https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=Hinaomi&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-28T13:02:23ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Winger&diff=3558760Winger2023-11-13T11:28:55Z<p>Hinaomi: Undo edit by GrampaSwood (Talk) (3558414) it's fine as it is, but stylize is more used</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Winger.PNG<br />
| 3d-image-1 = Winger<br />
| 3d-image-2 = Winger Festivized<br />
| 3d-button-1 = default<br />
| 3d-button-2 = colored_pair<br />
| 3d-viewname-1 = Default<br />
| 3d-viewname-2 = Festivized<br />
| used-by = {{used by|Scout}}<br />
| slot = secondary<br />
| contributed-by = {{Backpack Item Link|76561197996543132|1221234562}}<br />
| released = {{Patch name|6|23|2011}}<br />
| released-major = Über Update<br />
| availability = {{avail|drop|craft|purchase|crate90-strange|collectors|warpaint}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| rename = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 5<br />
| ammo-carried = 36<br />
| reload = Magazine<br />
| loadout = yes<br />
| item-kind = {{item kind|Pistol}}<br />
| item-level = 15<br />
| att-1-positive = {{attribute|DamageDone_Positive|15}}<br />
| att-2-positive = {{attribute|JumpHeightBonus|25}}<br />
| att-3-negative = {{attribute|ClipSize_Negative|-60}}<br />
}}<br />
<br />
{{Quotation|'''Winger''' publicity blurb|With this mean pistol no one runs from the Scout.}}<br />
<br />
The '''Winger''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a grey-blue {{botignore|pistol}} with an inset radiation trefoil on its grip and a small pair of stylized yellow wings emblazoned on the slide over the magazine.<br />
<br />
This weapon deals 15% more damage than the default [[Pistol]], but only loads 5 rounds at a time. This makes the Winger superior at finishing off injured targets at close range, but not for prolonged combat. It also grants a +25% jump height bonus when active, which can be used to access more map routes that require [[jumping]].<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damagetype = Bullet<br />
| rangetype = Ranged<br />
<br />
| damage = yes<br />
| base = 17<br />
| fall off = {{tooltip|9.108|Long range}}<br />
| ramp up = {{tooltip|26|Point blank}}<br />
| pellet spread = 50<br />
| crit = 52<br />
| minicrit = {{tooltip|23|Long range}} - {{tooltip|35|Point blank}}<br />
<br />
| function times = yes<br />
| attack interval = 0.15 s<br />
| reload = 1.10 s<br />
| spread recovery = 1.25 s<br />
}}<br />
<br />
== Item set ==<br />
{{set|The 1 Fan}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = {{item kind|Pistol}}<br />
| rankson = kills<br />
| att-1-positive = {{attribute|DamageDone_Positive|15}}<br />
| att-2-positive = {{attribute|JumpHeightBonus|25}}<br />
| att-3-negative = {{attribute|ClipSize_Negative|-60}}<br />
| can deal damage = yes<br />
| can deal critical damage = yes<br />
| can deal long range damage = yes<br />
| notes =<br />
}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Shortstop<br />
| result = Winger<br />
}}<br />
{{Blueprint<br />
| autoresult = Scout Secondary<br />
}}<br />
<br />
=== As a crafting ingredient ===<br />
{{Blueprint|autoresult=Number 1 Fan}}<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Mad Milk<br />
| ingredient-3 = Winger<br />
| result = Pretty Boy's Pocket Pistol}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|Scout}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Scout|Gun Down}}<br />
}}<br />
<br />
== Update history ==<br />
{{update history|<br />
'''{{Patch name|6|23|2011}}''' ([[Über Update]])<br />
* The Winger was added to the game.<br />
<br />
'''{{Item schema|6|25|2011}}'''<br />
* Reduced [[crafting]] recipe from 1 Refined and Shortstop to 1 Reclaimed and Shortstop.<br />
<br />
'''{{Patch name|6|27|2011}}'''<br />
* Fixed a problem that prevented the Winger from being used in crafting recipes.<br />
<br />
'''{{Patch name|6|28|2011}}'''<br />
* Added/Refined recoil/draw/crit/reload forces for the Winger.<br />
<br />
'''{{Patch name|7|22|2011}}'''<br />
* {{Undocumented}} The damage bonus attribute was changed from "+15% damage done" to "+15% damage bonus".<br />
<br />
'''{{Patch name|2|9|2012}}'''<br />
* Fixed first-person clip reloading.<br />
<br />
'''{{Patch name|7|10|2013}}'''<br />
* Changed attribute:<br />
** Added: +25% Jump Height bonus while Winger is active.<br />
<br />
'''{{Patch name|11|12|2013}}'''<br />
* {{Undocumented}} Added [[Collector's]] quality.<br />
<br />
'''{{Patch name|6|18|2014}}'''<br />
* {{undocumented}} Fixed the clip sticking out of the gun after reload.<br />
<br />
'''{{Patch name|2|11|2015}} #1'''<br />
* Added [[Strange]] quality.<br />
<br />
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])<br />
* Added new sounds for the Winger.<br />
<br />
'''{{Patch name|12|13|2017}}'''<br />
* Fixed the Winger not counting towards the Scout achievement "Gun Down".<br />
<br />
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])<br />
* Added [[Festivizer|Festivized]] variant.<br />
}}<br />
<br />
== Bugs ==<br />
* When jumping as Scout, crouching before landing on the ground, then continuing to crouch, may cause the player model to use the idle animation while holding the Winger. The actual hitbox is still the same. <br />
<br />
== Trivia ==<br />
* Unlike the default Pistol, the Winger does not feature a [[w:Hammer (firearm)|hammer]] in the back which would strike the firing pin. During development, the creator originally included a hammer, but later removed it to differentiate it from the Pistol, stating that the Winger is striker-fired.<ref>[https://www.polycount.com/forum/showthread.php?t=73219 Original development thread]</ref><br />
<br />
== Gallery ==<br />
<gallery><br />
File:Winger 1st person.png|First-person view.<br />
File:Winger First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.<br />
File:Winger First Person Festivized BLU.png|[[BLU]] Festivized variant.<br />
File:WingerConcept.jpg|Winger concept artwork.<br />
File:Uberupdatesecretpage.png|Winger in hidden promo page.<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
== See also ==<br />
* [[Basic Scout strategy#Winger|Winger strategy]]<br />
<br />
{{Über Update Nav}}<br />
{{Allweapons Nav}}<br />
{{Scout Nav}}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=AWPer_Hand&diff=3545773AWPer Hand2023-10-25T06:30:53Z<p>Hinaomi: Removed some redundant: You don't have to mention on every parts that it's now Counter-Strike 2</p>
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<div>{{Item infobox<br />
| type = weapon<br />
| image = Cs awp.png<br />
| kill-icon-1 = Sniper rifle<br />
| kill-icon-2 = Sniper headshot<br />
| used-by = {{used by|Sniper}}<br />
| slot = Primary<br />
| released = {{Patch name|8|15|2012}}<br />
| availability = {{avail|promotional-expired|craft|Crate90-Strange}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| craft = yes<br />
| rename = yes<br />
| numbered = yes<br />
| ammo-loaded = 25<br />
| ammo-carried = {{common string|N/A}}<br />
| reload = Single<br />
| loadout = yes<br />
| item-kind = {{item kind|Sniper Rifle}}<br />
| item-level = 1<br />
| item-description = {{item description|AWPer Hand}}<br />
}}<br />
<br />
{{Quotation|'''The Sniper''' on superior weapons|One Sniper to another, mate: Give Up!|sound=Sniper DominationSniper22.wav}}<br />
<br />
The '''AWPer Hand''' is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a stylised [[w:Accuracy International Arctic Warfare|AI Arctic Warfare Police]] from ''Counter-Strike: Global Offensive'' (now known as ''[[Counter-Strike 2]]'').<br />
<br />
This weapon functions identically to the [[Sniper Rifle]], but it reuses the old firing sound<ref>[https://www.youtube.com/watch?v=5Ou0M4iUxUY "Anyone remember the old AWP?"] on YouTube. Retrieved 25 October 2023.</ref> of the [[wikia:w:c:counterstrike:AWP|AWP]] from ''Counter-Strike: Global Offensive''.<br />
<br />
This item was awarded in [[Genuine]] quality to players who pre-purchased ''Counter-Strike: Global Offensive'' on [[Steam]] before August 21, 2012.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| identical = [[Sniper Rifle]]<br />
| type = [[Hitscan]]<br />
| damagetype = Bullet<br />
| rangetype = Ranged<br />
<br />
| damage = yes<br />
| base = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br/><div style="float:left">100%:</div> 150<br />
| crit = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450<br />
| minicrit = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 203<br />
<br />
| function times = yes<br />
| attack interval = 1.5 s<br />
| zoom charge delay = 1.3 s<br />
| zoom headshot delay = 0.2 s<br />
| max charge time = 3.3 s<br />
}}<br />
<hr style="height:10px; visibility:hidden;" /><br />
[[File:Sniper Rifle charge damage chart.png|thumb|right|Graph showing the damage done based on charge]]<br />
{{Sniper Rifle tick damage}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = {{item kind|Sniper Rifle}}<br />
| item-description = {{item description|AWPer Hand}}<br />
| rankson = kills<br />
| can deal damage = yes<br />
| can deal critical damage = no<br />
| can headshot = yes<br />
| can deal long range damage = yes<br />
}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint | autoresult = Sniper Primary}}<br />
<br />
== Related achievements ==<br />
=== {{Achiev type link|general}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|General|Grey Matter}}<br />
}}<br />
<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Firewatch}}<br />
}}<br />
<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Be Efficient}}<br />
{{Show achievement|Sniper|Dropped Dead}}<br />
{{Show achievement|Sniper|Flight Cancelled}} <br />
{{Show achievement|Sniper|Jumper Stumper}}<br />
{{Show achievement|Sniper|Parting Shot}}<br />
| 2 = {{Show achievement|Sniper|Self-destruct Sequence}}<br />
{{Show achievement|Sniper|Socket to Him}}<br />
{{Show achievement|Sniper|The Last Wave}}<br />
{{Show achievement|Sniper|Trust Your Feelings}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})<br />
* {{Undocumented}} Added the AWPer Hand.<br />
<br />
'''{{Patch name|9|4|2012}}'''<br />
* {{Undocumented}} Added missing crit firing sound.<br />
<br />
'''{{Item schema|9|13|2012}}'''<br />
* Made the AWPer Hand in [[Genuine]] quality [[Trading|tradable]] and [[Gift Wrap|giftable]].<br />
* Made the AWPer Hand [[Crafting|craftable]].<br />
<br />
'''{{Patch name|2|11|2015}} #1'''<br />
* Added [[Strange]] quality.<br />
<br />
'''{{Patch name|2|29|2016}}'''<br />
* Fixed an [[Level of detail|LOD]] issue for The AWPer Hand.<br />
<br />
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])<br />
* Updated sounds for the {{botignore|Awper Hand}}{{sic}}.<br />
}}<br />
<br />
== Trivia ==<br />
* The item's name is a play on the phrase "upper hand", referencing the advantage the AWP's infamous stopping power gives in the ''[[Counter-Strike]]'' series.<br />
* The item's description references the fact that the AWP is commonly banned in ''Counter-Strike'' and ''Counter-Strike: Source'' community servers.<br />
* The weapon is incorrectly referred to as an AWP. The green color of its body suggests that it is either an AWM (Arctic Warfare Magnum) or a normal AW. AWP (Arctic Warfare Police) models have a black body.<br />
* The Sniper never actually opens the ejection port; however, the handle does move.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:AWPer Hand 1st person.png|First-person view.<br />
File:csgo awp fps.png|AWP in first-person view in ''Counter-Strike: Global Offensive'' (now known as ''Counter-Strike 2'').<br />
File:CS-GO-PROMO.png|Steam Pop-up featuring the AWPer Hand item.<br />
File:CSGO - Store Announcement.png|Store announcement for the promotion.<br />
File:Banner AWPerHand.png|Promotional image featuring the AWPer Hand on Sniper.<br />
File:Blog AWPerHand.jpg|The Sniper with the AWPer Hand on the [https://blog.counter-strike.net/index.php/2012/08/4396/ CS:GO Blog].<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
== See also ==<br />
* [[Basic Sniper strategy#Sniper Rifle + reskins|AWPer Hand strategy]]<br />
* ''[[Counter-Strike 2]]''<br />
<br />
{{Promo Nav}}<br />
{{Allweapons Nav}}<br />
{{Sniper Nav}}<br />
<br />
[[Category:Reskins]]<br />
[[Category:Weapons using the CommunityWeapon material proxy]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Zombie_Infection&diff=3533459Zombie Infection2023-10-14T11:38:27Z<p>Hinaomi: /* Zombies */</p>
<hr />
<div>{{ra|day=9|month=10|year=2023}}<br />
{{Other uses|this=the official game mode|for=community versions with a similar name and concept|Zombie game mode}}<br />
<br />
[[File:Zi murky.png|thumb|right|300px|[[Murky]]'s swamp town.]]<br />
{{Quotation|'''The Medic'''|Back from zhe dead!|sound=Medic mvm resurrect02.wav}}<br />
<br />
'''Zombie Infection''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in {{update link|Scream Fortress 2023}} with the {{Patch name|10|9|2023}}. It features the [[RED]] team (also referred to as "Humans" or "Survivors") fighting to survive against the undead hordes of [[BLU]] team Zombies.<br />
<br />
== Gameplay ==<br />
At the start of a round, all players begin on RED team and are given a small period of time to prepare their defenses. After a short countdown, a certain number of players based on the amount of players on RED team are randomly chosen to become infected. If a RED player dies, they are moved to the BLU team and play as a Zombie. BLU team wins if they manage to infect all Humans, while RED team wins if the remaining Humans hold out long enough without all being infected.<br />
<br />
== Humans ==<br />
* When there are 3 Humans left, all surviving Humans deal mini-crit damage.<ref>[https://web.archive.org/web/20231010023857/https://i.imgur.com/Byni81K.png Chat message] when 3 Humans are left.</ref> When there is 1 Human left, the last surviving Human deals full critical hits.<ref>[https://web.archive.org/web/20231010024043/https://i.imgur.com/MaGAify.png Chat message] when 1 Human is left.</ref><br />
<br />
=== Weapon modifications ===<br />
<!-- These seem to not work for now<br />
* {{Con}} The [[Rocket Jumper]] and [[Sticky Jumper]] have reduced secondary ammo. --><br />
* {{Pro}} The [[Huntsman]] and [[Fortified Compound]] deal double damage.<ref name="WeaponChanges /><br />
* {{Pro}} The [[Crusader's Crossbow]] deals triple damage.<ref name="WeaponChanges /><br />
* {{Con}} [[Minigun (disambiguation)|Heavy's Miniguns]] have a 40% damage penalty.<ref name="WeaponChanges /><br />
* {{Con}} [[Sentry Gun]]s deal 60% less damage.<ref name="WeaponChanges /><br />
<br />
== Zombies ==<br />
* Zombies are mostly limited to only using melee attacks (doing 65 base damage), however, each Zombie class features a unique ability or passive.<br />
* Zombies cannot deal [[Critical hits]], pick up [[Ammo]] or [[Health]] packs, and do not drop ammo on death (except for the Engineer if he has an unused EMP grenade).<ref name="Attributes" /><br />
* Zombies never take fall damage.<ref>vscripts\infection\infection.nut:L525-526</ref><br />
* Except for Heavy and Scout Zombies, if a Zombie is not considered in combat, they receive a small movement speed buff. This goes away after hitting a Human or being hit by a Human.<ref>vscripts\infection\infection.nut:L516-531</ref><br />
* All Zombies wear a [[Voodoo-Cursed Soul]], have a green footstep [[Halloween Spells|Halloween Spell]] effect, and have a voice modifier applied that deepens their voice.<br />
* Except for Pyro Zombies, Zombies explode on death and drop a small health kit.<ref>vscripts\infection\infection.nut:L378 (gib explode) and L360 (gas passer drop)</ref><br />
<br />
== Zombie abilities ==<br />
{{Zombie Infection abilities}}<br />
<br />
== Strategy ==<br />
{{main|Community Zombie Infection strategy}}<br />
<br />
== Maps ==<br />
{{See also|List of maps}}<br />
<br />
'''Zombie Infection''' maps carry the {{code|zi_}} [[Map name prefixes|prefix]]; community maps are identified with an italic font.<br />
<br />
{{Zombie Infection maps}}<br />
<br />
== Update history ==<br />
{{Update history | '''{{Patch name|10|9|2023}} #1''' ([[Scream Fortress 2023]])<br />
* Added maps: Atoll, Devastation, Murky, Sanitarium, and Woods.<br />
<br />
'''{{Patch name|10|13|2023}}'''<br />
* Updated {{code|zi_murky}}, {{code|zi_atoll}}, {{code|zi_devastation_final1}}, and {{code|zi_sanitarium}}<ref>{{code|zi_woods}} was updated too, but not mentioned</ref><br />
** These changes are aimed to make playing as a Zombie more engaging, and to weaken the Human meta of bunkering without hurting their ability to roam and fight<br />
*** Zombie Spy is now passively cloaked, only losing his cloak for 3 seconds when attacking or using his "Reveal" ability<br />
**** This change will allow Zombie Spy to circumvent Sentry Guns that are watching large areas, and allow him to sneak into or around strongholds<br />
*** Zombie Soldier's "Pounce" ability is now significantly higher, and has a 5 second cooldown (from 8)<br />
**** These changes will bolster Zombie Soldier's role as a Recon pick and a roof buster, capable of launching through sentry fire<br />
*** Zombie Sniper's "Spit" ability now damages buildables<br />
*** Zombie Sniper now drops a puddle of spit on death<br />
**** Both of these changes will make you feel like you're contributing more with your spit, and if that's not enough, you at least get to drop one on death to cause a small area of denial<br />
*** Zombie Pyro no longer drops small health kits<br />
*** Zombie Pyro's "Hellspawn" passive now releases a flaming explosion on death on top of the existing Gas Passer cloud<br />
**** These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close<br />
*** Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage)<br />
*** Zombie Heavy deals 20% increased melee damage<br />
**** Sentry and crit resistance will bring Zombie Heavy's effective hp up much higher, buffing his role as a tank that you really oughta stay away from. His slower speed is unchanged, so you're still able to run. The changes will just make bunkering much more difficult with him around.<br />
*** Zombie Engineer's EMP no longer rolls on shallow surfaces, and now does 110 damage instead of fractional damage<br />
**** This change will turn EMP grenades into a much more immediate threat, instantly breaking mini Sentry Guns, crippling level 1 Sentry Guns, and wounding other buildings<br />
*** Zombie Scout's "Speed Demon" passive now comes and additional 25% jump height boost<br />
**** Zombie Scout already has a triple jump, but increasing jump height will make him even more of a pest buzzing around your head, and better at climbing onto roofs once a hold is destroyed<br />
*** 1/5 of the server will be converted to zombies at the end of setup (from 1/6), and will also round up<br />
**** It's become clear that there simply aren't enough zombies selected at the start of the round. Initial pushes should be easier to perform with a couple more units.<br />
*** Sentry Guns deal 40% damage to zombies (from 60%)<br />
**** Engineers are simply way too oppressive. The Dispenser is invaluable for the sake of ammo, and the sentry still has use as a knockback tool, but now should be significantly less frustrating to play against.<br />
*** Demoman shield items no longer halve the damage taken by zombies<br />
**** He was just too strong and incredibly unfun to duel. The extended reach of swords is already amazing against melee-only characters. His strong maneuverability is unchanged.<br />
*** Zombie Medic Heal cooldown reduced to 7 seconds (previously 11)<br />
*** All Zombies except for Scout, heavy, and Spy, now have +25 HP (from +10)<br />
** Fixed a bug where Zombie Demo could detonate himself before the charge had started<br />
** Fixed a bug where [[Bonk! Atomic Punch]] could persist through Zombie conversion<br />
** Fixed various issues caused by Zombie Demo surviving his own charge<br />
** Fixed issues with the Zombie HUD not correctly displaying certain strings<br />
** Fixed exploit related to adding additional time<br />
** Added additional HIDEHUD bits to remove irrelevant HUD elements when playing Zombie<br />
** Added an instructional video (Thanks Funicular!)}}<br />
<br />
== Bugs ==<br />
* Afterburn caused by the Pyro Zombie's on-hit ignite does not trigger hitsounds.<ref>[https://youtu.be/LxX2qW06xEs Video] showing bug.</ref><br />
<br />
== Unused content ==<br />
* Zombies under the effect of [[Jarate]] were originally meant to take Critical Hits instead of Mini-Crits, as suggested by some commented out code.<ref>vscripts\infection\infection.nut:L548</ref><br />
<br />
== Gallery ==<br />
<gallery perrow=3><br />
File:TF2 Zombie Infection intro video.mp4|Instructional video that plays when a player enters their first match of Zombie Infection.<br />
File:Scout Zombie 1st Person.png|First person view for the Scout Zombie.<br />
File:Soldier Zombie 1st Person.png|First person view for the Soldier Zombie.<br />
File:Pyro Zombie 1st Person.png|First person view for the Pyro Zombie.<br />
File:Demoman Zombie 1st Person.png|First person view for the Demoman Zombie.<br />
File:Heavy Zombie 1st Person.png|First person view for the Heavy Zombie.<br />
File:Engineer Zombie 1st Person.png|First person view for the Engineer Zombie.<br />
File:Medic Zombie 1st Person.png|First person view for the Medic Zombie.<br />
File:Sniper Zombie 1st Person.png|First person view for the Sniper Zombie.<br />
File:Spy Zombie 1st Person.png|First person view for the Spy Zombie.<br />
File:EMP Grenade.png|The EMP grenade used by the Engineer Zombie.<br />
</gallery><br />
<br />
== References ==<br />
{{Note|When updates release, the code will likely have shifted a few lines or moved somewhere else entirely.}}<br />
<references><br />
<ref name="EngiEMP">vscripts\infection\ability.nut:L10-29</ref><br />
<ref name="SniperSpit">vscripts\infection\ability.nut:L32-50</ref><br />
<ref name="SpyReveal">vscripts\infection\ability.nut:L53-56</ref><br />
<ref name="MedicHeal">vscripts\infection\ability.nut:L59-62</ref><br />
<ref name="DemoCharge">vscripts\infection\ability.nut:L64-67</ref><br />
<ref name="damage">vscripts\infection\const.nut:L42-50</ref><br />
<ref name="cooldowns">vscripts\infection\const.nut:L17-28</ref><br />
<ref name="ScoutSpeed">vscripts\infection\const.nut:L99</ref><br />
<ref name="ScoutTripleJump">vscripts\infection\think.nut:L151</ref><br />
<ref name="Attributes">vscripts\infection\const.nut:L167-210</ref><br />
<ref name="WeaponChanges>vscript\infection\infection.nut:L563-670</ref><br />
</references><br />
<br />
{{Scream Fortress 2023 Nav}}<br />
{{Maps Nav}}<br />
<br />
[[Category:Game modes]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Pretty_Boy%27s_Pocket_Pistol&diff=3518951Pretty Boy's Pocket Pistol2023-09-27T09:42:57Z<p>Hinaomi: /* Update history */ Since this is an issue on a single person, then just remove it.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Pretty Boy's Pocket Pistol.png<br />
| used-by = {{used by|Scout}}<br />
| slot = secondary<br />
| contributed-by = {{Backpack Item Link|76561197970342156|916900542}}<br />
| released = {{Patch name|6|27|2012}}<br />
| released-major = Pyromania Update<br />
| availability = {{avail|drop|craft|purchase|collectors}}<br />
| marketable = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 9<br />
| ammo-carried = 36<br />
| reload = Magazine<br />
| loadout = yes<br />
| loadout-prefix = none<br />
| item-kind = {{item kind|Pistol}}<br />
| item-level = 10<br />
| att-1-neutral = {{attribute|ProvideOnActive}}<br />
| att-2-positive = {{attribute|FireRate_Positive|15}}<br />
| att-3-positive = {{attribute|HealOnHit_Positive|3}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-25}}<br />
}}<br />
<br />
{{Quotation|'''Pretty Boy's Pocket Pistol''' publicity blurb|I bet you're all thinking, "Scout can handle the meanest guns out there, he wouldn't use a tiny gun, he's too awesome for that." And you'd be right, I am awesome. Then I realized I could tell people that they are going to be killed BY THE SMALLEST GUN KNOWN TO MAN! Then kill them. Ma always said don't make threats you can't carry out.}}<br />
<br />
The '''Pretty Boy's Pocket Pistol''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a stylized, small, black {{botignore|pistol}} with a short barrel and light-colored wooden grips.<br />
<br />
While the Pretty Boy's Pocket Pistol is active, the player restores 3 health points per bullet that hits an enemy, and the weapon fires 15% faster than the [[Pistol]]. However, its magazine capacity is 25% smaller, down to 9 shots per magazine compared to the Pistol's 12 shots.<br />
<br />
The Pretty Boy's Pocket Pistol was [https://steamcommunity.com/sharedfiles/filedetails/?id=6325 contributed] to the Steam Workshop.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damagetype = Bullet<br />
| rangetype = Ranged<br />
<br />
| damage = yes<br />
| base = 15<br />
| fall off = {{tooltip|8|Long range}}<br />
| ramp up = {{tooltip|22|Point blank}}<br />
| pellet spread = 50<br />
| crit = 45<br />
| minicrit = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}<br />
<br />
| function times = yes<br />
| attack interval = {{tooltip|0.135s|The base value is 0.1275 seconds, but in practice it's rounded up to the next multiple of 0.015 seconds (a game tick).}}<br />
| reload = 1.10 s<br />
| spread recovery = 1.25 s<br />
}}<br />
<br />
== Item set ==<br />
{{Set|The Public Enemy}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Mad Milk<br />
| ingredient-3 = Winger<br />
| result = Pretty Boy's Pocket Pistol}}<br />
{{Blueprint<br />
| autoresult = Scout Secondary<br />
}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = {{item kind|Pistol}}<br />
| rankson = Kills<br />
| att-1-neutral = {{attribute|ProvideOnActive}}<br />
| att-2-positive = {{attribute|FireRate_Positive|15}}<br />
| att-3-positive = {{attribute|HealOnHit_Positive|3}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-25}}<br />
| can deal damage = yes<br />
| can deal long range damage = yes<br />
}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|Scout}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Scout|Gun Down}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])<br />
* The Pretty Boy's Pocket Pistol was added to the game.<br />
<br />
'''{{Patch name|7|5|2012}}'''<br />
* Added recoil forces for the Pretty Boy's Pocket Pistol.<br />
<br />
'''{{Patch name|11|12|2013}}'''<br />
* {{Undocumented}} Added [[Collector's]] quality.<br />
<br />
'''{{Patch name|4|1|2014}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
'''{{Patch name|6|18|2014}}'''<br />
* {{Undocumented}} Fixed the clip sticking out of the gun after reload.<br />
<br />
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])<br />
* Changed attributes:<br />
** Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed.<br />
** Removed +15 max health passive.<br />
** Added up to +3 health per hit.<br />
** Changed damage vulnerability from +50% fire to +20% all sources while active.<br />
<br />
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])<br />
* Changed attribute:<br />
** Increased health recovered on hit from +3 to +5.<br />
<br />
'''{{Patch name|8|29|2016}}'''<br />
* Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading.<br />
<br />
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])<br />
* Changed attributes:<br />
** Added +15% faster firing speed.<br />
** Increased health recovered on hit from +5 to up to +7.<br />
** Decreased clip size by 25%.<br />
** Removed wearer never takes falling damage while active.<br />
** Removed +20% damage vulnerability from all sources while active.<br />
<br />
'''{{Patch name|10|25|2017}}'''<br />
* Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster).<br />
<br />
'''{{Patch name|12|13|2017}}'''<br />
* Fixed the Pretty Boy's Pocket Pistol always giving 7 hp per-hit.<br />
<br />
'''{{Patch name|3|28|2018}} #1'''<br />
* Reduced maximum (close-range) per-hit heal amount to 3 (from 7).<br />
}}<br />
<br />
== Notes ==<br />
* The attributes are listed as '''When weapon is active''', despite all the attributes being effects relating to the weapon itself, and thus clearly only occurring when the weapon is active.<br />
<br />
== Trivia ==<br />
* This weapon's name is a reference to Charles Arthur Floyd, nicknamed "[[w:Pretty Boy Floyd|Pretty Boy Floyd]]", a 1930s bank robber.<br />
* The Pretty Boy's Pocket Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite this [[Scout]] holds it right-handed. A right-handed {{botignore|pistol}} has the ejection port on its right side to prevent ejected casings from striking the user.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Pretty Boy's Pocket Pistol 1st person.png|First-person view.<br />
File:Steamworkshop tf2 pick pockets pocket pistol rev1 thumb.jpg|Steam Workshop thumbnail for the Pretty Boy's Pocket Pistol.<br />
File:Pistol concept.jpg|Stock pistol concept art that is somewhat similar to the Pretty Boy's Pocket Pistol.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Scout strategy#Pretty Boy's Pocket Pistol|Pretty Boy's Pocket Pistol strategy]]<br />
<br />
{{Pyromania Nav}}<br />
{{Allweapons Nav}}<br />
{{Scout Nav}}<br />
<br />
[[Category:Public Enemy]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Soda_Popper&diff=3518950Soda Popper2023-09-27T09:42:12Z<p>Hinaomi: /* Update history */ Since this is an issue on a single person, then just remove it.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Soda Popper.PNG<br />
| 3d-image-1 = Soda Popper<br />
| 3d-image-2 = Soda Popper Festivized<br />
| 3d-button-1 = default<br />
| 3d-button-2 = colored_pair<br />
| 3d-viewname-1 = Default<br />
| 3d-viewname-2 = Festivized<br />
| used-by = {{used by|Scout}}<br />
| slot = primary<br />
| weapon-script = tf_weapon_soda_popper<br />
| contributed-by = {{Backpack Item Link|76561197996543132|1221399676}}<br />
| released = {{Patch name|6|23|2011}}<br />
| released-major = Über Update<br />
| availability = {{avail|drop|craft|purchase|crate33-strange|collectors|warpaint}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| rename = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 2<br />
| ammo-carried = 32<br />
| reload = Manual shell replacement<br />
| loadout = yes<br />
| item-kind = {{item kind|Scattergun}}<br />
| item-level = 10<br />
| item-description = {{item description|Soda Popper}}<br />
| att-1-positive = {{attribute|FireRate_Positive|50}}<br />
| att-2-positive = {{attribute|ReloadTime_Decreased|25}}<br />
| att-3-positive = {{attribute|HypeOnDamage}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-66}}<br />
}}<br />
<br />
{{Quotation|'''The Scout''' after generating hype|I'm not even winded!|sound=Scout autocappedintelligence02.wav}}<br />
<br />
The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken double-barrel {{botignore|shotgun}} similar to the [[Force-A-Nature]], featuring several black bands around the stock and front as well as a band near the trigger guard, and slit barrels. A can of [[Crit-a-Cola]] is fitted underneath as a makeshift handguard.<br />
<br />
The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default [[Scattergun]].<br />
<br />
Equipping the Soda Popper places a "HYPE" meter on the [[HUD]], which fills with damage dealt by any of the Scout's weapons, including the [[Sandman]] and [[Atomizer]]'s [[Grand Slam]] taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close range [[Pistol]] shots, or 10 swings from the [[Bat]].<br />
<br />
When the HYPE meter is full, pressing Alt-Fire {{DK|MOUSE2}} while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player hears the same noise as being hit with the [[Disciplinary Action]], and the Scout's active weapon glows bright purple. In addition to the Scout's air jump particles turning purple, the [[Atomizer]] has no effect during Hype mode and does '''not''' grant an additional jump.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damagetype = Bullet<br />
| rangetype = Ranged<br />
<br />
| damage = yes<br />
| ramp up = {{tooltip|10.5|Point blank}} / pellet<br />
| base = 6 / pellet<br />
| fall off = {{tooltip|3.168|Long range}} / pellet<br />
| pellet count = 10<br />
| pellet spread = 30<br />
| ramp up % = 175<br />
| point blank = 11-105<br />
| medium range = 6-60<br />
| long range = 3-32<br />
| crit = 18 / pellet<br />
| minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet<br />
<br />
| function times = yes<br />
| attack interval = 0.3125 s<br />
| reload = 1.1333 s<br />
}}<br />
<br />
== Item set ==<br />
{{set|The 1 Fan}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Bonk! Atomic Punch<br />
| ingredient-3 = Force-A-Nature<br />
| result = Soda Popper<br />
}}<br />
{{Blueprint<br />
| autoresult = Scout Primary<br />
}}<br />
<br />
=== As a crafting ingredient ===<br />
{{Blueprint|autoresult=Number 1 Fan}}<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Soda Popper<br />
| ingredient-3 = Backburner<br />
| result = Phlogistinator<br />
}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = {{item kind|Scattergun}}<br />
| rankson = kills<br />
| item-description = {{item description|Soda Popper}}<br />
| att-1-positive = {{attribute|FireRate_Positive|50}}<br />
| att-2-positive = {{attribute|ReloadTime_Decreased|25}}<br />
| att-3-positive = {{attribute|HypeOnDamage}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-66}}<br />
| can deal long range damage = yes<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|6|23|2011}}''' ([[Über Update]])<br />
* The Soda Popper was added to the game.<br />
<br />
'''{{Patch name|6|27|2011}}'''<br />
* Fixed a problem that prevented the Soda Popper from being used in crafting recipes.<br />
<br />
'''{{Patch name|6|28|2011}}'''<br />
* Added/Refined recoil/draw/crit/reload forces for the Soda Popper.<br />
<br />
'''{{Patch name|7|26|2011}}'''<br />
* Corrected the damage ramp for the Soda Popper.<br />
<br />
'''{{Patch name|12|1|2011}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
'''{{Patch name|1|11|2012}}'''<br />
* {{Undocumented}} The Soda Popper was added to the crafting blueprint for the [[Phlogistinator]].<br />
<br />
'''{{Patch name|2|9|2012}}'''<br />
* Improved model and texture.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3828 Steam Workshop page]</ref><br />
<br />
'''{{Patch name|9|4|2012}}'''<br />
* Updated attribute text to be more clear, changing clip size penalty from -60% to -66%.<br />
** Weapon functionality is unchanged.<br />
<br />
'''{{Patch name|11|12|2013}}'''<br />
* {{Undocumented}} Added [[Collector's]] quality.<br />
<br />
'''{{Patch name|12|20|2013}}'''<br />
* Changed attributes:<br />
** Hype no longer grants mini-crits.<br />
** Added Hypemode which grants up to 5 extra air jumps when active.<br />
** Hypemode is triggered by Alt-Attack when hype is full.<br />
<br />
'''{{Patch name|2|7|2014}}'''<br />
* {{Undocumented}} Removed the "no random critical hits" attribute from the Soda Popper.<br />
<br />
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])<br />
* Updated description to better detail the weapon's features.<br />
<br />
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])<br />
* Changed attributes:<br />
** Added "On hit: build Hype"<br />
** Removed "build hype by running around"<br />
<br />
'''{{Patch name|7|8|2016}}'''<br />
* Fixed being able to damage yourself to gain Hype while using the Soda Popper<br />
<br />
'''{{Patch name|8|2|2017}} #1'''<br />
* Strange Soda Poppers can now accept Critical Kills strange parts<br />
<br />
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])<br />
* Added [[Festivizer|Festivized]] variant.<br />
}}<br />
<br />
== Bugs ==<br />
* The Hype meter can be activated during end-of-round humiliation time.<br />
* On 4:3 resolutions, the Hype meter overlaps the objective HUD.<br />
* When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.<br />
* If the Hype mode is activated and the player visits a [[Resupply Locker]] to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.<br />
<br />
== Trivia ==<br />
* The base of the Soda Popper's shells have the radiation [[w:Hazard symbol|hazard symbol]] (☢) on them.<ref>https://www.polycount.com/forum/showthread.php?t=73219</ref><br />
* Although a can of Crit-a-Cola is strapped to the barrel, a [[Bonk! Atomic Punch]] is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Soda Popper 1st person.png|First-person view.<br />
File:Soda Popper First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.<br />
File:Soda Popper First Person Festivized BLU.png|[[BLU]] Festivized variant.<br />
File:SodaPop Concept.jpg|Soda Popper concept artwork.<br />
File:soda popper redesign1.jpg|Soda Popper revamp concept artwork.<br />
File:Uberupdatesecretpage.png|Soda Popper in hidden promo page.<br />
File:Meet the Bonk Boy.jpg|Soda Popper promo, mostly used from ''[[Meet The Spy]]''.<br />
File:Soda Popper old.PNG|Old version of the Soda Popper.<br />
File:Weaponupdatesubmit-sodapopper-thumb.jpg|Steam Workshop thumbnail for the updated Soda Popper.<br />
File:Soda Popper during Hype.png|First-person view of Soda Popper during Hype mode.<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
== See also ==<br />
* [[Basic Scout strategy#Soda Popper|Soda Popper strategy]]<br />
<br />
{{Über Update Nav}}<br />
{{Allweapons Nav}}<br />
{{Scout Nav}}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Discussion&diff=3516475Team Fortress Wiki:Discussion2023-09-23T02:34:18Z<p>Hinaomi: /* Previous attributes in Update history */</p>
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<br />
== Adding alt text to images ==<br />
<br />
There doesn't seem to be a consistent method of adding alt text to pictures found in articles, which is a major accessibility barrier. It would be great if this could be managed somehow. <br />
[[User:Crabguy|Crabguy]] ([[User talk:Crabguy|talk]]) 20:20, 18 August 2022 (UTC)<br />
<br />
:So for images using <nowiki>[[File:]]</nowiki>, the alt parameter should work fine. Images in the <nowiki><gallery></nowiki> tag can also use the <nowiki>|alt=</nowiki>, but it should be between the description text and the filename such as <br />
:<nowiki>File:Scout.png|The Scout from Team Fortress 2|The Scout.</nowiki> As for any templates, a separate parameter would have to be added.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:37, 18 August 2022 (UTC)<br />
<br />
:While we appreciate the initiative, adding alt texts manually to images would be an awful lot of work for something that won't hold that much value to us.<br />
<br />
:In terms of accessibility for screen readers, articles generally are well-written and tend to go in-depth about its content. In some cases, image thumbnails have visible text which describe the image.<br />
<br />
:Unfortunately, we've had users in the past that wanted to take on big tasks like this one, only to never fully go through with them, which left some inconsistencies or had us clean up after them, so we're sometimes skeptical on the delivery.<br />
<br />
:If you still believe that this is needed, we could add automatic support for it through the necessary templates, in the same way that Wikipedia does; however, galleries and such would need to be done manually. — [[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 22:04, 18 August 2022 (UTC)<br />
<br />
== Staff emergency meeting ==<br />
[https://steamcommunity.com/groups/OTFWiki/discussions/0/3319736698851342849/ Staff emergency meeting]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:16, 10 October 2022 (UTC)<!--<br />
Please do NOT reply or edit this section.<br />
--><br />
<br />
== Adding a notice to Talk pages ==<br />
<br />
[[User:Denied|Denied]] has recently made a suggestion that I agree with. In their words: "Every talk page needs some edit note like THIS IS NOT A PLACE FOR DISCUSSIONS OUTSIDE OF THE ITEM ITSELF. FOR COMMUNITY DISCUSSIONS GO TO THE STEAM FORUMS."<br />
<br />
While not necessarily with those words or formatting, I do believe adding such a notice could discourage new contributors from adding topics, sometimes creating entirely new talk pages in the process, with questions like "how do i shot bullet?" or statements such as "pootis man is funny" while teaching them the proper place for them. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 16:58, 1 September 2022 (UTC)<br />
<br />
:I'm neutral on this, I'll support it but I also think it's not too large of an issue currently. Also try avoiding using {{tl|Quotation}} on talk pages as it breaks them.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:03, 1 September 2022 (UTC)<br />
:: I think the more common misuse of talk pages is to use the talk page for talking about the page's subject, but they can both be encompassed in one message. BrazilianNut, are you picturing something like this being on [[MediaWiki:Newarticletext]]? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:20, 1 September 2022 (UTC)<br />
<br />
:::No, I'm not, Naleksuh, and that's the misuse I was trying to say, but I admit I failed to convey that thanks to bad examples and maybe some poor wording. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:20, 1 September 2022 (UTC)<br />
:::: If you didn't mean that, then what did you mean? I was hoping you would elaborate rather than simply saying no. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:24, 2 September 2022 (UTC)<br />
<br />
:::::An editnotice similar to [[Brain Bucket]] or [[Chicken Kiev]] is what I imagine he means, but on every page starting with Talk:.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:57, 2 September 2022 (UTC)<br />
<br />
::::::What GrampaSwood said; I meant a red edit notice, like the ones for those two articles, at the start of Talk pages telling contributors that a Talk page is for discussing the article itself, not for asking questions or making comments about the article's subject (like using a weapon's Talk page to ask how to best utilize it or to comment how they think it should be buffed/nerfed), and that they should use the Steam Forums for such things (maybe providing a link as well).<br />
<br />
::::::Apologies for any confusion caused by bad examples or by making my messages too short. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 12:17, 2 September 2022 (UTC)<br />
<br />
::::::: That's a tough nut. It might help to tokenize the page titles in the tag, somehow. "This <item's> Discussions are for talking about issues within the <item's> page, not for talking about the <item>." That is not easy to pose or parse. Imagine the translators. You may have mentioned this, but if you go with the tag, it should clearly state to the reader that it has a link to the full explanation of the policy. <br />
::::::: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 13:20, 2 September 2022 (UTC)<br />
<br />
:::::::: {{c|nope}}. It's possible, but the amount of work involved in adding and maintaining it is far greater than simply reverting the edit and messaging the user. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:26, 2 September 2022 (UTC)<br />
<br />
== Create an exception for an item link from the dictionary ==<br />
<br />
Please read the discussion [[Talk:Meet_the_Medic#Requested_move|'''here''']].<br>Does anyone know how to create that kind of exception? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 19:41, 7 September 2022 (UTC)<br />
<br />
== Pages with the fewest revisions - redirects ==<br />
<br />
[https://wiki.teamfortress.com/w/index.php?title=Special:FewestRevisions&limit=10000&offset=0 Pages with the fewest revisions] (long loading) -- there are many redirects here with names in other languages, such as Spanish and Russian. Are they OK to be in the Wiki or should they be deleted? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 02:18, 19 September 2022 (UTC)<br />
<br />
:Unless redirects are actively harmful, there is no reason to remove them.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:39, 19 September 2022 (UTC)<br />
<br />
== Item schema updates with blog posts ==<br />
<br />
How do we go about updates with blog posts but no actual updates? For example, TF2 was not updated on October 11th 2021 outside of an item schema update and a blog post, but [[October 11, 2021 Patch]] exists. <s>Also the "Patch 2" for [[September 26, 2022 Patch]] even though I'm pretty sure patch 2 was item schema only.</s> Do these count as updates? Should they at least be flagged? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 03:04, 27 September 2022 (UTC)<br />
: Update: Eric Smith confirmed that there were really 2 patches today. Though the point remains about the first one. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:48, 27 September 2022 (UTC)<br />
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:: They are [[Patches]]. Updates and Patches are synonymous. AFAIK, there was no [[TF2_Official_Website#Blog|Blog]] [https://www.teamfortress.com/?tab=blog post] for these Patches. What do you mean tagged? <br />
::[[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 00:37, 28 September 2022 (UTC)<br />
::: I think you may have misunderstood me. I mean that there was a post announcing an update/patch but the game was not actually updated. What happened was an item schema update, and the change to Corpse Carriers was announced there. There was no hlds email, nor any update to install. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 18:19, 28 September 2022 (UTC)<br />
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== CSS pages deletion request ==<br />
<br />
Since I can't mark them for deletion, could the TF Wiki's staff delete them for me? Thanks in advance.<br>[[:User:Tiagoquix/common.css]] & [[:User:Tiagoquix/vector.css]] [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 22:51, 27 September 2022 (UTC)<br />
<br />
: I can delete most pages, but I can not delete or edit these. It has high protection that I can't touch. <br />
: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 00:55, 28 September 2022 (UTC)<br />
<br />
:: {{c|done}} — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 11:42, 28 September 2022 (UTC)<br />
<br />
== Module:Availability ==<br />
<br />
The winter2016 parameter links redirect to the wrong page. I also [[Module talk:Availability|made a topic]] to add drop-expired. Could someone look at it? Thanks [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 22:38, 8 October 2022 (UTC)<br />
<br />
: {{c|done|Fixed}}. Thanks. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:41, 10 October 2022 (UTC)<br />
<br />
== contributed-by auto update ==<br />
<br />
Can we have some ways to auto update contributed-by for cosmetics for different languages? Lot of times only English get updated and updating all other languages is repetitive and exhausting. Hope there could be a contributed-by dictionary or a bot that auto sync this. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 22:54, 9 October 2022 (UTC)<br />
<br />
: It would be really helpful to have a dictionary for that, however updating the current pages would be very time consuming.<br />
: You can force WindBOT to recheck the page, and it should automatically sync the contributed-by parameter. Here is an example: [https://wiki.teamfortress.com/w/index.php?title=User%3AWindBOT%2FPageRequests&type=revision&diff=3279324&oldid=3275606 1) input], [https://wiki.teamfortress.com/w/index.php?title=Imp%27s_Imprint/pt-br&diff=next&oldid=3279323 2) result]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:35, 10 October 2022 (UTC)<br />
<br />
::Hope it can be a scheduled work for all cosmetics page for the bot :/ something like every 2 weeks sync all contributed-by of recent added cosmetics, and every 6 month sync all contributed-by of all cosmetics. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 02:30, 11 October 2022 (UTC)<br />
<br />
== 200k celebration ==<br />
Hello everyone, this is a reminder to let you all know that we are fast approaching 200,000 registered users.<br><br />
Last milestone which was 100K, happened back in 2019 (3 years ago), this is a good opportunity to give everyone a pat on the back for bringing the wiki to where it is today.<br><br />
At the time of writing, we are at '''{{code|199,535}}''', we can positively estimate that we will reach 200K in the next few days or in the coming weeks. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>16:53, 15 October 2022 (UTC)</small></span></div><br />
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:Maybe we can do something different this time around. Instead of HLMV shots of people's loadouts, why not invite 32 players on an empty server and do screenshots there or something? I dunno. The only problem is that there would be a limit of 32 players. Last year, we had exactly 32 people on the [[:File:100k-groupphoto.png|group photo]]. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:35, 15 October 2022 (UTC)<br />
: {{Pro}} I think that making some sort of celebration is a wonderful idea, I personally think that doing another HLMV shot is not a bad take. Moreover, one of the downsides of going to an empty server, is that not everyone shares the same time-zones, it could be difficult for everyone to join a server at the same time, in my opinion. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 17:49, 15 October 2022 (UTC)<br />
::True, maybe someone who is good at SFM could do a SFM poster or something, for variety's sake. I'm not good with SFM. But, we can continue with the HLMV shot. We have more people working on images now, so each one can work on a few loadouts collaboratively. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:59, 15 October 2022 (UTC)<br />
:::If we can get a group photo with HLMV or SFM done, then maybe we could somehow get 3 celebrations throughout 3 different time zones so that everyone could celebrate on a server or something. It would need some planning obviously, but I think it could work. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 18:08, 15 October 2022 (UTC)<br />
:::: I remember when 100K hit, I was personally not part of the celebration since I was not made aware it was happening, I'm very surprised to see how soon 200K was reached though. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>18:16, 15 October 2022 (UTC)</small></span></div><br />
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::::: Ooh, if we're doing another celebration, I definitely want to be a part of it. My loadout's a Wiki Cap, Cuban Bristle Crisis, and the Commissar's Coat, just like last time. I'd like to be holding either my Factory New Top Shelf Minigun or Golden Frying Pan. If we're doing a group shot in a server, I probably won't be around to be on it, but I'd try. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 08:41, 17 October 2022 (UTC)<br />
::::::I don't know how this was done last celebration, but I made a page for how we could organize HLMV image requests. The page is right [[User:Andrew360/Sandbox|here]], pending means that the user hasn't approved their image yet in case they want a different pose or some small changes. Thoughts? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 15:41, 17 October 2022 (UTC)<br />
::::::: {{Pro}} I like that format, pretty intuitive and straightforward. Let us know when whoever wants to participates can fill the request table ♥. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 19:27, 17 October 2022 (UTC)<br />
:::::::: Alright then, I made a new page where all the images and requests will be now. The page is right [[User:Andrew360/200k|here,]] if any other image makers want to complete requests/add images to the image table then go ahead! <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 21:10, 17 October 2022 (UTC)<br />
{{Outdent}}<br />
Not to be a party popper, but the majority of our registered users are spam bots. We are, however, approaching [[Special:Stats|70k articles]], which is worth celebrating. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 00:07, 18 October 2022 (UTC)<br />
:: [[User:Tark]] Where do you get the number of spam bots from? If you can find it automatically, what are CheckUsers doing? Also, "not to be a party popper", but the majority of our articles are the same article over and over in other languages. So there aren't really anywhere near 70k articles. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 00:16, 18 October 2022 (UTC)<br />
:::And then like last time, Gabrielwoj will tell you that it's just for fun, bots are mostly part of TF2 culture anyways, and we could make the cheese wheel chart argument pointing out all the shy users/those that don't know what they're doing/one offs, on the other hand 100k articles sounds like a big celebration, its years off though it seems, but we're getting there. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small> 00:20, 18 October 2022 (UTC)</small></span></div><br />
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::::Also, my own loadout image is reserved, I just haven't done yet (pls don't get from my userpage). Just letting image editors know. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 00:57, 18 October 2022 (UTC)<br />
<br />
::: [https://wiki.teamfortress.com/wiki/Special:ListUsers?username=&group=&creationSort=1&desc=1&wpsubmit=&wpFormIdentifier=mw-listusers-form&limit=50 Here] is a list of newly-made accounts. They're mostly bots.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:12, 18 October 2022 (UTC)<br />
:::: Also, information for image creators: We should use the default lightrot on all of these loadout pictures, so no picture looks too drastically different from the other, in terms of lighting. The default values for lightrot are {{code|(0.000000 180.000000 0.000000)}}. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 12:16, 18 October 2022 (UTC)<br />
::::: We [[Special:Statistics|hit]] 200k users (and bots), by the way. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 01:21, 19 October 2022 (UTC)<br />
:::::: Cheers to that ! 🥂 Here is to many more years of translating, polishing, and new contributors. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>03:17, 19 October 2022 (UTC)</small></span></div><br />
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::::::: So now that all the image requests are complete, I think we should make a deadline for requests so that we can make the full group photo and make the userbox soon. I was thinking maybe October 24th should be the deadline. As for the in game server celebration idea, I was thinking the 3 times could be 4 AM EST, 10 AM EST, and 6 PM EST, and the day we do this should be on a weekend. Thoughts? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 20 October 2022 (UTC)<br />
{{Outdent}} Sounds nice, would have been nicer to do the end of the month or even the end of Scream Fortress, I feel like there are still a lot of people that are unaware of this little celebration, to me it feels a little like a family gathering rather than a simple number celebration, which is sweet in a way, hopefully mostly everyone was made aware so that they had a chance to hop on. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>21:57, 20 October 2022 (UTC)</small></span></div><br />
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:Looks like one more person has submitted a request, so I'll move the deadline to October 28th now in case more people add requests. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:36, 24 October 2022 (UTC)<br />
::Thoughts on this group photo? Is there anything that should be changed/are there any other last requests? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:37, 29 October 2022 (UTC)<br />
[[File:User Andrew360 200k-groupphoto.png|500px]]<br />
:::Some of the characters are bigger than the rest, probably will require resizing some of them (my Scout, for instance, looks the biggest out of the group), while the Pyro looks the smallest. I think some of the classes could be more close to each other like the 100k group image. The Demoman at the right is floating a little, too. I can try adjusting these things if you would like. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:47, 29 October 2022 (UTC)<br />
:::: Same opinion here, some mercs looks small and/or are spaced apart. But otherwise amazing job on the group image. [[User:Decimate|Decimate]] ([[User talk:Decimate|talk]]) 18:29, 29 October 2022 (UTC)<br />
:::::Looks like me (the BLU pyro) and a few other people only have the upper body and shorter than other people. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 20:34, 29 October 2022 (UTC)<br />
::::::Alrighty then, I tried to make everyone a bit more closer together and I tried to scale some of the images. If this still isn't good enough, then maybe Woj or someone else could try to make the group photo. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 20:08, 30 October 2022 (UTC)<br />
:::::::After I'm done with the 3 upcoming paint variants I'm about to upload, I'll make my own version with a different filename (not a replacement). The 2nd version looks a lot better than the first, but I think a few things could be resized, which I'll be doing on my version. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:09, 31 October 2022 (UTC)<br />
::::::::Here's my version. I made everyone facing right on the right side, and everyone facing left on the left side. The Demoman wielding the Scottish Handshake was made on the middle since he is mostly facing center. Me, Andrew and Luno are around the middle to represent the image creators for the image:<br><br />
::::::::[[File:User Gabrielwoj 200k-groupphoto.png|500px]]<br />
:::::::: If this is the preferred version, feel free to rename the file to [[:File:200k-groupphoto.png]] [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:12, 2 November 2022 (UTC)<br />
{{outdent|8}}Sorry for extending the image border LOL.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:17, 2 November 2022 (UTC)<br />
:All good bro. Gotta flex that Australium Amby. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:22, 2 November 2022 (UTC)<br />
:: Amazing work guys, you outdid yourselves ♥ [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 13:48, 2 November 2022 (UTC)<br />
::: Thank. I find it a bit ironic that the 200k group photo has ''less'' people on it than the 100k one. But hey, what can ya' do? Some people come and go, it's still a nice ol' group picture. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:21, 2 November 2022 (UTC)<br />
::::It looks great! I also agree that I wish more people joined, but it's still good. Maybe at 300k if we still want to do another group photo we'll get more people, though it will probably be a while before 300k. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 15:35, 2 November 2022 (UTC)<br />
::::: Well done all, looks great! Hope that we can get an even bigger celebration planned for 250k/300k. [[User:Epsilonal|Epsilonal]] ([[User talk:Epsilonal|talk]]) 23:43, 2 November 2022 (UTC)<br />
:::::: It looks like everyone agrees with this version of the image, however AlexT told me that the grenades on his image should've been hidden, so I uploaded a new version of his image without grenades. So for the final group photo if you could change AlexT's image to the new version that would be appreciated. Then when the final group photo is uploaded we also need to make a userbox for it. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:15, 7 November 2022 (UTC)<br />
::::::: I updated the image with the latest revision of AlexT's loadout. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:00, 7 November 2022 (UTC)<br />
:::::::: The Australium Frontier Justice goes across almost all of the Heavy to the right. Can you turn it to face the camera more? It doesn't look like any of the other characters have this problem, looks like it is just that one that is covering up other characters. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:38, 9 November 2022 (UTC)<br />
::::::::: That looks fine to me. It's not covering anyone's face, so I don't see the problem, and the Heavy in question has the cosmetics being fully visible. The 100k picture had some instances of that, too. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:31, 9 November 2022 (UTC)<br />
:::::::::: I didn't see the 100K picture, but it won't be a big deal if people think it looks better this way. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 22:42, 9 November 2022 (UTC)<br />
::::::::::: I made the userbox. It's here: [[Template:User 200k registered|<nowiki>{{User 200k registered}}</nowiki>]]. It's a little larger in height than the 100k one, but I think it looks good. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:06, 10 November 2022 (UTC)<br />
:::::::::::: Thank you everyone that participated; the picture and template are amazing. Good job <3 [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 18:54, 10 November 2022 (UTC)<br />
{{outdent|12}}Thanks everyone! The group photos looks great! and Thanks Andrew360 for making my portrait 3 times :D. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]]<br />
<br />
== Community announcers with a large amount of response ==<br />
<br />
So the {{tl|Audio Nav}} states that community announcers should be on the map page rather than having their own page. However, [[Davy Jones]] has its own responses page. I suggest that for announcers with large amount of voice lines, such as the [[Crasher]] voice lines and the [[Bread Space]] voice lines, they should get their own page. This would reduce the amount of clutter on the page. I suggest it would have to be judged on a case-by-case basis. For example, the Crasher announcers have 100+ voice lines, but the Toastmaster only has 10.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:46, 29 October 2022 (UTC)<br />
:{{c|+|Agreed}} · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 21:54, 29 October 2022 (UTC)<br />
<br />
:{{Pro}} I agree with that statement. However, for consistency sake, I think that perhaps making an additional “category” can be created for announcers with few voice lines, in the same Nav. This category can be called something around “Minor Announcers”.<br />
:[[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 21:59, 29 October 2022 (UTC)<br />
<br />
::How about a "Community announcers" page instead of one page for every announcer with lots of lines? - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:28, 29 October 2022 (UTC)<br />
<br />
:::Could also work, I'm in favour of either.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:48, 29 October 2022 (UTC)<br />
::::Wait, I misread your idea Swood. I would prefer @BrasilianNut 's idea, because of [[Halloween Boss voice responses]] · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 23:26, 29 October 2022 (UTC)<br />
<br />
:::::{{Pro}} I like BrazilianNut's idea better. Furthermore, this will help us in the future when more possible announcers are added to the game. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 09:40, 31 October 2022 (UTC)<br />
<br />
I would agree with Gramps on his first post, there should be a subpage for announcers who only have basic lines for like KoTH and Control Point maps. But, all of the announcer voices are on either Payload maps or that one Player Destruction map Farmageddon. However Braziliannut's idea is probably the best way to go about doing this, the page is going to be absolutely massive as a result of mixing all of them in there at once though.[[User:ShadowMan44|ShadowMan44]] ([[User talk:ShadowMan44|talk]]) 23:27, 30 October 2022 (UTC)<br />
<br />
: {{Con}} In case you haven't done this yet. Honestly, I don't see the point. IMO, list of responses specific to a map should be on the map's page. Clutter could be controlled by collapsing the section. Just on opinion. A reason that Davey Jones should have been worked into tbe map's page is that his cue lines are integral to the map's mechanics, so, the list should be integral to the page. Astronaut will probably only ever have unintelligible responses on one map.<br />
: [[User:Mikado282|<span style="font-family: Impact"><font color="38F3AB">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 02:00, 10 November 2022 (UTC)<br />
<br />
:: {{Pro}} +1 for "Community announcers page" — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 01:42, 21 November 2022 (UTC)<br />
<br />
== Twinkle in TF2wiki? ==<br />
<br />
I wonder if we can import some practical tools like Twinkle to maintain a page? It can also help us to combat vandalism.(And do a lot of stuffs...)----[[File:1_Domination.png]] [[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 12:52, 23 November 2022 (UTC)<br />
<br />
:Looking through some of its functionality, it seems like it doesn't offer much useful functionality for users here. Mods/editors here are active enough to be able to catch vandalism quite quickly anyway and its other features seem to be just buttons to quickly add {{tl|delete}} or open up a discussion for deletion (which is already very easy).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:07, 23 November 2022 (UTC)<br />
<br />
:: Excellent idea, but we don't have the [[mediawikiwiki:Extension:Gadgets|Gadgets]] extension enabled :c — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:16, 23 November 2022 (UTC)<br />
<br />
== Any guide on how to create good User: page? ==<br />
<br />
So I was wandering around the wiki and noticed how great some User: pages look and I just can't create a good one. Is there any guides for it?<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 15:55, 30 November 2022 (UTC)<br />
:You can check user pages of other users and use a bit of everything you like on your page, or if you know css you can create something more complex. Or ''shamelessly copy someone's else page :)))''. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 18:19, 30 November 2022 (UTC)<br />
:Personally, it may require some CSS skills...<nowiki>----</nowiki> [[File:1_Domination.png]] [[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 02:27, 1 December 2022 (UTC)<br />
:Slap some plain text up and claim you'll eventually make it better :) [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 04:22, 1 December 2022 (UTC)<br />
<br />
<br />
You should learn some CSS, and Since this wiki is based on MediaWiki, you can use Templates, User boxes, etc. Just surf on some user pages and if you like it, '''take some code from it''' (if allowed to).<br />
<br />
''You need to make unique'', '''something you would like to see all day'''! -- https://wiki.teamfortress.com/wiki/Category:Templates -- And the [[Team_Fortress_Wiki:User_info_boxes|User info Boxes]]<br />
''Remember not editing anything that is not yours'', Have fun in your journey.<br />
<br />
⇨<br />
[[User:Mxwgn|maxwel]] ([[User talk:Mxwgn|talk]]) 01:40, 22 January 2023 (UTC)<br />
<br />
== Russian wiki's cosmetic items "Update list" is done incorrectly? ==<br />
<br />
Before I start, there is an example:<br />
:<br />
(English) The '''Glengarry Bonnet''' was added to the game. (Item name is listed. It's '''Glengarry Bonnet''').<br />
:<br />
(Portuguese) A '''Boina de Glengarry''' foi adicionada ao jogo. (Item name is listed. It's '''Boina de Glengarry''').<br />
:<br />
(Russian) Предмет был добавлен в игру. ('''Item name is not listed'''). It should be '''Гленгарри была добавлена в игру''' (Item name is listed. It's''' Гленгарри''').<br />
:<br />
'''''So almost every Russian cosmetic page lacks name of a cosmetic item in update list.'''''<br />
:<br />
Should it be fixed or anything? <br />
:<br />
I changed some cosmetic pages. (It doesn't only focus on update list, so if you going to revert it back please only revert that). I think it would take a week to "fix" it for every cosmetics listed on Cosmetics page.<br />
:<br />
'''Here is more examples''':<br />
:<br />
(English) Added a community-contributed description for the '''Texas Ten Gallon'''. (Item name is listed. It's '''Texas Ten Gallon''').<br />
:<br />
(Portuguese) Adicionada uma descrição contribuída pela comunidade aos '''Dez-Galões do Texas'''. (Item name is listed. It's '''Dez-Galões do Texas''').<br />
:<br />
(Russian) Добавлено описание от сообщества. ('''Item name is not listed'''). It should be Добавлено описание от сообщества для '''Большой техасской шляпы''' (Item name is listed. It's '''Большая техасская шляпа''').<br />
:<br />
(English) The '''Whoopee Cap''' can now be uncrated with Unusual quality. (Item name is listed. It's '''Whoopee Cap''').<br />
:<br />
(Español) La '''Corona de Yupi''' ahora puede ser obtenida en aspecto Inusual. (Item name is listed. It's '''Corona de Yupi''').<br />
:<br />
(Russian) Теперь может быть необычного типа. ('''Item name is not listed'''). It should be Молодежная корона теперь может быть необычного типа. (Item name is listed. It's '''Молодежная корона''').<br />
:<br />
<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 19:58, 3 December 2022 (UTC)<br />
<br />
<br />
:I wouldn't say they are ''incorrect''; I would say they use a different format. I have seen articles that use "'''This item''' was added to the game" instead of "'''[Item]''' was/were added to the game" and articles that use "Updated the description" instead of "Updated the description '''for [Item]'''."<br />
<br />
:While the update history is ''mostly'' 1:1 with the official patch notes, there are instances of differences between them, such as new items being part of a case ("'''[Item] was added to the game'''" in the update history versus "'''Added the [Case]''' / '''Contains [#] new community-created cosmetic items'''" in the patch notes) or a note that mentions different items ("Updated models/materials for '''[Item]'''" in the update history versus "Updated models/materials for '''[Item] and [Other Item]'''" in the patch notes).<br />
<br />
:I would say that, as long as the wording is left as close to the original as possible, it's fine. What should ''not'' be done is, for example, having the update history read "'''Changed''' the description" when the patch note reads "'''Updated''' the description." - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:03, 3 December 2022 (UTC)<br />
<br />
== Patch notes references ==<br />
<br />
Should we use <code><nowiki>== References ==</nowiki></code>, or <code><nowiki>=== References ===</nowiki></code>? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 01:32, 8 December 2022 (UTC)<br />
<br />
: I think <code><nowiki>== References ==</nowiki></code> is the correct one but there are some patch pages with <code><nowiki>=== References ===</nowiki></code>. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 13:42, 8 December 2022 (UTC)<br />
<br />
:: Yeah, probably <code><nowiki>== References ==</nowiki></code> is the one we should use. We could add a global [[User:WindBOT/Filters|filter]], I think. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 14:35, 8 December 2022 (UTC)<br />
<br />
