />
<br />
The T-1000000 is from the Universal Studios park attraction ''{{w|T2 3-D: Battle Across Time}}'' and is a spider-like version of the {{w|T-1000}} from ''{{w|Terminator 2: Judgment Day}}''.<br />
<br />
{{Show achievement|Mann vs. Machievements|Balls-E}}<br />
<br />
{{w|WALL-E}} is a 2008 sci-fi film.<br />
<br />
{{Show achievement|Mann vs. Machievements|Spam Blocker}}<br />
<br />
{{w|Spam (electronic)|Spam}} is a common term for junk mail.<br />
<br />
{{Show achievement|Mann vs. Machievements|.executioner}}<br />
<br />
{{w|EXE|.exe}} is the filename extension Windows and MS-DOS use for a program (an executable file).<br />
<br />
{{Show achievement|Mann vs. Machievements|Ctrl + Assault + Delete}}<br />
<br />
{{w|Control-Alt-Delete}} is a keyboard command used to bring up the task manager in Windows.<br />
<br />
{{Show achievement|Mann vs. Machievements|Real Steal}}<br />
<br />
{{w|Real Steel}} is a 2011 science-fiction sports film.<br />
<br />
=== Halloween ===<br />
{{Show achievement|Halloween|Attack o' Lantern}}<br />
<br />
A {{W|Jack-o'-lantern|jack-o'-lantern}} is a hollowed-out pumpkin with a face carved in its front and a light source placed inside.<br />
<br />
<br />
{{Show achievement|Halloween|Candy Coroner}}<br />
<br />
A {{W|Coroner|coroner}} is a government official who examines autopsy reports and rules on cause of death.<br />
<br />
<br />
{{Show achievement|Halloween|Costume Contest}}<br />
<br />
A costume contest is a competition in which participants try to determine who has the best Halloween costume.<br />
<br />
<br />
{{Show achievement|Halloween|Optical Defusion}}<br />
<br />
An {{W|Optical illusion|optical illusion}} is an image designed to trick observers into thinking it portrays something impossible.<br />
<br />
<br />
{{Show achievement|Halloween|Sackston Hale}}<br />
<br />
In the TF2 universe, [[Saxton Hale]] is the President and CEO of [[Mann Co.]]<br />
<br />
<br />
{{Show achievement|Halloween|Scared Stiff}}<br />
<br />
For someone to be "scared stiff" he/she must be so afraid of something he/she is unable to move.<br />
<br />
<br />
{{Show achievement|Halloween|Sleepy Holl0WND}}<br />
<br />
{{W|The Legend of Sleepy Hollow|''The Legend of Sleepy Hollow''}} is a short story by Washington Irving in which a young schoolteacher named Ichabod Crane is pursued by a ghost known as the Headless Horseman on an autumn night.<br><br />
"0wnd" is an Internet slang term used to refer to someone who has been defeated in a game.<br />
<br />
== Weapons ==<br />
{{Achievement|Conscientious Objector|We gave peace a chance. It didn't work. Custom decals can be applied to this item.|Item icon Conscientious Objector.png}}<br />
<br />
A {{w|conscientious objector}} is someone who refuses military service for ideological reasons.<br />
<br />
The description of the weapon references ''{{w|Give Peace a Chance}}'', a song by {{w|John Lennon}}.<br />
<br />
<br />
{{Achievement|Frying Pan||Item icon Frying Pan.png}}<br />
<br />
The Frying Pan is a melee weapon used by the survivors in ''[[Left 4 Dead 2]]''.<br />
<br />
<br />
{{Achievement|Saxxy|Winner: [Category] [Year] Imbued with an ancient power.|Item icon Saxxy.png}}<br />
<br />
The [[Saxxy Awards|Annual Saxxy Award]] is a reference to the annual {{W|Academy Award}}, having similar prize [[Saxxy|statuettes]] and [[TF2 Saxxy 2011 Theme (Soundtrack)|opening songs]].<br />
<br />
== Hats and Miscellaneous items ==<br />
{{Achievement|Alien Swarm Parasite|This cute little guy was once the scourge of humanity in another time and place. Now he's content to ride on your head and keep the sun off.|Item icon Alien Swarm Parasite.png}}<br />
<br />
This is a stylized version of an enemy parasite from ''[[Alien Swarm]]''.<br />
<br />
<br />
{{Achievement|Aperture Labs Hard Hat|Produce-powered personal illumination and cranial safety apparatus. NOT FOR USE OUTSIDE OFFICIAL APERTURE FACILITIES.|Item icon Aperture Labs Hard Hat.png}}<br />
<br />
This hat is a reference to the "Potato Clock" or "Potato Battery", a popular science fair project where a potato is used to power a clock or other electronic appliance and a running joke in ''{{W|Portal 2}}''.<br />
<br />
<br />
{{Achievement|Athletic Supporter|[Insert Favorite Regional Team Here]|Item icon Athletic Supporter.png}}<br />
<br />
The Athletic Supporter sports the {{W|Monday Night Combat|''Monday Night Combat''}} logo on the front.<br />
<br />
"Athletic supporter" is an alternate name for a {{W|jockstrap}}.<br />
<br />
<br />
{{Achievement|B.M.O.C.|Be the Big Man of Christmas with this fur-fringed pom-pom hat!|Item icon B.M.O.C..png}}<br />
<br />
The "Big Man of Christmas" is {{W|Santa Claus}}; the abbreviation is a play on the term "Big Man on Campus", a highly respected individual.<br />
<br />
<br />
{{Achievement|Bill's Hat|Left 4 You.|Item icon Bill's Hat.png}}<br />
<br />
This is the beret worn by Vietnam war veteran Bill in ''{{W|Left 4 Dead}}''.<br />
<br />
<br />
{{Achievement|Bombinomicon|"If ye gaze upon one tome-themed badge this year, MAKE IT NOT THIS ONE!" - Merasmus the Magician|Item icon Bombinomicon.png}}<br />
<br />
The name "Bombinomicon", a portmanteau of Bomb and {{W|Necronomicon}}, is a reference to the fictional grimoire from the {{W|The Evil Dead}} films which also had a face, was bound in flesh, and inked in blood. The name of the book from the film series was taken, as a tip of the hat, from the works of {{W|H. P. Lovecraft}}, which feature a grimoire of the same name.<br />
<br />
<br />
{{Achievement|Companion Cube Pin||Item icon Companion Cube Pin.png}}<br />
<br />
This item features ''{{W|Portal (video game)|Portal's}}'' [[portal:Weighted Storage Cube|companion cube]].<br />
<br />
<br />
{{Achievement|Company Man||Item icon Company Man.png}}<br />
<br />
The logo of Sarif Industries from the ''{{W|Deus Ex (series)|Deus Ex}}'' series is printed on the front of the cap.<br />
<br />
<br />
{{Achievement|Ebenezer|If you are visited by one piece of spectral headwear this night, make it the Ghost of Christmas Hats, donated in true Smissmass spirit by Steam User Jacen.|Item icon Ebenezer.png}}<br />
<br />
The Ebenezer's name, as well as its description, is a reference to Charles Dickens' novel ''{{W|A Christmas Carol}}''. The description references the three spirits of Christmas Past, Present and Future that visit Ebenezer Scrooge, the main character, during the course of the story.<br />
<br />
<br />
{{Achievement|Ellis' Cap||Item icon Ellis' Cap.png}}<br />
<br />
Ellis wears this cap in ''[[Left 4 Dead 2]]''.<br />
<br />
<br />
{{Achievement|Full Head of Steam|You never took a break from cp_foundry, and now you can prove it with the actual steam whistle used to call the breaks you never took!|Item icon Full Head of Steam.png}}<br />
<br />
The idiom "full steam ahead" describes a task done with as much enthusiasm as possible.<br />
<br />
<br />
{{Achievement|Hat of Undeniable Wealth And Respect|Earned by completing 28 objectives in 'The Great Steam Treasure Hunt.' Beware the Cephalopod padlock.|Item icon Hat of Undeniable Wealth And Respect.png}}<br />
<br />
The hat is level 28, the same number of objectives required to be completed in [[The Great Steam Treasure Hunt]] to earn it.<br />
<br />
<br />
{{Achievement|Human Cannonball|Ask any daredevil what they strap onto their heads before getting shot out of a cannon and the answer will be the same: a glassy, unfocused stare from years of head trauma. Head trauma that could have been prevented with this sharp-looking crash helmet.|Item icon Human Cannonball.png}}<br />
<br />
The {{W|human cannonball}} is a popular circus stunt in which a person is launched from a cannon.<br />
<br />
<br />
{{Achievement|Lo-Fi Longwave|Can't stop the signal.|Item icon Lo-Fi Longwave.png}}<br />
<br />
This hardhat sports the [[KritzKast]] logo on the front.<br />
<br />
The description is a tagline for {{w|pirate radio}}.<br />
<br />
<br />
{{Achievement|Map Maker's Medallion||Item icon Map Maker's Medallion.png}}<br />
<br />
The hammer symbol on this medal is a reference to Valve's map editor, [[Valve Hammer Editor|Hammer]].<br />
<br />
The item is referred to as a "Func_Medal", a reference to the various func-prefixed entities available for use with the Hammer editor.<br />
<br />
<br />
{{Achievement|Marxman|Everyone knows laughter is the best medicine. But did you know that laughter is also the best disguise? No? Well, good thing you're not a cop infiltrating the Chinese mafia, then. Oh wait you are. AND NOW YOU'RE DEAD. Look, rookie, these glasses are actually hilarious.|Item icon Marxman.png}}<br />
<br />
The item is designed to resemble the popular novelty item {{W|Groucho glasses}}, which are based on the comedian {{W|Groucho Marx}}.<br><br />
The name is a play on the term "marksman", referring to a person who can shoot well.<br />
<br />
<br />
{{Achievement|Max's Severed Head|Expertly crafted headwear from cruelty-free farms in the Philippines. Hollowed-out skull casing wicks moisture away when in the heat of battle.|Item icon Max's Severed Head.png}}<br />
<br />
This hat is made from the head of Max from ''{{W|Sam & Max}}''. The description is a reference to the first ''Sam & Max'' comic, ''Monkeys Violating the Heavenly Temple'', which took place in the Philippines.<br />
<br />
<br />
{{Achievement|Philateler|Congratulations on doing more yesterday to support the TF2 map-making community through map stamps than anyone else! Wear this with pride before it changes hands tomorrow!|Item icon Philateler.png}}<br />
<br />
{{W|Philately}} is the collection and study of postage and imprinted stamps.<br />
<br />
<br />
{{Achievement|Point and Shoot|The next time someone accuses you of not being a real wizard because you refuse to (read: can’t) do spells, poke them in the eye with this magically blinding pointy hat and run.|Item icon Point and Shoot.png}}<br />
<br />
Amadeus, a wizard in ''[[Trine 2]]'', wears a hat similar to this. The description references the fact that Amadeus is incapable of conjuring a fireball, a recurring joke in the ''Trine'' series.<br />
<br />
<br />
{{Achievement|Proof of Purchase|From another era.|Item icon Proof of Purchase.png}}<br />
<br />
The description references this hat's origins; it is visible on the Human [[Team Fortress 2 Alpha#Classes|Commando]] player model from the early [[Team Fortress 2#.22Invasion.22 design|"Invasion"]] version of ''Team Fortress 2'', as well as the files that were leaked in 2003 with ''Half-Life 2'''s source code.<br />
<br />
<br />
{{Achievement|Resurrection Associate Pin||Item icon Resurrection Associate Pin.png}}<br />
<br />
This item features ''{{W|Portal (video game)|Portal's}}'' [[portal:Weighted Storage Cube|companion cube]].<br />
<br />
<br />
{{Achievement|Spine-Chilling Skull|Express your undying hatred for the living.|Item icon Spine-Chilling Skull.png}}<br />
<br />
The Spine-Chilling Skull is level 31, referring to Halloween on the 31st of October.<br />
<br />
<br />
{{Achievement|Spiral Sallet|Little known fact: knights in chess travel over other pieces by rocket jumping.|Item icon Spiral Sallet.png}}<br />
<br />
The Spiral Sallet is named after the [http://wiki.spiralknights.com/Spiral_Sallet eponymous hat] from ''{{W|Spiral Knights}}'', though it bears more resemblance to the [http://wiki.spiralknights.com/Mighty_Cobalt_Helm Mighty Cobalt Helm].<br />
<br />
<br />
{{Achievement|Spirit Of Giving|The more gifts you give away, the bigger your heart will get! Get what gift-givers call "the Smissmas spirit," and what cardiologists call hypertrophic cardiomyopathy.|Item icon Spirit Of Giving.png}}<br />
<br />
The item is a reference to the classic Dr. Seuss story {{W|How the Grinch Stole Christmas!|''How the Grinch Stole Christmas!''}} whose title character is born with a heart two sizes two small but when he gives Christmas presents to the Whos of Whoville, his heart grows three sizes.<br />
<br />
{{W|Hypertrophic cardiomyopathy}} is the medical term for thickening and growth of the heart.<br />
<br />
<br />
{{Achievement|Teufort Tooth Kicker|These steel-toed dogs were scientifically engineered (in a wind tunnel) by America's foremost authorities on mouth-kicking to perfectly fit the inside of an idiot's mouth.|Item icon Teufort Tooth Kicker.png}}<br />
<br />
The [[Capture the Flag]] map [[2Fort]] is often referred to as Teufort in TF2's supplementary material.<br />
<br />
<br />
{{Achievement|Top Notch|Welcome to a secret society so exclusive it makes the Illuminati look like a Costco. How exclusive? You are the only member. This is the only item of its kind in all of existence. So don't craft it, Miney.|Item icon Top Notch.png}}<br />
<br />
The hat adopts the likeness of {{W|Markus Persson|Markus "Notch" Persson's}} personal avatar, a drawing of himself in the artistic style of ''{{w|Minecraft}}'', on which he was the lead developer until the game's official release.<br />
<br />
Something which is described as being "top notch" is first rate, or excellent.<br />
<br />
<br />
{{Achievement|Towering Pillar of Hats|A-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my TOWER of HATS.|Item icon Towering Pillar of Hats.png}}<br />
<br />
This hat and its description are references to the hidden [http://www.teamfortress.com/classless/hidden/hats/ Gentle Manne of Leisure] page on the [[Classless Update]].<br />
<br />
<br />
{{Achievement|Voodoo Juju|Only the finest leather hats come with tattoos and piercings.|Item icon Voodoo Juju.png}}<br />
<br />
The Voodoo Juju is level 31, referring to Halloween on the 31st of October.<br />
<br />
<br />
{{Achievement|World Traveler's Hat|Given to generous souls who have donated to community map makers. The effect will only be visible while on a map that has been donated towards!|Item icon World Traveler's Hat.png}}<br />
<br />
Should a player contribute enough to obtain 200 stamps for their World Traveler's Hat, its rank will change to "{{w|Unobtainium}}", a reference to a recurring alloy in science fiction and speculative science.<br />
<br />
== Bots ==<br />
<br />
Some [[bots]] which have names that reference other games include:<br />
<br />
* '''Aperture Science Prototype XR7''' &ndash; Aperture Science Laboratories is the main setting for ''{{W|Portal (video game)|Portal}}''.<br />
* '''Black Mesa''' &ndash; The main setting of ''{{W|Half-Life (video game)|Half-Life}}''.<br />
* '''Boomer Bile''' &ndash; A substance produced by Boomers in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series.<br />
* '''CEDA''' &ndash;- The Civil Emergency and Defense Agency in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series is responsible for control of the Infection.<br />
* '''Chell''' &ndash; The name of the protagonist of ''{{W|Portal (video game)|Portal}}''.<br />
* '''Companion Cube''' &ndash; An object in ''{{W|Portal (video game)|Portal}}'' used to solve Test Chamber 17.<br />
* '''Crowbar''' &ndash; {{w|Gordon Freeman}}'s weapon of choice in the ''{{W|Half-Life (series)|Half-Life}}'' series.<br />
* '''Delicious Cake''' &ndash; The "reward" of subsequent testing in ''{{W|Portal (video game)|Portal}}''.<br />
* '''Dog''' &ndash; The name of {{w|Alyx Vance}}'s pet robot from ''{{W|Half-Life 2}}''.<br />
* '''GLaDOS''' &ndash; The main antagonist of ''{{W|Portal (video game)|Portal}}''.<br />
* '''Hostage''' &ndash; A hapless citizen held up by the Terrorist team in {{W|Counter-Strike}}.<br />
* '''IvanTheSpaceBiker''' &ndash; A nickname given to the [[hl2:Ivan the Space Biker|original model]] of Gordon Freeman in {{W|Half-Life (video game)|Half-Life}}.<br />
* '''One-Man Cheeseburger Apocalypse''' &ndash; A reference to a quote from Coach in ''{{W|Left 4 Dead 2}}''.<br />
* '''Still Alive''' &ndash; The name of the song played during the end credits in ''{{W|Portal (video game)|Portal}}''.<br />
* '''TAAAAANK!''' &ndash; A warning shouted by the Survivors in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series when a Tank is spotted.<br />
* '''The Combine''' &ndash; The primary antagonists of ''{{W|Half-Life 2}}'' and its episodic sequels.<br />
* '''The Freeman''' &ndash; The nickname Gordon Freeman is given by the Vortigaunts of ''{{W|Half-Life 2}}''.<br />
* '''The G-Man''' &ndash; A mysterious recurring character in the ''{{W|Half-Life (series)|Half-Life}}'' series.<br />
* '''WITCH''' &ndash; One of the Special Infected types in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series.<br />
* '''ZAWMBEEZ''' &ndash; Pronounced "zombies", the primary enemies in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series.<br />
<br />
== Responses and sounds ==<br />
The [[Soldier]] and [[Demoman]] often reference Greek myth in their taunts of each other, especially concerning the {{W|Cyclops}}.<br />
<br />
[[Media:Announcer_am_flawlessvictory03.wav|'''"Flawless Victory, now do it again!"''']]<br />
<br />
This line from The Administrator is a reference to the ''{{W|Mortal Kombat}}'' announcer's famous "Flawless Victory!" line.<br />
<br />
One of the stock death responses used in [[Trailer 2]] is the infamous {{W|Wilhelm Scream}}, a well known [http://www.youtube.com/watch?v=cdbYsoEasio/ movie sound effect]. The Scout can still scream this way on occasion, usually when he is falling to his death or killed with a Critical hit. This was also the death scream used for the Civilian class, when it was originally accessible via console commands.<br />
<br />
[[Haunted Fortress 2 (Soundtrack)|Haunted Fortress 2]], the soundtrack to the [[Scream Fortress Update]], contains screaming sounds used by the Witch Infected from ''{{W|Left 4 Dead}}''.<br />
<br />
== Other ==<br />
* The [[:File:Ferguson system.jpg|Ferguson system]] is a {{W|Ferguson Company|real brand}} of tractors established in 1934.<br />
* [[Badwater Basin]] is a {{W|Badwater Basin|real place}} located in Death Valley National Park, California.<br />
* Team Fortress 2 carries a heavy retro 1960's style, drawing heavy thematic and musical inspiration from famous Spy films and series such as {{W|James Bond}}, {{W|Get Smart}} and {{W|The Avengers (TV series)|The Avengers}}.<br />
<br />
== References in other games ==<br />
Due to its high popularity, references of ''Team Fortress 2'' can be found in other games as well.<br />
<br />
* '''{{W|Champions Online}}''' has an arcade game called "Team Buttress 2" which advertises that now comes with "TWO FORTS!", a reference to [[2Fort]].<br />
* '''{{W|Duke Nukem Forever}}''''s DLC, called "Hail to the Icons Parody Pack", contains multiplayer map '''2Forts1Bridge''', a reference to [[2Fort]], and allows players to wear [[hats]].<br />
** An advertisement of this map says ''Hats? Duke loves hats. Give him a minigun and he’ll take down all comers'', which may be reference to [[Trailer 2]] video. <br />
* '''{{W|Dungeon Defenders}}''' has Steam Exclusive four playable "familiars": the [[Heavy]], the [[Engineer]], the [[Medic]] and the [[Pyro]].<br />
* '''{{W|Fallout: New Vegas}}''' has many hackable computers containing information, [http://i.imgur.com/8mnaS.png one specifically] referring to a [[Meet the Spy|RED Spy infiltrating the BLU's base]].<br />
* '''[[Killing Floor]]''' features the Pyro as a playable character for players who own Team Fortress 2.<br />
* '''{{W|Left 4 Dead}}''' has a cereal box in the first level of No Mercy that offers Team Fortress 2 toys can be seen in the first building the survivors venture through. Oddly enough, the box reads "10 to collect" despite there being only 9 classes, possibly referencing to the [[Civilian|tenth class]].<br />
** In [http://www.l4d.com/comic/ the Sacrifice comic], Louis has a Heavy figurine [http://www.l4d.com/comic/comic.php?page=25 standing on his desk].<br />
* '''[[Left 4 Dead 2]]''' has a voice clip of Ellis in which he remarks "This is just like Team Fortress 2".<br />
** The [[Pyro]] and [[Heavy]] appear as mascots for "Pyro's Hamburgers" and "Heavy Gulp".<br />
*** There is also a brand of soft drink labeled "MANNS" found in a safe room.<br />
* '''{{W|Matt Hazard: Blood Bath and Beyond}}''' contains a [http://www.youtube.com/watch?v=I4yKEKiFHPQ level] which references TF2. You start in a supply room and have to fight through a western area full of enemies based on various TF2 classes. The level even includes the ''Meet the Spy'' announcement room.<br />
* '''{{W|Minecraft}}''' took a jab at the [[Mann Co. Store]] for April Fools Day 2011 with [http://img860.imageshack.us/img860/8020/20110401011232.png in-game] "[[Mann Co. Supply Crate|Steve Co. Supply Crates]]" which can only be unlocked with "[[Mann Co. Supply Crate Key|Steve Co. Supply Crate Keys]]" bought from a (fake) micro-transaction service which is presented with the ''Team Fortress 2'' font.<br />
*'''[[Monday Night Combat]]''' contains a variety of items that relate to [[Team Fortress 2]], like the Demoman's hat and eyepatch and the Heavy's bandolier.<br />
* '''[[Poker Night At The Inventory]]''' features the Heavy as an opponent, along with many references to ''Team Fortress 2'' made in conversations with other characters.<br />
** Also, there are other Team Fortress 2 references: themed card decks with classes and [[Administrator#Gallery|other characters]], table covers with familiar TF2 logos and re-stylized theme songs - [http://www.youtube.com/watch?v=0bomeR6el9Y Team Fortress 2] and [http://www.youtube.com/watch?v=XMGitAwE11A More Gun].<br />
* '''[[Portal 2]]''' features hats from Team Fortress 2 that can be used in the Co-op campaign if you own them in Team Fortress 2.<br />
** These include the [[Mann Co. Cap]], [[Prince Tavish's Crown]], [[Pyro's Beanie]], [[Fancy Fedora]], [[Master's Yellow Belt]], [[Tyrant's Helm]] and [[Aperture Labs Hard Hat]].<br />
* '''[[Sam & Max]]''' Season 3 Episode 4 ''Beyond the Alley of the Dolls'' has a cameo appearance of a level 1 BLU [[Dispenser]], referred as a [http://www.youtube.com/watch?v=O8NvCsHZ3zM "curious dispenser"].<br />
* '''{{W|Section 8 (video game)|Section 8}}''''s add-on content 'Prejudice' has an achievement named 'Use More Gun' Which is a quote of the Engineer in his Meet the Team video.<br />
* '''{{W|StarCraft II: Wings of Liberty|StarCraft II}}''' contains an achievement called [http://starcraft.wikia.com/wiki/Meet_the_Spy "Meet the Spy"], an obvious reference to the official ''Meet the Spy'' video.<br />
** Also the achievement "Professionals have standards", that involves the "snipe" ability, is an obvious reference to [[Meet the Sniper]].<br />
* '''[[Super Monday Night Combat]]''' has TF2 items just like its predecessor. Specifically, reaching level 10 unlocks the TF2 Engineer uniform for Combat Girl and reaching level 15 unlocked the TF2 Soldier uniform and rocket launcher skin for MegaBeth.<br />
* '''{{W|World of Warcraft: Cataclysm}}''' features a quest involving a large goblin pushing a cart down a track and at some point will say "We must push little cart!", a reference to the Heavy's voice clip.<br />
* '''[[Worms: Reloaded]]''' contains customizable headgear which can make Worms look like TF2 classes, with forts that contain key features from many TF2 [[maps]].<br />
<br />
== Sources ==<br />
<references /><br />
<br />
== See also ==<br />
* [[Meet the Team]]<br />
* [[Classes]]<br />
* [[Hats]]<br />
* [[Bots]]<br />
<br />
<br />
{{References nav}}<br />
<br />
[[Category:Background]]<br />
[[Category:Lists of references| ]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=AWPer_Hand&diff=1117978AWPer Hand2012-08-16T14:32:39Z<p>Nelson340: </p>
<hr />
<div>{{recent addition}}{{stub}}{{Needimage}}<br />
{{Item infobox<br />
| type = weapon<br />
| unused = yes<br />
| image = Cs_awp.png<br />
| used-by = [[Sniper]]<br />
| slot = Primary<br />
| released = Unavailable<br />
| availability = Unknown<br />
| trade = No<br />
| gift = Unknown<br />
| rename = yes<br />
| numbered = yes<br />
| ammo-loaded = Unknown<br />
| ammo-carried = Unknown<br />
| level = Level 1 Sniper Rifle<br />
| loadout = Unknown<br />
| item-description = This controversial bolt-action beaut is banned in thousands of countries, and with good reason: You could really hurt someone with this thing.<br />
}}<br />
The AWPer Hand is a presumed promotional item for the [[Sniper]]. It is an [[wikipedia:Accuracy International Arctic Warfare|AI Arctic Warfare Police]] Sniper Rifle, used in [[Counter Strike: Global Offensive]] under its abbreviation AWP. It is currently undistributed.<br />
<br />
==Update History==<br />
'''{{Patch name|8|15|2012}}'''<br />
*{{Undocumented}} Added The AWPer Hand<br />
<br />
==Trivia==<br />
* The description references the fact the AWP is commonly banned in ''Counter Strike'' and ''Counter Strike: Source'' servers.<br />
* The weapon's name is a play on "upper hand", referencing the advantage AWP users have.<br />
* The weapon model is ripped straight out of ''Counter Strike: Global Offensive'', but the textures were edited to fit Team Fortress 2's art style.<br />
<br />
<br />
[[Category:Beta and unused content]]<br />
[[Category:Weapons]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Meet_the_Pyro&diff=1082947Meet the Pyro2012-07-09T20:54:09Z<p>Nelson340: /* Notes */</p>
<hr />
<div>{{Infobox video<br />
|class=Pyro<br />
|release_date=June 27th, 2012<br />
|length=2:32<br />
}}<br />
<br />
{{youtube|WUhOnX8qt3I}}<br />
<br />
== Pre-Release ==<br />
In March 2010, Robin Walker revealed in an interview with the [[KritzKast Podcast]] that ''Meet the Pyro'' will let people see the world through the Pyro's eyes.<ref>[http://www.kritzkast.com/RobinWalker Exclusive Interview With Robin Walker]</ref><br />
<br />
In a blog post<ref>[http://tf2.com/post.php?id=7254 February 2, 2012 - TF2012!]</ref> telling about upcoming events in the game, the TF2 team confirmed ''Meet the Pyro'' would be released sometime in 2012, and also released a shot of the video.<br />
<br />
In an interview on Gametrailers.com's "Bonus Round" during March 2012, Erik Wolpaw announced that Valve had recently finished the production of ''Meet the Pyro'' and that it would be released "soon", along with something else.<ref>[http://www.gametrailers.com/episode/bonusround/603?ch=3 Bonus Round - Episode 603]</ref> <br />
<br />
A short clip of ''Meet the Pyro'' was teased in Valve's video "Perpetual Testing Initiative", showing the part of the video teased in the first released picture. <ref>[http://www.youtube.com/watch?v=ZwP8U5xuA1E Youtube]</ref><br />
<br />
On the Team Fortress website, this was posted on June 22, 2012 by the Pyro: "Mmmmph mmmmph, mmmmm mmmmmp mmmmmph. Mmmmmph mpm! Mmmmmph mph mm! Hm mmmmmph, hmmmmph mm mmmmmph mmmmmph!". This later was translated as Morse code into "Monday", which was the day Pyromania started. <ref>[http://teamfortress.com/post.php?id=8256 June 22, 2012 - Mmm Mmmph!]</ref><br />
<br />
== Video transcript ==<br />
{| class="wikitable collapsible collapsed" width="100%"<br />
! class="header" | Transcript<br />
|-<br />
|{{hatnote|The term "Pyro" below refers to the protagonist, the RED Pyro.}}<br />
<br />
[''"Meet the [[Pyro]]" text appears, then is burned away to reveal the feet of the Pyro, [[Fire Axe]] in hand, walking over a pair of glasses towards the camera and knocking a few empty bullet cartridges aside. ''[[Dreams of Cruelty]] begins playing.'']<br />
<br />
[''Cut to a small room. The RED [[Heavy]] is seen almost completely in silhouette.'']<br />
<br />
'''Heavy''': I fear no man. But that... ''thing''... it scares me.<br />
<br />