::: {{info}} There is an inconsistency in the patch notes in this regard. In my opinion, I prefer keeping it the same as the other articles, that means using this {{code|<nowiki>== References ==</nowiki>}}. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 15:01, 8 December 2022 (UTC)<br />
<br />
:::: {{pro}} '''+1''' for <code><nowiki>== References ==</nowiki></code>. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 15:12, 8 December 2022 (UTC)<br />
<br />
:::: {{c|Agree}} On a personal note, the "References" is certainly as important as the other parts of an article.--<nowiki>----</nowiki>[[File:Killicon {{#if:backstab|{{lc:backstab}}|NONE}}.png]][[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 12:28, 10 December 2022 (UTC)<br />
<br />
::::<nowiki> == References ==</nowiki> should be used.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 00:21, 31 January 2023 (UTC)<br />
<br />
== User subpages (drafts/templates/unrelated content,etc...) ==<br />
<br />
Hello, there were several user files deleted in the last months, mostly unused for more than 5 to 10 years. There are also some user subpages that contain all kinds of templates, some being an old copy from the mainspace, something not even related, own content, or simply abandoned/unused for years (also in main categories, like [[:Category:Templates that use translation switching]]). I think there should be a Policy subpage with [[w:Wikipedia:User pages#Content copied from mainspace|this information]] (see sections below) on the Wiki. Some examples [https://pastebin.com/UXfxwD7y here] [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:26, 30 January 2023 (UTC)<br />
:I dont want to make enemies here or something, but [[User:EtherealT|this]] userpage... [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 20:28, 30 January 2023 (UTC)<br />
<br />
::I don't see much wrong with this if I'm honest. If it's not in mainspace category, there's nothing wrong with it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:35, 30 January 2023 (UTC)<br />
<br />
::: There should be at least a section like Wikipedia has... Unused files get deleted for [[Team Fortress Wiki:Policies#Deletion|being unused]], the same should apply at least (in my opinion) to old user page templates (like the ones I provided, which are just copies of mainspace or similar) and these cases where the user is using the Wiki to "host" their images and content. Of course this is just my opinion and as I said there should be official notes regarding this. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 21:32, 30 January 2023 (UTC)<br />
<br />
::::A section like this can be created, however, considering that users are essentially allowed to do anything on their user space (such as Mikado hosting images of things he finds relevant to TF2 in real life, or me having a list of Strange weapons I don't own yet) as long as it's not something such as spam, I'm not sure it will be a very big section.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:38, 30 January 2023 (UTC)<br />
::::: Maybe a "See also" link to the Wikipedia article below User content. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:30, 8 March 2023 (UTC)<br />
<br />
== "Styles" should come before "Painted variants" in articles about cosmetics ==<br />
<br />
I don't think it makes sense to show the painted variants with the different styles of the item first and then show the actual unpainted styles in a later section.<br>For example: [[Nine-Pipe_Problem#Painted_variants]] and [[Nine-Pipe_Problem#Styles]]. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 13:31, 3 February 2023 (UTC)<br />
: Its fine in my opinion, doesnt need to be changed . [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:01, 8 March 2023 (UTC)<br />
<br />
== Old and no longer used account deletion request ==<br />
<br />
Hello. There is this old account of mine that I do not use anymore. Could the TF Wiki staff delete it, please?<br>'''The account:''' [[User:Perk]] | [[User talk:Perk]]<br>The Wiki does not state it is not registered, therefore, it is.<br>Thanks in advance. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 09:37, 7 March 2023 (UTC)<br />
<br />
: [[Help:Account deletion|Here]], though it doesn't seem to be possible to delete it entirely. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:27, 8 March 2023 (UTC)<br />
<br />
:: Thanks! [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 16:52, 9 March 2023 (UTC)<br />
<br />
:It's also required for you to prove the account is yours before it's deleted through e-mail.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:04, 9 March 2023 (UTC)<br />
<br />
:: Unfortunately, I cannot prove it. That account does not have any e-mail linked to it (I know it doesn't because the "forgot password" page tells if a specific username has an e-mail linked to it or not). The only proof I can provide is that I used to have similar usernames to "Perk" before "Tiagoquix": [[User:Perkzitos]] and [[User:P3rkzitos]]. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 03:06, 10 March 2023 (UTC)<br />
<br />
::: Since the account has no edits, a generic username, and you cannot prove ownership, we unfortunately cannot process this request. We apologize for the inconvenience. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:14, 10 March 2023 (UTC)<br />
<br />
:::: No problem! I appreciate your willingness. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 20:04, 10 March 2023 (UTC)<br />
<br />
== Item infoboxes (Closed)==<br />
<br />
Hello, with help from Tark, I pushed the changes from the sandbox page. (Last edit: {{tlx|Item infobox}}). I already started by creating the category for Crafting items which should be completed, and the idea is to use <nowiki>{{Item infobox/item name}}</nowiki>, preventing outdated info and template "creation" in every language page (see example [https://wiki.tf/d/3386817 here]). Cosmetic items and weapons support is not fully tested yet so please don't create the pages for them. What do you think of this? Thanks. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:19, 8 March 2023 (UTC)<br />
: You may notice the use of <nowiki><includeonly></nowiki> which is because of red links (backpack image/styles/name), they can be avoided with "custom-icon" and "name" but I'm not sure if its ideal. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:41, 8 March 2023 (UTC)<br />
<br />
::I don't oppose to the idea of adding new strings or functions, before I give my proper input, I'd like to see it tested. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 19:31, 8 March 2023 (UTC)<br />
::: Seems to be working fine for all types, there could be a string missing or two for weapons but they can be placed on dictionary/common strings. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:51, 9 March 2023 (UTC)<br />
<br />
:::: This idea looks good on paper but doesn't really solve any issues as we can already sync infoboxes (WindBOT does that).<br />
:::: Unfortunately, it is quite unrealistic to create and maintain over 2000 new pages just for a small detail like this. And even if the infobox is updated, the rest of the article may not be. <br />
:::: For something like this to be viable, you would have to address the following issues: 1) How can we make the transition? We can't simply edit all item articles. 2) How do you handle items with prefixes, suffixes, and descriptions that are not present in English? 3) How do you handle certain infobox parameters that require text in other languages? 4) Why is this template needed? — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:24, 10 March 2023 (UTC)<br />
::::: As I said earlier on the IRC, this can be done in a progressive way, first the infoboxes are created and then they can be implemented whenever needed or someone updates the page. A good example is the Crafting items category I already completed (these items have basic information compared to weapons or cosmetics), the only thing left to decide is the format of the page. For the prefixes, suffixes and descriptions we can use the lang template like I did on my last edits, and for the rest of the text we can create a section on dictionary/common strings, or simply don't create the infobox, this is also why the weapon infoboxes would be the last, if I'm not wrong its where those texts (like the reload type for weapons) would appear more frequently or at all. This template would be useful because of the backpack links and availability section, and really everything on the infobox, so I see a lot of benefits. Let me know if I missed something [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 18:24, 10 March 2023 (UTC)<br />
<br />
:::::: Heya! Apologies, I haven't been around much.<br />
::::::In the long run, it won't make sense for certain pages to have these new infoboxes while others do not. Your suggestions for handling prefixes, suffixes, and non-English descriptions don't make much sense. It's not common for editors to check every lang file, so having individual pages for the infobox that work exactly like they do now will not be helpful (someone still needs to update the page manually).<br />
::::::Also, please don't make any further changes to existing pages. I won't go against the majority, but people need to discuss it ''first''. This is a major change and can't be done by one user alone. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:04, 17 March 2023 (UTC)<br />
::::: Sadly nobody else commented so as the author I am closing the topic [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:49, 20 April 2023 (UTC)<br />
<br />
== Taunt kill image inconsistency ==<br />
<br />
On each class page there is a section for taunt kills which shows images of what taunt kills a class can do. However, on the [[Taunts]] page there are also taunt kills, however, these display different images from the class page ones. For example, on [[Demoman#Taunt_Attack]] you see {{code|File:Demoeyelander.png}}, but on [[Taunts#Kill_taunts]] you see {{code|File:Demomaneyelandertauntkill.png}}. There are other examples of this if you compare class pages to the taunts page. So my question is <br> A: Should one of these images be removed so there's the same image for both the taunt and class pages, and if the answer is yes for A: <br> B: Which images should be deleted, the ones on the taunts page or the ones on the class pages? <br> I personally think one of these images should be removed with the images on the taunts page being deleted. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 15:12, 12 March 2023 (UTC)<br />
<br />
== Last laugh MvM ==<br />
<br />
new cosmetics added due to a charity [[User:Aistrrr|Aistrrr]] ([[User talk:Aistrrr|talk]]) 16:59, 31 March 2023 (UTC)<br />
<br />
:Could you elaborate a bit further?<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:02, 31 March 2023 (UTC)<br />
<br />
::[[Operation Last Laugh|Elaborated.]] — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 07:12, 1 April 2023 (UTC)<br />
<br />
== Undocumented changes inconstancy ==<br />
<br />
I just noticed how random it is. <br><br />
Should it be === Undocumented changes === or == Undocumented changes == ?<br />
<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 18:24, 31 March 2023 (UTC)<br />
<br />
:<nowiki>== Undocumented changes ==</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:27, 31 March 2023 (UTC)<br />
:: Isnt === Undocumented changes === the correct one, like most of the previous patches? Also for cases like the March 1, 2023 Patch. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:01, 31 March 2023 (UTC)<br />
<br />
:::I assumed it to be a similar case to the References discussion previously, as we agreed on <nowiki>==</nowiki>. If <nowiki>===</nowiki> is more common we should use that.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:03, 31 March 2023 (UTC)<br />
<br />
== Should we archive the 2023 [[Team Fortress Wiki:April Fools' Day/Future|April Fool Discussion]]? ==<br />
<br />
Maybe some of ideas which was not used in this April Fool Event can be approved by doing some changes. It would also inspire other editors in the future. --[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 04:53, 3 April 2023 (UTC)<br />
<br />
: Some ideas may be repurposed, but the current discussion must be archived. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:51, 10 April 2023 (UTC)<br />
<br />
== Stats in update history & patch notes consistencies ==<br />
<br />
This is about 2 issues:<br />
<br />
1. The consistency of patch notes.<br />
<br />
2. Should the stats be listed in the update history?<br />
<br />
I believe that it's too much effort to list every single original stat in the update history, and it is also not the purpose of the update history to describe the state every weapon has been in (merely to indicate which updates have changed the weapon).<br />
<br />
I also think that the patch notes should essentially be a 1:1 copy of the wording used in the original patch notes, with some minor exceptions i.e. "added x amount of unusual effects" -> "Added [unu effect name] to the game" instead. This has been an unwritten rule for quite a while now, but has been randomly overturned a while ago without any discussion whatsoever, so here's the formal discussion.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:20, 10 April 2023 (UTC)<br />
<br />
:My thoughts are the same as yours: it's too much effort, that's not the Update history's purpose, and patch notes should be as 1:1 as possible. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 11:02, 10 April 2023 (UTC)<br />
<br />
::For me, the Update History should tell what happened to the items thorough the time span of the game, including stats changes and such to the finest details. Imagine a history book that didn't tell what happen exactly in the past. Yes, it's required a lot of effort, but it's what Update history is.<br />
::P.S. History is a chronological record of events, as of the life or development of a people or institution, often including an explanation of or commentary on those events. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 13:38, 10 April 2023 (UTC)<br />
<br />
:{{Pro}} I agree with Gramps, my take is that Update History should document what the official patch notes mentions. As for the stats, I don’t mind adding them in the Update History as long as Valve specifically mentions those changes in their patch notes. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 14:47, 10 April 2023 (UTC)<br />
:: 1:1 patch notes and like Yossef said [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:21, 10 April 2023 (UTC)<br />
<br />
:::Patch notes ''can'' be freely modified in articles (just like Hinaomi said). This has ''always'' been the case and I don't see any reason to change it now.<br />
<br />
:::As for stats, I prefer mimicking Dota's patch notes:<br />
<br />
:::- Increased the damage to XX (from YY) - for the item article<br />
:::- Updated the weapon damage (YY -> XX) - for any other article mentioning the change<br />
<br />
:::— [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:37, 10 April 2023 (UTC)<br />
:::: I agree with Tark, but maybe we should add something to differentiate 1:1 patch notes to edited ones (maybe writing edited ones in italics) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 23:09, 10 April 2023 (UTC)<br />
::::: I also agree with Tark. 1:1 patch notes and slightly edited patch notes have co-existed in the past, and the information provided, in terms of weapon stats, will be valid for the time of the patch note. I don't see any harm in providing that information, even if it later becomes outdated; it might be helpful to look up, and it'll always have the header of the date for which those stats were used, after all -- with perhaps, as Ashe said, a divider of sorts, if stats outside of patch notes are used. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 05:35, 12 April 2023 (UTC)<br />
<br />
== What to do about broken painted items lists? + other pressing paint issues ==<br />
<br />
I posted this on [[User:Tark|Tark]]'s page, and was told to bring it here, so here it is; first, a brief rundown of the issues at hand:<br />
* The lists of paintable items: [[List of paintable items (Scout)|Scout]], [[List of paintable items (Soldier)|Soldier]], [[List of paintable items (Pyro)|Pyro]], [[List of paintable items (Demoman)|Demoman]], [[List of paintable items (Heavy)|Heavy]], [[List of paintable items (Engineer)|Engineer]], [[List of paintable items (Medic)|Medic]], [[List of paintable items (Sniper)|Sniper]], [[List of paintable items (Spy)|Spy]], and [[List of paintable items (All class items)|all-class]], are all ''incredibly'' out of date, displaying only paintable items from over ten years ago.<br />
* The current MediaWiki version we're on, and perhaps ''any'' MediaWiki version, cannot support even ''this'' many items in a single template. You can see that right now: if you go to the All Classes list, the template does not load, because it's broken the limit of template include sizes.<br />
So it's clear that these lists need a major revamp; and we probably won't even be able to do it through a template anymore, ''especially'' if we add all the items that have since been paintable after 2011. It would certainly be too much for a single template to handle, with the infrastructure we're using at the moment.<br />
<br />
Tark mentioned that he would probably be able to update the lists with his PhoneWave bot, once we've figured out what to do, and that's a fine solution -- there will certainly be more paintable items to come. The larger problem at hand is: what are we going to ''do'' to fix the lists to begin with, considering that updating our existing templates is almost definitely out of the equation? <br />
<br />
We may also have to consider updating the [[Template:Unpaintable items list|unpaintable items list]], for consistency's sake, if templates are to be discarded; and, while we're at it, this may be a nice starting point for another list featuring [[User:Gabrielwoj|Gabrielwoj]]'s new unused paint variant images, as a separate thing from items which are completely and totally unpaintable. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 02:13, 20 April 2023 (UTC)<br />
:I personally don't see how the lists are useful to anyone. If someone looks how a cosmetic will look like, they will search for that cosmetic's article, not the list. Imo that list should be replaced with categories for each class (currently there is only 1 cat that groups all paintable cosmetics) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:51, 20 April 2023 (UTC)<br />
<br />
::One of the idea is splitting to each years so it won't overload the single template, but the question is "how many people care about this template". Because like Ashe said, if I want to see how the item look with paint, I go to individual pages. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 05:10, 20 April 2023 (UTC)<br />
<br />
:::Agreed with Hinaomi on this one, ''if'' we wanna keep these templates at all I'd suggest doing it similar to [[Item timeline]] where we split it up into each year. If we don't want to keep them, I suggest redirecting to [[:Category:Paintable items]] and [[:Category:Unpaintable items]] instead (and perhaps making a separate category such as [[:Category:Items with unused paintability]] for all the items with unused painted variants).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 20 April 2023 (UTC)<br />
:::: I personally am in favour of ditching templates entirely, when it comes to listing the items. Paintabilty templates by year are a fine solution, but they would need to be manually up-kept, in the same way that the item timelines are -- and those timelines ''themselves'' are in a current state of incompleteness. No one tends add to medals to them, even though they are a significant part of what gets added to the game in this stage in its life. That's only tangentially related, however; my point is, that with the idea of manual upkeep, comes the potential reality of neglect. That's why we're here in the ''first place,'' in regards to this paintability list discussion. <br />
<br />
:::: I say, we link to the categories, and as suggested, start a new category for items whose textures are set up for paint, but have the option disabled. We'll most likely have the existing {{tl|Painted variants unused}} template automatically add the category to pages going forward, that seems like the simplest way to move ahead with this. Then, we could link to the categories in the [[Paint Can]] article the same way we link to the paintability lists now, through something [[User:ThatHatGuy/Sandbox|like this,]] for the sake of example. The article would have the tool demonstration video, this template change, and then straight to the existing Colors template, ditching the unpaintable table entirely; though we'd have to come up with an icon for unused paintability. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 13:14, 20 April 2023 (UTC)<br />
::::: +1 for ThatHatGuy proposal above [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 00:06, 29 May 2023 (UTC)<br />
<br />
== A page for the canceled Team Fortress II Quake 2 mod? ==<br />
<br />
I just created the [[TeamFortress Software]] page in preparation for creating a page about the canceled [https://web.archive.org/web/19980625060156/http://www.teamfortress.com/tf2.html Team Fortress II Quake 2 mod/Half-Life add-on], but I was told to open a discussion here before creating any new pages.<br>[[User:Ginger Jesus|Ginger Jesus]] ([[User talk:Ginger Jesus|talk]]) 17:44, 15 May 2023 (UTC)<br />
<br />
:Seems like this would be better fit to add as a mention on [[Team Fortress 2#Development]] rather than its own page.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:47, 15 May 2023 (UTC)<br />
<br />
== Unknown patch notes ==<br />
<br />
Continuation from [[Talk:Wiki Cap#Unknown patch note]].<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:03, 16 May 2023 (UTC)<br />
<br />
: To start with, I would say that Yossef's proposed ''format'' is not bad; it is both effective and consistent.<br />
: I would wonder though, that by the simple virtue of being untraceable to any known patch, the change is also [undocumented], to be pedantic.<br />
: If you were to have a policy, it could simply define the format, and then just say that the default position is at the bottom, ''barring'' any defensible position at a later date higher in the list. But you know me, I'll take a highly-qualified best guess bordering on observation most any day. I mean, always putting it at the bottom is also a guess. As far as problems go ...<br />
<br />
:[[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 18:26, 16 May 2023 (UTC)<br />
<br />
:: {{info}} It seems that we reached a consensus, that being '''{{code|Unknown Patches}}''' should be at the bottom. As for the name: I [[Talk:Wiki Cap#Unknown patch note|mentioned]] that I personally prefer the name that [[User:GrampaSwood|Gramps]] proposed, being '''{{code|Changes made in unknown patches}}''', but I wouldn't oppose the other name that [[User:BrazilianNut|BrazilianNut]] proposed, which is '''{{code|Unknown Patches}}'''. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 09:17, 21 May 2023 (UTC)<br />
<br />
== Create a page? ==<br />
<br />
I have looked for how to create a page everywhere and I can’t find how. Can someone help me? Or is there a help discussion.[[User:0Bytes0O|0Bytes0O]] ([[User talk:0Bytes0O|talk]]) 19:46, 19 May 2023 (UTC)<br />
<br />
:If you want to create a page, create it on your [[Special:MyPage/Sandbox|sandbox]] first, then it will be reviewed and if it gets approved it will be moved.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 19 May 2023 (UTC)<br />
<br />
== Tournament medal pages ==<br />
<br />
Hi, the [[Tournament Medal - Team Fortress 2 Competitive League#Medal designs|current way]] the medals are displayed doesnt seem ideal to me, especially for tournaments with lot of medals like [[Tournament Medal - PASS Time Federation#Medal designs|PASS Time Federation]], [[Tournament Medal - UGC 6vs6#Medal designs|UGC 6vs6]], [[Tournament Medal - Ready Steady Pan#Medal designs|RSP]], etc, take a look at the Competitive Nav template to see more examples.<br />
<br />
I made [[User:Mgpt/sandbox#Tournament Medal|this]] table and it could be a good replacement as it lists every medal and and only one section would be needed instead of "Medal designs/List of medals". There are also some tournament medals with descriptions (+ donor medals/operation medals) (Australian Hightower Highjinx, Rally Whale, etc) and the table would need some changes to show the descriptions... [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 00:01, 29 May 2023 (UTC)<br />
<br />
<b>Closed</b> [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:44, 1 June 2023 (UTC)<br />
<br />
:Looks good, however, a separate table that supports descriptions would be good.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:07, 29 May 2023 (UTC)<br />
:: I'm the one that did the format design for how these operate, and I largely worked with what was available at the time; as far as these new pitches go:<br />
:: Descriptions are an absolute must. They aren't all just "Season X" or "Cup X", and being able to support medals reissued with different description strings is the entire reason they're even listed more than once on the tournament pages now. I'd like it if these tables could have a divider line, and be able to list several descriptions per one medal design. That would cut down on a lot of clutter over time.<br />
:: Most recent community medals wouldn't work in this new table format presently, because of the custom paint splats a lot of them have these days. In-game ''and'' on the articles for most community MVM tours, paint splats are displayed for each custom color override, which these tables do not support at the moment.<br />
:: — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 01:39, 30 May 2023 (UTC)<br />
<br />
== Paintable items with styles and a lot of taken space ==<br />
<br />
A suggestion. Every paintable cosmetic with styles adds a lot of extra space just to diplay images of painted variants. Can they all me merged into tabs like it was done [[Batter's Helmet|here]] for example? Even with only 2 styles, like [[Masked Fiend|here]], this saves space. Plus it's easier to compare changes between styles. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 13:13, 14 June 2023 (UTC)<br />
<br />
:Looks good, {{c|Support}}.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:21, 16 June 2023 (UTC)<br />
:: +1 [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 02:48, 18 June 2023 (UTC)<br />
::: {{c|Support}} Yessss sir. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 02:54, 18 June 2023 (UTC)<br />
<br />
== Medal designs section (closed) ==<br />
<br />
While the table idea [https://imgur.com/a/L21n7sI would "fix"] (just an example, more on User:Mgpt/sandbox history) all of these width and space problems, the discussion didn't end up well, now I think we need a solution for [[Tournament Medal - Cap that Cup#Medal designs|this]]. Is there a way to "fix" the space between the backpack templates? It just doesn't fit the page, the descriptions take a lot of space too. Other pages are fine, like [[Tournament Medal - Beginnings 5#Medal designs|Beginnings 5]]. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 03:18, 18 June 2023 (UTC)<br />
<br />
== Request to revert talk page to regular wikitext ==<br />
<br />
Hello. Please, could a TF Wiki staff member revert [[Talk:Customize items|this talk page]] to the regular wikitext?<br>Thanks in advance.<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 16:07, 21 June 2023 (UTC)<br />
<br />
: [[Team_Fortress_Wiki:Technical_requests#Taking requests for converting talk pages back to regular 'ol wikitext]]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:10, 21 June 2023 (UTC)<br />
<br />
:: Thank you for letting me know.<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 17:32, 21 June 2023 (UTC)<br />
<br />
== Article titles for custom content ==<br />
<br />
I'd like to propose a small change regarding the names of articles for custom content, and I encourage y'all to provide feedback for the [[Team Fortress Wiki:Community topics notability guidelines|upcoming community topics notability guidelines]] if you haven't already.<br />
<br />
Currently, some articles (e.g., [[:Category:Mann_vs._Machine_mission|mission articles]]) and articles with the same name (e.g., [[Firewatch]] and [[Firewatch (map)]]) mention the "type" within the "article suffix". I suggest that if the article pertains to a custom map or any other custom content, it should specify "custom thing" in the suffix instead of just "thing".<br />
<br />
For example, "Firewatch (map)" → "Firewatch (custom map)", "Aerial Stupidity (mission)" → "Aerial Stupidity (custom mission)", etc.<br />
<br />
Thanks. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:48, 22 June 2023 (UTC)<br />
<br />
:{{C|Support}}<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 16:15, 22 June 2023 (UTC)<br />
<br />
:: {{c|+|Me II}} [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 01:07, 23 June 2023 (UTC)<br />
<br />
::: {{c|done}}. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:44, 23 June 2023 (UTC)<br />
<br />
== Use the item link template consistently? ==<br />
<br />
I'm wonder if every English-written pages should also use the <nowiki>{{item link}}, including any other stuff</nowiki>? That's convenient for our translator to a certain degree. --[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 14:18, 23 June 2023 (UTC)<br />
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:Although it may be convenient, templates do have a longer loading time. It's best to use only when necessary.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:21, 23 June 2023 (UTC)<br />
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:: They should be used whenever possible (alongside {{tlx|item description}}). — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:14, 23 June 2023 (UTC)<br />
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== Backpack icons in 'Bugs' section inconsistency ==<br />
<br />
This needs some clarification as sometimes it's [https://wiki.teamfortress.com/w/index.php?title=Fast_Learner&diff=3449290&oldid=3449255 very well documented] and sometimes it's [https://wiki.teamfortress.com/w/index.php?title=Buckaroo%27s_Hat&diff=3449342&oldid=3179036 deleted for being not notable]. Personally I'm against removing them as technically it is a bug (more a visual glitch) that the reader should be aware of, and maybe even the creator of said cosmetic, as they might not be aware of it themself and maybe they'll fix it someday. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 07:43, 26 June 2023 (UTC)<br />
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:The fire overlay is only really noticeable upon close inspection, while there being 2 completely different item icons may actually confuse a player because they'll be looking for one but only seeing the other.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:16, 26 June 2023 (UTC)<br />
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:: The fire overlay is not really that notable considering there's multiple official Valve artworks on update pages that also includes them. Also, "fire overlay" is a term that is mostly known for those who have used the model viewer in the past, it's not something that most readers would catch up, and even if they would click on the backpack icon to view it entirely, they might not actually know what a fire overlay, considering it's actually hard to see. It's not something that really affects who is looking for a specific icon in their backpacks, as mentioned before, they are hard to see, especially in their non-_large.vtf versions. Other backpack icons of items that show differently ([[Fancy Dress Uniform]] having the epaulettes painted in white, [[Heavy Tourism]] having the icon from an earlier version of the cosmetic, etc.), are more notable, because they differ from the actual look in the game. The Fast Learner one is perhaps the only instance in-game where the non-_large version differs from the _large version. It may not be as big of a deal compared to other backpack icon bugs, but it still is an inconsistency in the game itself. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 12:39, 26 June 2023 (UTC)<br />
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:::Someone couldn't keep watching incorrect icons so they [https://gamebanana.com/mods/429704 fixed them all]. Then Valve responded.. poor guy.<br />
:::So, should we include '''all''' incorrect icons in 'Bugs' section, including stuff like outdated textures/model, items that have some paint applied, are semi transparent due to wrong alpha layer value, and less noticable but still visible fire overly, or exlude fire overlay issue? [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 14:21, 26 June 2023 (UTC)<br />
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::::Big inconsistenties ones are fine (e.g. inconsistent between icons or big inconsistenties between icon and model), but if it's something very small I would leave them out.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:35, 26 June 2023 (UTC)<br />
<br />
== Collector's quality in update history ==<br />
<br />
Weapons that received Collector's quality have this addition documented in their update history, but cosmetics don't. Should this be added to their update history too? [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 10:09, 28 June 2023 (UTC)<br />
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:Yes.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:34, 28 June 2023 (UTC)<br />
<br />
::One more thing. Sometimes Collector's quality is labeled in patch notes as undocumented change and sometimes not. Which one is correct? [[November 12, 2013 Patch|Here is the patch]]. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 13:43, 28 June 2023 (UTC)<br />
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:::Depends on if it's noted in the patch notes or not.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:47, 28 June 2023 (UTC)<br />
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::::All patch notes refer to the same patch from November 12, 2013. All it says is '"Added 'Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.' Doesn't specify what items. I don't know how to interpret it. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 13:55, 28 June 2023 (UTC)<br />
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:::::Then it's documented.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:07, 28 June 2023 (UTC)<br />
<br />
::::::I've stumbled into some problems. Some cosmetics were added after November 12 2013 patch and some, like [[Argyle Ace]] for example, exists in Collector's quality but last added documented Chemistry Set dates back to april, before the item was even added to the game. Perhaps Chemistry Sets were still dropping while the item was added? I need some help from other editors with this so I won't mess up something. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 08:08, 29 June 2023 (UTC)<br />
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:::::::Collector sets were found via item drops for all items that could be found in the item drop system until they (sets) were discontinued; and additionally the 2013 festive weapons could also have their sets unboxed as a rare bonus item from the corresponding crates. Any item added to the drop system while sets were still dropping would have had the potential for a set to drop on day one, it'd just be rarer for them since there was less time for the already stupid rare cosmetic set to drop to someone. (This is my best guess to how they operated since none of this info was shared publicly afaik). Adding this info to items added after the November 12 patch would be akin to putting "The Argyle Ace was added to the game in unique quality", imo it's not needed. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 13:10, 17 September 2023 (UTC)<br />
<br />
== Artist-provided content ==<br />
<br />
[[Moby Francke]] has been generous, sharing copies of his [https://www.youtube.com/watch?v=krCQ3lbXgLs power point presentation] with various people. An instance of this was discussed on #tfwiki-staff IRC last Friday (June 30). <br />
<br />
The main question was whether it was permitted to use the images an artist provides to private persons on this Wiki. <br />
<br />
I believe the conclusion was that Moby Franke had not granted effective Creative Commons release (See [[Team Fortress Wiki:Licensing images]]) .<br />
<br />
Valve content is fair game, but I can't say with complete confidence what in the Franke power point is Valve's and what is not. Many of the images are already on the Wiki, but at smaller size and quality, mostly taken from Valve's [https://www.teamfortress.com/artwork.php official Team Fortress artwork gallery]. Note that CC license can be granted to lower resolution images while withheld on high resolution originals. <br />
<br />
Moreover, not all images in the power point are Moby Franke's work. This is paricularly clear with examples of [[Jeff Ballinger]]'s work. Freely giving someone a copy of the power point can not free the license of any other creator's work in the shared material.<br />
<br />
It is also clear with the two Jack Delano photographs of Mikado282. These are from 1940-1945 and so any copyright for Jack Delano has not expired yet in the US. But if these were made under Federal employment, they might be free; they might even be available through the US Library of Congress. <br />
<br />
However, if an artist's ''TF'' works are legitimately hosted in a gallery or repository on some website, then I say that the link to those hostings can be added to the "other site" list in the artist's NPP.<br />
<br />
[[User:Mikado282|<span style="font-family: Arial"><span style="background:lightgrey"><font color="E7B53B"> ★</font><font color="FF0000">M</font><font color="E7B53B">★</font><font color="FFFFFF">I</font><font color="E7B53B">★</font><font color="2020FF">K</font><font color="E7B53B">★</font><font color="FF0000">A</font><font color="E7B53B">★</font><font color="FFFFFF">D</font><font color="E7B53B">★</font><font color="2020FF">O</font><font color="E7B53B">★1776!★</font></span></span><span style="font-family: Arial"><font color="70B04A">''' 🎇🎆🎆🎆🎆🎇 🎇🎇 🎇🎇 '''</font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 19:31, 3 July 2023 (UTC)<br />
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:I believe that, because Valve has released these images themselves in a lower quality, they are owned by Valve themselves and thus are fine for us to use.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:54, 3 July 2023 (UTC)<br />
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:: I haven't had time to check everything myself, but why not ask the source directly? I assume the third-party content/inspiration is off-limits, but everything else should fall under fair use.<br />
:: That said, we do have an issue of not being able to *link* this PDF at all (we can't rehost it, it was shared through a random Discord server not a "showcase website" etc.). The material here is very interesting, but I'm not sure how we could document it. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:52, 4 July 2023 (UTC)<br />
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:::I believe it was already asked (in this specific case), but not sure if a reply was received yet, I'll give it a try myself. As for hosting it, I think the best thing is to convert the files from the .pdf to separate .png files and create a gallery until we find a way to host the .pdf.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:39, 14 July 2023 (UTC)<br />
<br />
== Unofficial voice actor voice lines ==<br />
<br />
With the inclusion of the VSH gamemode, several new voice lines were added that are not voiced by the actual voice actors. Should these be on a separate page (i.e. "Versus Saxton Hale audio responses") or should these just be included on the audio responses page with a note saying it's not the official voice actor?<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:43, 14 July 2023 (UTC)<br />
: Add them behind the [[VS_Saxton_Hale_Mode]], I suppose.--[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 10:49, 14 July 2023 (UTC)<br />
::No, it’s unnecessarily segregating the lines spoken by one character. We do not have a Mann vs. Machine responses page consisting of nine classes’ worth of voicelines separate from their class response pages. <br />
::People would expect to see the Scout’s VS Saxton Hale responses on the Scout responses page; likewise having a title text on the Scout responses TOC for the heading “VS Saxton Hale responses” redirecting to “See: VS Saxton Hale Mode#Responses#Scout” would be overcomplicating having all the Scout responses on one page. There can be a small hatnote about McGuinn under the heading. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 12:45, 14 July 2023 (UTC)<br />
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:::The difference between the MvM responses and these is that these are not the actual voice actors.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:47, 14 July 2023 (UTC)<br />
::::I think these should be added in their respective class pages, and separate like how it's on [[Soldier]], so, for example: "The Soldier was[1] voiced by the late Rick May. He was voiced by May and Nolan North in Expiration Date, and additional lines were voiced by {{code|insert_community_VA_here}} for the [[VS Saxton Hale Mode]]. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:11, 14 July 2023 (UTC)<br />
<br />
::::: I believe we all agree that these additions are... something, but they are part of the game now and we shouldn't be trying to hide them away. This is a wiki.<br />
::::: Please move class responses to their respective pages and Saxton/Narrator lines to [[Versus Saxton Hale responses]]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:23, 14 July 2023 (UTC)<br />
:::::: I'll start transcribing these and uploading them later today, most likely. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 15:10, 15 July 2023 (UTC)<br />
::::::: [[VS Saxton Hale responses|Done.]] — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 05:43, 16 July 2023 (UTC)<br />
<br />
== In regards to Vs. Saxton Hale gamemode: ==<br />
<br />
So, the VS Saxton Hale mode is finally an official mode in the game. However, there are several points I would like to make regarding to existing articles and what should be done with them:<br />
* Although I don't know all of them, it seems some weapons for the Mercenaries had some stats changed. For instance, it seems that hitting the Sandman ball on Hale's head will now stun him, instead of just applying a slow effect. Should this be added to the weapons pages, like how the [[Spy-cicle]] mentions a difference on Medieval mode? The [[Concheror]] and [[Cozy Camper]] also has additional info regarding to being used in Mann vs. Machine.<br />
** However, I think the way this gamemode works is that the entire "code" is inside the map file, meaning that it's possible that stats MAY change depending on maps. I'm not 100% sure about this, though. If all current 4 maps have the same stats, however, it may be a bit too repetitive to include weapon changes for every page.<br />
* As with the discussion above, there's several new voice lines for every mercenary, courtesy of community-Voice Actors. I still stand with my suggestion in adding an extra info in the Class' page mentioning "additional lines were recorded by VA for the VS Saxton Hale game mode", as I think it's the best approach.<br />
* Lore-wise, should the "story" behind VS Saxton Hale be considered Canon or Non-Canon? (Gray Mann and Saxton Hale interaction, for instance). Unless there's confirmation by Valve, I think it should be considered Non-Canon.<br />
* When doing Rock, Paper, Scissors against Hale, if a Mercenary wins, it will instantly kill Hale. While this may sound obvious as it's what happens with other opposing-team classes during normal game modes, I think it's unique enough that a boss with an absurd amount of health still follows the same principle.<br />
** If so, should this information be added to the main Rock, Paper, Scissors page?<br />
I might add more items later in future replies. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:29, 14 July 2023 (UTC)<br />
:Additionally, some special taunts have different animations while playing as Saxton. Some are slight modifications of existing animations, while others seem to be more unique. I don't know if there should be an extra image for "Saxton Hale" on the Class gallery for such taunts, and if Hale himself should be featured in Taunt Video Demonstrations. Some special taunts, however, are "bugged" as it does not play any animations but the props still appear. I think any future special taunts added after the VSH game mode will be broken due to this. Considering Hale uses Heavy as a "base", it's possible some of Heavy's special taunts were changed, I'd have to check, however. But I have seen Schadenfreude taunt being different than Heavy's variation. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 16:29, 17 July 2023 (UTC)<br />
::Furthermore, while I don't have video proof right now, the information on [[VS Saxton Hale]] mode that "No voice lines are present for identifying Saxton Hale as a disguised Spy; attempting to identify Hale as one will instead provoke the generic response." is not exactly only for Hale, but for all Heavies. If I were to guess, using the "Spy!" voice commands while targeting Heavies were disabled completely considering Saxton himself uses "Heavy" as a base, it was basically the reason why Pyrovision items were disabled considering they were causing Heavy voices to play instead. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 16:29, 17 July 2023 (UTC)<br />
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:re: weapons, I think it's fine to include them on the pages once we actually see what's gonna happen with these maps. If there's the possibiliy that it'll stay as a custom gamemode (meaning any map can have different weapon changes), I think it's best we note these changes on a separate page entirely (or simply in a table) that the individual weapon pages can refer to.<br />
:re: voice lines, I think we've solved that and it's been added to the general page.<br />
:re: Lore, community-made lore (unless officially acknowledged by Valve) is never seen as canon. This is why the NPCs have a separate section, as this kind of stuff could easily clash with official lore.<br />
:re: RPS, I'd say add it. The original VSH gamemode took a chunk of his health IIRC and not an instakill. Considering backstabs are also changed, this is good to mention on the VSH page (but not the RPS page).<br />
:re: Animations, it's best to keep this on the VSH page instead of a separate page because Hale is not a class you can choose like the others.<br />
:re: Heavy model base, feel free to add any findings of RED Heavy's animations/voice lines (including the Spy bug) to the Bugs section on VSH (with proof, of course).<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 16:50, 17 July 2023 (UTC)<br />
<br />
== Holiday-sized updates and us ==<br />
<br />
Hi all!<br />
<br />
With the release of the ''very exciting summer-situated full-on holiday-sized™'' summer update, I'd like to propose that we separate the Summer, Halloween, and Smissmas updates into their own category called ''seasonal updates''. Here's a draft: [[:Template:Major_Updates_Nav/Sandbox]] (in addition to revising the nav, we will also need to rework the [[Patches]] article and create new icons for these updates). <!--<br />
# In case anyone asks: yes, we are allowed to create our own images.<br />
--><br />
<br />
Currently, these updates are not classified as [https://www.teamfortress.com/history.php major updates], so we classify them as "content packs" (which contradicts {{tooltip|our own definition|[...] smaller updates that feature new content additions usually as promotional material for other games or events.}}), but I strongly believe that the term "content pack" is outdated and no longer accurately reflects the nature of these updates. By creating a separate category, we can avoid mislabeling them and provide a more precise representation of their content.<br />
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Please leave your feedback and {{pro}} or {{con}} below '''before Jul 30'''. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:22, 17 July 2023 (UTC)<br />
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:{{pro}} I think it should be an additional category (e.g. "Major Seasonal update" or "Major Holiday update"), I think the nav changes are good regardless.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 15:45, 17 July 2023 (UTC)<br />
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::What about seasonal updates that were also major updates? I feel as if classifying them as seasonal updates only somewhat "belittles" them. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 20:36, 17 July 2023 (UTC)<br />
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:::{{pro}} I'm in support of the idea, but as others have said, I think we should find some way to discuss major updates that were also released in a seasonal timeframe. Updates like Tough Break and the Mecha Update, which added sizeable gameplay-expanding content (new contract-based campaign/new Engineer robot) should still be listed as a major update in some capacity, rather than being taken out of that category solely because they released in December, and served as that year's holiday update slot. If a choice is to be made, I would rather specifically those two be in the major updates category. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 23:07, 17 July 2023 (UTC)<br />
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:::: They will be listed under the "seasonal" category in the nav, but they'll remain listed as major (or not) on their respective pages (''Scream Fortress XIV'' would be titled "major seasonal update" and ''Smissmas 2022'' would be simply titled "seasonal update" for example).<br />
:::: I'd love to rant (more) about how bad our definition of "major update" is, but that's out of the scope of this topic. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 00:28, 18 July 2023 (UTC)<br />
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:::::{{pro}} I do agree with the idea of the seasonal updates section as the recent Scream Fortress and Smissmas updates are a bit less than "major" in my opinion. However, Valve themselves are calling this Summer update a [https://cdn.discordapp.com/attachments/969772829291716619/1130654904411766814/image.png "Major Update"] and Smissmas and Scream Fortress a [https://cdn.discordapp.com/attachments/773915549927211048/1130659398864355389/image.png "Small update"], which is interesting. Does this mean that Summer 2023 is a "major update" while Smissmas and Scream Fortress are just "seasonal updates"? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 00:40, 18 July 2023 (UTC)<br />
{{outdent|5}} So, where do we stand on this? It's probably been enough time since July 30th to make a decision on the matter. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 06:06, 17 August 2023 (UTC)<br />
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:"Seems like most, if not all, votes are in favour. So I say it's approved.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:55, 17 August 2023 (UTC)<br />
:: All right, I can push the template a little later, after I wake up. I took another look at Tark's proposed table, and I would argue that the [[Fall Event 2013]] should also be listed as a seasonal update, and not under the content packs category. It falls in line with most of the summer updates, which were also just cosmetic cases, and it of course, has an actual season in its name. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 14:28, 17 August 2023 (UTC)<br />
:::{{pro}} I think that until proven otherwise, Valve's strategy (and I've seen Youtubers say this too for example) is this seasonal-based rollout, that's influenced both by low staff for TF2 and how more modern shooters operate these days (e.g. "season passes"). That's the reality, similar to how TF2 absorbed item grades from CSGO. So until we get a mythical Heavy Update or whatever, by now we should adapt to TF2's ''de facto'' style. I don't see Valve doing "content packs" (as more promotional-focused updates) again soon, but who knows, we'll get to that bridge when we come to it.--[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 22:39, 17 August 2023 (UTC)<br />
<br />
== I can't receive email from others ==<br />
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So far, there have been 2 users attempting to send me emails via the In-Wiki Email system. Though I can read their titles in the Alert function. But I can't read it's context in my mailbox.<br><br />
I have inspected the Spamming Filter, and there is no letter here.--[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 13:07, 23 July 2023 (UTC)<br />
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:Yeah it's been broken randomly for a while now, not sure if we can fix it.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:15, 23 July 2023 (UTC)<br />
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== Template for unobtainable content? ==<br />
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The [[Frontline Field Recorder]], [[Triclops]], [[Black Rose]], [[Tuxxy]], and many other items are no longer obtainable, for many reasons ranging from a shut-down or simply forgotten promotion, to glitches. Should there be a template for this to tack on top of the page to clearly signal to readers there's no way to normally get these items (outside of trading at best)? It would be easier too than having to manually type the disclaimer every time in a subtle part of the page. And IF said item does become available again, by some miracle, template can just be plucked out like nothing. I know it's a bold idea, and perhaps "loud" on the page, but I'd enjoy making it and see it as equal as templates clarifying beta content and the like.-[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 22:17, 3 August 2023 (UTC)<br />
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:I don't think so, something like the Frontline Field Recorder shouldn't be on the list as it's a bug not a feature. The Tuxxy is still obtainable, but I think promotions are generally understood to end at some point. Perhaps [[Promotional items#Expired|this page]] suits your need?<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:22, 3 August 2023 (UTC)<br />
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:: Perhaps that user meant that the [[Saxxy]] is an "unobtainable" thing, given that they don't seem too eager to run the Saxxies again. I understand where Swood's coming from, in that promotions generally do have an expiry date; but I think what the original topic was getting at is, some items are permanently unobtainable, even outside of trading, because of external circumstances. As mentioned, the Black Rose is a good example: you can't get the item, because its associated video game has shut down. They're all semi-unusual states of affairs, but I still don't think they're notable enough to warrant a template, however. We've already got the expired availability-core string, and I think that fits. "Unobtainable," as far as the availability-core is concerned, means "was never obtainable." — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 06:55, 4 August 2023 (UTC)<br />
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:::True, but I'd still say the Saxxy could return at any moment. At most I'd say a category like [[:Category:Unobtainable items]] could be added to some pages, but more people need to agree with that before doing it.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:47, 4 August 2023 (UTC)<br />
::::ThatHatGuy, first of all I am so sorry I made a typo you misinterpreted, I meant the [[Tux]], not Saxxy haha; my brain must have blended the 2 as Tuxxy. Although I definitely agree with those points. As for Swood's proposal, I guess at least a category would be cool, although I believe still something more distinctive would be of interest. Unobtainable items, that whole sphere of defunct things, is interesting to many groups from traders (ironically) to people who watch YouTube channels like DefunctLand. There's a certain enticing mystery to lost things just as with Beta stuff. It's precious. I just think this category should have an easy way to see what's applicable beyond the string. (Edit: I just realized many [[Limited]] items may fall under this, but not all Limited items are unobtainable and vice versa)--[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 06:53, 17 August 2023 (UTC)<br />
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:::::I think a category is the best way to go, as some of the items that may be counted as unobtainable (e.g. Saxxy or Spycrab plushie) may be seen as unobtainable by a regular player, whereas the Wiki classifies them as still obtainable due to codes still being around and working. A list of items that are truly unobtainable ([[Black Rose]], SMNC items, etc.) would likely be a very small list and not really be worth it. I'd also struggle to find an actual place for this list.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:02, 17 August 2023 (UTC)<br />
::::::Yeah, that sounds nice. I welcome the category! I think Unobtainable is the best term already in use, for lack of a better one too. I never made a category before, up to you if you want to start it, I'll add.--[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 22:33, 17 August 2023 (UTC)<br />
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:::::::I think if you gather a list on a userpage somewhere first, we can see which ones are actually unobtainable and which ones might be ''technically'' still obtainable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:37, 17 August 2023 (UTC)<br />
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== Disambiguation proposal ==<br />
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Since we are replacing disambiguations with {{tl|item link}} slowly instead of regular links to make the work easier for translators, I propose we change how items and taunts are displayed on disambiguation pages entirely. It will automatically add the {{tl|item icon}} template as well as {{tl|item link}} template. This means it requires no additional translating (for both new and existing pages), and simply requires the replacement of "item link" with [[User:GrampaSwood/Disambig/Disambigentry|the template I made for this]] ([[User:GrampaSwood/Disambig/Disambigentry2|alternate template here]]). This template has an additional parameter for the size of the icon, which can be changed to be the same for every disambiguation page, but also be changed on a per-item basis.<br />
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I think this would add value, because some users might have to load 4-5 pages to see the cosmetic they want to see, but with this change it would simply just be on the page itself.<br><br />
I've created an example [[User:GrampaSwood/Disambig|here]], this is a copy paste from [[Instrument]] and can be compared to that. It may increase the length of pages (can be adjusted with the icon size, of course) but I think it would be worth it. I've also made [[User:GrampaSwood/Disambig2|a page]] with non-items and items mixed together (update: now features icons too). I don't think this is gonna be an overnight change if people agree, but I think it will be a beneficial one. Please leave your {{pro}}or {{con}}below.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:18, 21 August 2023 (UTC)<br />
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: Looks a bit cluttered, but the idea here is good. "Guitar Smash" in the example seems a bit out of place, but if we could standardize the images somehow, I think it would look much better. <!-- i personally prefer "[name] [image]" instead of "[image] [name]" :^) --><br />
: Could we also consider translating the text? (not reeeeeally necessary as these disamb pages are translated on an "as-needed" basis, but if we're already upgrading them...) — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:05, 21 August 2023 (UTC)<br />
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::I thought about something similar, as most of them are mostly filled with "a [cosmetic/taunt/etc.] for [class]". Only issue would be that some languages can't standardise this text. I tried to standardise the intro of a cosmetic only to realise the article changes (de/het) in Dutch so that would need to be more dynamic. I've added an alternative based on the comment to those pages, using [name] [image] instead of [image] [name].<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:40, 21 August 2023 (UTC)<br />
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:::{{Pro}} I like this idea. I'm trying to see how can we blend the taunt Guitar Smash with the other taunts, since it does not have an official taunt icon... perhaps instead of using an item icon, why not using the image from the infobox? Since they follow a format of "Taunt XXX.png", perhaps it'd be easier to change the template. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:37, 22 August 2023 (UTC)<br />
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::::Currently, the image on there is the infobox image. The item icon for it [[:File:Item icon Guitar Smash.png|simply redirects]] to it. It's used in several different places, so changing that would be a no-no imo. I think we can omit taunt kills from having an image entirely, but we can also use the kill icon instead. Not sure how the template would work, however, I suppose an image-override parameter could be made.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 06:26, 22 August 2023 (UTC)<br />
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:::::{{pro}} So long as we can achieve visual consistency for the icons, then I'm pretty much in favor, and perhaps change the icon size just a tad. I think it's rather extravagant to put in the effort of auto-translating the text, given that it wouldn't necessarily be an easy task, and simply because there is so little text to translate anyway. — [[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 19:59, 22 August 2023 (UTC)<br />
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::::::{{pro}} I'm a tad late to this discussion, but I'm definitely in favor of this too. I really like the visual part of the item icons, to help people understand what they might have been looking for. Especially if you've seen something in-game, and are now looking for what it's called, I think it'll be a big help; though I absolutely prefer the one with the images to the left of the text, after the bullet point, in regards to your example page. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 11:11, 30 August 2023 (UTC)<br />
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:::::::{{pro}} I go in for this idea, and I believe that the item icon should be put to the left of the item. In addition to that, I think it would be more consistent if there is an icon before the name of each category. --祝编安/Best Regards<br><font color="Blue"> ||| [[User:BEUFK|BEUFK the nonsense]]</font> - [[Special:Contributions/BEUFK|contrib.]] - [[User_talk:BEUFK|have a talk]] 12:06, 30 August 2023 (UTC)<br />
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:Seems like most people are in favour of [image] [text] (I also asked some people in a TF2-related Discord, which also favoured [image] [text]), now the question is for icon size and what to use for non-item entries. The default is 48px as of right now, but that can be changed using a parameter (the default is also independent of the Icon item template, so the default can be changed here too). As for non-item images, I simply propose we have an icon-override argument where any suitable image can be selected. I've updated the template and added an example of non-item images [[User:GrampaSwood/Disambig2|here]], icons are obviously just ones I quickly gathered and not meant to actually be the ones used for these. Feel free to edit these icons to better fitting ones or edit the size of the icons if you deem it necessary.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:15, 31 August 2023 (UTC)<br />
::I think 48px is a tad too small, I tested it out with 64px, and I think it looked a little better. It spaced out the lines more noticeably, but I think the key here is utilizing the icons to the best that they can be. For reference, a backpack icon is displayed at 90px, and item icons are usually displayed at 100px, when showcased on tables. Not that we should necessarily aim for parity with that when we're focusing on a bullet point list, but I think we can get away with larger than 48px. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 14:54, 1 September 2023 (UTC)<br />
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== Change to map developer credits ==<br />
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''Please, see [[Help talk:Style guide/Maps#Change to map developer credits]]''<br />
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[[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 01:17, 28 August 2023 (UTC)<br />
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== Question about Web Archive links ==<br />
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In an article, when adding a <code>web.archive.org</code> link to replace dead links, is it necessary to add <code>(archive)</code> after the text?<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 15:37, 30 August 2023 (UTC)<br />
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:Not necessarily, I usually do this if it's a non-image link.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 16:00, 30 August 2023 (UTC)<br />
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== Should custom "Item icons" still be a thing on the Wiki? ==<br />
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"Item icons" refers to the angled images for cosmetic items, weapons, and action items. Angled Item icons are also known as "Shugo style", due to one of the earliest creators with this angle was made by someone called "Shugo". Item icons differ from backpack icons as they were made to be angled and consistent, while backpack icons are "all over the place" with no consistency whatsoever. However... the angled images aren't actually "official" content, they are hand-made in the model viewer. I'd like to point out a couple things and discuss if angled Item icons should really still be a thing on the Wiki or not. I will be listing pros and cons, and a lengthier discussion at the end.<br><br><br />
'''"Unchanged" Item icons / Backpack icons ([[:File:Backpack Cool Warm Sweater.png|Example]]):'''<br />
* {{pro|They are official content.}}<br />
* {{pro|They are easier to look for on cosmetic tables, as people looking for Wiki information may see the item in-game with the default icon instead and try to find the item in question based on the icon.}}<br />
* {{pro|There's no need to constantly make angled Item icons as there will always be new cosmetics added to the game. The "Shugo style" project is basically an indefinite project because of it.}}<br />
* {{con|They are all over the place with no consistency whatsoever, and look off in cosmetic tables on "class" pages.}}<br />
** {{neutral|Inconsistencies can include: Being on the BLU team instead of RED, using an earlier texture instead of the one in the actual model, have fire overlay problems, and so on.}}<br />
* {{con|Strategy pages and crafting sections wouldn't look as pretty with the default icons, due to their lack of consistency.}}<br><br><br />
'''Angled Item icons / Shugo Style icons ([[:File:Item icon Cool Warm Sweater.png|Example compared to the same item from above's example]]:'''<br />
* {{pro|They look consistent and look nice with most of them having the same angle.}};<br />
* {{pro|They look exceptionally nice on "Crafting" sections, as well the cosmetic tables for "class" pages. (See: [[Basic Scout strategy]] and [[Black Box#Crafting]]).}}<br />
* {{con|It's a never-ending project in making them considering new items will always be added in Major Updates / Content Packs.}}<br />
* {{con|Some items are difficult to make "Angled" variants if they have way too many "elements" in different parts of the player model. See [[:File:Item icon Gaiter Guards.png]] for a good example.}}<br />
** {{neutral|It's hard to see what the item is actually about in the cosmetics page due to being very far away. Older items have some custom model placements, like [[:File:Item icon Honcho's Headgear.png]], but doing that for certain items would provide too much work.}}<br />
* {{con|They can be confusing for new players as they might be looking for the standard default backpack icon on the cosmetic tables, and instead they look at completely non-official icons made in a different style.}}<br><br><br />
'''Reasons why Item icons should probably be turned back to default:'''<br />
* Default icons are official content, while Angled / Shugo style ones aren't;<br />
* There won't be a huge workload for every update to make these icons, and some items are simply too difficult to keep within the same angled style.<br />
* Non-official backpack icons can feel "weird" seeing for players trying to find an item based on their backpack icon.<br />
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'''Other suggestions:'''<br />
* Perhaps new file names could be made so we have "separate" files for these angled icons to use in certain instances. Item icons should be the default Backpack icons but in 512x384 instead of 512x512. For example, these angled icons does indeed look really nice on Strategy Pages, as well the "Crafting" section of pages, so perhaps a new file name like "File:Angled icon Black Box.png". Using default backpack icons on these would look incredibly off and not pretty.<br><br />
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Please let me know what you guys think below. For me personally, I do think that these icons do look off since this is an OFFICIAL Wiki, and these icons are not official. Sure, not everything on the Wiki itself is official as it comes directly from the game (HLMV renders and Painted Variants are made by Wiki contributors), however, I think this case is different. HLMV renders and Painted Variants still do, in fact, use the default Valve models and textures from the player model and item being shown. Therefore, I think all Item icons should be reverted to their default Backpack counterparts.<br />
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Yes, I was the person who have made nearly every single Item icon in an Angled style (ThatHatGuy has also made several for Tournament Medals). I simply decided to continue the work that was already "left" by older Wiki contributions that used to upload the TF2B iconset here. The project on TF2B stopped around the [[Scream Fortress 2013]] update due to its abundance of items that got added. Back then, there weren't too many policies set in stone on the Wiki (it was the era where HLMV renders had unofficial textures, such as the "TF2TIP" one), so I think there should be a discussion in regards to this, and, it's okay if all of these Item icons I have made do get reverted (and I mean ALL of them). They shouldn't be deleted, though, simply reverted to their backpack icon state, or, moved to the "Angled" idea to be used in some sections of the Wiki, but perhaps only for Weapons (and cosmetics that can be received from crafting). Some items, however, already had this Angled Style uploaded on their "Item icon" files as I made them as soon as the update dropped, so the backpack icon in 512x384 would be needed to be uploaded instead of just reverting. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 00:14, 1 September 2023 (UTC)<br />
: Personally, I like the Shugo icon style the way we have it now; both for its consistency -- especially with Swood's new disambiguation page proposal using item icons to show people what the contents of the page refer to, and the fact that they ''are'' different from backpack icons. It always felt like a strange thing to me, to have to upload a second version of the backpack icon file just because its dimensions had to be different.<br />
: I'd also like to put forward that some backpack icons '''aren't''' representative of what the item looks like in-game. Most of the custom painted community medals that get added in lately have backpack icons that are painted incorrectly, and don't show how the painted medal actually looks when players wear it in-game, the way that Shugo style item icons do, since they're direct shots from the model viewer. (Though as the person who does all of those icons, I'm probably biased.) — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 10:50, 1 September 2023 (UTC)<br />
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: {{c|-|Disagree}}. Personally, I like having the backpack and item icon be different. Some backpack icons can look a bit awkward (the example you showed is perfect, there's a cut-off Engineer that looks really bad imo. The icon looks really good in comparison). Soon, with the new way we're gonna do disambiguations, these consistent icons will greatly help in making it look good. I'm not sure what the issue is with not being "official", because they are still the models used in-game and they still look the same. It's fine if there are custom angles as long as we also offer the backpack icons somewhere. Plenty of stuff has to be made with every new item anyways (Infobox renders, painted variants, gallery renders, etc.) so these item icons aren't that much of an issue imo.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:05, 1 September 2023 (UTC)<br />
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:: Thanks for the responses. Well, one of the things I wanted to ask about all of this is because I thought about revamping the Item icons I have done sometime (when? I don't know), and I did not want to continue do all of them without a proper discussion regarding them. I'd like to add "$nocull" materials to the classes .vmts, so the area of the collar doesn't look "empty" (can be see on the same example I gave). This was a thing already in older Shugo icons that I completely didn't notice. We also use "$nocull" in painted variants, with some rare exceptions ([[Fancy Dress Uniform]]).<br />
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:: And, I'd also like to do them in a higher quality (majority of them I made by taking a shot from HLMV, then resizing it down, newer ones I did differently by having a semi-transparent Rainmeter skin of "safe zones" with the proper dimensions where I should zoom out), proper size (the Scattergun and Australium Scatergun icons are not in the same size), and some better icons for some items ([[:File:Item icon Smokey Sombrero.png]] is a good example, it should show the other side due to the bullets, and the whole icon just look off).<br />
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:: Some icons I may approach differently. The Digit Divulger, for instance, probably doesn't need to show the entirety of Scout's body, and can probably be done similar to how I revamped the Falconer one a couple years later. I think icons like the Honcho's Headgear will be a lot more difficult to do, though, as I have limited knowledge on Blender.<br />
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:: Lastly, for items that attach to player models, they are made using the "Gray Mannequin Bodygroups" files. These are unofficial player models that let you disable specific parts of the model. I'm mostly sure these are also used in some backpack icons that are in the game right now. This comes with a caveat however, as there's a history of model recompilation on player models always not looking the same as the vanilla models. Due to the nature of these icons being small, and these differences being hard to notice, it shouldn't matter very much, though. I just wanted to point out one last "unofficial" thing. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:45, 1 September 2023 (UTC)<br />
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::: I'm of the opinion that we should be in the mindset of presenting things as clearly and as cleanly as possible; regardless of whether or not that involves having to modify things a little. We ''already'' do things like remove jigglebones from cosmetics, or use special character models that remove whole parts of their body, to get clean shots for painted variants, and as mentioned, we're about to make good use out of the rotation of the Shugo icons for a nice visual cohesion in disambiguation pages. <br />
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::: I agree with Swood that item icons are definitely allowed to be styled differently, so long as the backpack icons are preserved somewhere as well; and we already do that in the loadout infobox panels. I think that your proposed additions to item icons are perfectly all right, especially considering some official assets do indeed already use the mannequin models; so much so that it's a standard feature in TFMV. <br />
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::: In short, so long as we can present something as neatly as we can, and try to represent the item to the best of our ability, I personally see no qualms with having to modify things to get there; it's a larger thing than item icons themselves -- it's a process that we already do, in pursuit of consistency and a nice visual style in presentation, which I think benefits us. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 23:44, 1 September 2023 (UTC)<br />
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: {{c|-|Disagree}} Echoing pretty much everything GrampaSwood said. I'm also not sure how the icons being a never-ending project is a problem worth specifically calling out as a major reason for removing them—isn't this entire wiki a never-ending project? Making an icon for an item doesn't take that much more time than, say, putting together a gallery of painted item images does.<br />
<br />
: Regarding revamping icons, I've actually been working on redoing all of the old Shugo icons from scratch as a side project recently, since I wanted to fill in holes in item icons but lost the original source files I used to make the icons back in 2012/2013. Among other things, I'm fixing issues such as newer variants of weapons (like the aforementioned Scattergun and Australium Scattergun) having inconsistent lighting/scaling from their base versions. It should, hopefully, take care of outstanding concerns regarding consistency within the Shugo iconset. If there's anything else I should be aware of regarding uploading this set of redone icons to the Wiki, please let me know. -- [[User:Reahan|Rea]] - ([[User_talk:Reahan|Talk]]) 08:05, 3 September 2023 (UTC)<br />
<br />
== Community MVM Perpetual Content Creator Medals ==<br />
<br />
I've been handling the articles for community Mann vs. Machine campaigns for a while now, and up to a point, each campaign had an individual medal for content creators, only used in that single campaign; so I included it in the list of medals featured in it. Lately, both community groups have instead restricted themselves to a single medal for content creators, given out for every operation their group presents going forward.<br />
<br />
So here's my query: should we continue to list the perpetually distributed content creation medals in the medal designs, painted variants and style sections of the articles for campaigns where they're distributed? Or, should we merely say "content creators for this campaign were given this medal" in a campaign article's Rewards section, and leave it at that? The affected articles would be:<br />
<br />
'''Auspicious Automaton Assembler's Accolade'''<br />
* [[Operation Binary Blackout]]<br />
* [[Operation Peculiar Pandemonium]]<br />
* [[Operation Anniversary Annihilation]]<br />
* [[Operation Last Laugh]]<br />
* [[Operation Voltaic Violence]]<br />
<br />
'''Potato of Labor'''<br />
* [[User:ThatHatGuy/Sandbox|Operation Galvanized Gauntlet]]<br />
<br />
To reiterate, if voted to be removed from the campaign's featured medals, we would still mention that the medals were ''given out'' during these campaigns, but the change would direct users to that medal's specific article, should they wish to learn more about it. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 11:05, 1 September 2023 (UTC)<br />
<br />
:If they end up being the same every time, I think we should link to the individual pages rather than have the variants, styles, etc. repeatedly there.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:33, 1 September 2023 (UTC)<br />
<br />
:: That's what I was thinking, yeah. I was already considering cutting them from campaign pages, because they're not technically a reward for those specific campaigns, in the same way that all the other medals listed in the pages are, and that content creator medals used to be. I've created a [https://wiki.tf/d/3501789 before] and [https://wiki.tf/d/3502000 after] showcase, to show how it would look for the Potato of Labor. Note that the page for the medal is still mentioned and linked to; I think that this way looks cleaner, myself, and focuses more on medals specifically awarded for interacting with their respective campaigns. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 12:57, 1 September 2023 (UTC)<br />
<br />
::: {{c|+|Support in removing the medal images in favor of redirecting to medal pages}} <br> I agree that the medal images should be removed from the campaign pages and instead have a redirect to a medal page like you said. It would make the pages less cluttered and it would overall look cleaner. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:07, 1 September 2023 (UTC)<br />
<br />
::::{{pro}} '''Support'''. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 23:23, 1 September 2023 (UTC)<br />
<br />
:::::{{Pro}} A little late to the party, but I agree. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:30, 3 September 2023 (UTC)<br />
<br />
== Valve Employee user page protection request ==<br />
<br />
Hey, could someone protect [[User:Greuben]] so that only staff members can edit the page? Thanks in advance.<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 12:32, 1 September 2023 (UTC)<br />
<br />
:Done, apologies for the delay.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:03, 1 September 2023 (UTC)<br />
<br />
== History of an item template ==<br />
<br />
So a proposed idea was to create a section (or part of the infobox) on a weapon's page that shows the iterations the weapon went through. Something like this [[User:GrampaSwood/Template:Itemhistory|this]] (proof of concept, not a final design or anything yet). However, there are a few issues with this:<br />
* What do we document?<br />
** Do we document only changes found in the stats (for example, the [[Sandman]] has had changes made to the stun of its ball that affected the way it worked, but they weren't noted in the stats) or do we note everything and put the non-visual stats in a "Hidden stats" section at the bottom? If we're going for visual stats only, do we count wording changes or do we count entirely new stats only?<br />
** An issue with this is that it would essentially just be the Update history, except in a fancier outfit, or it would leave out some major changes that only be a history of the visual stats that were represented.<br />
* Where does it go?<br />
** An option would be under the current Update history section, or perhaps in the infobox.<br />
<br />
Before we start on formatting or anything, I think the first issue '''has''' to be addressed, as my support for this idea depends on the outcome of this. A positive of this would be that the visual representation of the weapon's whole stats may be easier to understand than talking about stat changes from the first iteration, as they might not know the first iteration.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:07, 8 September 2023 (UTC)<br />
<br />
:I don't think this is necessary. In your words: "it would essentially just be the Update history, except in a fancier outfit". - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:57, 8 September 2023 (UTC)<br />
<br />
::While I'm collecting the opinions from our Chinese players, I would like to state my thought first. (So far 3 players have replied me, all of them say "yes")<br><br />
::Generally it's not a bad idea. As far as I know, some of viewers get puzzled to find out the previous attributes in the "Update History". It's better to put all these attributes which should be kept in infobox in an individual section named "Previous attributes" or something else.<br><br />
::Regarding whether we should record hidden attributes, my answer is "yes". Hidden attributes sometimes are critical to an item, but they may be discovered until players figure them out in a battle. If wiki can take the responsibility to write them down, then more users will get the opportunity to unearth the mechanisms behind these items.--祝编安/Best Regards<br><font color="Blue"> ||| [[User:BEUFK|BEUFK the nonsense]]</font> - [[Special:Contributions/BEUFK|contrib.]] - [[User_talk:BEUFK|have a talk]] 07:08, 10 September 2023 (UTC)<br />
<br />
::: I agree with [[User:BrazilianNut|BrazilianNut]], I don't think it is necessary since we have the Update History already. If there is an update or change that hasn't been documented or that is unknown, we can always put them in the "Undocumented Changes" category at the end. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:17, 14 September 2023 (UTC)<br />
<br />
== Meet the Heavy redone irl ==<br />
<br />
Recently Shork uploaded [https://www.youtube.com/watch?v=uX7jb7QAJ8g Meet the Heavy irl] with the voice actor doing it, I think this should be a trivia point in [[Meet the Heavy]].<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 12 September 2023 (UTC)<br />
<br />
:{{Info}}Congrats Shork for producing that vid, he nailed it. But I personally don't think it should be added as a trivia, since in the end of the day it was made and produced by a community TF2 Youtuber, and not Valve themselves. Plus by adding Shork's channel, it can come as some sort of "advertisement". [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:11, 14 September 2023 (UTC)<br />
<br />
:: I wish to add it in some form. To put it into Trivia dimminishes it some what. This isn't just a redo, it is a live tribute to the beloved voice actor, and, as [[Rick May]] and this video reminds us, we are running out of time for such tributes. I have no worry about it as any form of advertisement; Wikipedia is not concerned in the slightest that their [[w:Tom Jones (singer)|Tom Jones]] is an advertisement of ''Team Fortress 2''. I am not concerned that Trivia and citations hold advertisements for hundreds of actors, authors, films, games, etc. So what if it is not a Valve production -- we have examples of "apperances in other media". Sorry, I'm noding off, I just ask you to concider how Wikipedia does not have Trivia sections, yet they give us models for mentioning this sort of thing.<br />
::* Published Non-Valve recordings of voice actors voicing their ''TF2'' characters ''is'' notable!<br />
::* Ditto the video of [[Dennis Bateman]] recieving a Spy figure is notable for being touching and for him voicing the Spy.<br />
::* Ditto the video of the voice actor playing TF2 for the first time is notable because they perform their characters.<br />
:: [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] {{User:Mikado282/Sig/SigLinks}} {{User:Mikado282/Days2SF}} </small> 03:00, 21 September 2023 (UTC)<br />
<br />
:::I'm not sure I agree with the other videos of voice actors doing TF2-related stuff is notable for any pages. The Meet the Heavy video is a Valve-created video that was then remade in real life by the voice actor, but the voice actors doing anything related to TF2 is a stretch imo.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:19, 21 September 2023 (UTC)<br />
<br />
== Previous attributes in Update history ==<br />
<br />
I'll preface this by saying that whatever the outcome of this discussion is, is gonna be final on this. So the proposal here is different from the one above, as it involved the Update history section specifically and having the original stats of the weapon when it came out. Examples of this exist currently only on [[Pretty Boy's Pocket Pistol]] and [[Soda Popper]] (as far as I could find). These were added at least a year ago and no effort has been made to apply this to other weapons. So far the only guideline that has been mentioned for this is that the stats have to be "drastically different" (referring to the Soda Popper's stats, which has adjusted the Hype mechanic and can do random critical hits, otherwise it's identical to the launch version).<br />
<br />
Personally, due to the lack of effort put into adding this to other pages and the completely arbitrary "drastically different" requirement, we should remove this from the remaining pages. It also doesn't make much sense to add it only for the release version and not any other version (which may have been equally different from the current version). Please leave your vote below and in roughly a month I'll see what the votes are and make the decision based on that (also remember to put your vote into the other idea).<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:59, 21 September 2023 (UTC)<br />
<br />
:I could do for every single weapons if consistency and effort are what you need. It might take some time to finish all of the weapon pages but if that can stop the revert war, I will do it, like right now. [[File:User Hinaomi Hinaomi-sig-2.png|link=User:Hinaomi]] [[User:Hinaomi|<span style="color:#9a86c5">'''Asuka Ninomiya'''</span>]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:59, 22 September 2023 (UTC)<br />
<br />
::{{Info}} In the ideal world, it would've been nice to keep track on every attribute change that every weapon had throughout the years. But sadly, due to lack of manpower and (maybe?) information, I don't think it is possible to record every single change that every single weapon had since release. Therefore, I suggest in removing them as Gramps mentioned. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 11:45, 22 September 2023 (UTC)<br />
<br />
:::Too much effort for, in my opinion, too little return. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 16:16, 22 September 2023 (UTC)<br />
<br />
::::Then don't forget to change from "Update history" to just "Patch note". (as it will no longer reflected the history of the item, but rather the patch note of the item itself) And maybe remove Undocumented changes also, since it's not possible to record every single changes on every single weapon since release. [[File:User Hinaomi Hinaomi-sig-2.png|link=User:Hinaomi]] [[User:Hinaomi|<span style="color:#9a86c5">'''Asuka Ninomiya'''</span>]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:17, 22 September 2023 (UTC)<br />
<br />
:::::I think it's unreasonable to respond like this, the Update history still is about the update history of an item. Not including the original stats doesn't mean that suddenly the entire Update history's function is useless, there is already a similar proposal above which performs the exact function you're looking for. It would be a much better use if there was a vote on that proposal to see if people even want this. As for the whole thing about undocumented patch notes, I don't exactly see your point here. You said in the IRC that we might as well remove undocumented changes, but it's completely unrelated to this. If for the past 10+ years, Undocumented changes were never put on the Update history and then someone wanted to add them, but only did so on 5 pages before abandoning the project I would've said the same and tried to come up with a better solution. <br />
<br />
:::::Besides this, old attributes aren't changes made to the actual weapon, unlike undocumented changes. Any intentional ''changes'' to weapons are documented and if the changes aren't then they should. Noting the release stats of a weapon is not the same as this.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:15, 22 September 2023 (UTC)<br />
<br />
::::::Well, whatever. If my statement after your discussion means nothing, then let just create the work out of the issue that never been an issue for years, I don't see any more reason to argue anymore since I'm the minority here. [[File:User Hinaomi Hinaomi-sig-2.png|link=User:Hinaomi]] [[User:Hinaomi|<span style="color:#9a86c5">'''Asuka Ninomiya'''</span>]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 02:34, 23 September 2023 (UTC)</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Discussion&diff=3516354Team Fortress Wiki:Discussion2023-09-22T17:17:59Z<p>Hinaomi: /* Previous attributes in Update history */</p>
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<br />
== Adding alt text to images ==<br />
<br />
There doesn't seem to be a consistent method of adding alt text to pictures found in articles, which is a major accessibility barrier. It would be great if this could be managed somehow. <br />
[[User:Crabguy|Crabguy]] ([[User talk:Crabguy|talk]]) 20:20, 18 August 2022 (UTC)<br />
<br />
:So for images using <nowiki>[[File:]]</nowiki>, the alt parameter should work fine. Images in the <nowiki><gallery></nowiki> tag can also use the <nowiki>|alt=</nowiki>, but it should be between the description text and the filename such as <br />
:<nowiki>File:Scout.png|The Scout from Team Fortress 2|The Scout.</nowiki> As for any templates, a separate parameter would have to be added.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:37, 18 August 2022 (UTC)<br />
<br />
:While we appreciate the initiative, adding alt texts manually to images would be an awful lot of work for something that won't hold that much value to us.<br />
<br />
:In terms of accessibility for screen readers, articles generally are well-written and tend to go in-depth about its content. In some cases, image thumbnails have visible text which describe the image.<br />
<br />
:Unfortunately, we've had users in the past that wanted to take on big tasks like this one, only to never fully go through with them, which left some inconsistencies or had us clean up after them, so we're sometimes skeptical on the delivery.<br />
<br />
:If you still believe that this is needed, we could add automatic support for it through the necessary templates, in the same way that Wikipedia does; however, galleries and such would need to be done manually. — [[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 22:04, 18 August 2022 (UTC)<br />
<br />
== Staff emergency meeting ==<br />
[https://steamcommunity.com/groups/OTFWiki/discussions/0/3319736698851342849/ Staff emergency meeting]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:16, 10 October 2022 (UTC)<!--<br />
Please do NOT reply or edit this section.<br />
--><br />
<br />
== Adding a notice to Talk pages ==<br />
<br />
[[User:Denied|Denied]] has recently made a suggestion that I agree with. In their words: "Every talk page needs some edit note like THIS IS NOT A PLACE FOR DISCUSSIONS OUTSIDE OF THE ITEM ITSELF. FOR COMMUNITY DISCUSSIONS GO TO THE STEAM FORUMS."<br />
<br />
While not necessarily with those words or formatting, I do believe adding such a notice could discourage new contributors from adding topics, sometimes creating entirely new talk pages in the process, with questions like "how do i shot bullet?" or statements such as "pootis man is funny" while teaching them the proper place for them. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 16:58, 1 September 2022 (UTC)<br />
<br />
:I'm neutral on this, I'll support it but I also think it's not too large of an issue currently. Also try avoiding using {{tl|Quotation}} on talk pages as it breaks them.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:03, 1 September 2022 (UTC)<br />
:: I think the more common misuse of talk pages is to use the talk page for talking about the page's subject, but they can both be encompassed in one message. BrazilianNut, are you picturing something like this being on [[MediaWiki:Newarticletext]]? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:20, 1 September 2022 (UTC)<br />
<br />
:::No, I'm not, Naleksuh, and that's the misuse I was trying to say, but I admit I failed to convey that thanks to bad examples and maybe some poor wording. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:20, 1 September 2022 (UTC)<br />
:::: If you didn't mean that, then what did you mean? I was hoping you would elaborate rather than simply saying no. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:24, 2 September 2022 (UTC)<br />
<br />
:::::An editnotice similar to [[Brain Bucket]] or [[Chicken Kiev]] is what I imagine he means, but on every page starting with Talk:.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:57, 2 September 2022 (UTC)<br />
<br />
::::::What GrampaSwood said; I meant a red edit notice, like the ones for those two articles, at the start of Talk pages telling contributors that a Talk page is for discussing the article itself, not for asking questions or making comments about the article's subject (like using a weapon's Talk page to ask how to best utilize it or to comment how they think it should be buffed/nerfed), and that they should use the Steam Forums for such things (maybe providing a link as well).<br />
<br />
::::::Apologies for any confusion caused by bad examples or by making my messages too short. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 12:17, 2 September 2022 (UTC)<br />
<br />
::::::: That's a tough nut. It might help to tokenize the page titles in the tag, somehow. "This <item's> Discussions are for talking about issues within the <item's> page, not for talking about the <item>." That is not easy to pose or parse. Imagine the translators. You may have mentioned this, but if you go with the tag, it should clearly state to the reader that it has a link to the full explanation of the policy. <br />
::::::: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 13:20, 2 September 2022 (UTC)<br />
<br />
:::::::: {{c|nope}}. It's possible, but the amount of work involved in adding and maintaining it is far greater than simply reverting the edit and messaging the user. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:26, 2 September 2022 (UTC)<br />
<br />
== Create an exception for an item link from the dictionary ==<br />
<br />
Please read the discussion [[Talk:Meet_the_Medic#Requested_move|'''here''']].<br>Does anyone know how to create that kind of exception? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 19:41, 7 September 2022 (UTC)<br />
<br />
== Pages with the fewest revisions - redirects ==<br />
<br />
[https://wiki.teamfortress.com/w/index.php?title=Special:FewestRevisions&limit=10000&offset=0 Pages with the fewest revisions] (long loading) -- there are many redirects here with names in other languages, such as Spanish and Russian. Are they OK to be in the Wiki or should they be deleted? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 02:18, 19 September 2022 (UTC)<br />
<br />
:Unless redirects are actively harmful, there is no reason to remove them.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:39, 19 September 2022 (UTC)<br />
<br />
== Item schema updates with blog posts ==<br />
<br />
How do we go about updates with blog posts but no actual updates? For example, TF2 was not updated on October 11th 2021 outside of an item schema update and a blog post, but [[October 11, 2021 Patch]] exists. <s>Also the "Patch 2" for [[September 26, 2022 Patch]] even though I'm pretty sure patch 2 was item schema only.</s> Do these count as updates? Should they at least be flagged? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 03:04, 27 September 2022 (UTC)<br />
: Update: Eric Smith confirmed that there were really 2 patches today. Though the point remains about the first one. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:48, 27 September 2022 (UTC)<br />
<br />
:: They are [[Patches]]. Updates and Patches are synonymous. AFAIK, there was no [[TF2_Official_Website#Blog|Blog]] [https://www.teamfortress.com/?tab=blog post] for these Patches. What do you mean tagged? <br />
::[[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 00:37, 28 September 2022 (UTC)<br />
::: I think you may have misunderstood me. I mean that there was a post announcing an update/patch but the game was not actually updated. What happened was an item schema update, and the change to Corpse Carriers was announced there. There was no hlds email, nor any update to install. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 18:19, 28 September 2022 (UTC)<br />
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== CSS pages deletion request ==<br />
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Since I can't mark them for deletion, could the TF Wiki's staff delete them for me? Thanks in advance.<br>[[:User:Tiagoquix/common.css]] & [[:User:Tiagoquix/vector.css]] [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 22:51, 27 September 2022 (UTC)<br />
<br />
: I can delete most pages, but I can not delete or edit these. It has high protection that I can't touch. <br />
: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 00:55, 28 September 2022 (UTC)<br />
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:: {{c|done}} — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 11:42, 28 September 2022 (UTC)<br />
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== Module:Availability ==<br />
<br />
The winter2016 parameter links redirect to the wrong page. I also [[Module talk:Availability|made a topic]] to add drop-expired. Could someone look at it? Thanks [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 22:38, 8 October 2022 (UTC)<br />
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: {{c|done|Fixed}}. Thanks. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:41, 10 October 2022 (UTC)<br />
<br />
== contributed-by auto update ==<br />
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Can we have some ways to auto update contributed-by for cosmetics for different languages? Lot of times only English get updated and updating all other languages is repetitive and exhausting. Hope there could be a contributed-by dictionary or a bot that auto sync this. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 22:54, 9 October 2022 (UTC)<br />
<br />
: It would be really helpful to have a dictionary for that, however updating the current pages would be very time consuming.<br />
: You can force WindBOT to recheck the page, and it should automatically sync the contributed-by parameter. Here is an example: [https://wiki.teamfortress.com/w/index.php?title=User%3AWindBOT%2FPageRequests&type=revision&diff=3279324&oldid=3275606 1) input], [https://wiki.teamfortress.com/w/index.php?title=Imp%27s_Imprint/pt-br&diff=next&oldid=3279323 2) result]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:35, 10 October 2022 (UTC)<br />
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::Hope it can be a scheduled work for all cosmetics page for the bot :/ something like every 2 weeks sync all contributed-by of recent added cosmetics, and every 6 month sync all contributed-by of all cosmetics. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 02:30, 11 October 2022 (UTC)<br />
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== 200k celebration ==<br />
Hello everyone, this is a reminder to let you all know that we are fast approaching 200,000 registered users.<br><br />
Last milestone which was 100K, happened back in 2019 (3 years ago), this is a good opportunity to give everyone a pat on the back for bringing the wiki to where it is today.<br><br />
At the time of writing, we are at '''{{code|199,535}}''', we can positively estimate that we will reach 200K in the next few days or in the coming weeks. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>16:53, 15 October 2022 (UTC)</small></span></div><br />
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:Maybe we can do something different this time around. Instead of HLMV shots of people's loadouts, why not invite 32 players on an empty server and do screenshots there or something? I dunno. The only problem is that there would be a limit of 32 players. Last year, we had exactly 32 people on the [[:File:100k-groupphoto.png|group photo]]. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:35, 15 October 2022 (UTC)<br />
: {{Pro}} I think that making some sort of celebration is a wonderful idea, I personally think that doing another HLMV shot is not a bad take. Moreover, one of the downsides of going to an empty server, is that not everyone shares the same time-zones, it could be difficult for everyone to join a server at the same time, in my opinion. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 17:49, 15 October 2022 (UTC)<br />
::True, maybe someone who is good at SFM could do a SFM poster or something, for variety's sake. I'm not good with SFM. But, we can continue with the HLMV shot. We have more people working on images now, so each one can work on a few loadouts collaboratively. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:59, 15 October 2022 (UTC)<br />
:::If we can get a group photo with HLMV or SFM done, then maybe we could somehow get 3 celebrations throughout 3 different time zones so that everyone could celebrate on a server or something. It would need some planning obviously, but I think it could work. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 18:08, 15 October 2022 (UTC)<br />
:::: I remember when 100K hit, I was personally not part of the celebration since I was not made aware it was happening, I'm very surprised to see how soon 200K was reached though. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>18:16, 15 October 2022 (UTC)</small></span></div><br />
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::::: Ooh, if we're doing another celebration, I definitely want to be a part of it. My loadout's a Wiki Cap, Cuban Bristle Crisis, and the Commissar's Coat, just like last time. I'd like to be holding either my Factory New Top Shelf Minigun or Golden Frying Pan. If we're doing a group shot in a server, I probably won't be around to be on it, but I'd try. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 08:41, 17 October 2022 (UTC)<br />
::::::I don't know how this was done last celebration, but I made a page for how we could organize HLMV image requests. The page is right [[User:Andrew360/Sandbox|here]], pending means that the user hasn't approved their image yet in case they want a different pose or some small changes. Thoughts? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 15:41, 17 October 2022 (UTC)<br />
::::::: {{Pro}} I like that format, pretty intuitive and straightforward. Let us know when whoever wants to participates can fill the request table ♥. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 19:27, 17 October 2022 (UTC)<br />
:::::::: Alright then, I made a new page where all the images and requests will be now. The page is right [[User:Andrew360/200k|here,]] if any other image makers want to complete requests/add images to the image table then go ahead! <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 21:10, 17 October 2022 (UTC)<br />
{{Outdent}}<br />
Not to be a party popper, but the majority of our registered users are spam bots. We are, however, approaching [[Special:Stats|70k articles]], which is worth celebrating. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 00:07, 18 October 2022 (UTC)<br />
:: [[User:Tark]] Where do you get the number of spam bots from? If you can find it automatically, what are CheckUsers doing? Also, "not to be a party popper", but the majority of our articles are the same article over and over in other languages. So there aren't really anywhere near 70k articles. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 00:16, 18 October 2022 (UTC)<br />
:::And then like last time, Gabrielwoj will tell you that it's just for fun, bots are mostly part of TF2 culture anyways, and we could make the cheese wheel chart argument pointing out all the shy users/those that don't know what they're doing/one offs, on the other hand 100k articles sounds like a big celebration, its years off though it seems, but we're getting there. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small> 00:20, 18 October 2022 (UTC)</small></span></div><br />
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::::Also, my own loadout image is reserved, I just haven't done yet (pls don't get from my userpage). Just letting image editors know. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 00:57, 18 October 2022 (UTC)<br />
<br />
::: [https://wiki.teamfortress.com/wiki/Special:ListUsers?username=&group=&creationSort=1&desc=1&wpsubmit=&wpFormIdentifier=mw-listusers-form&limit=50 Here] is a list of newly-made accounts. They're mostly bots.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:12, 18 October 2022 (UTC)<br />
:::: Also, information for image creators: We should use the default lightrot on all of these loadout pictures, so no picture looks too drastically different from the other, in terms of lighting. The default values for lightrot are {{code|(0.000000 180.000000 0.000000)}}. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 12:16, 18 October 2022 (UTC)<br />
::::: We [[Special:Statistics|hit]] 200k users (and bots), by the way. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 01:21, 19 October 2022 (UTC)<br />
:::::: Cheers to that ! 🥂 Here is to many more years of translating, polishing, and new contributors. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>03:17, 19 October 2022 (UTC)</small></span></div><br />
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::::::: So now that all the image requests are complete, I think we should make a deadline for requests so that we can make the full group photo and make the userbox soon. I was thinking maybe October 24th should be the deadline. As for the in game server celebration idea, I was thinking the 3 times could be 4 AM EST, 10 AM EST, and 6 PM EST, and the day we do this should be on a weekend. Thoughts? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 20 October 2022 (UTC)<br />
{{Outdent}} Sounds nice, would have been nicer to do the end of the month or even the end of Scream Fortress, I feel like there are still a lot of people that are unaware of this little celebration, to me it feels a little like a family gathering rather than a simple number celebration, which is sweet in a way, hopefully mostly everyone was made aware so that they had a chance to hop on. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>21:57, 20 October 2022 (UTC)</small></span></div><br />
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:Looks like one more person has submitted a request, so I'll move the deadline to October 28th now in case more people add requests. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:36, 24 October 2022 (UTC)<br />
::Thoughts on this group photo? Is there anything that should be changed/are there any other last requests? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:37, 29 October 2022 (UTC)<br />
[[File:User Andrew360 200k-groupphoto.png|500px]]<br />
:::Some of the characters are bigger than the rest, probably will require resizing some of them (my Scout, for instance, looks the biggest out of the group), while the Pyro looks the smallest. I think some of the classes could be more close to each other like the 100k group image. The Demoman at the right is floating a little, too. I can try adjusting these things if you would like. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:47, 29 October 2022 (UTC)<br />
:::: Same opinion here, some mercs looks small and/or are spaced apart. But otherwise amazing job on the group image. [[User:Decimate|Decimate]] ([[User talk:Decimate|talk]]) 18:29, 29 October 2022 (UTC)<br />
:::::Looks like me (the BLU pyro) and a few other people only have the upper body and shorter than other people. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 20:34, 29 October 2022 (UTC)<br />
::::::Alrighty then, I tried to make everyone a bit more closer together and I tried to scale some of the images. If this still isn't good enough, then maybe Woj or someone else could try to make the group photo. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 20:08, 30 October 2022 (UTC)<br />
:::::::After I'm done with the 3 upcoming paint variants I'm about to upload, I'll make my own version with a different filename (not a replacement). The 2nd version looks a lot better than the first, but I think a few things could be resized, which I'll be doing on my version. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:09, 31 October 2022 (UTC)<br />
::::::::Here's my version. I made everyone facing right on the right side, and everyone facing left on the left side. The Demoman wielding the Scottish Handshake was made on the middle since he is mostly facing center. Me, Andrew and Luno are around the middle to represent the image creators for the image:<br><br />
::::::::[[File:User Gabrielwoj 200k-groupphoto.png|500px]]<br />
:::::::: If this is the preferred version, feel free to rename the file to [[:File:200k-groupphoto.png]] [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:12, 2 November 2022 (UTC)<br />
{{outdent|8}}Sorry for extending the image border LOL.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:17, 2 November 2022 (UTC)<br />
:All good bro. Gotta flex that Australium Amby. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:22, 2 November 2022 (UTC)<br />
:: Amazing work guys, you outdid yourselves ♥ [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 13:48, 2 November 2022 (UTC)<br />
::: Thank. I find it a bit ironic that the 200k group photo has ''less'' people on it than the 100k one. But hey, what can ya' do? Some people come and go, it's still a nice ol' group picture. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:21, 2 November 2022 (UTC)<br />
::::It looks great! I also agree that I wish more people joined, but it's still good. Maybe at 300k if we still want to do another group photo we'll get more people, though it will probably be a while before 300k. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 15:35, 2 November 2022 (UTC)<br />
::::: Well done all, looks great! Hope that we can get an even bigger celebration planned for 250k/300k. [[User:Epsilonal|Epsilonal]] ([[User talk:Epsilonal|talk]]) 23:43, 2 November 2022 (UTC)<br />
:::::: It looks like everyone agrees with this version of the image, however AlexT told me that the grenades on his image should've been hidden, so I uploaded a new version of his image without grenades. So for the final group photo if you could change AlexT's image to the new version that would be appreciated. Then when the final group photo is uploaded we also need to make a userbox for it. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:15, 7 November 2022 (UTC)<br />
::::::: I updated the image with the latest revision of AlexT's loadout. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:00, 7 November 2022 (UTC)<br />
:::::::: The Australium Frontier Justice goes across almost all of the Heavy to the right. Can you turn it to face the camera more? It doesn't look like any of the other characters have this problem, looks like it is just that one that is covering up other characters. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:38, 9 November 2022 (UTC)<br />
::::::::: That looks fine to me. It's not covering anyone's face, so I don't see the problem, and the Heavy in question has the cosmetics being fully visible. The 100k picture had some instances of that, too. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:31, 9 November 2022 (UTC)<br />
:::::::::: I didn't see the 100K picture, but it won't be a big deal if people think it looks better this way. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 22:42, 9 November 2022 (UTC)<br />
::::::::::: I made the userbox. It's here: [[Template:User 200k registered|<nowiki>{{User 200k registered}}</nowiki>]]. It's a little larger in height than the 100k one, but I think it looks good. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:06, 10 November 2022 (UTC)<br />
:::::::::::: Thank you everyone that participated; the picture and template are amazing. Good job <3 [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 18:54, 10 November 2022 (UTC)<br />
{{outdent|12}}Thanks everyone! The group photos looks great! and Thanks Andrew360 for making my portrait 3 times :D. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]]<br />
<br />
== Community announcers with a large amount of response ==<br />
<br />
So the {{tl|Audio Nav}} states that community announcers should be on the map page rather than having their own page. However, [[Davy Jones]] has its own responses page. I suggest that for announcers with large amount of voice lines, such as the [[Crasher]] voice lines and the [[Bread Space]] voice lines, they should get their own page. This would reduce the amount of clutter on the page. I suggest it would have to be judged on a case-by-case basis. For example, the Crasher announcers have 100+ voice lines, but the Toastmaster only has 10.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:46, 29 October 2022 (UTC)<br />
:{{c|+|Agreed}} · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 21:54, 29 October 2022 (UTC)<br />
<br />
:{{Pro}} I agree with that statement. However, for consistency sake, I think that perhaps making an additional “category” can be created for announcers with few voice lines, in the same Nav. This category can be called something around “Minor Announcers”.<br />
:[[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 21:59, 29 October 2022 (UTC)<br />
<br />
::How about a "Community announcers" page instead of one page for every announcer with lots of lines? - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:28, 29 October 2022 (UTC)<br />
<br />
:::Could also work, I'm in favour of either.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:48, 29 October 2022 (UTC)<br />
::::Wait, I misread your idea Swood. I would prefer @BrasilianNut 's idea, because of [[Halloween Boss voice responses]] · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 23:26, 29 October 2022 (UTC)<br />
<br />
:::::{{Pro}} I like BrazilianNut's idea better. Furthermore, this will help us in the future when more possible announcers are added to the game. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 09:40, 31 October 2022 (UTC)<br />
<br />
I would agree with Gramps on his first post, there should be a subpage for announcers who only have basic lines for like KoTH and Control Point maps. But, all of the announcer voices are on either Payload maps or that one Player Destruction map Farmageddon. However Braziliannut's idea is probably the best way to go about doing this, the page is going to be absolutely massive as a result of mixing all of them in there at once though.[[User:ShadowMan44|ShadowMan44]] ([[User talk:ShadowMan44|talk]]) 23:27, 30 October 2022 (UTC)<br />
<br />
: {{Con}} In case you haven't done this yet. Honestly, I don't see the point. IMO, list of responses specific to a map should be on the map's page. Clutter could be controlled by collapsing the section. Just on opinion. A reason that Davey Jones should have been worked into tbe map's page is that his cue lines are integral to the map's mechanics, so, the list should be integral to the page. Astronaut will probably only ever have unintelligible responses on one map.<br />
: [[User:Mikado282|<span style="font-family: Impact"><font color="38F3AB">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 02:00, 10 November 2022 (UTC)<br />
<br />
:: {{Pro}} +1 for "Community announcers page" — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 01:42, 21 November 2022 (UTC)<br />
<br />
== Twinkle in TF2wiki? ==<br />
<br />
I wonder if we can import some practical tools like Twinkle to maintain a page? It can also help us to combat vandalism.(And do a lot of stuffs...)----[[File:1_Domination.png]] [[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 12:52, 23 November 2022 (UTC)<br />
<br />
:Looking through some of its functionality, it seems like it doesn't offer much useful functionality for users here. Mods/editors here are active enough to be able to catch vandalism quite quickly anyway and its other features seem to be just buttons to quickly add {{tl|delete}} or open up a discussion for deletion (which is already very easy).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:07, 23 November 2022 (UTC)<br />
<br />
:: Excellent idea, but we don't have the [[mediawikiwiki:Extension:Gadgets|Gadgets]] extension enabled :c — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:16, 23 November 2022 (UTC)<br />
<br />
== Any guide on how to create good User: page? ==<br />
<br />
So I was wandering around the wiki and noticed how great some User: pages look and I just can't create a good one. Is there any guides for it?<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 15:55, 30 November 2022 (UTC)<br />
:You can check user pages of other users and use a bit of everything you like on your page, or if you know css you can create something more complex. Or ''shamelessly copy someone's else page :)))''. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 18:19, 30 November 2022 (UTC)<br />
:Personally, it may require some CSS skills...<nowiki>----</nowiki> [[File:1_Domination.png]] [[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 02:27, 1 December 2022 (UTC)<br />
:Slap some plain text up and claim you'll eventually make it better :) [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 04:22, 1 December 2022 (UTC)<br />
<br />
<br />
You should learn some CSS, and Since this wiki is based on MediaWiki, you can use Templates, User boxes, etc. Just surf on some user pages and if you like it, '''take some code from it''' (if allowed to).<br />
<br />
''You need to make unique'', '''something you would like to see all day'''! -- https://wiki.teamfortress.com/wiki/Category:Templates -- And the [[Team_Fortress_Wiki:User_info_boxes|User info Boxes]]<br />
''Remember not editing anything that is not yours'', Have fun in your journey.<br />
<br />
⇨<br />
[[User:Mxwgn|maxwel]] ([[User talk:Mxwgn|talk]]) 01:40, 22 January 2023 (UTC)<br />
<br />
== Russian wiki's cosmetic items "Update list" is done incorrectly? ==<br />
<br />
Before I start, there is an example:<br />
:<br />
(English) The '''Glengarry Bonnet''' was added to the game. (Item name is listed. It's '''Glengarry Bonnet''').<br />
:<br />
(Portuguese) A '''Boina de Glengarry''' foi adicionada ao jogo. (Item name is listed. It's '''Boina de Glengarry''').<br />
:<br />
(Russian) Предмет был добавлен в игру. ('''Item name is not listed'''). It should be '''Гленгарри была добавлена в игру''' (Item name is listed. It's''' Гленгарри''').<br />
:<br />
'''''So almost every Russian cosmetic page lacks name of a cosmetic item in update list.'''''<br />
:<br />
Should it be fixed or anything? <br />
:<br />
I changed some cosmetic pages. (It doesn't only focus on update list, so if you going to revert it back please only revert that). I think it would take a week to "fix" it for every cosmetics listed on Cosmetics page.<br />
:<br />
'''Here is more examples''':<br />
:<br />
(English) Added a community-contributed description for the '''Texas Ten Gallon'''. (Item name is listed. It's '''Texas Ten Gallon''').<br />
:<br />
(Portuguese) Adicionada uma descrição contribuída pela comunidade aos '''Dez-Galões do Texas'''. (Item name is listed. It's '''Dez-Galões do Texas''').<br />
:<br />
(Russian) Добавлено описание от сообщества. ('''Item name is not listed'''). It should be Добавлено описание от сообщества для '''Большой техасской шляпы''' (Item name is listed. It's '''Большая техасская шляпа''').<br />
:<br />
(English) The '''Whoopee Cap''' can now be uncrated with Unusual quality. (Item name is listed. It's '''Whoopee Cap''').<br />
:<br />
(Español) La '''Corona de Yupi''' ahora puede ser obtenida en aspecto Inusual. (Item name is listed. It's '''Corona de Yupi''').<br />
:<br />
(Russian) Теперь может быть необычного типа. ('''Item name is not listed'''). It should be Молодежная корона теперь может быть необычного типа. (Item name is listed. It's '''Молодежная корона''').<br />
:<br />
<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 19:58, 3 December 2022 (UTC)<br />
<br />
<br />
:I wouldn't say they are ''incorrect''; I would say they use a different format. I have seen articles that use "'''This item''' was added to the game" instead of "'''[Item]''' was/were added to the game" and articles that use "Updated the description" instead of "Updated the description '''for [Item]'''."<br />
<br />
:While the update history is ''mostly'' 1:1 with the official patch notes, there are instances of differences between them, such as new items being part of a case ("'''[Item] was added to the game'''" in the update history versus "'''Added the [Case]''' / '''Contains [#] new community-created cosmetic items'''" in the patch notes) or a note that mentions different items ("Updated models/materials for '''[Item]'''" in the update history versus "Updated models/materials for '''[Item] and [Other Item]'''" in the patch notes).<br />
<br />
:I would say that, as long as the wording is left as close to the original as possible, it's fine. What should ''not'' be done is, for example, having the update history read "'''Changed''' the description" when the patch note reads "'''Updated''' the description." - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:03, 3 December 2022 (UTC)<br />
<br />
== Patch notes references ==<br />
<br />
Should we use <code><nowiki>== References ==</nowiki></code>, or <code><nowiki>=== References ===</nowiki></code>? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 01:32, 8 December 2022 (UTC)<br />
<br />
: I think <code><nowiki>== References ==</nowiki></code> is the correct one but there are some patch pages with <code><nowiki>=== References ===</nowiki></code>. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 13:42, 8 December 2022 (UTC)<br />
<br />
:: Yeah, probably <code><nowiki>== References ==</nowiki></code> is the one we should use. We could add a global [[User:WindBOT/Filters|filter]], I think. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 14:35, 8 December 2022 (UTC)<br />
<br />
::: {{info}} There is an inconsistency in the patch notes in this regard. In my opinion, I prefer keeping it the same as the other articles, that means using this {{code|<nowiki>== References ==</nowiki>}}. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 15:01, 8 December 2022 (UTC)<br />
<br />
:::: {{pro}} '''+1''' for <code><nowiki>== References ==</nowiki></code>. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 15:12, 8 December 2022 (UTC)<br />
<br />
:::: {{c|Agree}} On a personal note, the "References" is certainly as important as the other parts of an article.--<nowiki>----</nowiki>[[File:Killicon {{#if:backstab|{{lc:backstab}}|NONE}}.png]][[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 12:28, 10 December 2022 (UTC)<br />
<br />
::::<nowiki> == References ==</nowiki> should be used.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 00:21, 31 January 2023 (UTC)<br />
<br />
== User subpages (drafts/templates/unrelated content,etc...) ==<br />
<br />
Hello, there were several user files deleted in the last months, mostly unused for more than 5 to 10 years. There are also some user subpages that contain all kinds of templates, some being an old copy from the mainspace, something not even related, own content, or simply abandoned/unused for years (also in main categories, like [[:Category:Templates that use translation switching]]). I think there should be a Policy subpage with [[w:Wikipedia:User pages#Content copied from mainspace|this information]] (see sections below) on the Wiki. Some examples [https://pastebin.com/UXfxwD7y here] [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:26, 30 January 2023 (UTC)<br />
:I dont want to make enemies here or something, but [[User:EtherealT|this]] userpage... [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 20:28, 30 January 2023 (UTC)<br />
<br />
::I don't see much wrong with this if I'm honest. If it's not in mainspace category, there's nothing wrong with it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:35, 30 January 2023 (UTC)<br />
<br />
::: There should be at least a section like Wikipedia has... Unused files get deleted for [[Team Fortress Wiki:Policies#Deletion|being unused]], the same should apply at least (in my opinion) to old user page templates (like the ones I provided, which are just copies of mainspace or similar) and these cases where the user is using the Wiki to "host" their images and content. Of course this is just my opinion and as I said there should be official notes regarding this. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 21:32, 30 January 2023 (UTC)<br />
<br />
::::A section like this can be created, however, considering that users are essentially allowed to do anything on their user space (such as Mikado hosting images of things he finds relevant to TF2 in real life, or me having a list of Strange weapons I don't own yet) as long as it's not something such as spam, I'm not sure it will be a very big section.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:38, 30 January 2023 (UTC)<br />
::::: Maybe a "See also" link to the Wikipedia article below User content. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:30, 8 March 2023 (UTC)<br />
<br />
== "Styles" should come before "Painted variants" in articles about cosmetics ==<br />
<br />
I don't think it makes sense to show the painted variants with the different styles of the item first and then show the actual unpainted styles in a later section.<br>For example: [[Nine-Pipe_Problem#Painted_variants]] and [[Nine-Pipe_Problem#Styles]]. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 13:31, 3 February 2023 (UTC)<br />
: Its fine in my opinion, doesnt need to be changed . [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:01, 8 March 2023 (UTC)<br />
<br />
== Old and no longer used account deletion request ==<br />
<br />
Hello. There is this old account of mine that I do not use anymore. Could the TF Wiki staff delete it, please?<br>'''The account:''' [[User:Perk]] | [[User talk:Perk]]<br>The Wiki does not state it is not registered, therefore, it is.<br>Thanks in advance. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 09:37, 7 March 2023 (UTC)<br />
<br />
: [[Help:Account deletion|Here]], though it doesn't seem to be possible to delete it entirely. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:27, 8 March 2023 (UTC)<br />
<br />
:: Thanks! [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 16:52, 9 March 2023 (UTC)<br />
<br />
:It's also required for you to prove the account is yours before it's deleted through e-mail.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:04, 9 March 2023 (UTC)<br />
<br />
:: Unfortunately, I cannot prove it. That account does not have any e-mail linked to it (I know it doesn't because the "forgot password" page tells if a specific username has an e-mail linked to it or not). The only proof I can provide is that I used to have similar usernames to "Perk" before "Tiagoquix": [[User:Perkzitos]] and [[User:P3rkzitos]]. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 03:06, 10 March 2023 (UTC)<br />
<br />
::: Since the account has no edits, a generic username, and you cannot prove ownership, we unfortunately cannot process this request. We apologize for the inconvenience. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:14, 10 March 2023 (UTC)<br />
<br />
:::: No problem! I appreciate your willingness. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 20:04, 10 March 2023 (UTC)<br />
<br />
== Item infoboxes (Closed)==<br />
<br />
Hello, with help from Tark, I pushed the changes from the sandbox page. (Last edit: {{tlx|Item infobox}}). I already started by creating the category for Crafting items which should be completed, and the idea is to use <nowiki>{{Item infobox/item name}}</nowiki>, preventing outdated info and template "creation" in every language page (see example [https://wiki.tf/d/3386817 here]). Cosmetic items and weapons support is not fully tested yet so please don't create the pages for them. What do you think of this? Thanks. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:19, 8 March 2023 (UTC)<br />
: You may notice the use of <nowiki><includeonly></nowiki> which is because of red links (backpack image/styles/name), they can be avoided with "custom-icon" and "name" but I'm not sure if its ideal. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:41, 8 March 2023 (UTC)<br />
<br />
::I don't oppose to the idea of adding new strings or functions, before I give my proper input, I'd like to see it tested. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 19:31, 8 March 2023 (UTC)<br />
::: Seems to be working fine for all types, there could be a string missing or two for weapons but they can be placed on dictionary/common strings. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:51, 9 March 2023 (UTC)<br />
<br />
:::: This idea looks good on paper but doesn't really solve any issues as we can already sync infoboxes (WindBOT does that).<br />
:::: Unfortunately, it is quite unrealistic to create and maintain over 2000 new pages just for a small detail like this. And even if the infobox is updated, the rest of the article may not be. <br />
:::: For something like this to be viable, you would have to address the following issues: 1) How can we make the transition? We can't simply edit all item articles. 2) How do you handle items with prefixes, suffixes, and descriptions that are not present in English? 3) How do you handle certain infobox parameters that require text in other languages? 4) Why is this template needed? — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:24, 10 March 2023 (UTC)<br />
::::: As I said earlier on the IRC, this can be done in a progressive way, first the infoboxes are created and then they can be implemented whenever needed or someone updates the page. A good example is the Crafting items category I already completed (these items have basic information compared to weapons or cosmetics), the only thing left to decide is the format of the page. For the prefixes, suffixes and descriptions we can use the lang template like I did on my last edits, and for the rest of the text we can create a section on dictionary/common strings, or simply don't create the infobox, this is also why the weapon infoboxes would be the last, if I'm not wrong its where those texts (like the reload type for weapons) would appear more frequently or at all. This template would be useful because of the backpack links and availability section, and really everything on the infobox, so I see a lot of benefits. Let me know if I missed something [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 18:24, 10 March 2023 (UTC)<br />
<br />
:::::: Heya! Apologies, I haven't been around much.<br />
::::::In the long run, it won't make sense for certain pages to have these new infoboxes while others do not. Your suggestions for handling prefixes, suffixes, and non-English descriptions don't make much sense. It's not common for editors to check every lang file, so having individual pages for the infobox that work exactly like they do now will not be helpful (someone still needs to update the page manually).<br />
::::::Also, please don't make any further changes to existing pages. I won't go against the majority, but people need to discuss it ''first''. This is a major change and can't be done by one user alone. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:04, 17 March 2023 (UTC)<br />
::::: Sadly nobody else commented so as the author I am closing the topic [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:49, 20 April 2023 (UTC)<br />
<br />
== Taunt kill image inconsistency ==<br />
<br />
On each class page there is a section for taunt kills which shows images of what taunt kills a class can do. However, on the [[Taunts]] page there are also taunt kills, however, these display different images from the class page ones. For example, on [[Demoman#Taunt_Attack]] you see {{code|File:Demoeyelander.png}}, but on [[Taunts#Kill_taunts]] you see {{code|File:Demomaneyelandertauntkill.png}}. There are other examples of this if you compare class pages to the taunts page. So my question is <br> A: Should one of these images be removed so there's the same image for both the taunt and class pages, and if the answer is yes for A: <br> B: Which images should be deleted, the ones on the taunts page or the ones on the class pages? <br> I personally think one of these images should be removed with the images on the taunts page being deleted. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 15:12, 12 March 2023 (UTC)<br />
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== Last laugh MvM ==<br />
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new cosmetics added due to a charity [[User:Aistrrr|Aistrrr]] ([[User talk:Aistrrr|talk]]) 16:59, 31 March 2023 (UTC)<br />
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:Could you elaborate a bit further?<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:02, 31 March 2023 (UTC)<br />
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::[[Operation Last Laugh|Elaborated.]] — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 07:12, 1 April 2023 (UTC)<br />
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== Undocumented changes inconstancy ==<br />
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I just noticed how random it is. <br><br />
Should it be === Undocumented changes === or == Undocumented changes == ?<br />
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[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 18:24, 31 March 2023 (UTC)<br />
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:<nowiki>== Undocumented changes ==</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:27, 31 March 2023 (UTC)<br />
:: Isnt === Undocumented changes === the correct one, like most of the previous patches? Also for cases like the March 1, 2023 Patch. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:01, 31 March 2023 (UTC)<br />
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:::I assumed it to be a similar case to the References discussion previously, as we agreed on <nowiki>==</nowiki>. If <nowiki>===</nowiki> is more common we should use that.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:03, 31 March 2023 (UTC)<br />
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== Should we archive the 2023 [[Team Fortress Wiki:April Fools' Day/Future|April Fool Discussion]]? ==<br />
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Maybe some of ideas which was not used in this April Fool Event can be approved by doing some changes. It would also inspire other editors in the future. --[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 04:53, 3 April 2023 (UTC)<br />
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: Some ideas may be repurposed, but the current discussion must be archived. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:51, 10 April 2023 (UTC)<br />
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== Stats in update history & patch notes consistencies ==<br />
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This is about 2 issues:<br />
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1. The consistency of patch notes.<br />
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2. Should the stats be listed in the update history?<br />
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I believe that it's too much effort to list every single original stat in the update history, and it is also not the purpose of the update history to describe the state every weapon has been in (merely to indicate which updates have changed the weapon).<br />
<br />
I also think that the patch notes should essentially be a 1:1 copy of the wording used in the original patch notes, with some minor exceptions i.e. "added x amount of unusual effects" -> "Added [unu effect name] to the game" instead. This has been an unwritten rule for quite a while now, but has been randomly overturned a while ago without any discussion whatsoever, so here's the formal discussion.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:20, 10 April 2023 (UTC)<br />
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:My thoughts are the same as yours: it's too much effort, that's not the Update history's purpose, and patch notes should be as 1:1 as possible. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 11:02, 10 April 2023 (UTC)<br />
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::For me, the Update History should tell what happened to the items thorough the time span of the game, including stats changes and such to the finest details. Imagine a history book that didn't tell what happen exactly in the past. Yes, it's required a lot of effort, but it's what Update history is.<br />