[''Cut to a view behind the Pyro's right shoulder. A BLU [[Engineer]] shuts a door before a BLU [[Scout]] can join him inside. The Scout pulls desperately on the handle. Cut again to the interview room. This time it is the RED Scout in silhouette.'']<br />
<br />
'''Scout''': No, I... I ain't, I ain't talking about that freak. All right?<br />
<br />
[''Worried, he tries to detach the lavalier microphone from his shirt. He sits upright in chair, in near panic.'']<br />
<br />
'''Scout''': He's not here, is she?<br />
<br />
[''Scout continues to tug as he stands and walks toward the camera, knocking it over.'']<br />
<br />
'''Scout''': How do I get this f***ing thing off?!<br />
<br />
[''Cut to Pyro kicking down the door into the BLU team's room, [[Flame Thrower]] ready. Fade back to the interview room, this time with the RED [[Spy]].'']<br />
<br />
'''Spy''': One shudders to imagine what inhuman thoughts lie behind that mask...<br />
<br />
[''Cut to Pyro firing his Flame Thrower, then to a wider shot, showing an entire wooden town in flames.'']<br />
<br />
'''Spy''': ...what dreams of chronic and sustained cruelty?<br />
<br />
[''Cut to a front view of the Pyro, zooming rapidly into the blackness of one of his eyepieces. There is the sound of the Pyro's breathing and a single white spot which zooms forward and splits into a binocular view. When these focus, it shows a [[Pyroland|psychedelic dreamscape]]. As ''Do You Believe In Magic?'' begins playing, the view from the Pyro's eyes shows colorful hills, lollipops, floating cats and quaint villages. The Pyro's flame thrower appears in his hands as an [[Rainblower|unusually-shaped brass instrument]], spraying a rainbow-coloured mist over ground, causing colourful flowers to spring from the lawn in front of him. The Pyro laughs. Within this dreamscape, BLU characters appear as chubby little cherubs and sound like babies. As a BLU [[Heavy]] appears and bounces on the ground, the Pyro grabs [[Lollichop|a lollipop]] and cheers. The two converge seemingly happily. While the Pyro in the dreamscape shoves the lollipop in the Heavy's mouth, the scene cuts to the battle as he hits the Heavy with the Fire Axe. Then a BLU Scout appears, jumping around and finally resting on the Pyro's instrument. The Pyro blows bubbles in his face in his vision, but shoots the Scout with the [[Scorch Shot]] in the battle, knocking him back. In the dreamscape, a BLU [[Medic]] appears out of a box, and the Pyro closes the box on him. In reality, Pyro traps the BLU Medic in a shed by barring the door with his axe.'']<br />
<br />
'''Medic''': No!<br />
<br />
[''Pyro bathes the shed and the Medic in flames, while in the dreamscape, the Pyro continues to shoot streams of rainbow mist from his weapon. As he passes, the [[Balloonicorn]] appears, and the BLU Engineer and Spy ride it. The BLU cherubs salute and celebrate the Pyro as he leaves while in reality...'']<br />
<br />
'''[[Demoman]]''': I'm burning!<br />
<br />
[''A BLU [[Soldier]] and Scout flee while a BLU [[Sniper]] crashes out of a second-story window to the ground. He crawls over to the ankle of a nearby person. The sound of a Dispenser being destroyed in the distance is heard.'']<br />
<br />
'''Sniper''': Help!<br />
<br />
[''The BLU Sniper is holding the Pyro's ankle. The Pyro looks down and shoots his flame thrower. The Sniper can be heard screaming as the view zooms in on the Pyro's mask, flames reflecting off the eyepieces as the Pyro tilts his head.'']<br />
<br />
[''Ending title card appears and accompanying music plays'']<br />
<br />
[''Cut back to the dreamscape, where the Pyro happily walks away into the sunset. The view zooms out and passes through the burnt, gaping hole in the a stomach of a BLU Soldier. The view transitions back to reality as the Soldier clutches his smouldering innards for a moment and then falls over with a stifled groan. The Pyro continues to walk away into the sunset, whistling to ''Do You Believe In Magic?'' as the town begins to collapse from the inferno, the streets littered with charred BLU corpses. Fade to black.'']<br />
<br />
|}<br />
<br />
== Notes ==<br />
* To coincide with the release of the last ''Meet the Team'' video, Valve released a public beta of the [[Source Filmmaker]], the tool used to produce all the movies.<br />
** The Source Filmmaker was accessible before ''Meet the Pyro'' was released, through the program files of the ''[[Team Fortress 2 Beta]]''.<br />
* This video was uploaded twice to the official Team Fortress 2 channel. The second version can only be accessed via Adult Swim's website.<br />
** In the version posted to Adult Swim, the RED [[Spy]]'s cigarette is unlit, and the video doesn't doesn't introduce the Source Filmmaker at the end.<br />
* The title card displays "COPYRIGHT LOLOLOL" on the bottom right corner, a recurring joke throughout the [[Movies#Meet the Team|Meet the Team]] videos.<br />
* The matchbox on the title card has a picture of the [[Balloonicorn]] on it, foreshadowing the one seen later in the video.<br />
* The music heard during the Pyro's massacre of the [[BLU]] team was added as a main menu track, called [[Dreams of Cruelty]].<br />
* According to the closed captions on the official video, the RED [[Scout]] says, "He's not here, is she?" following Valve's long running joke of not revealing the Pyro's gender.<br />
* The song played when viewing the world through the Pyro's eyes is called {{w|Do You Believe in Magic (song)|Do You Believe in Magic}} by {{w|The Lovin' Spoonful}}. As the Pyro is walking away from the burning town, the Pyro can be heard whistling the song.<br />
*At about 1:06 in the video, a floating dog can be seen wearing Alyx's belt from ''{{W|Half-Life 2}}''.<br />
* The Pyro picks up the Lollichop in the same way he taunts with it in-game.<br />
* The [[Demoman]] is wearing the old "dynamite stick" class emblem. However, the baby Demoman seen by the Pyro has the current [[stickybomb]] emblem.<br />
* Even though the Pyro used his Fire Axe to lock the Medic within the shed (and presumably lost it as he set the shed on fire), the same Fire Axe can be shown stuck in the Heavy's head at the end of the movie.<br />
*Near the end of the film as the camera pulls out, an [[Axtinguisher]] can be seen, along with the normal [[Fire Axe]], implying that Pyro was carrying two axes.<br />
** Even though the [[Sniper]] is seen getting burned by the Pyro, his hand is severed by the Axtinguisher at 2:16.<br />
* The unicorn seen through Pyro's eyes was added to the Valve Store as an inflatable balloon under the name [http://store.valvesoftware.com/product.php?i=ATF005T "Inflatable Balloonicorn"], and as an [[Balloonicorn|in-game item]].<br />
<br />
== Trivia ==<br />
* {{w|Tiny Tim (musician)|Tiny Tim's}} {{w|Livin' in the Sunlight, Lovin' in the Moonlight}} was another idea for the Pyroland sequence's background song. <ref>[http://facepunch.com/showthread.php?t=1193608&p=36629485&viewfull=1#post36629485 An email from Jeep]</ref><br />
* The Balloonicorn appeared on the cover of [[A Smissmas Story]] as an ornament, six months before ''Meet the Pyro'' was released.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Meet the Pyro.png|''Meet the Pyro'' Titlecard<br />
File:Pyro_flames.jpg|Wallpaper<br />
File:Mtpcadre.png|The Pyro using the [[Scorch Shot]] on a Scout, as seen in the video<br />
File:Meta_cityonfire.jpg|The Pyro holding the Scorch Shot<br />
File:News item 2012-06-28 Meet The Pyro.png|In-game showcase<br />
</gallery><br />
<br />
== Related Merchandise ==<br />
<gallery><br />
File:InflatableBalloonicorn.png|[http://store.valvesoftware.com/product.php?i=ATF005T Inflatable Balloonicorn]<br />
</gallery><br />
<br />
== See also == <br />
* [[Movies#Meet the Team movies|Meet the Team]]<br />
<br />
== External links ==<br />
* [http://www.imdb.com/title/tt2236366/ Meet the Pyro] on IMDb<br />
* [http://www.youtube.com/watch?v=mDYNuD4CwlI/ Do You Believe In Magic] on YouTube<br />
<br />
== References ==<br />
<references /><br />
<br />
{{PyromaniaNav}}<br />
{{Video nav}}<br />
{{Pyro Nav}}<br />
[[Category:Meet the Team]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Pyroland&diff=1070558Pyroland2012-06-30T22:55:21Z<p>Nelson340: /* Bugs */</p>
<hr />
<div>{{ra}}<br />
[[Image:PyroLand.png|300px|right|thumb|The RED courtyard of [[2Fort]] in Pyroland.]]<br />
{{quotation|'''Pyroland''' publicity blurb|Enter a world of imagination that's so superior to the long-winded world of imagination in books that you'll want to put all of your books in a pile and light them on fire.}}<br />
'''Pyroland''', as it is officially named, is how the [[Pyro]] sees the world through its eyes. It was first seen in ''[[Meet the Pyro]]''.<br />
<br />
== Description ==<br />
<br />
In the ''Meet the Pyro'' video, Pyroland is a stark contrast to the dark, deserted desert town it takes place in. Instead of a run-down desert town, Pyroland appears as a cartoonishly colorful land with big flowery meadows, a bright blue sky with giant pudgy kittens floating around, giant lollipops and candy sprouting out of the ground, and a little town full of candy shops and party decorations. The song "Do You Believe In Magic" by The Lovin' Spoonful plays in the background.<br />
<br />
Through the Pyro's insane mind, the [[BLU]] team are seen as little winged babies, having their normal heads on chubby diapered bodies. They gleefully coo and giggle at Pyro's seemingly innocent antics, when in reality they are being brutally hunted and killed- for example, in Pyroland, the Pyro blows bubbles at the Scout-baby, making him laugh and swat at the bubbles, while the real Scout is actually being hit in the face with the [[Scorch Shot]]. In both Pyroland and reality, the Pyro keeps an air of carefree, happy-go-lucky cheerfulness.<br />
<br />
In-game, by equipping the [[Pyrovision Goggles]], [[Rainblower]], [[Lollichop]], [[Infernal Orchestrina]], [[Burning Bongos]], or [[Balloonicorn]], the player is allowed to see certain maps [[Meet the Pyro|through Pyro's eyes]]. Rockets and flares leave trails of bubbles, and explosions are replaced by confetti. When players take damage, they laugh instead of shouting in pain, and bleed balloons. [[Gibs]] are the same as those in [[Birthday mode]] and servers with sillygibs on. Health pickups appear as cake slices, and ammo boxes appear as gift boxes. [[Domination]] messages read, "[Player] is BEST FRIENDS with [Player]", while Revenge notices read, "[Player] BROKE UP with [Player]"; additionally, certain hats will appear to "assist" you with kills, if you are not already assisted by another player. <br />
<br />
Because some hats are not compatible with the Pyrovision Goggles, such as the [[Spiral Sallet]], the [[Balloonicorn]] allows for classes to wear any hat and still view Pyroland. The Balloonicorn occupies a [[miscellaneous item]] slot, but hovers behind the player, allowing for a second badge to be placed on the character model and allowing for [[item sets]] to be used in Pyroland.<br />
<br />
Certain items, like the [[Rainblower]], [[Lollichop]], and Balloonicorn can only be viewed while in Pyrovision; outside of Pyrovision, the Rainblower and Lollichop will be viewed as the stock [[Flamethrower]] and [[Fire Axe]], respectively. <br />
<br />
'''Maps with differing textures while in Pyroland:'''<br />
*[[2Fort]]<br />
*[[Badlands (Arena)]]<br />
*[[Badlands (Control Point)]]<br />
*[[Badlands (King of the Hill)]]<br />
*[[Badwater Basin]]<br />
*[[Doomsday]]<br />
*[[Dustbowl]]<br />
*[[Gravel Pit]]<br />
*[[Gold Rush]]<br />
*[[Hightower]]<br />
*[[Viaduct]]<br />
<br />
==In-game features==<br />
<br />
* Multiple [[birthday mode]] and holiday mode features are active:<br />
** [[Health]] and [[ammo]] [[pickup]]s appear as cakes or wrapped as presents, respectively.<br />
** [[Gib]]s turn into gears, toys and other silly items such as a unicycle.<br />
** Cables are adorned with lights.<br />
** Blood effects become balloons, streamers, and confetti.<br />
* Lights will be turned on/glow brighter (e.g. outside lights on the left side of the RED spawn in Sawmill).<br />
* When the [[Heavy]] throws his [[Sandvich]] or [[Buffalo Steak Sandvich]] it appears as a [[medkit]].<br />
* Signs in objective-based games say "MMM MMMPH", except those in Doomsday.<br />
* Resupply lockers are purple with yellow handles and have pictures of a cuddly dog on the left side and a cuddly cat on the right side.<br />
* Items that replace the Soldier's, Pyro's, and Demoman's grenades appear as baby bottles.<br />
* Enemies' and allies' voices become high-pitched (does not apply to the player's own voice).<br />
* Enemies and allies on fire will be surrounded by sparkles, but not the player in third person.<br />
* Certain smoke effects will become bubbles, such as the rockets from the [[Soldier]]'s [[Rocket Launcher]] and the flares from the [[Pyro]]'s [[Flare Gun]].<br />
* All custom maps with the supported textures get the effect if you extract the "mtp.cfg" file from the gcf into the cfg folder in your tf folder and add a new map to it in the same format.<br />
* Instead of death or injury sounds, players will laugh when hurt or killed.<br />
* Items such as the [[Rainblower]] or [[Lollichop]] and other [[Pyro]] based [[Pyromania]] items are visible to the player.<br />
<br />
== Related achievements ==<br />
<br />
==Bugs==<br />
* [[Demoman shield|Charging]] Demomen's yells are not higher pitched.<br />
* If a Spy disguised as you uses voice commands, he will sound higher pitched.<br />
<br />
==Gallery==<br />
<gallery><br />
File:Kitteh_1.png|A cuddly cat found in Pyroland<br />
File:Kitteh_2.png|A cuddly dog found in Pyroland<br />
File:Kitteh_3.png|A cuddly hamster found in Pyroland<br />
</gallery><br />
<br />
{{PyromaniaNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Meet_the_Pyro&diff=1068467Meet the Pyro2012-06-30T02:29:02Z<p>Nelson340: /* Notes */</p>
<hr />
<div>{{Infobox video<br />
|class=Pyro<br />
|release_date=June 27th, 2012<br />
|length=2:32<br />
}}<br />
<br />
{{youtube|WUhOnX8qt3I}}<br />
<br />
== Pre-Release ==<br />
In March 2010, Robin Walker revealed in an interview with the [[KritzKast Podcast]] that ''Meet the Pyro'' will let people see the world through the Pyro's eyes.<ref>[http://www.kritzkast.com/RobinWalker Exclusive Interview With Robin Walker]</ref><br />
<br />
In a blog post<ref>http://tf2.com/post.php?id=7254 February 2, 2012 blog post</ref> telling about upcoming events in the game, the TF2 team confirmed ''Meet the Pyro'' would be released sometime in 2012, and also released a shot of the video.<br />
<br />
In an interview on Gametrailers.com's "Bonus Round" during March 2012, Erik Wolpaw announced that Valve had recently finished the production of ''Meet the Pyro'' and that it would be released "soon", along with something else.<ref>[http://www.gametrailers.com/episode/bonusround/603?ch=3 Bonus Round - Episode 603]</ref> <br />
<br />
A short clip of ''Meet the Pyro'' was teased in Valve's video "Perpetual Testing Initiative", showing the part of the video teased in the first released picture. <ref>http://www.youtube.com/watch?v=ZwP8U5xuA1E</ref><br />
<br />
== Video transcript ==<br />
{| class="wikitable collapsible collapsed" width="100%"<br />
! class="header" | Transcript<br />
|-<br />
|{{hatnote|The term "Pyro" below refers to the protagonist, the RED Pyro.}}<br />
<br />
[''"Meet the [[Pyro]]" text appears, then is burned away to reveal the feet of the Pyro, [[Fire Axe]] in hand, walking over a pair of glasses towards the camera. ''[[Dreams of Cruelty]] begins playing.'']<br />
<br />
[''Cut to a small room. The RED [[Heavy]] is seen almost completely in silhouette.'']<br />
<br />
'''Heavy''': I fear no man. But that... ''thing''... it scares me.<br />
<br />
[''Cut to a view behind the Pyro's right shoulder. A BLU [[Engineer]] shuts a door before a BLU [[Scout]] can join him inside. The Scout pulls desperately on the handle. Cut again to the interview room. This time it is the RED Scout in silhouette.'']<br />
<br />
'''Scout''': No, I... I ain't, I ain't talking about that freak. All right?<br />
<br />
[''Worried, he tries to detach the lavalier microphone from his shirt. He sits upright in chair, in near panic.'']<br />
<br />
'''Scout''': He's not here, is he?<br />
<br />
[''Scout continues to tug as he stands and walks toward the camera, knocking it over.'']<br />
<br />
'''Scout''': How do I get this f***ing thing off?!<br />
<br />
[''Cut to Pyro kicking down the door into the BLU team's room, [[Flame Thrower]] ready. Fade back to the interview room, this time with the RED [[Spy]].'']<br />
<br />
'''Spy''': One shudders to imagine what inhuman thoughts lie behind that mask...<br />
<br />
[''Cut to Pyro firing his Flame Thrower, then to a wider shot, showing an entire wooden town in flames.'']<br />
<br />
'''Spy''': ...what dreams of chronic and sustained cruelty.<br />
<br />
[''Cut to a front view of the Pyro, zooming rapidly into the blackness of one of his eyepieces. There is the sound of the Pyro's breathing and a single white spot which zooms forward and splits into a binocular view. When these focus, it shows a [[Pyroland|psychedelic dreamscape]]. As ''Do You Believe In Magic?'' begins playing, the view from the Pyro's eyes shows colorful hills, lollipops, floating cats and quaint villages. The Pyro's flame thrower appears in his hands as an [[Rainblower|unusually-shaped brass instrument]], spraying a rainbow-coloured mist over ground, causing colourful flowers to spring from the lawn in front of him. The Pyro laughs. Within this dreamscape, BLU characters appear as chubby little cherubs and sound like babies. As a BLU [[Heavy]] appears and bounces on the ground, the Pyro grabs [[Lollichop|a lollipop]] and cheers. The two converge seemingly happily. While the Pyro in the dreamscape shoves the lollipop in the Heavy's mouth, in reality he's chopping the Heavy with the Fire Axe. Then a BLU Scout appears. The Pyro blows bubbles in his face while in reality, he shoots the Scout with the [[Scorch Shot]], knocking him back. In the dreamscape, a BLU [[Medic]] appears out of a box, and Pyro closes the box on him. In reality, Pyro traps the BLU Medic in a shed by barring the door with his axe.'']<br />
<br />
'''Medic''': No!<br />
<br />
[''Pyro bathes the shed and the Medic in flames, while in the dreamscape, the Pyro continues to shoot streams of rainbow mist from his weapon. As he passes, the [[Balloonicorn]] appears, and the BLU Engineer and Spy ride it. The BLU cherubs salute and celebrate the Pyro as he leaves while in reality...'']<br />
<br />
'''[[Demoman]]''': I'm burning!<br />
<br />
[''A BLU [[Soldier]] and Scout flee while a BLU [[Sniper]] crashes out of a second-story window to the ground. He crawls over to the ankle of a person nearby. The sound of a Sentry being destroyed in the distance is heard.'']<br />
<br />
'''Sniper''': Help!<br />
<br />
[''The BLU Sniper is holding the Pyro's ankle. The Pyro looks down and shoots his flame thrower. The Sniper can be heard screaming as the view zooms in on his mask, flames reflecting off the eyepieces as the Pyro tilts his head.'']<br />
<br />
[''Ending title card appears and accompanying music plays'']<br />
<br />
[''Cut back to the dreamscape, where the Pyro happily walks away into the sunset. The view zooms out and passes through the burnt, gaping hole in the a stomach of a BLU Soldier. The view transitions back to reality as the Soldier clutches his smouldering innards for a moment and then falls over with a stifled groan. The Pyro continues to walk away into the sunset, whistling to ''Do You Believe In Magic?'' as the town begins to collapse from the inferno, the streets littered with charred BLU corpses. Fade to black.'']<br />
<br />
|}<br />
<br />
==Notes==<br />
* The title card displays "COPYRIGHT LOLOLOL" on the bottom right corner, a recurring joke throughout the ''Meet the Team'' videos.<br />
* The matchbox on the title card has a picture of the Balloonicorn on it, foreshadowing the one seen later in the video.<br />
* Unlike the other ''Meet the Team'' videos, Pyro's card doesn't just cut away to the film. Instead, the card burns away, and then the film plays.<br />
* This is the last ''Meet the Team'' video, presumably concluding the series. To emphasize this, Valve has simultaneously released the [http://www.sourcefilmmaker.com Source Filmmaker], the tool used to produce all the movies.<br />
* The song played when viewing the world through the Pyro's eyes is called {{w|Do You Believe in Magic (song)|Do You Believe in Magic}} by {{w|The Lovin' Spoonful}}. As the Pyro is walking away from the burning town, he whistles the song.<br />
* The [[Demoman]] is wearing the old "dynamite stick" class emblem.<br />
* During the outro class portrait, in the third and fourth frame, the [[Engineer]], who happens to stand next to the Pyro, has a worried facial expression.<br />
* Near the end, at around 2:12 in the video, we can see a hard hat on a burnt body, on the right, hinting that the body is actually the [[BLU]] [[Engineer]].<br />
** After that, around 2:17 in the video, a burnt corpse with a headset can also be seen, suggesting that the body is the late [[BLU]] [[Scout]].<br />
** Also around 2:17 in the video, the [[Fire Axe]] can be seen embedded in the body of a [[BLU]] [[Heavy]].<br />
* The unicorn seen through Pyro's eyes was added to the Valve Store as an inflatable balloon under the name [http://store.valvesoftware.com/product.php?i=ATF005T "Inflatable Balloonicorn"], which also contains a TF2 item code.<br />
* According to the closed captions on the official video, the RED Scout says, "He's not here, is she?" following Valve's rule of not referring to the Pyro by a specific gender.<br />
*Ironically, the word "Fire" is never said in this short.<br />
* This video was uploaded twice to the official Team Fortress 2 channel. The second version can only be accessed via Adult Swim's website.<br />
** In the second version, the BLU Spy's cigarette is unlit.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Meet the Pyro.png|''Meet the Pyro'' Titlecard<br />
File:Pyro_flames.jpg|Wallpaper<br />
File:Mtpcadre.png|The Pyro using the [[Scorch Shot]] on a Scout, as seen in the video<br />
File:Meta_cityonfire.jpg|The Pyro holding the Scorch Shot<br />
File:News item 2012-06-28 Meet The Pyro.png|In-game showcase<br />
</gallery><br />
<br />
== Related Merchandise ==<br />
<gallery><br />
File:InflatableBalloonicorn.png|[http://store.valvesoftware.com/product.php?i=ATF005T Inflatable Balloonicorn]<br />
</gallery><br />
<br />
== See also == <br />
* [[Movies#Meet the Team movies|Meet the Team]]<br />
<br />
== References ==<br />
<references /><br />
<br />
{{PyromaniaNav}}<br />
{{Video nav}}<br />
{{Pyro Nav}}<br />
[[Category:Meet the Team]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Pyroland&diff=1068029Pyroland2012-06-29T21:32:55Z<p>Nelson340: Reverted edit</p>
<hr />
<div>{{ra}}<br />
[[Image:PyroLand.png|300px|right|thumb|The RED courtyard of [[2Fort]] in Pyroland.]]<br />
{{quotation|'''Pyroland''' publicity blurb|Enter a world of imagination that's so superior to the long-winded world of imagination in books that you'll want to put all of your books in a pile and light them on fire.}}<br />
'''Pyroland''', as it is officially named, is how the [[Pyro]] sees the world through its eyes. It was first seen in ''[[Meet the Pyro]]''.<br />
<br />
== Description ==<br />
<br />
In the ''Meet the Pyro'' video, Pyroland is a stark contrast to the dark, deserted desert town it takes place in. Instead of a run-down desert town, Pyroland appears as a cartoonishly colorful land with big flowery meadows, a bright blue sky with giant pudgy kittens floating around, giant lollipops and candy sprouting out of the ground, and a little town full of candy shops and party decorations. The song "Do You Believe In Magic" by The Lovin' Spoonful plays in the background.<br />
<br />
Through the Pyro's insane mind, the [[BLU]] team are seen as little winged babies, having their normal heads on chubby diapered bodies. They gleefully coo and giggle at Pyro's seemingly innocent antics, when in reality they are being brutally hunted and killed- for example, in Pyroland, the Pyro blows bubbles at the Scout-baby, making him laugh and swat at the bubbles, while the real Scout is actually being hit in the face with the [[Scorch Shot]]. In both Pyroland and reality, the Pyro keeps an air of carefree, happy-go-lucky cheerfulness.<br />
<br />
In-game, by equipping the [[Pyrovision Goggles]], [[Rainblower]], [[Lollichop]], [[Infernal Orchestrina]], [[Burning Bongos]], or [[Balloonicorn]], the player is allowed to see certain maps [[Meet the Pyro|through Pyro's eyes]]. Rockets and flares leave trails of bubbles, and explosions are replaced by confetti. When players take damage, they laugh instead of shouting in pain, and bleed balloons. [[Gibs]] are the same as those in [[Birthday mode]] and servers with sillygibs on. Health pickups appear as cake slices, and ammo boxes appear as gift boxes. [[Domination]] messages read, "[Player] is BEST FRIENDS with [Player]", while Revenge notices read, "[Player] BROKE UP with [Player]"; additionally, certain hats will appear to "assist" you with kills, if you are not already assisted by another player. <br />
<br />
Because some hats are not compatible with the Pyrovision Goggles, such as the [[Spiral Sallet]], the [[Balloonicorn]] allows for classes to wear any hat and still view Pyroland. The Balloonicorn occupies a [[miscellaneous item]] slot, but hovers behind the player, allowing for a second badge to be placed on the character model and allowing for [[item sets]] to be used in Pyroland.<br />
<br />
Certain items, like the [[Rainblower]], [[Lollichop]], and Balloonicorn can only be viewed while in Pyrovision; outside of Pyrovision, the Rainblower and Lollichop will be viewed as the stock [[Flamethrower]] and [[Fire Axe]], respectively. <br />
<br />
'''Maps with differing textures while in Pyroland:'''<br />
*[[2Fort]]<br />
*[[Badlands (Arena)]]<br />
*[[Badlands (Control Point)]]<br />
*[[Badlands (King of the Hill)]]<br />
*[[Badwater Basin]]<br />
*[[Doomsday]]<br />
*[[Dustbowl]]<br />
*[[Gravel Pit]]<br />
*[[Gold Rush]]<br />
*[[Hightower]]<br />
*[[Viaduct]]<br />
<br />
==In-game features==<br />
<br />
* Multiple [[birthday mode]] and holiday mode features are active:<br />
** [[Health]] and [[ammo]] [[pickup]]s appear as cakes and presents respectively.<br />
** [[Gib]]s are silly.<br />
** Cables are adorned with lights.<br />
* Blood effects become balloons, streamers, and confetti.<br />
* Lights will be turned on/glow brighter (e.g. outside lights on the left side of the RED spawn in Sawmill).<br />
* When the [[Heavy]] throws his [[Sandvich]] or [[Buffalo Steak Sandvich]] it appears as a [[medkit]].<br />
* Signs in objective-based games say "MMM MMMPH", except those in Doomsday.<br />
* Resupply lockers are purple with yellow handles and have pictures of a Puppeh on the left side and a Kitteh on the right side.<br />
* Items that replace the Soldier's, Pyro's, and Demoman's grenades appear as baby bottles.<br />
* Enemies' and allies' voices become high-pitched (does not apply to the player's own voice).<br />
* Enemies and allies on fire will be surrounded by sparkles, but not the player in third person.<br />
* Certain smoke effects will become bubbles, such as the rockets from the [[Soldier]]'s [[Rocket Launcher]] and the flares from the [[Pyro]]'s [[Flare Gun]].<br />