::P.S. History is a chronological record of events, as of the life or development of a people or institution, often including an explanation of or commentary on those events. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 13:38, 10 April 2023 (UTC)<br />
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:{{Pro}} I agree with Gramps, my take is that Update History should document what the official patch notes mentions. As for the stats, I don’t mind adding them in the Update History as long as Valve specifically mentions those changes in their patch notes. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 14:47, 10 April 2023 (UTC)<br />
:: 1:1 patch notes and like Yossef said [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:21, 10 April 2023 (UTC)<br />
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:::Patch notes ''can'' be freely modified in articles (just like Hinaomi said). This has ''always'' been the case and I don't see any reason to change it now.<br />
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:::As for stats, I prefer mimicking Dota's patch notes:<br />
<br />
:::- Increased the damage to XX (from YY) - for the item article<br />
:::- Updated the weapon damage (YY -> XX) - for any other article mentioning the change<br />
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:::— [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:37, 10 April 2023 (UTC)<br />
:::: I agree with Tark, but maybe we should add something to differentiate 1:1 patch notes to edited ones (maybe writing edited ones in italics) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 23:09, 10 April 2023 (UTC)<br />
::::: I also agree with Tark. 1:1 patch notes and slightly edited patch notes have co-existed in the past, and the information provided, in terms of weapon stats, will be valid for the time of the patch note. I don't see any harm in providing that information, even if it later becomes outdated; it might be helpful to look up, and it'll always have the header of the date for which those stats were used, after all -- with perhaps, as Ashe said, a divider of sorts, if stats outside of patch notes are used. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 05:35, 12 April 2023 (UTC)<br />
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== What to do about broken painted items lists? + other pressing paint issues ==<br />
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I posted this on [[User:Tark|Tark]]'s page, and was told to bring it here, so here it is; first, a brief rundown of the issues at hand:<br />
* The lists of paintable items: [[List of paintable items (Scout)|Scout]], [[List of paintable items (Soldier)|Soldier]], [[List of paintable items (Pyro)|Pyro]], [[List of paintable items (Demoman)|Demoman]], [[List of paintable items (Heavy)|Heavy]], [[List of paintable items (Engineer)|Engineer]], [[List of paintable items (Medic)|Medic]], [[List of paintable items (Sniper)|Sniper]], [[List of paintable items (Spy)|Spy]], and [[List of paintable items (All class items)|all-class]], are all ''incredibly'' out of date, displaying only paintable items from over ten years ago.<br />
* The current MediaWiki version we're on, and perhaps ''any'' MediaWiki version, cannot support even ''this'' many items in a single template. You can see that right now: if you go to the All Classes list, the template does not load, because it's broken the limit of template include sizes.<br />
So it's clear that these lists need a major revamp; and we probably won't even be able to do it through a template anymore, ''especially'' if we add all the items that have since been paintable after 2011. It would certainly be too much for a single template to handle, with the infrastructure we're using at the moment.<br />
<br />
Tark mentioned that he would probably be able to update the lists with his PhoneWave bot, once we've figured out what to do, and that's a fine solution -- there will certainly be more paintable items to come. The larger problem at hand is: what are we going to ''do'' to fix the lists to begin with, considering that updating our existing templates is almost definitely out of the equation? <br />
<br />
We may also have to consider updating the [[Template:Unpaintable items list|unpaintable items list]], for consistency's sake, if templates are to be discarded; and, while we're at it, this may be a nice starting point for another list featuring [[User:Gabrielwoj|Gabrielwoj]]'s new unused paint variant images, as a separate thing from items which are completely and totally unpaintable. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 02:13, 20 April 2023 (UTC)<br />
:I personally don't see how the lists are useful to anyone. If someone looks how a cosmetic will look like, they will search for that cosmetic's article, not the list. Imo that list should be replaced with categories for each class (currently there is only 1 cat that groups all paintable cosmetics) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:51, 20 April 2023 (UTC)<br />
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::One of the idea is splitting to each years so it won't overload the single template, but the question is "how many people care about this template". Because like Ashe said, if I want to see how the item look with paint, I go to individual pages. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 05:10, 20 April 2023 (UTC)<br />
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:::Agreed with Hinaomi on this one, ''if'' we wanna keep these templates at all I'd suggest doing it similar to [[Item timeline]] where we split it up into each year. If we don't want to keep them, I suggest redirecting to [[:Category:Paintable items]] and [[:Category:Unpaintable items]] instead (and perhaps making a separate category such as [[:Category:Items with unused paintability]] for all the items with unused painted variants).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 20 April 2023 (UTC)<br />
:::: I personally am in favour of ditching templates entirely, when it comes to listing the items. Paintabilty templates by year are a fine solution, but they would need to be manually up-kept, in the same way that the item timelines are -- and those timelines ''themselves'' are in a current state of incompleteness. No one tends add to medals to them, even though they are a significant part of what gets added to the game in this stage in its life. That's only tangentially related, however; my point is, that with the idea of manual upkeep, comes the potential reality of neglect. That's why we're here in the ''first place,'' in regards to this paintability list discussion. <br />
<br />
:::: I say, we link to the categories, and as suggested, start a new category for items whose textures are set up for paint, but have the option disabled. We'll most likely have the existing {{tl|Painted variants unused}} template automatically add the category to pages going forward, that seems like the simplest way to move ahead with this. Then, we could link to the categories in the [[Paint Can]] article the same way we link to the paintability lists now, through something [[User:ThatHatGuy/Sandbox|like this,]] for the sake of example. The article would have the tool demonstration video, this template change, and then straight to the existing Colors template, ditching the unpaintable table entirely; though we'd have to come up with an icon for unused paintability. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 13:14, 20 April 2023 (UTC)<br />
::::: +1 for ThatHatGuy proposal above [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 00:06, 29 May 2023 (UTC)<br />
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== A page for the canceled Team Fortress II Quake 2 mod? ==<br />
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I just created the [[TeamFortress Software]] page in preparation for creating a page about the canceled [https://web.archive.org/web/19980625060156/http://www.teamfortress.com/tf2.html Team Fortress II Quake 2 mod/Half-Life add-on], but I was told to open a discussion here before creating any new pages.<br>[[User:Ginger Jesus|Ginger Jesus]] ([[User talk:Ginger Jesus|talk]]) 17:44, 15 May 2023 (UTC)<br />
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:Seems like this would be better fit to add as a mention on [[Team Fortress 2#Development]] rather than its own page.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:47, 15 May 2023 (UTC)<br />
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== Unknown patch notes ==<br />
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Continuation from [[Talk:Wiki Cap#Unknown patch note]].<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:03, 16 May 2023 (UTC)<br />
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: To start with, I would say that Yossef's proposed ''format'' is not bad; it is both effective and consistent.<br />
: I would wonder though, that by the simple virtue of being untraceable to any known patch, the change is also [undocumented], to be pedantic.<br />
: If you were to have a policy, it could simply define the format, and then just say that the default position is at the bottom, ''barring'' any defensible position at a later date higher in the list. But you know me, I'll take a highly-qualified best guess bordering on observation most any day. I mean, always putting it at the bottom is also a guess. As far as problems go ...<br />
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:[[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 18:26, 16 May 2023 (UTC)<br />
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:: {{info}} It seems that we reached a consensus, that being '''{{code|Unknown Patches}}''' should be at the bottom. As for the name: I [[Talk:Wiki Cap#Unknown patch note|mentioned]] that I personally prefer the name that [[User:GrampaSwood|Gramps]] proposed, being '''{{code|Changes made in unknown patches}}''', but I wouldn't oppose the other name that [[User:BrazilianNut|BrazilianNut]] proposed, which is '''{{code|Unknown Patches}}'''. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 09:17, 21 May 2023 (UTC)<br />
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== Create a page? ==<br />
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I have looked for how to create a page everywhere and I can’t find how. Can someone help me? Or is there a help discussion.[[User:0Bytes0O|0Bytes0O]] ([[User talk:0Bytes0O|talk]]) 19:46, 19 May 2023 (UTC)<br />
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:If you want to create a page, create it on your [[Special:MyPage/Sandbox|sandbox]] first, then it will be reviewed and if it gets approved it will be moved.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 19 May 2023 (UTC)<br />
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== Tournament medal pages ==<br />
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Hi, the [[Tournament Medal - Team Fortress 2 Competitive League#Medal designs|current way]] the medals are displayed doesnt seem ideal to me, especially for tournaments with lot of medals like [[Tournament Medal - PASS Time Federation#Medal designs|PASS Time Federation]], [[Tournament Medal - UGC 6vs6#Medal designs|UGC 6vs6]], [[Tournament Medal - Ready Steady Pan#Medal designs|RSP]], etc, take a look at the Competitive Nav template to see more examples.<br />
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I made [[User:Mgpt/sandbox#Tournament Medal|this]] table and it could be a good replacement as it lists every medal and and only one section would be needed instead of "Medal designs/List of medals". There are also some tournament medals with descriptions (+ donor medals/operation medals) (Australian Hightower Highjinx, Rally Whale, etc) and the table would need some changes to show the descriptions... [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 00:01, 29 May 2023 (UTC)<br />
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<b>Closed</b> [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:44, 1 June 2023 (UTC)<br />
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:Looks good, however, a separate table that supports descriptions would be good.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:07, 29 May 2023 (UTC)<br />
:: I'm the one that did the format design for how these operate, and I largely worked with what was available at the time; as far as these new pitches go:<br />
:: Descriptions are an absolute must. They aren't all just "Season X" or "Cup X", and being able to support medals reissued with different description strings is the entire reason they're even listed more than once on the tournament pages now. I'd like it if these tables could have a divider line, and be able to list several descriptions per one medal design. That would cut down on a lot of clutter over time.<br />
:: Most recent community medals wouldn't work in this new table format presently, because of the custom paint splats a lot of them have these days. In-game ''and'' on the articles for most community MVM tours, paint splats are displayed for each custom color override, which these tables do not support at the moment.<br />
:: — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 01:39, 30 May 2023 (UTC)<br />
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== Paintable items with styles and a lot of taken space ==<br />
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A suggestion. Every paintable cosmetic with styles adds a lot of extra space just to diplay images of painted variants. Can they all me merged into tabs like it was done [[Batter's Helmet|here]] for example? Even with only 2 styles, like [[Masked Fiend|here]], this saves space. Plus it's easier to compare changes between styles. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 13:13, 14 June 2023 (UTC)<br />
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:Looks good, {{c|Support}}.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:21, 16 June 2023 (UTC)<br />
:: +1 [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 02:48, 18 June 2023 (UTC)<br />
::: {{c|Support}} Yessss sir. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 02:54, 18 June 2023 (UTC)<br />
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== Medal designs section (closed) ==<br />
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While the table idea [https://imgur.com/a/L21n7sI would "fix"] (just an example, more on User:Mgpt/sandbox history) all of these width and space problems, the discussion didn't end up well, now I think we need a solution for [[Tournament Medal - Cap that Cup#Medal designs|this]]. Is there a way to "fix" the space between the backpack templates? It just doesn't fit the page, the descriptions take a lot of space too. Other pages are fine, like [[Tournament Medal - Beginnings 5#Medal designs|Beginnings 5]]. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 03:18, 18 June 2023 (UTC)<br />
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== Request to revert talk page to regular wikitext ==<br />
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Hello. Please, could a TF Wiki staff member revert [[Talk:Customize items|this talk page]] to the regular wikitext?<br>Thanks in advance.<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 16:07, 21 June 2023 (UTC)<br />
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: [[Team_Fortress_Wiki:Technical_requests#Taking requests for converting talk pages back to regular 'ol wikitext]]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:10, 21 June 2023 (UTC)<br />
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:: Thank you for letting me know.<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 17:32, 21 June 2023 (UTC)<br />
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== Article titles for custom content ==<br />
<br />
I'd like to propose a small change regarding the names of articles for custom content, and I encourage y'all to provide feedback for the [[Team Fortress Wiki:Community topics notability guidelines|upcoming community topics notability guidelines]] if you haven't already.<br />
<br />
Currently, some articles (e.g., [[:Category:Mann_vs._Machine_mission|mission articles]]) and articles with the same name (e.g., [[Firewatch]] and [[Firewatch (map)]]) mention the "type" within the "article suffix". I suggest that if the article pertains to a custom map or any other custom content, it should specify "custom thing" in the suffix instead of just "thing".<br />
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For example, "Firewatch (map)" → "Firewatch (custom map)", "Aerial Stupidity (mission)" → "Aerial Stupidity (custom mission)", etc.<br />
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Thanks. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:48, 22 June 2023 (UTC)<br />
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:{{C|Support}}<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 16:15, 22 June 2023 (UTC)<br />
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:: {{c|+|Me II}} [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 01:07, 23 June 2023 (UTC)<br />
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::: {{c|done}}. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:44, 23 June 2023 (UTC)<br />
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== Use the item link template consistently? ==<br />
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I'm wonder if every English-written pages should also use the <nowiki>{{item link}}, including any other stuff</nowiki>? That's convenient for our translator to a certain degree. --[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 14:18, 23 June 2023 (UTC)<br />
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:Although it may be convenient, templates do have a longer loading time. It's best to use only when necessary.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:21, 23 June 2023 (UTC)<br />
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:: They should be used whenever possible (alongside {{tlx|item description}}). — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:14, 23 June 2023 (UTC)<br />
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== Backpack icons in 'Bugs' section inconsistency ==<br />
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This needs some clarification as sometimes it's [https://wiki.teamfortress.com/w/index.php?title=Fast_Learner&diff=3449290&oldid=3449255 very well documented] and sometimes it's [https://wiki.teamfortress.com/w/index.php?title=Buckaroo%27s_Hat&diff=3449342&oldid=3179036 deleted for being not notable]. Personally I'm against removing them as technically it is a bug (more a visual glitch) that the reader should be aware of, and maybe even the creator of said cosmetic, as they might not be aware of it themself and maybe they'll fix it someday. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 07:43, 26 June 2023 (UTC)<br />
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:The fire overlay is only really noticeable upon close inspection, while there being 2 completely different item icons may actually confuse a player because they'll be looking for one but only seeing the other.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:16, 26 June 2023 (UTC)<br />
<br />
:: The fire overlay is not really that notable considering there's multiple official Valve artworks on update pages that also includes them. Also, "fire overlay" is a term that is mostly known for those who have used the model viewer in the past, it's not something that most readers would catch up, and even if they would click on the backpack icon to view it entirely, they might not actually know what a fire overlay, considering it's actually hard to see. It's not something that really affects who is looking for a specific icon in their backpacks, as mentioned before, they are hard to see, especially in their non-_large.vtf versions. Other backpack icons of items that show differently ([[Fancy Dress Uniform]] having the epaulettes painted in white, [[Heavy Tourism]] having the icon from an earlier version of the cosmetic, etc.), are more notable, because they differ from the actual look in the game. The Fast Learner one is perhaps the only instance in-game where the non-_large version differs from the _large version. It may not be as big of a deal compared to other backpack icon bugs, but it still is an inconsistency in the game itself. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 12:39, 26 June 2023 (UTC)<br />
<br />
:::Someone couldn't keep watching incorrect icons so they [https://gamebanana.com/mods/429704 fixed them all]. Then Valve responded.. poor guy.<br />
:::So, should we include '''all''' incorrect icons in 'Bugs' section, including stuff like outdated textures/model, items that have some paint applied, are semi transparent due to wrong alpha layer value, and less noticable but still visible fire overly, or exlude fire overlay issue? [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 14:21, 26 June 2023 (UTC)<br />
<br />
::::Big inconsistenties ones are fine (e.g. inconsistent between icons or big inconsistenties between icon and model), but if it's something very small I would leave them out.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:35, 26 June 2023 (UTC)<br />
<br />
== Collector's quality in update history ==<br />
<br />
Weapons that received Collector's quality have this addition documented in their update history, but cosmetics don't. Should this be added to their update history too? [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 10:09, 28 June 2023 (UTC)<br />
<br />
:Yes.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:34, 28 June 2023 (UTC)<br />
<br />
::One more thing. Sometimes Collector's quality is labeled in patch notes as undocumented change and sometimes not. Which one is correct? [[November 12, 2013 Patch|Here is the patch]]. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 13:43, 28 June 2023 (UTC)<br />
<br />
:::Depends on if it's noted in the patch notes or not.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:47, 28 June 2023 (UTC)<br />
<br />
::::All patch notes refer to the same patch from November 12, 2013. All it says is '"Added 'Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.' Doesn't specify what items. I don't know how to interpret it. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 13:55, 28 June 2023 (UTC)<br />
<br />
:::::Then it's documented.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:07, 28 June 2023 (UTC)<br />
<br />
::::::I've stumbled into some problems. Some cosmetics were added after November 12 2013 patch and some, like [[Argyle Ace]] for example, exists in Collector's quality but last added documented Chemistry Set dates back to april, before the item was even added to the game. Perhaps Chemistry Sets were still dropping while the item was added? I need some help from other editors with this so I won't mess up something. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 08:08, 29 June 2023 (UTC)<br />
<br />
:::::::Collector sets were found via item drops for all items that could be found in the item drop system until they (sets) were discontinued; and additionally the 2013 festive weapons could also have their sets unboxed as a rare bonus item from the corresponding crates. Any item added to the drop system while sets were still dropping would have had the potential for a set to drop on day one, it'd just be rarer for them since there was less time for the already stupid rare cosmetic set to drop to someone. (This is my best guess to how they operated since none of this info was shared publicly afaik). Adding this info to items added after the November 12 patch would be akin to putting "The Argyle Ace was added to the game in unique quality", imo it's not needed. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 13:10, 17 September 2023 (UTC)<br />
<br />
== Artist-provided content ==<br />
<br />
[[Moby Francke]] has been generous, sharing copies of his [https://www.youtube.com/watch?v=krCQ3lbXgLs power point presentation] with various people. An instance of this was discussed on #tfwiki-staff IRC last Friday (June 30). <br />
<br />
The main question was whether it was permitted to use the images an artist provides to private persons on this Wiki. <br />
<br />
I believe the conclusion was that Moby Franke had not granted effective Creative Commons release (See [[Team Fortress Wiki:Licensing images]]) .<br />
<br />
Valve content is fair game, but I can't say with complete confidence what in the Franke power point is Valve's and what is not. Many of the images are already on the Wiki, but at smaller size and quality, mostly taken from Valve's [https://www.teamfortress.com/artwork.php official Team Fortress artwork gallery]. Note that CC license can be granted to lower resolution images while withheld on high resolution originals. <br />
<br />
Moreover, not all images in the power point are Moby Franke's work. This is paricularly clear with examples of [[Jeff Ballinger]]'s work. Freely giving someone a copy of the power point can not free the license of any other creator's work in the shared material.<br />
<br />
It is also clear with the two Jack Delano photographs of Mikado282. These are from 1940-1945 and so any copyright for Jack Delano has not expired yet in the US. But if these were made under Federal employment, they might be free; they might even be available through the US Library of Congress. <br />
<br />
However, if an artist's ''TF'' works are legitimately hosted in a gallery or repository on some website, then I say that the link to those hostings can be added to the "other site" list in the artist's NPP.<br />
<br />
[[User:Mikado282|<span style="font-family: Arial"><span style="background:lightgrey"><font color="E7B53B"> ★</font><font color="FF0000">M</font><font color="E7B53B">★</font><font color="FFFFFF">I</font><font color="E7B53B">★</font><font color="2020FF">K</font><font color="E7B53B">★</font><font color="FF0000">A</font><font color="E7B53B">★</font><font color="FFFFFF">D</font><font color="E7B53B">★</font><font color="2020FF">O</font><font color="E7B53B">★1776!★</font></span></span><span style="font-family: Arial"><font color="70B04A">''' 🎇🎆🎆🎆🎆🎇 🎇🎇 🎇🎇 '''</font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 19:31, 3 July 2023 (UTC)<br />
<br />
:I believe that, because Valve has released these images themselves in a lower quality, they are owned by Valve themselves and thus are fine for us to use.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:54, 3 July 2023 (UTC)<br />
<br />
:: I haven't had time to check everything myself, but why not ask the source directly? I assume the third-party content/inspiration is off-limits, but everything else should fall under fair use.<br />
:: That said, we do have an issue of not being able to *link* this PDF at all (we can't rehost it, it was shared through a random Discord server not a "showcase website" etc.). The material here is very interesting, but I'm not sure how we could document it. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:52, 4 July 2023 (UTC)<br />
<br />
:::I believe it was already asked (in this specific case), but not sure if a reply was received yet, I'll give it a try myself. As for hosting it, I think the best thing is to convert the files from the .pdf to separate .png files and create a gallery until we find a way to host the .pdf.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:39, 14 July 2023 (UTC)<br />
<br />
== Unofficial voice actor voice lines ==<br />
<br />
With the inclusion of the VSH gamemode, several new voice lines were added that are not voiced by the actual voice actors. Should these be on a separate page (i.e. "Versus Saxton Hale audio responses") or should these just be included on the audio responses page with a note saying it's not the official voice actor?<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:43, 14 July 2023 (UTC)<br />
: Add them behind the [[VS_Saxton_Hale_Mode]], I suppose.--[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 10:49, 14 July 2023 (UTC)<br />
::No, it’s unnecessarily segregating the lines spoken by one character. We do not have a Mann vs. Machine responses page consisting of nine classes’ worth of voicelines separate from their class response pages. <br />
::People would expect to see the Scout’s VS Saxton Hale responses on the Scout responses page; likewise having a title text on the Scout responses TOC for the heading “VS Saxton Hale responses” redirecting to “See: VS Saxton Hale Mode#Responses#Scout” would be overcomplicating having all the Scout responses on one page. There can be a small hatnote about McGuinn under the heading. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 12:45, 14 July 2023 (UTC)<br />
<br />
:::The difference between the MvM responses and these is that these are not the actual voice actors.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:47, 14 July 2023 (UTC)<br />
::::I think these should be added in their respective class pages, and separate like how it's on [[Soldier]], so, for example: "The Soldier was[1] voiced by the late Rick May. He was voiced by May and Nolan North in Expiration Date, and additional lines were voiced by {{code|insert_community_VA_here}} for the [[VS Saxton Hale Mode]]. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:11, 14 July 2023 (UTC)<br />
<br />
::::: I believe we all agree that these additions are... something, but they are part of the game now and we shouldn't be trying to hide them away. This is a wiki.<br />
::::: Please move class responses to their respective pages and Saxton/Narrator lines to [[Versus Saxton Hale responses]]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:23, 14 July 2023 (UTC)<br />
:::::: I'll start transcribing these and uploading them later today, most likely. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 15:10, 15 July 2023 (UTC)<br />
::::::: [[VS Saxton Hale responses|Done.]] — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 05:43, 16 July 2023 (UTC)<br />
<br />
== In regards to Vs. Saxton Hale gamemode: ==<br />
<br />
So, the VS Saxton Hale mode is finally an official mode in the game. However, there are several points I would like to make regarding to existing articles and what should be done with them:<br />
* Although I don't know all of them, it seems some weapons for the Mercenaries had some stats changed. For instance, it seems that hitting the Sandman ball on Hale's head will now stun him, instead of just applying a slow effect. Should this be added to the weapons pages, like how the [[Spy-cicle]] mentions a difference on Medieval mode? The [[Concheror]] and [[Cozy Camper]] also has additional info regarding to being used in Mann vs. Machine.<br />
** However, I think the way this gamemode works is that the entire "code" is inside the map file, meaning that it's possible that stats MAY change depending on maps. I'm not 100% sure about this, though. If all current 4 maps have the same stats, however, it may be a bit too repetitive to include weapon changes for every page.<br />
* As with the discussion above, there's several new voice lines for every mercenary, courtesy of community-Voice Actors. I still stand with my suggestion in adding an extra info in the Class' page mentioning "additional lines were recorded by VA for the VS Saxton Hale game mode", as I think it's the best approach.<br />
* Lore-wise, should the "story" behind VS Saxton Hale be considered Canon or Non-Canon? (Gray Mann and Saxton Hale interaction, for instance). Unless there's confirmation by Valve, I think it should be considered Non-Canon.<br />
* When doing Rock, Paper, Scissors against Hale, if a Mercenary wins, it will instantly kill Hale. While this may sound obvious as it's what happens with other opposing-team classes during normal game modes, I think it's unique enough that a boss with an absurd amount of health still follows the same principle.<br />
** If so, should this information be added to the main Rock, Paper, Scissors page?<br />
I might add more items later in future replies. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:29, 14 July 2023 (UTC)<br />
:Additionally, some special taunts have different animations while playing as Saxton. Some are slight modifications of existing animations, while others seem to be more unique. I don't know if there should be an extra image for "Saxton Hale" on the Class gallery for such taunts, and if Hale himself should be featured in Taunt Video Demonstrations. Some special taunts, however, are "bugged" as it does not play any animations but the props still appear. I think any future special taunts added after the VSH game mode will be broken due to this. Considering Hale uses Heavy as a "base", it's possible some of Heavy's special taunts were changed, I'd have to check, however. But I have seen Schadenfreude taunt being different than Heavy's variation. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 16:29, 17 July 2023 (UTC)<br />
::Furthermore, while I don't have video proof right now, the information on [[VS Saxton Hale]] mode that "No voice lines are present for identifying Saxton Hale as a disguised Spy; attempting to identify Hale as one will instead provoke the generic response." is not exactly only for Hale, but for all Heavies. If I were to guess, using the "Spy!" voice commands while targeting Heavies were disabled completely considering Saxton himself uses "Heavy" as a base, it was basically the reason why Pyrovision items were disabled considering they were causing Heavy voices to play instead. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 16:29, 17 July 2023 (UTC)<br />
<br />
:re: weapons, I think it's fine to include them on the pages once we actually see what's gonna happen with these maps. If there's the possibiliy that it'll stay as a custom gamemode (meaning any map can have different weapon changes), I think it's best we note these changes on a separate page entirely (or simply in a table) that the individual weapon pages can refer to.<br />
:re: voice lines, I think we've solved that and it's been added to the general page.<br />
:re: Lore, community-made lore (unless officially acknowledged by Valve) is never seen as canon. This is why the NPCs have a separate section, as this kind of stuff could easily clash with official lore.<br />
:re: RPS, I'd say add it. The original VSH gamemode took a chunk of his health IIRC and not an instakill. Considering backstabs are also changed, this is good to mention on the VSH page (but not the RPS page).<br />
:re: Animations, it's best to keep this on the VSH page instead of a separate page because Hale is not a class you can choose like the others.<br />
:re: Heavy model base, feel free to add any findings of RED Heavy's animations/voice lines (including the Spy bug) to the Bugs section on VSH (with proof, of course).<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 16:50, 17 July 2023 (UTC)<br />
<br />
== Holiday-sized updates and us ==<br />
<br />
Hi all!<br />
<br />
With the release of the ''very exciting summer-situated full-on holiday-sized™'' summer update, I'd like to propose that we separate the Summer, Halloween, and Smissmas updates into their own category called ''seasonal updates''. Here's a draft: [[:Template:Major_Updates_Nav/Sandbox]] (in addition to revising the nav, we will also need to rework the [[Patches]] article and create new icons for these updates). <!--<br />
# In case anyone asks: yes, we are allowed to create our own images.<br />
--><br />
<br />
Currently, these updates are not classified as [https://www.teamfortress.com/history.php major updates], so we classify them as "content packs" (which contradicts {{tooltip|our own definition|[...] smaller updates that feature new content additions usually as promotional material for other games or events.}}), but I strongly believe that the term "content pack" is outdated and no longer accurately reflects the nature of these updates. By creating a separate category, we can avoid mislabeling them and provide a more precise representation of their content.<br />
<br />
Please leave your feedback and {{pro}} or {{con}} below '''before Jul 30'''. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:22, 17 July 2023 (UTC)<br />
<br />
:{{pro}} I think it should be an additional category (e.g. "Major Seasonal update" or "Major Holiday update"), I think the nav changes are good regardless.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 15:45, 17 July 2023 (UTC)<br />
<br />
::What about seasonal updates that were also major updates? I feel as if classifying them as seasonal updates only somewhat "belittles" them. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 20:36, 17 July 2023 (UTC)<br />
<br />
:::{{pro}} I'm in support of the idea, but as others have said, I think we should find some way to discuss major updates that were also released in a seasonal timeframe. Updates like Tough Break and the Mecha Update, which added sizeable gameplay-expanding content (new contract-based campaign/new Engineer robot) should still be listed as a major update in some capacity, rather than being taken out of that category solely because they released in December, and served as that year's holiday update slot. If a choice is to be made, I would rather specifically those two be in the major updates category. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 23:07, 17 July 2023 (UTC)<br />
<br />
:::: They will be listed under the "seasonal" category in the nav, but they'll remain listed as major (or not) on their respective pages (''Scream Fortress XIV'' would be titled "major seasonal update" and ''Smissmas 2022'' would be simply titled "seasonal update" for example).<br />
:::: I'd love to rant (more) about how bad our definition of "major update" is, but that's out of the scope of this topic. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 00:28, 18 July 2023 (UTC)<br />
<br />
:::::{{pro}} I do agree with the idea of the seasonal updates section as the recent Scream Fortress and Smissmas updates are a bit less than "major" in my opinion. However, Valve themselves are calling this Summer update a [https://cdn.discordapp.com/attachments/969772829291716619/1130654904411766814/image.png "Major Update"] and Smissmas and Scream Fortress a [https://cdn.discordapp.com/attachments/773915549927211048/1130659398864355389/image.png "Small update"], which is interesting. Does this mean that Summer 2023 is a "major update" while Smissmas and Scream Fortress are just "seasonal updates"? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 00:40, 18 July 2023 (UTC)<br />
{{outdent|5}} So, where do we stand on this? It's probably been enough time since July 30th to make a decision on the matter. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 06:06, 17 August 2023 (UTC)<br />
<br />
:"Seems like most, if not all, votes are in favour. So I say it's approved.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:55, 17 August 2023 (UTC)<br />
:: All right, I can push the template a little later, after I wake up. I took another look at Tark's proposed table, and I would argue that the [[Fall Event 2013]] should also be listed as a seasonal update, and not under the content packs category. It falls in line with most of the summer updates, which were also just cosmetic cases, and it of course, has an actual season in its name. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 14:28, 17 August 2023 (UTC)<br />
:::{{pro}} I think that until proven otherwise, Valve's strategy (and I've seen Youtubers say this too for example) is this seasonal-based rollout, that's influenced both by low staff for TF2 and how more modern shooters operate these days (e.g. "season passes"). That's the reality, similar to how TF2 absorbed item grades from CSGO. So until we get a mythical Heavy Update or whatever, by now we should adapt to TF2's ''de facto'' style. I don't see Valve doing "content packs" (as more promotional-focused updates) again soon, but who knows, we'll get to that bridge when we come to it.--[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 22:39, 17 August 2023 (UTC)<br />
<br />
== I can't receive email from others ==<br />
<br />
So far, there have been 2 users attempting to send me emails via the In-Wiki Email system. Though I can read their titles in the Alert function. But I can't read it's context in my mailbox.<br><br />
I have inspected the Spamming Filter, and there is no letter here.--[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 13:07, 23 July 2023 (UTC)<br />
<br />
:Yeah it's been broken randomly for a while now, not sure if we can fix it.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:15, 23 July 2023 (UTC)<br />
<br />
== Template for unobtainable content? ==<br />
<br />
The [[Frontline Field Recorder]], [[Triclops]], [[Black Rose]], [[Tuxxy]], and many other items are no longer obtainable, for many reasons ranging from a shut-down or simply forgotten promotion, to glitches. Should there be a template for this to tack on top of the page to clearly signal to readers there's no way to normally get these items (outside of trading at best)? It would be easier too than having to manually type the disclaimer every time in a subtle part of the page. And IF said item does become available again, by some miracle, template can just be plucked out like nothing. I know it's a bold idea, and perhaps "loud" on the page, but I'd enjoy making it and see it as equal as templates clarifying beta content and the like.-[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 22:17, 3 August 2023 (UTC)<br />
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:I don't think so, something like the Frontline Field Recorder shouldn't be on the list as it's a bug not a feature. The Tuxxy is still obtainable, but I think promotions are generally understood to end at some point. Perhaps [[Promotional items#Expired|this page]] suits your need?<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:22, 3 August 2023 (UTC)<br />
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:: Perhaps that user meant that the [[Saxxy]] is an "unobtainable" thing, given that they don't seem too eager to run the Saxxies again. I understand where Swood's coming from, in that promotions generally do have an expiry date; but I think what the original topic was getting at is, some items are permanently unobtainable, even outside of trading, because of external circumstances. As mentioned, the Black Rose is a good example: you can't get the item, because its associated video game has shut down. They're all semi-unusual states of affairs, but I still don't think they're notable enough to warrant a template, however. We've already got the expired availability-core string, and I think that fits. "Unobtainable," as far as the availability-core is concerned, means "was never obtainable." — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 06:55, 4 August 2023 (UTC)<br />
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:::True, but I'd still say the Saxxy could return at any moment. At most I'd say a category like [[:Category:Unobtainable items]] could be added to some pages, but more people need to agree with that before doing it.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:47, 4 August 2023 (UTC)<br />
::::ThatHatGuy, first of all I am so sorry I made a typo you misinterpreted, I meant the [[Tux]], not Saxxy haha; my brain must have blended the 2 as Tuxxy. Although I definitely agree with those points. As for Swood's proposal, I guess at least a category would be cool, although I believe still something more distinctive would be of interest. Unobtainable items, that whole sphere of defunct things, is interesting to many groups from traders (ironically) to people who watch YouTube channels like DefunctLand. There's a certain enticing mystery to lost things just as with Beta stuff. It's precious. I just think this category should have an easy way to see what's applicable beyond the string. (Edit: I just realized many [[Limited]] items may fall under this, but not all Limited items are unobtainable and vice versa)--[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 06:53, 17 August 2023 (UTC)<br />
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:::::I think a category is the best way to go, as some of the items that may be counted as unobtainable (e.g. Saxxy or Spycrab plushie) may be seen as unobtainable by a regular player, whereas the Wiki classifies them as still obtainable due to codes still being around and working. A list of items that are truly unobtainable ([[Black Rose]], SMNC items, etc.) would likely be a very small list and not really be worth it. I'd also struggle to find an actual place for this list.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:02, 17 August 2023 (UTC)<br />
::::::Yeah, that sounds nice. I welcome the category! I think Unobtainable is the best term already in use, for lack of a better one too. I never made a category before, up to you if you want to start it, I'll add.--[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 22:33, 17 August 2023 (UTC)<br />
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:::::::I think if you gather a list on a userpage somewhere first, we can see which ones are actually unobtainable and which ones might be ''technically'' still obtainable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:37, 17 August 2023 (UTC)<br />
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== Disambiguation proposal ==<br />
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Since we are replacing disambiguations with {{tl|item link}} slowly instead of regular links to make the work easier for translators, I propose we change how items and taunts are displayed on disambiguation pages entirely. It will automatically add the {{tl|item icon}} template as well as {{tl|item link}} template. This means it requires no additional translating (for both new and existing pages), and simply requires the replacement of "item link" with [[User:GrampaSwood/Disambig/Disambigentry|the template I made for this]] ([[User:GrampaSwood/Disambig/Disambigentry2|alternate template here]]). This template has an additional parameter for the size of the icon, which can be changed to be the same for every disambiguation page, but also be changed on a per-item basis.<br />
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I think this would add value, because some users might have to load 4-5 pages to see the cosmetic they want to see, but with this change it would simply just be on the page itself.<br><br />
I've created an example [[User:GrampaSwood/Disambig|here]], this is a copy paste from [[Instrument]] and can be compared to that. It may increase the length of pages (can be adjusted with the icon size, of course) but I think it would be worth it. I've also made [[User:GrampaSwood/Disambig2|a page]] with non-items and items mixed together (update: now features icons too). I don't think this is gonna be an overnight change if people agree, but I think it will be a beneficial one. Please leave your {{pro}}or {{con}}below.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:18, 21 August 2023 (UTC)<br />
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: Looks a bit cluttered, but the idea here is good. "Guitar Smash" in the example seems a bit out of place, but if we could standardize the images somehow, I think it would look much better. <!-- i personally prefer "[name] [image]" instead of "[image] [name]" :^) --><br />
: Could we also consider translating the text? (not reeeeeally necessary as these disamb pages are translated on an "as-needed" basis, but if we're already upgrading them...) — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:05, 21 August 2023 (UTC)<br />
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::I thought about something similar, as most of them are mostly filled with "a [cosmetic/taunt/etc.] for [class]". Only issue would be that some languages can't standardise this text. I tried to standardise the intro of a cosmetic only to realise the article changes (de/het) in Dutch so that would need to be more dynamic. I've added an alternative based on the comment to those pages, using [name] [image] instead of [image] [name].<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:40, 21 August 2023 (UTC)<br />
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:::{{Pro}} I like this idea. I'm trying to see how can we blend the taunt Guitar Smash with the other taunts, since it does not have an official taunt icon... perhaps instead of using an item icon, why not using the image from the infobox? Since they follow a format of "Taunt XXX.png", perhaps it'd be easier to change the template. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:37, 22 August 2023 (UTC)<br />
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::::Currently, the image on there is the infobox image. The item icon for it [[:File:Item icon Guitar Smash.png|simply redirects]] to it. It's used in several different places, so changing that would be a no-no imo. I think we can omit taunt kills from having an image entirely, but we can also use the kill icon instead. Not sure how the template would work, however, I suppose an image-override parameter could be made.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 06:26, 22 August 2023 (UTC)<br />
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:::::{{pro}} So long as we can achieve visual consistency for the icons, then I'm pretty much in favor, and perhaps change the icon size just a tad. I think it's rather extravagant to put in the effort of auto-translating the text, given that it wouldn't necessarily be an easy task, and simply because there is so little text to translate anyway. — [[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 19:59, 22 August 2023 (UTC)<br />
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::::::{{pro}} I'm a tad late to this discussion, but I'm definitely in favor of this too. I really like the visual part of the item icons, to help people understand what they might have been looking for. Especially if you've seen something in-game, and are now looking for what it's called, I think it'll be a big help; though I absolutely prefer the one with the images to the left of the text, after the bullet point, in regards to your example page. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 11:11, 30 August 2023 (UTC)<br />
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:::::::{{pro}} I go in for this idea, and I believe that the item icon should be put to the left of the item. In addition to that, I think it would be more consistent if there is an icon before the name of each category. --祝编安/Best Regards<br><font color="Blue"> ||| [[User:BEUFK|BEUFK the nonsense]]</font> - [[Special:Contributions/BEUFK|contrib.]] - [[User_talk:BEUFK|have a talk]] 12:06, 30 August 2023 (UTC)<br />
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:Seems like most people are in favour of [image] [text] (I also asked some people in a TF2-related Discord, which also favoured [image] [text]), now the question is for icon size and what to use for non-item entries. The default is 48px as of right now, but that can be changed using a parameter (the default is also independent of the Icon item template, so the default can be changed here too). As for non-item images, I simply propose we have an icon-override argument where any suitable image can be selected. I've updated the template and added an example of non-item images [[User:GrampaSwood/Disambig2|here]], icons are obviously just ones I quickly gathered and not meant to actually be the ones used for these. Feel free to edit these icons to better fitting ones or edit the size of the icons if you deem it necessary.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:15, 31 August 2023 (UTC)<br />
::I think 48px is a tad too small, I tested it out with 64px, and I think it looked a little better. It spaced out the lines more noticeably, but I think the key here is utilizing the icons to the best that they can be. For reference, a backpack icon is displayed at 90px, and item icons are usually displayed at 100px, when showcased on tables. Not that we should necessarily aim for parity with that when we're focusing on a bullet point list, but I think we can get away with larger than 48px. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 14:54, 1 September 2023 (UTC)<br />
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== Change to map developer credits ==<br />
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''Please, see [[Help talk:Style guide/Maps#Change to map developer credits]]''<br />
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[[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 01:17, 28 August 2023 (UTC)<br />
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== Question about Web Archive links ==<br />
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In an article, when adding a <code>web.archive.org</code> link to replace dead links, is it necessary to add <code>(archive)</code> after the text?<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 15:37, 30 August 2023 (UTC)<br />
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:Not necessarily, I usually do this if it's a non-image link.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 16:00, 30 August 2023 (UTC)<br />
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== Should custom "Item icons" still be a thing on the Wiki? ==<br />
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"Item icons" refers to the angled images for cosmetic items, weapons, and action items. Angled Item icons are also known as "Shugo style", due to one of the earliest creators with this angle was made by someone called "Shugo". Item icons differ from backpack icons as they were made to be angled and consistent, while backpack icons are "all over the place" with no consistency whatsoever. However... the angled images aren't actually "official" content, they are hand-made in the model viewer. I'd like to point out a couple things and discuss if angled Item icons should really still be a thing on the Wiki or not. I will be listing pros and cons, and a lengthier discussion at the end.<br><br><br />
'''"Unchanged" Item icons / Backpack icons ([[:File:Backpack Cool Warm Sweater.png|Example]]):'''<br />
* {{pro|They are official content.}}<br />
* {{pro|They are easier to look for on cosmetic tables, as people looking for Wiki information may see the item in-game with the default icon instead and try to find the item in question based on the icon.}}<br />
* {{pro|There's no need to constantly make angled Item icons as there will always be new cosmetics added to the game. The "Shugo style" project is basically an indefinite project because of it.}}<br />
* {{con|They are all over the place with no consistency whatsoever, and look off in cosmetic tables on "class" pages.}}<br />
** {{neutral|Inconsistencies can include: Being on the BLU team instead of RED, using an earlier texture instead of the one in the actual model, have fire overlay problems, and so on.}}<br />
* {{con|Strategy pages and crafting sections wouldn't look as pretty with the default icons, due to their lack of consistency.}}<br><br><br />
'''Angled Item icons / Shugo Style icons ([[:File:Item icon Cool Warm Sweater.png|Example compared to the same item from above's example]]:'''<br />
* {{pro|They look consistent and look nice with most of them having the same angle.}};<br />
* {{pro|They look exceptionally nice on "Crafting" sections, as well the cosmetic tables for "class" pages. (See: [[Basic Scout strategy]] and [[Black Box#Crafting]]).}}<br />
* {{con|It's a never-ending project in making them considering new items will always be added in Major Updates / Content Packs.}}<br />
* {{con|Some items are difficult to make "Angled" variants if they have way too many "elements" in different parts of the player model. See [[:File:Item icon Gaiter Guards.png]] for a good example.}}<br />
** {{neutral|It's hard to see what the item is actually about in the cosmetics page due to being very far away. Older items have some custom model placements, like [[:File:Item icon Honcho's Headgear.png]], but doing that for certain items would provide too much work.}}<br />
* {{con|They can be confusing for new players as they might be looking for the standard default backpack icon on the cosmetic tables, and instead they look at completely non-official icons made in a different style.}}<br><br><br />
'''Reasons why Item icons should probably be turned back to default:'''<br />
* Default icons are official content, while Angled / Shugo style ones aren't;<br />
* There won't be a huge workload for every update to make these icons, and some items are simply too difficult to keep within the same angled style.<br />
* Non-official backpack icons can feel "weird" seeing for players trying to find an item based on their backpack icon.<br />
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'''Other suggestions:'''<br />
* Perhaps new file names could be made so we have "separate" files for these angled icons to use in certain instances. Item icons should be the default Backpack icons but in 512x384 instead of 512x512. For example, these angled icons does indeed look really nice on Strategy Pages, as well the "Crafting" section of pages, so perhaps a new file name like "File:Angled icon Black Box.png". Using default backpack icons on these would look incredibly off and not pretty.<br><br />
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Please let me know what you guys think below. For me personally, I do think that these icons do look off since this is an OFFICIAL Wiki, and these icons are not official. Sure, not everything on the Wiki itself is official as it comes directly from the game (HLMV renders and Painted Variants are made by Wiki contributors), however, I think this case is different. HLMV renders and Painted Variants still do, in fact, use the default Valve models and textures from the player model and item being shown. Therefore, I think all Item icons should be reverted to their default Backpack counterparts.<br />
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Yes, I was the person who have made nearly every single Item icon in an Angled style (ThatHatGuy has also made several for Tournament Medals). I simply decided to continue the work that was already "left" by older Wiki contributions that used to upload the TF2B iconset here. The project on TF2B stopped around the [[Scream Fortress 2013]] update due to its abundance of items that got added. Back then, there weren't too many policies set in stone on the Wiki (it was the era where HLMV renders had unofficial textures, such as the "TF2TIP" one), so I think there should be a discussion in regards to this, and, it's okay if all of these Item icons I have made do get reverted (and I mean ALL of them). They shouldn't be deleted, though, simply reverted to their backpack icon state, or, moved to the "Angled" idea to be used in some sections of the Wiki, but perhaps only for Weapons (and cosmetics that can be received from crafting). Some items, however, already had this Angled Style uploaded on their "Item icon" files as I made them as soon as the update dropped, so the backpack icon in 512x384 would be needed to be uploaded instead of just reverting. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 00:14, 1 September 2023 (UTC)<br />
: Personally, I like the Shugo icon style the way we have it now; both for its consistency -- especially with Swood's new disambiguation page proposal using item icons to show people what the contents of the page refer to, and the fact that they ''are'' different from backpack icons. It always felt like a strange thing to me, to have to upload a second version of the backpack icon file just because its dimensions had to be different.<br />
: I'd also like to put forward that some backpack icons '''aren't''' representative of what the item looks like in-game. Most of the custom painted community medals that get added in lately have backpack icons that are painted incorrectly, and don't show how the painted medal actually looks when players wear it in-game, the way that Shugo style item icons do, since they're direct shots from the model viewer. (Though as the person who does all of those icons, I'm probably biased.) — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 10:50, 1 September 2023 (UTC)<br />
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: {{c|-|Disagree}}. Personally, I like having the backpack and item icon be different. Some backpack icons can look a bit awkward (the example you showed is perfect, there's a cut-off Engineer that looks really bad imo. The icon looks really good in comparison). Soon, with the new way we're gonna do disambiguations, these consistent icons will greatly help in making it look good. I'm not sure what the issue is with not being "official", because they are still the models used in-game and they still look the same. It's fine if there are custom angles as long as we also offer the backpack icons somewhere. Plenty of stuff has to be made with every new item anyways (Infobox renders, painted variants, gallery renders, etc.) so these item icons aren't that much of an issue imo.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:05, 1 September 2023 (UTC)<br />
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:: Thanks for the responses. Well, one of the things I wanted to ask about all of this is because I thought about revamping the Item icons I have done sometime (when? I don't know), and I did not want to continue do all of them without a proper discussion regarding them. I'd like to add "$nocull" materials to the classes .vmts, so the area of the collar doesn't look "empty" (can be see on the same example I gave). This was a thing already in older Shugo icons that I completely didn't notice. We also use "$nocull" in painted variants, with some rare exceptions ([[Fancy Dress Uniform]]).<br />
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:: And, I'd also like to do them in a higher quality (majority of them I made by taking a shot from HLMV, then resizing it down, newer ones I did differently by having a semi-transparent Rainmeter skin of "safe zones" with the proper dimensions where I should zoom out), proper size (the Scattergun and Australium Scatergun icons are not in the same size), and some better icons for some items ([[:File:Item icon Smokey Sombrero.png]] is a good example, it should show the other side due to the bullets, and the whole icon just look off).<br />
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:: Some icons I may approach differently. The Digit Divulger, for instance, probably doesn't need to show the entirety of Scout's body, and can probably be done similar to how I revamped the Falconer one a couple years later. I think icons like the Honcho's Headgear will be a lot more difficult to do, though, as I have limited knowledge on Blender.<br />
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:: Lastly, for items that attach to player models, they are made using the "Gray Mannequin Bodygroups" files. These are unofficial player models that let you disable specific parts of the model. I'm mostly sure these are also used in some backpack icons that are in the game right now. This comes with a caveat however, as there's a history of model recompilation on player models always not looking the same as the vanilla models. Due to the nature of these icons being small, and these differences being hard to notice, it shouldn't matter very much, though. I just wanted to point out one last "unofficial" thing. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:45, 1 September 2023 (UTC)<br />
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::: I'm of the opinion that we should be in the mindset of presenting things as clearly and as cleanly as possible; regardless of whether or not that involves having to modify things a little. We ''already'' do things like remove jigglebones from cosmetics, or use special character models that remove whole parts of their body, to get clean shots for painted variants, and as mentioned, we're about to make good use out of the rotation of the Shugo icons for a nice visual cohesion in disambiguation pages. <br />
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::: I agree with Swood that item icons are definitely allowed to be styled differently, so long as the backpack icons are preserved somewhere as well; and we already do that in the loadout infobox panels. I think that your proposed additions to item icons are perfectly all right, especially considering some official assets do indeed already use the mannequin models; so much so that it's a standard feature in TFMV. <br />
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::: In short, so long as we can present something as neatly as we can, and try to represent the item to the best of our ability, I personally see no qualms with having to modify things to get there; it's a larger thing than item icons themselves -- it's a process that we already do, in pursuit of consistency and a nice visual style in presentation, which I think benefits us. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 23:44, 1 September 2023 (UTC)<br />
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: {{c|-|Disagree}} Echoing pretty much everything GrampaSwood said. I'm also not sure how the icons being a never-ending project is a problem worth specifically calling out as a major reason for removing them—isn't this entire wiki a never-ending project? Making an icon for an item doesn't take that much more time than, say, putting together a gallery of painted item images does.<br />
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: Regarding revamping icons, I've actually been working on redoing all of the old Shugo icons from scratch as a side project recently, since I wanted to fill in holes in item icons but lost the original source files I used to make the icons back in 2012/2013. Among other things, I'm fixing issues such as newer variants of weapons (like the aforementioned Scattergun and Australium Scattergun) having inconsistent lighting/scaling from their base versions. It should, hopefully, take care of outstanding concerns regarding consistency within the Shugo iconset. If there's anything else I should be aware of regarding uploading this set of redone icons to the Wiki, please let me know. -- [[User:Reahan|Rea]] - ([[User_talk:Reahan|Talk]]) 08:05, 3 September 2023 (UTC)<br />
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== Community MVM Perpetual Content Creator Medals ==<br />
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I've been handling the articles for community Mann vs. Machine campaigns for a while now, and up to a point, each campaign had an individual medal for content creators, only used in that single campaign; so I included it in the list of medals featured in it. Lately, both community groups have instead restricted themselves to a single medal for content creators, given out for every operation their group presents going forward.<br />
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So here's my query: should we continue to list the perpetually distributed content creation medals in the medal designs, painted variants and style sections of the articles for campaigns where they're distributed? Or, should we merely say "content creators for this campaign were given this medal" in a campaign article's Rewards section, and leave it at that? The affected articles would be:<br />
<br />
'''Auspicious Automaton Assembler's Accolade'''<br />
* [[Operation Binary Blackout]]<br />
* [[Operation Peculiar Pandemonium]]<br />
* [[Operation Anniversary Annihilation]]<br />
* [[Operation Last Laugh]]<br />
* [[Operation Voltaic Violence]]<br />
<br />
'''Potato of Labor'''<br />
* [[User:ThatHatGuy/Sandbox|Operation Galvanized Gauntlet]]<br />
<br />
To reiterate, if voted to be removed from the campaign's featured medals, we would still mention that the medals were ''given out'' during these campaigns, but the change would direct users to that medal's specific article, should they wish to learn more about it. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 11:05, 1 September 2023 (UTC)<br />
<br />
:If they end up being the same every time, I think we should link to the individual pages rather than have the variants, styles, etc. repeatedly there.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:33, 1 September 2023 (UTC)<br />
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:: That's what I was thinking, yeah. I was already considering cutting them from campaign pages, because they're not technically a reward for those specific campaigns, in the same way that all the other medals listed in the pages are, and that content creator medals used to be. I've created a [https://wiki.tf/d/3501789 before] and [https://wiki.tf/d/3502000 after] showcase, to show how it would look for the Potato of Labor. Note that the page for the medal is still mentioned and linked to; I think that this way looks cleaner, myself, and focuses more on medals specifically awarded for interacting with their respective campaigns. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 12:57, 1 September 2023 (UTC)<br />
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::: {{c|+|Support in removing the medal images in favor of redirecting to medal pages}} <br> I agree that the medal images should be removed from the campaign pages and instead have a redirect to a medal page like you said. It would make the pages less cluttered and it would overall look cleaner. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:07, 1 September 2023 (UTC)<br />
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::::{{pro}} '''Support'''. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 23:23, 1 September 2023 (UTC)<br />
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:::::{{Pro}} A little late to the party, but I agree. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:30, 3 September 2023 (UTC)<br />
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== Valve Employee user page protection request ==<br />
<br />
Hey, could someone protect [[User:Greuben]] so that only staff members can edit the page? Thanks in advance.<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 12:32, 1 September 2023 (UTC)<br />
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:Done, apologies for the delay.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:03, 1 September 2023 (UTC)<br />
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== History of an item template ==<br />
<br />
So a proposed idea was to create a section (or part of the infobox) on a weapon's page that shows the iterations the weapon went through. Something like this [[User:GrampaSwood/Template:Itemhistory|this]] (proof of concept, not a final design or anything yet). However, there are a few issues with this:<br />