* All custom maps with the supported textures get the effect if you extract the "mtp.cfg" file from the gcf into the cfg folder in your tf folder and add a new map to it in the same format.<br />
<br />
== Related achievements ==<br />
<br />
==Bugs==<br />
* When playing in DirectX version 8.1, no textures change.<br />
* [[Demoman shield|Charging]] Demomen's yells are not higher pitched.<br />
<br />
==Gallery==<br />
<gallery><br />
File:Kitteh_1.png|A Kitteh found in Pyroland<br />
File:Kitteh_2.png|A Puppeh found in Pyroland<br />
File:Kitteh_3.png|A Hamstah found in Pyroland<br />
</gallery><br />
<br />
{{PyromaniaNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Pyroland&diff=1068028Pyroland2012-06-29T21:32:15Z<p>Nelson340: /* Bugs */</p>
<hr />
<div>{{ra}}<br />
[[Image:PyroLand.png|300px|right|thumb|The RED courtyard of [[2Fort]] in Pyroland.]]<br />
{{quotation|'''Pyroland''' publicity blurb|Enter a world of imagination that's so superior to the long-winded world of imagination in books that you'll want to put all of your books in a pile and light them on fire.}}<br />
'''Pyroland''', as it is officially named, is how the [[Pyro]] sees the world through its eyes. It was first seen in ''[[Meet the Pyro]]''.<br />
<br />
== Description ==<br />
<br />
In the ''Meet the Pyro'' video, Pyroland is a stark contrast to the dark, deserted desert town it takes place in. Instead of a run-down desert town, Pyroland appears as a cartoonishly colorful land with big flowery meadows, a bright blue sky with giant pudgy kittens floating around, giant lollipops and candy sprouting out of the ground, and a little town full of candy shops and party decorations. The song "Do You Believe In Magic" by The Lovin' Spoonful plays in the background.<br />
<br />
Through the Pyro's insane mind, the [[BLU]] team are seen as little winged babies, having their normal heads on chubby diapered bodies. They gleefully coo and giggle at Pyro's seemingly innocent antics, when in reality they are being brutally hunted and killed- for example, in Pyroland, the Pyro blows bubbles at the Scout-baby, making him laugh and swat at the bubbles, while the real Scout is actually being hit in the face with the [[Scorch Shot]]. In both Pyroland and reality, the Pyro keeps an air of carefree, happy-go-lucky cheerfulness.<br />
<br />
In-game, by equipping the [[Pyrovision Goggles]], [[Rainblower]], [[Lollichop]], [[Infernal Orchestrina]], [[Burning Bongos]], or [[Balloonicorn]], the player is allowed to see certain maps [[Meet the Pyro|through Pyro's eyes]]. Rockets and flares leave trails of bubbles, and explosions are replaced by confetti. When players take damage, they laugh instead of shouting in pain, and bleed balloons. [[Gibs]] are the same as those in [[Birthday mode]] and servers with sillygibs on. Health pickups appear as cake slices, and ammo boxes appear as gift boxes. [[Domination]] messages read, "[Player] is BEST FRIENDS with [Player]", while Revenge notices read, "[Player] BROKE UP with [Player]"; additionally, certain hats will appear to "assist" you with kills, if you are not already assisted by another player. <br />
<br />
Because some hats are not compatible with the Pyrovision Goggles, such as the [[Spiral Sallet]], the [[Balloonicorn]] allows for classes to wear any hat and still view Pyroland. The Balloonicorn occupies a [[miscellaneous item]] slot, but hovers behind the player, allowing for a second badge to be placed on the character model and allowing for [[item sets]] to be used in Pyroland.<br />
<br />
Certain items, like the [[Rainblower]], [[Lollichop]], and Balloonicorn can only be viewed while in Pyrovision; outside of Pyrovision, the Rainblower and Lollichop will be viewed as the stock [[Flamethrower]] and [[Fire Axe]], respectively. <br />
<br />
'''Maps with differing textures while in Pyroland:'''<br />
*[[2Fort]]<br />
*[[Badlands (Arena)]]<br />
*[[Badlands (Control Point)]]<br />
*[[Badlands (King of the Hill)]]<br />
*[[Badwater Basin]]<br />
*[[Doomsday]]<br />
*[[Dustbowl]]<br />
*[[Gravel Pit]]<br />
*[[Gold Rush]]<br />
*[[Hightower]]<br />
*[[Viaduct]]<br />
<br />
==In-game features==<br />
<br />
* Multiple [[birthday mode]] and holiday mode features are active:<br />
** [[Health]] and [[ammo]] [[pickup]]s appear as cakes and presents respectively.<br />
** [[Gib]]s are silly.<br />
** Cables are adorned with lights.<br />
* Blood effects become balloons, streamers, and confetti.<br />
* Lights will be turned on/glow brighter (e.g. outside lights on the left side of the RED spawn in Sawmill).<br />
* When the [[Heavy]] throws his [[Sandvich]] or [[Buffalo Steak Sandvich]] it appears as a [[medkit]].<br />
* Signs in objective-based games say "MMM MMMPH", except those in Doomsday.<br />
* Resupply lockers are purple with yellow handles and have pictures of a Puppeh on the left side and a Kitteh on the right side.<br />
* Items that replace the Soldier's, Pyro's, and Demoman's grenades appear as baby bottles.<br />
* Enemies' and allies' voices become high-pitched (does not apply to the player's own voice).<br />
* Enemies and allies on fire will be surrounded by sparkles, but not the player in third person.<br />
* Certain smoke effects will become bubbles, such as the rockets from the [[Soldier]]'s [[Rocket Launcher]] and the flares from the [[Pyro]]'s [[Flare Gun]].<br />
* All custom maps with the supported textures get the effect if you extract the "mtp.cfg" file from the gcf into the cfg folder in your tf folder and add a new map to it in the same format.<br />
<br />
== Related achievements ==<br />
<br />
==Bugs==<br />
* When playing in DirectX version 8.1, no textures change.<br />
* [[Demoman shield|Charging]] Demomen's yells are not higher pitched.<br />
* The signs on [[Doomsday]] are unchanged.<br />
<br />
==Gallery==<br />
<gallery><br />
File:Kitteh_1.png|A Kitteh found in Pyroland<br />
File:Kitteh_2.png|A Puppeh found in Pyroland<br />
File:Kitteh_3.png|A Hamstah found in Pyroland<br />
</gallery><br />
<br />
{{PyromaniaNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Pyroland&diff=1064424Pyroland2012-06-28T14:19:49Z<p>Nelson340: </p>
<hr />
<div>{{stub}}<br />
[[Image:PyroLand.jpg|300px|right]]<br />
{{quotation|'''The Pyro'''|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}}<br />
'''Pyroland''', as it is officially named, is how the [[Pyro]] sees the world through its eyes. It was first seen in ''[[Meet the Pyro]]''.<br />
<br />
== Description ==<br />
<br />
In the ''Meet the Pyro'' video, Pyroland is a stark contrast to the dark, deserted desert town it takes place in. Instead of a run-down desert town, Pyroland appears as a cartoonishly colorful land with big flowery meadows, a bright blue sky with giant pudgy kittens floating around, giant lollipops and candy sprouting out of the ground, and a little town full of candy shops and party decorations. The song "Do You Believe In Magic" by The Lovin' Spoonful plays in the background.<br />
<br />
Through the Pyro's insane mind, the [[BLU]] team are seen as little winged babies, having their normal heads on chubby diapered bodies. They gleefully coo and giggle at Pyro's seemingly innocent antics, when in reality they are being brutally hunted and killed- for example, in Pyroland, the Pyro blows bubbles at the Scout-baby, making him laugh and swat at the bubbles, while the real Scout is actually being hit in the face with the [[Scorch Shot]]. In both Pyroland and reality, the Pyro keeps an air of carefree, happy-go-lucky cheerfulness.<br />
<br />
By equipping the [[Pyrovision Goggles]], [[Rainblower]], [[Lollichop]], [[Infernal Orchestrina]], [[Burning Bongos]], or [[Balloonicorn]], the player is allowed to see certain maps in-game through Pyro's eyes. Rockets and flares leave trails of bubbles, and explosions are replaced by confetti. When players take damage, they laugh instead of shouting in pain, and bleed balloons. [[Gibs]] are the same as those in [[Birthday mode]] and servers with sillygibs on. Health pickups appear as cake slices, and ammo boxes appear as gift boxes. [[Domination]] messages read, "[Player] is BEST FRIENDS with [Player]", while Revenge notices read, "[Player] BROKE UP with [Player]". Additionally, the items associated with Pyroland can only be seen by the player and other players that have any of those items equipped. If they do not, they instead see the stock versions of the weapons. <br />
<br />
'''Maps with differing textures while in Pyroland:'''<br />
*[[2Fort]]<br />
*[[Dustbowl]]<br />
*[[Badlands]]<br />
*[[Doomsday]]<br />
*[[Viaduct]]<br />
*[[Hightower]]<br />
*[[Gold Rush]]<br />
*[[Badwater Basin]]<br />
<br />
==Pyroland In-game Features==<br />
<br />
* Lights will be turned on/glow brighter (e.g. outside lights on the left side of the RED spawn in Sawmill).<br />
* When the Goggles are equipped, all [[health|medkits]] will use the [[Birthday mode]] skins. Small medkits are cupcakes, medium medkits are slices of cake, and large medkits are entire cakes. [[Ammo]] boxes look like wrapped presents.<br />
* Blood animations from taking damage (falling/drowning/getting shot) become balloons, streamers and confetti.<br />
* All custom maps get half the effect.<br />
* Signs in objective-based games say "MMM MMMPH".<br />
* Resupply lockers are purple with yellow handles and have pictures of a dog on the left side and a cat on the right side.<br />
* The [[Jingle Belt]] appears as two baby bottles strapped across the Pyro's chest.<br />
* Although the voices of the players around the wearer are high pitched, the voice of the wearer is not.<br />
* Enemies and allies on fire will be surrounded by sparkles.<br />
* Cables are adorned with lights<br />
<br />
{{PyromaniaNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Pyroland&diff=1064348Pyroland2012-06-28T13:38:58Z<p>Nelson340: </p>
<hr />
<div>{{stub}}<br />
[[Image:PyroLand.jpg|300px|right]]<br />
{{quotation|'''The Pyro'''|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}}<br />
'''Pyroland''', as it is officially named, is how the [[Pyro]] sees the world through its eyes. It was first seen in ''[[Meet the Pyro]]''.<br />
<br />
== Description ==<br />
<br />
In the ''Meet the Pyro'' video, Pyroland is a stark contrast to the dark, deserted desert town it takes place in. Instead of a run-down desert town, Pyroland appears as a cartoonishly colorful land with big flowery meadows, a bright blue sky with giant pudgy kittens floating around, giant lollipops and candy sprouting out of the ground, and a little town full of candy shops and party decorations. The song "Do You Believe In Magic" by The Lovin' Spoonful plays in the background.<br />
<br />
Through the Pyro's insane mind, the [[BLU]] team are seen as little winged babies, having their normal heads on chubby diapered bodies. They gleefully coo and giggle at Pyro's seemingly innocent antics, when in reality they are being brutally hunted and killed- for example, in Pyroland, the Pyro blows bubbles at the Scout-baby, making him laugh and swat at the bubbles, while the real Scout is actually being hit in the face with the [[Scorch Shot]]. In both Pyroland and reality, the Pyro keeps an air of carefree, happy-go-lucky cheerfulness.<br />
<br />
By equipping the [[Pyrovision Goggles]], [[Rainblower]], [[Lollichop]], [[Infernal Orchestrina]], [[Burning Bongos]], or [[Balloonicorn]], the player is allowed to see certain maps in-game through Pyro's eyes. Rockets and flares leave trails of bubbles, and explosions are replaced by confetti. When players take damage, they laugh instead of shouting in pain, and bleed balloons. [[Gibs]] are the same as those in [[Birthday mode]] and servers with sillygibs on. Health pickups appear as cake slices, and ammo boxes appear as gift boxes. [[Domination]] messages read, "[Player] is BEST FRIENDS with [Player]", while Revenge notices read, "[Player] BROKE UP with [Player]". Additionally, the items associated with Pyroland can only be seen by the player and other players that have any of those items equipped. If they do not, they instead see the stock versions of the weapons. <br />
<br />
'''Maps with differing textures while in Pyroland:'''<br />
*[[2Fort]]<br />
*[[Dustbowl]]<br />
*[[Badlands]]<br />
*[[Doomsday]]<br />
*[[Viaduct]]<br />
*[[Hightower]]<br />
*[[Gold Rush]]<br />
*[[Badwater Basin]]<br />
<br />
==Pyroland In-game Features==<br />
<br />
* Lights will be turned on/glow brighter (e.g. outside lights on the left side of the RED spawn in Sawmill).<br />
* When the Goggles are equipped, all [[health|medkits]] will use the [[Birthday mode]] skins. Small medkits are cupcakes, medium medkits are slices of cake, and large medkits are entire cakes. [[Ammo]] boxes look like wrapped presents.<br />
* Blood animations from taking damage (falling/drowning/getting shot) become balloons, streamers and confetti.<br />
* All custom maps get half the effect.<br />
* Signs in objective-based games say "MMM MMMPH".<br />
* Resupply lockers are purple with yellow handles and have pictures of a dog on the left side and a cat on the right side.<br />
* The [[Jingle Belt]] appears as two baby bottles strapped across the Pyro's chest.<br />
* Although the voices of the players around the wearer are high pitched, the voice of the wearer is not.<br />
* Enemies and allies on fire will be surrounded by sparkles.<br />
<br />
{{PyromaniaNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Pyrovision_Goggles&diff=1064347Pyrovision Goggles2012-06-28T13:38:22Z<p>Nelson340: </p>
<hr />
<div>{{recent addition}}<br />
{{Item infobox<br />
| type = misc<br />
| image = Pyrovision_Goggles.png<br />
| used-by = [[Classes|All]]<br />
| equip-region = glasses<br />
| contributed-by = <br />
| released = [[Pyromania Update]]<br />
| availability = <br />
| gift = yes<br />
| paint = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| quality = vintage<br />
| level = <br />
| item-description = Enter a world of imagination that's far superior to the crap-ass worlds of imagination you get from books. Pyrovision lets you see the TF2niverse from our favorite arsonist's perspective.<br />
| att-1-positive = On Equip: Visit Pyroland<br />
| att-2-positive = Witnessed the 2012 inferno<br />
| loadout-name = <br />
}}<br />
<br />
The '''Pyrovision Goggles''' are a [[miscellaneous item]] for [[Classes|all classes]]. They are a pair of goggles with "Optical Mask" printed on them, similar to the [[Pyro]]'s mask. When equipped, players see a view of [[Pyroland]].<br />
By playing before July 5, 2012, the goggles can be obtained in [[Vintage]] quality. Players who don't get this item by July 5, 2012, may still get a non-vintage version of the item by dominating someone who has the item equipped, similar to the [[Ghastly Gibus]]. When equipped, map textures are replaced with those of Pyroland. In addition, Player's voices become high-pitched and they laugh when injured or killed.<br />
<br />
==Bugs==<br />
* After being killed while wearing the goggles, the effect will still apply in Spectator mode.<br />
* If equipped on Demoman, and then you switch to any other class, the left eye will not be glowing.<br />
* If equipped on Pyro, sometimes, the goggles appears on top of the front respirator of his gas mask, instead of normally changing its lenses.<br />
* If worn by the Soldier, the glasses can sometimes be inside his head, with the lenses appearing just out of the eyes of the Soldier<br />
*The signs on [[Doomsday]] are not translated into "MMM MMMPH".<br />
<br />
==Trivia==<br />
* Lights will be turned on/glow brighter when the Goggles are equipped.<br />
* When the Goggles are equipped, all Med Kits and Ammo Boxes will use the [[Birthday mode]] skins.<br />
* Blood Animations from taking damage become Balloons, Streamers and Confetti.<br />
* The [[fire]] of ignited players will appear as pixie dust.<br />
* [[Flare Gun]] shots will leave a trail of bubbles.<br />
* All custom maps get half the effect.<br />
* Although the voices of the players around the wearer are high pitched, the voice of the wearer's is not.<br />
* Signs in objective-based games say "MMM MMMPH".<br />
* Resupply lockers are purple with yellow handles and have pictures of a dog on the left side and a cat on the right side.<br />
* While in Pyrovision, certain chest miscellanious items for the Pyro and Soldier will be replaced with baby bottles.<br />
* Some textures become invisible while the Goggles are equipped<br />
<br />
== Update history ==<br />
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])<br />
* The Pyrovision Goggles were added to the game.<br />
<br />
==Gallery==<br />
<gallery><br />
File:Meta_pyroland.jpg|The Pyrovision Goggles as seen in the Day 3 update.<br />
File:New_revenge_line_with_pyrovision_goggles_on.png|The new revenge notice on the HUD. <br />
{{PyromaniaNav}}<br />
{{HatNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=List_of_references&diff=1057951List of references2012-06-25T16:20:22Z<p>Nelson340: /* Other */</p>
<hr />
<div>Due to the comedic style of ''Team Fortress 2'' as well as [[Valve]]'s humor, the game includes '''references''', usually in a humorous fashion. There are many different types, from games to movies. Jokes that have developed within the game and its community have been included. Below are references that are not specific to one class.<br />
<br />
[[File:Soldier bill.png|300px|thumb|right|[[Bill's Hat]], a reference to the game {{W|Left 4 Dead}}.]]<br />
<br />
== Class-specific references ==<br />
<br />
* {{icon class|Scout}} [[List of references (Scout)|'''Scout-specific references''']]<br />
* {{icon class|Soldier}} [[List of references (Soldier)|'''Soldier-specific references''']]<br />
* {{icon class|Pyro}} [[List of references (Pyro)|'''Pyro-specific references''']]<br />
* {{icon class|Demoman}} [[List of references (Demoman)|'''Demoman-specific references''']]<br />
* {{icon class|Heavy}} [[List of references (Heavy)|'''Heavy-specific references''']]<br />
* {{icon class|Engineer}} [[List of references (Engineer)|'''Engineer-specific references''']]<br />
* {{icon class|Medic}} [[List of references (Medic)|'''Medic-specific references''']]<br />
* {{icon class|Sniper}} [[List of references (Sniper)|'''Sniper-specific references''']]<br />
* {{icon class|Spy}} [[List of references (Spy)|'''Spy-specific references''']]<br />
<br />
== Weapons ==<br />
{{Achievement|Conscientious Objector|We gave peace a chance. It didn't work. Custom decals can be applied to this item.|Item icon Conscientious Objector.png}}<br />
<br />
A {{w|conscientious objector}} is someone who refuses military service for ideological reasons.<br />
<br />
The description of the weapon references ''{{w|Give Peace a Chance}}'', a song by {{w|John Lennon}}.<br />
<br />
<br />
{{Achievement|Frying Pan||Item icon Frying Pan.png}}<br />
<br />
The Frying Pan is a melee weapon used by the survivors in ''[[Left 4 Dead 2]]''.<br />
<br />
<br />
{{Achievement|Saxxy|Winner: [Category] [Year] Imbued with an ancient power.|Item icon Saxxy.png}}<br />
<br />
The [[Saxxy Awards|Annual Saxxy Award]] is a reference to the annual {{W|Academy Award}}, having similar prize [[Saxxy|statuettes]] and [[TF2 Saxxy 2011 Theme (Soundtrack)|opening songs]].<br />
<br />
== Hats and Miscellaneous items ==<br />
{{Achievement|Alien Swarm Parasite|This cute little guy was once the scourge of humanity in another time and place. Now he's content to ride on your head and keep the sun off.|Item icon Alien Swarm Parasite.png}}<br />
<br />
This is a stylized version of an enemy parasite from ''[[Alien Swarm]]''.<br />
<br />
<br />
{{Achievement|Aperture Labs Hard Hat|Produce-powered personal illumination and cranial safety apparatus. NOT FOR USE OUTSIDE OFFICIAL APERTURE FACILITIES.|Item icon Aperture Labs Hard Hat.png}}<br />
<br />
This hat is a reference to the "Potato Clock" or "Potato Battery", a popular science fair project where a potato is used to power a clock or other electronic appliance and a running joke in ''{{W|Portal 2}}''.<br />
<br />
<br />
{{Achievement|Athletic Supporter|[Insert Favorite Regional Team Here]|Item icon Athletic Supporter.png}}<br />
<br />
The Athletic Supporter sports the {{W|Monday Night Combat|''Monday Night Combat''}} logo on the front.<br />
<br />
"Athletic supporter" is an alternate name for a {{W|jockstrap}}.<br />
<br />
<br />
{{Achievement|B.M.O.C.|Be the Big Man of Christmas with this fur-fringed pom-pom hat!|Item icon B.M.O.C..png}}<br />
<br />
The "Big Man of Christmas" is {{W|Santa Claus}}; the abbreviation is a play on the term "Big Man on Campus", a highly respected individual.<br />
<br />
<br />
{{Achievement|Bill's Hat|Left 4 You.|Item icon Bill's Hat.png}}<br />
<br />
This is the beret worn by Vietnam war veteran Bill in ''{{W|Left 4 Dead}}''.<br />
<br />
<br />
{{Achievement|Companion Cube Pin||Item icon Companion Cube Pin.png}}<br />
<br />
This item features ''{{W|Portal (video game)|Portal's}}'' [[portal:Weighted Storage Cube|companion cube]].<br />
<br />
<br />
{{Achievement|Company Man||Item icon Company Man.png}}<br />
<br />
The logo of Sarif Industries from the ''{{W|Deus Ex (series)|Deus Ex}}'' series is printed on the front of the cap.<br />
<br />
<br />
{{Achievement|Ebenezer|If you are visited by one piece of spectral headwear this night, make it the Ghost of Christmas Hats, donated in true Smissmass spirit by Steam User Jacen.|Item icon Ebenezer.png}}<br />
<br />
The Ebenezer's name, as well as its description, is a reference to Charles Dickens' novel ''{{W|A Christmas Carol}}''. The description references the three spirits of Christmas Past, Present and Future that visit Ebenezer Scrooge, the main character, during the course of the story.<br />
<br />
<br />
{{Achievement|Ellis' Cap||Item icon Ellis' Cap.png}}<br />
<br />
Ellis wears this cap in ''[[Left 4 Dead 2]]''.<br />
<br />
<br />
{{Achievement|Full Head of Steam|You never took a break from cp_foundry, and now you can prove it with the actual steam whistle used to call the breaks you never took!|Item icon Full Head of Steam.png}}<br />
<br />
The idiom "full steam ahead" describes a task done with as much enthusiasm as possible.<br />
<br />
<br />
{{Achievement|Hat of Undeniable Wealth And Respect|Earned by completing 28 objectives in 'The Great Steam Treasure Hunt.' Beware the Cephalopod padlock.|Item icon Hat of Undeniable Wealth And Respect.png}}<br />
<br />
The hat is level 28, the same number of objectives required to be completed in [[The Great Steam Treasure Hunt]] to earn it.<br />
<br />
<br />
{{Achievement|Lo-Fi Longwave|Can't stop the signal.|Item icon Lo-Fi Longwave.png}}<br />
<br />
This hardhat sports the [[KritzKast]] logo on the front.<br />
<br />
The description is a tagline for {{w|pirate radio}}.<br />
<br />
<br />
{{Achievement|Map Maker's Medallion||Item icon Map Maker's Medallion.png}}<br />
<br />
The hammer symbol on this medal is a reference to Valve's map editor, [[Valve Hammer Editor|Hammer]].<br />
<br />
The item is referred to as a "Func_Medal", a reference to the various func-prefixed entities available for use with the Hammer editor.<br />
<br />
<br />
{{Achievement|Max's Severed Head|Expertly crafted headwear from cruelty-free farms in the Philippines. Hollowed-out skull casing wicks moisture away when in the heat of battle.|Item icon Max's Severed Head.png}}<br />
<br />
This hat is made from the head of Max from ''{{W|Sam & Max}}''. The description is a reference to the first ''Sam & Max'' comic, ''Monkeys Violating the Heavenly Temple'', which took place in the Philippines.<br />
<br />
<br />
{{Achievement|Philateler|Congratulations on doing more yesterday to support the TF2 map-making community through map stamps than anyone else! Wear this with pride before it changes hands tomorrow!|Item icon Philateler.png}}<br />
<br />
{{W|Philately}} is the collection and study of postage and imprinted stamps.<br />
<br />
<br />
{{Achievement|Point and Shoot|The next time someone accuses you of not being a real wizard because you refuse to (read: can’t) do spells, poke them in the eye with this magically blinding pointy hat and run.|Item icon Point and Shoot.png}}<br />
<br />
Amadeus, a wizard in ''[[Trine 2]]'', wears a hat similar to this. The description references the fact that Amadeus is incapable of conjuring a fireball, a recurring joke in the ''Trine'' series.<br />
<br />
<br />
{{Achievement|Proof of Purchase|From another era.|Item icon Proof of Purchase.png}}<br />
<br />
The description references this hat's origins; it is visible on the Human [[Team Fortress 2 Alpha#Classes|Commando]] player model from the early [[Team Fortress 2#.22Invasion.22 design|"Invasion"]] version of ''Team Fortress 2'', as well as the files that were leaked in 2003 with ''Half-Life 2'''s source code.<br />
<br />
<br />
{{Achievement|Resurrection Associate Pin||Item icon Resurrection Associate Pin.png}}<br />
<br />
This item features ''{{W|Portal (video game)|Portal's}}'' [[portal:Weighted Storage Cube|companion cube]].<br />
<br />
<br />
{{Achievement|Spine-Chilling Skull|Express your undying hatred for the living.|Item icon Spine-Chilling Skull.png}}<br />
<br />
The Spine-Chilling Skull is level 31, referring to Halloween on the 31st of October.<br />
<br />
<br />
{{Achievement|Spiral Sallet|Little known fact: knights in chess travel over other pieces by rocket jumping.|Item icon Spiral Sallet.png}}<br />
<br />
The Spiral Sallet is named after the [http://wiki.spiralknights.com/Spiral_Sallet eponymous hat] from ''{{W|Spiral Knights}}'', though it bears more resemblance to the [http://wiki.spiralknights.com/Mighty_Cobalt_Helm Mighty Cobalt Helm].<br />
<br />
<br />
{{Achievement|Spirit Of Giving|The more gifts you give away, the bigger your heart will get! Get what gift-givers call "the Smissmas spirit," and what cardiologists call hypertrophic cardiomyopathy.|Item icon Spirit Of Giving.png}}<br />
<br />
The item is a reference to the classic Dr. Seuss story {{W|How the Grinch Stole Christmas!|''How the Grinch Stole Christmas!''}} whose title character is born with a heart two sizes two small but when he gives Christmas presents to the Whos of Whoville, his heart grows three sizes.<br />
<br />
{{W|Hypertrophic cardiomyopathy}} is the medical term for thickening and growth of the heart.<br />
<br />
<br />
{{Achievement|Teufort Tooth Kicker|These steel-toed dogs were scientifically engineered (in a wind tunnel) by America's foremost authorities on mouth-kicking to perfectly fit the inside of an idiot's mouth.|Item icon Teufort Tooth Kicker.png}}<br />
<br />
The [[Capture the Flag]] map [[2Fort]] is often referred to as Teufort in TF2's supplementary material.<br />
<br />
<br />
{{Achievement|Top Notch|Welcome to a secret society so exclusive it makes the Illuminati look like a Costco. How exclusive? You are the only member. This is the only item of its kind in all of existence. So don't craft it, Miney.|Item icon Top Notch.png}}<br />
<br />
The hat adopts the likeness of {{W|Markus Persson|Markus "Notch" Persson's}} personal avatar, a drawing of himself in the artistic style of ''{{w|Minecraft}}'', on which he was the lead developer until the game's official release.<br />
<br />
Something which is described as being "top notch" is first rate, or excellent.<br />
<br />
<br />
{{Achievement|Towering Pillar of Hats|A-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my TOWER of HATS.|Item icon Towering Pillar of Hats.png}}<br />
<br />
This hat and its description are references to the hidden [http://www.teamfortress.com/classless/hidden/hats/ Gentle Manne of Leisure] page on the [[Classless Update]].<br />