* What do we document?<br />
** Do we document only changes found in the stats (for example, the [[Sandman]] has had changes made to the stun of its ball that affected the way it worked, but they weren't noted in the stats) or do we note everything and put the non-visual stats in a "Hidden stats" section at the bottom? If we're going for visual stats only, do we count wording changes or do we count entirely new stats only?<br />
** An issue with this is that it would essentially just be the Update history, except in a fancier outfit, or it would leave out some major changes that only be a history of the visual stats that were represented.<br />
* Where does it go?<br />
** An option would be under the current Update history section, or perhaps in the infobox.<br />
<br />
Before we start on formatting or anything, I think the first issue '''has''' to be addressed, as my support for this idea depends on the outcome of this. A positive of this would be that the visual representation of the weapon's whole stats may be easier to understand than talking about stat changes from the first iteration, as they might not know the first iteration.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:07, 8 September 2023 (UTC)<br />
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:I don't think this is necessary. In your words: "it would essentially just be the Update history, except in a fancier outfit". - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:57, 8 September 2023 (UTC)<br />
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::While I'm collecting the opinions from our Chinese players, I would like to state my thought first. (So far 3 players have replied me, all of them say "yes")<br><br />
::Generally it's not a bad idea. As far as I know, some of viewers get puzzled to find out the previous attributes in the "Update History". It's better to put all these attributes which should be kept in infobox in an individual section named "Previous attributes" or something else.<br><br />
::Regarding whether we should record hidden attributes, my answer is "yes". Hidden attributes sometimes are critical to an item, but they may be discovered until players figure them out in a battle. If wiki can take the responsibility to write them down, then more users will get the opportunity to unearth the mechanisms behind these items.--祝编安/Best Regards<br><font color="Blue"> ||| [[User:BEUFK|BEUFK the nonsense]]</font> - [[Special:Contributions/BEUFK|contrib.]] - [[User_talk:BEUFK|have a talk]] 07:08, 10 September 2023 (UTC)<br />
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::: I agree with [[User:BrazilianNut|BrazilianNut]], I don't think it is necessary since we have the Update History already. If there is an update or change that hasn't been documented or that is unknown, we can always put them in the "Undocumented Changes" category at the end. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:17, 14 September 2023 (UTC)<br />
<br />
== Meet the Heavy redone irl ==<br />
<br />
Recently Shork uploaded [https://www.youtube.com/watch?v=uX7jb7QAJ8g Meet the Heavy irl] with the voice actor doing it, I think this should be a trivia point in [[Meet the Heavy]].<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 12 September 2023 (UTC)<br />
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:{{Info}}Congrats Shork for producing that vid, he nailed it. But I personally don't think it should be added as a trivia, since in the end of the day it was made and produced by a community TF2 Youtuber, and not Valve themselves. Plus by adding Shork's channel, it can come as some sort of "advertisement". [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:11, 14 September 2023 (UTC)<br />
<br />
:: I wish to add it in some form. To put it into Trivia dimminishes it some what. This isn't just a redo, it is a live tribute to the beloved voice actor, and, as [[Rick May]] and this video reminds us, we are running out of time for such tributes. I have no worry about it as any form of advertisement; Wikipedia is not concerned in the slightest that their [[w:Tom Jones (singer)|Tom Jones]] is an advertisement of ''Team Fortress 2''. I am not concerned that Trivia and citations hold advertisements for hundreds of actors, authors, films, games, etc. So what if it is not a Valve production -- we have examples of "apperances in other media". Sorry, I'm noding off, I just ask you to concider how Wikipedia does not have Trivia sections, yet they give us models for mentioning this sort of thing.<br />
::* Published Non-Valve recordings of voice actors voicing their ''TF2'' characters ''is'' notable!<br />
::* Ditto the video of [[Dennis Bateman]] recieving a Spy figure is notable for being touching and for him voicing the Spy.<br />
::* Ditto the video of the voice actor playing TF2 for the first time is notable because they perform their characters.<br />
:: [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] {{User:Mikado282/Sig/SigLinks}} {{User:Mikado282/Days2SF}} </small> 03:00, 21 September 2023 (UTC)<br />
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:::I'm not sure I agree with the other videos of voice actors doing TF2-related stuff is notable for any pages. The Meet the Heavy video is a Valve-created video that was then remade in real life by the voice actor, but the voice actors doing anything related to TF2 is a stretch imo.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:19, 21 September 2023 (UTC)<br />
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== Previous attributes in Update history ==<br />
<br />
I'll preface this by saying that whatever the outcome of this discussion is, is gonna be final on this. So the proposal here is different from the one above, as it involved the Update history section specifically and having the original stats of the weapon when it came out. Examples of this exist currently only on [[Pretty Boy's Pocket Pistol]] and [[Soda Popper]] (as far as I could find). These were added at least a year ago and no effort has been made to apply this to other weapons. So far the only guideline that has been mentioned for this is that the stats have to be "drastically different" (referring to the Soda Popper's stats, which has adjusted the Hype mechanic and can do random critical hits, otherwise it's identical to the launch version).<br />
<br />
Personally, due to the lack of effort put into adding this to other pages and the completely arbitrary "drastically different" requirement, we should remove this from the remaining pages. It also doesn't make much sense to add it only for the release version and not any other version (which may have been equally different from the current version). Please leave your vote below and in roughly a month I'll see what the votes are and make the decision based on that (also remember to put your vote into the other idea).<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:59, 21 September 2023 (UTC)<br />
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:I could do for every single weapons if consistency and effort are what you need. It might take some time to finish all of the weapon pages but if that can stop the revert war, I will do it, like right now. [[File:User Hinaomi Hinaomi-sig-2.png|link=User:Hinaomi]] [[User:Hinaomi|<span style="color:#9a86c5">'''Asuka Ninomiya'''</span>]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:59, 22 September 2023 (UTC)<br />
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::{{Info}} In the ideal world, it would've been nice to keep track on every attribute change that every weapon had throughout the years. But sadly, due to lack of manpower and (maybe?) information, I don't think it is possible to record every single change that every single weapon had since release. Therefore, I suggest in removing them as Gramps mentioned. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 11:45, 22 September 2023 (UTC)<br />
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:::Too much effort for, in my opinion, too little return. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 16:16, 22 September 2023 (UTC)<br />
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::::Then don't forget to change from "Update history" to just "Patch note". (as it will no longer reflected the history of the item, but rather the patch note of the item itself) And maybe remove Undocumented changes also, since it's not possible to record every single changes on every single weapon since release. [[File:User Hinaomi Hinaomi-sig-2.png|link=User:Hinaomi]] [[User:Hinaomi|<span style="color:#9a86c5">'''Asuka Ninomiya'''</span>]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:17, 22 September 2023 (UTC)</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Discussion&diff=3516198Team Fortress Wiki:Discussion2023-09-22T07:59:59Z<p>Hinaomi: /* Previous attributes in Update history */</p>
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== Adding alt text to images ==<br />
<br />
There doesn't seem to be a consistent method of adding alt text to pictures found in articles, which is a major accessibility barrier. It would be great if this could be managed somehow. <br />
[[User:Crabguy|Crabguy]] ([[User talk:Crabguy|talk]]) 20:20, 18 August 2022 (UTC)<br />
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:So for images using <nowiki>[[File:]]</nowiki>, the alt parameter should work fine. Images in the <nowiki><gallery></nowiki> tag can also use the <nowiki>|alt=</nowiki>, but it should be between the description text and the filename such as <br />
:<nowiki>File:Scout.png|The Scout from Team Fortress 2|The Scout.</nowiki> As for any templates, a separate parameter would have to be added.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:37, 18 August 2022 (UTC)<br />
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:While we appreciate the initiative, adding alt texts manually to images would be an awful lot of work for something that won't hold that much value to us.<br />
<br />
:In terms of accessibility for screen readers, articles generally are well-written and tend to go in-depth about its content. In some cases, image thumbnails have visible text which describe the image.<br />
<br />
:Unfortunately, we've had users in the past that wanted to take on big tasks like this one, only to never fully go through with them, which left some inconsistencies or had us clean up after them, so we're sometimes skeptical on the delivery.<br />
<br />
:If you still believe that this is needed, we could add automatic support for it through the necessary templates, in the same way that Wikipedia does; however, galleries and such would need to be done manually. — [[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 22:04, 18 August 2022 (UTC)<br />
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== Staff emergency meeting ==<br />
[https://steamcommunity.com/groups/OTFWiki/discussions/0/3319736698851342849/ Staff emergency meeting]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:16, 10 October 2022 (UTC)<!--<br />
Please do NOT reply or edit this section.<br />
--><br />
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== Adding a notice to Talk pages ==<br />
<br />
[[User:Denied|Denied]] has recently made a suggestion that I agree with. In their words: "Every talk page needs some edit note like THIS IS NOT A PLACE FOR DISCUSSIONS OUTSIDE OF THE ITEM ITSELF. FOR COMMUNITY DISCUSSIONS GO TO THE STEAM FORUMS."<br />
<br />
While not necessarily with those words or formatting, I do believe adding such a notice could discourage new contributors from adding topics, sometimes creating entirely new talk pages in the process, with questions like "how do i shot bullet?" or statements such as "pootis man is funny" while teaching them the proper place for them. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 16:58, 1 September 2022 (UTC)<br />
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:I'm neutral on this, I'll support it but I also think it's not too large of an issue currently. Also try avoiding using {{tl|Quotation}} on talk pages as it breaks them.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:03, 1 September 2022 (UTC)<br />
:: I think the more common misuse of talk pages is to use the talk page for talking about the page's subject, but they can both be encompassed in one message. BrazilianNut, are you picturing something like this being on [[MediaWiki:Newarticletext]]? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:20, 1 September 2022 (UTC)<br />
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:::No, I'm not, Naleksuh, and that's the misuse I was trying to say, but I admit I failed to convey that thanks to bad examples and maybe some poor wording. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:20, 1 September 2022 (UTC)<br />
:::: If you didn't mean that, then what did you mean? I was hoping you would elaborate rather than simply saying no. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:24, 2 September 2022 (UTC)<br />
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:::::An editnotice similar to [[Brain Bucket]] or [[Chicken Kiev]] is what I imagine he means, but on every page starting with Talk:.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:57, 2 September 2022 (UTC)<br />
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::::::What GrampaSwood said; I meant a red edit notice, like the ones for those two articles, at the start of Talk pages telling contributors that a Talk page is for discussing the article itself, not for asking questions or making comments about the article's subject (like using a weapon's Talk page to ask how to best utilize it or to comment how they think it should be buffed/nerfed), and that they should use the Steam Forums for such things (maybe providing a link as well).<br />
<br />
::::::Apologies for any confusion caused by bad examples or by making my messages too short. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 12:17, 2 September 2022 (UTC)<br />
<br />
::::::: That's a tough nut. It might help to tokenize the page titles in the tag, somehow. "This <item's> Discussions are for talking about issues within the <item's> page, not for talking about the <item>." That is not easy to pose or parse. Imagine the translators. You may have mentioned this, but if you go with the tag, it should clearly state to the reader that it has a link to the full explanation of the policy. <br />
::::::: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 13:20, 2 September 2022 (UTC)<br />
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:::::::: {{c|nope}}. It's possible, but the amount of work involved in adding and maintaining it is far greater than simply reverting the edit and messaging the user. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:26, 2 September 2022 (UTC)<br />
<br />
== Create an exception for an item link from the dictionary ==<br />
<br />
Please read the discussion [[Talk:Meet_the_Medic#Requested_move|'''here''']].<br>Does anyone know how to create that kind of exception? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 19:41, 7 September 2022 (UTC)<br />
<br />
== Pages with the fewest revisions - redirects ==<br />
<br />
[https://wiki.teamfortress.com/w/index.php?title=Special:FewestRevisions&limit=10000&offset=0 Pages with the fewest revisions] (long loading) -- there are many redirects here with names in other languages, such as Spanish and Russian. Are they OK to be in the Wiki or should they be deleted? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 02:18, 19 September 2022 (UTC)<br />
<br />
:Unless redirects are actively harmful, there is no reason to remove them.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:39, 19 September 2022 (UTC)<br />
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== Item schema updates with blog posts ==<br />
<br />
How do we go about updates with blog posts but no actual updates? For example, TF2 was not updated on October 11th 2021 outside of an item schema update and a blog post, but [[October 11, 2021 Patch]] exists. <s>Also the "Patch 2" for [[September 26, 2022 Patch]] even though I'm pretty sure patch 2 was item schema only.</s> Do these count as updates? Should they at least be flagged? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 03:04, 27 September 2022 (UTC)<br />
: Update: Eric Smith confirmed that there were really 2 patches today. Though the point remains about the first one. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:48, 27 September 2022 (UTC)<br />
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:: They are [[Patches]]. Updates and Patches are synonymous. AFAIK, there was no [[TF2_Official_Website#Blog|Blog]] [https://www.teamfortress.com/?tab=blog post] for these Patches. What do you mean tagged? <br />
::[[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 00:37, 28 September 2022 (UTC)<br />
::: I think you may have misunderstood me. I mean that there was a post announcing an update/patch but the game was not actually updated. What happened was an item schema update, and the change to Corpse Carriers was announced there. There was no hlds email, nor any update to install. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 18:19, 28 September 2022 (UTC)<br />
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== CSS pages deletion request ==<br />
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Since I can't mark them for deletion, could the TF Wiki's staff delete them for me? Thanks in advance.<br>[[:User:Tiagoquix/common.css]] & [[:User:Tiagoquix/vector.css]] [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 22:51, 27 September 2022 (UTC)<br />
<br />
: I can delete most pages, but I can not delete or edit these. It has high protection that I can't touch. <br />
: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 00:55, 28 September 2022 (UTC)<br />
<br />
:: {{c|done}} — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 11:42, 28 September 2022 (UTC)<br />
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== Module:Availability ==<br />
<br />
The winter2016 parameter links redirect to the wrong page. I also [[Module talk:Availability|made a topic]] to add drop-expired. Could someone look at it? Thanks [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 22:38, 8 October 2022 (UTC)<br />
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: {{c|done|Fixed}}. Thanks. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:41, 10 October 2022 (UTC)<br />
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== contributed-by auto update ==<br />
<br />
Can we have some ways to auto update contributed-by for cosmetics for different languages? Lot of times only English get updated and updating all other languages is repetitive and exhausting. Hope there could be a contributed-by dictionary or a bot that auto sync this. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 22:54, 9 October 2022 (UTC)<br />
<br />
: It would be really helpful to have a dictionary for that, however updating the current pages would be very time consuming.<br />
: You can force WindBOT to recheck the page, and it should automatically sync the contributed-by parameter. Here is an example: [https://wiki.teamfortress.com/w/index.php?title=User%3AWindBOT%2FPageRequests&type=revision&diff=3279324&oldid=3275606 1) input], [https://wiki.teamfortress.com/w/index.php?title=Imp%27s_Imprint/pt-br&diff=next&oldid=3279323 2) result]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:35, 10 October 2022 (UTC)<br />
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::Hope it can be a scheduled work for all cosmetics page for the bot :/ something like every 2 weeks sync all contributed-by of recent added cosmetics, and every 6 month sync all contributed-by of all cosmetics. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 02:30, 11 October 2022 (UTC)<br />
<br />
== 200k celebration ==<br />
Hello everyone, this is a reminder to let you all know that we are fast approaching 200,000 registered users.<br><br />
Last milestone which was 100K, happened back in 2019 (3 years ago), this is a good opportunity to give everyone a pat on the back for bringing the wiki to where it is today.<br><br />
At the time of writing, we are at '''{{code|199,535}}''', we can positively estimate that we will reach 200K in the next few days or in the coming weeks. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>16:53, 15 October 2022 (UTC)</small></span></div><br />
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:Maybe we can do something different this time around. Instead of HLMV shots of people's loadouts, why not invite 32 players on an empty server and do screenshots there or something? I dunno. The only problem is that there would be a limit of 32 players. Last year, we had exactly 32 people on the [[:File:100k-groupphoto.png|group photo]]. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:35, 15 October 2022 (UTC)<br />
: {{Pro}} I think that making some sort of celebration is a wonderful idea, I personally think that doing another HLMV shot is not a bad take. Moreover, one of the downsides of going to an empty server, is that not everyone shares the same time-zones, it could be difficult for everyone to join a server at the same time, in my opinion. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 17:49, 15 October 2022 (UTC)<br />
::True, maybe someone who is good at SFM could do a SFM poster or something, for variety's sake. I'm not good with SFM. But, we can continue with the HLMV shot. We have more people working on images now, so each one can work on a few loadouts collaboratively. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:59, 15 October 2022 (UTC)<br />
:::If we can get a group photo with HLMV or SFM done, then maybe we could somehow get 3 celebrations throughout 3 different time zones so that everyone could celebrate on a server or something. It would need some planning obviously, but I think it could work. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 18:08, 15 October 2022 (UTC)<br />
:::: I remember when 100K hit, I was personally not part of the celebration since I was not made aware it was happening, I'm very surprised to see how soon 200K was reached though. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>18:16, 15 October 2022 (UTC)</small></span></div><br />
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::::: Ooh, if we're doing another celebration, I definitely want to be a part of it. My loadout's a Wiki Cap, Cuban Bristle Crisis, and the Commissar's Coat, just like last time. I'd like to be holding either my Factory New Top Shelf Minigun or Golden Frying Pan. If we're doing a group shot in a server, I probably won't be around to be on it, but I'd try. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 08:41, 17 October 2022 (UTC)<br />
::::::I don't know how this was done last celebration, but I made a page for how we could organize HLMV image requests. The page is right [[User:Andrew360/Sandbox|here]], pending means that the user hasn't approved their image yet in case they want a different pose or some small changes. Thoughts? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 15:41, 17 October 2022 (UTC)<br />
::::::: {{Pro}} I like that format, pretty intuitive and straightforward. Let us know when whoever wants to participates can fill the request table ♥. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 19:27, 17 October 2022 (UTC)<br />
:::::::: Alright then, I made a new page where all the images and requests will be now. The page is right [[User:Andrew360/200k|here,]] if any other image makers want to complete requests/add images to the image table then go ahead! <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 21:10, 17 October 2022 (UTC)<br />
{{Outdent}}<br />
Not to be a party popper, but the majority of our registered users are spam bots. We are, however, approaching [[Special:Stats|70k articles]], which is worth celebrating. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 00:07, 18 October 2022 (UTC)<br />
:: [[User:Tark]] Where do you get the number of spam bots from? If you can find it automatically, what are CheckUsers doing? Also, "not to be a party popper", but the majority of our articles are the same article over and over in other languages. So there aren't really anywhere near 70k articles. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 00:16, 18 October 2022 (UTC)<br />
:::And then like last time, Gabrielwoj will tell you that it's just for fun, bots are mostly part of TF2 culture anyways, and we could make the cheese wheel chart argument pointing out all the shy users/those that don't know what they're doing/one offs, on the other hand 100k articles sounds like a big celebration, its years off though it seems, but we're getting there. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small> 00:20, 18 October 2022 (UTC)</small></span></div><br />
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::::Also, my own loadout image is reserved, I just haven't done yet (pls don't get from my userpage). Just letting image editors know. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 00:57, 18 October 2022 (UTC)<br />
<br />
::: [https://wiki.teamfortress.com/wiki/Special:ListUsers?username=&group=&creationSort=1&desc=1&wpsubmit=&wpFormIdentifier=mw-listusers-form&limit=50 Here] is a list of newly-made accounts. They're mostly bots.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:12, 18 October 2022 (UTC)<br />
:::: Also, information for image creators: We should use the default lightrot on all of these loadout pictures, so no picture looks too drastically different from the other, in terms of lighting. The default values for lightrot are {{code|(0.000000 180.000000 0.000000)}}. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 12:16, 18 October 2022 (UTC)<br />
::::: We [[Special:Statistics|hit]] 200k users (and bots), by the way. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 01:21, 19 October 2022 (UTC)<br />
:::::: Cheers to that ! 🥂 Here is to many more years of translating, polishing, and new contributors. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>03:17, 19 October 2022 (UTC)</small></span></div><br />
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::::::: So now that all the image requests are complete, I think we should make a deadline for requests so that we can make the full group photo and make the userbox soon. I was thinking maybe October 24th should be the deadline. As for the in game server celebration idea, I was thinking the 3 times could be 4 AM EST, 10 AM EST, and 6 PM EST, and the day we do this should be on a weekend. Thoughts? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 20 October 2022 (UTC)<br />
{{Outdent}} Sounds nice, would have been nicer to do the end of the month or even the end of Scream Fortress, I feel like there are still a lot of people that are unaware of this little celebration, to me it feels a little like a family gathering rather than a simple number celebration, which is sweet in a way, hopefully mostly everyone was made aware so that they had a chance to hop on. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>21:57, 20 October 2022 (UTC)</small></span></div><br />
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:Looks like one more person has submitted a request, so I'll move the deadline to October 28th now in case more people add requests. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:36, 24 October 2022 (UTC)<br />
::Thoughts on this group photo? Is there anything that should be changed/are there any other last requests? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:37, 29 October 2022 (UTC)<br />
[[File:User Andrew360 200k-groupphoto.png|500px]]<br />
:::Some of the characters are bigger than the rest, probably will require resizing some of them (my Scout, for instance, looks the biggest out of the group), while the Pyro looks the smallest. I think some of the classes could be more close to each other like the 100k group image. The Demoman at the right is floating a little, too. I can try adjusting these things if you would like. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:47, 29 October 2022 (UTC)<br />
:::: Same opinion here, some mercs looks small and/or are spaced apart. But otherwise amazing job on the group image. [[User:Decimate|Decimate]] ([[User talk:Decimate|talk]]) 18:29, 29 October 2022 (UTC)<br />
:::::Looks like me (the BLU pyro) and a few other people only have the upper body and shorter than other people. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 20:34, 29 October 2022 (UTC)<br />
::::::Alrighty then, I tried to make everyone a bit more closer together and I tried to scale some of the images. If this still isn't good enough, then maybe Woj or someone else could try to make the group photo. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 20:08, 30 October 2022 (UTC)<br />
:::::::After I'm done with the 3 upcoming paint variants I'm about to upload, I'll make my own version with a different filename (not a replacement). The 2nd version looks a lot better than the first, but I think a few things could be resized, which I'll be doing on my version. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:09, 31 October 2022 (UTC)<br />
::::::::Here's my version. I made everyone facing right on the right side, and everyone facing left on the left side. The Demoman wielding the Scottish Handshake was made on the middle since he is mostly facing center. Me, Andrew and Luno are around the middle to represent the image creators for the image:<br><br />
::::::::[[File:User Gabrielwoj 200k-groupphoto.png|500px]]<br />
:::::::: If this is the preferred version, feel free to rename the file to [[:File:200k-groupphoto.png]] [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:12, 2 November 2022 (UTC)<br />
{{outdent|8}}Sorry for extending the image border LOL.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:17, 2 November 2022 (UTC)<br />
:All good bro. Gotta flex that Australium Amby. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:22, 2 November 2022 (UTC)<br />
:: Amazing work guys, you outdid yourselves ♥ [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 13:48, 2 November 2022 (UTC)<br />
::: Thank. I find it a bit ironic that the 200k group photo has ''less'' people on it than the 100k one. But hey, what can ya' do? Some people come and go, it's still a nice ol' group picture. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:21, 2 November 2022 (UTC)<br />
::::It looks great! I also agree that I wish more people joined, but it's still good. Maybe at 300k if we still want to do another group photo we'll get more people, though it will probably be a while before 300k. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 15:35, 2 November 2022 (UTC)<br />
::::: Well done all, looks great! Hope that we can get an even bigger celebration planned for 250k/300k. [[User:Epsilonal|Epsilonal]] ([[User talk:Epsilonal|talk]]) 23:43, 2 November 2022 (UTC)<br />
:::::: It looks like everyone agrees with this version of the image, however AlexT told me that the grenades on his image should've been hidden, so I uploaded a new version of his image without grenades. So for the final group photo if you could change AlexT's image to the new version that would be appreciated. Then when the final group photo is uploaded we also need to make a userbox for it. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:15, 7 November 2022 (UTC)<br />
::::::: I updated the image with the latest revision of AlexT's loadout. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:00, 7 November 2022 (UTC)<br />
:::::::: The Australium Frontier Justice goes across almost all of the Heavy to the right. Can you turn it to face the camera more? It doesn't look like any of the other characters have this problem, looks like it is just that one that is covering up other characters. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:38, 9 November 2022 (UTC)<br />
::::::::: That looks fine to me. It's not covering anyone's face, so I don't see the problem, and the Heavy in question has the cosmetics being fully visible. The 100k picture had some instances of that, too. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:31, 9 November 2022 (UTC)<br />
:::::::::: I didn't see the 100K picture, but it won't be a big deal if people think it looks better this way. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 22:42, 9 November 2022 (UTC)<br />
::::::::::: I made the userbox. It's here: [[Template:User 200k registered|<nowiki>{{User 200k registered}}</nowiki>]]. It's a little larger in height than the 100k one, but I think it looks good. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:06, 10 November 2022 (UTC)<br />
:::::::::::: Thank you everyone that participated; the picture and template are amazing. Good job <3 [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 18:54, 10 November 2022 (UTC)<br />
{{outdent|12}}Thanks everyone! The group photos looks great! and Thanks Andrew360 for making my portrait 3 times :D. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]]<br />
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== Community announcers with a large amount of response ==<br />
<br />
So the {{tl|Audio Nav}} states that community announcers should be on the map page rather than having their own page. However, [[Davy Jones]] has its own responses page. I suggest that for announcers with large amount of voice lines, such as the [[Crasher]] voice lines and the [[Bread Space]] voice lines, they should get their own page. This would reduce the amount of clutter on the page. I suggest it would have to be judged on a case-by-case basis. For example, the Crasher announcers have 100+ voice lines, but the Toastmaster only has 10.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:46, 29 October 2022 (UTC)<br />
:{{c|+|Agreed}} · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 21:54, 29 October 2022 (UTC)<br />
<br />
:{{Pro}} I agree with that statement. However, for consistency sake, I think that perhaps making an additional “category” can be created for announcers with few voice lines, in the same Nav. This category can be called something around “Minor Announcers”.<br />
:[[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 21:59, 29 October 2022 (UTC)<br />
<br />
::How about a "Community announcers" page instead of one page for every announcer with lots of lines? - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:28, 29 October 2022 (UTC)<br />
<br />
:::Could also work, I'm in favour of either.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:48, 29 October 2022 (UTC)<br />
::::Wait, I misread your idea Swood. I would prefer @BrasilianNut 's idea, because of [[Halloween Boss voice responses]] · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 23:26, 29 October 2022 (UTC)<br />
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:::::{{Pro}} I like BrazilianNut's idea better. Furthermore, this will help us in the future when more possible announcers are added to the game. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 09:40, 31 October 2022 (UTC)<br />
<br />
I would agree with Gramps on his first post, there should be a subpage for announcers who only have basic lines for like KoTH and Control Point maps. But, all of the announcer voices are on either Payload maps or that one Player Destruction map Farmageddon. However Braziliannut's idea is probably the best way to go about doing this, the page is going to be absolutely massive as a result of mixing all of them in there at once though.[[User:ShadowMan44|ShadowMan44]] ([[User talk:ShadowMan44|talk]]) 23:27, 30 October 2022 (UTC)<br />
<br />
: {{Con}} In case you haven't done this yet. Honestly, I don't see the point. IMO, list of responses specific to a map should be on the map's page. Clutter could be controlled by collapsing the section. Just on opinion. A reason that Davey Jones should have been worked into tbe map's page is that his cue lines are integral to the map's mechanics, so, the list should be integral to the page. Astronaut will probably only ever have unintelligible responses on one map.<br />
: [[User:Mikado282|<span style="font-family: Impact"><font color="38F3AB">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 02:00, 10 November 2022 (UTC)<br />
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:: {{Pro}} +1 for "Community announcers page" — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 01:42, 21 November 2022 (UTC)<br />
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== Twinkle in TF2wiki? ==<br />
<br />
I wonder if we can import some practical tools like Twinkle to maintain a page? It can also help us to combat vandalism.(And do a lot of stuffs...)----[[File:1_Domination.png]] [[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 12:52, 23 November 2022 (UTC)<br />
<br />
:Looking through some of its functionality, it seems like it doesn't offer much useful functionality for users here. Mods/editors here are active enough to be able to catch vandalism quite quickly anyway and its other features seem to be just buttons to quickly add {{tl|delete}} or open up a discussion for deletion (which is already very easy).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:07, 23 November 2022 (UTC)<br />
<br />
:: Excellent idea, but we don't have the [[mediawikiwiki:Extension:Gadgets|Gadgets]] extension enabled :c — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:16, 23 November 2022 (UTC)<br />
<br />
== Any guide on how to create good User: page? ==<br />
<br />
So I was wandering around the wiki and noticed how great some User: pages look and I just can't create a good one. Is there any guides for it?<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 15:55, 30 November 2022 (UTC)<br />
:You can check user pages of other users and use a bit of everything you like on your page, or if you know css you can create something more complex. Or ''shamelessly copy someone's else page :)))''. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 18:19, 30 November 2022 (UTC)<br />
:Personally, it may require some CSS skills...<nowiki>----</nowiki> [[File:1_Domination.png]] [[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 02:27, 1 December 2022 (UTC)<br />
:Slap some plain text up and claim you'll eventually make it better :) [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 04:22, 1 December 2022 (UTC)<br />
<br />
<br />
You should learn some CSS, and Since this wiki is based on MediaWiki, you can use Templates, User boxes, etc. Just surf on some user pages and if you like it, '''take some code from it''' (if allowed to).<br />
<br />
''You need to make unique'', '''something you would like to see all day'''! -- https://wiki.teamfortress.com/wiki/Category:Templates -- And the [[Team_Fortress_Wiki:User_info_boxes|User info Boxes]]<br />
''Remember not editing anything that is not yours'', Have fun in your journey.<br />
<br />
⇨<br />
[[User:Mxwgn|maxwel]] ([[User talk:Mxwgn|talk]]) 01:40, 22 January 2023 (UTC)<br />
<br />
== Russian wiki's cosmetic items "Update list" is done incorrectly? ==<br />
<br />
Before I start, there is an example:<br />
:<br />
(English) The '''Glengarry Bonnet''' was added to the game. (Item name is listed. It's '''Glengarry Bonnet''').<br />
:<br />
(Portuguese) A '''Boina de Glengarry''' foi adicionada ao jogo. (Item name is listed. It's '''Boina de Glengarry''').<br />
:<br />
(Russian) Предмет был добавлен в игру. ('''Item name is not listed'''). It should be '''Гленгарри была добавлена в игру''' (Item name is listed. It's''' Гленгарри''').<br />
:<br />
'''''So almost every Russian cosmetic page lacks name of a cosmetic item in update list.'''''<br />
:<br />
Should it be fixed or anything? <br />
:<br />
I changed some cosmetic pages. (It doesn't only focus on update list, so if you going to revert it back please only revert that). I think it would take a week to "fix" it for every cosmetics listed on Cosmetics page.<br />
:<br />
'''Here is more examples''':<br />
:<br />
(English) Added a community-contributed description for the '''Texas Ten Gallon'''. (Item name is listed. It's '''Texas Ten Gallon''').<br />
:<br />
(Portuguese) Adicionada uma descrição contribuída pela comunidade aos '''Dez-Galões do Texas'''. (Item name is listed. It's '''Dez-Galões do Texas''').<br />
:<br />
(Russian) Добавлено описание от сообщества. ('''Item name is not listed'''). It should be Добавлено описание от сообщества для '''Большой техасской шляпы''' (Item name is listed. It's '''Большая техасская шляпа''').<br />
:<br />
(English) The '''Whoopee Cap''' can now be uncrated with Unusual quality. (Item name is listed. It's '''Whoopee Cap''').<br />
:<br />
(Español) La '''Corona de Yupi''' ahora puede ser obtenida en aspecto Inusual. (Item name is listed. It's '''Corona de Yupi''').<br />
:<br />
(Russian) Теперь может быть необычного типа. ('''Item name is not listed'''). It should be Молодежная корона теперь может быть необычного типа. (Item name is listed. It's '''Молодежная корона''').<br />
:<br />
<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 19:58, 3 December 2022 (UTC)<br />
<br />
<br />
:I wouldn't say they are ''incorrect''; I would say they use a different format. I have seen articles that use "'''This item''' was added to the game" instead of "'''[Item]''' was/were added to the game" and articles that use "Updated the description" instead of "Updated the description '''for [Item]'''."<br />
<br />
:While the update history is ''mostly'' 1:1 with the official patch notes, there are instances of differences between them, such as new items being part of a case ("'''[Item] was added to the game'''" in the update history versus "'''Added the [Case]''' / '''Contains [#] new community-created cosmetic items'''" in the patch notes) or a note that mentions different items ("Updated models/materials for '''[Item]'''" in the update history versus "Updated models/materials for '''[Item] and [Other Item]'''" in the patch notes).<br />
<br />
:I would say that, as long as the wording is left as close to the original as possible, it's fine. What should ''not'' be done is, for example, having the update history read "'''Changed''' the description" when the patch note reads "'''Updated''' the description." - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:03, 3 December 2022 (UTC)<br />
<br />
== Patch notes references ==<br />
<br />
Should we use <code><nowiki>== References ==</nowiki></code>, or <code><nowiki>=== References ===</nowiki></code>? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 01:32, 8 December 2022 (UTC)<br />
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: I think <code><nowiki>== References ==</nowiki></code> is the correct one but there are some patch pages with <code><nowiki>=== References ===</nowiki></code>. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 13:42, 8 December 2022 (UTC)<br />
<br />
:: Yeah, probably <code><nowiki>== References ==</nowiki></code> is the one we should use. We could add a global [[User:WindBOT/Filters|filter]], I think. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 14:35, 8 December 2022 (UTC)<br />
<br />
::: {{info}} There is an inconsistency in the patch notes in this regard. In my opinion, I prefer keeping it the same as the other articles, that means using this {{code|<nowiki>== References ==</nowiki>}}. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 15:01, 8 December 2022 (UTC)<br />
<br />
:::: {{pro}} '''+1''' for <code><nowiki>== References ==</nowiki></code>. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 15:12, 8 December 2022 (UTC)<br />
<br />
:::: {{c|Agree}} On a personal note, the "References" is certainly as important as the other parts of an article.--<nowiki>----</nowiki>[[File:Killicon {{#if:backstab|{{lc:backstab}}|NONE}}.png]][[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 12:28, 10 December 2022 (UTC)<br />
<br />
::::<nowiki> == References ==</nowiki> should be used.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 00:21, 31 January 2023 (UTC)<br />
<br />
== User subpages (drafts/templates/unrelated content,etc...) ==<br />
<br />
Hello, there were several user files deleted in the last months, mostly unused for more than 5 to 10 years. There are also some user subpages that contain all kinds of templates, some being an old copy from the mainspace, something not even related, own content, or simply abandoned/unused for years (also in main categories, like [[:Category:Templates that use translation switching]]). I think there should be a Policy subpage with [[w:Wikipedia:User pages#Content copied from mainspace|this information]] (see sections below) on the Wiki. Some examples [https://pastebin.com/UXfxwD7y here] [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:26, 30 January 2023 (UTC)<br />
:I dont want to make enemies here or something, but [[User:EtherealT|this]] userpage... [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 20:28, 30 January 2023 (UTC)<br />
<br />
::I don't see much wrong with this if I'm honest. If it's not in mainspace category, there's nothing wrong with it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:35, 30 January 2023 (UTC)<br />
<br />
::: There should be at least a section like Wikipedia has... Unused files get deleted for [[Team Fortress Wiki:Policies#Deletion|being unused]], the same should apply at least (in my opinion) to old user page templates (like the ones I provided, which are just copies of mainspace or similar) and these cases where the user is using the Wiki to "host" their images and content. Of course this is just my opinion and as I said there should be official notes regarding this. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 21:32, 30 January 2023 (UTC)<br />
<br />
::::A section like this can be created, however, considering that users are essentially allowed to do anything on their user space (such as Mikado hosting images of things he finds relevant to TF2 in real life, or me having a list of Strange weapons I don't own yet) as long as it's not something such as spam, I'm not sure it will be a very big section.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:38, 30 January 2023 (UTC)<br />
::::: Maybe a "See also" link to the Wikipedia article below User content. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:30, 8 March 2023 (UTC)<br />
<br />
== "Styles" should come before "Painted variants" in articles about cosmetics ==<br />
<br />
I don't think it makes sense to show the painted variants with the different styles of the item first and then show the actual unpainted styles in a later section.<br>For example: [[Nine-Pipe_Problem#Painted_variants]] and [[Nine-Pipe_Problem#Styles]]. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 13:31, 3 February 2023 (UTC)<br />
: Its fine in my opinion, doesnt need to be changed . [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:01, 8 March 2023 (UTC)<br />
<br />
== Old and no longer used account deletion request ==<br />
<br />
Hello. There is this old account of mine that I do not use anymore. Could the TF Wiki staff delete it, please?<br>'''The account:''' [[User:Perk]] | [[User talk:Perk]]<br>The Wiki does not state it is not registered, therefore, it is.<br>Thanks in advance. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 09:37, 7 March 2023 (UTC)<br />
<br />
: [[Help:Account deletion|Here]], though it doesn't seem to be possible to delete it entirely. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:27, 8 March 2023 (UTC)<br />
<br />
:: Thanks! [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 16:52, 9 March 2023 (UTC)<br />
<br />
:It's also required for you to prove the account is yours before it's deleted through e-mail.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:04, 9 March 2023 (UTC)<br />
<br />
:: Unfortunately, I cannot prove it. That account does not have any e-mail linked to it (I know it doesn't because the "forgot password" page tells if a specific username has an e-mail linked to it or not). The only proof I can provide is that I used to have similar usernames to "Perk" before "Tiagoquix": [[User:Perkzitos]] and [[User:P3rkzitos]]. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 03:06, 10 March 2023 (UTC)<br />
<br />
::: Since the account has no edits, a generic username, and you cannot prove ownership, we unfortunately cannot process this request. We apologize for the inconvenience. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:14, 10 March 2023 (UTC)<br />
<br />
:::: No problem! I appreciate your willingness. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 20:04, 10 March 2023 (UTC)<br />
<br />
== Item infoboxes (Closed)==<br />
<br />
Hello, with help from Tark, I pushed the changes from the sandbox page. (Last edit: {{tlx|Item infobox}}). I already started by creating the category for Crafting items which should be completed, and the idea is to use <nowiki>{{Item infobox/item name}}</nowiki>, preventing outdated info and template "creation" in every language page (see example [https://wiki.tf/d/3386817 here]). Cosmetic items and weapons support is not fully tested yet so please don't create the pages for them. What do you think of this? Thanks. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:19, 8 March 2023 (UTC)<br />
: You may notice the use of <nowiki><includeonly></nowiki> which is because of red links (backpack image/styles/name), they can be avoided with "custom-icon" and "name" but I'm not sure if its ideal. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:41, 8 March 2023 (UTC)<br />
<br />
::I don't oppose to the idea of adding new strings or functions, before I give my proper input, I'd like to see it tested. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 19:31, 8 March 2023 (UTC)<br />
::: Seems to be working fine for all types, there could be a string missing or two for weapons but they can be placed on dictionary/common strings. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:51, 9 March 2023 (UTC)<br />
<br />
:::: This idea looks good on paper but doesn't really solve any issues as we can already sync infoboxes (WindBOT does that).<br />
:::: Unfortunately, it is quite unrealistic to create and maintain over 2000 new pages just for a small detail like this. And even if the infobox is updated, the rest of the article may not be. <br />
:::: For something like this to be viable, you would have to address the following issues: 1) How can we make the transition? We can't simply edit all item articles. 2) How do you handle items with prefixes, suffixes, and descriptions that are not present in English? 3) How do you handle certain infobox parameters that require text in other languages? 4) Why is this template needed? — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:24, 10 March 2023 (UTC)<br />
::::: As I said earlier on the IRC, this can be done in a progressive way, first the infoboxes are created and then they can be implemented whenever needed or someone updates the page. A good example is the Crafting items category I already completed (these items have basic information compared to weapons or cosmetics), the only thing left to decide is the format of the page. For the prefixes, suffixes and descriptions we can use the lang template like I did on my last edits, and for the rest of the text we can create a section on dictionary/common strings, or simply don't create the infobox, this is also why the weapon infoboxes would be the last, if I'm not wrong its where those texts (like the reload type for weapons) would appear more frequently or at all. This template would be useful because of the backpack links and availability section, and really everything on the infobox, so I see a lot of benefits. Let me know if I missed something [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 18:24, 10 March 2023 (UTC)<br />
<br />
:::::: Heya! Apologies, I haven't been around much.<br />
::::::In the long run, it won't make sense for certain pages to have these new infoboxes while others do not. Your suggestions for handling prefixes, suffixes, and non-English descriptions don't make much sense. It's not common for editors to check every lang file, so having individual pages for the infobox that work exactly like they do now will not be helpful (someone still needs to update the page manually).<br />
::::::Also, please don't make any further changes to existing pages. I won't go against the majority, but people need to discuss it ''first''. This is a major change and can't be done by one user alone. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:04, 17 March 2023 (UTC)<br />
::::: Sadly nobody else commented so as the author I am closing the topic [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:49, 20 April 2023 (UTC)<br />
<br />
== Taunt kill image inconsistency ==<br />
<br />
On each class page there is a section for taunt kills which shows images of what taunt kills a class can do. However, on the [[Taunts]] page there are also taunt kills, however, these display different images from the class page ones. For example, on [[Demoman#Taunt_Attack]] you see {{code|File:Demoeyelander.png}}, but on [[Taunts#Kill_taunts]] you see {{code|File:Demomaneyelandertauntkill.png}}. There are other examples of this if you compare class pages to the taunts page. So my question is <br> A: Should one of these images be removed so there's the same image for both the taunt and class pages, and if the answer is yes for A: <br> B: Which images should be deleted, the ones on the taunts page or the ones on the class pages? <br> I personally think one of these images should be removed with the images on the taunts page being deleted. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 15:12, 12 March 2023 (UTC)<br />
<br />
== Last laugh MvM ==<br />
<br />
new cosmetics added due to a charity [[User:Aistrrr|Aistrrr]] ([[User talk:Aistrrr|talk]]) 16:59, 31 March 2023 (UTC)<br />
<br />
:Could you elaborate a bit further?<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:02, 31 March 2023 (UTC)<br />
<br />
::[[Operation Last Laugh|Elaborated.]] — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 07:12, 1 April 2023 (UTC)<br />
<br />
== Undocumented changes inconstancy ==<br />
<br />
I just noticed how random it is. <br><br />
Should it be === Undocumented changes === or == Undocumented changes == ?<br />
<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 18:24, 31 March 2023 (UTC)<br />
<br />
:<nowiki>== Undocumented changes ==</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:27, 31 March 2023 (UTC)<br />
:: Isnt === Undocumented changes === the correct one, like most of the previous patches? Also for cases like the March 1, 2023 Patch. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:01, 31 March 2023 (UTC)<br />
<br />
:::I assumed it to be a similar case to the References discussion previously, as we agreed on <nowiki>==</nowiki>. If <nowiki>===</nowiki> is more common we should use that.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:03, 31 March 2023 (UTC)<br />
<br />
== Should we archive the 2023 [[Team Fortress Wiki:April Fools' Day/Future|April Fool Discussion]]? ==<br />
<br />
Maybe some of ideas which was not used in this April Fool Event can be approved by doing some changes. It would also inspire other editors in the future. --[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 04:53, 3 April 2023 (UTC)<br />
<br />
: Some ideas may be repurposed, but the current discussion must be archived. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:51, 10 April 2023 (UTC)<br />
<br />
== Stats in update history & patch notes consistencies ==<br />
<br />
This is about 2 issues:<br />
<br />
1. The consistency of patch notes.<br />
<br />
2. Should the stats be listed in the update history?<br />
<br />
I believe that it's too much effort to list every single original stat in the update history, and it is also not the purpose of the update history to describe the state every weapon has been in (merely to indicate which updates have changed the weapon).<br />
<br />
I also think that the patch notes should essentially be a 1:1 copy of the wording used in the original patch notes, with some minor exceptions i.e. "added x amount of unusual effects" -> "Added [unu effect name] to the game" instead. This has been an unwritten rule for quite a while now, but has been randomly overturned a while ago without any discussion whatsoever, so here's the formal discussion.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:20, 10 April 2023 (UTC)<br />
<br />
:My thoughts are the same as yours: it's too much effort, that's not the Update history's purpose, and patch notes should be as 1:1 as possible. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 11:02, 10 April 2023 (UTC)<br />
<br />
::For me, the Update History should tell what happened to the items thorough the time span of the game, including stats changes and such to the finest details. Imagine a history book that didn't tell what happen exactly in the past. Yes, it's required a lot of effort, but it's what Update history is.<br />
::P.S. History is a chronological record of events, as of the life or development of a people or institution, often including an explanation of or commentary on those events. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 13:38, 10 April 2023 (UTC)<br />
<br />
:{{Pro}} I agree with Gramps, my take is that Update History should document what the official patch notes mentions. As for the stats, I don’t mind adding them in the Update History as long as Valve specifically mentions those changes in their patch notes. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 14:47, 10 April 2023 (UTC)<br />
:: 1:1 patch notes and like Yossef said [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:21, 10 April 2023 (UTC)<br />
<br />
:::Patch notes ''can'' be freely modified in articles (just like Hinaomi said). This has ''always'' been the case and I don't see any reason to change it now.<br />
<br />
:::As for stats, I prefer mimicking Dota's patch notes:<br />
<br />
:::- Increased the damage to XX (from YY) - for the item article<br />
:::- Updated the weapon damage (YY -> XX) - for any other article mentioning the change<br />
<br />
:::— [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:37, 10 April 2023 (UTC)<br />
:::: I agree with Tark, but maybe we should add something to differentiate 1:1 patch notes to edited ones (maybe writing edited ones in italics) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 23:09, 10 April 2023 (UTC)<br />
::::: I also agree with Tark. 1:1 patch notes and slightly edited patch notes have co-existed in the past, and the information provided, in terms of weapon stats, will be valid for the time of the patch note. I don't see any harm in providing that information, even if it later becomes outdated; it might be helpful to look up, and it'll always have the header of the date for which those stats were used, after all -- with perhaps, as Ashe said, a divider of sorts, if stats outside of patch notes are used. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 05:35, 12 April 2023 (UTC)<br />
<br />
== What to do about broken painted items lists? + other pressing paint issues ==<br />
<br />
I posted this on [[User:Tark|Tark]]'s page, and was told to bring it here, so here it is; first, a brief rundown of the issues at hand:<br />
* The lists of paintable items: [[List of paintable items (Scout)|Scout]], [[List of paintable items (Soldier)|Soldier]], [[List of paintable items (Pyro)|Pyro]], [[List of paintable items (Demoman)|Demoman]], [[List of paintable items (Heavy)|Heavy]], [[List of paintable items (Engineer)|Engineer]], [[List of paintable items (Medic)|Medic]], [[List of paintable items (Sniper)|Sniper]], [[List of paintable items (Spy)|Spy]], and [[List of paintable items (All class items)|all-class]], are all ''incredibly'' out of date, displaying only paintable items from over ten years ago.<br />
* The current MediaWiki version we're on, and perhaps ''any'' MediaWiki version, cannot support even ''this'' many items in a single template. You can see that right now: if you go to the All Classes list, the template does not load, because it's broken the limit of template include sizes.<br />
So it's clear that these lists need a major revamp; and we probably won't even be able to do it through a template anymore, ''especially'' if we add all the items that have since been paintable after 2011. It would certainly be too much for a single template to handle, with the infrastructure we're using at the moment.<br />
<br />
Tark mentioned that he would probably be able to update the lists with his PhoneWave bot, once we've figured out what to do, and that's a fine solution -- there will certainly be more paintable items to come. The larger problem at hand is: what are we going to ''do'' to fix the lists to begin with, considering that updating our existing templates is almost definitely out of the equation? <br />
<br />
We may also have to consider updating the [[Template:Unpaintable items list|unpaintable items list]], for consistency's sake, if templates are to be discarded; and, while we're at it, this may be a nice starting point for another list featuring [[User:Gabrielwoj|Gabrielwoj]]'s new unused paint variant images, as a separate thing from items which are completely and totally unpaintable. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 02:13, 20 April 2023 (UTC)<br />
:I personally don't see how the lists are useful to anyone. If someone looks how a cosmetic will look like, they will search for that cosmetic's article, not the list. Imo that list should be replaced with categories for each class (currently there is only 1 cat that groups all paintable cosmetics) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:51, 20 April 2023 (UTC)<br />
<br />
::One of the idea is splitting to each years so it won't overload the single template, but the question is "how many people care about this template". Because like Ashe said, if I want to see how the item look with paint, I go to individual pages. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 05:10, 20 April 2023 (UTC)<br />
<br />
:::Agreed with Hinaomi on this one, ''if'' we wanna keep these templates at all I'd suggest doing it similar to [[Item timeline]] where we split it up into each year. If we don't want to keep them, I suggest redirecting to [[:Category:Paintable items]] and [[:Category:Unpaintable items]] instead (and perhaps making a separate category such as [[:Category:Items with unused paintability]] for all the items with unused painted variants).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 20 April 2023 (UTC)<br />
:::: I personally am in favour of ditching templates entirely, when it comes to listing the items. Paintabilty templates by year are a fine solution, but they would need to be manually up-kept, in the same way that the item timelines are -- and those timelines ''themselves'' are in a current state of incompleteness. No one tends add to medals to them, even though they are a significant part of what gets added to the game in this stage in its life. That's only tangentially related, however; my point is, that with the idea of manual upkeep, comes the potential reality of neglect. That's why we're here in the ''first place,'' in regards to this paintability list discussion. <br />
<br />
:::: I say, we link to the categories, and as suggested, start a new category for items whose textures are set up for paint, but have the option disabled. We'll most likely have the existing {{tl|Painted variants unused}} template automatically add the category to pages going forward, that seems like the simplest way to move ahead with this. Then, we could link to the categories in the [[Paint Can]] article the same way we link to the paintability lists now, through something [[User:ThatHatGuy/Sandbox|like this,]] for the sake of example. The article would have the tool demonstration video, this template change, and then straight to the existing Colors template, ditching the unpaintable table entirely; though we'd have to come up with an icon for unused paintability. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 13:14, 20 April 2023 (UTC)<br />
::::: +1 for ThatHatGuy proposal above [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 00:06, 29 May 2023 (UTC)<br />
<br />
== A page for the canceled Team Fortress II Quake 2 mod? ==<br />
<br />
I just created the [[TeamFortress Software]] page in preparation for creating a page about the canceled [https://web.archive.org/web/19980625060156/http://www.teamfortress.com/tf2.html Team Fortress II Quake 2 mod/Half-Life add-on], but I was told to open a discussion here before creating any new pages.<br>[[User:Ginger Jesus|Ginger Jesus]] ([[User talk:Ginger Jesus|talk]]) 17:44, 15 May 2023 (UTC)<br />
<br />
:Seems like this would be better fit to add as a mention on [[Team Fortress 2#Development]] rather than its own page.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:47, 15 May 2023 (UTC)<br />
<br />
== Unknown patch notes ==<br />
<br />
Continuation from [[Talk:Wiki Cap#Unknown patch note]].<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:03, 16 May 2023 (UTC)<br />
<br />
: To start with, I would say that Yossef's proposed ''format'' is not bad; it is both effective and consistent.<br />
: I would wonder though, that by the simple virtue of being untraceable to any known patch, the change is also [undocumented], to be pedantic.<br />
: If you were to have a policy, it could simply define the format, and then just say that the default position is at the bottom, ''barring'' any defensible position at a later date higher in the list. But you know me, I'll take a highly-qualified best guess bordering on observation most any day. I mean, always putting it at the bottom is also a guess. As far as problems go ...<br />
<br />
:[[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 18:26, 16 May 2023 (UTC)<br />
<br />
:: {{info}} It seems that we reached a consensus, that being '''{{code|Unknown Patches}}''' should be at the bottom. As for the name: I [[Talk:Wiki Cap#Unknown patch note|mentioned]] that I personally prefer the name that [[User:GrampaSwood|Gramps]] proposed, being '''{{code|Changes made in unknown patches}}''', but I wouldn't oppose the other name that [[User:BrazilianNut|BrazilianNut]] proposed, which is '''{{code|Unknown Patches}}'''. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 09:17, 21 May 2023 (UTC)<br />
<br />
== Create a page? ==<br />
<br />
I have looked for how to create a page everywhere and I can’t find how. Can someone help me? Or is there a help discussion.[[User:0Bytes0O|0Bytes0O]] ([[User talk:0Bytes0O|talk]]) 19:46, 19 May 2023 (UTC)<br />
<br />
:If you want to create a page, create it on your [[Special:MyPage/Sandbox|sandbox]] first, then it will be reviewed and if it gets approved it will be moved.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 19 May 2023 (UTC)<br />
<br />
== Tournament medal pages ==<br />
<br />
Hi, the [[Tournament Medal - Team Fortress 2 Competitive League#Medal designs|current way]] the medals are displayed doesnt seem ideal to me, especially for tournaments with lot of medals like [[Tournament Medal - PASS Time Federation#Medal designs|PASS Time Federation]], [[Tournament Medal - UGC 6vs6#Medal designs|UGC 6vs6]], [[Tournament Medal - Ready Steady Pan#Medal designs|RSP]], etc, take a look at the Competitive Nav template to see more examples.<br />
<br />
I made [[User:Mgpt/sandbox#Tournament Medal|this]] table and it could be a good replacement as it lists every medal and and only one section would be needed instead of "Medal designs/List of medals". There are also some tournament medals with descriptions (+ donor medals/operation medals) (Australian Hightower Highjinx, Rally Whale, etc) and the table would need some changes to show the descriptions... [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 00:01, 29 May 2023 (UTC)<br />
<br />
<b>Closed</b> [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:44, 1 June 2023 (UTC)<br />
<br />
:Looks good, however, a separate table that supports descriptions would be good.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:07, 29 May 2023 (UTC)<br />
:: I'm the one that did the format design for how these operate, and I largely worked with what was available at the time; as far as these new pitches go:<br />
:: Descriptions are an absolute must. They aren't all just "Season X" or "Cup X", and being able to support medals reissued with different description strings is the entire reason they're even listed more than once on the tournament pages now. I'd like it if these tables could have a divider line, and be able to list several descriptions per one medal design. That would cut down on a lot of clutter over time.<br />
:: Most recent community medals wouldn't work in this new table format presently, because of the custom paint splats a lot of them have these days. In-game ''and'' on the articles for most community MVM tours, paint splats are displayed for each custom color override, which these tables do not support at the moment.<br />
:: — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 01:39, 30 May 2023 (UTC)<br />
<br />
== Paintable items with styles and a lot of taken space ==<br />
<br />
A suggestion. Every paintable cosmetic with styles adds a lot of extra space just to diplay images of painted variants. Can they all me merged into tabs like it was done [[Batter's Helmet|here]] for example? Even with only 2 styles, like [[Masked Fiend|here]], this saves space. Plus it's easier to compare changes between styles. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 13:13, 14 June 2023 (UTC)<br />
<br />
:Looks good, {{c|Support}}.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:21, 16 June 2023 (UTC)<br />
:: +1 [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 02:48, 18 June 2023 (UTC)<br />
::: {{c|Support}} Yessss sir. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 02:54, 18 June 2023 (UTC)<br />
<br />
== Medal designs section (closed) ==<br />
<br />
While the table idea [https://imgur.com/a/L21n7sI would "fix"] (just an example, more on User:Mgpt/sandbox history) all of these width and space problems, the discussion didn't end up well, now I think we need a solution for [[Tournament Medal - Cap that Cup#Medal designs|this]]. Is there a way to "fix" the space between the backpack templates? It just doesn't fit the page, the descriptions take a lot of space too. Other pages are fine, like [[Tournament Medal - Beginnings 5#Medal designs|Beginnings 5]]. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 03:18, 18 June 2023 (UTC)<br />
<br />
== Request to revert talk page to regular wikitext ==<br />
<br />
Hello. Please, could a TF Wiki staff member revert [[Talk:Customize items|this talk page]] to the regular wikitext?<br>Thanks in advance.<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 16:07, 21 June 2023 (UTC)<br />