<br />
<br />
{{Achievement|Voodoo Juju|Only the finest leather hats come with tattoos and piercings.|Item icon Voodoo Juju.png}}<br />
<br />
The Voodoo Juju is level 31, referring to Halloween on the 31st of October.<br />
<br />
<br />
{{Achievement|World Traveler's Hat|Given to generous souls who have donated to community map makers. The effect will only be visible while on a map that has been donated towards!|Item icon World Traveler's Hat.png}}<br />
<br />
Should a player contribute enough to obtain 200 stamps for their World Traveler's Hat, its rank will change to "{{w|Unobtainium}}", a reference to a recurring alloy in science fiction and speculative science.<br />
<br />
== Bots ==<br />
<br />
Some [[bots]] have names that reference other games include:<br />
<br />
* '''Aperture Science Prototype XR7''' &ndash; Aperture Science Laboratories is the main setting for ''{{W|Portal (video game)|Portal}}''.<br />
* '''Black Mesa''' &ndash; The main setting of ''{{W|Half-Life (video game)|Half-Life}}''.<br />
* '''Boomer Bile''' &ndash; A substance produced by Boomers in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series.<br />
* '''CEDA''' &ndash;- The Civil Emergency and Defense Agency in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series is responsible for control of the Infection.<br />
* '''Chell''' &ndash; The name of the protagonist of ''{{W|Portal (video game)|Portal}}''.<br />
* '''Companion Cube''' &ndash; An object in ''{{W|Portal (video game)|Portal}}'' used to solve Test Chamber 17.<br />
* '''Crowbar''' &ndash; {{w|Gordon Freeman}}'s weapon of choice in the ''{{W|Half-Life (series)|Half-Life}}'' series.<br />
* '''Delicious Cake''' &ndash; The "reward" of subsequent testing in ''{{W|Portal (video game)|Portal}}''.<br />
* '''Dog''' &ndash; The name of {{w|Alyx Vance}}'s pet robot from ''{{W|Half-Life 2}}''.<br />
* '''GLaDOS''' &ndash; The main antagonist of ''{{W|Portal (video game)|Portal}}''.<br />
* '''Hostage''' &ndash; A hapless citizen held up by the Terrorist team in {{W|Counter-Strike}}.<br />
* '''IvanTheSpaceBiker''' &ndash; A nickname given to the [[hl2:Ivan the Space Biker|original model]] of Gordon Freeman in {{W|Half-Life (video game)|Half-Life}}.<br />
* '''One-Man Cheeseburger Apocalypse''' &ndash; A reference to a quote from Coach in ''{{W|Left 4 Dead 2}}''.<br />
* '''Still Alive''' &ndash; The name of the song played during the end credits in ''{{W|Portal (video game)|Portal}}''.<br />
* '''TAAAAANK!''' &ndash; A warning shouted by the Survivors in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series when a Tank is spotted.<br />
* '''The Combine''' &ndash; The primary antagonists of ''{{W|Half-Life 2}}'' and its episodic sequels.<br />
* '''The Freeman''' &ndash; The nickname Gordon Freeman is given by the Vortigaunts of ''{{W|Half-Life 2}}''.<br />
* '''The G-Man''' &ndash; A mysterious recurring character in the ''{{W|Half-Life (series)|Half-Life}}'' series.<br />
* '''WITCH''' &ndash; One of the Special Infected types in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series.<br />
* '''ZAWMBEEZ''' &ndash; Pronounced "zombies", the primary enemies in the ''{{W|Left 4 Dead (series)|Left 4 Dead}}'' series.<br />
<br />
== Responses and sounds ==<br />
The [[Soldier]] and [[Demoman]] often reference Greek myth in their taunts of each other, especially concerning the {{W|Cyclops}}.<br />
<br />
[[Media:Announcer_am_flawlessvictory03.wav|'''"Flawless Victory, now do it again!"''']]<br />
<br />
This line from The Administrator is a reference to the ''{{W|Mortal Kombat}}'' announcer's famous "Flawless Victory!" line.<br />
<br />
One of the stock death responses used in [[Trailer 2]] is the infamous {{W|Wilhelm Scream}}, a well known [http://www.youtube.com/watch?v=cdbYsoEasio/ movie sound effect]. The Scout can still scream this way on occasion, usually when he is falling to his death or killed with a Critical hit. This was also the death scream used for the Civilian class, when it was originally accessible via console commands.<br />
<br />
[[Haunted Fortress 2 (Soundtrack)|Haunted Fortress 2]], the soundtrack to the [[Scream Fortress Update]], contains screaming sounds used by the Witch Infected from ''{{W|Left 4 Dead}}''.<br />
<br />
== Other ==<br />
* The [[:File:Ferguson system.jpg|Ferguson system]] is a {{W|Ferguson Company|real brand}} of tractors established in 1934.<br />
* [[Badwater Basin]] is a {{W|Badwater Basin|real place}} located in Death Valley National Park, California.<br />
* Team Fortress 2 carries a heavy retro 1960's style, drawing heavy thematic and musical inspiration from famous Spy films and series such as {{W|James Bond}}, {{W|Get Smart}} and {{W|The Avengers (TV series)|The Avengers}}.<br />
* The [[Foundry]] [[Foundry achievements|achievement]] ''Terminated, Too'' references ''{{W|Terminator 2: Judgment Day}}'s'' final scene.<ref>[http://www.youtube.com/watch?v=fZ6uLFsLR2Y Terminator 2: Judgment Day - Ending Scene]</ref><br />
* The Foundry achievement ''The Crucible'' refers to the {{w|World Snooker Championship}}, held each year in the Crucible Theater ("the Crucible") in Sheffield, England. In any year's championship the winner (or the runner-up) could play a cumulative total of at most 137 frames over all five rounds (not including qualifying rounds).<br />
* The [[Doomsday]] [[Doomsday achievements|achievement]] ''Plan Nine to Outer Space'' is named after ''{{W|Plan Nine from Outer Space}}'', a movie notorious for its poor quality.<br />
* The Doomsday achievement ''Space Camp'' is named after various summer camps made to teach children about astronomy.<br />
<br />
== References in other games ==<br />
Due to its high popularity, references of ''Team Fortress 2'' can be found in other games as well.<br />
<br />
* '''{{W|Champions Online}}''' has an arcade game called "Team Buttress 2" which advertises that now comes with "TWO FORTS!", a reference to [[2Fort]].<br />
* '''{{W|Duke Nukem Forever}}''''s DLC, called "Hail to the Icons Parody Pack", contains multiplayer map '''2Forts1Bridge''', a reference to [[2Fort]], and allows players to wear [[hats]].<br />
** An advertisement of this map says ''Hats? Duke loves hats. Give him a minigun and he’ll take down all comers'', which may be reference to [[Trailer 2]] video. <br />
* '''{{W|Dungeon Defenders}}''' has Steam Exclusive four playable "familiars": the [[Heavy]], the [[Engineer]], the [[Medic]] and the [[Pyro]].<br />
* '''{{W|Fallout: New Vegas}}''' has many hackable computers containing information, [http://i.imgur.com/8mnaS.png one specifically] referring to a [[Meet the Spy|RED Spy infiltrating the BLU's base]].<br />
* '''[[Killing Floor]]''' features the Pyro as a playable character for players who own Team Fortress 2.<br />
* '''{{W|Left 4 Dead}}''' has a cereal box in the first level of No Mercy that offers Team Fortress 2 toys can be seen in the first building the survivors venture through. Oddly enough, the box reads "10 to collect" despite there being only 9 classes, possibly referencing to the [[Civilian|tenth class]].<br />
** In [http://www.l4d.com/comic/ the Sacrifice comic], Louis has a Heavy figurine [http://www.l4d.com/comic/comic.php?page=25 standing on his desk].<br />
* '''[[Left 4 Dead 2]]''' has a voice clip of Ellis in which he remarks "This is just like Team Fortress 2".<br />
** The [[Pyro]] and [[Heavy]] appear as mascots for "Pyro's Hamburgers" and "Heavy Gulp".<br />
*** There is also a brand of soft drink labeled "MANNS" found in a safe room.<br />
* '''{{W|Matt Hazard: Blood Bath and Beyond}}''' contains a [http://www.youtube.com/watch?v=I4yKEKiFHPQ level] which references TF2. You start in a supply room and have to fight through a western area full of enemies based on various TF2 classes. The level even includes the ''Meet the Spy'' announcement room.<br />
* '''{{W|Minecraft}}''' took a jab at the [[Mann Co. Store]] for April Fools Day 2011 with [http://img860.imageshack.us/img860/8020/20110401011232.png in-game] "[[Mann Co. Supply Crate|Steve Co. Supply Crates]]" which can only be unlocked with "[[Mann Co. Supply Crate Key|Steve Co. Supply Crate Keys]]" bought from a (fake) micro-transaction service which is presented with the ''Team Fortress 2'' font.<br />
*'''[[Monday Night Combat]]''' contains a variety of items that relate to [[Team Fortress 2]], like the Demoman's hat and eyepatch and the Heavy's bandolier.<br />
* '''[[Poker Night At The Inventory]]''' features the Heavy as an opponent, along with many references to ''Team Fortress 2'' made in conversations with other characters.<br />
** Also, there are other Team Fortress 2 references: themed card decks with classes and [[Administrator#Gallery|other characters]], table covers with familiar TF2 logos and re-stylized theme songs - [http://www.youtube.com/watch?v=0bomeR6el9Y Team Fortress 2] and [http://www.youtube.com/watch?v=XMGitAwE11A More Gun].<br />
* '''[[Portal 2]]''' features hats from Team Fortress 2 that can be used in the Co-op campaign if you own them in Team Fortress 2.<br />
** These include the [[Mann Co. Cap]], [[Prince Tavish's Crown]], [[Pyro's Beanie]], [[Fancy Fedora]], [[Master's Yellow Belt]], [[Tyrant's Helm]] and [[Aperture Labs Hard Hat]].<br />
* '''[[Sam & Max]]''' Season 3 Episode 4 ''Beyond the Alley of the Dolls'' has a cameo appearance of a level 1 BLU [[Dispenser]], referred as a [http://www.youtube.com/watch?v=O8NvCsHZ3zM "curious dispenser"].<br />
* '''{{W|Section 8 (video game)|Section 8}}''''s add-on content 'Prejudice' has an achievement named 'Use More Gun' Which is a quote of the Engineer in his Meet the Team video.<br />
* '''{{W|StarCraft II: Wings of Liberty|StarCraft II}}''' contains an achievement called [http://starcraft.wikia.com/wiki/Meet_the_Spy "Meet the Spy"], an obvious reference to the official ''Meet the Spy'' video.<br />
** Also the achievement "Professionals have standards", that involves the "snipe" ability, is an obvious reference to [[Meet the Sniper]].<br />
* '''[[Super Monday Night Combat]] has TF2 items just like its predecessor. Specifically, reaching level 10 unlocks the TF2 Engineer uniform for Combat Girl and reaching level 15 unlocked the TF2 Soldier uniform and rocket launcher skin for MegaBeth.<br />
* '''{{W|World of Warcraft: Cataclysm}}''' features a quest involving a large goblin pushing a cart down a track and at some point will say "We must push little cart!", a reference to the Heavy's voice clip.<br />
* '''[[Worms: Reloaded]]''' contains customizable headgear which can make Worms look like TF2 classes, with forts that contain key features from many TF2 [[maps]].<br />
<br />
== Sources ==<br />
<references /><br />
<br />
== See also ==<br />
* [[Meet the Team]]<br />
* [[Classes]]<br />
* [[Hats]]<br />
* [[Bots]]<br />
<br />
<br />
{{References nav}}<br />
<br />
[[Category:Background]]<br />
[[Category:Lists of references| ]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Sharp_Dresser&diff=831480Sharp Dresser2011-11-25T02:11:54Z<p>Nelson340: </p>
<hr />
<div>{{needvideo|[[Team Fortress Wiki:Weapon Demonstration|Demonstration]]}}<br />
{{Recent addition}}<br />
{{Item infobox<br />
| type = weapon<br />
| image = Screenshot needed.png<br />
| kill-icon-2 = sharp dresser backstab<br />
| used-by = [[Spy]]<br />
| slot = melee<br />
| contributed-by = <br />
| released = [[November 23, 2011 Patch]]<br />
| availability = {{avail|Promotional}}<br />
| trade = no<br />
| gift = no<br />
| craft = no<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| loadout-prefix = none<br />
| level = Level 1 Knife<br />
| item-description = Every merc's crazy for a sharp-dressed man. With 15th century murder-knives extruding from his cufflinks.<br />
}}<br />
<br />
{{Quotation|'''The Spy''' on hidden weaponry|Sorry to "pop in" unannounced!|sound=Spy_specialcompleted04.wav}}<br />
The '''Sharp Dresser''' is a [[promotional]] [[Weapons#spymelee|melee weapon]] for the [[Spy]]. It is a retractable blade with an eagle-shaped hook worn under the sleeve like those used by [[w:Characters of Assassin's Creed#Alta.C3.AFr ibn-La.27Ahad|Altaïr Ibn-La'Ahad]] and [[w:Characters of Assassin's Creed#Ezio Auditore da Firenze|Ezio Auditore da Firenze]] in the video game series ''{{w|Assassin's Creed}}''. <br />
<br />
This item is awarded in [[Genuine]] quality to players who pre-order ''Assassin's Creed Revelations'' on [[Steam]] before December, 2011.<br />
<br />
This weapon functions identically to the standard [[Knife]].<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| identical = {{Item link|Knife}}<br />
| damage = yes<br />
| base = 40<br />
| point blank = 34-46<br />
| backstab = {{tooltip|600%|Of target's current health}}<br />
| minicrit = 46-62<br />
| crit = {{tooltip|120|While crit boosted}}<br />
<br />
| function times = yes<br />
| attack interval = 0.8<br />
}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|Soldier}}===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|War Crime Spybunal}}<br />
}}<br />
<br />
==={{Class link|Sniper}}===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Consolation Prize}}<br />
| 2 = {{Show achievement|Sniper|Shock Treatment}}<br />
}}<br />
<br />
==={{Class link|Spy}}===<br />
{{Knife related achievements}}<br />
<br />
== Update history ==<br />
'''[[November 23, 2011 Patch]]'''<br />
* The Sharp Dresser was added to the game.<br />
<br />
== Bugs ==<br />
* While the kill icon shows the blade on the Spy's left hand, the blade is actually on his right hand.<br />
* The stick figure in the backstab kill icon looks crudely rotated.<br />
<br />
== Trivia ==<br />
* The description of this weapon is a reference to the song "{{w|Sharp Dressed Man}}" by {{w|ZZ Top}}.<br />
* A {{botignore|sharp dresser}} is one that dresses in a fashionable style.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Sharp Dresser 1st person RED.png|[[RED]] first-person view<br />
File:Sharp Dresser ready to Backstab 1st person RED.png|RED first-person view, ready to [[backstab]]<br />
File:Sharp Dresser 1st person BLU.png|[[BLU]] first-person view<br />
File:Sharp Dresser ready to Backstab 1st person BLU.png|BLU first-person view, ready to backstab<br />
File:Ezio_assassins_creed_revelations.jpg|Ezio from Assassin's Creed® Revelations<br />
</gallery><br />
<br />
== See also ==<br />
* [[Dashin' Hashshashin]]<br />
* [[Assassin's Creed Revelations]]<br />
* [[Spy strategy#Knife .2F Sharp Dresser .2F Saxxy|Sharp Dresser strategy]]<br />
* [[Backstab]]<br />
* [[Knife]]<br />
<br />
<br />
{{Allweapons Nav}}<br />
{{Spy Nav}}<br />
[[Category:Promotional items]]<br />
[[Category:Reskins]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=L%27Inspecteur&diff=770441L'Inspecteur2011-10-14T13:45:44Z<p>Nelson340: Damn, didn't read one of the words. >_></p>
<hr />
<div>{{recent addition}}<br />
{{Item infobox<br />
| type = hat<br />
| image = <br />
| team-colors = <br />
| used-by = [[Spy]]<br />
| released = [[Manniversary Update & Sale]]<br />
| availability = <br />
| gift = <br />
| numbered = no<br />
| loadout = yes<br />
| item-description = Nobody is not scared of a policeman from France. That is why this hat is so effective.<br />
}}<br />
{{Quotation|'''The Spy''' on "interrogation"|Well, off to visit your mother!|sound=Spy_DominationScout01.wav}}<br />
'''L'Inspecteur''' is a [[Hats|headwear]] item for the [[Spy]]. It is a team-colored {{w|Kepi}} resembling the type French {{w|Gendarmes}} used to wear at the time the TF2 events take place.<br />
<br />
== Update history ==<br />
'''[[October 13, 2011 Patch]]''' ([[Manniversary Update & Sale]])<br />
* L'Inspecteur was added to the game.<br />
<br />
<br />
{{ManniversaryNav}}<br />
{{Spy Nav}}<br />
{{HatNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=L%27Inspecteur&diff=770438L'Inspecteur2011-10-14T13:44:40Z<p>Nelson340: </p>
<hr />
<div>{{recent addition}}<br />
{{Item infobox<br />
| type = hat<br />
| image = <br />
| team-colors = <br />
| used-by = [[Spy]]<br />
| released = [[Manniversary Update & Sale]]<br />
| availability = <br />
| gift = <br />
| numbered = no<br />
| loadout = yes<br />
| item-description = Nobody is not scared of a policeman from France. That is why this hat is so effective.<br />
}}<br />
{{Quotation|'''The Spy''' on "interrogation"|Well, off to visit your mother!|sound=Spy_DominationScout01.wav}}<br />
'''L'Inspecteur''' is a [[Hats|headwear]] item for the [[Spy]]. It is a team-colored {{w|Kepi}} resembling the type French {{w|Gendarmes}} used to wear at the time the TF2 events take place.<br />
<br />
== Update history ==<br />
'''[[October 13, 2011 Patch]]''' ([[Manniversary Update & Sale]])<br />
* L'Inspecteur was added to the game.<br />
<br />
== Trivia ==<br />
* The item's description references the stereotype of the French being weak and cowardly.<br />
<br />
<br />
{{ManniversaryNav}}<br />
{{Spy Nav}}<br />
{{HatNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Ball-Kicking_Boots&diff=767989Ball-Kicking Boots2011-10-14T03:36:57Z<p>Nelson340: </p>
<hr />
<div>{{Item infobox<br />
| type = misc item<br />
| image = <br />
| used-by = [[Scout]]<br />
| equip-region = feet<br />
| equip-region-2 = <br />
| released = [[Manniversary Update & Sale]]<br />
| availability = {{avail|Promotional}}<br />
| trade = no<br />
| gift = yes<br />
| paint = yes<br />
| numbered = no<br />
| loadout = yes<br />
| level = <br />
| loadout-name = Ball-Kicking Boots<br />
}}<br />
<br />
{{Quotation|'''The Scout'''|Got da ball back!|sound=Scout_stunballpickup01.wav}}<br />
The '''Ball-Kicking Boots''' are a [[Promotional items|promotional]] [[miscellaneous items|miscellaneous item]] for the [[Scout]]. They appear as a pair of team-colored football socks and shoes. This item is awarded in [[Genuine]] quality for anyone who pre-ordered [[Football Manager 2012]] before October, 2011.<br />
<br />
When a player spawns with the Ball-Kicking Boots equipped, a small, team-colored soccer ball with the classes' emblems on it will spawn underneath them. This ball can be knocked around around the map with melee weapons and projectiles, similar to the [[Birthday mode]] beachball.<br />
<br />
== Update history ==<br />
'''[[October 13, 2011 Patch]]''' ([[Manniversary Update & Sale]])<br />
* The Ball-Kicking Boots were added to the game.<br />
<br />
== See also ==<br />
* [[Merc's Pride Scarf]]<br />
* [[Vuvuzela Noise maker]]<br />
<br />
<br />
{{ManniversaryNav}}<br />
{{Promo nav}}<br />
{{HatNav}}<br />
{{Scout Nav}}<br />
<br />
[[Category:Promotional items]]<br />
[[Category:Football Manager 2011 promotional items]]<br />
[[Category:Limited items]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Soda_Popper&diff=587101Soda Popper2011-06-27T23:25:53Z<p>Nelson340: /* Bugs */</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Soda Popper.PNG<br />
| used-by = [[Scout]]<br />
| slot = primary<br />
| contributed-by = {{Backpack Item Link|326067125|BANG!}}<br />
| released = [[Über Update]]<br />
| availability = [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]]<br />
| trade = yes<br />
| gift = yes<br />
| rename = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 2<br />
| ammo-carried = 32<br />
| reload = Manual shell replacement<br />
| loadout = yes<br />
| level = Level 10 Scattergun<br />
| att-1-positive = +25% faster reloading speed<br />
| att-2-positive = +50% firing speed<br />
| att-3-negative = -60% clip size<br />
| att-4-negative = No random critical hits<br />
| att-5-neutral = Build 'hype' as you run<br />
| att-6-neutral = When the hype meter is full,<br />unleash mini-crits!<br />
}}<br />
{{Quotation|'''The Scout''' on '''hype''' building|'''Look at me!'''|sound=Scout_award05.wav}}<br />
The '''Soda Popper''' is a primary weapon for the [[Scout]]. It is a broken [[Force-A-Nature]] repaired with several black bands, with slitted barrels and a can of [[Crit-a-Cola]] attached underneath.<br />
<br />
The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default [[Scattergun]]. However, it restricted to loading two shots at a time, and it is incapable of delivering random [[critical hits]].<br />
<br />
In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges whilst the player is moving with the weapon in use. It takes approximately 5200 [[Hammer units]] of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal [[mini-crits]] for 8 seconds. <br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damage = yes<br />
| pellet count = 10<br />
| base = 6 / pellet<br />
| fall off = 3 / pellet<br />
| ramp up % = 150<br />
| ramp up = 9 / pellet<br />
| point blank = 90<br />
| medium range = 24-67<br />
| long range = 3-26<br />
| crit = 18 / pellet<br />
| minicrit = 8 / pellet<br />
<br />
| function times = yes<br />
| attack interval = 0.315 s<br />
| reload = 1.23 s<br />
}}<br />
<br />
== Item set ==<br />
{{set|The 1 Fan}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Bonk! Atomic Punch<br />
| ingredient-3 = Force-A-Nature<br />
| result = Soda Popper<br />
}}<br />
{{Blueprint<br />
| autoresult = Scout Primary<br />
}}<br />
<br />
== Update history ==<br />
'''[[June 23, 2011 Patch]]''' ([[Über Update]])<br />
* The Soda Popper was added to the game.<br />
<br />
==Bugs==<br />
*In first person view, the Scout's hand clips through the black bands of the weapon.<br />
*The weapon only manages to ramp-up to 150% damage, unlike the other Primary weapons where they could ramp-up to 175% damage. This may be an unintentional bug, or may be part of the item but is not written in the description.<br />
*On 4:3 resolutions, the Hype meter will overlap the objective HUD.<br />
<br />
== Trivia ==<br />
* The shells appear to have the nuclear symbol on them.<ref>http://www.polycount.com/forum/showthread.php?t=73219</ref><br />
* Although a can of [[Crit-a-Cola]] is strapped to the barrel, a [[Bonk! Atomic Punch]] is required instead in the crafting recipe.<br />
** While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Soda Popper 1st person.png|First-person view.<br />
File:Soda Popper first person reloading.png|Close-up shot of reloading.<br />
</gallery><br />
<br />
== References ==<br />
<references /><br />
<br />
<br />
{{ÜberUpdateNav}}<br />
{{Allweapons Nav}}<br />
{{Scout Nav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Meet_the_Director&diff=500873Meet the Director2011-05-07T15:15:16Z<p>Nelson340: /* Page 7 */</p>
<hr />
<div>{{cleanup}}<br />
<br />
'''''Meet the Director''''' is a [[comic]] released on [[May 5, 2011 Patch|May 5, 2011]] with the [[Replay Update]]. The comic stars [[Non-player characters#Miss Pauling|Miss Pauling]] and a "Director" (whose identity is unknown) interviewing several Mercenaries of [[RED]], attempting to proclaim details relating to their occupations.<br />
<br />
== Synopsis ==<br />
The story begins with Miss Pauling and a filmmaker (the eponymous "Director") accompanying the RED [[Sniper]] on his drive to [[2Fort|Teufort]]. In the camper, the Director repeatedly asks questions labeling Sniper as a victim, visibly aggravating him to the threat of violence. Upon arrival, Miss Pauling assures Sniper the interviews are a form of public relations, to show the public the mercenaries are more than "just armed psychopaths." Back in the control room, the [[Administrator]] reveals to Pauling her true motive: keeping tabs on the mercenaries whom she believes, despite their perceived lack of intelligence, are still incredibly dangerous if not spied on from time to time.<br />
<br />
The Director attempts to interview the rest of RED, with seemingly little success. Meanwhile, an unknown messenger is being restrained and interrogated by the RED mercs - It is implied that each person interviewed has been blackmailed with potentially compromising photographs (save for the Soldier, whose [[Meet the Soldier|collection of heads]] was stolen and held for ransom instead.) The Administrator appears on the miniature television mounted in the now dead agent's chest and reveals she was the source of the photographs (and stolen heads), demonstrating her new-found leverage and potential modes of retaliation should the mercenaries ever discuss the terms of their contract.<br />
<br />
Elsewhere, Miss Pauling leads the Director into a mineshaft under the guise of an interview with the Administrator. Pauling asks if she should hold off on killing him, noting he never got a chance to interview BLU, to which the Administrator says to dispose of him anyway as a potential liability, remarking that she will simply have to find some new directors...<br />
<br />
== Pages ==<br />
<gallery><br />
File:Director 01.jpg|Page 1<br />
File:Director 02.jpg|Page 2<br />
File:Director 03.jpg|Page 3<br />
File:Director 04.jpg|Page 4<br />
File:Director 05.jpg|Page 5<br />
File:Director 06.jpg|Page 6<br />
File:Director 07.jpg|Page 7<br />
File:Director 08.jpg|Page 8<br />
File:Director 09.jpg|Page 9<br />
File:Director 10.jpg|Page 10<br />
</gallery><br />
<br />
== Trivia ==<br />
=== Page 1 ===<br />
* The [[Sniper]]'s last name is revealed in this comic. So far, every TF2 comic has been an opportunity to discover at least one of the Mercenary's names, as with the [[War!|Soldier and Demoman]] (Though it is likely that the Soldier has an alias) and the [[Loose Canon|Engineer]]<br />
=== Page 3 ===<br />
* The Administrator suggests that she wants to Spy on the mercenaries, though in the "WAR!" comic, a fully operating surveillance system is used (Such as spotting the [[RED]] [[Spy]] disguising as the [[BLU]] [[Scout]]). This may or may not hint that the events of "Meet the Director" take place before those of the "War!" comic.<br />
<br />
=== Page 6 ===<br />
* The Spy and Soldier appear to be wearing their outfits from the Beta. However, the Soldier gets his regular uniform back in the next page while the Spy keeps the beta suit for the rest of the scene.<br />
* On the picture just before he shows the photos of his parents, the Sniper's jacket is missing, though it can be seen on the previous picture.<br />
=== Page 7 ===<br />
* The Heavy's Blanket is white at the top in the first Photo, but as the next one focuses on Sasha, the Blanket top turns Red.<br />
** In addition, there is no window behind the Heavy in the first Photo, nor is there any trace of Sasha's Bed, despite it being so close to the Heavy's Bed.<br />
* The head in the box's hair is too long to be that of a Scout and too light to be that of a Medic. It is possible that this head might have belonged to a Spy or Pyro, or even a Sniper, but could have alternatively belonged to someone who isn't a Mercenary, as it is revealed that many of the Administrator's messengers were killed.<br />
* The picture held by the Soldier depicts warning signs on the gate he puts his heads on, though these cannot be seen in "[[Meet the Soldier]]", nor on page 5.<br />
* The pattern on the Heavy's pajamas , a skull and crossbones, was his original emblem.<br />
<br />
=== Page 8 ===<br />
* The Administrator's cigarette tip is burning red, despite being on a Black and White screen.<br />
<br />
=== Page 9 ===<br />
* Miss Pauling's Revolver looks much like that of the Spy's [[Revolver]] or even [[Big Kill]].<br />
<br />
=== Page 10 ===<br />
* Images of the [[Medic]] appear on some of the computer screens, which may be a possible teaser on the upcoming [[Meet the Medic]] video which is still to be released. One can notice that the weapon he is holding doesn't look like any existing Medic weapon, which may hint at an upcoming weapon.<br />
<br />
== See also ==<br />
* [[Comics]]<br />
<br />
{{ReplayUpdateNav}}<br />
[[Category:Comics]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Talk:Defiant_Spartan&diff=272296Talk:Defiant Spartan2010-12-21T14:52:33Z<p>Nelson340: The preview of Team Spirit on BLU is wrong.</p>
<hr />
<div></div>Nelson340https://wiki.teamfortress.com/w/index.php?title=DeGroot_Keep&diff=264502DeGroot Keep2010-12-18T15:40:04Z<p>Nelson340: /* Trivia */</p>
<hr />
<div>{{recent addition}}<br />
{{Map infobox<br />
| game-type = Control Point<br />
| file-name = cp_degrootkeep<br />
| map-image = Degrootkeep.jpg<br />
}}<br />
<br />
'''Degroot Keep''' is a new map that was released during the [[Australian Christmas]] Update on December 17, 2010.<br />
The map features 3 Control points in which 2 on the sides of the castle must be captured first before being able to advance to the final control point which is blocked off by a traditional castle gate.<br />
<br />
Once Points A and B have been captured, the castle gate rises and allows access to the central Point C. However, if Point C is not captured within a certain amount of time, both Points A and B will reset along with the gate closing once more. Thus, the BLU team will be forced to recapture A and B again.<br />
<br />
You can shoot projectiles through the holes in the castle gate and windows of the towers.<br />
Braziers can be found throughout the map and can light Huntsman arrows on fire.<br />
<br />
== Trivia == <br />
* While playing on the map, the player's Text Chat is altered to be more Medieval after posting. For example, all instance of the word "the" are changed to "ye". Class names also gets parsed, writing "heavy" will show up as "brawler", "pyro" becomes "fire mage" etc. As well, the letter H is replaced with an apostrophe if a word starts with that letter.<br />
* Like all maps, this may be a hidden base for RED/BLU. When entering the keep, there's a computer terminal hidden behind a wooden door to the left. There is a second terminal likewise partially hidden by a door in RED's spawn. However, according to the blog, it is supposed to be 10th century.<br />
** Similarly, the family portrait of the Degroot family that appears inside the castle is actually a portrait of the [[Demoman]] and his mother and father, as seen in a WAR! Update blog post. It is unknown why this portrait appears since the map takes place several hundred years before the [[Demoman]] is even born.<br />
* The keep was likely owned by an ancestor of [[Demoman|Tavish Degroot]]. Combined with [[Prince Tavish's Crown]], the Demoman may be actual Scottish royalty.<br />
* There is a family portrait of the Degroot family inside the castle.<br />
* It is believed Degroot Keep is the first map to take place in Scotland, however the same mountain peak can be seen which features in most Alpine styled maps. This is most likely due to Valve re-using the same Skybox texture rather than creating a new one.<br />
<br />
== Gallery == <br />
<br />
<gallery><br />
File:degrootkeep battlements.jpg|Battlements of the castle.<br />
File:degrootkeep courtyard.jpg|Courtyard of the castle.<br />
File:degrootkeep battlefield.jpg|The battlefield that lays between the castle and fort.<br />
File:degrootkeep point A.jpg|Point A.<br />
File:degrootkeep point B.jpg|Point B. <br />
File:degrootkeep bluespawn.jpg|The fort that serves as [[BLU]]'s base.<br />
File:degrootkeep redspawn.jpg|The interior of the castle that serves as [[RED]]'s spawn.<br />
</gallery><br />
<br />
{{AustralianChristmasNav}}<br/><br />
{{Maps}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Hustler%27s_Hallmark&diff=225308Hustler's Hallmark2010-11-29T02:43:37Z<p>Nelson340: Corrected the link.</p>
<hr />
<div>{{Item infobox<br />
| type = hat<br />
| image = Hustlerhallmark.png<br />
| team-colors = yes<br />
| used-by = [[Demoman]]<br />
| contributed-by = [http://steamcommunity.com/profiles/76561197962645654 crazy-g]<br />
| released = [[March 18, 2010 Patch]]<br />
| availability = Drop, Craft, Purchase<br />
| gift = Yes<br />
| loadout = yes<br />
}}<br />
{{Quotation|'''The Demoman'''|Oh they’re gonna find ya all dead in the alley, with cats lickin’ at ch’ya!|sound=Demoman_taunts10.wav}}<br />
<br />
The '''Hustler’s Hallmark''', or '''Pimp hat''', as it is often referred to, is a community-created [[Hats|headwear]] item for the [[Demoman]]. It was chosen by Valve to be released with the first wave of [[Contribution page|community-contributed]] content due to its outstanding quality. It appears as a team-coloured wide-rimmed hat with a feather sticking out of the side, held by a flannel band.<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
==Bugs==<br />
* If one wears [[Dangeresque, Too?]] with the Hustler's Hallmark, the shades will clip through the hat.<br />
<br />
{{HatNav}}<br />
{{Demoman Nav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Cheater%27s_Lament&diff=218161Cheater's Lament2010-11-25T03:44:00Z<p>Nelson340: </p>
<hr />
<div>{{Item infobox<br />
| type = hat<br />
| image = Innocentface.png<br />
| used-by = [[Classes|All]]<br />
| released = [[September 2, 2009]]<br />
| availability = Limited<br />
| gift = no<br />
| trade = no<br />
| paint = no<br />
| loadout = Yes<br />
| level = Level 1 Aura of Incorruptibility<br />
| item-description = Though some would stop at nothing to achieve hats, you remained resolute and incorruptible in your quest for head decorations. For that, you have been rewarded.<br />
}}<br />
{{Quotation|'''The Spy'''|Heartwarming.|sound=Spy_cheers02.wav}}<br />
<br />
The '''Cheater's Lament''' is a [[Hats|headwear]] item available to all classes. It appears as a glowing, golden halo attached to the wearer's head by two wires. It was awarded on September 2, 2009, to all players who had not used external idling programs and had played at least once since the introduction of the item system. As such, it is not obtainable through the regular [[item drop system]], acquirable through [[crafting]], or via trading. <br />
<br />
During the [[Mann-Conomy Update]] the hat was dropped a second time for players who did not receive it during the initial drop. This includes those who used external idle programs prior to September 2, 2009, and thus did not receive it during the first drop. <br />
<br />
The hat description was written by [http://forums.steampowered.com/forums/showpost.php?p=16697084&postcount=112 AndyAML].<br />
<br />
== Trivia ==<br />
*When players viewed their backpacks after receiving the '''Cheater's Lament''' on 2nd of September 2009, the following message was displayed: "Congratulations! Your honesty has been rewarded with a new hat!". The message did not appear; however, when the item was awarded to the community during the [[Mann-Conomy Update]].<br />
*When this hat is equipped by the [[Scout]], his headset is not removed.<br />
*Despite its name, VAC-banned players were still eligible to receive this hat.<br />
<br />
== Gallery ==<br />
<gallery><br />
Image:Scout halo.png|[[Scout]]<br />
Image:Soldier halo.png|[[Soldier]]<br />
Image:Pyro halo.png|[[Pyro]]<br />
Image:Demo halo.png|[[Demoman]]<br />
Image:Heavy halo.png|[[Heavy]]<br />
Image:Engi halo.png|[[Engineer]]<br />
Image:Medic halo.png|[[Medic]]<br />
Image:Sniper halo.png|[[Sniper]]<br />
Image:Spy halo.png|[[Spy]]<br />
</gallery><br />
<br />
[[Category:Untradeable items]]<br />
{{HatNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Paint_Can&diff=211057Paint Can2010-11-21T14:04:28Z<p>Nelson340: /* Trivia */ Changed source to something more obvious.</p>
<hr />
<div>{{Item infobox<br />
| type = tools<br />
| image = Backpack Paint Can.png<br />
| released = [[Mann-Conomy Update]]<br />
| availability = Purchase, Drop, [[Crate#Series .231|Uncrate (All series)]]<br />
| trade = yes<br />
| craft = no<br />
| loadout = yes<br />
| level = Level 5 Tool<br />
| item-description = Used to paint other items.<br />
| item-uses = 1<br />
}}<br />
{{Quotation|'''The Sniper''' on recolored items|Well, I'll be stuffed!|sound=Sniper_award10.wav}}<br />
'''Paint Cans''' are items that allow you to change the color scheme of hats. Paint cans were implemented in the [[Mann-Conomy Update]] on [[September 30, 2010 Patch|September 30, 2010]]. Paint is available in 15 different colors. All but two of these colors can be obtained in the [[Mann Co. Store]]. The other two colors, 'An Extraordinary Abundance of Tinge' and 'A Distinctive Lack of Hue' may only be found via the [[Item Drop System]] or through chance from an opened [[Crate#Series .231|Series #1]], [[Crate#Series .233|Series #3]] or [[Crate#Series .234|Series #4 Mann Co. Supply Crate]].<br />
<br />
Since the [[October 6, 2010 Patch]], hats can have their paint removed, restoring them to their original color. In doing so, however, the Paint Can will '''not be returned to the player.'''{{anchor|Paintable Hats and Misc. Items}}<br />
<br />
Valve has stated via forums that there are plans to implement painting with [[weapons]], but current development priority rests on increased player interest. <ref name="Steam Forum">[http://forums.steampowered.com/forums/showthread.php?t=1456468 Steam Users' Forums: Painting Weapons in the Future (Provided That We Want It)] ] </ref><br />
<br />
A new type of paint was added on the [[November 19, 2010 Patch]] called "Team Spirit" which changes color depending on the player's team. The listed price for "Team Spirit" is currently {{Item price|all|item=Team Spirit}} as opposed to the regular {{Item price|all}} and can not be obtained by random drops.<br />
<br />
== Paintable item previews ==<br />
{{main|List of paintable items}}<br />
<br />
== Colors ==<br />
{| class="wikitable grid"<br />
! class="header" | Image<br />
! class="header" | Name<br />
! class="header" | Color<br />
<br />
! class="header" | Image<br />
! class="header" | Name<br />
! class="header" | Color<br />
|-<br />
| [[File:Paint Can 7D4071.png|80px]]<br />
| A Deep Commitment to Purple<br />
| style="background:#7D4071" | <font color="white">#7D4071</font><br />
| [[File:Paint Can A57545.png|80px]]<br />
| Muskelmannbraun<br />
| style="background:#A57545" | #A57545<br />
|-<br />
| [[File:Paint Can 7E7E7E.png|80px]]<br />
| Aged Moustache Grey<br />
| style="background:#7E7E7E" | #7E7E7E<br />
| [[File:Paint Can 51384A.png|80px]]<br />
| Noble Hatter's Violet<br />
| style="background:#51384A" | <font color="white">#51384A</font><br />
|-<br />
| [[File:Paint Can E7B53B.png|80px]]<br />
| [[Australium]] Gold<br />
| style="background:#E7B53B" | #E7B53B<br />
| [[File:Paint Can C5AF91.png|80px]]<br />
| Peculiarly Drab Tincture<br />
| style="background:#C5AF91" | #C5AF91<br />
|-<br />
| [[File:Paint Can D8BED8.png|80px]]<br />
| Color No. 216-190-216<br />
| style="background:#D8BED8" | #D8BED8<br />
| [[File:Paint Can 694D3A.png|80px]]<br />
| [[Radigan Conagher]] Brown<br />
| style="background:#694D3A" | #694D3A<br />
|-<br />
| [[File:Paint Can 729E42.png|80px]]<br />
| Indubitably Green<br />
| style="background:#729E42" | #729E42<br />
| [[File:Paint Can 7C6C57.png|80px]]<br />
| Ye Olde Rustic Colour<br />
| style="background:#7C6C57" | #7C6C57<br />
|-<br />
| [[File:Paint Can CF7336.png|80px]]<br />
| [[Mann Co.]] Orange<br />
| style="background:#CF7336" | #CF7336<br />
| [[File:Paint Can 424F3B.png|80px]]<br />
| [[Non-player characters#Zepheniah Mann and Company|Zephaniah]]'s Greed<br />
| style="background:#424F3B" | #424F3B<br />
|-<br />
| [[File:Paint Can E6E6E6.png|80px]]<br />
| An Extraordinary Abundance of Tinge<br />
| style="background:#E6E6E6" | #E6E6E6<br />
| [[File:Paint Can 141414.png|80px]]<br />
| A Distinctive Lack of Hue<br />
| style="background:#141414" | <font color="white">#141414</font><br />
|-<br />
| rowspan=2 | [[File:Paint Can TeamSpirit.png|80px]]<br />
| rowspan=2 | Team Spirit<br />
| Unknown<br />
| rowspan=2 colspan=3 | <br />
|-<br />
| Unknown<br />
|}<br />
<br />
== Trivia ==<br />
* The "216-190-216" in the name of Color No. 216-190-216 is the RGB representation of its hexadecimal color code, #D8BED8.<br />
* Zephaniah's Greed is misspelled; it should have said "Zepheniah's Greed".<br />
* Muskelmannbraun is German for "Muscleman brown".<br />
* Painted items do not work under DirectX 8; they will be the ordinary colored item instead. When running the game under DirectX 8, the item descriptions for the Paint Cans as well as the "carrying" descriptions for other players' painted items will warn you of this fact. Painted items also have red text beneath the item's description stating, "Paint will not be visible on your computer (DX9+ required)".<br />
* Previewing Team Spirit is inaccurate on hats with team colors - it will show the RED version of the hat painted both red and blue, instead of a blue-painted BLU team version.[http://img225.imageshack.us/i/ttc.jpg/]<br />
{{MannConomyNav}}<br />
{{ToolNav}}<br />
<br />
== References == <br />
<br />
<references /></div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Paint_Can&diff=211053Paint Can2010-11-21T14:00:53Z<p>Nelson340: /* Trivia */ Added source.</p>
<hr />
<div>{{Item infobox<br />
| type = tools<br />
| image = Backpack Paint Can.png<br />
| released = [[Mann-Conomy Update]]<br />
| availability = Purchase, Drop, [[Crate#Series .231|Uncrate (All series)]]<br />
| trade = yes<br />
| craft = no<br />
| loadout = yes<br />
| level = Level 5 Tool<br />
| item-description = Used to paint other items.<br />
| item-uses = 1<br />
}}<br />
{{Quotation|'''The Sniper''' on recolored items|Well, I'll be stuffed!|sound=Sniper_award10.wav}}<br />
'''Paint Cans''' are items that allow you to change the color scheme of hats. Paint cans were implemented in the [[Mann-Conomy Update]] on [[September 30, 2010 Patch|September 30, 2010]]. Paint is available in 15 different colors. All but two of these colors can be obtained in the [[Mann Co. Store]]. The other two colors, 'An Extraordinary Abundance of Tinge' and 'A Distinctive Lack of Hue' may only be found via the [[Item Drop System]] or through chance from an opened [[Crate#Series .231|Series #1]], [[Crate#Series .233|Series #3]] or [[Crate#Series .234|Series #4 Mann Co. Supply Crate]].<br />
<br />
Since the [[October 6, 2010 Patch]], hats can have their paint removed, restoring them to their original color. In doing so, however, the Paint Can will '''not be returned to the player.'''{{anchor|Paintable Hats and Misc. Items}}<br />
<br />
Valve has stated via forums that there are plans to implement painting with [[weapons]], but current development priority rests on increased player interest. <ref name="Steam Forum">[http://forums.steampowered.com/forums/showthread.php?t=1456468 Steam Users' Forums: Painting Weapons in the Future (Provided That We Want It)] ] </ref><br />
<br />
A new type of paint was added on the [[November 19, 2010 Patch]] called "Team Spirit" which changes color depending on the player's team. The listed price for "Team Spirit" is currently {{Item price|all|item=Team Spirit}} as opposed to the regular {{Item price|all}} and can not be obtained by random drops.<br />
<br />
== Paintable item previews ==<br />
{{main|List of paintable items}}<br />
<br />
== Colors ==<br />
{| class="wikitable grid"<br />
! class="header" | Image<br />
! class="header" | Name<br />
! class="header" | Color<br />
<br />
! class="header" | Image<br />
! class="header" | Name<br />
! class="header" | Color<br />
|-<br />
| [[File:Paint Can 7D4071.png|80px]]<br />
| A Deep Commitment to Purple<br />
| style="background:#7D4071" | <font color="white">#7D4071</font><br />
| [[File:Paint Can A57545.png|80px]]<br />
| Muskelmannbraun<br />
| style="background:#A57545" | #A57545<br />
|-<br />
| [[File:Paint Can 7E7E7E.png|80px]]<br />
| Aged Moustache Grey<br />
| style="background:#7E7E7E" | #7E7E7E<br />
| [[File:Paint Can 51384A.png|80px]]<br />
| Noble Hatter's Violet<br />
| style="background:#51384A" | <font color="white">#51384A</font><br />
|-<br />
| [[File:Paint Can E7B53B.png|80px]]<br />
| [[Australium]] Gold<br />
| style="background:#E7B53B" | #E7B53B<br />
| [[File:Paint Can C5AF91.png|80px]]<br />
| Peculiarly Drab Tincture<br />
| style="background:#C5AF91" | #C5AF91<br />
|-<br />
| [[File:Paint Can D8BED8.png|80px]]<br />
| Color No. 216-190-216<br />
| style="background:#D8BED8" | #D8BED8<br />
| [[File:Paint Can 694D3A.png|80px]]<br />
| [[Radigan Conagher]] Brown<br />
| style="background:#694D3A" | #694D3A<br />
|-<br />
| [[File:Paint Can 729E42.png|80px]]<br />
| Indubitably Green<br />
| style="background:#729E42" | #729E42<br />
| [[File:Paint Can 7C6C57.png|80px]]<br />
| Ye Olde Rustic Colour<br />
| style="background:#7C6C57" | #7C6C57<br />
|-<br />
| [[File:Paint Can CF7336.png|80px]]<br />
| [[Mann Co.]] Orange<br />
| style="background:#CF7336" | #CF7336<br />
| [[File:Paint Can 424F3B.png|80px]]<br />
| [[Non-player characters#Zepheniah Mann and Company|Zephaniah]]'s Greed<br />
| style="background:#424F3B" | #424F3B<br />
|-<br />
| [[File:Paint Can E6E6E6.png|80px]]<br />
| An Extraordinary Abundance of Tinge<br />
| style="background:#E6E6E6" | #E6E6E6<br />
| [[File:Paint Can 141414.png|80px]]<br />
| A Distinctive Lack of Hue<br />
| style="background:#141414" | <font color="white">#141414</font><br />
|-<br />
| rowspan=2 | [[File:Paint Can TeamSpirit.png|80px]]<br />
| rowspan=2 | Team Spirit<br />
| Unknown<br />
| rowspan=2 colspan=3 | <br />
|-<br />
| Unknown<br />
|}<br />
<br />
== Trivia ==<br />
* The "216-190-216" in the name of Color No. 216-190-216 is the RGB representation of its hexadecimal color code, #D8BED8.<br />
* Zephaniah's Greed is misspelled; it should have said "Zepheniah's Greed".<br />
* Muskelmannbraun is German for "Muscleman brown".<br />
* Painted items do not work under DirectX 8; they will be the ordinary colored item instead. When running the game under DirectX 8, the item descriptions for the Paint Cans as well as the "carrying" descriptions for other players' painted items will warn you of this fact. Painted items also have red text beneath the item's description stating, "Paint will not be visible on your computer (DX9+ required)".<br />
* Previewing Team Spirit is inaccurate on hats with team colors - it will show the RED version of the hat painted both red and blue, instead of a blue-painted BLU team version.[http://img526.imageshack.us/i/screenshot20101120at136.png/]<br />
{{MannConomyNav}}<br />
{{ToolNav}}<br />
<br />
== References == <br />
<br />
<references /></div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Resurrection_Associate_Pin&diff=209440Resurrection Associate Pin2010-11-20T22:08:47Z<p>Nelson340: </p>
<hr />
<div>{{recent addition}}<br />
{{Item infobox<br />
| type = misc item<br />
| image = Companion_Cube_Pin.png<br />
| team-colors = yes<br />
| used-by = [[Classes|All]]<br />
| released = [[November 19, 2010 Patch]]<br />
| availability = Promotional (unconfirmed)<br />
| trade = yes<br />
| gift = no<br />
| paint = no<br />
| rename = yes<br />
| loadout = yes<br />
| level = Level 20 Badge<br />
}}<br />
{{Quotation|'''GLaDOS'''|The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak.|sound=Portal_Glados_13_part1_middle-2.wav}}<br />
<br />
The '''Companion Cube Pin''' is a [[miscellaneous]] item for all classes. It depicts a portal and Companion Cube from the [[Valve]] game {{w|Portal (video game)|Portal}}. It is currently unobtainable.<br />
<br />
It is rumored that the '''Companion Cube Pin''' will be available to those players who pre-order Portal 2, seeing as the pin was added to the game files a day after the second Portal 2 delay was confirmed.<br />
<br />
== Demonstration ==<br />
{{youtube|Y0_cn0OloVM|width=450}}<br />
<!-- Personally I dont mind having this video here - it demonstrates the jiggleboned-ness.--><br />
<br />
==Trivia==<br />
* The Companion Cube is jiggleboned, and moves around within the Portal depicted by the shape and border of the badge.<br />
* The RED pin is orange rather than red due to the colors of Portal's portals.<br />
<!-- Please do not add speculation on how to obtain the pin. The wiki is about collecting facts. --><br />
<br />
<br />
{{HatNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Biosuit&diff=183044Biosuit2010-11-11T21:03:43Z<p>Nelson340: Redirected page to Biosuit (Classic)</p>
<hr />
<div>#REDIRECT [[Biosuit (Classic)]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Civilian&diff=183013Civilian2010-11-11T20:56:42Z<p>Nelson340: /* Trivia */</p>
<hr />
<div>{{Infobox class<br />
|align=right<br />
|image=Scoutcivilian.png<br />
|class=N/A<br />
|type=N/A<br />
|health='''50''' <small> / {{tooltip|75|Overhealed by a Medic}}</small><br />
|speed='''100%'''<br />
}}<br />
{{Quotation|'''The Administrator'''|Stop the courier!|sound=Announcer_stop_courier.wav}}<br />
<br />
The '''Civilian''' is a playable character in [[Civilian (Classic)|Team Fortress Classic]] and a 'hidden' and unused class in Team Fortress 2.<br />
<br />
== Team Fortress 2 ==<br />
<br />
===Civilian Class===<br />
By default, he uses the [[Scout]]'s model, though this can be changed to other class models. He possessed very low health (the lowest of any class, and the same as the Team Fortress Classic civilian), has no [[weapon]]s or form of attack, lacks both [[voice commands]] and [[taunts]] and uses generic speech files when he is wounded or killed. Civilians possess no animations except the [[ragdoll]]/[[gib]]bing effect upon dying and so appear to glide along the ground in a reference pose when moving. <br />
The Civilian was originally able to be selected by typing ''join_class civilian'' into the console upon joining a game. A later patch removed the command, rendering players unable to join the class.<br />
The existence of the civilian class seems to indicate a planned updated version of the VIP escort [[List of maps|maps]] from the original [[Team Fortress]]. Alternatively, the class may have been included in the game files so that independent map makers and modders could add this feature. Additionally, the [[Administrator]] possesses a sound file in the GCF in which she commands the team to [[Media:Announcer stop courier.wav|"Stop the courier."]] suggesting an official hunted game-mode was in the works at some point.<br />
<br />
===The Reference Pose===<br />
The reference pose is often referred to as the "Civilian". It places the player in a "T" shaped pose without animations or the use of their weapons. However, it does not change the player's health or movement speed.<br />
<br />
====Entering the Reference Pose====<br />
*There are [[glitches]] which allow the player to enter the default reference pose, giving them a similar appearance to the original placeholder civilian model.<br />
** As any class, exit the resupply room and change your loadout. Enter the resupply room and change to the weapon that you have replaced. Taunt with this weapon while sliding into the resupply cabinet.<br />
** While sv_cheats is set to 1, using "addcond 0" will force the player into the reference pose.<br />
**(Note: Make sure "Remember current item" is checked in options before you begin) As any class with a weapon you can't equip (i.e. the [[Sniper]] with the [[Razorback]]), equip the other unlock for that weapon's slot (in this case, [[Jarate]]), walk outside the respawn area holding said item, equip the unusable weapon (Razorback) and die. You should now be in "Reference Pose".<br />
<br />
==== Demonstration ====<br />
{{youtube|d35WOtq6tFI}}<br />
<br />
==Team Fortress Classic==<br />
The Civilian class originated from the game [[Team Fortress Classic]]. In the game, its main and only weapon was an umbrella, which worked quite similarly to the [[Crowbar]] used by most other classes. It was used as the VIP in the escort maps.<br />
<br />
==Trivia==<br />
*The [[Sniper]] keeps a bobble-head of the original [[Team Fortress Classic]] civilian in his RV. This made a brief cameo appearance in the [[Meet the Sniper]] video.<br />
*The original (Scout) civilian possesses completely unique death screams. These sounds can still be found in the game files, under crit_death1-5.wav in the player folder. These were also all the death sounds for all classes before they were all given unique voice acting. [[Media:Crit death1.wav|One]] [[Media:Crit death2.wav|Two]] [[Media:Crit death3.wav|Three]] [[Media:Crit death4.wav|Four]] [[Media:Crit death5.wav|Five]]<br />
*In the [[Team Fortress Classic]] config files, it says that the civilian has a [[Crowbar]], but it's actually an umbrella. However, this may mean that the game is programmed to replace the Crowbar's model specifically for the Civilian.<br />
<br />
== Gallery ==<br />
<gallery><br />
Image:Tfccivilian.png|The original Civilian class from [[Team Fortress Classic]]<br />
Image:Bobbleheads.jpg|A caricature of the classic Civilian (right)seen in [[Meet the Sniper]]<br />
</gallery><br />
<br />
==See also==<br />
*[[The Hunted]] (Community Mod)<br />
*[[Glitches]]<br />
<br />
==External links==<br />
*[http://www.youtube.com/watch?v=pPoKaoJu0m4#t=06m23s Team Roomba's First Griefing video, featuring the unofficial 'Meet the Civilian']<br />
*[http://www.youtube.com/watch?v=38LwvhBxx0o SWar production's 'How to play the civilian']<br />
<br />
[[Category:Classes]]<br />
[[Category:Team Fortress Classic]]<br />
<br />
{{Class Nav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=List_of_references&diff=182990List of references2010-11-11T20:50:58Z<p>Nelson340: /* The Left 4 Dead series */ Changed some things around in the L4D section. Mainly because they're infected people, not zombies.</p>
<hr />
<div>Due to the comedic style of Team Fortress 2 and [[Valve]]'s humor, the game includes '''references''', usually in a humorous fashion. There are many different types, from games to movies. Even jokes that have developed within the game and its community have been included. Below are a few general references, see the links for more class-specific references.<br />
<br />
==References by Class==<br />
[[File:Heavytaunt4.PNG|thumb|200px|right|The [[Heavy]]'s [[K.G.B.]] [[taunt]], a reference to ''Mike Tyson's Punch-Out!!'']]<br />
Each of the classes have pages dedicated to their references, which can be found [[References by class|here]].<br />
<br />
==General References==<br />
*The [[Paint Can|Australium Gold]] paint can is most likely a reference to the spray-on tan "Australian Gold".<br />
<br />
==History and Mythology==<br />
*The [[:File:Icarus.jpg|Icarus Airline]] refers to a Greek myth about a boy called [[Wikipedia:Icarus|Icarus]] trying to fly with a pair of wings made with feathers and wax, who fell to his death when he flew too close to the sun.<br />
*The [[:File:Ferguson system.jpg|Ferguson system]] is a [[Wikipedia:Ferguson Company|real brand]] of tractors established in 1934.<br />
<br />
==Games==<br />
===The Half-Life series===<br />
* Some in-game bots have names referencing the Half-Life series established Valve game:<br />
** Black Mesa - The Black Mesa Research Facility is the main setting of Half-Life.<br />
** Crowbar - The protagonist's weapon of choice.<br />
** Dog - The name of a robot appearing in Half-Life 2<br />
** The Combine - The Combine are the primary antagonist of Half-Life 2 and its episodic sequels.<br />
** The Freeman - What the Vortigaunts, an alien species within the Half-life universe, call the protagonist of Half-Life and its sequels: Gordon Freeman.<br />
** The G-Man - The G-Man is a nickname for a mysterious recurring character in the Half-Life series.<br />
<br />