<br />
: [[Team_Fortress_Wiki:Technical_requests#Taking requests for converting talk pages back to regular 'ol wikitext]]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:10, 21 June 2023 (UTC)<br />
<br />
:: Thank you for letting me know.<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 17:32, 21 June 2023 (UTC)<br />
<br />
== Article titles for custom content ==<br />
<br />
I'd like to propose a small change regarding the names of articles for custom content, and I encourage y'all to provide feedback for the [[Team Fortress Wiki:Community topics notability guidelines|upcoming community topics notability guidelines]] if you haven't already.<br />
<br />
Currently, some articles (e.g., [[:Category:Mann_vs._Machine_mission|mission articles]]) and articles with the same name (e.g., [[Firewatch]] and [[Firewatch (map)]]) mention the "type" within the "article suffix". I suggest that if the article pertains to a custom map or any other custom content, it should specify "custom thing" in the suffix instead of just "thing".<br />
<br />
For example, "Firewatch (map)" → "Firewatch (custom map)", "Aerial Stupidity (mission)" → "Aerial Stupidity (custom mission)", etc.<br />
<br />
Thanks. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:48, 22 June 2023 (UTC)<br />
<br />
:{{C|Support}}<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 16:15, 22 June 2023 (UTC)<br />
<br />
:: {{c|+|Me II}} [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 01:07, 23 June 2023 (UTC)<br />
<br />
::: {{c|done}}. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:44, 23 June 2023 (UTC)<br />
<br />
== Use the item link template consistently? ==<br />
<br />
I'm wonder if every English-written pages should also use the <nowiki>{{item link}}, including any other stuff</nowiki>? That's convenient for our translator to a certain degree. --[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 14:18, 23 June 2023 (UTC)<br />
<br />
:Although it may be convenient, templates do have a longer loading time. It's best to use only when necessary.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:21, 23 June 2023 (UTC)<br />
<br />
:: They should be used whenever possible (alongside {{tlx|item description}}). — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:14, 23 June 2023 (UTC)<br />
<br />
== Backpack icons in 'Bugs' section inconsistency ==<br />
<br />
This needs some clarification as sometimes it's [https://wiki.teamfortress.com/w/index.php?title=Fast_Learner&diff=3449290&oldid=3449255 very well documented] and sometimes it's [https://wiki.teamfortress.com/w/index.php?title=Buckaroo%27s_Hat&diff=3449342&oldid=3179036 deleted for being not notable]. Personally I'm against removing them as technically it is a bug (more a visual glitch) that the reader should be aware of, and maybe even the creator of said cosmetic, as they might not be aware of it themself and maybe they'll fix it someday. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 07:43, 26 June 2023 (UTC)<br />
<br />
:The fire overlay is only really noticeable upon close inspection, while there being 2 completely different item icons may actually confuse a player because they'll be looking for one but only seeing the other.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:16, 26 June 2023 (UTC)<br />
<br />
:: The fire overlay is not really that notable considering there's multiple official Valve artworks on update pages that also includes them. Also, "fire overlay" is a term that is mostly known for those who have used the model viewer in the past, it's not something that most readers would catch up, and even if they would click on the backpack icon to view it entirely, they might not actually know what a fire overlay, considering it's actually hard to see. It's not something that really affects who is looking for a specific icon in their backpacks, as mentioned before, they are hard to see, especially in their non-_large.vtf versions. Other backpack icons of items that show differently ([[Fancy Dress Uniform]] having the epaulettes painted in white, [[Heavy Tourism]] having the icon from an earlier version of the cosmetic, etc.), are more notable, because they differ from the actual look in the game. The Fast Learner one is perhaps the only instance in-game where the non-_large version differs from the _large version. It may not be as big of a deal compared to other backpack icon bugs, but it still is an inconsistency in the game itself. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 12:39, 26 June 2023 (UTC)<br />
<br />
:::Someone couldn't keep watching incorrect icons so they [https://gamebanana.com/mods/429704 fixed them all]. Then Valve responded.. poor guy.<br />
:::So, should we include '''all''' incorrect icons in 'Bugs' section, including stuff like outdated textures/model, items that have some paint applied, are semi transparent due to wrong alpha layer value, and less noticable but still visible fire overly, or exlude fire overlay issue? [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 14:21, 26 June 2023 (UTC)<br />
<br />
::::Big inconsistenties ones are fine (e.g. inconsistent between icons or big inconsistenties between icon and model), but if it's something very small I would leave them out.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:35, 26 June 2023 (UTC)<br />
<br />
== Collector's quality in update history ==<br />
<br />
Weapons that received Collector's quality have this addition documented in their update history, but cosmetics don't. Should this be added to their update history too? [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 10:09, 28 June 2023 (UTC)<br />
<br />
:Yes.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:34, 28 June 2023 (UTC)<br />
<br />
::One more thing. Sometimes Collector's quality is labeled in patch notes as undocumented change and sometimes not. Which one is correct? [[November 12, 2013 Patch|Here is the patch]]. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 13:43, 28 June 2023 (UTC)<br />
<br />
:::Depends on if it's noted in the patch notes or not.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:47, 28 June 2023 (UTC)<br />
<br />
::::All patch notes refer to the same patch from November 12, 2013. All it says is '"Added 'Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.' Doesn't specify what items. I don't know how to interpret it. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 13:55, 28 June 2023 (UTC)<br />
<br />
:::::Then it's documented.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:07, 28 June 2023 (UTC)<br />
<br />
::::::I've stumbled into some problems. Some cosmetics were added after November 12 2013 patch and some, like [[Argyle Ace]] for example, exists in Collector's quality but last added documented Chemistry Set dates back to april, before the item was even added to the game. Perhaps Chemistry Sets were still dropping while the item was added? I need some help from other editors with this so I won't mess up something. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 08:08, 29 June 2023 (UTC)<br />
<br />
:::::::Collector sets were found via item drops for all items that could be found in the item drop system until they (sets) were discontinued; and additionally the 2013 festive weapons could also have their sets unboxed as a rare bonus item from the corresponding crates. Any item added to the drop system while sets were still dropping would have had the potential for a set to drop on day one, it'd just be rarer for them since there was less time for the already stupid rare cosmetic set to drop to someone. (This is my best guess to how they operated since none of this info was shared publicly afaik). Adding this info to items added after the November 12 patch would be akin to putting "The Argyle Ace was added to the game in unique quality", imo it's not needed. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 13:10, 17 September 2023 (UTC)<br />
<br />
== Artist-provided content ==<br />
<br />
[[Moby Francke]] has been generous, sharing copies of his [https://www.youtube.com/watch?v=krCQ3lbXgLs power point presentation] with various people. An instance of this was discussed on #tfwiki-staff IRC last Friday (June 30). <br />
<br />
The main question was whether it was permitted to use the images an artist provides to private persons on this Wiki. <br />
<br />
I believe the conclusion was that Moby Franke had not granted effective Creative Commons release (See [[Team Fortress Wiki:Licensing images]]) .<br />
<br />
Valve content is fair game, but I can't say with complete confidence what in the Franke power point is Valve's and what is not. Many of the images are already on the Wiki, but at smaller size and quality, mostly taken from Valve's [https://www.teamfortress.com/artwork.php official Team Fortress artwork gallery]. Note that CC license can be granted to lower resolution images while withheld on high resolution originals. <br />
<br />
Moreover, not all images in the power point are Moby Franke's work. This is paricularly clear with examples of [[Jeff Ballinger]]'s work. Freely giving someone a copy of the power point can not free the license of any other creator's work in the shared material.<br />
<br />
It is also clear with the two Jack Delano photographs of Mikado282. These are from 1940-1945 and so any copyright for Jack Delano has not expired yet in the US. But if these were made under Federal employment, they might be free; they might even be available through the US Library of Congress. <br />
<br />
However, if an artist's ''TF'' works are legitimately hosted in a gallery or repository on some website, then I say that the link to those hostings can be added to the "other site" list in the artist's NPP.<br />
<br />
[[User:Mikado282|<span style="font-family: Arial"><span style="background:lightgrey"><font color="E7B53B"> ★</font><font color="FF0000">M</font><font color="E7B53B">★</font><font color="FFFFFF">I</font><font color="E7B53B">★</font><font color="2020FF">K</font><font color="E7B53B">★</font><font color="FF0000">A</font><font color="E7B53B">★</font><font color="FFFFFF">D</font><font color="E7B53B">★</font><font color="2020FF">O</font><font color="E7B53B">★1776!★</font></span></span><span style="font-family: Arial"><font color="70B04A">''' 🎇🎆🎆🎆🎆🎇 🎇🎇 🎇🎇 '''</font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 19:31, 3 July 2023 (UTC)<br />
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:I believe that, because Valve has released these images themselves in a lower quality, they are owned by Valve themselves and thus are fine for us to use.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:54, 3 July 2023 (UTC)<br />
<br />
:: I haven't had time to check everything myself, but why not ask the source directly? I assume the third-party content/inspiration is off-limits, but everything else should fall under fair use.<br />
:: That said, we do have an issue of not being able to *link* this PDF at all (we can't rehost it, it was shared through a random Discord server not a "showcase website" etc.). The material here is very interesting, but I'm not sure how we could document it. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:52, 4 July 2023 (UTC)<br />
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:::I believe it was already asked (in this specific case), but not sure if a reply was received yet, I'll give it a try myself. As for hosting it, I think the best thing is to convert the files from the .pdf to separate .png files and create a gallery until we find a way to host the .pdf.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:39, 14 July 2023 (UTC)<br />
<br />
== Unofficial voice actor voice lines ==<br />
<br />
With the inclusion of the VSH gamemode, several new voice lines were added that are not voiced by the actual voice actors. Should these be on a separate page (i.e. "Versus Saxton Hale audio responses") or should these just be included on the audio responses page with a note saying it's not the official voice actor?<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:43, 14 July 2023 (UTC)<br />
: Add them behind the [[VS_Saxton_Hale_Mode]], I suppose.--[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 10:49, 14 July 2023 (UTC)<br />
::No, it’s unnecessarily segregating the lines spoken by one character. We do not have a Mann vs. Machine responses page consisting of nine classes’ worth of voicelines separate from their class response pages. <br />
::People would expect to see the Scout’s VS Saxton Hale responses on the Scout responses page; likewise having a title text on the Scout responses TOC for the heading “VS Saxton Hale responses” redirecting to “See: VS Saxton Hale Mode#Responses#Scout” would be overcomplicating having all the Scout responses on one page. There can be a small hatnote about McGuinn under the heading. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 12:45, 14 July 2023 (UTC)<br />
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:::The difference between the MvM responses and these is that these are not the actual voice actors.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:47, 14 July 2023 (UTC)<br />
::::I think these should be added in their respective class pages, and separate like how it's on [[Soldier]], so, for example: "The Soldier was[1] voiced by the late Rick May. He was voiced by May and Nolan North in Expiration Date, and additional lines were voiced by {{code|insert_community_VA_here}} for the [[VS Saxton Hale Mode]]. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:11, 14 July 2023 (UTC)<br />
<br />
::::: I believe we all agree that these additions are... something, but they are part of the game now and we shouldn't be trying to hide them away. This is a wiki.<br />
::::: Please move class responses to their respective pages and Saxton/Narrator lines to [[Versus Saxton Hale responses]]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:23, 14 July 2023 (UTC)<br />
:::::: I'll start transcribing these and uploading them later today, most likely. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 15:10, 15 July 2023 (UTC)<br />
::::::: [[VS Saxton Hale responses|Done.]] — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 05:43, 16 July 2023 (UTC)<br />
<br />
== In regards to Vs. Saxton Hale gamemode: ==<br />
<br />
So, the VS Saxton Hale mode is finally an official mode in the game. However, there are several points I would like to make regarding to existing articles and what should be done with them:<br />
* Although I don't know all of them, it seems some weapons for the Mercenaries had some stats changed. For instance, it seems that hitting the Sandman ball on Hale's head will now stun him, instead of just applying a slow effect. Should this be added to the weapons pages, like how the [[Spy-cicle]] mentions a difference on Medieval mode? The [[Concheror]] and [[Cozy Camper]] also has additional info regarding to being used in Mann vs. Machine.<br />
** However, I think the way this gamemode works is that the entire "code" is inside the map file, meaning that it's possible that stats MAY change depending on maps. I'm not 100% sure about this, though. If all current 4 maps have the same stats, however, it may be a bit too repetitive to include weapon changes for every page.<br />
* As with the discussion above, there's several new voice lines for every mercenary, courtesy of community-Voice Actors. I still stand with my suggestion in adding an extra info in the Class' page mentioning "additional lines were recorded by VA for the VS Saxton Hale game mode", as I think it's the best approach.<br />
* Lore-wise, should the "story" behind VS Saxton Hale be considered Canon or Non-Canon? (Gray Mann and Saxton Hale interaction, for instance). Unless there's confirmation by Valve, I think it should be considered Non-Canon.<br />
* When doing Rock, Paper, Scissors against Hale, if a Mercenary wins, it will instantly kill Hale. While this may sound obvious as it's what happens with other opposing-team classes during normal game modes, I think it's unique enough that a boss with an absurd amount of health still follows the same principle.<br />
** If so, should this information be added to the main Rock, Paper, Scissors page?<br />
I might add more items later in future replies. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:29, 14 July 2023 (UTC)<br />
:Additionally, some special taunts have different animations while playing as Saxton. Some are slight modifications of existing animations, while others seem to be more unique. I don't know if there should be an extra image for "Saxton Hale" on the Class gallery for such taunts, and if Hale himself should be featured in Taunt Video Demonstrations. Some special taunts, however, are "bugged" as it does not play any animations but the props still appear. I think any future special taunts added after the VSH game mode will be broken due to this. Considering Hale uses Heavy as a "base", it's possible some of Heavy's special taunts were changed, I'd have to check, however. But I have seen Schadenfreude taunt being different than Heavy's variation. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 16:29, 17 July 2023 (UTC)<br />
::Furthermore, while I don't have video proof right now, the information on [[VS Saxton Hale]] mode that "No voice lines are present for identifying Saxton Hale as a disguised Spy; attempting to identify Hale as one will instead provoke the generic response." is not exactly only for Hale, but for all Heavies. If I were to guess, using the "Spy!" voice commands while targeting Heavies were disabled completely considering Saxton himself uses "Heavy" as a base, it was basically the reason why Pyrovision items were disabled considering they were causing Heavy voices to play instead. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 16:29, 17 July 2023 (UTC)<br />
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:re: weapons, I think it's fine to include them on the pages once we actually see what's gonna happen with these maps. If there's the possibiliy that it'll stay as a custom gamemode (meaning any map can have different weapon changes), I think it's best we note these changes on a separate page entirely (or simply in a table) that the individual weapon pages can refer to.<br />
:re: voice lines, I think we've solved that and it's been added to the general page.<br />
:re: Lore, community-made lore (unless officially acknowledged by Valve) is never seen as canon. This is why the NPCs have a separate section, as this kind of stuff could easily clash with official lore.<br />
:re: RPS, I'd say add it. The original VSH gamemode took a chunk of his health IIRC and not an instakill. Considering backstabs are also changed, this is good to mention on the VSH page (but not the RPS page).<br />
:re: Animations, it's best to keep this on the VSH page instead of a separate page because Hale is not a class you can choose like the others.<br />
:re: Heavy model base, feel free to add any findings of RED Heavy's animations/voice lines (including the Spy bug) to the Bugs section on VSH (with proof, of course).<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 16:50, 17 July 2023 (UTC)<br />
<br />
== Holiday-sized updates and us ==<br />
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Hi all!<br />
<br />
With the release of the ''very exciting summer-situated full-on holiday-sized™'' summer update, I'd like to propose that we separate the Summer, Halloween, and Smissmas updates into their own category called ''seasonal updates''. Here's a draft: [[:Template:Major_Updates_Nav/Sandbox]] (in addition to revising the nav, we will also need to rework the [[Patches]] article and create new icons for these updates). <!--<br />
# In case anyone asks: yes, we are allowed to create our own images.<br />
--><br />
<br />
Currently, these updates are not classified as [https://www.teamfortress.com/history.php major updates], so we classify them as "content packs" (which contradicts {{tooltip|our own definition|[...] smaller updates that feature new content additions usually as promotional material for other games or events.}}), but I strongly believe that the term "content pack" is outdated and no longer accurately reflects the nature of these updates. By creating a separate category, we can avoid mislabeling them and provide a more precise representation of their content.<br />
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Please leave your feedback and {{pro}} or {{con}} below '''before Jul 30'''. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:22, 17 July 2023 (UTC)<br />
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:{{pro}} I think it should be an additional category (e.g. "Major Seasonal update" or "Major Holiday update"), I think the nav changes are good regardless.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 15:45, 17 July 2023 (UTC)<br />
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::What about seasonal updates that were also major updates? I feel as if classifying them as seasonal updates only somewhat "belittles" them. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 20:36, 17 July 2023 (UTC)<br />
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:::{{pro}} I'm in support of the idea, but as others have said, I think we should find some way to discuss major updates that were also released in a seasonal timeframe. Updates like Tough Break and the Mecha Update, which added sizeable gameplay-expanding content (new contract-based campaign/new Engineer robot) should still be listed as a major update in some capacity, rather than being taken out of that category solely because they released in December, and served as that year's holiday update slot. If a choice is to be made, I would rather specifically those two be in the major updates category. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 23:07, 17 July 2023 (UTC)<br />
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:::: They will be listed under the "seasonal" category in the nav, but they'll remain listed as major (or not) on their respective pages (''Scream Fortress XIV'' would be titled "major seasonal update" and ''Smissmas 2022'' would be simply titled "seasonal update" for example).<br />
:::: I'd love to rant (more) about how bad our definition of "major update" is, but that's out of the scope of this topic. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 00:28, 18 July 2023 (UTC)<br />
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:::::{{pro}} I do agree with the idea of the seasonal updates section as the recent Scream Fortress and Smissmas updates are a bit less than "major" in my opinion. However, Valve themselves are calling this Summer update a [https://cdn.discordapp.com/attachments/969772829291716619/1130654904411766814/image.png "Major Update"] and Smissmas and Scream Fortress a [https://cdn.discordapp.com/attachments/773915549927211048/1130659398864355389/image.png "Small update"], which is interesting. Does this mean that Summer 2023 is a "major update" while Smissmas and Scream Fortress are just "seasonal updates"? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 00:40, 18 July 2023 (UTC)<br />
{{outdent|5}} So, where do we stand on this? It's probably been enough time since July 30th to make a decision on the matter. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 06:06, 17 August 2023 (UTC)<br />
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:"Seems like most, if not all, votes are in favour. So I say it's approved.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:55, 17 August 2023 (UTC)<br />
:: All right, I can push the template a little later, after I wake up. I took another look at Tark's proposed table, and I would argue that the [[Fall Event 2013]] should also be listed as a seasonal update, and not under the content packs category. It falls in line with most of the summer updates, which were also just cosmetic cases, and it of course, has an actual season in its name. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 14:28, 17 August 2023 (UTC)<br />
:::{{pro}} I think that until proven otherwise, Valve's strategy (and I've seen Youtubers say this too for example) is this seasonal-based rollout, that's influenced both by low staff for TF2 and how more modern shooters operate these days (e.g. "season passes"). That's the reality, similar to how TF2 absorbed item grades from CSGO. So until we get a mythical Heavy Update or whatever, by now we should adapt to TF2's ''de facto'' style. I don't see Valve doing "content packs" (as more promotional-focused updates) again soon, but who knows, we'll get to that bridge when we come to it.--[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 22:39, 17 August 2023 (UTC)<br />
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== I can't receive email from others ==<br />
<br />
So far, there have been 2 users attempting to send me emails via the In-Wiki Email system. Though I can read their titles in the Alert function. But I can't read it's context in my mailbox.<br><br />
I have inspected the Spamming Filter, and there is no letter here.--[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 13:07, 23 July 2023 (UTC)<br />
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:Yeah it's been broken randomly for a while now, not sure if we can fix it.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:15, 23 July 2023 (UTC)<br />
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== Template for unobtainable content? ==<br />
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The [[Frontline Field Recorder]], [[Triclops]], [[Black Rose]], [[Tuxxy]], and many other items are no longer obtainable, for many reasons ranging from a shut-down or simply forgotten promotion, to glitches. Should there be a template for this to tack on top of the page to clearly signal to readers there's no way to normally get these items (outside of trading at best)? It would be easier too than having to manually type the disclaimer every time in a subtle part of the page. And IF said item does become available again, by some miracle, template can just be plucked out like nothing. I know it's a bold idea, and perhaps "loud" on the page, but I'd enjoy making it and see it as equal as templates clarifying beta content and the like.-[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 22:17, 3 August 2023 (UTC)<br />
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:I don't think so, something like the Frontline Field Recorder shouldn't be on the list as it's a bug not a feature. The Tuxxy is still obtainable, but I think promotions are generally understood to end at some point. Perhaps [[Promotional items#Expired|this page]] suits your need?<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:22, 3 August 2023 (UTC)<br />
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:: Perhaps that user meant that the [[Saxxy]] is an "unobtainable" thing, given that they don't seem too eager to run the Saxxies again. I understand where Swood's coming from, in that promotions generally do have an expiry date; but I think what the original topic was getting at is, some items are permanently unobtainable, even outside of trading, because of external circumstances. As mentioned, the Black Rose is a good example: you can't get the item, because its associated video game has shut down. They're all semi-unusual states of affairs, but I still don't think they're notable enough to warrant a template, however. We've already got the expired availability-core string, and I think that fits. "Unobtainable," as far as the availability-core is concerned, means "was never obtainable." — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 06:55, 4 August 2023 (UTC)<br />
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:::True, but I'd still say the Saxxy could return at any moment. At most I'd say a category like [[:Category:Unobtainable items]] could be added to some pages, but more people need to agree with that before doing it.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:47, 4 August 2023 (UTC)<br />
::::ThatHatGuy, first of all I am so sorry I made a typo you misinterpreted, I meant the [[Tux]], not Saxxy haha; my brain must have blended the 2 as Tuxxy. Although I definitely agree with those points. As for Swood's proposal, I guess at least a category would be cool, although I believe still something more distinctive would be of interest. Unobtainable items, that whole sphere of defunct things, is interesting to many groups from traders (ironically) to people who watch YouTube channels like DefunctLand. There's a certain enticing mystery to lost things just as with Beta stuff. It's precious. I just think this category should have an easy way to see what's applicable beyond the string. (Edit: I just realized many [[Limited]] items may fall under this, but not all Limited items are unobtainable and vice versa)--[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 06:53, 17 August 2023 (UTC)<br />
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:::::I think a category is the best way to go, as some of the items that may be counted as unobtainable (e.g. Saxxy or Spycrab plushie) may be seen as unobtainable by a regular player, whereas the Wiki classifies them as still obtainable due to codes still being around and working. A list of items that are truly unobtainable ([[Black Rose]], SMNC items, etc.) would likely be a very small list and not really be worth it. I'd also struggle to find an actual place for this list.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:02, 17 August 2023 (UTC)<br />
::::::Yeah, that sounds nice. I welcome the category! I think Unobtainable is the best term already in use, for lack of a better one too. I never made a category before, up to you if you want to start it, I'll add.--[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 22:33, 17 August 2023 (UTC)<br />
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:::::::I think if you gather a list on a userpage somewhere first, we can see which ones are actually unobtainable and which ones might be ''technically'' still obtainable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:37, 17 August 2023 (UTC)<br />
<br />
== Disambiguation proposal ==<br />
<br />
Since we are replacing disambiguations with {{tl|item link}} slowly instead of regular links to make the work easier for translators, I propose we change how items and taunts are displayed on disambiguation pages entirely. It will automatically add the {{tl|item icon}} template as well as {{tl|item link}} template. This means it requires no additional translating (for both new and existing pages), and simply requires the replacement of "item link" with [[User:GrampaSwood/Disambig/Disambigentry|the template I made for this]] ([[User:GrampaSwood/Disambig/Disambigentry2|alternate template here]]). This template has an additional parameter for the size of the icon, which can be changed to be the same for every disambiguation page, but also be changed on a per-item basis.<br />
<br />
I think this would add value, because some users might have to load 4-5 pages to see the cosmetic they want to see, but with this change it would simply just be on the page itself.<br><br />
I've created an example [[User:GrampaSwood/Disambig|here]], this is a copy paste from [[Instrument]] and can be compared to that. It may increase the length of pages (can be adjusted with the icon size, of course) but I think it would be worth it. I've also made [[User:GrampaSwood/Disambig2|a page]] with non-items and items mixed together (update: now features icons too). I don't think this is gonna be an overnight change if people agree, but I think it will be a beneficial one. Please leave your {{pro}}or {{con}}below.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:18, 21 August 2023 (UTC)<br />
<br />
: Looks a bit cluttered, but the idea here is good. "Guitar Smash" in the example seems a bit out of place, but if we could standardize the images somehow, I think it would look much better. <!-- i personally prefer "[name] [image]" instead of "[image] [name]" :^) --><br />
: Could we also consider translating the text? (not reeeeeally necessary as these disamb pages are translated on an "as-needed" basis, but if we're already upgrading them...) — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:05, 21 August 2023 (UTC)<br />
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::I thought about something similar, as most of them are mostly filled with "a [cosmetic/taunt/etc.] for [class]". Only issue would be that some languages can't standardise this text. I tried to standardise the intro of a cosmetic only to realise the article changes (de/het) in Dutch so that would need to be more dynamic. I've added an alternative based on the comment to those pages, using [name] [image] instead of [image] [name].<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:40, 21 August 2023 (UTC)<br />
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:::{{Pro}} I like this idea. I'm trying to see how can we blend the taunt Guitar Smash with the other taunts, since it does not have an official taunt icon... perhaps instead of using an item icon, why not using the image from the infobox? Since they follow a format of "Taunt XXX.png", perhaps it'd be easier to change the template. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:37, 22 August 2023 (UTC)<br />
<br />
::::Currently, the image on there is the infobox image. The item icon for it [[:File:Item icon Guitar Smash.png|simply redirects]] to it. It's used in several different places, so changing that would be a no-no imo. I think we can omit taunt kills from having an image entirely, but we can also use the kill icon instead. Not sure how the template would work, however, I suppose an image-override parameter could be made.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 06:26, 22 August 2023 (UTC)<br />
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:::::{{pro}} So long as we can achieve visual consistency for the icons, then I'm pretty much in favor, and perhaps change the icon size just a tad. I think it's rather extravagant to put in the effort of auto-translating the text, given that it wouldn't necessarily be an easy task, and simply because there is so little text to translate anyway. — [[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 19:59, 22 August 2023 (UTC)<br />
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::::::{{pro}} I'm a tad late to this discussion, but I'm definitely in favor of this too. I really like the visual part of the item icons, to help people understand what they might have been looking for. Especially if you've seen something in-game, and are now looking for what it's called, I think it'll be a big help; though I absolutely prefer the one with the images to the left of the text, after the bullet point, in regards to your example page. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 11:11, 30 August 2023 (UTC)<br />
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:::::::{{pro}} I go in for this idea, and I believe that the item icon should be put to the left of the item. In addition to that, I think it would be more consistent if there is an icon before the name of each category. --祝编安/Best Regards<br><font color="Blue"> ||| [[User:BEUFK|BEUFK the nonsense]]</font> - [[Special:Contributions/BEUFK|contrib.]] - [[User_talk:BEUFK|have a talk]] 12:06, 30 August 2023 (UTC)<br />
<br />
<br />
:Seems like most people are in favour of [image] [text] (I also asked some people in a TF2-related Discord, which also favoured [image] [text]), now the question is for icon size and what to use for non-item entries. The default is 48px as of right now, but that can be changed using a parameter (the default is also independent of the Icon item template, so the default can be changed here too). As for non-item images, I simply propose we have an icon-override argument where any suitable image can be selected. I've updated the template and added an example of non-item images [[User:GrampaSwood/Disambig2|here]], icons are obviously just ones I quickly gathered and not meant to actually be the ones used for these. Feel free to edit these icons to better fitting ones or edit the size of the icons if you deem it necessary.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:15, 31 August 2023 (UTC)<br />
::I think 48px is a tad too small, I tested it out with 64px, and I think it looked a little better. It spaced out the lines more noticeably, but I think the key here is utilizing the icons to the best that they can be. For reference, a backpack icon is displayed at 90px, and item icons are usually displayed at 100px, when showcased on tables. Not that we should necessarily aim for parity with that when we're focusing on a bullet point list, but I think we can get away with larger than 48px. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 14:54, 1 September 2023 (UTC)<br />
<br />
== Change to map developer credits ==<br />
<br />
''Please, see [[Help talk:Style guide/Maps#Change to map developer credits]]''<br />
<br />
[[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 01:17, 28 August 2023 (UTC)<br />
<br />
== Question about Web Archive links ==<br />
<br />
In an article, when adding a <code>web.archive.org</code> link to replace dead links, is it necessary to add <code>(archive)</code> after the text?<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 15:37, 30 August 2023 (UTC)<br />
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:Not necessarily, I usually do this if it's a non-image link.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 16:00, 30 August 2023 (UTC)<br />
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== Should custom "Item icons" still be a thing on the Wiki? ==<br />
<br />
"Item icons" refers to the angled images for cosmetic items, weapons, and action items. Angled Item icons are also known as "Shugo style", due to one of the earliest creators with this angle was made by someone called "Shugo". Item icons differ from backpack icons as they were made to be angled and consistent, while backpack icons are "all over the place" with no consistency whatsoever. However... the angled images aren't actually "official" content, they are hand-made in the model viewer. I'd like to point out a couple things and discuss if angled Item icons should really still be a thing on the Wiki or not. I will be listing pros and cons, and a lengthier discussion at the end.<br><br><br />
'''"Unchanged" Item icons / Backpack icons ([[:File:Backpack Cool Warm Sweater.png|Example]]):'''<br />
* {{pro|They are official content.}}<br />
* {{pro|They are easier to look for on cosmetic tables, as people looking for Wiki information may see the item in-game with the default icon instead and try to find the item in question based on the icon.}}<br />
* {{pro|There's no need to constantly make angled Item icons as there will always be new cosmetics added to the game. The "Shugo style" project is basically an indefinite project because of it.}}<br />
* {{con|They are all over the place with no consistency whatsoever, and look off in cosmetic tables on "class" pages.}}<br />
** {{neutral|Inconsistencies can include: Being on the BLU team instead of RED, using an earlier texture instead of the one in the actual model, have fire overlay problems, and so on.}}<br />
* {{con|Strategy pages and crafting sections wouldn't look as pretty with the default icons, due to their lack of consistency.}}<br><br><br />
'''Angled Item icons / Shugo Style icons ([[:File:Item icon Cool Warm Sweater.png|Example compared to the same item from above's example]]:'''<br />
* {{pro|They look consistent and look nice with most of them having the same angle.}};<br />
* {{pro|They look exceptionally nice on "Crafting" sections, as well the cosmetic tables for "class" pages. (See: [[Basic Scout strategy]] and [[Black Box#Crafting]]).}}<br />
* {{con|It's a never-ending project in making them considering new items will always be added in Major Updates / Content Packs.}}<br />
* {{con|Some items are difficult to make "Angled" variants if they have way too many "elements" in different parts of the player model. See [[:File:Item icon Gaiter Guards.png]] for a good example.}}<br />
** {{neutral|It's hard to see what the item is actually about in the cosmetics page due to being very far away. Older items have some custom model placements, like [[:File:Item icon Honcho's Headgear.png]], but doing that for certain items would provide too much work.}}<br />
* {{con|They can be confusing for new players as they might be looking for the standard default backpack icon on the cosmetic tables, and instead they look at completely non-official icons made in a different style.}}<br><br><br />
'''Reasons why Item icons should probably be turned back to default:'''<br />
* Default icons are official content, while Angled / Shugo style ones aren't;<br />
* There won't be a huge workload for every update to make these icons, and some items are simply too difficult to keep within the same angled style.<br />
* Non-official backpack icons can feel "weird" seeing for players trying to find an item based on their backpack icon.<br />
<br />
'''Other suggestions:'''<br />
* Perhaps new file names could be made so we have "separate" files for these angled icons to use in certain instances. Item icons should be the default Backpack icons but in 512x384 instead of 512x512. For example, these angled icons does indeed look really nice on Strategy Pages, as well the "Crafting" section of pages, so perhaps a new file name like "File:Angled icon Black Box.png". Using default backpack icons on these would look incredibly off and not pretty.<br><br />
<br />
Please let me know what you guys think below. For me personally, I do think that these icons do look off since this is an OFFICIAL Wiki, and these icons are not official. Sure, not everything on the Wiki itself is official as it comes directly from the game (HLMV renders and Painted Variants are made by Wiki contributors), however, I think this case is different. HLMV renders and Painted Variants still do, in fact, use the default Valve models and textures from the player model and item being shown. Therefore, I think all Item icons should be reverted to their default Backpack counterparts.<br />
<br />
Yes, I was the person who have made nearly every single Item icon in an Angled style (ThatHatGuy has also made several for Tournament Medals). I simply decided to continue the work that was already "left" by older Wiki contributions that used to upload the TF2B iconset here. The project on TF2B stopped around the [[Scream Fortress 2013]] update due to its abundance of items that got added. Back then, there weren't too many policies set in stone on the Wiki (it was the era where HLMV renders had unofficial textures, such as the "TF2TIP" one), so I think there should be a discussion in regards to this, and, it's okay if all of these Item icons I have made do get reverted (and I mean ALL of them). They shouldn't be deleted, though, simply reverted to their backpack icon state, or, moved to the "Angled" idea to be used in some sections of the Wiki, but perhaps only for Weapons (and cosmetics that can be received from crafting). Some items, however, already had this Angled Style uploaded on their "Item icon" files as I made them as soon as the update dropped, so the backpack icon in 512x384 would be needed to be uploaded instead of just reverting. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 00:14, 1 September 2023 (UTC)<br />
: Personally, I like the Shugo icon style the way we have it now; both for its consistency -- especially with Swood's new disambiguation page proposal using item icons to show people what the contents of the page refer to, and the fact that they ''are'' different from backpack icons. It always felt like a strange thing to me, to have to upload a second version of the backpack icon file just because its dimensions had to be different.<br />
: I'd also like to put forward that some backpack icons '''aren't''' representative of what the item looks like in-game. Most of the custom painted community medals that get added in lately have backpack icons that are painted incorrectly, and don't show how the painted medal actually looks when players wear it in-game, the way that Shugo style item icons do, since they're direct shots from the model viewer. (Though as the person who does all of those icons, I'm probably biased.) — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 10:50, 1 September 2023 (UTC)<br />
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: {{c|-|Disagree}}. Personally, I like having the backpack and item icon be different. Some backpack icons can look a bit awkward (the example you showed is perfect, there's a cut-off Engineer that looks really bad imo. The icon looks really good in comparison). Soon, with the new way we're gonna do disambiguations, these consistent icons will greatly help in making it look good. I'm not sure what the issue is with not being "official", because they are still the models used in-game and they still look the same. It's fine if there are custom angles as long as we also offer the backpack icons somewhere. Plenty of stuff has to be made with every new item anyways (Infobox renders, painted variants, gallery renders, etc.) so these item icons aren't that much of an issue imo.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:05, 1 September 2023 (UTC)<br />
<br />
:: Thanks for the responses. Well, one of the things I wanted to ask about all of this is because I thought about revamping the Item icons I have done sometime (when? I don't know), and I did not want to continue do all of them without a proper discussion regarding them. I'd like to add "$nocull" materials to the classes .vmts, so the area of the collar doesn't look "empty" (can be see on the same example I gave). This was a thing already in older Shugo icons that I completely didn't notice. We also use "$nocull" in painted variants, with some rare exceptions ([[Fancy Dress Uniform]]).<br />
<br />
:: And, I'd also like to do them in a higher quality (majority of them I made by taking a shot from HLMV, then resizing it down, newer ones I did differently by having a semi-transparent Rainmeter skin of "safe zones" with the proper dimensions where I should zoom out), proper size (the Scattergun and Australium Scatergun icons are not in the same size), and some better icons for some items ([[:File:Item icon Smokey Sombrero.png]] is a good example, it should show the other side due to the bullets, and the whole icon just look off).<br />
<br />
:: Some icons I may approach differently. The Digit Divulger, for instance, probably doesn't need to show the entirety of Scout's body, and can probably be done similar to how I revamped the Falconer one a couple years later. I think icons like the Honcho's Headgear will be a lot more difficult to do, though, as I have limited knowledge on Blender.<br />
<br />
:: Lastly, for items that attach to player models, they are made using the "Gray Mannequin Bodygroups" files. These are unofficial player models that let you disable specific parts of the model. I'm mostly sure these are also used in some backpack icons that are in the game right now. This comes with a caveat however, as there's a history of model recompilation on player models always not looking the same as the vanilla models. Due to the nature of these icons being small, and these differences being hard to notice, it shouldn't matter very much, though. I just wanted to point out one last "unofficial" thing. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:45, 1 September 2023 (UTC)<br />
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::: I'm of the opinion that we should be in the mindset of presenting things as clearly and as cleanly as possible; regardless of whether or not that involves having to modify things a little. We ''already'' do things like remove jigglebones from cosmetics, or use special character models that remove whole parts of their body, to get clean shots for painted variants, and as mentioned, we're about to make good use out of the rotation of the Shugo icons for a nice visual cohesion in disambiguation pages. <br />
<br />
::: I agree with Swood that item icons are definitely allowed to be styled differently, so long as the backpack icons are preserved somewhere as well; and we already do that in the loadout infobox panels. I think that your proposed additions to item icons are perfectly all right, especially considering some official assets do indeed already use the mannequin models; so much so that it's a standard feature in TFMV. <br />
<br />
::: In short, so long as we can present something as neatly as we can, and try to represent the item to the best of our ability, I personally see no qualms with having to modify things to get there; it's a larger thing than item icons themselves -- it's a process that we already do, in pursuit of consistency and a nice visual style in presentation, which I think benefits us. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 23:44, 1 September 2023 (UTC)<br />
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: {{c|-|Disagree}} Echoing pretty much everything GrampaSwood said. I'm also not sure how the icons being a never-ending project is a problem worth specifically calling out as a major reason for removing them—isn't this entire wiki a never-ending project? Making an icon for an item doesn't take that much more time than, say, putting together a gallery of painted item images does.<br />
<br />
: Regarding revamping icons, I've actually been working on redoing all of the old Shugo icons from scratch as a side project recently, since I wanted to fill in holes in item icons but lost the original source files I used to make the icons back in 2012/2013. Among other things, I'm fixing issues such as newer variants of weapons (like the aforementioned Scattergun and Australium Scattergun) having inconsistent lighting/scaling from their base versions. It should, hopefully, take care of outstanding concerns regarding consistency within the Shugo iconset. If there's anything else I should be aware of regarding uploading this set of redone icons to the Wiki, please let me know. -- [[User:Reahan|Rea]] - ([[User_talk:Reahan|Talk]]) 08:05, 3 September 2023 (UTC)<br />
<br />
== Community MVM Perpetual Content Creator Medals ==<br />
<br />
I've been handling the articles for community Mann vs. Machine campaigns for a while now, and up to a point, each campaign had an individual medal for content creators, only used in that single campaign; so I included it in the list of medals featured in it. Lately, both community groups have instead restricted themselves to a single medal for content creators, given out for every operation their group presents going forward.<br />
<br />
So here's my query: should we continue to list the perpetually distributed content creation medals in the medal designs, painted variants and style sections of the articles for campaigns where they're distributed? Or, should we merely say "content creators for this campaign were given this medal" in a campaign article's Rewards section, and leave it at that? The affected articles would be:<br />
<br />
'''Auspicious Automaton Assembler's Accolade'''<br />
* [[Operation Binary Blackout]]<br />
* [[Operation Peculiar Pandemonium]]<br />
* [[Operation Anniversary Annihilation]]<br />
* [[Operation Last Laugh]]<br />
* [[Operation Voltaic Violence]]<br />
<br />
'''Potato of Labor'''<br />
* [[User:ThatHatGuy/Sandbox|Operation Galvanized Gauntlet]]<br />
<br />
To reiterate, if voted to be removed from the campaign's featured medals, we would still mention that the medals were ''given out'' during these campaigns, but the change would direct users to that medal's specific article, should they wish to learn more about it. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 11:05, 1 September 2023 (UTC)<br />
<br />
:If they end up being the same every time, I think we should link to the individual pages rather than have the variants, styles, etc. repeatedly there.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:33, 1 September 2023 (UTC)<br />
<br />
:: That's what I was thinking, yeah. I was already considering cutting them from campaign pages, because they're not technically a reward for those specific campaigns, in the same way that all the other medals listed in the pages are, and that content creator medals used to be. I've created a [https://wiki.tf/d/3501789 before] and [https://wiki.tf/d/3502000 after] showcase, to show how it would look for the Potato of Labor. Note that the page for the medal is still mentioned and linked to; I think that this way looks cleaner, myself, and focuses more on medals specifically awarded for interacting with their respective campaigns. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 12:57, 1 September 2023 (UTC)<br />
<br />
::: {{c|+|Support in removing the medal images in favor of redirecting to medal pages}} <br> I agree that the medal images should be removed from the campaign pages and instead have a redirect to a medal page like you said. It would make the pages less cluttered and it would overall look cleaner. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:07, 1 September 2023 (UTC)<br />
<br />
::::{{pro}} '''Support'''. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 23:23, 1 September 2023 (UTC)<br />
<br />
:::::{{Pro}} A little late to the party, but I agree. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:30, 3 September 2023 (UTC)<br />
<br />
== Valve Employee user page protection request ==<br />
<br />
Hey, could someone protect [[User:Greuben]] so that only staff members can edit the page? Thanks in advance.<br/>[[User:Tiagoquix|<font color="#1e90ff">Tiagoquix</font>]] ([[User talk:Tiagoquix|<font color="#19c819">talk</font>]]) 12:32, 1 September 2023 (UTC)<br />
<br />
:Done, apologies for the delay.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:03, 1 September 2023 (UTC)<br />
<br />
== History of an item template ==<br />
<br />
So a proposed idea was to create a section (or part of the infobox) on a weapon's page that shows the iterations the weapon went through. Something like this [[User:GrampaSwood/Template:Itemhistory|this]] (proof of concept, not a final design or anything yet). However, there are a few issues with this:<br />
* What do we document?<br />
** Do we document only changes found in the stats (for example, the [[Sandman]] has had changes made to the stun of its ball that affected the way it worked, but they weren't noted in the stats) or do we note everything and put the non-visual stats in a "Hidden stats" section at the bottom? If we're going for visual stats only, do we count wording changes or do we count entirely new stats only?<br />
** An issue with this is that it would essentially just be the Update history, except in a fancier outfit, or it would leave out some major changes that only be a history of the visual stats that were represented.<br />
* Where does it go?<br />
** An option would be under the current Update history section, or perhaps in the infobox.<br />
<br />
Before we start on formatting or anything, I think the first issue '''has''' to be addressed, as my support for this idea depends on the outcome of this. A positive of this would be that the visual representation of the weapon's whole stats may be easier to understand than talking about stat changes from the first iteration, as they might not know the first iteration.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:07, 8 September 2023 (UTC)<br />
<br />
:I don't think this is necessary. In your words: "it would essentially just be the Update history, except in a fancier outfit". - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:57, 8 September 2023 (UTC)<br />
<br />
::While I'm collecting the opinions from our Chinese players, I would like to state my thought first. (So far 3 players have replied me, all of them say "yes")<br><br />
::Generally it's not a bad idea. As far as I know, some of viewers get puzzled to find out the previous attributes in the "Update History". It's better to put all these attributes which should be kept in infobox in an individual section named "Previous attributes" or something else.<br><br />
::Regarding whether we should record hidden attributes, my answer is "yes". Hidden attributes sometimes are critical to an item, but they may be discovered until players figure them out in a battle. If wiki can take the responsibility to write them down, then more users will get the opportunity to unearth the mechanisms behind these items.--祝编安/Best Regards<br><font color="Blue"> ||| [[User:BEUFK|BEUFK the nonsense]]</font> - [[Special:Contributions/BEUFK|contrib.]] - [[User_talk:BEUFK|have a talk]] 07:08, 10 September 2023 (UTC)<br />
<br />
::: I agree with [[User:BrazilianNut|BrazilianNut]], I don't think it is necessary since we have the Update History already. If there is an update or change that hasn't been documented or that is unknown, we can always put them in the "Undocumented Changes" category at the end. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:17, 14 September 2023 (UTC)<br />
<br />
== Meet the Heavy redone irl ==<br />
<br />
Recently Shork uploaded [https://www.youtube.com/watch?v=uX7jb7QAJ8g Meet the Heavy irl] with the voice actor doing it, I think this should be a trivia point in [[Meet the Heavy]].<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 12 September 2023 (UTC)<br />
<br />
:{{Info}}Congrats Shork for producing that vid, he nailed it. But I personally don't think it should be added as a trivia, since in the end of the day it was made and produced by a community TF2 Youtuber, and not Valve themselves. Plus by adding Shork's channel, it can come as some sort of "advertisement". [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 05:11, 14 September 2023 (UTC)<br />
<br />
:: I wish to add it in some form. To put it into Trivia dimminishes it some what. This isn't just a redo, it is a live tribute to the beloved voice actor, and, as [[Rick May]] and this video reminds us, we are running out of time for such tributes. I have no worry about it as any form of advertisement; Wikipedia is not concerned in the slightest that their [[w:Tom Jones (singer)|Tom Jones]] is an advertisement of ''Team Fortress 2''. I am not concerned that Trivia and citations hold advertisements for hundreds of actors, authors, films, games, etc. So what if it is not a Valve production -- we have examples of "apperances in other media". Sorry, I'm noding off, I just ask you to concider how Wikipedia does not have Trivia sections, yet they give us models for mentioning this sort of thing.<br />
::* Published Non-Valve recordings of voice actors voicing their ''TF2'' characters ''is'' notable!<br />
::* Ditto the video of [[Dennis Bateman]] recieving a Spy figure is notable for being touching and for him voicing the Spy.<br />
::* Ditto the video of the voice actor playing TF2 for the first time is notable because they perform their characters.<br />
:: [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] {{User:Mikado282/Sig/SigLinks}} {{User:Mikado282/Days2SF}} </small> 03:00, 21 September 2023 (UTC)<br />
<br />
:::I'm not sure I agree with the other videos of voice actors doing TF2-related stuff is notable for any pages. The Meet the Heavy video is a Valve-created video that was then remade in real life by the voice actor, but the voice actors doing anything related to TF2 is a stretch imo.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:19, 21 September 2023 (UTC)<br />
<br />
== Previous attributes in Update history ==<br />
<br />
I'll preface this by saying that whatever the outcome of this discussion is, is gonna be final on this. So the proposal here is different from the one above, as it involved the Update history section specifically and having the original stats of the weapon when it came out. Examples of this exist currently only on [[Eureka Effect]], [[Pretty Boy's Pocket Pistol]], and [[Soda Popper]] (as far as I could find). These were added at least a year ago and no effort has been made to apply this to other weapons. So far the only guideline that has been mentioned for this is that the stats have to be "drastically different" (referring to the Soda Popper's stats, which has adjusted the Hype mechanic and can do random critical hits, otherwise it's identical to the launch version).<br />
<br />
Personally, due to the lack of effort put into adding this to other pages and the completely arbitrary "drastically different" requirement, we should remove this from the remaining pages. It also doesn't make much sense to add it only for the release version and not any other version (which may have been equally different from the current version). Please leave your vote below and in roughly a month I'll see what the votes are and make the decision based on that (also remember to put your vote into the other idea).<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:59, 21 September 2023 (UTC)<br />
<br />
:I could do for every single weapons if consistency and effort are what you need. It might take some time to finish all of the weapon pages but if that can stop the revert war, I will do it, like right now. [[File:User Hinaomi Hinaomi-sig-2.png|link=User:Hinaomi]] [[User:Hinaomi|<span style="color:#9a86c5">'''Asuka Ninomiya'''</span>]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:59, 22 September 2023 (UTC)</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Pretty_Boy%27s_Pocket_Pistol&diff=3516068Pretty Boy's Pocket Pistol2023-09-21T22:36:27Z<p>Hinaomi: /* Update history */</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Pretty Boy's Pocket Pistol.png<br />
| used-by = {{used by|Scout}}<br />
| slot = secondary<br />
| contributed-by = {{Backpack Item Link|76561197970342156|916900542}}<br />
| released = {{Patch name|6|27|2012}}<br />
| released-major = Pyromania Update<br />
| availability = {{avail|drop|craft|purchase|collectors}}<br />
| marketable = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 9<br />
| ammo-carried = 36<br />
| reload = Magazine<br />
| loadout = yes<br />
| loadout-prefix = none<br />
| item-kind = {{item kind|Pistol}}<br />
| item-level = 10<br />
| att-1-neutral = {{attribute|ProvideOnActive}}<br />
| att-2-positive = {{attribute|FireRate_Positive|15}}<br />
| att-3-positive = {{attribute|HealOnHit_Positive|3}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-25}}<br />
}}<br />
<br />
{{Quotation|'''Pretty Boy's Pocket Pistol''' publicity blurb|I bet you're all thinking, "Scout can handle the meanest guns out there, he wouldn't use a tiny gun, he's too awesome for that." And you'd be right, I am awesome. Then I realized I could tell people that they are going to be killed BY THE SMALLEST GUN KNOWN TO MAN! Then kill them. Ma always said don't make threats you can't carry out.}}<br />
<br />
The '''Pretty Boy's Pocket Pistol''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a stylized, small, black {{botignore|pistol}} with a short barrel and light-colored wooden grips.<br />
<br />
While the Pretty Boy's Pocket Pistol is active, the player restores 3 health points per bullet that hits an enemy, and the weapon fires 15% faster than the [[Pistol]]. However, its magazine capacity is 25% smaller, down to 9 shots per magazine compared to the Pistol's 12 shots.<br />
<br />
The Pretty Boy's Pocket Pistol was [https://steamcommunity.com/sharedfiles/filedetails/?id=6325 contributed] to the Steam Workshop.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damagetype = Bullet<br />
| rangetype = Ranged<br />
<br />
| damage = yes<br />
| base = 15<br />
| fall off = {{tooltip|8|Long range}}<br />
| ramp up = {{tooltip|22|Point blank}}<br />
| pellet spread = 50<br />
| crit = 45<br />
| minicrit = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}<br />
<br />
| function times = yes<br />
| attack interval = {{tooltip|0.135s|The base value is 0.1275 seconds, but in practice it's rounded up to the next multiple of 0.015 seconds (a game tick).}}<br />
| reload = 1.10 s<br />
| spread recovery = 1.25 s<br />
}}<br />
<br />
== Item set ==<br />
{{Set|The Public Enemy}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Mad Milk<br />
| ingredient-3 = Winger<br />
| result = Pretty Boy's Pocket Pistol}}<br />
{{Blueprint<br />
| autoresult = Scout Secondary<br />
}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = {{item kind|Pistol}}<br />
| rankson = Kills<br />
| att-1-neutral = {{attribute|ProvideOnActive}}<br />
| att-2-positive = {{attribute|FireRate_Positive|15}}<br />
| att-3-positive = {{attribute|HealOnHit_Positive|3}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-25}}<br />
| can deal damage = yes<br />
| can deal long range damage = yes<br />
}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|Scout}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Scout|Gun Down}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])<br />
* The Pretty Boy's Pocket Pistol was added to the game. The attributes were:<br />
** +15% max health on wearer.<br />
** Wearer never takes falling damage.<br />
** 25% slower firing speed.<br />
** 50% fire damage vulnerability on wearer.<br />
<br />
'''{{Patch name|7|5|2012}}'''<br />
* Added recoil forces for the Pretty Boy's Pocket Pistol.<br />
<br />
'''{{Patch name|11|12|2013}}'''<br />
* {{Undocumented}} Added [[Collector's]] quality.<br />
<br />
'''{{Patch name|4|1|2014}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
'''{{Patch name|6|18|2014}}'''<br />
* {{Undocumented}} Fixed the clip sticking out of the gun after reload.<br />
<br />
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])<br />
* Changed attributes:<br />
** Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed.<br />
** Removed +15 max health passive.<br />
** Added up to +3 health per hit.<br />
** Changed damage vulnerability from +50% fire to +20% all sources while active.<br />
<br />
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])<br />
* Changed attribute:<br />
** Increased health recovered on hit from +3 to +5.<br />
<br />
'''{{Patch name|8|29|2016}}'''<br />
* Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading.<br />
<br />
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])<br />
* Changed attributes:<br />
** Added +15% faster firing speed.<br />
** Increased health recovered on hit from +5 to up to +7.<br />
** Decreased clip size by 25%.<br />
** Removed wearer never takes falling damage while active.<br />
** Removed +20% damage vulnerability from all sources while active.<br />
<br />
'''{{Patch name|10|25|2017}}'''<br />
* Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster).<br />
<br />
'''{{Patch name|12|13|2017}}'''<br />
* Fixed the Pretty Boy's Pocket Pistol always giving 7 hp per-hit.<br />
<br />
'''{{Patch name|3|28|2018}} #1'''<br />
* Reduced maximum (close-range) per-hit heal amount to 3 (from 7).<br />
}}<br />
<br />
== Notes ==<br />
* The attributes are listed as '''When weapon is active''', despite all the attributes being effects relating to the weapon itself, and thus clearly only occurring when the weapon is active.<br />
<br />
== Trivia ==<br />
* This weapon's name is a reference to Charles Arthur Floyd, nicknamed "[[w:Pretty Boy Floyd|Pretty Boy Floyd]]", a 1930s bank robber.<br />
* The Pretty Boy's Pocket Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite this [[Scout]] holds it right-handed. A right-handed {{botignore|pistol}} has the ejection port on its right side to prevent ejected casings from striking the user.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Pretty Boy's Pocket Pistol 1st person.png|First-person view.<br />
File:Steamworkshop tf2 pick pockets pocket pistol rev1 thumb.jpg|Steam Workshop thumbnail for the Pretty Boy's Pocket Pistol.<br />
File:Pistol concept.jpg|Stock pistol concept art that is somewhat similar to the Pretty Boy's Pocket Pistol.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Scout strategy#Pretty Boy's Pocket Pistol|Pretty Boy's Pocket Pistol strategy]]<br />
<br />
{{Pyromania Nav}}<br />
{{Allweapons Nav}}<br />
{{Scout Nav}}<br />
<br />
[[Category:Public Enemy]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Pretty_Boy%27s_Pocket_Pistol&diff=3516066Pretty Boy's Pocket Pistol2023-09-21T22:28:21Z<p>Hinaomi: Undo edit by HatMann (Talk) (3515854) Until you release your own spin on how to show weapon with drastic changes in stats on each state, do not remove.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Pretty Boy's Pocket Pistol.png<br />
| used-by = {{used by|Scout}}<br />
| slot = secondary<br />
| contributed-by = {{Backpack Item Link|76561197970342156|916900542}}<br />
| released = {{Patch name|6|27|2012}}<br />
| released-major = Pyromania Update<br />
| availability = {{avail|drop|craft|purchase|collectors}}<br />
| marketable = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 9<br />
| ammo-carried = 36<br />
| reload = Magazine<br />
| loadout = yes<br />
| loadout-prefix = none<br />
| item-kind = {{item kind|Pistol}}<br />
| item-level = 10<br />
| att-1-neutral = {{attribute|ProvideOnActive}}<br />
| att-2-positive = {{attribute|FireRate_Positive|15}}<br />
| att-3-positive = {{attribute|HealOnHit_Positive|3}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-25}}<br />
}}<br />
<br />
{{Quotation|'''Pretty Boy's Pocket Pistol''' publicity blurb|I bet you're all thinking, "Scout can handle the meanest guns out there, he wouldn't use a tiny gun, he's too awesome for that." And you'd be right, I am awesome. Then I realized I could tell people that they are going to be killed BY THE SMALLEST GUN KNOWN TO MAN! Then kill them. Ma always said don't make threats you can't carry out.}}<br />
<br />
The '''Pretty Boy's Pocket Pistol''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a stylized, small, black {{botignore|pistol}} with a short barrel and light-colored wooden grips.<br />
<br />
While the Pretty Boy's Pocket Pistol is active, the player restores 3 health points per bullet that hits an enemy, and the weapon fires 15% faster than the [[Pistol]]. However, its magazine capacity is 25% smaller, down to 9 shots per magazine compared to the Pistol's 12 shots.<br />
<br />
The Pretty Boy's Pocket Pistol was [https://steamcommunity.com/sharedfiles/filedetails/?id=6325 contributed] to the Steam Workshop.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damagetype = Bullet<br />
| rangetype = Ranged<br />
<br />
| damage = yes<br />
| base = 15<br />
| fall off = {{tooltip|8|Long range}}<br />
| ramp up = {{tooltip|22|Point blank}}<br />
| pellet spread = 50<br />
| crit = 45<br />
| minicrit = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}<br />
<br />
| function times = yes<br />
| attack interval = {{tooltip|0.135s|The base value is 0.1275 seconds, but in practice it's rounded up to the next multiple of 0.015 seconds (a game tick).}}<br />
| reload = 1.10 s<br />
| spread recovery = 1.25 s<br />
}}<br />
<br />
== Item set ==<br />