===Portal===<br />
* Some in-game bots have names referencing Portal, another Valve game:<br />
** Aperture Science Prototype XR7 - The Aperture Science Laboratories are the main setting for Portal.<br />
** Chell - The name of the protagonist of Portal.<br />
** Companion Cube - Refers to an in-game object from Portal used to solve puzzles.<br />
** Delicious Cake - Refers to the "reward" of subsequent testing and a meme.<br />
** GlaDOS - The main antagonist of the game.<br />
** Still Alive - "Still Alive" is the name of the ending credits song in Portal.<br />
<br />
===The Left 4 Dead series===<br />
* [[Bill's Hat]] is the beret worn by Vietnam war veteran Bill in Valve title Left 4 Dead. It was granted to those who preordered [[wikipedia:Left_4_Dead_2|Left 4 Dead 2]] on [[Steam]].<br />
*Everyone who owned Left 4 Dead 2 before Thursday October 7th received [[Ellis' Cap]] and the [[Frying Pan]] as in-game items.<br />
* Some in-game bots have names referencing Left 4 Dead:<br />
** BoomerBile - Refers to a substance produced by a special Infected known as Boomer.<br />
** CEDA - The Civil Emergency and Defense Agency is the government agency responsible for the control of the Infection.<br />
** One-Man Cheeseburger Apocalypse - In the campaign Dark Carnival, Coach said that he'd be this if he saw a Burger Tank, which is a fast-food restaurant in the Left 4 Dead universe.<br />
** TAAAAANK! - A phrase shouted by survivors in-game when they encounter a Tank.<br />
** WITCH - The name of a special Infected.<br />
** ZAWMBEEZ - Self explanatory.<br />
<br />
===Counter Strike===<br />
An in-game bot is named "Hostage", a reference to hostages in Counter Strike, another game produced by Valve.<br />
<br />
===Mortal Kombat===<br />
{{Quotation|'''The Administrator'''|Flawless Victory, now do it again!|sound=Announcer_am_flawlessvictory03.wav}}<br />
*A reference to the Mortal Kombat announcer's famous "Flawless Victory!" line.<br />
<br />
==Geography==<br />
* The [[Badwater Basin]] is a [[Wikipedia:Badwater Basin|real place]] located in Death Valley National Park, California.<br />
<br />
==TV and Film==<br />
===Get Smart/James Bond/The Avengers===<br />
*Team Fortress 2 carries a heavy retro 60's style, drawing heavy thematic and musical inspiration from famous [[Spy]] films and series such as [[Wikipedia:James bond|James Bond]], [[Wikipedia:Get smart|Get Smart]] and [[Wikipedia:The Avengers (TV series)|The Avengers]].<br />
<br />
===The 'Wilhelm Scream'===<br />
{{youtube|cdbYsoEasio|width= 300}}<br />
*One of the stock sound effects used in [[Trailer 2]] is the infamous [[wikipedia:Wilhelm_scream|Wilhelm Scream]]. The Scout can also scream this way sometimes, usually when he is falling to his death or killed with a Critical hit. It was also the death scream used for the Civilian class, when it was originally accessible via console commands.<br />
<br />
==References in other games==<br />
*Due to its high popularity, references of Team Fortress 2 can be found in other games as well.<br />
** Matt Hazard: Blood Bath And Beyond contains a [http://www.youtube.com/watch?v=I4yKEKiFHPQ level] which references TF2. You start in a supply room, and have to fight through a western area full of enemies based on various TF2 classes, and even includes the [[Meet the Spy]] announcement room.<br />
** A BLU Level 1 Dispenser makes a cameo appearance as a "curious dispenser" in the Telltale game Sam & Max 304: Beyond the Alley of the Dolls. Standing near it makes the usual Dispenser healing sound, and clicking it prompts Sam to say "Look Max, free health, ammo, clues, cupcakes, and enlightenment! Oh wait, it's empty." Sam can then hit the Dispenser 8 times to hit it with a [[Wrench]] each time (complete with genuine sound effect), to open the bottom drawer revealing a "Banang" shake. Sam can also try to take the Banang, but the drawer closes again before he can grab it. (Max actually unplugs it out of irritation.) Demonstrated here: http://www.youtube.com/watch?v=O8NvCsHZ3zM<br />
**[[Wikipedia:StarCraft II: Wings of Liberty|StarCraft II]] contains an achievement called [http://starcraft.wikia.com/wiki/Meet_the_Spy Meet the Spy], an obvious reference to the official Meet the Spy video.<br />
<br />
[[Category:Background]]<br />
[[Category:Lists of references|*]]<br />
{{Languages}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Enthusiast%27s_Timepiece&diff=157090Enthusiast's Timepiece2010-11-04T00:46:31Z<p>Nelson340: /* Trivia */</p>
<hr />
<div>{{Weapon infobox<br />
| weapon-image = Timepiece.jpg<br />
| weapon-slot = [[PDA2]]<br />
| used-by = [[Spy]]<br />
| availability = Promotional<br />
| ammo-loaded = N/A<br />
| ammo-carried = N/A<br />
| display-loadout-stats = yes<br />
| quality = normal<br />
| level-and-type = Level 1 Invis Watch<br />
}}<br />
{{Quotation|'''The Spy'''|I'll be seeeing youuu!|sound=Spy_taunts04.wav}}<br />
<br />
The '''Enthusiast's Timepiece''' is a promotional PDA weapon for the [[Spy]]class. It appears as a dusty golden watch with a blood stain across the front.<br />
<br />
This weapon is identical to the [[Invisibility Watch]] in terms of gameplay statistics. It is awarded to players of Poker Night at the Inventory during a bonus round.<br />
<br />
Using the alternate fire button with any other weapon equipped, the player can [[Cloak]], blending in perfectly with his surroundings and effectively becoming invisible, allowing them to infiltrate enemy territory and stalk targets without being seen. The Spy cannot attack whilst cloaked, but will still be able to use his [[Disguise Kit]]. Decloaking requires the Spy to wait approximately 2 seconds for the process to be complete.<br />
<br />
The Cloak generated by the Enthusiast's Timepiece has a limited duration, indicated by a bar on the [[HUD]] as well as a glowing meter on the watch face itself. The Cloak meter will automatically recharge when not in use. [[Resupply area]]s, [[Dispenser]]s, and [[ammo]] can also replenish the Cloak meter, even when cloaked. A large ammo box will fully recharge the Cloak, medium boxes will restore 50% and small boxes 25%, and a hit with the L'Etranger 15%.<br />
<br />
==Function times==<br />
*Cloak fade time: 1.0s (1.2s to other players)<br />
*Decloak fade time: 2.2s (1.8s to other players)<br />
*Cloak duration: 9.0s (Fully cloaked)<br />
*Cloak recharge time: 33.5s<br />
*Cloak recharge time to duration ratio: 3.72<br />
*This watch has an increased blink time of .5 seconds when the Saharan Spy item set bonus is active<br />
*The decloak sound is decreased when the Saharan Spy items set bonus is active.<br />
<br />
==Trivia==<br />
*When Tycho first shows the watch to Gabe, the co-star of the Penny-Arcade web-comic, Gabe severely injures Tycho to obtain it. The watch has since changed hands repeatedly, usually through extreme violence. [http://www.penny-arcade.com/comic/1999/11/1/]<br />
*The cloak meter on this watch resembles [[wikipedia:Pac-Man|Pac-Man]].<br />
<br />
==Gallery==<br />
<gallery><br />
Image:Timepiece.jpg|The Enthusiast's Timepiece as it appeared on the IGN news post.<br />
</gallery><br />
<br />
==See also==<br />
*[[Dead Ringer]]<br />
*[[Cloak and Dagger]]<br />
*[[Cloak]] article for Cloak specifics and strategy<br />
<br />
<br />
{{Allweapons Nav}}<br />
<br/><br />
{{Spy Nav}}<br />
[[Category:PDA2 weapons]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Mountain_Lab&diff=154865Mountain Lab2010-11-02T00:46:29Z<p>Nelson340: /* Trivia It's actually "Freeman".</p>
<hr />
<div>{{recent addition}}<br />
{{Stub}}<br />
{{Map infobox<br />
| game-type = Control Point<br />
| file-name = cp_mountainlab<br />
| map-image = Art Pass Winner 3DNJ.jpg<br />
| developer = {{steamid|id|3Dnj|Valentin "3DNJ" Levillain}}<br />[[Valve]]<br />
}}<br />
'''Mountain Lab''' is a [[Control Point]] map by {{steamid|id|3Dnj|Valentin "3DNJ" Levillain}}. Mountain Lab was a winner of [[TF2Maps.net]]'s [[Art Pass Contest]], and was released into the game on [[October 27, 2010 Patch|October 27, 2010]] for the [[october 27, 2010 Patch|Scream Fortress]] Halloween event.<br />
<br />
== Control Point Timing ==<br />
{{Control Point Timing/Official Map | ROWS = 5}}<br />
<br />
==Locations==<br />
<gallery widths=150px heights=90px><br />
File:Cp_mountainlab_A.jpg|Point A<br />
File:Cp_mountainlab_B.jpg|Point B<br />
File:Cp_mountainlab_C.jpg|Point C<br />
File:Cp_mountainlab.jpg|<br />
</gallery><br />
<br />
== Trivia ==<br />
*Mountain Lab and [[Mann Manor]] have the same layout as they are both winners of the [[Art Pass Contest]]. [[Mann Manor]] is considered the [[Halloween]] version of Mountain Lab, similar to how [[Harvest]] has an event version.<br />
*When using the noclip [[Cheats|cheat]] to look behind the BLU spawn, you can see that the airboat is from "Freeman Airboat Tours". This is a reference to a chapter in [[Wikipedia:Half-Life 2|Half-Life 2]], another Valve game, in which Gordon Freeman has to use an airboat to get to Black Mesa East.<br />
*Outside of BLU spawn there is a Sniper Target on the balcony of a building. It falls over when shot by a bullet and explodes when hit by an explosive.<br />
<br />
== External links ==<br />
* [http://forums.tf2maps.net/showthread.php?t=14619 Map thread] on [[TF2Maps.net]]<br />
<br />
<br />
{{Maps nav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Voodoo_Juju&diff=150695Voodoo Juju2010-10-30T05:29:16Z<p>Nelson340: Opinions are not for this wiki.</p>
<hr />
<div>{{Hat infobox<br />
| hat-slot = [[Head]]<br />
| used-by = [[Classes|All]]<br />
| released = [[Scream Fortress]]<br />
| hat-image = Voodoo Juju.png<br />
| released = [[Scream Fortress]] 2010<br />
| paint = No<br />
| availability = Craft, Purchase (Event only)<br />
| display-loadout-stats = yes<br />
| level-and-type = Level 31<br />
| tradable = No<br />
| positive-attributes = This is a special Halloween 2010 item.<br />
| neutral-attributes = Only the finest leather hats come with tattoos and piercings.<br />
}}<br />
{{Quotation|'''The Demoman'''|Don't fret, boyo. I'll be gentle!|sound=Demoman_taunts04.wav}}<br />
The '''Voodoo Juju''' is a [[Hats|headwear]] item available to all classes. It can be purchased from the [[Mann Co. Store]] only during the [[Scream Fortress]] event, running between the 27th of October and the 8th of November 2010. It also has a 1 in 2 chance of being crafted if an [[Unusual Haunted Metal Scrap]] is used alongside 4 [[Refined Metal]].<br />
<br />
== Trivia ==<br />
*Like several other Halloween hats, the '''Voodoo Juju''' does not have a randomly selected level when crafted or purchased. It's level is always 31, presumably because Halloween is on the 31st of October.<br />
*According to Valve, this hat was modeled by the same man that made Gollum's face in the Lord of the Rings films.<br />
*Most methods of containing this hat produce a non-tradable version. All store-purchased wearables are automatically not tradable or craftable, and if you opt to craft the hat using the [[Unusual Haunted Metal Scrap]], it follows the normal rules of crafting by applying the Haunted Metal's 'not tradable' tag to the finished item. However, if you craft it with an unusual metal that has been [[Gift Wrap]]ped, then it will become tradeable.<br />
<br />
== External links==<br />
*[http://www.teamfortress.com/screamfortress/ Scream Fortress]<br />
*[http://www.teamfortress.com/post.php?id=4567&p=1 TF2 Blog - Sound of Blog Post Being Posted]<br />
*[[Mann Co. Store]]<br />
<br />
{{ScreamFortressNav}}<br />
<br />
<br />
{{HatNav}}<br />
[[Category:Halloween]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Horseless_Headless_Horsemann%27s_Head&diff=148875Horseless Headless Horsemann's Head2010-10-29T01:13:32Z<p>Nelson340: </p>
<hr />
<div>{{Recent addition}}<br />
<br />
{{Hat infobox<br />
| hat-slot = [[Head]]<br />
| used-by = [[Classes|All]]<br />
| released = [[Scream Fortress]]<br />
| hat-image = Horseless Headless Horsemann's Head.png<br />
| paint = No<br />
| availability = [[Unlock]]<br />
| display-loadout-stats = yes<br />
| level-and-type = Level 31<br />
| tradable = No<br />
| neutral-attributes = He had one all along...<br />
}}<br />
<br />
{{Quotation|'''The Sniper'''|Look 'ere, pumpkin head. Yer all done.|sound=Sniper_revenge07.wav}}<br />
The '''Horseless Headless Horsemann's Head''' is a [[Hats|headwear]] item available to all classes. It is awarded to all players who earn the [[Ghostchievements|Sleepy Holl0WND]] [[achievement]], by killing the [[Horseless Headless Horsemann]] that spawns in [[Mann Manor]]. It is available during the Halloween events only.<br />
<br />
While wearing this hat, the player is immune to the [[Horseless Headless Horsemann]]'s "Boo" [[taunt]], but not the fright from the [[Ghost]] on [[Harvest]].<br />
<br />
== Related Achievements ==<br />
{{Achievement table<br />
| 1 = {{Show achievement|Halloween|Sleepy Holl0wnd}}|width=50%<br />
}}<br />
<br />
== Video ==<br />
{{youtube|PdPRrS4pRtQ|Horseless Headless Horsemann's Head}}<br />
== Trivia ==<br />
*Despite covering the whole head, items such as the [[Camera Beard]] can still be worn with it equipped.<br />
*There is a slight clipping problem when this hat is worn on Pyro. The gas mask's filter will poke out from the mouth of the hat, as will the goatee from the [[Whiskered Gentleman]].<br />
*There is a slight clipping problem when this hat is worn on Scout. As he runs, and his dog tags fly behind him, they will poke through the back of the hat.<br />
*Its level isn't randomly generated upon drop. It is always 31, presumably because Halloween is on the 31st of October.<br />
*The eyes and mouth glow in the dark, like the bulb of the [[Mining Light]] or [[Earbuds]].<br />
*The Horseless Headless Horsemann's Head is the first [[hat]] to completely seal around the classes' heads, meaning all features of the head are completely covered.<br />
*This is the first hat to have a gameplay alteration without requiring a set of weapons.<br />
<br />
== External links==<br />
*[http://www.teamfortress.com/screamfortress/ Scream Fortress]<br />
*[http://www.teamfortress.com/post.php?id=4567&p=1 TF2 Blog - Sound of Blog Post Being Posted]<br />
<br />
{{HatNav}}<br />
[[Category:Limited items]]<br />
[[Category:Halloween]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Mountain_Lab&diff=148509Mountain Lab2010-10-28T21:04:08Z<p>Nelson340: /* Trivia */</p>
<hr />
<div>{{recent addition}}<br />
{{Stub}}<br />
{{Map infobox<br />
| game-type = Control Point<br />
| file-name = cp_mountainlab<br />
| map-image = Art Pass Winner 3DNJ.jpg<br />
| developer = {{steamid|id|3Dnj|"3DNJ" Levillain}}<br />
}}<br />
'''Mountain Lab''' is a [[Control Point]] map by {{steamid|id|3Dnj|"3DNJ" Levillain}}. Mountain Lab was a winner of [[TF2Maps.net]]'s [[Art Pass Contest]], and was released into the game on [[October 27, 2010 Patch|October 27, 2010]] for the [[october 27, 2010 Patch|Scream Fortress]] Halloween event.<br />
<br />
== Control Point Timing ==<br />
{{Control Point Timing/Official Map | ROWS = 5}}<br />
<br />
== Trivia ==<br />
*Mountain Lab and [[Mann Manor]] have the same layout as they are both winners of the [[Art Pass Contest]]. [[Mann Manor]] is considered the [[Halloween]] version of Mountain Lab, similar to how [[Harvest]] has an event version.<br />
*When using the noclip [[Cheats|cheat]] to look behind the BLU spawn, you can see that the airboat is from "Freeman's Airboat Tours". This is a reference to a chapter in Half-Life 2 in which Gordon Freeman has to use an airboat to get to Black Mesa East.<br />
<br />
== External links ==<br />
* [http://forums.tf2maps.net/showthread.php?t=14619 Map thread] on [[TF2Maps.net]]<br />
<br />
<br />
{{Maps nav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Horseless_Headless_Horsemann&diff=148502Horseless Headless Horsemann2010-10-28T21:02:25Z<p>Nelson340: /* Trivia */</p>
<hr />
<div>{{recent addition}}<br />
[[Image:HHH.png|250px|right|The Horseless Headless Horsemann]]<br />
{{Quotation|'''The Soldier''' on undead horseless horsemen|This is my world! You are not welcome in my world!|sound=Soldier_taunts17.wav}}<br />
The '''Horseless Headless Horsemann''' is a neutral enemy in [[Mann Manor]], released with the [[Scream Fortress]] update. The not-quite-dead form of [[Silas Mann]], he appears at random on the currently contested [[control point]], after which he will proceed to hunt down and kill any player on either team until he is killed (again). It is unknown exactly how much damage he can do, but it is presumed to be over 1250 per swipe (as the [[Dead Ringer]] fails to work against him).<br />
<br />
Players too close to the monstrosity when it makes a kill may be designated as "It", whereupon they become the primary target. The current "It" is marked with a floating white skull-and-crossbones symbol (previously only used for the [[G.R.U.]]). The person marked as "It" can pass on their status by smacking someone on the opposing team with their [[melee]] weapon.<br />
<br />
If no one is "It", he may perform a "Boo" taunt. He crouches over arms spread wide, releasing a loud ghostly "BOO!" and scaring anyone in range a range of 500 units. This is similar to the [[Ghost]]'s effect and also grants the ''Scared Stiff'' [[Scarechievement]]. Wearing the [[Horseless Headless Horsemann's Head]] provides immunity from being scared in this way.<br />
<br />
Contributing in killing the Horseless Headless Horsemann awards the Sleepy Holl0wnd achievement and drops the [[Horseless Headless Horsemann's Head]] hat. If a player delivers a single blow with a melee weapon he will drop an [[Unusual Haunted Metal Scrap]], specifically when the Horsemann "shivers" when he is about to die. Contributing to the kill is not specific to melee or ranged damage. Dealing damage in any form to him awards you with credit for his death if you are alive at the time of his death.<br />
<br />
The Horseless Headless Horsemann has a base health of 3000, increasing by 200 per player in the server, making his maximum possible health a massive 7800 (24-player server) or an even higher 9400 (32-player server). The horseman spawns every 8 minutes (plus or minus 1 minute). He will not spawn if there are under 10 players in the server (meaning the minimum health would be 5000).<br />
<br />
== Strategy ==<br />
*One basic strategy is for whoever is "It" to retreat from the Horsemann while all other players inflict damage upon him.<br />
*If it's in you and your team's best interests, have a Scout who is "It" flee while the Horsemann pursues him near your team's spawn room. If not, then lure the Horsemann towards the enemy team's spawn room to provide a distraction.<br />
*Playing as [[Scout]] while "It" allows you to dodge the Horsemann's attacks and pursuits due to your agility and ability to double/triple jump. As a [[Demoman]] using the [[Chargin' Targe]], it is also possible to outrun him by charging repeatedly in a single direction across open ground.<br />
*The Horsemann is unable to reach you while you are standing on the roof of the second control point. You can safely deal damage to him from there without putting yourself in harm's way.<br />
*The [[Spy]]'s [[Backstab]] takes away 1000 of his health; with five to ten backstabs, he will fall. However, try to be careful, as Spies are ill-equipped to attack him unless he's distracted.<br />
*Using the Pyro against the Horseless Headless Horsemann is not recommended. Not only does the Horsemann not suffer afterburn damage, but the short effective range of the Pyro makes attacking head-on a very deadly prospect.<br />
*Using the [[Scottish Resistance]], the [[Demoman]] can deal a considerable amount of damage with multiple stickybombs. Use the increased firing rate of the Scottish Resistance to your advantage.<br />
*As the Engineer you can use the Wrangler with your [[Sentry Gun]] to slow down the Horsemann. Although the knockback effect of the Sentry doesn't work, the Sentry can still hurt him.<br />
<br />
==Related Achievements==<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Sleepy Holl0wnd}}<br />
| {{Show achievement|Halloween|Gored!}}<br />
}}<br />
<br />
== Trivia ==<br />
*The Horseless Headless Horsemann is a parody of the Headless Horseman from the story "The Legend of Sleepy Hollow" by Washington Irving.<br />
*A belt identical to The Horsemann's is attached to the [[Ghastlier Gibus]].<br />
*The Horseless Headless Horsemann's mechanics are similar to a community made mod called [[VS Saxton Hale Mod|VS. Saxton Hale]], in which everyone is on [[RED]] except [[Saxton Hale]], who is able to instantly kill anybody with a single hit, as well as startle groups of enemies.<br />
*The Horsemann appears to use 2 different Demoman animations, specifically, the [[Bottle]] animations when turning around on the spot to attack his next target and majority of the [[Eyelander]] animations for his attacks and movement.<br />
*The Horsemann appears to be completely immune to most, if not all, status ailments such as being coated in [[Jarate]], [[Mad Milk]], afterburn, [[Natascha]] slowdown, [[Sandman|The Sandman's]] ball, knockback, and [[headshots]]. It is unknown if the Horsemann is unaffected by damage rampup and falloff or [[Critical hits]] like Engineer buildings or not.<br />
*The Horsemann will not cause damage notifications to show up on any player's screen (the same applies with the hit sound).<br />
*[[Sentry Guns]] will not automatically target the Horsemann.<br />
*Whenever you are killed by the Horsemann, the freezecam will label him as the "Late" Horseless Headless Horsemann, no matter if he is "alive" (undead) or "dead" (for good).<br />
<br />
== Demonstration ==<br />
{{youtube|4cb2HG-6VlM}}<br />
<br />
[[Category:Halloween]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Scotsman%27s_Skullcutter&diff=144889Scotsman's Skullcutter2010-10-27T03:08:50Z<p>Nelson340: /* Trivia */</p>
<hr />
<div>{{Targeted}}<br />
{{Weapon infobox<br />
| weapon-slot = [[Melee]]<br />
| used-by = [[Demoman]]<br />
| level-and-type = Level 5 Axe<br />
| weapon-image = Scotsman's_skullcutter.png<br />
| ammo-loaded = N/A<br />
| ammo-carried = N/A<br />
| display-loadout-stats = yes<br />
| positive-attributes = +20% damage done<br />
| negative-attributes = 15% slower move speed on wearer<br />
| backpack-image = Scotsman's Skullcutter<br />
| kill-icon-1 = Scotsman's Skullcutter<br />
| availability = Drop, Craft<br />
| contributed-by = [http://steamcommunity.com/id/neodement NeoDement]<br />
}}<br />
{{Quotation|'''The Demoman'''|I hope I didn't scare ya with my face-to-face MAN fighting!|sound=Demoman_dominationspy03.wav}}<br />
The '''Scotsman's Skullcutter''' is a community melee weapon wielded by the [[Demoman]]. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard. <br />
<br />
This weapon functions similarly to the [[Eyelander]] in that it has a large melee range and will decapitate enemies, but it is not enchanted and will not collect power each time. It is however able to deal 20% extra damage and will recieve random [[Critical hits]]. The axe also appears to have considerable weight as it slows the Demoman down from 280 [[Hammer unit|units]]/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a [[Heavy]] and 2 units/second slower than a [[Soldier]], making him the second slowest class with it equipped. This item was released in the [[May 20, 2010 Patch]] under the second round of [[Contribution page|Contribute!]] content.<br />
<br />
==Damage==<br />
{{See also|Damage}}<br />
* Base: 78 (71 to 86 damage)<br />
* [[Mini-Crit]]: 105<br />
* [[Critical hit]]: 234<br />
<br />
Damages are approximate and determined by community testing.<br />
<br />
==Function times==<br />
* Attack Interval: 0.8<br />
All times are in seconds. Times are approximate and determined by community testing.<br />
<br />
==Other Properties==<br />
* Speed reduced 15% from 280 [[Hammer unit]]s/second to 238 Hammer units/second.<br />
* Melee range increased ~37% from 65 to 89 Hammer units.<br />
<br />
==Blueprint==<br />
{{Blueprint|<br />
ingredient-1=Jarate|<br />
ingredient-2=Axtinguisher|<br />
result=Scotsman's Skullcutter|<br />
}}<br />
==Recent Changes==<br />
* This weapon used to use the same hit sound as the [[Bottle]], before a patch changed it due to popular demand.<br />
<br />
==Trivia==<br />
* This is the only melee weapon with no taunt.<br />
* Prior to the Polycount Update, the Scotsman's Skullcutter dealt the most unboosted damage of any melee weapon.<br />
* The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the [[Chargin' Targe]] (reducing it from 750 units/second to 638).<br />
* Contrary to popular belief, the Skullcutter [http://img17.imageshack.us/img17/1761/evidenceps.jpg does not] have the same range as the Bottle.<br />
* A [[Spy]] who is [[disguise]]d as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%.<br />
* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used [[Crowbar (Classic)|a battle-axe]] as their melee weapon.<br />
* This weapon was originally featured in [http://www.facepunch.com/showthread.php?860032-TF2-Emporium-III Royzo's TF2 Mod emporium III]<br />
* Like the [[Eyelander]], this weapon still has blood on it in the censored version of Team Fortress 2, whereas the [[Übersaw]] and [[Axtinguisher]] are clean and have no blood.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Scotsman's Skullcutter 1st person cropped.png| 1st person view.<br />
File:Scotsman's Skullcutter 1st person.png|Full 1st person view.<br />
File:Scotsman's Skullcutter with Chargin' Targe 1st person cropped.png| 1st person view with [[Chargin' Targe]].<br />
File:Scotsman's Skullcutter with Chargin' Targe 1st person.png|Full 1st person view with [[Chargin' Targe]].<br />
</gallery><br />
<br />
== See also ==<br />
*[[Demoman strategy#Scotsman's Skullcutter|Scotsman's Skullcutter strategy]]<br />
<br />
{{Allweapons Nav}}<br />
{{Demoman Nav}}<br />
<br />
[[Category:Melee weapons]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Your_Eternal_Reward&diff=144569Your Eternal Reward2010-10-26T20:47:50Z<p>Nelson340: /* Bugs and Trivia */</p>
<hr />
<div>{{Targeted}}<br />
{{Weapon infobox<br />
| has-team-colors = yes<br />
| skin-image-red = RED Eternal Reward.png<br />
| skin-image-blu = BLU Eternal Reward.png<br />
| kill-icon-2 = backstab<br />
| weapon-slot = [[Melee]]<br />
| used-by = [[Spy]]<br />
| level-and-type = Level 1 Knife<br />
| ammo-loaded = N/A<br />
| ammo-carried = N/A<br />
| display-loadout-stats = yes<br />
| backpack-image = eternal reward<br />
| positive-attributes = Upon a successful backstab, you rapidly disguise as your victim <br> This weapon is a silent killer<br />
| negative-attributes = Wearer cannot disguise<br />
| availability = Drop, Craft, Purchase<br />
| contributed-by = {{steamid|id|chemicalalia|Shaylyn "Chemical Alia" Hamm}}<br />
}}<br />
{{Quotation|'''The Spy''' on equal treatment|Promise not to bleed on my suit, and I'll kill you quickly.|sound=Spy_taunts01.wav}}<br />
<br />
'''Your Eternal Reward''' is a [[melee]] weapon for the [[Spy]] class. It appears as a long, ornate dagger with distinct oriental designs.<br />
<br />
This weapon retains the [[backstab]] ability inherent to the [[Knife]], but with additional features. Should the player successfully execute a backstab, the Spy will instantaneously [[disguise]] as the target without the "puffs of smoke" disguise effect. Furthermore, the enemy will not scream in pain as usual and their corpse will fade away almost instantly as if they are cloaking. The process is so fast that the [[Spy]] is never revealed between disguises; he simply swaps instantly to the new one. [[Sentry Gun]]s will therefore be unable to target the Spy during the process, making it easier to backstab unaware [[Engineer]]s and sap their Sentry Gun. Despite this, the kill feed will still display the death to observant players. By backstabbing someone who is being healed by a Medic, the healing beam will automatically transfer to you upon killing them. These effects together make backstabs increasingly difficult to spot, as victims disappear silently with the Spy instantly taking their place in battle.<br />
<br />
The disguise effect is activated upon a successful backstab; if the target does not die (for example if they are invulnerable or wearing a [[Razorback]]) the Spy will not disguise. Kills made without backstabbing will not disguise the Spy, yet the kill will be silent and the corpse will disappear. Returning to a resupply locker will remove the current disguise on the Spy. <br />
<br />
The player will be unable to disguise normally using the [[Disguise Kit]], which will be removed from the inventory. Moreover, disguised weapons cannot be switched. This forces Spies to rely on extended use of [[Cloak]]ing to move around undetected. <br />
<br />
==Damage==<br />
* Base: 40 (28-56 damage)<br />
* [[Mini-Crit]]: 54<br />
* [[Critical hit]]: 120, but only during Humiliation, charged via Kritzkrieg or during Crit boost given after capturing the Intelligence. <br />
* [[Backstab]]: 600% of the enemy's current health resulting in an instant kill if stabbed in the back (an arc of approximately 180° behind the player model).<br />
''Note'': Damages are approximate and determined by community testing.<br />
<br />
==Function times==<br />
* Attack Interval: 0.8s<br />
''Note'': Times are approximate and determined by community testing.<br />
<br />
==Item set==<br />
{{Set|class=Spy}}<br />
<br />
== Demonstration ==<br />
{{youtube|Z3UJZ3rtNSs}}<br />
<br />
==Blueprint==<br />
{{Blueprint<br />
| ingredient-1 = Cloak and Dagger<br />
| ingredient-2 = Reclaimed Metal<br />
| result = Your Eternal Reward<br />
}}<br />
<br />
<br />
<br />
==Related Achievements==<br />
<br />
===Soldier===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|War Crime Spybunal}}<br />
}}<br />
<br />
===Sniper===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Shock Treatment}}<br />
| 2 = {{Show achievement|Sniper|Consolation Prize}}<br />
}}<br />
<br />
===Spy===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Spy|A Cut Above}}<br />
{{Show achievement|Spy|Come In From The Cold}}<br />
{{Show achievement|Spy|Die Another Way}}<br />
{{Show achievement|Spy|FYI I am a Spy}}<br />
{{Show achievement|Spy|Identity Theft}}<br />
{{Show achievement|Spy|May I Cut In?}}<br />
{{Show achievement|Spy|Slash and Burn}}<br />
{{Show achievement|Spy|The Man From P.U.N.C.T.U.R.E.}}<br />
{{Show achievement|Spy|Triplecrossed}}<br />
{{Show achievement|Spy|You Only Shiv Thrice}}<br />
| 2 = {{Show achievement|Spy|Agent Provocateur}}<br />
{{Show achievement|Spy|Counter Espionage}}<br />
{{Show achievement|Spy|Dr. Nooooo}}<br />
{{Show achievement|Spy|High Value Target}}<br />
{{Show achievement|Spy|Is It Safe?}}<br />
{{Show achievement|Spy|Sapsucker}}<br />
{{Show achievement|Spy|Spymaster}}<br />
{{Show achievement|Spy|The Man with the Broken Guns}}<br />
{{Show achievement|Spy|Wetwork}}<br />
}}<br />
<br />
==Previous Changes==<br />
*Before the [[October 6, 2010 Patch]], the knife's auto-disguise effect would take effect even if the target survives the backstab. It even worked when the Spy was carrying the [[intelligence]], which was not possible otherwise.<br />
*Before this fix, a Spy could backstab ÜberCharged targets, Snipers with Razorback, or a Spy with a Dead Ringer and still get disguised as them, even though they didn't die.<br />
<br />
==Bugs and Trivia==<br />
<br />
*Before the item was released, Robin Walker joked that the Eternal Reward's drawback would be that it cannot [[facestab]].<br />
*The name is a reference to a scene in the 1992 film [[wikipedia:Aladdin (1992 Disney film)|Aladdin]]. The entry's description in the Polycount contest furthers this by mentioning the phrases "Phenomenal <small>[sic]</small> Cosmic Power" and "Diamond in the Rough", [http://www.youtube.com/watch?v=sj52wrSksIQ&feature=player_embedded both of which are used in the movie.]<br />
*Your Eternal Reward shares a similarity with the Knife from the Half-Life 2 mod "Fortress Forever". Indeed, they both have the same identity theft ability. However, in Fortress Forever, Spies can still disguise without backstabbing anyone.<br />
*If you have backstabbed a player and they then leave the server, you remain disguised. However your disguise name either changes to another player's name or one of the random Bot names (you still maintain the same class and cannot change). <br />
*When pulling out Your Eternal Reward, the blade-opening sound effect of the Knife unfolding can still be heard.<br />
*Due to the lack of an animation, the Spy will appear to twirl the knife around his hand. However, if watched closely, the Spy inserts his fingers in Your Eternal Reward's handle.<br />
*If the player dies after switching Your Eternal Reward to the Knife, it may trigger a bug where respawning is not possible until they swap classes.<br />
*Currently, there seems to be two missing animations for this knife. When in first person, you can attack with the knife and the animation will appear idle and a sound will still play. You still swing the knife in third person.<br />
*Currently, backstabs with this weapon will give the opposing team a kill notification. Robin Walker has stated that this is a bug and will be fixed. [http://forums.steampowered.com/forums/showthread.php?t=1462152]<br />
*For unknown reasons, being autobalanced or team-switched while holding Your Eternal Reward will cause you to respawn with both the Disguise Kit and Your Eternal Reward equipped. Dying or accessing a Resupply Cabinet will remove the kit.<br />
*Should Your Eternal Reward be used to backstab an enemy who is then autobalanced, the Spy will disguise as a friendly version of that class.<br />
<br />
==Gallery==<br />
<gallery><br />
File:Your Eternal Reward 1st person red cropped.png|RED 1st person view.<br />
File:Your Eternal Reward 1st person red.png|Full RED 1st person view.<br />
File:Your Eternal Reward ready to Backstab 1st person red cropped.png|RED 1st person view ready to [[Backstab]].<br />
File:Your Eternal Reward ready to Backstab 1st person red.png|Full RED 1st person view ready to [[Backstab]].<br />
File:Your Eternal Reward 1st person blu cropped.png|BLU 1st person view.<br />
File:Your Eternal Reward 1st person blu.png|Full BLU 1st person view.<br />
File:Your Eternal Reward ready to Backstab 1st person blu cropped.png|BLU 1st person view ready to [[Backstab]].<br />
File:Your Eternal Reward ready to Backstab 1st person blu.png|Full BLU 1st person view ready to [[Backstab]].<br />
</gallery><br />
<br />
<br />
==See also==<br />
*[[Spy strategy#Your Eternal Reward |Your Eternal Reward strategy]]<br />
<br />
<br />
==References==<br />
<references /><br />
<br />
{{Allweapons Nav}}<br />
{{Spy Nav}}<br />
[[Category:Melee weapons]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Degreaser&diff=140317Degreaser2010-10-24T21:47:27Z<p>Nelson340: /* Trivia */</p>
<hr />
<div>{{Targeted}}<br />
{{Weapon infobox<br />
| has-team-colors = yes<br />
| skin-image-red = RED Degreaser.png<br />
| skin-image-blu = BLU Degreaser.png<br />
| name = Degreaser<br />
| weapon-slot = [[Primary]]<br />
| used-by = [[Pyro]]<br />
| availability = Drop, Craft, Purchase<br />
| ammo-loaded = 200<br />
| ammo-carried = N/A<br />
| kill-icon-1 = flamethrower<br />
| kill-icon-2 = degreaser<br />
| reload = No reload<br />
| contributed-by = {{steamid|id|thehounddog|Steven ".:Progg" Skidmore}}<br />
| display-loadout-stats = yes<br />
| level-and-type = Level 10 Flame Thrower<br />
| positive-attributes = 65% faster weapon switch<br />
| negative-attributes = -25% burn damage<br />
<br />
}}<br />
{{Quotation|'''The Pyro''' on grease removal|Mmph mph mph!|sound=Pyro positivevocalization01.wav}}<br />
<br />
The '''Degreaser''' is a craftable [[primary]] weapon for the [[Pyro]]. It appears to be comprised of a gas pump, car muffler and exhaust pipe, fire extinguisher, and stove top burner, all attached to function as a [[Flamethrower]]. <br />
<br />
This weapon reduces the delay caused by weapon switching by 65% for all weapons, allowing easier strategic use of weapon combos such as with the [[Axtinguisher]]. In return, the Degreaser deals 25% less [[Fire|afterburn]] damage against enemies. Unlike the Pyro's previous unlockable primary weapon, the [[Backburner]], this weapon retains the [[compression blast]] ability.<br />
<br />
== Damage ==<br />
{{See also|Damage}}<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Range<br />
! class="header" | Damage per particle<br />
! class="header" | Damage per second<br />
|-<br />
| 0-200 units<br />
| 6.2<br />
| 139.5<br />
|-<br />
| 200-384 units<br />
| 3.72<br />
| 83.7<br />
|}<br />
<br />
<br />
; Notes<br />
* Flame damage is identical to the [[Flamethrower]].<br />
* Base damage is based upon range (or, by extension, particle lifetime) and is rounded at the end of all calculations (after Critical multipliers, etc).<br />
** There is very slight variability, ±0.08 per particle, because some particles are at an angle. This makes for slightly varying travel times.<br />
** Damage-Per-Second values assume all particles find victims.<br />
** Base damage changes over particle lifetime, instead of distance from player. All other weapons affected by distance measure from player to player.<br />
* '''[[Critical hit]]:''' 3&times; base damage, then round to nearest whole.<br />
** '''Mini-Crit:''' 1.35&times; base damage, then round to nearest whole.<br />
* '''Afterburn:''' 2 damage every 0.5 seconds (3 on every 4th tick), 45 damage in total.<br />
** '''Mini-Crit:''' 4 damage every 0.5 seconds for 10 seconds, 80 damage in total.<br />
<br />
''Note'': Damage-Per-Second values assume all particles find victims. <br />
<br />
Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.<br />
<br />
== Function times ==<br />
* Attack Interval: 0.04<br />
* Ammo Consumption Interval: 0.08<br />
* Weapon Switch Delay: 0.2345<br />
All times are in seconds. Times are approximate and determined by community testing.<br />
<br />
== Item set ==<br />
{{Set|class=Pyro}}<br />
<br />
== Demonstration ==<br />
{{youtube|RijXcsWg4Wg}}<br />
<br />
== Blueprint ==<br />
{{Blueprint<br />
| ingredient-1 = Backburner<br />
| ingredient-2 = Reclaimed Metal<br />
| result = Degreaser<br />
}}<br />
<br />
== Related Achievements ==<br />
<br />
=== General ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|General|Flamethrower}}<br />
}}<br />
<br />
=== Pyro ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Hot on Your Heels}}<br />
{{Show achievement|Pyro|Hotshot}}<br />
{{Show achievement|Pyro|Makin' Bacon}}<br />
| 2 = {{Show achievement|Pyro|Freezer Burn}}<br />
{{Show achievement|Pyro|Hot Potato}}<br />
}}<br />
<br />
== Trivia ==<br />
*The Pyro's Degreaser is most likely a reference to the emulsifying agents used to remove heavy oils and grease which are sometimes referred to as "{{w|Degreaser|degreasers}}". Firstly, when mishandled with heat, degreasers (especially engine degreasers) are known to cause severe burn or injury due to their highly flammable and explosive nature, much like the Pyro's weapon. Secondly, degreasing items such as engines, gears, stoves, etc. will make them run more efficiently and possibly faster by removing unneeded gunk. The degreasing nature of the Pyro's weapon may therefore explain why it and all weapons used alongside it can be switched faster.<br />
*It has been reported that the Degreaser is also considerably quieter than either of the other flamethrowers.<br />
*Because of the faster draw time, the taunt glitch is still possible.<br />
*If one counts the kill icons given by compression blasts, the Flamethrower and Degreaser are the weapons that possess the most kill-icons.<br />
*The Degreaser's kill icon can only be seen when destroying buildings, however killing a player with it will show the normal Flamethrower's kill icon. <br />
*Contrary to what most people think, the Degreaser does not do 2 damage per tick on afterburn. It will deal 3 damage every fourth tick so that the total afterburn damage is 45, 25% less than the [[Flamethrower]]'s 60 damage.<br />
*The Degreaser's original advantage was a charged compression blast. [http://www.facepunch.com/threads/1011902-TF2-Emporium-XXIV?p=25612572&viewfull=1#post25612572]<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Degreaser 1st person red cropped.png|RED 1st person view.<br />
File:Degreaser 1st person red.png|Full RED 1st person view.<br />
File:Degreaser 1st person blu cropped.png|BLU 1st person view.<br />
File:Degreaser 1st person blu.png|Full BLU 1st person view.<br />
</gallery><br />
<br />
== See also ==<br />
*[[Pyro strategy#Degreaser|Degreaser strategy]]<br />
*[[Flamethrower]]<br />
*[[Backburner]]<br />
<br />
{{Allweapons Nav}}<br />
{{Pyro Nav}}<br />
[[Category:Primary weapons]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Holy_Mackerel&diff=140082Holy Mackerel2010-10-24T18:54:18Z<p>Nelson340: /* Trivia */</p>
<hr />
<div>{{Targeted}}<br />
{{Weapon infobox<br />
| weapon-image = Holy Mackerel.png<br />
| used-by = [[Scout]]<br />
| weapon-slot = [[Melee]]<br />
| kill-text = FISH KILL!<br />
| display-loadout-stats = Yes<br />
| backpack-image = holy mackerel<br />
| level-and-type = Level 42 Fish<br />
| neutral-attributes = Getting hit by a fish has got to be humiliating.<br />
| availability = Drop, Craft, Purchase<br />
| contributed-by = {{steamid|76561197998113407|Shawn "5p3tch" Spetch}}<br />
}}<br />
{{Quotation|'''The Scout''' on his delectable weapon|Eat it, fatty!|sound=Scout_specialcompleted01.wav}}<br />
<br />
The '''Holy Mackerel''' is a [[melee]] weapon for the [[Scout]] class. It appears as a fish wrapped in faded newspaper with a rubber band, shaped for easy handling.<br />
<br />
This weapon has a smaller area spread than the default [[Bat]], therefore enabling it to deal more damage. Additionally, being slapped by the fish is considered so humiliating that the kill list displayed in the [[HUD]] will record every connecting swipe, displaying the corresponding number of hits dealt. Should an enemy be killed by the Holy Mackerel, the kill feed will proclaim "FISH KILL!". It can apparently register an unlimited number of hits, yet will fade out at around 25 of them. The taunt for the Holy Mackerel is the same as the Scout's Bat.<br />
<br />
== Damage ==<br />
{{see also|Damage}}<br />
* Base: 35 (32 to 39 damage)<br />
* [[Mini-Crit]]: 47<br />
* [[Critical hit]]: 105<br />
<br />
Damages are approximate and determined by community testing.<br />
<br />
== Function times ==<br />
* Attack Interval: 0.5<br />
All times are in seconds. Times are approximate and determined by community testing.<br />
<br />
==Item set==<br />
{{Set|class=Scout}}<br />
<br />
==Blueprint==<br />
{{Blueprint<br />
| ingredient-1 = Sandman<br />
| ingredient-2 = Reclaimed Metal<br />
| result = Holy Mackerel<br />
}}<br />
== Demonstration ==<br />
{{youtube|JF5feb_2zKI}}<br />
<br />
==Previous Changes==<br />
'''[[October 6, 2010 Patch]]'''<br />
* The weapon is altered to not display the hit message concerning disguised Spies.<br />
* A hit with the fish no longer counts as a kill, as this would cause problems with achievements and some statistics systems.<br />
'''[[October 18, 2010 Patch]]'''<br />
* The hit message no longer awards the player First Blood during an [[Arena]] match.<br />
<br />
== Trivia ==<br />
* Based on its appearance and the creator's information, the fish is an [[Wikipedia:Atlantic mackerel|Atlantic mackerel]] or Boston Mackerel, a reference to the Scout's heritage.<br />
* The Holy Mackerel is a Level 42 Fish. 42 is a reference to Douglas Adams' book series, ''[[Wikipedia:The Hitchhiker's Guide to the Galaxy|The Hitchhiker's Guide to the Galaxy]]'', in which 42 is considered to be the answer to "life, The Universe, and everything." 42 has become a popular internet meme.<br />
** A further Douglas Adams reference, besides 42, is the book ''[[Wikipedia:So_Long,_and_Thanks_for_All_the_Fish|So Long, and Thanks for All the Fish]]''.<br />
* Yet another reference is that according to studies about evolution, all life on Earth started in the oceans and by evolving slowly went on land.<br />
* The Mackerel has jigglebones, causing it to bend and wobble as it moves. It moves and wiggles in the first person view based on how the wielder moves. Turning to the left or to the right will twist the upper half of the fish. Furthermore, when the fish is dropped it still moves.<br />
* The mirrored version of this weapon (enabled with the "Flip viewmodels" tickbox under Multiplayer > Advanced) currently has a bug that makes it look like it has been turned inside out. [http://i.imgur.com/m0479.jpg]<br />
* When hitting a Spy who has the Dead Ringer activated, the kill icon does not come up, unlike other weapons triggering the Dead Ringer effect. This can be used as an easier way to detect Dead Ringer Spies. <br />
* When being healed by a Medic, every slap counts as an assist for the Medic.<br />
* The namesake for this weapon can be coined by the saying, "Holy Mackerel." In which a person would say in shock in some comedy/cartoon/kid-oriented shows.<br />
* Even when this weapon is equipped, the Scout using it will still say lines related to baseball.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Holy Mackerel 1st person cropped.png|1st person view.<br />
File:Holy Mackerel 1st person.png|Full 1st person view.<br />
</gallery><br />
<br />
== See also ==<br />
*[[Scout strategy#Bat|Bat Strategy]]<br />
<br />
<br />
{{Allweapons Nav}}<br />
{{Scout Nav}}<br />
[[Category:Melee weapons]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Jiggle_bones&diff=140068Jiggle bones2010-10-24T18:39:55Z<p>Nelson340: /* Items that use jigglebones */ Changed "Model</p>
<hr />
<div>[[File:Jiggle Bones.png|thumb|300px|right|The Hustler's Hallmark's jiggle bones]]<br />
'''Jiggle bones''' are a feature of the [[Source Engine]] that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in ''Team Fortress 2'' to add to their appearance. <br />
<br />
== Items that use jigglebones ==<br />
{{expandlist}}<br />
<br />
{| class="wikitable grid sortable" width="50%"<br />
! class="header" | Type <br />
! class="header" | Object <br />
! class="header unsortable" | Location of jigglebones <br />
|-<br />
| [[Hat]] || [[Alien Swarm Parasite]] || The tail and legs.<br />
|-<br />
| Hat || [[Max's Severed Head]] || The ears.<br />
|-<br />
| [[Miscellaneous items|Misc. Item]]|| [[Earbuds]] || The cords.<br />
|-<br />
| Hat || [[Hustler's Hallmark]] || The feather.<br />
|- <br />
| Hat || [[Napper's Respite]] || The tip of the hat.<br />
|-<br />
| Hat || [[Triboniophorus Tyrannus]] || The entire creature.<br />
|-<br />
| Hat || [[Respectless Rubber Glove]] || The fingers of the glove.<br />
|-<br />
| Hat || [[Handyman's Handle]] || The wooden handle.<br />
|-<br />
| [[Weapon]] || [[Mad Milk]] || The milk inside the bottle.<br />
|-<br />
| Weapon || [[Holy Mackerel]] || The fish.<br />
|-<br />
| Weapon || [[Black Box]] || The flaps on the front and back.<br />
|-<br />
| Weapon || [[Darwin's Danger Shield]] || The tail at the bottom.<br />
|-<br />
| Hat || [[Sober Stuntman]] || The straps<br />
|-<br />
| Hat || [[Pugilist's Protector]] || The straps.<br />
|-<br />
| Weapon || [[Medigun]]/[[Kritzkrieg]] || The tube connecting it to the backpack.<br />
|-<br />
| [[Class]] || [[Medic]] || The twin tails of his coat.<br />
|-<br />
| Class || [[Scout]] || The dogtags on his neck.<br />
|-<br />
| Weapon || [[Vita-Saw]] || The liquid in the container.<br />
|}<br />
<br />
=== Demonstration ===<br />
{{youtube|RmCNxNkrrKQ}}<br />
<br />
== External links ==<br />
* {{vdc|jigglebone|$jigglebone}} &ndash; technical explanation of {{code|$jigglebone}}<br />
<br />
[[Category:Glossary]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Ze_Goggles&diff=116838Ze Goggles2010-10-08T21:59:39Z<p>Nelson340: </p>
<hr />
<div>{{Hat infobox<br />
| hat-slot = [[Hat]]<br />
| used-by = [[Medic]]<br />
| hat-image = Zegoggles.png<br />
| released = [[May 20, 2010 Patch]]<br />
| contributed-by = [http://steamcommunity.com/profiles/76561197998113407 5p3tch]<br />
| paint = No <br />
| display-loadout-stats = yes<br />
| neutral-attributes = Nothing<br />
}}<br />
{{Quotation|'''The Medic'''|Auf wiedersehen, Dummkopf!|sound=Medic_taunts03.wav}}<br />
<br />
'''Ze Goggles''' are an unlockable [[hat]] for the [[Medic]], appearing as a pair of chunky, military-spec night vision goggles.<br />
<br />
==Trivia==<br />
* Ze Goggles' description is a reference to one of [http://www.youtube.com/watch?v=juFZh92MUOY Ranier Wolfcastle's lines] from The Simpsons' Season 7 episode "Radioactive Man", which has since developed into a meme. Ze Goggles was the first hat that can be obtained by the drop system to have a unique description.<br />
* Ze Goggles hold even more of a reference to the Ecto-Goggles (officially dubbed the "Paragoggles" in Ghostbusters: The Video Game) which appear in the Ghostbusters series, their name originally being 'The Ect-oh Goggles'. This may be a reference to the fact that the Medic looks quite similar to Egon Spengler, and that the [[Medigun]] and backpack he wears bear a resemblance to the Neutrona Wand and Proton Pack.<br />
* The prefix is a reference to the Medic's German accent making his words sound different, such as "Ze" instead of "the".<br />
* Ze Goggles' special description was in place before the [[Mann-conomy Update]], making it the only droppable hat at the time to have one.<br />
* As of the [[Mann-conomy Update]], Ze Goggles have a unique Nightvision Device charge-up sound when moving them around in the backpack. The sound was recycled from ''Counter-Strike: Source'', another Valve game.<br />
<br />
{{HatNav}}<br />
{{Medic Nav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Scottish_Resistance&diff=113806Scottish Resistance2010-10-06T23:56:45Z<p>Nelson340: /* Trivia */</p>
<hr />
<div>{{Weapon infobox<br />
| weapon-image = Scottishresistancetransparent.png<br />
| weapon-slot = [[Secondary]]<br />[[Primary]] ([[Crafting]])<br />
| used-by = [[Demoman]]<br />
| availability = Unlock<br />
| ammo-loaded = 8<br />
| ammo-carried = 36<br />
| reload = Single<br />
<br />
| display-loadout-stats = yes<br />
| level-and-type = Level 5 Stickybomb Launcher<br />
| att-1-positive = 25% faster firing speed<br />
| att-2-positive = +50% max secondary ammo on wearer<br />
| att-3-positive = +6 max pipebombs out<br />
| att-4-positive = Detonates stickybombs near crosshair<br />
| att-5-positive = Able to destroy enemy stickybombs<br />
| att-6-negative = 0.8 sec slower bomb arm time<br />
}}<br />
{{Quotation|[[WAR! Update]] blurb|Get your thinking pants on, because the Scottish Resistance is the ''thinking'' Demoman's sticky bomb launcher.}}<br />
<br />
The '''Scottish Resistance''' (often abbreviated to '''SR''' or '''ScoRes''') is an unlockable [[secondary]] weapon for the [[Demoman]]. Almost identical in appearence to the [[Stickybomb Launcher]], it features warning colors on the magazine and a sensor camera taped onto the barrel. The Scottish Resistance also uses a different model of stickybomb; a heavier-looking variety, with larger, blunted spikes.<br />
<br />
Unlike the normal Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs; only those within a certain angle of the player's crosshair will explode when the detonation button is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernable by their team colour glow, or white glow as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the sticky bombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but will require the Demoman to keep watch of these areas to know when to detonate the trap.<br />
<br />
Additionally, the SR is able to deploy six additional sticky bombs for a total of 14 stickies out at any time. The bombs will also take longer to prime, preventing players from firing and detonating stickies in the air at enemies effectively. SR stickies are also unique in that they can destroy stickybombs laid by enemy Demomen, where a normal stickybomb would not.<br />
<br />
== Damage ==<br />
{{See also|Damage}}<br />
* Base: 120<br />
* Max Ramp Up: 115% (138 damage)<br />
* Max Fall Off: 50% (60 damage)<br />
* Mini-Crit: 162<br />
* 6&nbsp;ft from explosion: 47-90<br />
** [[Critical hit]]: 180 <br />
<br />
* 3&nbsp;ft from explosion: 60-124<br />
** [[Critical hit]]: 261 <br />
<br />
* Directly Underneath: 103-171 <br />
** [[Critical hit]]: 353<br />
<br />
* Self damage: 45-114 (depending on how far you are from the explosion)<br />
** [[Critical hit]]: Deals same amount of self damage as a regular sticky (45-114)<br />
<br />
'''Notes'''<br />
# Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.<br />
# Sticky bombs suffer from damage falloff like that of most weapons for the first five seconds of its life. Similarly to the [[Rocket Launcher]], the multiplier at point blank is reduced from 150% to 115%. After those 5 seconds, the sticky bomb's distance multiplier becomes 1.0.<br />
<br />
== Function times ==<br />
* Attack Interval: 0.45<br />
* Reload Base: 1.09<br />
* Additional Reload: 0.67<br />
* Sticky Bomb Initialization: 1.72<br />
<br />
'''Notes'''<br />
# Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. Sticky bomb initialization is the time from when the sticky bomb leaves your weapon to when you're allowed to detonate it. All times are in seconds. Times are approximate and determined by community testing.<br />
# Sticky bombs that are close to your feet can be detonated before their initialization period. Because of this, it's possible to detonate a sticky as soon as it leaves your weapon, damaging yourself.<br />
<br />
{{anchor|Projectile Speed}}<br />
== Projectile speed ==<br />
* Charge Acceleration: Each second of charge increases sticky speed by 32.5% or 261.63 Hammer Units/16.35 feet per second.<br />
* Minimum (0 seconds charge): 805 Hammer Units per second / 50.3125 feet per second / 34.28 MPH / 55.16 KPH<br />
* Maximum (4 seconds charge): 1850 Hammer Units per second / 115.625 feet per second / 78.84 MPH / 126.87 KPH<br />
<br />
== Related Achievements ==<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|Second Eye}}<br />
| 2 = {{Show achievement|Demoman|Sticky Thump}}<br />
}}<br />
<br />
== Trivia ==<br />
* The weapon's name likely refers to the long-term insurrection by the Scottish against English rule after being invaded in 1296.<br />
* For [[crafting]] purposes, this weapon is in the primary slot.<br />
* This weapon's name was teased as "SCO- RES-" during an earlier stage of the WAR! Update.[http://www.teamfortress.com/war/demo/05.htm]<br />
* The Scottish Resistance's world model doesn't have the sensor above the barrel.<br />
* In the Team Fortress 2 .gcf files, there are two 'rejected' SR stickybomb models: one is similar to the original stickies but without any spikes, and the other is a larger model of sticky-bomb with dozens of tiny spikes all over its surface.<br />