{{Set|The Public Enemy}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Mad Milk<br />
| ingredient-3 = Winger<br />
| result = Pretty Boy's Pocket Pistol}}<br />
{{Blueprint<br />
| autoresult = Scout Secondary<br />
}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = {{item kind|Pistol}}<br />
| rankson = Kills<br />
| att-1-neutral = {{attribute|ProvideOnActive}}<br />
| att-2-positive = {{attribute|FireRate_Positive|15}}<br />
| att-3-positive = {{attribute|HealOnHit_Positive|3}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-25}}<br />
| can deal damage = yes<br />
| can deal long range damage = yes<br />
}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|Scout}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Scout|Gun Down}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])<br />
* The Pretty Boy's Pocket Pistol was added to the game. The attributes were:<br />
** +15% max health on wearer.<br />
** Wearer never takes falling damage.<br />
** 25% slower firing speed.<br />
** 50% fire damage vulnerability on wearer.<br />
<br />
'''{{Patch name|7|5|2012}}'''<br />
* Added recoil forces for the Pretty Boy's Pocket Pistol.<br />
<br />
'''{{Patch name|11|12|2013}}'''<br />
* {{Undocumented}} Added [[Collector's]] quality.<br />
<br />
'''{{Patch name|4|1|2014}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
'''{{Patch name|6|18|2014}}'''<br />
* {{Undocumented}} Fixed the clip sticking out of the gun after reload.<br />
<br />
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])<br />
* Changed attributes:<br />
** Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed.<br />
** Removed +15 max health passive.<br />
** Added up to +3 health per hit.<br />
** Changed damage vulnerability from +50% fire to +20% all sources while active.<br />
<br />
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])<br />
* Changed attribute:<br />
** Increased health recovered on hit from +3 to +5.<br />
<br />
'''{{Patch name|8|29|2016}}'''<br />
* Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading.<br />
<br />
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])<br />
* Changed attributes:<br />
** Increased firing speed by 15%.<br />
** Player earns +7 hp per hit.<br />
** Decreased clip size by 25%.<br />
** Removed wearer never takes falling damage when active.<br />
<br />
'''{{Patch name|10|25|2017}}'''<br />
* Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster).<br />
<br />
'''{{Patch name|12|13|2017}}'''<br />
* Fixed the Pretty Boy's Pocket Pistol always giving 7 hp per-hit.<br />
<br />
'''{{Patch name|3|28|2018}} #1'''<br />
* Reduced maximum (close-range) per-hit heal amount to 3 (from 7).<br />
}}<br />
<br />
== Notes ==<br />
* The attributes are listed as '''When weapon is active''', despite all the attributes being effects relating to the weapon itself, and thus clearly only occurring when the weapon is active.<br />
<br />
== Trivia ==<br />
* This weapon's name is a reference to Charles Arthur Floyd, nicknamed "[[w:Pretty Boy Floyd|Pretty Boy Floyd]]", a 1930s bank robber.<br />
* The Pretty Boy's Pocket Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite this [[Scout]] holds it right-handed. A right-handed {{botignore|pistol}} has the ejection port on its right side to prevent ejected casings from striking the user.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Pretty Boy's Pocket Pistol 1st person.png|First-person view.<br />
File:Steamworkshop tf2 pick pockets pocket pistol rev1 thumb.jpg|Steam Workshop thumbnail for the Pretty Boy's Pocket Pistol.<br />
File:Pistol concept.jpg|Stock pistol concept art that is somewhat similar to the Pretty Boy's Pocket Pistol.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Scout strategy#Pretty Boy's Pocket Pistol|Pretty Boy's Pocket Pistol strategy]]<br />
<br />
{{Pyromania Nav}}<br />
{{Allweapons Nav}}<br />
{{Scout Nav}}<br />
<br />
[[Category:Public Enemy]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Soda_Popper&diff=3512583Soda Popper2023-09-16T23:24:07Z<p>Hinaomi: Undo edit by GrampaSwood (Talk) (3511632) The discussion did not reach any conclusion. Reverted until there is a better solution.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Soda Popper.PNG<br />
| 3d-image-1 = Soda Popper<br />
| 3d-image-2 = Soda Popper Festivized<br />
| 3d-button-1 = default<br />
| 3d-button-2 = colored_pair<br />
| 3d-viewname-1 = Default<br />
| 3d-viewname-2 = Festivized<br />
| used-by = {{used by|Scout}}<br />
| slot = primary<br />
| weapon-script = tf_weapon_soda_popper<br />
| contributed-by = {{Backpack Item Link|76561197996543132|1221399676}}<br />
| released = {{Patch name|6|23|2011}}<br />
| released-major = Über Update<br />
| availability = {{avail|drop|craft|purchase|crate33-strange|collectors|warpaint}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| rename = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 2<br />
| ammo-carried = 32<br />
| reload = Manual shell replacement<br />
| loadout = yes<br />
| item-kind = {{item kind|Scattergun}}<br />
| item-level = 10<br />
| item-description = {{item description|Soda Popper}}<br />
| att-1-positive = {{attribute|FireRate_Positive|50}}<br />
| att-2-positive = {{attribute|ReloadTime_Decreased|25}}<br />
| att-3-positive = {{attribute|HypeOnDamage}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-66}}<br />
}}<br />
<br />
{{Quotation|'''The Scout''' after generating hype|I'm not even winded!|sound=Scout autocappedintelligence02.wav}}<br />
<br />
The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken double-barrel {{botignore|shotgun}} similar to the [[Force-A-Nature]], featuring several black bands around the stock and front as well as a band near the trigger guard, and slit barrels. A can of [[Crit-a-Cola]] is fitted underneath as a makeshift handguard.<br />
<br />
The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default [[Scattergun]].<br />
<br />
Equipping the Soda Popper places a "HYPE" meter on the [[HUD]], which fills with damage dealt by any of the Scout's weapons, including the [[Sandman]] and [[Atomizer]]'s [[Grand Slam]] taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close range [[Pistol]] shots, or 10 swings from the [[Bat]].<br />
<br />
When the HYPE meter is full, pressing Alt-Fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player hears the same noise as being hit with the [[Disciplinary Action]], and the Scout's active weapon glows bright purple. In addition to the Scout's air jump particles turning purple, the [[Atomizer]] has no effect during Hype mode and does '''not''' grant an additional jump.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damagetype = Bullet<br />
| rangetype = Ranged<br />
<br />
| damage = yes<br />
| ramp up = {{tooltip|10.5|Point blank}} / pellet<br />
| base = 6 / pellet<br />
| fall off = {{tooltip|3.168|Long range}} / pellet<br />
| pellet count = 10<br />
| pellet spread = 30<br />
| ramp up % = 175<br />
| point blank = 11-105<br />
| medium range = 6-60<br />
| long range = 3-32<br />
| crit = 18 / pellet<br />
| minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet<br />
<br />
| function times = yes<br />
| attack interval = 0.3125 s<br />
| reload = 1.1333 s<br />
}}<br />
<br />
== Item set ==<br />
{{set|The 1 Fan}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Bonk! Atomic Punch<br />
| ingredient-3 = Force-A-Nature<br />
| result = Soda Popper<br />
}}<br />
{{Blueprint<br />
| autoresult = Scout Primary<br />
}}<br />
<br />
=== As a crafting ingredient ===<br />
{{Blueprint|autoresult=Number 1 Fan}}<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Soda Popper<br />
| ingredient-3 = Backburner<br />
| result = Phlogistinator<br />
}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = {{item kind|Scattergun}}<br />
| rankson = kills<br />
| item-description = {{item description|Soda Popper}}<br />
| att-1-positive = {{attribute|FireRate_Positive|50}}<br />
| att-2-positive = {{attribute|ReloadTime_Decreased|25}}<br />
| att-3-positive = {{attribute|HypeOnDamage}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-66}}<br />
| can deal long range damage = yes<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|6|23|2011}}''' ([[Über Update]])<br />
* The Soda Popper was added to the game. The attributes were:<br />
** +25% faster reloading speed.<br />
** +50% firing speed.<br />
** -60% clip size.<br />
** No random critical hits.<br />
** Hype activates automatically when filled and grants 8 seconds of mini-crits to all weapons.<br />
<br />
'''{{Patch name|6|27|2011}}'''<br />
* Fixed a problem that prevented the Soda Popper from being used in crafting recipes.<br />
<br />
'''{{Patch name|6|28|2011}}'''<br />
* Added/Refined recoil/draw/crit/reload forces for the Soda Popper.<br />
<br />
'''{{Patch name|7|26|2011}}'''<br />
* Corrected the damage ramp for the Soda Popper.<br />
<br />
'''{{Patch name|12|1|2011}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
'''{{Patch name|1|11|2012}}'''<br />
* {{Undocumented}} The Soda Popper was added to the crafting blueprint for the [[Phlogistinator]].<br />
<br />
'''{{Patch name|2|9|2012}}'''<br />
* Improved model and texture.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3828 Steam Workshop page]</ref><br />
<br />
'''{{Patch name|9|4|2012}}'''<br />
* Updated attribute text to be more clear, changing clip size penalty from -60% to -66%.<br />
** Weapon functionality is unchanged.<br />
<br />
'''{{Patch name|11|12|2013}}'''<br />
* {{Undocumented}} Added [[Collector's]] quality.<br />
<br />
'''{{Patch name|12|20|2013}}'''<br />
* Changed attributes:<br />
** Hype no longer grants mini-crits.<br />
** Added Hypemode which grants up to 5 extra air jumps when active.<br />
** Hypemode is triggered by Alt-Attack when hype is full.<br />
<br />
'''{{Patch name|2|7|2014}}'''<br />
* {{Undocumented}} Removed the "no random critical hits" attribute from the Soda Popper.<br />
<br />
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])<br />
* Updated description to better detail the weapon's features.<br />
<br />
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])<br />
* Changed attributes:<br />
** Added "On hit: build Hype"<br />
** Removed "build hype by running around"<br />
<br />
'''{{Patch name|7|8|2016}}'''<br />
* Fixed being able to damage yourself to gain Hype while using the Soda Popper<br />
<br />
'''{{Patch name|8|2|2017}} #1'''<br />
* Strange Soda Poppers can now accept Critical Kills strange parts<br />
<br />
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])<br />
* Added [[Festivizer|Festivized]] variant.<br />
}}<br />
<br />
== Bugs ==<br />
* The Hype meter can be activated during end-of-round humiliation time.<br />
* On 4:3 resolutions, the Hype meter overlaps the objective HUD.<br />
* When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.<br />
* If the Hype mode is activated and the player visits a [[Resupply Locker]] to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.<br />
<br />
== Trivia ==<br />
* The base of the Soda Popper's shells have the radiation [[w:Hazard symbol|hazard symbol]] (☢) on them.<ref>https://www.polycount.com/forum/showthread.php?t=73219</ref><br />
* Although a can of Crit-a-Cola is strapped to the barrel, a [[Bonk! Atomic Punch]] is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Soda Popper 1st person.png|First-person view.<br />
File:Soda Popper First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.<br />
File:Soda Popper First Person Festivized BLU.png|[[BLU]] Festivized variant.<br />
File:SodaPop Concept.jpg|Soda Popper concept artwork.<br />
File:soda popper redesign1.jpg|Soda Popper revamp concept artwork.<br />
File:Uberupdatesecretpage.png|Soda Popper in hidden promo page.<br />
File:Meet the Bonk Boy.jpg|Soda Popper promo, mostly used from ''[[Meet The Spy]]''.<br />
File:Soda Popper old.PNG|Old version of the Soda Popper.<br />
File:Weaponupdatesubmit-sodapopper-thumb.jpg|Steam Workshop thumbnail for the updated Soda Popper.<br />
File:Soda Popper during Hype.png|First-person view of Soda Popper during Hype mode.<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
== See also ==<br />
* [[Basic Scout strategy#Soda Popper|Soda Popper strategy]]<br />
<br />
{{Über Update Nav}}<br />
{{Allweapons Nav}}<br />
{{Scout Nav}}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=User_talk:Hinaomi&diff=3512270User talk:Hinaomi2023-09-15T22:45:31Z<p>Hinaomi: /* IRC message */</p>
<hr />
<div>{{DISPLAYTITLE:User talk:Rikka Takanashi}}<br />
{{User:Hinaomi/header}}<br />
<br><br />
{{User talk:Hinaomi/archive menu}}<br />
<br />
== Departure ==<br />
I decided to quit wiki, it's not about the conflict between me and [[User:Boba|that person]], but it's mainly because of [https://imgur.com/a/giYTRvM how people threated me here in the recent year]. I lost motivation because of it. Always threated me like a bad person. I thought about quitting years ago. It's hard to maintain the mental level to above average. But with the recent behavior I received, I decided to do it. It's heart broken for me to leave the site that make me be me. But this place is no longer the place I used to know anymore.<br />
<br />
I may come back to check the update, but not as the contributor any more. Thank you for supporting me in the past, it's time for me to move on. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 01:20, 26 August 2020 (UTC)<br />
: Sorry to hear that you left on bad terms. Thank you for your effort over the years, it's much appreciated. You're welcome back anytime, friend. [[User:I-ghost|i-ghost]] ([[User talk:I-ghost|talk]]) 23:04, 26 September 2022 (UTC)<br />
<br />
== DYK undo ==<br />
<br />
Hi there,<br />
<br />
The Trivia guidelines don't apply to the Did You Know section, it has [[Help:Did you know|its own set of guidelines]]. The glove fact is a valid DYK fact, but it has been featured before.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:29, 5 July 2023 (UTC)<br />
:Sorry, my bad. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 10:16, 6 July 2023 (UTC)<br />
<br />
== IRC message ==<br />
<br />
I did indeed link the wrong one, not sure how that happened. The proper discussion [[Team Fortress Wiki:Discussion#Stats in update history & patch notes consistencies|here]], outside of either of our messages, has 3 people agreeing that weapon stats would be too much, and the other people don't mention it or only mention stat patch notes in general and not specifically having the old stats.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:41, 15 September 2023 (UTC)<br />
<br />
: That discussion never really went anywhere and didn't have a proper conclusion as nothing was ever properly addressed. Discussions being abandoned is sadly pretty common, but nothing was really agreed upon in this case.<br />
: Like I said in the message: patch notes can be freely modified in articles. This has always been the case, and there's simply no reason to change it now. You may dislike that some pages do have this info and others don't, but that's a preference, not a reason for change.<br />
: You could also update the ones that lack these detailed stats or come up a better way to display old stats (which I believe is your goal [[Team_Fortress_Wiki:Discussion#History_of_an_item_template|here]]). <!-- Also, Hi Hinaomi! --> — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 13:13, 15 September 2023 (UTC)<br />
<br />
::Like I said on IRC:<br />
::* If you gonna keep it as 1:1, rename the section to '''Patch note''' (as that, you can just copy & paste everything from the official patch note).<br />
::* If you want to keep it as '''Update history''', keep it as it is for now or find a better way to display the different state of said weapons (as Tark mentioned).<br />
::As right now, I still don't have a better idea/method to display the old stats of the weapon with drastically changes like [[Soda Popper]] or [[Short Circuit]]. [[File:User Hinaomi Hinaomi-sig-2.png|link=User:Hinaomi]] [[User:Hinaomi|<span style="color:#9a86c5">'''Asuka Ninomiya'''</span>]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 22:45, 15 September 2023 (UTC)</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Soda_Popper&diff=3511377Soda Popper2023-09-13T15:53:12Z<p>Hinaomi: Undo edit by HatMann (Talk) (3511239) it stayed because the drastically change on the weapon stats since the release.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Soda Popper.PNG<br />
| 3d-image-1 = Soda Popper<br />
| 3d-image-2 = Soda Popper Festivized<br />
| 3d-button-1 = default<br />
| 3d-button-2 = colored_pair<br />
| 3d-viewname-1 = Default<br />
| 3d-viewname-2 = Festivized<br />
| used-by = {{used by|Scout}}<br />
| slot = primary<br />
| weapon-script = tf_weapon_soda_popper<br />
| contributed-by = {{Backpack Item Link|76561197996543132|1221399676}}<br />
| released = {{Patch name|6|23|2011}}<br />
| released-major = Über Update<br />
| availability = {{avail|drop|craft|purchase|crate33-strange|collectors|warpaint}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| rename = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 2<br />
| ammo-carried = 32<br />
| reload = Manual shell replacement<br />
| loadout = yes<br />
| item-kind = {{item kind|Scattergun}}<br />
| item-level = 10<br />
| item-description = {{item description|Soda Popper}}<br />
| att-1-positive = {{attribute|FireRate_Positive|50}}<br />
| att-2-positive = {{attribute|ReloadTime_Decreased|25}}<br />
| att-3-positive = {{attribute|HypeOnDamage}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-66}}<br />
}}<br />
<br />
{{Quotation|'''The Scout''' after generating hype|I'm not even winded!|sound=Scout autocappedintelligence02.wav}}<br />
<br />
The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken double-barrel {{botignore|shotgun}} similar to the [[Force-A-Nature]], featuring several black bands around the stock and front as well as a band near the trigger guard, and slit barrels. A can of [[Crit-a-Cola]] is fitted underneath as a makeshift handguard.<br />
<br />
The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default [[Scattergun]].<br />
<br />
Equipping the Soda Popper places a "HYPE" meter on the [[HUD]], which fills with damage dealt by any of the Scout's weapons, including the [[Sandman]] and [[Atomizer]]'s [[Grand Slam]] taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close range [[Pistol]] shots, or 10 swings from the [[Bat]].<br />
<br />
When the HYPE meter is full, pressing Alt-Fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player hears the same noise as being hit with the [[Disciplinary Action]], and the Scout's active weapon glows bright purple. In addition to the Scout's air jump particles turning purple, the [[Atomizer]] has no effect during Hype mode and does '''not''' grant an additional jump.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damagetype = Bullet<br />
| rangetype = Ranged<br />
<br />
| damage = yes<br />
| ramp up = {{tooltip|10.5|Point blank}} / pellet<br />
| base = 6 / pellet<br />
| fall off = {{tooltip|3.168|Long range}} / pellet<br />
| pellet count = 10<br />
| pellet spread = 30<br />
| ramp up % = 175<br />
| point blank = 11-105<br />
| medium range = 6-60<br />
| long range = 3-32<br />
| crit = 18 / pellet<br />
| minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet<br />
<br />
| function times = yes<br />
| attack interval = 0.3125 s<br />
| reload = 1.1333 s<br />
}}<br />
<br />
== Item set ==<br />
{{set|The 1 Fan}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Bonk! Atomic Punch<br />
| ingredient-3 = Force-A-Nature<br />
| result = Soda Popper<br />
}}<br />
{{Blueprint<br />
| autoresult = Scout Primary<br />
}}<br />
<br />
=== As a crafting ingredient ===<br />
{{Blueprint|autoresult=Number 1 Fan}}<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Soda Popper<br />
| ingredient-3 = Backburner<br />
| result = Phlogistinator<br />
}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = {{item kind|Scattergun}}<br />
| rankson = kills<br />
| item-description = {{item description|Soda Popper}}<br />
| att-1-positive = {{attribute|FireRate_Positive|50}}<br />
| att-2-positive = {{attribute|ReloadTime_Decreased|25}}<br />
| att-3-positive = {{attribute|HypeOnDamage}}<br />
| att-4-negative = {{attribute|ClipSize_Negative|-66}}<br />
| can deal long range damage = yes<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|6|23|2011}}''' ([[Über Update]])<br />
* The Soda Popper was added to the game. The attributes were:<br />
** +25% faster reloading speed.<br />
** +50% firing speed.<br />
** -60% clip size.<br />
** No random critical hits.<br />
** Hype activates automatically when filled and grants 8 seconds of mini-crits to all weapons.<br />
<br />
'''{{Patch name|6|27|2011}}'''<br />
* Fixed a problem that prevented the Soda Popper from being used in crafting recipes.<br />
<br />
'''{{Patch name|6|28|2011}}'''<br />
* Added/Refined recoil/draw/crit/reload forces for the Soda Popper.<br />
<br />
'''{{Patch name|7|26|2011}}'''<br />
* Corrected the damage ramp for the Soda Popper.<br />
<br />
'''{{Patch name|12|1|2011}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
'''{{Patch name|1|11|2012}}'''<br />
* {{Undocumented}} The Soda Popper was added to the crafting blueprint for the [[Phlogistinator]].<br />
<br />
'''{{Patch name|2|9|2012}}'''<br />
* Improved model and texture.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3828 Steam Workshop page]</ref><br />
<br />
'''{{Patch name|9|4|2012}}'''<br />
* Updated attribute text to be more clear, changing clip size penalty from -60% to -66%.<br />
** Weapon functionality is unchanged.<br />
<br />
'''{{Patch name|11|12|2013}}'''<br />
* {{Undocumented}} Added [[Collector's]] quality.<br />
<br />
'''{{Patch name|12|20|2013}}'''<br />
* Changed attributes:<br />
** Hype no longer grants mini-crits.<br />
** Added Hypemode which grants up to 5 extra air jumps when active.<br />
** Hypemode is triggered by Alt-Attack when hype is full.<br />
<br />
'''{{Patch name|2|7|2014}}'''<br />
* {{Undocumented}} Removed the "no random critical hits" attribute from the Soda Popper.<br />
<br />
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])<br />
* Updated description to better detail the weapon's features.<br />
<br />
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])<br />
* Changed attributes:<br />
** Added "On hit: build Hype"<br />
** Removed "build hype by running around"<br />
<br />
'''{{Patch name|7|8|2016}}'''<br />
* Fixed being able to damage yourself to gain Hype while using the Soda Popper<br />
<br />
'''{{Patch name|8|2|2017}} #1'''<br />
* Strange Soda Poppers can now accept Critical Kills strange parts<br />
<br />
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])<br />
* Added [[Festivizer|Festivized]] variant.<br />
}}<br />
<br />
== Bugs ==<br />
* The Hype meter can be activated during end-of-round humiliation time.<br />
* On 4:3 resolutions, the Hype meter overlaps the objective HUD.<br />
* When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.<br />
* If the Hype mode is activated and the player visits a [[Resupply Locker]] to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.<br />
<br />
== Trivia ==<br />
* The base of the Soda Popper's shells have the radiation [[w:Hazard symbol|hazard symbol]] (☢) on them.<ref>https://www.polycount.com/forum/showthread.php?t=73219</ref><br />
* Although a can of Crit-a-Cola is strapped to the barrel, a [[Bonk! Atomic Punch]] is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Soda Popper 1st person.png|First-person view.<br />
File:Soda Popper First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.<br />
File:Soda Popper First Person Festivized BLU.png|[[BLU]] Festivized variant.<br />
File:SodaPop Concept.jpg|Soda Popper concept artwork.<br />
File:soda popper redesign1.jpg|Soda Popper revamp concept artwork.<br />
File:Uberupdatesecretpage.png|Soda Popper in hidden promo page.<br />
File:Meet the Bonk Boy.jpg|Soda Popper promo, mostly used from ''[[Meet The Spy]]''.<br />
File:Soda Popper old.PNG|Old version of the Soda Popper.<br />
File:Weaponupdatesubmit-sodapopper-thumb.jpg|Steam Workshop thumbnail for the updated Soda Popper.<br />
File:Soda Popper during Hype.png|First-person view of Soda Popper during Hype mode.<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
== See also ==<br />
* [[Basic Scout strategy#Soda Popper|Soda Popper strategy]]<br />
<br />
{{Über Update Nav}}<br />
{{Allweapons Nav}}<br />
{{Scout Nav}}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=User:Hinaomi/userbox&diff=3487444User:Hinaomi/userbox2023-08-07T00:29:35Z<p>Hinaomi: </p>
<hr />
<div>{|align="center" style="margin-bottom: 1px; padding: 1px;"<br />
|-<br />
| {{User Thai}}<br />
| {{User Babel|en|2}}<br />
|-<br />
| {{User Game translator}}<br />
| {{User Templater}}<br />
|-<br />
| {{User Wiki editor}} <br />
| {{User Wiki age|day=22|month=12|year=2010}}<br />
|-<br />
| {{User F5}}<br />
| {{User Overlinking}}<br />
|-<br />
| {{User Wiki Cap}}<br />
| {{User Festive Collector}}<br />
|-<br />
| {{User Touhou|Reimu Hakurei}}<br />
| {{User Doctor Who|I wear a fez now. Fezzes are cool.}}<br />
|-<br />
|}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=User:Hinaomi/signature&diff=3487443User:Hinaomi/signature2023-08-07T00:26:20Z<p>Hinaomi: Changed signature</p>
<hr />
<div>[[File:User Hinaomi Hinaomi-sig-2.png|link=User:Hinaomi]] [[User:Hinaomi|<span style="color:#9a86c5">'''Asuka Ninomiya'''</span>]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small></div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=File:User_Hinaomi_Hinaomi-sig-2.png&diff=3487442File:User Hinaomi Hinaomi-sig-2.png2023-08-07T00:24:39Z<p>Hinaomi: Hinaomi uploaded a new version of File:User Hinaomi Hinaomi-sig-2.png</p>
<hr />
<div>== Summary ==<br />
New Signature, which is basically the same one but different color.</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=File:User_Hinaomi_Hinaomi-sig-2.png&diff=3487441File:User Hinaomi Hinaomi-sig-2.png2023-08-07T00:16:50Z<p>Hinaomi: New Signature, which is basically the same one but different color.</p>
<hr />
<div>== Summary ==<br />
New Signature, which is basically the same one but different color.</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=User:Hinaomi&diff=3487440User:Hinaomi2023-08-07T00:07:27Z<p>Hinaomi: </p>
<hr />
<div>{{DISPLAYTITLE:Asuka Ninomiya}}__NOTOC__<br />
{{User:Hinaomi/header}}<br />
== Profile ==<br />
{{User:Hinaomi/resume}}<br />
<br><br />
{{User:Hinaomi/userbox}}<br />
== Activities ==<br />
{{User:Hinaomi/todo/special}}<br />
<br><br />
{{User:Hinaomi/editcounts}}<br />
<br />
== Wikichievement ==<br />
{{Award Wikichievement<br />
| wikichievement = Helping Hand<br />
| from = Karmacharger<br />
| reason = Borrowed me Red-Tape Recorder for The demonstration Video :3<br />
|-<br />
}}<br />
{{Award Wikichievement<br />
| wikichievement = Taskmonkey<br />
| from = Eels<br />
| reason = For [[Template:List of blog entries|this]], [[Template:Unpaintable items list|this]], and many others ^-^<br />
|-<br />
}}<br />
{{Award Wikichievement<br />
| wikichievement = show me your war face!<br />
| from = Dr. Scaphandre<br />
| reason = Creating an adorable user page.<br />
|-<br />
}}<br />
{{Award Wikichievement<br />
| wikichievement = quick draw<br />
| from = Nikno<br />
| reason = Dealing with (Reverting, correcting, giving instructions to new users) all kinds of edits that don't belong here or don't comply with the style guide. Not everybody seems to dignify how you retain the high quality standard of this wiki here, luckily, I'm very happy we have contributors like you! =)<br />
|-<br />
}}<br />
<br />
== Tarkochievement ==<br />
{{User:Tark/Award<br />
| User:Tark/Award/C = potato<br />
| from = Tark<br />
| reason = Haters gonna hate, Potatoes gonna potate.<br />
|-<br />
}}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=User:Hinaomi/resume&diff=3487439User:Hinaomi/resume2023-08-07T00:06:53Z<p>Hinaomi: </p>
<hr />
<div>{{User infobox<br />
| title = Asuka Ninomiya<br />
| infoboxcolour = #9a86c5<br />
| image = User Hinaomi Profile.jpg<br />
| age = 26<br />
| gender = Prefer not to say<br />
| birthplace = Thailand<br />
| language = Thai, English<br />
| favmap = Harvest<br />
| favclass = Heavy<br />
| favweap = {{backpack icon|Festive Shotgun|link=Festive weapons|40px}}{{backpack icon|Rustic Ruiner Shotgun Minimal Wear|link=Decorated#The Craftsmann Collection|40px}}{{backpack icon|Robo-Sandvich|link=Genuine|40px}}{{backpack icon|Big Kill|link=Promotional items|40px}}<br />
| favhat = {{icon item|Wiki Cap|40px}}<br />
| steampage = [http://steamcommunity.com/id/hinaomi/ Hinaomi]<br />
| irc = Hinaomi<br />
}}<br />
<br />
{| class="wikitable" width="50%" style="margin: 1em auto 1em auto; margin-bottom: 1px; padding: 1px; font-size:90%"<br />
! colspan=2 style="background: #9a86c5; border:1px solid #9a86c5;"| '''About me'''<br />
|-<br />
| colspan=2 style="background-color: #fcecff" |<br />
I decided to leave wiki for almost 3 years, mainly because I lost motivation because of conflict and misunderstanding.<br><br />
I might come back from time to time, just don't expect me to permanently attach to wiki like I used to.<br><br />
|-<br />
! style="background: #9a86c5; border:1px solid #9a86c5;"| '''My other works related to Steam & Team Fortress 2'''<br />
|-<br />
| style="background-color: #fcecff" | • [https://valve.crowdin.com/ Valve's Crowdin] (Previously known as Steam Translation Server) : Volunteer Thai Language translator & moderator<br />
|-<br />
! style="background: #9a86c5; border:1px solid #9a86c5;"| '''My current works'''<br />
|-<br />
| style="background-color: #fcecff" | • Fix pages to make them up to wiki's standard<br />
|-<br />
! style="background: #9a86c5; border:1px solid #9a86c5;"| '''My past works'''<br />
|-<br />
| style="background-color: #fcecff" | • Convert tables/things to templates<br />
|-<br />
| style="background-color: #fcecff" | • Fix and update templates<br />
|-<br />
| style="background-color: #fcecff" | • Update history<br />
|-<br />
|}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=File:User_Hinaomi_Profile.jpg&diff=3487438File:User Hinaomi Profile.jpg2023-08-07T00:05:51Z<p>Hinaomi: Hinaomi uploaded a new version of File:User Hinaomi Profile.jpg</p>
<hr />
<div>== Summary ==<br />
Old file was corrupted.<br />
== Licensing ==<br />
[[Category:User images]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=File:User_Hinaomi_Header_icon.jpg&diff=3487434File:User Hinaomi Header icon.jpg2023-08-07T00:02:16Z<p>Hinaomi: Hinaomi uploaded a new version of File:User Hinaomi Header icon.jpg</p>
<hr />
<div>== Licensing ==<br />
[[Category:User images]]<br />
<br />
{{crush|73af5f983cb484a61c559288900bcafd|None}}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=File:User_Hinaomi_Header.jpg&diff=3487432File:User Hinaomi Header.jpg2023-08-06T23:58:31Z<p>Hinaomi: Hinaomi uploaded a new version of File:User Hinaomi Header.jpg</p>
<hr />
<div>== Licensing ==<br />
[[Category:User images]]<br />
<br />
{{crush|a9a2034532cffe78570ec08b0aa23f5f|None}}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Freak_Fortress_2&diff=3487428Freak Fortress 22023-08-06T23:30:29Z<p>Hinaomi: /* Banned weapons */</p>
<hr />
<div>[[File:FF2_GROUP_PHOTO.png|right|thumb|400px|Freaks from release set]]<br />
<br />
{{Quotation|'''The Spy''' on killing a freak|The world will thank me for this, you monster!|sound=Spy_DominationPyro03.wav}}<br />
<br />
== About Freak Fortress 2 ==<br />
'''Freak Fortress 2''' is a [[SourceMod]] server plug-in extending the established [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]]. Like the original Saxton Hale mod, Freak Fortress alters the rules of [[Arena]] maps such that a player is assigned as the ''Freak'' and placed on a separate team to all other players, with the objective of killing all normal players; Conversely, the players on the other side must work together to kill the Freak first. Unlike VS Saxton Hale, however, Freak Fortress allows for multi-bosses, where two or more players may be assigned as a pair of weaker bosses at one time.<br />
<br />
Bosses or ''Freaks'' are generally based on [[Community fads]], each with different abilities typically determined by the defining characteristic of their fad, however, all have similar concepts and rules. All have relatively large health pools, varying dependent on the number of opposing players, and all are restricted to using only melee. Within this game mode, all melee attacks are crit-boosted however, meaning a single swing will one-shot all but the most healthy of players.<br />
<br />
Freaks also have many forms of advanced movement such as a super-jump, or building "Rage" when damaged. Upon filling the rage meter they are then able to taunt to unleash a powerful attack, with an effect determined by the boss they are playing as. Typical attacks include briefly stunning all enemy players within a certain radius, or instantly launching a large number of projectiles in front of the player.<br />
<br />
== Gameplay demonstration ==<br />
{{youtube|width=400|rpm1NxL_Qvc}}<br />
<br />
== Strategy ==<br />
{{main|Community VS Saxton Hale (custom game mode) strategy}}<br />
Due to the obvious similarities between this mode and VS Saxton Hale, strategies against Freak Fortress bosses are effectively identical to those of VSH.<br />
<br />
== Balance Tweaks ==<br />
Freak Fortress features several changes in order to balance aspects of the base game for use within the mode, as detailed below.<br />
<br />
==='''Weapon Tweaks'''===<br />
Among these changes are multiple edits to existing weapons, which are almost exclusively upgrades, save for a few changes repealing buffs added to the base game over the years. A full list of these is given below. <br />
{{Citation needed}}<br />
<br />
{| class="wikitable"<br />
! class="header" style="background:#DBA901;" | <span style="color: white;"> Class</span><br />
! class="header" style="background:#DBA901;" colspan=2 | <span style="color: white;"> Weapon</span><br />
! class="header" style="background:#DBA901;" | <span style="color: white;"> Changes</span><br />
|-<br />
! width="90px" style="background:#F2D9AD;" rowspan=6 | {{class link|Scout|br=yes}}<br />
! colspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}<br />
| {{c|!|Changed:}} Boost meter functions entirely differently. Instead of a passive speed boost it is now inactive below 100%. Upon reaching this point it will begin draining to zero, granting the user mini-crits for the duration<br />
|-<br />
! colspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}<br />
| {{c|+|Changed:}} Reload Speed penalty reduced, now reloading at the same speed as a regular Scatter gun<br />
|-<br />
! colspan=2 | {{Icon item|Crit-a-Cola|icon-size=75px}} <br /> {{item link|Crit-a-Cola}}<br />
| {{c|+|Changed:}} Now grants full crits rather than mini-crits<br />
|-<br />
! colspan=2 | {{Icon item|Candy Cane|icon-size=75px}} <br /> {{item link|Candy Cane}}<br />
| {{c|+|Added:}} Drops a small health kit on a successful hit<br />
|-<br />
! colspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}<br />
| {{c|+|Added:}} Drains 5% of enemy 'Rage' meter on a successful hit<br />
|-<br />
! colspan=2 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}<br />
| {{c|+|Changed:}} Maximum Ornament capacity increased to 2<br />
|-<br />
! style="background:#F2D9AD;" rowspan=7 | {{class link|Soldier|br=yes}}<br />
! colspan=2 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}<br />
| {{c|+|Changed:}} Clip size is now increased for every 200 damage dealt<br />
|-<br />
! colspan=2 | {{Icon item|Direct Hit|icon-size=75px}} <br /> {{item link|Direct Hit}}<br />
| {{c|+|Changed:}} Now performs crits on airborne targets, rather than mini-crits<br />
|-<br />
! colspan=2 rowspan=2 | {{Icon item|Battalion's Backup|icon-size=75px}} <br /> {{item link|Battalion's Backup}}<br />
| {{c|+|Added:}} Charge is now also filled by receiving damage from an enemy, with a single melee strike from a Freak capable of filling the meter from zero<br />
|-<br />
| {{c|+|Changed:}} Damage resistance when buff is active is greatly increased<br />
|-<br />
! colspan=2 | {{Icon item|Gunboats|icon-size=75px}} <br /> {{item link|Gunboats}}<br />
| {{c|+|Added:}} Fall damage is reduced by 90%<br />
|-<br />
! colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}<br />
| {{c|+|Added:}} Fall damage is reduced by 90%<br />
|-<br />
| {{c|+|Added:}} Rocket jump distance is increased<br />
|-<br />
! style="background:#F2D9AD;" rowspan=1 | {{class link|Pyro|br=yes}}<br />
! colspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}<br />
| {{c|!|Changed:}} Player knock-back increased during the taunting phase of the buff<br />
|-<br />
! style="background:#F2D9AD;" rowspan=5 | {{class link|Demoman|br=yes}}<br />
! colspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}<br />
| {{c|+|Added:}} Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round<br />
|-<br />
! colspan=2 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}<br />
| {{c|+|Added:}} Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round<br />
|-<br />
! colspan=2 rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}<br />
| {{c|+|Added:}} Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round<br />
|-<br />
| {{c|+|Changed:}} Tide Turner will now recharge on hit, instead of on kill<br />
|-<br />
! colspan=2 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}} + Variants<br />
| {{c|+|Changed:}} Heads are now collected on hit, rather than on kill<br />
|-<br />
! style="background:#F2D9AD;" rowspan=5 | {{class link|Heavy|br=yes}}<br />
! rowspan=3 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}<br />
! rowspan=3 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}}<br />
| {{c|+|Changed:}} When equipped in the active slot, increases the Heavy's maximum speed by 50%<br />
|-<br />
| {{c|+|Removed:}} Maximum health no longer decreases while active<br />
|-<br />
| {{c|-|Added:}} Player health drains at a rate of 7 damage per second while active<br />
|-<br />
! colspan=2 rowspan=2 | {{Icon item|Killing Gloves of Boxing|icon-size=75px}} <br /> {{item link|Killing Gloves of Boxing}}<br />
| {{c|+|Added:}} When equipped in the active slot, increases the Heavy's maximum speed by 50% <br />
|-<br />
| {{c|-|Added:}} Player health drains at a rate of 7 damage per second while active<br />
|-<br />
! style="background:#F2D9AD;" rowspan=2 | {{class link|Engineer|br=yes}}<br />
! colspan=2 | {{Icon item|Frontier Justice|icon-size=75px}} <br /> {{item link|Frontier Justice}}<br />
| {{c|+|Changed:}} Deals Crits so long as the Engineer's Sentry is targeting the boss<br />
|-<br />
! colspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}<br />
| {{c|+|Added:}} Energy balls deal a temporary stun to the boss<br />
|-<br />
! style="background:#F2D9AD;" rowspan=3 | {{class link|Medic|br=yes}}<br />
! colspan=2 rowspan=3 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}<br />
| {{c|+|Added:}} 100% crit chance<br />
|-<br />
| {{c|+|Added:}} +50% damage<br />
|-<br />
| {{c|+|Added:}} +10% Übercharge on hit<br />
|-<br />
! style="background:#F2D9AD;" rowspan=10 | {{class link|Sniper|br=yes}}<br />
! colspan=2 rowspan=2 | {{Icon item|Sniper Rifle|icon-size=75px}} <br /> {{item link|Sniper Rifle}}<br />
| {{c|+|Added:}} +190% damage bonus<br />
|-<br />
| {{c|+|Added:}} Tracker shot: Shots that land place a tracer on the boss, outlining them with a blue glow that is visible to all teammates. The length of this effect is determined by the charge of the shot<br />
|-<br />
! colspan=2 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}<br />
| {{c|+|Added:}} +140% damage bonus when boss is below 90% Rage, increasing to +190% damage when above 90%<br />
|-<br />
! colspan=2 rowspan=2 | {{Icon item|Hitman's Heatmaker|icon-size=75px}} <br /> {{item link|Hitman's Heatmaker}}<br />
| {{c|+|Added:}} +190% damage bonus<br />
|-<br />
| {{c|+|Changed:}} Focus is now gained on hit, rather than on headshot, with the amount gained determined by the charge of the shot<br />
|-<br />
! width=128px | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}}<br />
! width=128px | {{Icon item|Fortified Compound|icon-size=75px}} <br /> {{item link|Fortified Compound}}<br />
| {{c|+|Changed:}} +240% damage bonus<br />
|-<br />
! colspan=2 | {{Icon item|SMG|icon-size=75px}} <br /> {{item link|SMG}}<br />
| {{c|+|Added:}} 100% crit chance<br />
|-<br />
! width=128px | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}}<br />
! width=128px | {{Icon item|Self-Aware Beauty Mark|icon-size=75px}} <br /> {{item link|Self-Aware Beauty Mark}}<br />
| {{c|+|Added:}} Removes 8% of the bosses rage on hit<br />
|-<br />
! colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}}<br />
| {{c|+|Changed:}} Blocks one attack from the boss before breaking<br />
|-<br />
| {{c|-|Removed:}} Razorback no longer regenerates<br />
|-<br />
! style="background:#F2D9AD;" rowspan=6 | {{class link|Spy|br=yes}}<br />
! colspan=2 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}}<br />
| {{c|-|Changed:}} On a successful backstab, the user gains 60 health, overhealing up to a maximum of 250<br />
|-<br />
! width=128px | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}<br />
! width=128px | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}<br />
| {{c|=|Changed:}} On a successful backstab, the user is disguised as a random teammate<br />
|-<br />
! colspan=2 rowspan=2 | {{Icon item|Invis Watch|icon-size=75px}} <br /> {{item link|Invis Watch}} + Variants<br />
| {{c|+|Changed:}} Damage resistance while cloaked increased<br />
|-<br />
| {{c|-|Changed:}} Maximum cloak percentage reduced to 40% while uncloaked<br />
|-<br />
! colspan=2 rowspan=2 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}<br />
| {{c|+|Changed:}} Boss punch damage reduced to 62 when the hit activates cloak<br />
|-<br />
| {{c|-|Changed:}} Damage reduction removed while cloaked<br />
|-<br />
| style="background:#F2D9AD; text-align:left;" | {{class link|Soldier}}<br />{{class link|Pyro}}<br />
! colspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}<br />
| {{c|+|Changed:}} Increased damage and switch speed.<br />
|-<br />
| style="background:#F2D9AD; text-align:left;" | {{class link|Soldier}}<br />{{class link|Demoman}}<br />
! colspan=2 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}<br />
| {{c|+|Added:}} Heals 35 health on hit, for up to 25 points of overheal.<br />
|}<br />
<br />
==='''Banned weapons'''=== <br />
Additionally, a number of weapons have been scrapped entirely from this gamemode. A full list of banned/removed weapons, and their replacements, is given below.{{Citation needed}}<br />
<br />
{|class="wikitable" style="text-align:center;<br />
! class="header" style="background:#DBA901;" | <span style="color: white;">Class</span><br />
! class="header" style="background:#DBA901;" | <span style="color: white;">Weapon</span><br />
! class="header" style="background:#DBA901;" | <span style="color: white;">Replaced by</span><br />
|-<br />
| width="90px" style="background:#F2D9AD;" | {{class link|Soldier|br=yes}}<br />
| {{Icon item|Rocket Jumper|icon-size=75px}} <br /> {{item link|Rocket Jumper}}<br />
| {{Icon item|Rocket Launcher|icon-size=75px}} <br /> {{item link|Rocket Launcher}}<br />
|-<br />
| width="90px" style="background:#F2D9AD;" rowspan=4 | {{class link|Pyro|br=yes}}<br />
| {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}} <br />
| rowspan=2 | {{Icon item|Detonator|icon-size=75px}} <br /> The "Mega-Detonator"<br />
|-<br />
| {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}<br />
|-<br />
| {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}<br />
| rowspan=2 | {{Icon item|Fire Axe|icon-size=75px}} <br /> {{item link|Fire Axe}}<br />
|-<br />
| {{Icon item|Postal Pummeler|icon-size=75px}} <br /> {{item link|Postal Pummeler}}<br />
|-<br />
| width="90px" style="background:#F2D9AD;" | {{class link|Demoman|br=yes}}<br />
| {{Icon item|Sticky Jumper|icon-size=75px}} <br /> {{item link|Sticky Jumper}}<br />
| {{Icon item|Stickybomb Launcher|icon-size=75px}} <br /> {{item link|Stickybomb Launcher}}<br />
|-<br />
| width="90px" style="background:#F2D9AD;" rowspan=2 | {{class link|Heavy|br=yes}}<br />
| {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}<br />
| {{Icon item|Minigun|icon-size=75px}} <br /> {{item link|Minigun}}<br />
|-<br />
| {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}<br />
| {{Icon item|Fists|icon-size=75px}} <br /> {{item link|Fists}}<br />
|-<br />
| width="90px" style="background:#F2D9AD;" | {{class link|Engineer|br=yes}}<br />
| {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}<br />
| {{Icon item|Wrench|icon-size=75px}} <br /> {{item link|Wrench}}<br />
|-<br />
| width="90px" style="background:#F2D9AD;" rowspan=7 | {{class link|Medic|br=yes}}<br />
| {{Icon item|Syringe Gun|icon-size=75px}} <br /> {{item link|Syringe Gun}}<br />
| rowspan=3 | {{Icon item|Syringe Gun|icon-size=75px}} <br /> Custom Syringe Gun<br />
|-<br />
| {{Icon item|Blutsauger|icon-size=75px}} <br /> {{item link|Blutsauger}}<br />
|-<br />
| {{Icon item|Overdose|icon-size=75px}} <br /> {{item link|Overdose}}<br />
|-<br />
| {{Icon item|Medigun|icon-size=75px}} <br /> {{item link|Medigun}}<br />
| rowspan=4 | {{Icon item|Kritzkrieg|icon-size=75px}} <br /> Custom Kritzkrieg<br />
|-<br />
| {{Icon item|Kritzkrieg|icon-size=75px}} <br /> {{item link|Kritzkrieg}}<br />
|-<br />
| {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}<br />
|-<br />
| {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}<br />
|-<br />
| width="90px" style="background:#F2D9AD;" rowspan=7 | {{class link|Sniper|br=yes}}<br />
| {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}<br />
| {{Icon item|Sniper Rifle|icon-size=75px}} <br /> {{item link|Sniper Rifle}}<br />
|-<br />
| {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}<br />
| {{Icon item|SMG|icon-size=75px}} <br /> {{item link|SMG}}<br />
|-<br />
| {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}<br />
| {{Icon item|SMG|icon-size=75px}} <br /> Custom SMG<br />
|}<br />
<br />
==='''New Weapons'''===<br />
Several of the weapons above are replaced by entirely new custom weapons, detailed here.{{Citation needed}}<br />
<br />
{| class="wikitable"<br />
! class="header" style="background:#DBA901;" | <span style="color: white;"> Class</span><br />
! class="header" style="background:#DBA901;" | <span style="color: white;"> Weapon</span><br />
! class="header" style="background:#DBA901;" | <span style="color: white;"> Stats</span><br />
|-<br />
! width="90px" style="background:#F2D9AD;" rowspan=4 | {{class link|Pyro|br=yes}}<br />
! rowspan=4 | {{Icon item|Detonator|icon-size=75px}} <br /> ''The "Mega-Detonator"''<br />
| {{pro}} Alt-Fire: Detonate flare.<br />
|-<br />
| {{con}} Increased self damage.<br />
|-<br />
| {{neutral}} Increased knockback on self.<br />
|-<br />
| {{c|!|Note:}} Functionally identical to the Detonator, however with increased knockback for use in flare jumping.<br />
|-<br />
! width="90px" style="background:#F2D9AD;" rowspan=5 | {{class link|Medic|br=yes}}<br />
! rowspan=1 | {{Icon item|Syringe Gun|icon-size=75px}} <br /> ''Custom Syringe Gun''<br />
| {{pro}} Grants +5% ÜberCharge on hit<br />
|-<br />
! rowspan=4 | {{Icon item|Kritzkrieg|icon-size=75px}} <br /> ''Custom Kritzkrieg''<br />
| {{pro}} ÜberCharge grants both invulnerability and 100% critical hit chance <br />
|-<br />
| {{pro}} +50% Übercharge length<br />
|-<br />
| {{pro}} +25% Übercharge rate<br />
|-<br />
| {{pro}} While healing Scout: Disciplinary Action effect is applied<br />
|-<br />
! width="90px" style="background:#F2D9AD;" rowspan=6 | {{class link|Sniper|br=yes}}<br />
! rowspan=6 | {{Icon item|SMG|icon-size=75px}} <br /> ''Custom SMG''<br />
| {{pro}} +4 health regenerated per second on wearer<br />
|-<br />
| {{pro}} No flinching when aiming and fully charged<br />
|-<br />
| {{pro}} Knockback reduced by 20% when aiming<br />
|-<br />
| {{con}} -15% damage<br />
|-<br />
| {{con}} No random crits<br />
|-<br />
| {{c|!|Note:}} Maintains the stats of the Cozy Camper, but gives the user an additional weapon to balance the stats in comparison to the SMG''<br />
|}<br />
<br />
==='''Class Tweaks'''===<br />
Finally, a number of minor changes are applied to certain classes. <br />
{{Citation needed}}<br />
<br />
{| class="wikitable"<br />
! class="header" style="background:#DBA901;" | <span style="color: white;"> Class</span><br />
! class="header" style="background:#DBA901;" | <span style="color: white;"> Slot</span><br />
! class="header" style="background:#DBA901;" | <span style="color: white;"> Changes</span><br />
|-<br />
! width="90px" style="background:#F2D9AD;" rowspan=2 | {{class link|Soldier|br=yes}}<br />
! {{Icon item|Rocket Launcher|icon-size=75px}} <br /> {{item link|Primary}}<br />
| rowspan=2 | {{c|+|Added:}} All of Soldier's Primary and Secondary weapons (aside from those in [[Dr. Grordbort's Victory Pack]]) will perform mini-crits against an airborne boss<br />
|-<br />
! {{Icon item|Shotgun|icon-size=75px}} <br /> {{item link|Secondary}}<br />
|-<br />
! width="90px" style="background:#F2D9AD;" | {{class link|Medic|br=yes}}<br />
! {{Icon item|Medigun|icon-size=75px}} <br /> {{item link|Secondary}}<br />
| {{c|+|Changed:}} Medic spawns with 40% ÜberCharge, and will be reset to 40% after each ÜberCharge is used. This equivalent to a buff of -40% charge time<br />
|-<br />
! width="90px" style="background:#F2D9AD;" rowspan=3 | {{class link|Spy|br=yes}}<br />
! {{Icon item|Revolver|icon-size=75px}} <br /> {{item link|Secondary}}<br />
| {{c|+|Added:}} All revolvers deal mini-crits.<br />
|-<br />
! rowspan=2 | {{Icon item|Knife|icon-size=75px}} <br /> {{item link|Melee}}<br />
| {{c|!|Changed:}} A backstab from any Melee weapon deals approximately 10% of the bosses maximum health in damage<br />
|-<br />
| {{c|-|Added:}} Upon a successful backstab the boss will be alerted and a Razorback effect is applied to the Spy, preventing any further attacks for two seconds<br />
|-<br />
! width="90px" style="background:#F2D9AD; text-align:left;" | {{class link|Scout}}<br />{{class link|Engineer}}<br />
! {{Icon item|Pistol|icon-size=75px}} <br /> {{item link|Secondary}}<br />
| {{c|+|Added:}} All pistols deal mini-crits<br />
|-<br />
! width="90px" style="background:#F2D9AD;" | {{class link|All Classes|br=yes}}<br />
! {{Icon item|Frying Pan|icon-size=75px}} <br /> {{item link|Melee}}<br />
| {{c|+|Added:}} All melee weapons, excluding the Spy's knives, have 100% [[Crit]] chance.<br />
|}<br />
<br />
== Bosses ==<br />
==='''Universal Attributes and Abilities'''===<br />
Bosses have several advantages over regular players, assisting them in taking on entire teams. Abilities are generally specific to individual bosses, however all feature variations on the following:<br />
* '''Super Jump''': The boss performs a large leap, carrying them about as far as a rocket jump. This allows the boss to reach certain areas, or to surprise players by attacking from an unexpected angle. To perform a Super Jump the right mouse button is held while looking upwards, and then released; The longer the button is held down, the higher the jump will be. This power also allows the boss to escape environmental hazards that would typically kill a normal player. <br />
** When in such a hazard, the jump becomes much stronger, and is known as a '''Super Duper Jump'''.<br />
* '''Weighdown''': The boss suddenly increases their weight, causing them to fall much faster than a regular player, and making the boss vastly more difficult to [[juggle]]. To perform a Weighdown the player must crouch and look down while in mid-air. <br />
* '''Speed up''': Most bosses have an ability similar to [[The Escape Plan]], causing them to speed up as they are injured. By default, bosses begin the round with the movement rate of a Medic (107%), which increases to that of a Scout (133%) when severely injured.<br />
* '''Rage''': All bosses have a rage meter, which builds as they take damage. When the rage meter is full, the boss can execute a taunt with a devastating effect. The effect is different for each boss, but all taunts will scare players within a certain radius. By default, 1900 damage must be taken to build full Rage.<br />
* '''High Health''': Every boss has a great amount of health, which increases in line with the number of players they will be fighting.<br />
** The basic formula for calculating boss health is [(460+n)×n]<sup>1.075</sup>, where n is the number of enemy players; This is not a strict rule however.<br />
<br />
==='''Unique Boss Information'''===<br />
{{rewrite}}<br />
<br />
==== Demopan ====<br />
{{Quotation|'''Demopan''' on effective trading.|Stout Shako for two refined!|sound=stout_shako_for_2_refined.wav}} [[File:FF2_Demopan.png|right|thumb|230px|Demopan, as he appears in the mod.]]<br />
<br />
*The [[Demopan]] is a [[BLU]] [[Demoman]] that wears a [[Bounty Hat|Bounty Hat]], a [[Dangeresque, Too?|Dangeresque, Too?]] and wields a [[Frying Pan|Frying Pan]]. The Demopan was created by Reddit user [https://www.reddit.com/user/ichbinpwnzilla ichbinpwnzilla]<br />
* '''First appearance''': [https://www.reddit.com/r/tf2/comments/ensgh/the_new_face_of_tf2/ The New Face of TF2]<br />
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089<br />
* '''Special Abilities: Super Jump''' & '''Weighdown'''<br />
* '''Rage''': The Demopan's rage fills every opponent's screen temporarily with fake trade requests, obscuring their vision.<br />
** Scare radius — 15 meters.<br />
* '''Rage formula''': (253.6+n)*((n-1)^0.6127)+1444<br />
* '''Charge''': The Demopan charges. This is the same as the ability of the [[Chargin Targe]]. This is used by reloading as the RMB is already bound to the rage taunt. This ability drains rage and is only possible if the Demopan has between 10% and 90% rage.<br />
* Unlike other bosses, the Demopan has the same speed as a regular Demoman (93%).<br />
* Enemies killed by the Demopan turn into a [[Stout Shako|Stout Shako]]<br />
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<br />
==== Seeman and Seeldier ====<br />
{{Quotation|'''Seeman's''' classic phrase. |See?|sound=seeman_see.wav}} [[File:FF2_SeemanAndSeeldier.png|right|thumb|230px|Seeman and Seeldier, as they appear in mod.]]<br />
<br />
* Seeman and Seeldier appear together and are controlled by different players. They are individually weaker than the other bosses, but they make up for this by working together. The duo was created by retired YouTube user KernCore.<br />
* '''First appearance''': [https://www.youtube.com/watch?v=bz6VfKvbwOw DEMOMAN IS BLOODY BRILLIANT]<br />
* '''Health formula''': ((((760.8+n)*(n-1))^1.0341)+2046)/2.8<br />
* '''Special Abilities: Super Jump''' & '''Weighdown'''<br />
* '''Rage''' (Seeman): Seeman stuns nearby players and then kills them in a large series of explosions to the tune of [https://www.youtube.com/watch?v=nqZ4ZonQb9U Grinder] from the game Red Alert 2.<br />
** Scare/Blast radius — 13 meters.<br />
* '''Rage''' (Seeldier): All players who have been previously killed are resurrected as Seeldier clones, but with much less health and no special abilities. If Seeldier dies, all of said clones die as well.<br />
** Scare radius — 15 meters<br />
* '''Rage formula''': (253.6+n)*((n-1)^0.6127)+1444<br />
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<br />
==== Ninja Spy ====<br />
{{Quotation|'''The Ninja Spy''' |I am Ninja Spy... and you '''SUCK!'''|sound=ninja_spy_meeting.wav}} [[File:FF2_NinjaSpy.png|right|thumb|230px|Ninja Spy, as he appears in the mod.]]<br />
* '''First appearance''': [https://www.youtube.com/watch?v=kr5xnLzpSZ8 Ninja Spy's Finest Hour]<br />
* '''Health formula''': ((((760.8+n)*(n-1))^1.0341)+1089)/3 : Ninja Spy has a third of the health of other bosses, he makes up for this with his 3 lives.<br />
* '''Super Jump''' & '''Weighdown'''<br />
* '''Rage''': Ninja Spy's rage only scares players, but has a longer range than most other bosses. It also builds slower; a full charge takes 2500 damage instead of 1900.<br />
** Scare radius — 18 meters.<br />
* '''Rage formula''': (185.6+n)*((n-1)^0.6127)+1790<br />
* '''3 lives''': The Spy has three lives. When he would be killed on his first and second, he is restored to full health and time slows down for 10 seconds. During this time, he can teleport to players.<br />
<br clear="all"><br />
<br />
==== [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]] bosses ====<br />
<br />
===== Saxton Hale =====<br />
[[File:VSHM SaxtonHale.png|right|thumb|230px|Saxton Hale as he appears in the mod.]]<br />
{{Quotation|'''Saxton Hale'''|The name's Saxton Hale! Australian, C.E.O. of MANN Co. and the man who's gonna burn this place to the ground!|sound=Saxton Hale battlecry04.wav}}<br />
<br />
*[[Saxton Hale]] is a daring Australian who currently serves as the President and Chief Executive Officer of [[Mann Co.]] and is considered the 4th richest man in America.<br />
*'''First appearance''':[[Saxton Hale#Notable achievements|Saxton Hale]]<br />
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089<br />
* '''Super Jump''' & '''Weighdown'''<br />
* '''Rage''': Nearby Enemies are scared.<br />
** Scare radius — 20 meters<br />
* '''Rage formula''': (253.6+n)*((n-1)^0.6127)+1444<br />
** Hale has the largest scare radius of any default boss.<br />
<br clear="all"><br />
<br />
===== Horseless Headless Horsemann Jr. =====<br />
[[File:HHH.png|right|thumb|230px|HHH Jr.]]<br />
*'''First appearance''': [https://www.google.com/search?gl=us&hl=en&pws=0&ei=QFmAXL3zBI6itQXy9KXYAw&q=headless+horseman&oq=headless+horseman&gs_l=psy-ab.3..0j0i67j0l8.1006.1006..1214...0.0..0.162.162.0j1......0....1..gws-wiz.......0i71.ClPWpx-JU_0 Headless Horseman]<br />
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089<br />
* '''Teleportation''' & '''Weighdown'''<br />
* '''Rage''': Nearby Enemies are scared<br />
** Scare radius — 17 meters.<br />
* '''Rage formula''': (253.6+n)*((n-1)^0.6127)+1444<br />
* '''Teleportation''': Instead of a superjump, the Horsemann can teleport to the last person that damaged him. The teleport requires a much longer time to recharge, which scales with use. The Horsemann is temporarily stunned after teleporting.<br />
<br clear="all"><br />
<br />
===== The Easter Bunny =====<br />
{{Quotation|'''The Easter Bunny'''|It's on! It's on like... huh? Wha-?|sound=Demoman gibberish11.wav}} [[File:VSH_Model_Easter_Bunny.png|right|thumb|230px|Easter Bunny, as he appears in the mod.]]<br />
* '''First appearance''': [https://gamebanana.com/skins/125677 the Easter Demo]<br />
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089<br />
* '''Super Jump''' & '''Weighdown'''<br />
* '''Rage''': Nearby Enemies are scared, and the Easter Bunny projects around him several explosive eggs ([[Loose Cannon]] grenades) that do the same amount of damage as a Demoman's crit grenade.<br />
** Scare radius — ~10 meters.<br />
* '''Rage formula''': (253.6+n)*((n-1)^0.6127)+1444<br />
* The Easter Bunny is affected by [[Sentry Gun]] bullets' projection, whereas the other Freaks can stand in front of them.<br />
<br clear="all"><br />
<br />
===== Vagineer =====<br />
{{Quotation|'''Vagineer''' on everything.|Grrrrr...!|sound=Engineer_jeers02.wav}} [[File:FF2_Vagineer.png|right|thumb|230px|Vagineer, as he appears in the mod.]]<br />
<br />
* Vagineers are a species of mutated [[Engineer]]s with distinctly malformed faces resembling the genitals of a human female created by YouTube user [https://www.youtube.com/user/J16FOX2 J16FOX2]. They contain many odd powers and abilities, such as being able to detach and regenerate their own limbs.<br />
* '''First appearance''': [https://www.youtube.com/watch?v=bqarsFpiqPc Engineer havin' a good time]<br />
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089<br />
* '''Super Jump''' & '''Weighdown'''<br />
* '''Rage''': The Vagineer is Übercharged for 10 seconds.<br />
** Scare radius — 10 meters.<br />
* '''Rage formula''': (267.1+n)*((n-1)^0.7254)+1431<br />
* Enemies killed by the Vagineer are vaporized - the same death effect as the [[Cow Mangler 5000]]'s.<br />
<br clear="all"><br />
<br />
===== Christian Brutal Sniper =====<br />
{{Quotation|'''Christian Brutal Sniper''' on the hunt.|It's like Christmas morning...|sound=Sniper_specialweapon08.wav}} [[File:FF2_CBS.png|right|thumb|230px|Christian Brutal Sniper, as he appears in the mod.]]<br />
<br />
* The Christian Brutal [[Sniper]] is a psychopathic serial killer created by YouTube user [https://www.youtube.com/user/KelThuzadMadness Kekas vas Normandy]. His signature theme is [https://www.youtube.com/watch?v=0VMoIv0oWdc The Millionaire's Holiday] by Combustible Edison<br />
* '''First appearance''':[https://www.youtube.com/watch?v=iczmIosE4z4 Christian Brutal Sniper]<br />
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089<br />
* '''Super Jump''' & '''Weighdown'''<br />
* '''Rage''': The Sniper gets a Huntsman and 9 arrows.<br />
** Scare radius — ~9 meters.<br />
* '''Rage formula''': (253.6+n)*((n-1)^0.6127)+1444<br />
<br clear="all"><br />
<br />
=== Community bosses ===<br />
Freak Fortress 2 was created to make the possibility of creating your own bosses easier, allowing server administration to add content inside the mod without ruining the system itself. Instructions on how to add bosses can be found [http://forums.alliedmods.net/showpost.php?p=1683012&postcount=3 here]<br />
<br />
==== [http://forums.alliedmods.net/showthread.php?p=1689184#post1689184 GentleSpy] ====<br />
{{Quotation|'''Gentlespy'''|Gentlemen.|sound=Spy_battlecry01.wav}}<br />
[[File:GentleSpy.png|right|thumb|200px|GentleSpy, as he appears in the mod.]]<br />
<br />
* Gentlespy is an extremely well mannered [[RED]] [[Spy]] that shows no mercy when killing his foes. He is created by YouTube user [https://www.youtube.com/user/Swaitis Swaitis] and his theme is [https://www.youtube.com/watch?v=sOKwewc9dns The Blue Wrath] by I MONSTER.<br />
* '''Health formula''': [(760+n)×n]<sup>1.04</sup><br />
* '''Teleportation''' & '''Weighdown'''<br />
* '''No Super Jump'''<br />
* '''Rage''': Nearby Enemies are changed to other team for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. [[Ambassador]] with 3 bullets.<br />
** Scare radius — 12 meters.<br />
** 2500 damage to activate.<br />
<br clear="all"><br />
<br />
==== [https://forums.alliedmods.net/showthread.php?t=305586 Gabe Newell] ====<br />
{{Quotation|'''Gabe Newell'''|Welcome to Team Fortress 2. After 9 years in development, hopefully it will have been worth the wait. Thanks and have fun.|sound=Welcome to Team Fortress 2.mp3}} <br />
[[File:Gabe_newell_FF2.png|right|thumb|200px|One of Gabe Newell variants, as he appears in the mod.]]<br />
<br />
*This is based upon the well-known CEO of Valve Corporation, Gabe Newell, who is well known throughout the Steam community as GabeN. The boss in-game will either be a [[Heavy]] wearing a grey shirt and several cosmetics, or any class using a custom-rigged skin.<br />
*The music used during this boss is a playlist of music remixes using "Gaben" in the song. This includes, but is not limited to: [https://www.youtube.com/watch?v=8tsHkpesBdY Stop a GabeN], [https://www.youtube.com/watch?v=B9rrS32ctQk Faster Stronger Better Gaben], and [https://www.youtube.com/watch?v=L4Ws9JSCwh0 Gabe Newell - Worth the Weight] by Mastgrr,<br />
* '''Health formula''': [(460+n)×n]<sup>1.04</sup><br />
* '''Super Jump''' & '''Weighdown'''<br />
* '''Rage''': (Valve Time {Slowdown}) Gabe Newell slows down time while melee attacks launches him to a nearby player. This is a reference to the extreme delay of many Valve products/games.<br />
<br clear="all"><br />
<br />
==== [https://forums.alliedmods.net/showthread.php?t=196860 Painis Cupcake] ====<br />
{{Quotation|'''Painis Cupcake's''' intro|(Intro music) I am Painis Cupcake. I will eat you.|sound=Painis Cupcake Intro.mp3}} [[File:Painis_Cupcake.png|right|thumb|200px|Painis Cupcake]]<br />
<br />
*Painis Cupcake is a cannibalistic [[Soldier]] freak created by YouTube user [https://www.youtube.com/user/RubberFruit RubberFruit].Due to his cannibalistic lifestyle, Painis Cupcake can easily toss people to a wall, chomp through almost anything, has high levels of stamina, and is extremely flexible, making him able to stand up from lying on the ground within milliseconds, and able to self-Über if wounded or furious. Despite his violent behavior, however, Painis isn't really an evil being, but rather hungry.<br />
*His idle theme is [https://www.youtube.com/watch?feature=player_detailpage&v=I4ckUXSMBiI Puzzles in the Caves] and his rage theme is [https://www.youtube.com/watch?feature=player_detailpage&v=-G9ChcF8qcc Demon Resident Mine Cart], both from ''[[Wikipedia:Donkey Kong 64|Donkey Kong 64]].''<br />
* '''Health formula''': [(460+n)×n]<sup>1.075</sup><br />
* '''Brave Jump''' & '''Weighdown'''<br />
* '''Rage''': Uber + Stun - taunt with full rage meter<br />
** Scare radius — 10 meters.<br />
** 1900 damage to activate.<br />
* Enemies killed by Painis Cupcake are turned into gibs.<br />
[[File:Painis_Cupcake_Fanmade.png|right|thumb|200px|Fanmade version of Painis Cupcake]]<br />
<br clear="all"><br />
<br />
==== [https://forums.alliedmods.net/showpost.php?p=1933603?p=1933603 Piss Cakehole] ====<br />
{{Quotation|'''Piss Cakehole'''|I Am Piss Cakehole. Im Gonna Carve You!|sound=Iampisscakehole.wav}}<br />
[[File:Piss.png|right|thumb|200px|Piss Cakehole, as he appears in the mod.]]<br />
*Piss Cakehole is a psychopathic "carver" created by the user [http://www.youtube.com/user/JT90INTHEHOUSE Regulus Black]. He appears as a Sniper with a truly imposing figure and menacing grin. His attire features an increased hue and exposure change, and has Sharingan symbols on his shirt, the back of his vest, and on his watch. He wields a Bonesaw as his primary weapon, which he uses to "carve" and kill his victims.<br />
*His theme song is [http://www.youtube.com/watch?v=35M7xhA-oVo Potion Shop from The Legend of Zelda: Ocarina of Time], and his rage theme is [http://www.youtube.com/watch?v=do5KXw3AFP4 Boss Battle from The Legend of Zelda: Ocarina of Time]<br />
* '''Health formula''': [(460+n)×n]<sup>1.075</sup><br />
* '''Brave Jump''' & '''Weighdown'''<br />
* '''Rage''': Uber & Stun - taunt with full rage meter<br />
** Scare radius — 10 meters.<br />
** 1900 damage to activate.<br />
<br clear="all"><br />
<br />
<br />
==== [https://forums.alliedmods.net/showpost.php?p=1700308?p=1700308 Ass Pancakes] ====<br />
{{Quotation|'''Ass Pancakes' introduction'''|(intro theme) I am Ass Pancakes, I am gonna bonk you!|sound=Ass_Pancakes_Intro.mp3}}<br />
[[File:Ass Pancakes Fixed.jpeg|right|thumb|200px|Ass Pancakes, as he appears in the mod.]]<br />
<br />
*Ass Pancakes is a jester-like [[BLU]] [[Scout]] created by YouTube user [https://www.youtube.com/user/TheInvertedShadow TheInvertedShadow]. His actions are derived from Painis Cupcake, but will instead bonk his enemies with the "[https://mspaintadventures.fandom.com/wiki/Warhammer_of_Zillyhoo Warhammer of Zillyhoo]" at an incredibly fast rate until they're dead.<br />
*His idle theme is [https://www.youtube.com/watch?feature=player_detailpage&v=ZlIZaq72ybI the Witchyworld (Inferno) theme] and his rage theme is [https://www.youtube.com/watch?feature=player_detailpage&v=fOmFdMXQaK8 Mr. Patch], both from ''[[Wikipedia:Banjo-Tooie|Banjo-Tooie]].''<br />
* '''Health formula''': [(460+n)×n]<sup>1.075</sup><br />
* '''Brave Jump''' & '''Weighdown'''<br />
* '''Rage''': Uber + Stun - taunt with full rage meter<br />
** Scare radius — 10 meters.<br />
** 1900 damage to activate.<br />
<br clear="all"><br />
<br />
==== [https://forums.alliedmods.net/showthread.php?t=199424 Merasmus] ====<br />
{{Quotation|'''Merasmus the Magician'''|Cower, fools! '''Merasmus is here!'''|sound=sf12_appears04.wav}} [[File:Merasmus.png|right|thumb|200px|Merasmus]]<br />
<br />
* [[Merasmus]] is a 6,000-year old wizard who formerly worked as a brewer for the Scottish Drug Company, and an employer for the [[RED]] [[Demoman]] before removing his [[MONOCULUS|eye]] after being haunted by the [[Bombinomicon]].<br />
* '''Health formula''': [(460+n)×n]<sup>1.075</sup><br />
* '''Teleportation''' & '''Weighdown'''<br />
* '''Rage''': Hellfire<br />
** Scare radius — 10 meters.<br />
** 1900 damage to activate.<br />
<br clear="all"><br />
<br />
==== [http://tf2freakshow.wikia.com/wiki/MeeM MeeM (Medic)] ====<br />
{{Quotation|'''MeeM (Medic)'''|'''MeeM'''|sound=MeeM_sound_effect.mp3}} [[File:Medictarget.png|right|thumb|200px|MeeM]]<br />
<br />
*[[Community fads#MeeM|MeeMs]] (pronounced with a short "E" sound) are a species of wooden cutout freaks created by YouTube user [https://www.youtube.com/user/OluapPlayer OluapPlayer]. Despite being made of wood, making them very fragile and highly flammable (excluding the [[Pyro]] MeeM), and that they can be shy when alone; MeeMs are more aggressive in large groups, are exceptionally fast and agile, and are able to utilize class-related abilities and use the weapon present on their cutout.<br />
*The most common variant of MeeM, making up 80% of their species, is the [[Medic]] MeeM.<br />
* '''Health formula''': [(460+n)×n]<sup>1.075</sup><br />
* '''SuperJump''' & '''Weighdown'''<br />
* '''Rage''': All players who have been previously killed are revived as a random boss.<br />
** Scare radius — 10 meters.<br />
** 1900 damage to activate.<br />
<br clear="all"><br />
<br />
==== [https://forums.alliedmods.net/showpost.php?p=2189512 Beep-Man] ====<br />
{{Quotation|'''Beep-Man'''|Sometimes you just need a little less gun.'''|sound=engineer littlesentry01.wav}} [[File:Beep.png|right|thumb|200px|Beep-Man, as he appears in the mod.]]<br />
<br />
* Beep-Man is an Engineer wearing the [[Beep Man]]. One unique ability of this boss is that Beep-Man can convert enemy Sentry Guns into his own.<br />
* Beep-Man's theme song is [https://www.youtube.com/watch?v=d_F8yhVFvWA Elrico & LHS - Elrico Vs. LHS.]<br />
* '''Health formula''': [(460+n)×n]<sup>1.075</sup><br />
* '''Teleport''' & '''Weighdown'''<br />
* '''Rage''': (I/O Error) Players within range will have their keypresses scrambled for a few seconds.<br />
* '''Special''': (Hijack) Sacrifice 25% rage to hijack an enemy sentry.<br />
** Scare radius — 10 meters.<br />
** 1900 damage to activate.<br />
<br clear="all"><br />
<br />
==== Dic Soupcan ====<br />
{{Quotation|'''Dic Soupcan'''|They're goin' ta bury what's left of ye in a soup can!|sound=Demoman_taunts16.wav}}<br />
[[File:SoupcanPng.png|right|thumb|200px|Dic Soupcan, as he appears in the mod.]]<br />
<br />
* Dic Soupcan is an extremely drunken [[RED]] [[Demoman]] who mercilessly attacks people, including those who try and help him. He is created by YouTube user [https://www.youtube.com/user/metabug metabug.] <br />
* Dic Soupcan's theme song is [https://www.youtube.com/watch?v=fLswa5g08Y0 Drunk as I Like] from [https://en.touhouwiki.net/wiki/Scarlet_Weather_Rhapsody Touhou: Scarlet Weather Rhapsody.]<br />
* '''Health formula''': [(460+n)×n]<sup>1.075</sup><br />