* SR stickies that automatically detonate after a fifteenth sticky is launched will NOT destroy enemy sticky-bombs.<br />
* The Scottish Resistance was originally supposed to be able to fire 16 stickies, but it was reduced to 14 due to a glitch. <br />
* There is an unused particle effect that was most likely a laser for the Scottish Resistance.<br />
* When taunting with this weapon, the crosshair will remain aimed at the location beforehand, allowing the player to detonate sticky bombs whilst taunting. Moving the view camera during the taunt will negate this priviledge.<br />
* The SR's HUD icon is the only one of which the weapon points opposite directions, as opposed to the other icons which point bottom left.<br />
* There is currently a bug with both the Stickybomb Launcher and the Scottish Resistance: upon death, while holding either weapon, the Demoman will always drop a Stickybomb Launcher if on RED, and a Scottish Resistance if on BLU, regardless of which weapon was equipped.<br />
* Holding the secondary fire button and sweeping the crosshair through an area of placed sticky bombs will result in producing a normal Stickybomb Launcher kill icon for killing any enemy that was not originally targeted by the crosshair.<br />
* The gibs of the Scottish Resistance's Stickybombs are the same as the regular Stickybomb Launcher.<br />
<br />
== Gallery ==<br />
<gallery perrow="4"><br />
File:Scottish Resistance 1st person cropped.png|1st person view.<br />
File:Scottish Resistance 1st person.png|Full 1st person view.<br />
File:scores_proj_red.png|RED Projectile.<br />
File:scores_proj_blu.png|BLU Projectile.<br />
File:Sticky1.png|The [[Stickybomb Launcher|original and default]] Sticky bomb model.<br />
File:Sticky2.png|The Scottish Resistance Sticky bomb model.<br />
File:Sticky3.png|The 1st "rejected" Sticky bomb model.<br />
File:Sticky4.png|The 2nd "rejected" Sticky bomb model.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Demoman strategy#Scottish Resistance|Scottish Resistance strategy]]<br />
* [[How to use the Scottish Resistance]] &ndash; a [[:Category:User Guides|User Guide]]<br />
<br />
== External links ==<br />
* [http://www.teamfortress.com/demomanupdate/index.htm#item_3 The Demoman Update- The Scottish Resistance]<br />
<br />
{{Allweapons Nav}}<br />
{{Demoman Nav}}<br />
[[Category:Secondary weapons]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Troublemaker%27s_Tossle_Cap&diff=109594Troublemaker's Tossle Cap2010-10-04T20:44:37Z<p>Nelson340: /* Trivia */</p>
<hr />
<div>{{Hat infobox<br />
| hat-slot = [[Head]]<br />
| used-by = [[Scout]]<br />
| hat-image = Tosslecap.png<br />
| has-team-colors = yes<br />
| released = [[March 18, 2010 Patch]]<br />
| display-loadout-stats = yes<br />
| neutral-attributes = Straight outta control point.<br />
| contributed-by = [http://steamcommunity.com/id/SalirethS SaLi]<br />
| neutral-attributes =Straight outta control point.<br />
}}<br />
{{Quotation|'''The Scout'''|Oh hey! You suck!|sound=Scout_taunts18.wav}}<br />
<br />
The '''Troublemaker's Tossle Cap''' is a community-created [[headwear]] item for the [[Scout]] and was chosen by Valve to be released with the first wave of [[Contribution page|community-contributed]] content due to its outstanding quality. It appears as a slightly baggy winter hat, also known as a beanie.<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Trivia ==<br />
*The beanie is most often worn by "gang bangers" and teenage/college-age criminals, most often in urban areas such as New York, Boston, and Los Angeles. This could be a reference to the Scout's Bostonian heritage, and implies his apparent involvement in some kind of gang. Considering the Scout's personality, this is plausible.<br />
*This hat is reminiscent of the one worn by rapper Eminem in the film [[Wikipedia:8 Mile (film)|8 Mile]]. His outlandish media personality is not unlike that of the Scout's.<br />
*This hat was submitted under the name of the "Rapper's Hat" before Valve renamed it the "Troublemaker's Tossle Cap".<br />
*The item description "Straight outta control point." is an obvious reference to "Straight Outta Compton", an album by hip-hop group '[[Wikipedia:N.W.A|N.W.A]]'. Compton is a city in California that is infamous for gang-related activities.<br />
*Unlike other hats, when the Troublemaker's Tossle Cap is painted it simply gets one small and one big stripe in a similar style to the [[Tough Guy's Toque]], rather than having the entire hat painted, this stripe is not visible without paint. This is the only hat that differs with paint.<br />
*Before the Mann-Conomy update, the Troublemaker's Tossle Cap looked like a cloth beanie. After the release, a shine effect was added that made the hat look like latex, many now call it the Troublemaker's Swim Cap. However, this is merely a glitch due to the fact that both the hat's paint and phong shading use the same alpha channel.<br />
{{HatNav}}<br />
<br/><br />
{{Scout Nav}}<br />
<br />
[[Category:Hats]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Sober_Stuntman&diff=102792Sober Stuntman2010-10-02T15:18:03Z<p>Nelson340: Fixed the FvN link.</p>
<hr />
<div>{{Recent addition}}<br />
{{Hat infobox<br />
| name = Sober Stuntman<br />
| has-team-colors = yes<br />
| hat-slot = [[Head]]<br />
| used-by = [[Demoman]]<br />
| hat-image = Demoman Sober Stuntman.png<br />
| released = [[Mann-Conomy Update]]<br />
| contributed-by = [http://steamcommunity.com/id/Zipfinator Zipfinator]<br />
| availability = Unknown<br />
| level-and-type = Level 20<br />
| display-loadout-stats = yes<br />
| neutral-attributes = A sticky-jumper's best friend.<br />
}}<br />
{{Quotation|'''The Demoman'''|How's that feel, ya blockhead?|sound=Demoman_specialcompleted04.wav}}<br />
<br />
The '''Sober Stuntman''' is a community-created unlockable [[hats|headwear]] item for the [[Demoman]]. It resembles the the American-flag colored helmets worn by stuntmen such as {{w|Evel Knievel}}.<br />
<br />
The Sober Stuntman is a [[Paint Can|paintable]] hat. <br />
<br />
== Trivia ==<br />
* The ends of the straps feature jigglebones and move freely, similar to the ends of the [[Pyro]]'s [[Respectless Rubber Glove]].<br />
* The hat is likely a reference to the similarities between the [[Demoman]]'s [[Sticky jump]] ability and a stuntman being fired from a cannon. <br />
* The 'Sober' half of the name likely refers to the Demoman's general lack of sobriety and the requirement for stuntmen to remain alert to danger at all times.<br />
* This hat is somewhat similar to the Soldier's replacement hat from the fan-made [[Fancy vs. Nasty Update]].<br />
<br />
{{HatNav}}<br />
<br/><br />
{{Demoman Nav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Spy_responses&diff=102782Spy responses2010-10-02T15:14:47Z<p>Nelson340: /* Hit by Jarate */ These lines also apply to Mad Milk.</p>
<hr />
<div>__TOC__<br />
<br />
==General responses==<br />
<br />
===After Killing More than 2 Enemies in 20 Seconds===<br />
<br />
*[[Media:Spy_specialcompleted04.wav|"Sorry to 'pop-in' unannounced."]]<br />
*[[Media:Spy_specialcompleted06.wav|"Pardon me."]]<br />
*[[Media:Spy_specialcompleted09.wav|"Coward!"]]<br />
<br />
===After Killing More than 5 Enemies in 20 Seconds===<br />
*[[Media:Spy_positivevocalization05.wav|"Top shelf!"]]<br />
<br />
===[[Kill Assist]]===<br />
*[[Media:Spy_specialcompleted-assistedkill01.wav|"I appreciate your help."]]<br />
*(with a Spanish accent) [[Media:Spy_specialcompleted-assistedkill02.wav|"My appreciation, amigo."]] (Translation: "My appreciation, friend.")<br />
<br />
===Dominating a [[Scout]]===<br />
*[[Media:Yourmother.wav|"Well, off to visit your mother!"]]<br />
*[[Media:Spy_DominationScout02.wav|"You died as you lived: running away!"]]<br />
*[[Media:Spy_DominationScout03.wav|"Ooh, you were quick as a little bunny, weren't you?"]]<br />
*[[Media:Spy_DominationScout04.wav|"Here lies Scout--he ran fast and died a virgin."]]<br />
*[[Media:Spy_DominationScout05.wav|"Weren't you supposed to be ''good'' at dodging?"]]<br />
*[[Media:Spy_DominationScout06.wav|"May I borrow your earpiece? (mimicking Scout) "'This is Scout! Rainbows make me cry! Over!"]]<br />
*[[Media:Spy_DominationScout07.wav|"Nothing personal, I just had to shut you up."]]<br />
*[[Media:Spy_DominationScout08.wav|"So, your deadly skill is ''jogging''? Mine is ''murdering people''."]]<br />
<br />
===Dominating a [[Soldier]]===<br />
*[[Media:Spy_DominationSoldier01.wav|"Maybe your colleagues will send a ''man'' next time."]]<br />
*[[Media:Spy_DominationSoldier02.wav|"I dominate you, you sluggish simpleton."]]<br />
*[[Media:Spy_DominationSoldier03.wav|"At least you died for honor -- and my amusement!"]]<br />
*[[Media:Spy_DominationSoldier04.wav|"Oh, Soldier, who will they ever find to replace you? Anyone! (laughs)"]]<br />
*[[Media:Spy_DominationSoldier05.wav|"They can bury you in the 'Tomb of the ''Unskilled'' Soldier!'"]]<br />
<br />
===Dominating a [[Pyro]]===<br />
*[[Media:Spy_DominationPyro01.wav|"Dominated! You mush-mouthed freak!"]]<br />
*[[Media:Spy_DominationPyro02.wav|"Good lord! You fight like a ''woman''!"]]<br />
*[[Media:Spy_DominationPyro03.wav|"The world will thank me for this, you monster!"]]<br />
*[[Media:Spy_DominationPyro04.wav|"Burn in ''hell'', you mumbling abomination!"]]<br />
*[[Media:Spy_DominationPyro05.wav|"You look like death warmed over. (laughs)"]]<br />
<br />
===Dominating a [[Demoman]]===<br />
*[[Media:Spy_DominationDemoMan01.wav|"'Kaboom', indeed, you drunken wretch!"]]<br />
*[[Media:Spy_DominationDemoMan02.wav|"How that's bottle of Scrumpy now?"]]<br />
*[[Media:Spy_DominationDemoMan04.wav|"Don't feel bad; you did a fine job tossing your little ''balls'' around!"]]<br />
*[[Media:Spy_DominationDemoMan05.wav|"The 'Black Scottish Cyclops' -- Now extinct!"]]<br />
*[[Media:Spy_DominationDemoMan06.wav|"I merely finished what your liver started!"]]<br />
*[[Media:Spy_DominationDemoMan07.wav|"Here's what ''I'' have that you don't: a functioning liver, depth perception and a pulse!"]]<br />
<br />
===Dominating a [[Heavy]]===<br />
*[[Media:Spy_DominationHeavy01.wav|"Oh, fat man, please! This is getting awkward!"]]<br />
*[[Media:Spy_DominationHeavy02.wav|"You ''disgust'' me, fat man!"]]<br />
*[[Media:Spy_DominationHeavy03.wav|"That is a diet I call 'death.'"]]<br />
*[[Media:Spy_DominationHeavy04.wav|"Dominated! You fatuous, fat-headed fat man!"]]<br />
*[[Media:Spy_DominationHeavy05.wav|"You died as you lived: morbidly obese!"]]<br />
*[[Media:Spy_DominationHeavy06.wav|"Your precious sandvich won't save you ''now'', fatty!"]]<br />
*[[Media:Spy_DominationHeavy07.wav|"Aww, too bad this wasn't a ''pie-eating contest''!"]]<br />
*[[Media:Spy_DominationHeavy08.wav|"What's the matter? ''Fat'' got your tongue?" (laughs)]]<br />
<br />
===Dominating an [[Engineer]]===<br />
*[[Media:Spy_DominationEngineer01.wav|"Yippee ki-yay, my dead, illiterate friend!"]]<br />
*[[Media:Spy_DominationEngineer02.wav|"Howdy, ''pardner''!"]]<br />
*[[Media:Spy_DominationEngineer03.wav|"Happy trails, laborer!"]]<br />
*[[Media:Spy_DominationEngineer04.wav|"Did I throw a 'wrench' into your plans? (laughs maniacally)"]]<br />
*[[Media:Spy_DominationEngineer05.wav|"Not much of a quick-draw, are you, ''pardner''?"]]<br />
*[[Media:Spy_DominationEngineer06.wav|"Giddyup now -- to hell!"]]<br />
<br />
===Dominating a [[Medic]]===<br />
*[[Media:Spy_DominationMedic01.wav|"(laughs maniacally) Laughter really ''is'' the best medicine! (laughs again)"]]<br />
*[[Media:Spy_DominationMedic02.wav|"(mockingly) Medic! Medic! Medic! (laughs maniacally)"]]<br />
*[[Media:Spy_DominationMedic03.wav|"Aww, you almost ''healed'' me to death that time!"]]<br />
*[[Media:Spy_DominationMedic04.wav|"I'm looking at your x-ray and I'm afraid ''you suck''!"]]<br />
*[[Media:Spy_DominationMedic05.wav|"(while laughing) You are such a bad doctor! (laughs again)"]]<br />
*[[Media:Spy_DominationMedic06.wav|"Does it ''hurt'' when I do that? It does, doesn't it?!"]]<br />
<br />
===Dominating a [[Sniper]]===<br />
*[[Media:Spy_DominationSniper01.wav|"Boo! You repulsive bushman!"]]<br />
*[[Media:Spy_DominationSniper02.wav|"You disgust me, filthy jar man!"]]<br />
*[[Media:Spy_DominationSniper03.wav|"(mocking Sniper) No worries mate! (laughs)"]]<br />
*[[Media:spy dom sniper3.wav|"(laughs maniacally) You live in a van! (laughs again)"]]<br />
*[[Media:Spy_DominationSniper05.wav|"Oh, please, just stay ''down''!"]]<br />
*[[Media:Spy_DominationSniper06.wav|"Perhaps they can bury you in that ''van'' you call a 'home.'"]]<br />
*[[Media:Spy_DominationSniper07.wav|"(mocking Sniper) Good day to you, mate! (laughs)"]]<br />
<br />
===Dominating a [[Spy]]===<br />
*[[Media:Spy_DominationSpy01.wav|"Go to hell, and take your cheap suit with you!"]]<br />
*[[Media:Spy_DominationSpy02.wav|"We all knew you were a Spy!"]]<br />
*[[Media:Spy_DominationSpy03.wav|"You are an amateur and a fool!"]]<br />
*[[Media:Spy_DominationSpy04.wav|"I'll see you in hell... you handsome rogue!"]]<br />
*[[Media:Spy_DominationSpy05.wav|"You are an ''embarrassment'' to Spies everywhere!"]]<br />
<br />
===[[Revenge kill|Revenge Kill]]===<br />
*[[Media:Spy_positivevocalization01.wav|"Excellent."]]<br />
*[[Media:Spy_cheers01.wav|"All in a day's work."]]<br />
*[[Media:Spy_goodjob01.wav|"Well played."]]<br />
*[[Media:Spy_positivevocalization04.wav|"First rate!"]]<br />
*[[Media:Spy_Revenge01.wav|"Hello again, dumbbell!"]]<br />
*[[Media:Spy_Revenge02.wav|"I'm back, you subnormal halfwit!"]]<br />
*[[Media:Spy_Revenge03.wav|"Did you forget about me?!"]]<br />
<br />
===[[Teleport]]ation===<br />
*[[Media:Spy_thanksfortheteleporter01.wav|"Thank you, laborer!"]]<br />
*[[Media:Spy_thanksfortheteleporter02.wav|"Thank you, my friend."]]<br />
*[[Media:Spy_thanksfortheteleporter03.wav|"Cheers, Engineers!"]]<br />
<br />
===Healed by [[Medic]]===<br />
*[[Media:Spy_thanksfortheheal01.wav|"Cheers, doctor."]]<br />
*[[Media:Spy_thanksfortheheal02.wav|"Thank you, doctor."]]<br />
*[[Media:Spy_thanksfortheheal03.wav|"Much appreciated, doctor."]]<br />
<br />
===After Capturing [[Intelligence]]/[[Control Point]]===<br />
*[[Media:Spy_autocappedcontrolpoint01.wav|"Well done, us!"]]<br />
*[[Media:Spy_autocappedcontrolpoint02.wav|"Our influence grows!"]]<br />
*[[Media:Spy_autocappedcontrolpoint03.wav|"Excellent!"]]<br />
*[[Media:Spy_autocappedintelligence01.wav|"Was there ever any doubt?"]]<br />
*[[Media:Spy_autocappedintelligence02.wav|"My pleasure."]]<br />
*[[Media:Spy_autocappedintelligence03.wav|"Cheers!"]]<br />
<br />
===Attacking, Control Point Unoccupied===<br />
*[[Media:Spy_standonthepoint01.wav|"Come stand on the point!"]]<br />
*[[Media:Spy_standonthepoint02.wav|"Come stand on the point, you idiot!"]]<br />
*[[Media:Spy_standonthepoint03.wav|"Idiot! Come stand on the point."]]<br />
*[[Media:Spy_standonthepoint04.wav|"Come stand on the point, you imbecile!"]]<br />
<br />
===[[Defense]]===<br />
*[[Media:Spy_cheers04.wav|"What did they expect?"]]<br />
*[[Media:Spy_positivevocalization02.wav|"Splendid!"]]<br />
*[[Media:Spy_positivevocalization03.wav|"Magnificent!"]]<br />
<br />
===Round Start===<br />
*[[Media:Spy_battlecry01.wav|"Gentlemen?"]]<br />
*[[Media:Spy_battlecry02.wav|"Shall we?"]]<br />
*[[Media:Spy_battlecry03.wav|"After you."]]<br />
*[[Media:Spy_battlecry04.wav|"Ahem."]]<br />
<br />
===Round Win===<br />
*[[Media:Spy_cheers01.wav|"All in a day's work."]]<br />
*[[Media:Spy_cheers02.wav|"Heartwarming."]]<br />
*[[Media:Spy_cheers03.wav|"But of course."]]<br />
*[[Media:Spy_cheers04.wav|"What did they expect?"]]<br />
*[[Media:Spy_cheers05.wav|"Naturally."]]<br />
*[[Media:Spy_cheers06.wav|"Excellent."]]<br />
*[[Media:Spy_cheers07.wav|"The outcome was never really in doubt."]]<br />
*[[Media:Spy_cheers08.wav|"Clearly they were outclassed."]]<br />
<br />
===Round Loss/[[Sudden Death]]===<br />
*[[Media:Spy_jeers01.wav|"Hsssssssss!"]]<br />
*[[Media:Spy_jeers02.wav|"Well, this was a disappointment!"]]<br />
*[[Media:Spy_jeers03.wav|"I did all I could."]]<br />
*[[Media:Spy_jeers04.wav|"What a disaster!"]]<br />
*[[Media:Spy_jeers05.wav|"Not our finest moment."]]<br />
*[[Media:Spy_jeers06.wav|"Ohhhhh...merde."]] (Translation: "Ohhhh...shit.")<br />
<br />
===Round Draw===<br />
*[[Media:Spy_autodejectedtie01.wav|"That was unfortunate."]]<br />
*[[Media:Spy_autodejectedtie02.wav|"I must be dreaming!"]]<br />
*[[Media:Spy_autodejectedtie03.wav|"Awwwwww..."]]<br />
<br />
===Set on [[Fire]]===<br />
*[[Media:Spy_autoonfire01.wav|"I appear to have burst into flames."]]<br />
*[[Media:Spy_autoonfire02.wav|"Fire, ''fire'', '''''fire'''''!"]]<br />
*[[Media:Spy_autoonfire03.wav|"I do believe I'm on fire."]]<br />
<br />
===Medic Follow===<br />
*[[Media:Spy_MedicFollow01.wav|"This way, doctor!"]]<br />
*[[Media:Spy_MedicFollow02.wav|"Follow me, doctor!"]]<br />
<br />
==Class-Specific Responses==<br />
<br />
===Hit by [[Jarate]] or [[Mad Milk]]===<br />
*[[Media:Spy_JarateHit01.wav|"Is this... '''mon dieu'''!"]] (Translation: "Is this... my god!")<br />
*[[Media:Spy_JarateHit02.wav|"Jarate? Nooooooooo!"]]<br />
*[[Media:Spy_JarateHit03.wav|"I '''hate''' you!"]]<br />
*[[Media:Spy_JarateHit04.wav|"I have been shown who is the boss!"]]<br />
*[[Media:Spy_JarateHit05.wav|"Jarate? *cries* "]]<br />
*[[Media:Spy_JarateHit06.wav|"EWWWWEUGH!"]]<br />
<br />
===[[Backstabbing]] an Enemy===<br />
*[[Media:Spy_specialcompleted01.wav|"Apologies."]]<br />
*[[Media:Spy_specialcompleted08.wav|"Thank you for being such a dear ''friend''."]]<br />
*[[Media:Spy_specialcompleted12.wav|"Surprise!"]]<br />
*[[Media:Spy_taunts06.wav|"Peek-a-boo!"]]<br />
*[[Media:Spy_specialcompleted02.wav|"With my apologies."]]<br />
*[[Media:Spy_specialcompleted03.wav|"Oh dear, I've made quite a mess."]]<br />
<br />
===[[Electro sapper|Sapping]] an [[Engineer]]'s [[Sentry Gun]] After Killing Him===<br />
*[[Media:Spy_specialcompleted05.wav|"I murdered your toys as well."]]<br />
<br />
== Unused Responses ==<br />
<br />
===Melee Dare===<br />
*[[Media:Spy_MeleeDare01.wav|"Let's settle this like gentlemen!"]]<br />
*[[Media:Spy_MeleeDare02.wav|"Queen's rules?"]]<br />
<br />
===Unknown Condition===<br />
*[[Media:Spy_taunts14.wav|"They should call you whiners 'Dr. NOOOOOO!'"]]<br />
*[[Media:Spy_taunts01.wav|"Promise not to bleed on my suit, and I'll kill you quickly."]]<br />
*[[Media:Spy_taunts03.wav|"You are all incompetent cowards!"]]<br />
*[[Media:Spy_taunts04.wav|"I'll be seeeing youuu!"]]<br />
*[[Media:Spy_taunts07.wav|"Why don't we just give up, pardner?"]] [Imitating Engineer]<br />
*[[Media:Spy_taunts05.wav|(Spooky Whistle)]]<br />
*[[Media:Spy_taunts08.wav|"Everyone back to the base, pardner."]] [Imitating Engineer]<br />
*[[Media:Spy_taunts10.wav|"I'm coming for you!"]]<br />
*[[Media:Spy_taunts11.wav|"May I make a suggestion? '''Run'''."]]<br />
*[[Media:Spy_taunts12.wav|"You're all of you quite out of your depth!"]]<br />
*[[Media:Spy_taunts13.wav|"You know, hiding wont save you." ]]<br />
*[[Media:Spy_taunts16.wav|"This ''will'' be the last time you see me."]]<br />
*[[Media:Spy_taunts15.wav|"You suck!"]]<br />
<br />
{{Audio nav}}<br />
{{Spy Nav}}<br />
<br />
[[Category:Lists of responses]]<br />
[[Category:Spy]]</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Carouser%27s_Capotain&diff=102734Carouser's Capotain2010-10-02T15:00:32Z<p>Nelson340: </p>
<hr />
<div>{{Recent addition}}<br />
{{Hat infobox<br />
| hat-slot = [[Head]]<br />
| used-by = [[Demoman]]<br />
| hat-image = Carouser's Capotain.png<br />
| has-team-colors = yes<br />
| released = [[Mann-Conomy Update]]<br />
| contributed-by = [http://steamcommunity.com/id/HellJumper777 HellJumper777]<br />
| display-loadout-stats = yes<br />
| neutral-attributes = Suffer not a sentry to live.<br />
}}<br />
{{Quotation|'''The Demoman'''|I'm drunk- you don't have an excuse!|sound=Demoman_jeers03.wav}}<br />
<br />
The '''Carouser's Capotain''' is an unlockable [[hats|headwear item]] for the [[Demoman]]. It appears as a tall, team-colored hat that looks somewhat like a pilgrim hat with a team colored band and the Demoman's insignia above the brim. <br />
<br />
This hat can be painted and renamed.<br />
<br />
== Trivia ==<br />
* A Capotain was a type of hat worn by those of the Puritan faith in the period leading up to the English Civil War. <br />
* The Capotain was also supposedly worn by Witch Hunters.<br />
* The description is a reference to The Bible, ''Exodus 22:18'', which is often translated as "Suffer not a witch to live". It has, however, been modified for the Demoman's use and effectiveness in destroying Sentry Guns.<br />
* The hat was submitted under the name "The Inquisitor" before Valve renamed it "Carouser's Capotain". Because of the changed name, the hat's textures are in the Demoman hat folder twice.<br />
<br />
{{HatNav}}<br />
<br/><br />
{{Demoman Nav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Bill%27s_Hat&diff=101529Bill's Hat2010-10-02T04:01:27Z<p>Nelson340: Reverted edit.</p>
<hr />
<div>{{Hat infobox<br />
| hat-slot = [[Head]]<br />
| used-by = [[Classes|All]]<br />
| hat-image = Soldier-Billhat.png<br />
| released = [[November 2, 2009]]<br />
| has-team-colors = Yes<br />
| display-loadout-stats = Yes<br />
| level-and-type = Level 10 Veteran's Beret<br />
| backpack-image = Billshat<br />
| availability = Promotion, [[Trading]]<br />
| neutral-attributes =Left 4 You.<br />
}}<br />
{{Quotation|'''The Soldier''' on obtaining transdimensional berets|You've done me proud, boys!|sound=Soldier_cheers02.wav}}<br />
<br />
'''Bill's Hat''' is a headwear item available to all classes. It appears as a slightly worn brown colored veteran's beret for [[RED]] or gray colored beret for [[BLU]], both with a yellow shield insignia. It was awarded to players who pre-ordered the Valve title ''[[Wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'' on [[Steam]] or for PC through [[Wikipedia:GameStop|Gamestop]].<br />
<br />
==Trivia==<br />
*Bill's Hat appears in the backpack as a 'Level 10 Veteran's Beret'.<br />
* This is the same hat that zombie apocalypse survivor [http://left4dead.wikia.com/wiki/Bill Bill Overbeck] wears in the original ''Left 4 Dead'', rendered to the ''Team Fortress 2'' art style.<br />
* Bill's Hat has its own intricate back-story, which reads as follows: ''"While conducting a science experiment on parallel dimensions, Bill's Hat fell off a table into the Team Fortress universe."''<br />
*The logo on the hat is not exactly correct to the original in "Left 4 Dead".<br />
* Although Bill wears a green beret, the hat is either brown or gray depending on the wearer's team.<br />
* The magazine cover ''Hat-Wearing Man'' seen on the ''[[The Sniper Update|Sniper vs Spy Update]]'' published an article titled [[:Image:Hat magazine.png|"Wearing Berets: Not on our Watch! How You Can Help..."]]. It seems the teams didn't take their suggestions to heart.<br />
*Similarly to other promotional and holiday-related hats, Bill's Hat cannot be crafted with another to form a new item.<br />
*This hat was the second item to be released which could only be acquired within a specific time, including the [[Cheater's Lament]], the Sam and Max items, the [[Gentle Manne's Service Medal]], the 119th Update medals, the [[Earbuds]], and the [[Lumbricus Lid]]. <br />
*Bill's Hat is one of the few "limited edition" hats eligible for [[Trading]]. It shares this characteristic with the [[Mildly Disturbing Halloween Mask]].<br />
* Similar to Bill's Hat, Valve has included [[Ellis' Cap]] in the [[Mann-Conomy update]]. However, its unlock requirements are unknown.<br />
* The Hat's description (''"Left 4 You."'') may be a reference to the fact that Bill sacrifices his life to save the other survivors in the up-coming DLC for Left 4 Dead and Left 4 Dead 2, "The Sacrifice".<br />
* At some point you may be able to buy this hat at the Mann Co. store.<br />
* Using the Zepheniah's Greed [[Paint Can]] changes the color to a more faithful representation of Bill's Hat, as it is dark green in the "Left 4 Dead" series.<br />
<br />
==External links==<br />
* [http://www.tf2.com/post.php?id=3045 TF2 Blog - Pre-Order Giveaway Madness!]<br />
<br />
{{HatNav}}</div>Nelson340https://wiki.teamfortress.com/w/index.php?title=Bill%27s_Hat&diff=101528Bill's Hat2010-10-02T04:00:54Z<p>Nelson340: </p>
<hr />
<div>{{Hat infobox<br />
| hat-slot = [[Head]]<br />
| used-by = [[Classes|All]]<br />
| hat-image = Soldier-Billhat.png<br />
| released = [[November 2, 2009]]<br />
| has-team-colors = Yes<br />
| display-loadout-stats = Yes<br />
| level-and-type = Level 10 Veteran's Beret<br />
| backpack-image = Billshat<br />
| availability = Promotion, [[Trading]]<br />
| neutral-attributes =Left 4 You.<br />
}}<br />
{{Quotation|'''The Soldier''' on obtaining transdimensional berets|You've done me proud, boys!|sound=Soldier_cheers02.wav}}<br />
<br />
'''Bill's Hat''' is a headwear item available to all classes. It appears as a slightly worn brown colored veteran's beret for [[RED]] or gray colored beret for [[BLU]], both with a yellow shield insignia. It was awarded to players who pre-ordered the Valve title ''[[Wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'' on [[Steam]] or for PC through [[Wikipedia:GameStop|Gamestop]].<br />
<br />
==Trivia==<br />
*Bill's Hat appears in the backpack as a 'Level 10 Veteran's Beret'.<br />
* This is the same hat that zombie apocalypse survivor [http://left4dead.wikia.com/wiki/Bill Bill Overbeck] wears in the original ''Left 4 Dead'', rendered to the ''Team Fortress 2'' art style.<br />
* Bill's Hat has its own intricate back-story, which reads as follows: ''"While conducting a science experiment on parallel dimensions, Bill's Hat fell off a table into the Team Fortress universe."''<br />
*The logo on the hat is not exactly correct to the original in "Left 4 Dead".<br />
* Although Bill wears a green beret, the hat is either brown or gray depending on the wearer's team. However, it can be [[Paint Can|painted]] to be green.<br />
* The magazine cover ''Hat-Wearing Man'' seen on the ''[[The Sniper Update|Sniper vs Spy Update]]'' published an article titled [[:Image:Hat magazine.png|"Wearing Berets: Not on our Watch! How You Can Help..."]]. It seems the teams didn't take their suggestions to heart.<br />
*Similarly to other promotional and holiday-related hats, Bill's Hat cannot be crafted with another to form a new item.<br />
*This hat was the second item to be released which could only be acquired within a specific time, including the [[Cheater's Lament]], the Sam and Max items, the [[Gentle Manne's Service Medal]], the 119th Update medals, the [[Earbuds]], and the [[Lumbricus Lid]]. <br />
*Bill's Hat is one of the few "limited edition" hats eligible for [[Trading]]. It shares this characteristic with the [[Mildly Disturbing Halloween Mask]].<br />
* Similar to Bill's Hat, Valve has included [[Ellis' Cap]] in the [[Mann-Conomy update]]. However, its unlock requirements are unknown.<br />
* The Hat's description (''"Left 4 You."'') may be a reference to the fact that Bill sacrifices his life to save the other survivors in the up-coming DLC for Left 4 Dead and Left 4 Dead 2, "The Sacrifice".<br />
* At some point you may be able to buy this hat at the Mann Co. store.<br />
* Using the Zepheniah's Greed [[Paint Can]] changes the color to a more faithful representation of Bill's Hat, as it is dark green in the "Left 4 Dead" series.<br />
<br />
==External links==<br />
* [http://www.tf2.com/post.php?id=3045 TF2 Blog - Pre-Order Giveaway Madness!]<br />
<br />
{{HatNav}}</div>Nelson340