* '''Brave Jump''' & '''Weighdown'''<br />
* '''Rage''': Delirium + Strength Powerup + Rage Mode - Dic stuns all nearby enemies and rapidly swings an [[Eyelander]] around, instantly killing all enemies once hit.<br />
** Scare radius — 10 meters.<br />
** 1900 damage to activate.<br />
<br clear="all"><br />
<br />
==== Weaselcake ====<br />
{{Quotation|'''Weaselcake''' |Skill always beats luck, ya weasel.|sound=Sniper_revenge04.wav}}<br />
[[File:Weaselcake.png|200px|thumb|right|Weaselcake, as he appears in the mod.]]<br />
* Weaselcake is a benign, deformed beta-style [[Sniper]] with his legs broken and his hands held up to his face; all of his extremities are paralyzed. He was created by YouTube user [https://www.youtube.com/user/Sonicrulez11 Jonathan Biondi].<br />
* Weaselcake's theme song is [https://www.youtube.com/watch?v=BsuIZvR67Bw Melee Island Forest] from [[Wikipedia:The Secret of Monkey Island|The Secret of Monkey Island]].<br />
* '''Health formula''': [(460+n)×n]<sup>1.075</sup><br />
* '''Fly''' & '''Weightdown'''<br />
* '''No Super Jump'''<br />
* '''Rage:''' Nearby Enemies are scared for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Syringe Gun with 40 bullets.<br />
** Scare radius - 10 meters.<br />
** 1900 damage to activate.<br />
<br clear="all"><br />
<br />
==== Cuddly Heavy ====<br />
{{Quotation|'''Cuddly Heavy'''|Can't we just snuggle?|sound=Cuddly_kill1.mp3}}<br />
[[File:Cuddlyheavy.png|right|thumb|200px|Cuddly Heavy, as he appears in the mod.]]<br />
<br />
* The Cuddly Heavy comes from the mod [[TF2Ware]] and aims to give hugs to all the babies in TF2<br />
* '''Health formula''': [(460+n)×n]<sup>1.075</sup><br />
* '''Brave Jump''' & '''Weighdown'''<br />
* '''Rage''': Love Hugs - The Cuddly Heavy scares nearby enemies and gains a [[Huntsman]] to fire Cupid's arrows.<br />
** Scare radius — 10 meters.<br />
** 1900 damage to activate.<br />
<br clear="all"><br />
<br />
== Bugs ==<br />
* In certain editions, bosses will drop the corpse of a "real" class after death.<br />
* In other editions, bosses with two color variants (Bosses that have skins for both RED and BLU, such as the Vagineer) drop the corpse of the other teams' skin of that boss.<br />
* The items [[Schadenfreude]], [[Director's Vision]], [[High Five!]], and [[Shred Alert]] can be used by the bosses but lack facial animations when used.<br />
* Demopan's Trade Spam ability may conflict with other server plugins using the in-game command ''r_screenoverlay''. If this is the case, it may display incorrectly.<br />
* If by the time Seeldier performs rage Seeman is dead, he will respawn with 1 hp. <br />
* On exceedingly rare occasions the boss will appear to have a negative amount of health.<br />
* If multiple players selected Seeman as their boss, then during any round, regardless if the boss(es) selected were Seeman and Seeldier, there will be at least one additional boss (of course, being Seeman) present in the round. This is shown [https://www.youtube.com/watch?v=MjHP9Cn81dE here].<br />
* It's possible to stop boss effects that blind a player's screen with certain [[Console]] commands.<br />
<br />
== Trivia ==<br />
* This mod was created by [[User:Dr.Eggman|Dr. Eggman]] in April 2012, based on VS Saxton Hale Mode's 1.38 version, which he also created. Versus Saxton mode is now under development by [[User:FlaminSarge|FlaminSarge]].<br />
** Later, Powerlord took over FF2 development after RainBolt Dash began playing [[Wikipedia:Dota2|DOTA 2]].<br />
** In October 2013, Powerlord stepped down and [[User:Wliu|Wliu]] became the new maintainer of FF2.<br />
* All of the default bosses are based on community fads, excluding [[Saxton Hale]], Headless Horseless Horsemann Jr, and Merasmus.<br />
<br />
== See also ==<br />
* [[Community fads]]<br />
* [[Death Run]]<br />
* [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]]<br />
<br />
== External links ==<br />
* [http://forums.alliedmods.net/showthread.php?t=146884 VSH mod on AlliedMods]<br />
* [https://forums.alliedmods.net/showthread.php?t=286701 VSH 2 mod on AlliedMods]<br />
* [http://forums.alliedmods.net/showthread.php?p=1683012 Freak Fortress 2 mod on AlliedMods]<br />
* [http://forums.alliedmods.net/showthread.php?t=229013 Updated Freak Fortress 2 mod on AlliedMods]<br />
* [https://forums.alliedmods.net/showthread.php?t=337675 Freak Fortress 2 Rewrite mod on AlliedMods]<br />
* [http://wayback.archive.org/web/20130329113825/http://randomfortress.ru/ Random Fortress, the birthplace of the VSH and FF2 mods. (Archived 29/3/2013)]<br />
* [http://steamcommunity.com/groups/vssaxtonhale Official VSH and FF2 Steam group]<br />
<br />
{{ModNav}}<br />
[[Category:Mods]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Bushwacka&diff=3487427Bushwacka2023-08-06T23:12:53Z<p>Hinaomi: Fixed the broken data</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Bushwacka.png<br />
| used-by = [[Sniper]]<br />
| slot = melee<br />
| contributed-by = {{Backpack Item Link|76561197991784335|143015055}}<br />
| released = {{Patch name|9|30|2010}}<br />
| released-major = Mann-Conomy Update<br />
| availability = {{avail|drop|craft|purchase|crate3|crate7|crate13|crate27-strange|collectors}}<br />
| marketable = yes<br />
| numbered = no<br />
| ammo-loaded = N/A<br />
| ammo-carried = N/A<br />
| loadout = yes<br />
| item-kind = Kukri<br />
| item-level = 5<br />
| att-1-neutral = When weapon is active:<br />
| att-2-positive = Crits whenever it would normally mini-crit<br />
| att-3-negative = No random critical hits<br />
| att-4-negative = 20% damage vulnerability on wearer<br />
}}<br />
<br />
{{Quotation|'''The Sniper'''|Now '''this''' is a knife!|sound=Sniper meleedare01.wav}}<br />
<br />
The '''Bushwacka''' is a [[Steam Workshop|community-created]] [[Weapons#snipermelee|melee weapon]] for the [[Sniper]]. It is an enormous [[w:Bowie knife|Bowie knife]] with a serrated spine, a small hole near the back of the blade, and a wooden handle with brass pommel and guard.<br />
<br />
When attacking with this weapon in a situation where it would normally deliver a [[Critical hits#Mini-crits|mini-crit]], such as against a [[Jarate]]-sodden foe or when buffed via the [[Buff Banner]], it instead performs a [[Critical hits|critical hit]]. On the other hand, this weapon cannot deal random critical hits and the Sniper has an additional 20% [[Damage#Damage vulnerability, resistance, and blocking|damage vulnerability]] to all sources while the weapon is active.<br />
<br />
The kill icon for the Bushwacka was contributed by {{Steamid|76561197976113694}}.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| damage = yes<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| base = 65<br />
| crit = 195<br />
<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
<br />
== Item set ==<br />
{{Set|The Croc-o-style Kit}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Eyelander<br />
| ingredient-2 = Reclaimed Metal<br />
| result = Bushwacka<br />
}}<br />
{{Blueprint | autoresult = Sniper melee}}<br />
<br />
=== As a crafting ingredient ===<br />
{{Blueprint|autoresult=Croc-o-Style Kit}}<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Amputator<br />
| ingredient-3 = Bushwacka<br />
| result = Shahanshah<br />
}}<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Bushwacka<br />
| ingredient-2-amount = 3<br />
| result = Cleaner's Carbine<br />
}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = Kukri<br />
| rankson = kills<br />
| rankson2 =<br />
| festive =<br />
| att-1-neutral = When weapon is active:<br />
| att-2-positive = Crits whenever it would normally mini-crit<br />
| att-3-negative = No random critical hits<br />
| att-4-negative = 20% damage vulnerability on wearer<br />
| can deal damage = yes<br />
| can deal gib damage = no<br />
| can headshot = no<br />
| can reflect projectiles = no<br />
| can deal posthumous damage = no<br />
| can extinguish = no<br />
| notes =<br />
}}<br />
<br />
== Related achievements ==<br />
==={{Class link|Sniper}}===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Be Polite}}<br />
{{Show achievement|Sniper|Jarate Chop}}<br />
| 2 = {{Show achievement|Sniper|Kook the Spook}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])<br />
* The Bushwacka was added to the game.<br />
<br />
'''{{Patch name|10|8|2010}}'''<br />
* {{Undocumented}} The Bushwacka was added to the [[crafting]] blueprint for the [[Ol' Snaggletooth]].<br />
<br />
'''{{Patch name|1|7|2011}}'''<br />
* The Bushwacka was given a unique [[kill icon]].<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).<br />
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.<br />
<br />
'''{{Patch name|6|3|2011}}'''<br />
* Added community contributed response rules to the Bushwacka.<br />
<br />
'''{{Patch name|6|23|2011}}''' ([[Über Update]])<br />
* The Bushwacka was added to the crafting blueprint for the [[Shahanshah]].<br />
<br />
'''{{Patch name|8|18|2011}}'''<br />
* {{Undocumented}} Added [[Strange]] Quality.<br />
<br />
'''{{Patch name|6|18|2014}}'''<br />
* The Bushwacka can no longer randomly crit.<br />
<br />
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])<br />
* Changed attributes:<br />
** Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active.<br />
}}<br />
<br />
== Trivia ==<br />
* A bushwacker is a term that refers to someone who spends a long time in "the bush". The bush refers to rural, undeveloped land or country areas, especially in Australia and New Zealand, the [[Sniper]]'s homeland(s).<br />
* A ''bushwhacker'' can refer to a billhook, or a large, curved blade similar in shape and size to the Sniper's [[Kukri]].<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Bushwacka 1st person.png|First-person view.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Sniper strategy#Bushwacka|Bushwacka strategy]]<br />
<br />
{{Mann-Conomy Nav}}<br />
{{Allweapons Nav}}<br />
{{Sniper Nav}}<br />
<br />
[[Category:The Croc-o-Style Kit]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Versus_Saxton_Hale&diff=3479932Versus Saxton Hale2023-07-28T17:02:41Z<p>Hinaomi: Undo edit by ClockworkSpirit2343 (Talk) (3479721) Removed by valve</p>
<hr />
<div>{{ra}}<br />
{{Other uses|this=the official game mode|for=the community version of the game mode with the same name|VS Saxton Hale Mode (custom game mode)}}<br />
<br />
[[File:Vsh tinyrock.png|thumb|right|300px|[[Tiny Rock]]]]<br />
{{Quotation|Publicity Blurb|'''What is VS Saxton Hale?''' It's in the name! You fight Saxton Hale! Or you play as Saxton Hale and fight the Mercenaries. Are you ready to face 23 enemies at once? ‘Cause they surely aren’t ready to face you!}}<br />
<br />
'''Versus Saxton Hale''', also styled as '''VS Saxton Hale''', is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in the [[Summer 2023 Update]] with the {{Patch name|7|12|2023}}. It features [[Saxton Hale]] (as the [[BLU]] team) pitted against the [[RED]] team's mercenaries in a large-scale arena.<br />
<br />
== Gameplay ==<br />
When a round starts, one player is chosen at random to play as Saxton Hale on the BLU team, and the rest are assigned to the RED team with one goal: to kill Saxton Hale on behalf of their new boss [[Gray Mann]], who acts as the [[announcer]]. The gameplay is similar to the [[Arena]] game mode; players have one life and are unable to respawn once killed. Players who join a server in the middle of a round must wait until the next one in order to participate. There are no protected respawn areas or resupply lockers in the map, but [[health kits]] or [[ammo boxes]] can be found across various locations.<br />
<br />
Both Hale and the mercenaries have an arsenal of abilities that can be used against each other. Saxton Hale (BLU team) wins when all the mercenaries are killed; Mercenaries (RED team) win when Saxton Hale is killed. Each game also has a 4 minute timer until the middle control point unlocks, when the control point unlocks, mercenaries or Hale can also capture the control point and win the game. Saxton Hale's health is visible at all times near the top of the screen.<br />
<br />
Both Saxton Hale and Gray Mann are [[Voice actors|voiced]] by Matthew Simmons.<br />
<br />
=== Saxton Hale ===<br />
As Saxton Hale, players have several different abilities to help take on the mercenaries. These abilities display most of their information on the [[Heads-up display|HUD]]. A regular melee hit from Saxton does 195 damage (77 damage to buildings) and his health scales with the amount of players on RED he is fighting. Saxton Hale can use all-class taunts, several of which have unique animations on Saxton.<br />
<br />
Saxton Hale has a set of attributes that persist throughout the round. By default, Hale has a 25% resistance against all [[Damage|damage source]]s and [[Knockback|knockback force]]s, and has a 3x damage multiplier for his [[Fists|only primary weapon]]. Random [[critical hits]] are disabled on-wearer, and Hale has an increased melee range and bound multiplier of 1.2x and 1.1x, respectively.<ref name=saxton_halescript/><br />
<br />
Saxton Hale can stomp players, similarly to the [[Mantreads]], dealing 195 damage to the player landed on.<ref>scripts\vscripts\vssaxtonhale\bosses\generic\passives\head_stomp.nut:L34-40</ref><br />
<br />
Saxton Hale cannot be impacted by fall damage, nor can he be [[Healing|healed]] by a Medi Gun or through [[health kit]]s. Saxton has a 3x [[Control point (objective)|control point]] capture rate multiplier, but is additionally not able to pick up [[Intelligence|flags]] from any team.<ref name=saxton_halescript/><br />
<br />
Initiating the [[Flippin' Awesome]] or [[Skullcracker]] taunt as Saxton acts as a [[Taunts#Kill taunts|taunt kill]] against the mercenary it was used on.<ref>[https://www.youtube.com/watch?v=Zx-QnjCbyzY Video] demonstrating the Flippin' Awesome taunt</ref><ref>scripts\vscripts\vssaxtonhale\bosses\generic\misc\taunt_handler.nut:L107-124</ref> Additionally, the [[Rock, Paper, Scissors]] taunt can insta-kill Hale should he lose, no matter the amount of health he has. <ref>[https://www.youtube.com/watch?v=nJcr6jhUSCw Video] demonstrating a Rock, Paper, Scissors victory against Saxton</ref><br />
<br />
Saxton Hale movement starts at at 107% speed (322 [[Hammer unit]]s/s) when moving forward. Saxton's speed ramps up to 522 Hammer units/s as he takes damage, reaching max speed at 25% of his health left.<br />
<br />
=== Saxton's Health ===<br />
Saxton Hale's health will increase by 100n where n is the number of players on RED minus 1. Every 5th player starting with the 11th is skipped (not increasing the rate by 100). The 6th player is an exception, adding 1,100 to Saxton Hale's health.<br />
[[File:Saxton Hale health chart.png|thumb|right|Graph displaying the changes in Saxton Hale's health]]<br />
{| class="mw-collapsible mw-collapsed wikitable grid"<br />
! class="header" | RED players<br />
! class="header" | Saxton Hale's Health<br />
|-<br />
| '''1'''<br />
| 1000<br />
|-<br />
| '''2'''<br />
| 1400<br />
|-<br />
| '''3'''<br />
| 1600<br />
|-<br />
| '''4'''<br />
| 1900<br />
|-<br />
| '''5'''<br />
| 2300<br />
|-<br />
| '''6'''<br />
| 3400<br />
|-<br />
| '''7'''<br />
| 3900<br />
|-<br />
| '''8'''<br />
| 4500<br />
|-<br />
| '''9'''<br />
| 5200<br />
|-<br />
| '''10'''<br />
| 6000<br />
|-<br />
| '''11'''<br />
| 6800<br />
|-<br />
| '''12'''<br />
| 7700<br />
|-<br />
| '''13'''<br />
| 8700<br />
|-<br />
| '''14'''<br />
| 9800<br />
|-<br />
| '''15'''<br />
| 11000<br />
|-<br />
| '''16'''<br />
| 12200<br />
|-<br />
| '''17'''<br />
| 13500<br />
|-<br />
| '''18'''<br />
| 14900<br />
|-<br />
| '''19'''<br />
| 16400<br />
|-<br />
| '''20'''<br />
| 18000<br />
|-<br />
| '''21'''<br />
| 19600<br />
|-<br />
| '''22'''<br />
| 21300<br />
|-<br />
| '''23'''<br />
| 23100<br />
|-<br />
| '''24'''<br />
| 25000<br />
|-<br />
| '''25'''<br />
| 27000<br />
|-<br />
| '''26'''<br />
| 29000<br />
|-<br />
| '''27'''<br />
| 31100<br />
|-<br />
| '''28'''<br />
| 33300<br />
|-<br />
| '''29'''<br />
| 35600<br />
|-<br />
| '''30'''<br />
| 38000<br />
|-<br />
| '''31'''<br />
| 40400<br />
|}<br />
<br />
==== Sweeping Charge ====<br />
Saxton charges up his fist as he yells out in preparation for a rushing punch that knocks opponents away and slams them into walls for extra damage ([[List of default keys|default key]]: {{Key|R}}). The charge can be held for as long as desired, making Saxton's fist glow blue and freezing him in place, even while in the air. The charge attack can be used to send Saxton in any direction that he is facing, allowing him to reach high places if needed. The charge attack is on a 10 second cooldown and does 55% of the target's total HP and falls off with distance. The charge attack also deals damage to Engineer buildings every tick that it is active. Saxton moves at about 467% speed (1400 HU/S) when using the Saxton Punch.<br />
<br />
==== Saxton Punch! ====<br />
Saxton starts a 30 second countdown from when he spawns, slowly charging up a devastating attack. When fully charged, this attack turns Saxton's left forearm bright red with [[Critical hits|critical hit]] sparks all over it. Saxton also gives an audio cue when the attack is ready, alerting the mercenaries. Upon striking an enemy with Saxton Punch, a shockwave is sent out, damaging every enemy around the target based on their proximity. Saxton Punch automatically applies to the next melee hit when available and does 326 damage before going on cooldown.<br />
<br />
==== Mighty Slam ====<br />
When Saxton becomes airborne, he has the ability to perform a ground pound, slamming himself back down to the ground with great force. This ability ignores knockback and is triggered by holding the crouch button while in the air (default key: {{Key|Ctrl}}). Upon hitting the ground, a big shockwave is sent out in every direction from the point of impact, and every merc close to the landing site takes damaged based on their distance from the point of impact. This ability is on a cooldown for 15 seconds. During the cooldown, Saxton can still hold the crouch key in midair to fall faster, though it will not deal any damage until Mighty Slam is charged.<br />
<br />
==== Brave Jump ====<br />
Similar to Scout, Saxton has the ability to perform a double jump. Useful as a general mobility tool, this ability launches Saxton forward and upward with no cooldown, only requiring the player to touch the ground to be performed again.<br />
<br />
=== Mercenaries ===<br />
As the mercenaries, players have a few abilities to aid in fending off Saxton. All classes have voice lines specific to Versus Saxton Hale, although all of the new lines are voiced by James McGuinn rather than their official voice actors. These trigger automatically under certain conditions.<br />
<br />
==== Wall climbing ====<br />
Every mercenary has the ability to scale surfaces with the use of a melee attack. Upon striking a wall or floor, the player is launched upwards to reach advantageous positions with ease.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\melee_wall_climb.nut</ref><br />
<br />
==== Last Mann Standing ====<br />
When there are 3 mercenaries left, all surviving players deal [[Critical hits#Mini-crits|mini-crit]] damage. When there is 1 mercenary left, the last surviving mercenary deals full [[critical hits]].<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\last_mann_standing.nut:L16-23</ref><br />
<br />
==== Gameplay changes ====<br />
Some existing gameplay elements (such as [[classes]], [[weapons]], and [[buildings]]) have had changes of varying degrees:<br />
<br />
{{pro}} The [[Force-A-Nature]] deals increased knockback, which applies within a range of up to 600 [[Hammer unit]]s.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\scout_stronger_fan.nut</ref><br><br />
{{pro}} The [[Direct Hit]] and [[Reserve Shooter]] always deal mini-crits on Saxton Hale while he is in the air.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\airborne_minicrits.nut:L24-27</ref><br><br />
{{pro}} The [[Market Gardener]] (while rocket jumping) and [[backstab]]s deal 2.5x increased damage.<ref name=spy_backstabscript/><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\soldier_market_gardener.nut:L26-36</ref><br><br />
{{pro}} [[Telefrag]]s deal 2x damage against Hale,<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\engineer_telefrag_scaling.nut:L18-21</ref> inflicting up to 2000 hit points.<br><br />
{{pro}} [[Sentry Gun]]s are awarded 1 assist for every 200 damage inflicted to Saxton Hale.<ref name=engineer_sentryscript/><br><br />
{{pro}} [[Medic]]s have a 30% damage resistance against Saxton Hale's attacks, but are knocked back with an extra 300 [[Hammer unit]] force.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\medic_resistance.nut:L25-29</ref><br><br />
{{pro}} Medi Guns provide a 2x [[ÜberCharge]] rate bonus if an [[Ubersaw]] is equipped.<ref name=medic_uber_ratescript/><br><br />
{{pro}} The Ubersaw gives 50% [[ÜberCharge]] on hit.<ref name=medic_uber_ratescript/><br><br />
{{pro}} The [[Hitman's Heatmaker]] has an added 7x Focus multiplier for each hit.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\sniper_focus.nut</ref><br><br />
{{pro}} [[Spy|Spies]] take 50% less damage from Saxton Hale while cloaked.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\spy_invis_res.nut:L24</ref><br><br />
{{pro}} The [[Diamondback]] receives 2 critical hits every time Saxton Hale is backstabbed.<ref name=july25patch/><br><br />
{{pro}} Melee weapons for all classes (except the Spy) deploy 25% faster, have guaranteed crits (except for Market Gardener and [[Holiday Punch]]), and have a 60% increased melee range in a 350 Hammer unit proximity between Hale and the player (the [[Disciplinary Action]] and [[Demoman]]'s sword weapons are unaffected by this range increase).<ref name=melee_buffsscript/><br><br />
{{pro}} On-kill effects are now triggered by attacking Saxton Hale. Demoman sword weapons,<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_head_collecting.nut:L25-42</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_katana.nut:L22-30</ref> the [[Killing Gloves of Boxing]],<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_kgb_crits.nut:L24</ref> the [[Warrior's Spirit]],<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_warriors_spirit.nut:L25</ref> and the [[Candy Cane]]<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\scout_candy_cane.nut:L24-29</ref> are triggered every hit. Spy knives trigger on every backstab,<ref name=spy_backstabscript/> the [[Bazaar Bargain]] triggers on every headshot,<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\sniper_head_collecting.nut:L21-26</ref> and the [[Air Strike]] triggers on every 250 damage done to Saxton Hale.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\soldier_airstrike.nut:L29-37</ref><br><br />
{{neutral}} Demoman's shields provide a one-hit immunity against Hale's primary attack; after absorbing an attack, the shield breaks and the player loses any effect from the shield, like the ability to charge.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_shield.nut:L32-54</ref><br><br />
{{neutral}} Weapons and cosmetics utilizing [[Pyroland|Pyrovision]] are forcibly disabled in order to prevent Saxton Hale from playing Heavy voice lines.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\no_pyrovision.nut:L14-25; ''Hale is technically a Heavy with Voice Pitch shifted to 0. Pyrovision overrides that shift enabling Heavy's lines.''</ref><br><br />
{{con}} The [[Rocket Jumper]] and the [[Sticky Jumper]] have their bonus reserve ammo removed.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_jumper_ammo.nut:L24-28</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\soldier_jumper_ammo.nut:L24-28</ref><br><br />
{{con}} The [[Scottish Resistance]]'s stickies feature a 20% damage penalty.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_scottres_nerf.nut:L25</ref><br><br />
{{con}} Demoman's sword weapons deal reduced knockback.<ref>https://www.teamfortress.com/post.php?id=206724</ref><br><br />
{{con}} All Miniguns deal 40% less damage.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_minigun_nerf.nut:L25</ref><br><br />
{{con}} The [[Natascha]] has an 85% reduced chance of triggering the [[slowdown]]-on-hit ability.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_natasha_nerf.nut:L25</ref><br><br />
{{con}} [[Sentry Gun]]s have a 50% damage penalty.<ref name=engineer_sentryscript/><br><br />
{{con}} The [[Wrangler]]'s damage reduction does not apply to attacks from Saxton Hale.<ref name=july25patch/><br><br />
{{con}} After backstabbing Saxton Hale, Spies cannot cloak or attack for 2 seconds.<ref name=spy_backstabscript/><br><br />
<br />
== Strategy ==<br />
{{main|Community Versus Saxton Hale strategy}}<br />
<br />
== Maps ==<br />
{{See also|List of maps}}<br />
<br />
'''Versus Saxton Hale''' maps carry the {{code|vsh_}} [[Map name prefixes|prefix]]; community maps are identified with an italic font.<br />
<br />
{{VS Saxton Hale maps}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]])<br />
* Added maps: VSH Distillery, VSH Nucleus, VSH Skirmish, and VSH Tiny Rock.<br />
<br />
'''{{Patch name|7|20|2023}} #1'''<br />
* Updated {{code|vsh_distillery}}, {{code|vsh_tinyrock}}, {{code|vsh_nucleus}}, {{code|vsh_skirmish}}<br />
** {{code|[[Bots|TF_Bots]]}} now function in Versus Saxton Hale.<br />
** Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities.<br />
** Fixed players dropping [[Player Destruction]] pickups.<br />
** Fixed Hale sometimes holding [[Necro Smasher]] or [[Sandvich]].<br />
** Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed.<br />
** By community request, added Pyro VSH lines, performed by James McGuinn.<br />
** Updated VSH voice lines for Spy.<br />
** "Behind you" and "Above you" now play exclusively for the player the line is addressed to.<br />
** Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive.<br />
** Mad Milk recharge rate returned to stock value.<br />
** Demoman's Swords now deal less knockback than other melee weapons.<br />
** Demoman's Shields will now break when absorbing a Hale punch.<br />
** Fixed a bug relating to sending a class-restricted duel to Hale during Setup.<br />
<br />
'''{{Patch name|7|20|2023|no-link=yes}} #2'''<br />
* Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers.<br />
<br />
'''{{Patch name|7|25|2023}}'''<br />
* Fixed VSH and other [[Player Destruction|player-destruction]] gamemodes leaking their HUDs into one another.<br />
* Fixed [[Saxton Hale]]'s weapons showing up as being carried by an incorrect/invalid player in VSH.<br />
* Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH.<br />
* Fixed a crash that can occur when changing from VSH to another map.<br />
* Fixed a crash that can occur related to MP3s on VSH maps.<br />
* Updated {{code|vsh_distillery}}, {{code|vsh_tinyrock}}, {{code|vsh_nucleus}}, {{code|vsh_skirmish}}<br />
** The script no longer forces {{cvar|mp_winlimit}} and {{cvar|mp_maxrounds}} to 0.<br />
** Community servers now can expand the Script by creating a new file at {{code|scripts/vscripts/vsh_addons/main.nut}}.<br />
** Community servers now can select the next Hale via {{code|SetNextBossByEntity}}, {{code|SetNextBossByEntityIndex}} and {{code|SetNextBossByUserId}} functions.<br />
** The Diamondback now gains 2 guaranteed crits upon backstab.<br />
** Hale's attacks now pierce through damage absorption of the Wrangler shield.<br />
** Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round.<br />
** Fixed bugs related to Your Eternal Reward's on-backstab disguise.<br />
** Fixed [[Festive weapons|Festive]] [[Eyelander]] not gaining heads on-hit.<br />
** (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich.<br />
** (Hopefully) Fixed some players being unable to punch as Hale ("A-posing").<br />
** Fixed Hale disappearing when the game tries (and fails) to [[Gibs|gib]] him.<br />
** Both sides dying simultaneously now counts as [[Stalemate]].<br />
}}<br />
<br />
== Unused content ==<br />
* Saxton Hale's model includes two unused [[Bodygroup|bodygroups]], one that hides his hat (which in turn shows his hair), while the other hides the Australium Macropus buckle on his shorts.<br />
<br />
== Notes ==<br />
* No voice lines are present for identifying Saxton Hale as a disguised Spy; attempting to identify Hale as one instead triggers a generic response.<br />
<!-- need confirmation<br />
* When Saxton wins a game of [[Rock, Paper, Scissors]], it functions as Saxton Punch, meaning it can kill multiple people.<br />
* Saxton's default taunt functions as the [[High Noon]] taunt.--><br />
<br />
== Gallery ==<br />
<gallery><br />
File:VSH Saxton Hale Model.png|Saxton Hale.<br />
File:Saxton Hale Fists 1st Person.png|Saxton Hale's Fists.<br />
File:Saxton Hale Fists Charge 1st Person.png|Sweeping Charge ability.<br />
File:Saxton Hale Fists Punch 1st Person.png|Saxton Punch ability.<br />
File:Saxton charge.png|Sweeping Charge ability HUD icon.<br />
File:Saxton fist.png|Saxton Punch ability HUD icon.<br />
File:Ground pound (Ability).png|Mighty Slam ability HUD icon.<br />
File:VSH Saxton Hale Unused Bodygroups.png|Saxton Hale's model with his {{code|hat}} and {{code|belt}} bodygroups hidden.<br />
</gallery><br />
<br />
; Saxton Hale Taunts<br />
<gallery><br />
File:Saxton Hale Taunt.png|Default taunt<br />
File:Saxton Hale Conga.png|[[Conga]]<br />
File:Saxton Hale Flippin' Awesome.png|[[Flippin' Awesome]]<br />
<!--File:Saxton Hale Taunt07.png|[[FrankenHeavy|FrankenHeavy taunt]]<br />
Needs confirmation if this really shows up in-game if someone wears all FrankenHeavy's set items and is selected to play as Saxton Hale. Hale uses several animations for Heavy as a base (but does not actually shares heavy_animations.mdl with Heavy) and this may have been carry-over that was forgot to be removed. If it does not show up in-game, however, this can be added as unused content alongside other unused animations (if any other unused ones exist). --><br />
File:Saxton Hale High Five!.png|[[High Five!]]<br />
File:Saxton Hale Kazotsky Kick.png|[[Kazotsky Kick]]<br />
File:Saxton Hale Mannrobics.png|[[Mannrobics]]<br />
File:Saxton Hale Rock, Paper, Scissors.png|Rock, Paper, Scissors<br />
File:Saxton Hale Schadenfreude.png|[[Schadenfreude]]<br />
File:Saxton Hale Skullcracker.png|[[Skullcracker]]<br />
File:Saxton Hale Square Dance.png|[[Square Dance]]<br />
File:Saxton Hale Taunt06.png|[[Taunts#Thriller taunt|Thriller taunt]]<br />
</gallery><br />
<br />
== See also ==<br />
* [[Versus Saxton Hale responses]]<br />
<br />
== References ==<br />
<references><br />
<ref name=saxton_halescript>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L49-60</ref><br />
<ref name=melee_buffsscript>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\melee_buffs.nut:L25, L34-49</ref><br />
<ref name=medic_uber_ratescript>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\medic_uber_rate.nut:L16-22, L27, L34</ref><br />
<ref name=engineer_sentryscript>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\engineer_sentry.nut:L30, L37-46; ''Awarding assists to the Sentry Gun based on damage is done to allow Engineers using the Frontier Justice to get revenge crits''</ref><br />
<ref name=spy_backstabscript>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\spy_backstab.nut:L26-49</ref><br />
<ref name=july25patch>https://www.teamfortress.com/post.php?id=206934</ref><br />
</references><br />
<br />
{{Summer 2023 Nav}}<br />
{{Maps Nav}}<br />
<br />
[[Category:Game modes]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Template:Upgrade_station_primary&diff=3478181Template:Upgrade station primary2023-07-25T10:32:29Z<p>Hinaomi: </p>
<hr />
<div>{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100%<br />
! class="header" style="background: #333; color: white; border:1px solid #333;" colspan=6 | {{navbar float|Upgrade station primary}}{{lang<br />
| en = Primary weapons' upgrades<br />
| da= Primær våben opgraderinger<br />
| es = Mejoras de armas primarias<br />
| no = Primær våpen oppgraderinger<br />
| pt-br = Melhorias de armas primárias<br />
| ru = Улучшения основного оружия<br />
| zh-hans = 主武器的升级<br />
| zh-hant = 主要武器的升级<br />
}}<br />
|-<br />
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{lang<br />
| en = Upgrade<br />
| cs = Vylepšení<br />
| da = Opgradering<br />
| es = Mejora<br />
| fi = Päivitys<br />
| hu = Fejlesztések<br />
| ja = アップグレード<br />
| ko = 개선<br />
| pl = Ulepszenie<br />
| pt-br = Atualização<br />
| nl = Upgrade<br />
| no = Oppgrader<br />
| ru = Улучшения<br />
| sv = Uppgradera<br />
| zh-hans = 升级<br />
| zh-hant = 升級<br />
}}<br />
! class="header" style="background: #949494; color: #333; border:1px solid #333;" colspan=2 | {{item name|weapons}}<br />
! class="header" style="background: #949494; color: #333; border:1px solid #333;" width=80px | {{lang<br />
| en = Cost<br />
| cs = Cena<br />
| da = Pris<br />
| de = Kosten<br />
| es = Costo<br />
| fi = Hinta<br />
| hu = Ár<br />
| ja = コスト<br />
| ko = 비용<br />
| nl = Kosten<br />
| no = Pris<br />
| pl = Koszt<br />
| pt-br = Preço<br />
| ru = Цена<br />
| sv = Kostnad<br />
| zh-hans = 花费<br />
| zh-hant = 花費<br />
}}<br />
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common strings|level}}<br />
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common string|itt notes}}<br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = Destroy Projectiles<br />
| cs = Ničí projektily<br />
| da = Ødelæg projektiler<br />
| de = Zerstört Projektile<br />
| es = Destruír Proyectiles<br />
| fi = Tuhoa ammuksia<br />
| hu = Megsemmisíti a lövedékeket<br />
| ja = Destroy Projectiles(飛翔物破壊)<br />
| ko = 투사체 파괴<br />
| nl = Vernietig projectielen<br />
| no = Ødelegg prosjektiler<br />
| pl = Niszczenie pocisków<br />
| pt-br = Destruição de Projéteis.<br />
| ru = Разрушение снарядов<br />
| sv = Förstör projektiler<br />
| zh-hans = 击落飞行物<br />
| zh-hant = 摧毀投射物<br />
}}'''<br />
| style="border:1px solid #333;" colspan=2 rowspan=3 | {{class link|Heavy}}<br />
* {{item link|Minigun}} ({{item link|Iron Curtain}})<br />
* {{item link|Natascha}}<br />
* {{item link|Brass Beast}}<br />
* {{item link|Tomislav}}<br />
* {{item link|Huo-Long Heater}}<br />
| style="border:1px solid #333;" | 400<br />
| style="border:1px solid #333;" | 2<br />
| style="border:1px solid #333;" | {{lang<br />
| en = Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.<br />
| cs = Náboje ničí rakety a granáty v letu.<br />
| da = Skud destruerer raketter og granater i luften. Forhøjet præcision og hyppighed per level.<br />
| de = Kugeln zerstören Raketen und Granaten in der Luft.<br />
| es = Las balas destruyen cohetes y granadas en el aire. Puntería y frecuencia aumentada por nivel.<br />
| fi = Luodit tuhoavat raketit ja kranaatit lennosta.<br />
| hu = A lövedékek megsemmisítik a rakétákat és a gránátokat repülés közben.<br />
| ja = 弾丸が当たった飛翔中のロケットやグレネードを無力化。<br />
| ko = 총알이 로켓과 유탄을 공중에서 파괴합니다.<br />
| nl = Kogels vernietigen raketten en granaten in de lucht.<br />
| no = Kuler destruerer raketter og granater i luften. Øker preisjon og hyppighet hvert level<br />
| pl = Pociski niszczą rakiety i granaty w locie.<br />
| pt-br = Balas destróem Foguetes e Granadas no Ar.<br />
| ru = Пули уничтожают ракеты и гранаты на лету. Точность и скорострельность увеличиваются с уровнем.<br />
| sv = Kulor förstör Raketer och Granater.<br />
| zh-hans = 击落飞行的火箭和榴弹,每升一级提高精准度和击落频率。<br />
| zh-hant = 子彈能擊落飛行中的火箭和榴彈,每次升級能提升準確度和擊落機率。<br />
}}<br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = Knockback Rage<br />
| cs = Odhození při vzteku<br />
| da = Tilbageslagsraseri<br />
| de = Rückstoß-Wut<br />
| es = Empuje de Ira<br />
| fi = Työntövoimavimma<br />
| hu = Visszalökő düh<br />
| ja = Knockback Rage(ノックバックレイジ)<br />
| ko = 밀침 분노<br />
| nl = Terugslagwoede<br />
| no = Tilbakeslagsraseri<br />
| pl = Odpychanie podczas szału<br />
| pt-br = Empurrão de Raiva<br />
| ru = Отталкивающая ярость<br />
| sv = Tillbakaknuffs illska<br />
| zh-hans = 怒气击退<br />
| zh-hant = 憤怒擊退<br />
}}'''<br />
| style="border:1px solid #333;" | 350<br />
| style="border:1px solid #333;" | 3<br />
| style="border:1px solid #333;" | {{lang<br />
| en = Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.<br />
| cs = +1 k poškození ve vzteku, taunt odhodí cíl.<br />
| da = Generer Raseri ved at gøre skade. Når fuldopladet, tryk 'special-angrebs'-tasten for at aktiverer tilbageslag. <br />
| de = +1 Wut für Spieler; verspotten, um Gegner beim Verwunden zurückzudrücken.<br />
| es = Genera Ira proporcionando daños. Cuando esté completamente cargado, presiona la tecla de Ataque-Especial para activar el empuje.<br />
| fi = +1 raivoa vahinkoa tehdessä, pilkkaa työntääksesi kohteita taaksepäin vahinkoa tehdessä.<br />
| hu = +1 düh sérüléskor, beszólással aktiválható mikor tele van, az ellenségek visszalökésére alkalmas.<br />
| ja = ダメージごとに+1レイジ、満タン時にSpecial Attackキーでダメージにノックバック(後ずさり)効果が追加。<br />
| ko = 피해를 줄 때 마다 분노가 +1씩 상승, 도발해서 피해를 입는 적을 뒤로 밀어냅니다.<br />
| nl = +1 woede verkregen per rake slag.<br />
| no = Skaper Raseri ved å gjøre skade. Når fult oppladet, trykk 'spesial-agreps'-tasten for å akrivere tilbakeslag.<br />
| pl = +1 szału przy obrażeniach, po drwinie pociski odpychają wrogów.<br />
| pt-br = 1+ de raiva após dano, provoque para empurrar alvos baseado em dano.<br />
| ru = Получайте ярость, нанося урон. При полном заряде нажмите клавишу особой атаки, чтобы активировать отталкивание.<br />
| sv = +1 illska vid skada, håna för att aktivera tillbakaknuffs funktionen.<br />
| zh-hans = 造成伤害时积攒怒气。完全充能时,按下“特殊攻击”键以激活击退能力。<br />
| zh-hant = 傷害敵人時累積憤怒值,當憤怒值集滿時<br />按下滑鼠{{key|MOUSE3}}啟動憤怒效果並在傷害敵人時推開敵人。<br />
}}<br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = +1 Projectile Penetration<br />
| cs = +1 Průnik střel<br />
| da = +1 Projektil-penetrering<br />
| de = +1 Projektilpenetration<br />
| es = +1 Penetración de Proyectil<br />
| fi = +1 Lävistävät ammukset<br />
| hu = +1 Lövedékáthatolás<br />
| ja = 貫通弾 +1<br />
| ko = +1 투사체 관통<br />
| nl = +1 Projectielpenetratie<br />
| no = +1 Prosjektil-penetrering<br />
| pt-br = 1+ Penetração de Projétil.<br />
| ru = +1 Пробитие насквозь<br />
| sv = +1 Projektilgenomträngning<br />
| zh-hans = 子弹穿透性 +1<br />
| zh-hant = 子彈貫穿數 +1<br />
}}'''<br />
| style="border:1px solid #333;" | 400<br />
| style="border:1px solid #333;" | 3<br />
| style="border:1px solid #333;" | {{lang<br />
| en = Projectiles penetrate an additional enemy player.<br />
| cs = Střely prostřelý nepřátele.<br />
| da = Projektiler penetrerer en yderligere fjendtlig spiller.<br />
| de = Projektile durchdringen einen zusätzlichen Gegner.<br />
| es = Los proyectiles penetran un jugador enemigo adicional.<br />
| fi = Ammukset läpäisevät ylimääräisen vihollispelaajan.<br />
| hu = Lövedékek áthatolnak plusz egy ellenségen.<br />
| ja = 弾丸が敵を貫通する(+1ポイントにつき+1体)。<br />
| ko = 투사체가 적 플레이어를 추가로 관통합니다<br />
| nl = Projectielen penetreren vijandelijke spelers.<br />
| no = Prosjektiler penetrerer fler spillere.<br />
| pt-br = Projéteis penetram em um jogador adicional.<br />
| ru = Снаряды проникают в дополнительного вражеского робота.<br />
| sv = Projektiler penetrerar fler spelare.<br />
| zh-hans = 子弹能额外穿透多一名敌人。<br />
| zh-hant = 子彈能多貫穿一名敵人。 <br />
}}<br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = +20% Damage<br />
| cs = +20% Poškození<br />
| da = +20% Skade<br />
| de = +20% Schaden<br />
| es = +20% Daño<br />
| fi = +20% Vahinko<br />
| hu = +20% Sebzés<br />
| ja = 与ダメージダメージボーナス +20%<br />
| ko = +20% 피해량<br />
| nl = +20% Schade<br />
| no = +20% Skade<br />
| pl = +20% obrażeń<br />
| pt-br = +20% Dano<br />
| ru = +20% Урон<br />
| sv = +20% Skada<br />
| zh-hans = +20% 伤害<br />
| zh-hant = 傷害值 +20%<br />
}}'''<br />
| style="border:1px solid #333;" colspan=2 | {{class link|Demoman}}<br />
* {{item link|Grenade Launcher}}<br />
* {{item link|Loch-n-Load}}<br />
* {{item link|Loose Cannon}}<br />
* {{item link|Iron Bomber}}<br />
| style="border:1px solid #333;" | 500<br />
| style="border:1px solid #333;" | 4<br />
| style="border:1px solid #333;" | <br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = +25% Projectile Speed<br />
| cs = +25% Rychlost střel<br />
| da = +25% Projektilhastighed<br />
| de = +25% Projektilgeschwindigkeit<br />
| es = +25% Velocidad de Proyectil<br />
| fi = +25% Ammusten nopeus<br />
| hu = +25% Lövedéksebesség<br />
| ja = 投射速度 +25%<br />
| ko = +25% 투사체 속도<br />
| nl = +25% Projectielsnelheid<br />
| no = +25% Prosjektilshastighet<br />
| pt-br = +25% Velocidade do Projétil<br />
| ru = +25% Скорость полета снаряда<br />
| sv = +25% Projektilshastighet<br />
| zh-hans = +25% 弹头飞行速度<br />
| zh-hant = 投射物速度 +25%<br />
}}'''<br />
| style="border:1px solid #333;" colspan=2 | {{class link|Demoman}}<br />
* {{item link|Grenade Launcher}}<br />
* {{item link|Loch-n-Load}}<br />
* {{item link|Iron Bomber}}<br />
| style="border:1px solid #333;" | 150<br />
| style="border:1px solid #333;" | 4, {{tooltip|3|{{item name|Loch-n-Load}}}}<br />
| style="border:1px solid #333;" | <br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = Rocket Specialist <br />
| da = Raketspecialist <br />
| es = Especialista de Cohetes<br />
| no = Rakettspesialist<br />
| ru = Специалист по ракетам<br />
| zh-hans = 火箭专家<br />
| zh-hant = 火箭專家<br />
}}'''<br />
| style="border:1px solid #333;" colspan=2 | {{class link|Soldier}}<br />
* {{item link|Rocket Launcher}}<br />
* {{item link|Direct Hit}}<br />
* {{item link|Black Box}}<br />
* {{item link|Rocket Jumper}}<br />
* {{item link|Liberty Launcher}}<br />
* {{item link|Cow Mangler 5000}}<br />
* {{item link|Original}}<br />
* {{item link|Beggar's Bazooka}}<br />
* {{item link|Air Strike}}<br />
| style="border:1px solid #333;" | 300<br />
| style="border:1px solid #333;" | 4<br />
| style="border:1px solid #333;" | {{lang<br />
| en = +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br />
| da = +15% rakthastighed per point. På direkte træffere: Raketter gør maksimal skade, lammer mål og eksplosionsradiussen bliver forhøjet med +15% per point.<br />
| es = 15% velocidad de cohete por punto. En impacto directo: los cohetes infligen daño máximo, aturde al blanco, y se incrementa el radio de explosión +15% por punto.<br />
| no = +15% raketthastighet per poeng. På direkte treff: Raketten gjør maksimal skade, lammer mål og eksplosivradiusen blir økt med +15% per poeng.<br />
| ja = 1ポイントにつきロケットの飛翔速度が+15%。また直撃させた場合、距離に関係なく最大ダメージを与える、命中対象をスタン、爆発範囲が1ポイントにつき+15%といった効果も追加。<br />
| ru = +15% к скорости полета ракет за единицу. Прямое попадание: +15% к радиусу взрыва за единицу, а ракеты наносят максимальный урон и оглушают цель.<br />
| zh-hans = 增加火箭飞行速度。并在直接击中目标时,无视距离造成的伤害衰减,附带击昏效果,+15% 爆炸范围。之后每次升级时,+15% 的火箭飞行速度和直接击中的击昏时间。<br />
| zh-hant = 每次升級增加 15% 火箭飛行速度。直接命中目標時:造成傷害皆為最大傷害,暈眩命中目標,以及每次升級增加 15% 爆炸半徑的效果。<br />
}}<br />
|-<br />
| style="border:1px solid #333;" rowspan=2 | '''{{lang<br />
| en = +25% Damage<br />
| cs = +25% Poškození<br />
| da = +25% Skade<br />
| de = +25% Schaden<br />
| es = +25% Daño<br />
| fi = +25% Vahinko<br />
| hu = +25% Sebzés<br />
| ja = 与ダメージボーナス +25%<br />
| ko = +25% 피해량<br />
| nl = +25% Schade<br />
| no = +25% Skade<br />
| pl = +25% obrażeń<br />
| pt-br = +25% Dano<br />
| ru = +25% Урон<br />
| sv = Skada<br />
| zh-hans = +25% 伤害<br />
| zh-hant = 傷害值 +25%<br />
}}'''<br />
| style="border:1px solid #333;" | {{class link|Scout}}<br />
* {{item link|Scattergun}}<br />
* {{item link|Force-A-Nature}}<br />
* {{item link|Shortstop}}<br />
* {{item link|Soda Popper}}<br />
* {{item link|Baby Face's Blaster}}<br />
* {{item link|Back Scatter}}<br />
| style="border:1px solid #333;" | {{class link|Soldier}}<br />
* {{item link|Rocket Launcher}}<br />
* {{item link|Direct Hit}}<br />
* {{item link|Black Box}}<br />
* {{item link|Rocket Jumper}}<br />
* {{item link|Liberty Launcher}}<br />
* {{item link|Cow Mangler 5000}}<br />
* {{item link|Original}}<br />
* {{item link|Beggar's Bazooka}}<br />
* {{item link|Air Strike}}<br />
| style="border:1px solid #333;" rowspan=2 | 400<br />
| style="border:1px solid #333;" rowspan=2 | 4, {{tooltip|3|{{item name|Direct Hit}}}}<br />
| style="border:1px solid #333;" rowspan=2 | <br />
|-<br />
| style="border:1px solid #333;" | {{class link|Pyro}}<br />
* {{item link|Flame Thrower}} ({{item link|Nostromo Napalmer}}) <br />
* {{item link|Backburner}}<br />
* {{item link|Degreaser}}<br />
* {{item link|Phlogistinator}}<br />
* {{item link|Rainblower}}<br />
* {{item link|Dragon's Fury}}<br />
| style="border:1px solid #333;" | {{class link|Sniper}}<br />
* {{item link|Sniper Rifle}} ({{item link|AWPer Hand}}) <br />
* {{item link|Huntsman}} ({{item link|Fortified Compound}}) <br />
* {{item link|Sydney Sleeper}}<br />
* {{item link|Bazaar Bargain}}<br />
* {{item link|Machina}} ({{item link|Shooting Star}}) <br />
* {{item link|Hitman's Heatmaker}}<br />
* {{item link|Classic}}<br />
|-<br />
| style="border:1px solid #333;" rowspan=2 | '''{{lang<br />
| en = +2 Clip Size<br />
| cs = +2 Velikost zásobníku<br />
| da = +2 Magasinstørrelse<br />
| de = +2 Magazingröße<br />
| es = +2 Tamaño de Cartucho<br />
| fi = +2 Lippaan koko<br />
| hu = +2 Tárméret<br />
| ja = 弾倉サイズ +2<br />
| ko = +2 탄창 크기<br />
| nl = +2 Magazijngrootta<br />
| no = +2 Magasinstørrelse<br />
| pl = +2 rozmiaru magazynka<br />
| pt-br = +2 Tamanho do Cartucho<br />
| ru = +2 Размер обоймы<br />
| sv = +2 Ammunitions storlek<br />
| zh-hans = 弹匣容量 +2<br />
| zh-hant = 彈藥上膛數 +2<br />
}}'''<br />
| style="border:1px solid #333;" | {{class link|Soldier}}<br />
* {{item link|Rocket Launcher}}<br />
* {{item link|Direct Hit}}<br />
* {{item link|Black Box}}<br />
* {{item link|Rocket Jumper}}<br />
* {{item link|Liberty Launcher}}<br />
* {{item link|Original}}<br />
* {{item link|Beggar's Bazooka}}<br />
* {{item link|Air Strike}}<br />
| style="border:1px solid #333;" | {{class link|Demoman}}<br />
* {{item link|Grenade Launcher}}<br />
* {{item link|Loch-n-Load}}<br />
* {{item link|Loose Cannon}}<br />
* {{item link|Iron Bomber}}<br />
| style="border:1px solid #333;" rowspan=2 | 400<br />
| style="border:1px solid #333;" rowspan=2 | 4<br />
| style="border:1px solid #333;" rowspan=2 | <br />
|-<br />
| style="border:1px solid #333;" colspan=2 | {{class link|Medic}}<br />
* {{item link|Crusader's Crossbow}}<br />
|-<br />
| style="border:1px solid #333;" rowspan=2 | '''{{lang<br />
| en = +50% Clip Size<br />
| cs = +50% Velikost zásobníku<br />
| da = +50% Magasinstørrelse<br />
| de = +50% Magazingröße<br />
| es = +50% Tamaño de Cartucho<br />
| fi = +50% Lippaan koko<br />
| hu = +50% Tárméret<br />
| ja = 弾倉サイズ +50%<br />
| ko = +50% 탄창 크기<br />
| nl = +50% Magazijngrootte<br />
| no = +50% Magasinstørrelse<br />
| pl = +50% rozmiaru magazynka<br />
| pt-br = +50% Tamanho do Cartucho<br />
| ru = +50% Размер обоймы<br />
| sv = +50% Ammunitions storlek<br />
| zh-hans = +50% 弹匣容量<br />
| zh-hant = 彈藥上膛數 +50%<br />
}}'''<br />
| style="border:1px solid #333;" | {{class link|Scout}}<br />
* {{item link|Scattergun}}<br />
* {{item link|Force-A-Nature}}<br />
* {{item link|Shortstop}}<br />
* {{item link|Soda Popper}}<br />
* {{item link|Baby Face's Blaster}}<br />
* {{item link|Back Scatter}}<br />
| style="border:1px solid #333;" | {{class link|Soldier}}<br />
* {{item link|Cow Mangler 5000}}<br />
| style="border:1px solid #333;" rowspan=2 | {{tooltip|400|{{class name|Scout}}, {{class name|Soldier}}, {{common string|and}} {{class name|Medic}}}}, {{tooltip|200|{{class name|Engineer}}}}<br />
| style="border:1px solid #333;" rowspan=2 | 4<br />
| style="border:1px solid #333;" rowspan=2 |<br />
|-<br />
| style="border:1px solid #333;" | {{class link|Engineer}}<br />
* {{item link|Shotgun}}<br />
* {{item link|Frontier Justice}}<br />
* {{item link|Pomson 6000}}<br />
* {{item link|Rescue Ranger}}<br />
* {{item link|Panic Attack}}<br />
| style="border:1px solid #333;" | {{class link|Medic}}<br />
* {{item link|Syringe Gun}}<br />
* {{item link|Blutsauger}}<br />
* {{item link|Overdose}}<br />
|-<br />
| style="border:1px solid #333;" rowspan=2 | '''{{lang<br />
| en = Projectile Penetration<br />
| cs = Průnik střel<br />
| da = Projektil-penetrering<br />
| de = Projektilpenetration<br />
| es = Penetración de Proyectiles<br />
| fi = Lävistävät ammukset<br />
| hu = Lövedékáthatolás<br />
| ja = 貫通弾<br />
| ko = 투사체 관통<br />
| nl = Projectielpenetratie<br />
| no = Prosjektil-penetrering<br />
| pl = Penetrujące pociski<br />
| pt-br = Penetração de Projétil<br />
| ru = Пробитие насквозь<br />
| sv = Projektilspenetrering<br />
| zh-hans = 攻击穿透性<br />
| zh-hant = 投射物穿透<br />
}}'''<br />
| style="border:1px solid #333;" | {{class link|Scout}}<br />
* {{item link|Scattergun}}<br />
* {{item link|Force-A-Nature}}<br />
* {{item link|Shortstop}}<br />
* {{item link|Soda Popper}}<br />
* {{item link|Baby Face's Blaster}}<br />
* {{item link|Back Scatter}}<br />
| style="border:1px solid #333;" | {{class link|Engineer}}<br />
* {{item link|Shotgun}}<br />
* {{item link|Frontier Justice}}<br />
* {{item link|Widowmaker}}<br />
* {{item link|Rescue Ranger}}<br />
* {{item link|Panic Attack}}<br />
| style="border:1px solid #333;" rowspan=2 | {{tooltip|400|{{class name|Scout}}, {{class name|Medic}}, {{common string|and}} {{class name|Sniper}}}}, {{tooltip|200|{{class name|Engineer}}}}<br />
| style="border:1px solid #333;" rowspan=2 | 1 <br />
| style="border:1px solid #333;" rowspan=2 | {{lang<br />
| en = Projectiles penetrate enemy players.<!--<br>'''Huntsman only:''' Also enables projectile penetration through enemy's [[Projectile Shield]].--><br />
| cs = Střely prostřelý hráče.<br />
| da = Projektiler penetrerer fjendtlige spillere.<br />
| de = Projektile durchdringen gegnerische Spieler.<br />
| es = Los proyectiles penetran jugadores enemigos.<br />
| fi = Ammukset lävistävät vihollispelaajat.<br />
| hu = Lövedékek áthatolnak az ellenségeken.<br />
| ja = 弾丸が敵を貫通する。<br />
| ko = 투사체가 적 플레이어를 관통합니다.<br />
| nl = Projectielen penetreren vijandige spelers.<br />
| no = Prosjektiler penetrerer fiendtlige spillere.<br />
| pl = Pociski penetrują wrogów.<br />
| pt-br= Projéteis penetram jogadores inimigos.<br />
| ru = Пули проникают сквозь врагов.<br />
| sv = Projektiler penetrerar fiendespelare.<br />
| zh-hans = 子弹穿透敌方玩家。<br />
| zh-hant = 投射物能射穿敵人。 <br />
}}<br />
|-<br />
| style="border:1px solid #333;" | {{class link|Medic}}<br />
* {{item link|Crusader's Crossbow}}<br />
| style="border:1px solid #333;" | {{class link|Sniper}}<br />
* {{item link|Sniper Rifle}} ({{item link|AWPer Hand}}) <br />
* {{item link|Huntsman}} ({{item link|Fortified Compound}}) <br />
* {{item link|Sydney Sleeper}}<br />
* {{item link|Bazaar Bargain}}<br />
* {{item link|Machina}} ({{item link|Shooting Star}}) <br />
* {{item link|Hitman's Heatmaker}}<br />
* {{item link|Classic}}<br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = Explosive Headshot<br />
| cs = Výbušné ustřelení hlavy<br />
| da = Eksplosivt Hovedskud<br />
| de = Explosiver Kopfschuss<br />
| es = Disparo en la Cabeza Explosivo<br />
| fi = Räjähtävät pääosumat<br />
| hu = Robbanó fejlövés<br />
| ja = Explosive Headshot(ヘッドショットで爆発)<br />
| ko = 폭발성 헤드샷<br />
| nl = Explosief hoofdschot<br />
| no = Eksplosivt Hodeskudd<br />
| pl = Wybuchowe strzały w głowę<br />
| pt-br = Headshot Explosivo<br />
| ru = Взрывной в голову<br />
| sv = Explosiva huvudskott<br />
| zh-hans = 爆头产生爆炸<br />
| zh-hant = 爆炸性爆頭<br />
}}'''<br />
| style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Sniper}}<br />
* {{item link|Sniper Rifle}} ({{item link|AWPer Hand}}) <br />
* {{item link|Sydney Sleeper}}<br />
* {{item link|Bazaar Bargain}}<br />
* {{item link|Machina}} ({{item link|Shooting Star}})<br />
* {{item link|Hitman's Heatmaker}}<br />
* {{item link|Classic}}<br />
| style="border:1px solid #333;" | 350<br />
| style="border:1px solid #333;" | 3<br />
| style="border:1px solid #333;" | {{lang<br />
| en = Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).<br />
| da = Hovedskud (drablig eller ej) vil skade og hastighedsnedsætte fjender nær målet. Rang forhøjer skade (150 / 170 / 190), eksplosionsradius, hastighedsnedsættelses-styrke (50% / 65% / 80% nedsættelse) og varighed (2 / 3 / 4 sekunder).<br />
| de = Kopfschüsse (tödlich oder normal) verletzen und verlangsamen nebenstehende Gegner. Level vergrößern Explosionsradius, Verlangsamung (50% / 65% / 80% langsamer) und Dauer (2 / 3 / 4 Sekunden).<br />
| es = Los Disparos a la Cabeza (letáles o de otra manera) inflingen daño a los enemigos y ralentizan a los enemigos cerca del punto. El rango incrementa el radio de explosión, fuerza de la ralentización (velocidad 50% / 65% / 80%) y duración (2 / 3 / 4 segundos). <br />
| fi = Pääosumat (tappavat tai ei) vahingoittavat ja hidastavat kohteen lähellä olevia vihollisia. Taso suurentaa räjähdysaluetta, hidastuksen voimakkuutta (50% / 65% / 80% hidastus) ja sen kestoa (2 / 3 / 4 sekuntia).<br />
| hu = Fejlövések megsebzik és lassítják a közelükben lévő ellenségeket. Szintekkel nő a robbanás hatósugár, lassítás erőssége (50% /65% / 80%) és időtartama (2 / 3 / 4 másodperc).<br />
| nl = Hoofdschoten (al dan niet dodelijk) beschadigen en vertragen vijanden in de buurt van het doelwit. De rang verhoogt de explosieradius, vertragingssterkte (50% / 65% / 80% vertraging) en duur (2 / 3 / 4 seconden).<br />
| no = Hodeskudd (drap eller ikke) vil skade og hastighetsnedsette fiender nær mplet. Rang øker skaden (150 / 170 / 190), eksplosjonsradius, hastighetsnedsettelses-styrke (50% / 65% / 80% nedsettelse) og varihet (2 / 3 / 4 sekunder).<br />
| pt-br = Headshots (letais ou caso contrário) danifica o inimigo e deixa os inimigos próximo do alvo mais lento. O Rank aumenta o tamanho da explosão, força da desaceleração (50% / 65% / 80% lento) e a duração (2 / 3 / 4 segundos).<br />
| ru = Попадания в голову противника будут наносить ему и всем находящимся поблизости взрывной урон. С повышением уровня улучшения увеличиваются характеристики: урон (150 / 170 / 190), радиус взрыва, сила замедления (50% / 65% / 80%) и продолжительность действия эффекта (2 / 3 / 4 секунд).<br />
| ja = ヘッドショットで周りの敵にダメージと移動速度低下効果。レベルアップで爆発半径、速度低下量(50% /65% /80%)、効果時間(2 /3/ 4秒)が増加。<br />
| zh-hans = 爆头(致命或非致命)对目标附近的敌人造成伤害和减速。升级会增加伤害(150/170/190)、爆炸半径、减速强度(50%/65%/80%减速效果)和持续时间(2/3/4秒)。<br />
| zh-hant = 以爆頭傷害(殺死)目標附近的其他敵人。升等能增加爆炸性爆頭的範圍和減緩(50% / 65% /80%)移動速度、持續時間(2 / 3 / 4 秒)。 <br />
}}<br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = +25% Faster Charge<br />
| cs = +25% Ryhlejší charge<br />
| da = +25% Hurtigere opladning<br />
| de = +25% schnellere Aufladung<br />
| es = +25% Velocidad de Recarga<br />
| fi = +25% Nopeampi lataus<br />
| hu = +25% Gyorsabb töltődés<br />
| ja = Faster Charge(チャージ率) +25%<br />
| ko = +25% 빠른 충전 속도<br />
| nl = +25% Snellere oplading<br />
| no = +25% Skjappere lading<br />
| pl = +25% szybkości ładowania<br />
| pt-br = +25% Carga mais rápida<br />
| ru = +25% Скорость накопления заряда<br />
| sv = +25% Snabbare laddning<br />
| zh-hans = 蓄能速度 +25%<br />
| zh-hant = 量表恢復速率<br />
}}'''<br />
| style="border:1px solid #333;" | 200<br />
| style="border:1px solid #333;" | 4<br />
| style="border:1px solid #333;" |<br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = +5s [[Bleeding|Bleed]] On Target<br />
| cs = +5s [[Bleeding/cs|Krvácení]] cíle<br />
| da = +5s [[Bleeding/da|blødning]] på mål<br />
| de = +5s [[Bleeding/de|Bluten]] beim Ziel<br />
| es = +5s de [[Bleeding/es|Sangrado]] en el Blanco<br />
| fi = +5s [[Bleeding/fi|verenvuotoa]] kohteeseen<br />
| hu = +5s [[Bleeding/hu|Vérzés]] a célponton<br />
| ja = +5s Bleed On Target(命中時:5秒間[[Bleeding/ja|流血]])<br />
| ko = 타겟에 +5초간 [[Bleeding/ko|출혈]]<br />
| nl = +5s [[Bleeding/nl|Bloeding]] op doelwit<br />
| no = +5s [[Bleeding/no|blødning]] på mål<br />
| pt-br = +5s de [[Bleeding/pt-br|Sangramento]] No Alvo.<br />
| ru = +5сек эффект [[Bleeding/ru|Кровотечения]]<br />
| sv = +5s [[Bleeding/sv|Blödning]] på mål.<br />
| zh-hans = 击中后使对方持续[[Bleeding/zh-hans|失血]] 5 秒<br />
| zh-hant = 擊中時敵人[[Bleeding/zh-hant|流血]] +5秒<br />
}}'''<br />
| style="border:1px solid #333;" colspan=2 | {{class link|Sniper}}<br />
* {{item link|Huntsman}} ({{item link|Fortified Compound}}) <br />
| style="border:1px solid #333;" | 200<br />
| style="border:1px solid #333;" | 3<br />
| style="border:1px solid #333;" |<br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = +50% Ammo Capacity<br />
| cs = +50% Kapacita nábojů<br />
| da = +50% Ammunitionskapacitet<br />
| de = +50% Munitionskapazität<br />
| es = +50% Capacidad de Munición<br />
| fi = +50% Ammuskapasiteetti<br />
| hu = +50% Lőszerkapacitás<br />
| ja = 最大弾薬数 +50%<br />
| ko = +50% 탄약 용량<br />
| nl = +50% Munitiecapaciteit<br />
| no = +50% Ammunisjonskapasitet<br />
| pl = +50% ilości amunicji<br />
| pt-br = +50% Capacidade de Munição<br />
| ru = +50% Количество патрон<br />
| sv = +50% Ammunitionskapacitet<br />
| zh-hans = +50% 载弹量<br />
| zh-hant = 彈藥攜帶量 +50%<br />
}}'''<br />
| style="border:1px solid #333;" colspan=2 | {{class link|All Classes}}<br />
* {{lang<br />
| en = All [[Ammo|ammunition-using]] Primary weapons<br />
| cs = Všechny primární zbraně, které používají [[Ammo/cs|munici]]<br />
| da = Alle [[Ammo/da|ammunitions-brugende]] primære våben<br />
| de = Alle [[Ammo/de|Munition]] benutzenden Primärwaffen<br />
| es = Todas las armas primarias que utilicen [[Ammunition/es|Munición]]<br />
| fi = Kaikki [[Ammo/fi|ammuksia käyttävät]] ensisijaiset aseet<br />
| hu = Minden [[Ammo/hu|lőszert használó]] elsődleges fegyver<br />
| ja = 全ての[[Ammo/ja|弾薬]]を使用するメイン武器<br />
| ko = 모든 [[Ammo/ko|탄약을 사용하는]] 주 무기<br />
| nl = Alle primaire wapens die [[Ammo/nl|munitie]] gebruiken<br />
| no = Alle [[Ammo/no|ammunisjons-brukende]] primære våpen<br />
| pl = Wszystkie bronie używające [[Ammo/pl|Amunicji]]<br />
| pt-br = Todas as Armas que Usam [[Ammo/pt-br|munição]]<br />
| ru = Любое оружие, имеющее [[Ammo/ru|патроны]]<br />
| sv = Alla [[Ammo/sv|ammunitonsanvändande]] förstahandsvapen<br />
| zh-hans = 所有[[Ammo/zh-hans|消耗弹药]]的主武器<br />
| zh-hant = 所有消耗[[Ammo/zh-hant|彈藥]]的武器<br />
}}<br />
| style="border:1px solid #333;" | 250<br />
| style="border:1px solid #333;" | 3<br />
| style="border:1px solid #333;" | {{lang<br />
| en = Ammo pickups grant more ammo proportionately.<br />
| cs = Pro střelbu je poskytnuto více munice.<br />
| da = Ammunitions-opsamlinger giver proportionelt mere ammunition<br />
| de = Munition-Pickups geben dem Spieler proportional mehr Munition.<br />
| es = La munición recogida del suelo da más munición proporcionalmente.<br />
| fi = Ammuspakkaukset antavat suhteellisesti enemmän ammuksia.<br />
| hu = Lőszer dobozok is arányosan több lőszert adnak.<br />
| ja = 弾薬取得時の増加量も変化。<br />
| ko = 탄약을 습득량에 비례하여 더 많은 탄약을 얻습니다.<br />
| nl = Munitiepickups leveren in verhouding meer munitie op.<br />
| no = Ammunisjons oppsamling gir proporsjonalt mer ammunisjon<br />
| pl = Paczki z amunicją przyznają odpowiednio więcej amunicji.<br />
| pt-br = Pegando munição garante mais municção proporcionalmente.<br />
| ru = Увеличивает количество патронов, получаемых от коробок с боеприпасами.<br />
| zh-hans = 拾取弹药箱可以按比例获得更多的弹药。<br />
| zh-hant = 撿取彈藥盒獲得較多彈藥。<br />
}}<br />
|-<br />
| style="border:1px solid #333;" rowspan=3 | '''{{lang<br />
| en = +20% Reload Speed<br />
| cs = +20% Rychlost přebíjení<br />
| da = +20% Genladningshastighed<br />
| de = +20% Nachladegeschwindigkeit<br />
| es = +20% Velocidad de Recarga<br />
| fi = +20% Latausnopeus<br />
| hu = +20% Újratöltési sebesség<br />
| ja = リロード速度上昇 +20%<br />
| ko = +20% 재장전 속도<br />
| nl = +20% Herlaadsnelheid<br />
| no = +20% Omladningshastighet<br />
| pl = +20% szybkości przeładowania<br />
| pt-br = +20% Velocidade de Recarregamento.<br />
| ru = +20% Скорость перезарядки<br />
| sv = +20% Omladdnings fart<br />
| zh-hans = +20% 填装速度<br />
| zh-hant = 裝彈速度 +20%<br />
}}'''<br />
| style="border:1px solid #333;" | {{class link|Scout}}<br />
* {{item link|Scattergun}}<br />
* {{item link|Baby Face's Blaster}}<br />
* {{item link|Back Scatter}}<br />
| style="border:1px solid #333;" | {{class link|Soldier}}<br />
* {{item link|Rocket Launcher}}<br />
* {{item link|Direct Hit}}<br />
* {{item link|Black Box}}<br />
* {{item link|Rocket Jumper}}<br />
* {{item link|Liberty Launcher}}<br />
* {{item link|Cow Mangler 5000}}<br />
* {{item link|Original}}<br />
* {{item link|Beggar's Bazooka}}<br />
* {{item link|Air Strike}}<br />
| style="border:1px solid #333;" rowspan=3 | 250<br />
| style="border:1px solid #333;" rowspan=3 | 3<br />
| style="border:1px solid #333;" rowspan=3 | <br />
|-<br />
| style="border:1px solid #333;" | {{class link|Demoman}}<br />
* {{item link|Grenade Launcher}}<br />
* {{item link|Loch-n-Load}}<br />
* {{item link|Loose Cannon}}<br />
* {{item link|Iron Bomber}}<br />
| style="border:1px solid #333;" | {{class link|Engineer}}<br />
* {{item link|Shotgun}}<br />
* {{item link|Frontier Justice}}<br />
* {{item link|Pomson 6000}}<br />
* {{item link|Rescue Ranger}}<br />
* {{item link|Panic Attack}}<br />
|-<br />
| style="border:1px solid #333;" | {{class link|Medic}}<br />
* {{item link|Crusader's Crossbow}}<br />
| style="border:1px solid #333;" | {{class link|Sniper}}<br />
* {{item link|Sniper Rifle}} ({{item link|AWPer Hand}}) <br />
* {{item link|Sydney Sleeper}}<br />
* {{item link|Bazaar Bargain}}<br />
* {{item link|Machina}} ({{item link|Shooting Star}})<br />
* {{item link|Hitman's Heatmaker}}<br />
* {{item link|Classic}}<br />
|-<br />
| style="border:1px solid #333;" rowspan=3 | '''{{lang<br />
| en = +10% Firing Speed<br />
| cs = +10% Rychlost střelby<br />
| da = +10% Affyringshastighed<br />
| de = +10% Schussfrequenz<br />
| es = +10% Velocidad de Disparo<br />
| fi = +10% Tulitusnopeus<br />
| hu = +10% Tűzgyorsaság<br />
| ja = 発射速度 +10%<br />
| ko = +10% 발사 속도<br />
| nl = +10% Vuursnelheid<br />
| no = +10% Avfyringshastighet<br />
| pl = +10% szybkostrzelności<br />
| pt-br = +10% Velocidade de Tiro<br />
| ru = +10% Скорость атаки<br />
| sv = +10% Eldgivningshastighet<br />
| zh-hans = +10% 开火速度<br />
| zh-hant = 攻擊速度 +10%<br />
}}'''<br />
| style="border:1px solid #333;" | {{class link|Scout}}<br />
* {{item link|Scattergun}}<br />
* {{item link|Shortstop}}<br />
* {{item link|Baby Face's Blaster}}<br />
* {{item link|Back Scatter}}<br />
| style="border:1px solid #333;" | {{class link|Soldier}}<br />
* {{item link|Rocket Launcher}}<br />
* {{item link|Direct Hit}}<br />
* {{item link|Black Box}}<br />
* {{item link|Rocket Jumper}}<br />
* {{item link|Liberty Launcher}}<br />
* {{item link|Cow Mangler 5000}}<br />
* {{item link|Original}}<br />
* {{item link|Beggar's Bazooka}}<br />
* {{item link|Air Strike}}<br />
| style="border:1px solid #333;" rowspan=3 | {{tooltip|200|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Demoman}}, and {{class name|Medic}}}}, {{tooltip|350|{{class name|Heavy}}}}, {{tooltip|100|{{class name|Engineer}}}}<br />
| style="border:1px solid #333;" rowspan=3 | 4<br />
| style="border:1px solid #333;" rowspan=3 | <br />
|-<br />
| style="border:1px solid #333;" | {{class link|Demoman}}<br />
* {{item link|Grenade Launcher}}<br />
* {{item link|Loch-n-Load}}<br />
* {{item link|Loose Cannon}}<br />
* {{item link|Iron Bomber}}<br />
| style="border:1px solid #333;" | {{class link|Heavy}}<br />
* {{item link|Minigun}} ({{item link|Iron Curtain}})<br />
* {{item link|Natascha}}<br />
* {{item link|Brass Beast}}<br />
* {{item link|Tomislav}}<br />
* {{item link|Huo-Long Heater}}<br />
|-<br />
| style="border:1px solid #333;" | {{class link|Engineer}}<br />
* {{item link|Shotgun}}<br />
* {{item link|Frontier Justice}}<br />
* {{item link|Widowmaker}}<br />
* {{item link|Pomson 6000}}<br />
* {{item link|Rescue Ranger}}<br />
* {{item link|Panic Attack}}<br />
| style="border:1px solid #333;" | {{class link|Medic}}<br />
* {{item link|Syringe Gun}}<br />
* {{item link|Blutsauger}}<br />
* {{item link|Crusader's Crossbow}}<br />
* {{item link|Overdose}}<br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = +25 Health On Kill<br />
| cs = +25 Bodů zdraví za zabití<br />
| da = +25 Helbred ved drab<br />
| de = +25 Lebensp. bei Absch.<br />
| es = +25 Salud por Muerte<br />
| fi = +25 Terveyttä taposta<br />
| hu = +25 Életerő öléskor<br />
| ja = キル時にヘルス +25 回復<br />
| ko = 처치시 +25 체력 회복<br />
| nl = +25 Gezondheid bij kill<br />
| no = +25% Helbredelse ved drap<br />
| pl = +25 zdrowia po zabiciu<br />
| pt-br = +25% Saúde após a Morte.<br />
| ru = +25 Здоровья за убийство<br />
| sv = +25 Hälsa vid mord<br />
| zh-hans = 击杀时生命值 +25<br />
| zh-hant = 殺敵後生命值 +25<br />
}}'''<br />
| style="border:1px solid #333;" colspan=2 | {{class link|All Classes}}<br />
* {{lang<br />
| en = All damage-dealing Primary weapons<br />
| cs = Všechny primární zbraně co udělují poškození<br />
| da = Alle primære våben, der kan gøre skade<br />
| de = Alle Schaden verursachenden Primärwaffen<br />
| es = Todas las armas primarias que inflingan daño<br />
| fi = Kaikki vahinkoa tekevät ensisijaiset aseet<br />
| hu = Minden srbzésre alkalmas elsődleges fegyver<br />
| ja = 全てのダメージを与えられる武器<br />
| ko = 피해를 가하는 모든 주무기<br />
| nl = Alle schadeverrichtende wapens<br />
| no = Alle primære våpen som gjør skade<br />
| pl = Wszystkie bronie podstawowe<br />
| pt-br = Todas as Armas-Primárias que causam dano.<br />
| ru = Всё основное оружие, наносящее урон<br />
| sv = Alla skadegivande förstahandsvapen<br />
| zh-hans = 所有能造成伤害的主武器<br />
| zh-hant = 所有擁有傷害處理的主要武器<br />
}}<br />
| style="border:1px solid #333;" | 200, {{tooltip|100|{{class name|Engineer}}}}<br />
| style="border:1px solid #333;" | 4<br />
| style="border:1px solid #333;" | <!--{{lang<br />
| en = Health from robot kills can overheal players.<br />
| cs = Získané zdraví po zabití robota může přeléčit hráče.<br />
| da = Liv fra robotdrab kan overhele spillere.<br />
| de = Gesundheit von Robotertötungen kann Spieler überheilen.<br />
| es = La Salud de las muertes de robot pueden exceder la curación del jugador.<br />
| fi = Robottitapoista saatu terveys voi yliparantaa pelaajan.<br />
| hu = A robot ölések túlgyógyításra is alkalmasak.<br />
| ja = ロボットキル時。オーバーヒール可能。<br />
| ko = 로봇을 죽여서 얻는 체력은 플레이어를 과치료시킵니다.<br />
| nl = Gezondheid door robotkills kan spelers overgenezen.<br />
| no = Lif fra robotdrap kan overhele spillere.<br />
| pt-br = Saúde de mortes dos robôs podem sobrecurar jogadores.<br />
| ru = Убийство роботов может увеличивать ваше здоровье.<br />
| sv = Hälsa ifrån robot mord kan överhela spelare.<br />
| zh-hans = 击杀机器人时增加的生命值,可以获得超量治疗。<br />
| zh-hant = 殺死機器人時增加的生命值,可以超量治療。<br />
}} --><br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = +25% Burn Damage<br />
| cs = +25% Ohnivého poškození<br />
| da = +25% Brændskade<br />
| de = +25% Flammenschaden<br />
| es = +25% Daño de Quemadura<br />
| fi = +25% palovahinkoa<br />
| hu = +25% Égési sebzés<br />
| ja = 炎ダメージボーナス +25%<br />
| ko = +25% 화상 피해<br />
| nl = +25% Brandschade<br />
| no = +25% Brannskade<br />
| pl = +25% obrażeń od podpalenia<br />
| pt-br = +25% Dano de Queimadura.<br />
| ru = +25% Урон от догорания<br />
| sv = +25% Brännskada<br />
| zh-hans = 燃烧伤害 +25%<br />
| zh-hant = 余火傷害值 +25%<br />
}}'''<br />
| style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Pyro}}<br />
* {{item link|Flame Thrower}} ({{item link|Nostromo Napalmer}}) <br />
* {{item link|Backburner}}<br />
* {{item link|Degreaser}}<br />
* {{item link|Phlogistinator}}<br />
* {{item link|Rainblower}}<br />
| style="border:1px solid #333;" | 250<br />
| style="border:1px solid #333;" | 4<br />
| style="border:1px solid #333;" | {{lang<br />
| en = Afterburn damage bonus.<br />
| cs = Bonus k poškození udělé dohoříváním.<br />
| da = Brandskade-bonus<br />
| de = Schadensbonus beim Nachbrennen.<br />
| es = Bono de daño causado por quemaduras.<br />
| fi = Jälkipolttovahinkobonus.<br />
| hu = Továbbégés sebzés bónusz.<br />
| ja = 炎上ダメージボーナス。<br />
| ko = 화상 피해 증가<br />
| nl = Nabrandschadebonus.<br />
| no = Brannskade-bonus<br />
| pl = Zwiększenie obrażeń po podpaleniu.<br />
| pt-br = Dano Afterburn Bônus.<br />
| ru = Увеличивает урон от догорания.<br />
| sv = Eldefterskads bonus.<br />
| zh-hans = 后续燃烧伤害加成<br />
| zh-hant = 余火的加成傷害<br />
}}<br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = +25% Burn Time<br />
| cs = +25% Čas hoření<br />
| da = +25% Brændtid<br />
| de = +25% Brenndauer<br />
| es = +25% Tiempo de Quemadura.<br />
| fi = +25% paloaika<br />
| hu = +25% Égési idő<br />
| ja = 炎の継続時間 +25<br />
| ko = +25% 화상 지속 시간<br />
| nl = +25% Brandtijd<br />
| no = +25% Brenntid<br />
| pl = +25% czasu trwania podpalenia<br />
| pt-br = +25% Tempo de Queimadura.<br />
| ru = +25% Длительность догорания<br />
| sv = +25% Brinntid<br />
| zh-hans = +25% 燃烧时间<br />
| zh-hant = 燃燒時間 +25%<br />
}}'''<br />
| style="border:1px solid #333;" | 250<br />
| style="border:1px solid #333;" | 4<br />
| style="border:1px solid #333;" | {{lang<br />
| en = Afterburn duration. Defunct on Flamethrower weapons but still works on applicable [[Flare_Gun_(disambiguation)|Flare gun]] weapons.<br />
| cs = Čas dohořívání.<br />
| da = Efterbrandens varighed.<br />
| de = Nachbrenndauer.<br />
| es = Duración de la quemadura.<br />
| fi = Jälkipolton kesto.<br />
| hu = Továbbégés időtartam.<br />
| ja = 炎上時間が増加する。<br />
| ko = 화상 시간 지속<br />
| nl = Nabrandduur.<br />
| no = Etterbrand varighet<br />
| pl = Wydłużenie czasu trwania podpalenia.<br />
| pt-br = Duração do Afterburn<br />
| ru = Увеличивает длительность догорания.<br />
| sv = Eldefterskadstid.<br />
| zh-hans = 后续燃烧的持续时间。不再适用于火焰喷射器类武器,但仍适用于[[Flare_Gun_(disambiguation)|信号枪类]]武器。<br />
| zh-hant = 余火的持續時間<br />
}}<br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = +25% Airblast Force<br />
| cs = +25% Čas dohořívání<br />
| da = +25% Luftstødskraft<br />
| de = +25% Airblast-Kraft<br />
| es = +25% Fuerza de Explosión de Aire Comprimido<br />
| fi = +25% Ilmapuhalluksen voima<br />
| hu = +25% Léglöket-erő<br />
| ja = エアブラストの抵抗(吹き飛ばしのパワー) +25%<br />
| ko = +25% 압축 공기 분사 위력 증가<br />
| nl = +25% Luchtstootkracht<br />
| no = +25% Lufttrykk kraft<br />
| pl = +25% siły podmuchu<br />
| pt-br = +25% Força do Airblast.<br />
| ru = Сила сжатого воздуха +25%<br />
| sv = +25% Lufttrycks kraft<br />
| zh-hans = 压缩空气推力 +25%<br />
| zh-hant = 壓縮氣爆力量 +25%<br />
}}'''<br />
| style="border:1px solid #333;" colspan=2 | {{class link|Pyro}}<br />
* {{item link|Flame Thrower}} ({{item link|Nostromo Napalmer}}) <br />
* {{item link|Backburner}}<br />
* {{item link|Degreaser}}<br />
* {{item link|Rainblower}}<br />
* {{item link|Dragon's Fury}}<br />
| style="border:1px solid #333;" | 100<br />
| style="border:1px solid #333;" | 4<br />
| style="border:1px solid #333;" | <br />
|-<br />
| style="border:1px solid #333;" | '''{{lang<br />
| en = Mad Milk Syringes<br />
| da = Manisk Mælk-kanyler<br />
| es = Jeringas de Leche Loca<br />
| no = Mad Milk Syringes<br />
| ja = Mad Milk Syringes (マッドミルク入り注射器)<br />
| ru = Шприцы со Зломолоком<br />
| zh-hans = 疯狂牛奶注射器<br />
| zh-hant = 瘋狂牛奶注射器<br />
}}'''<br />
| style="border:1px solid #333;" colspan=2 | {{class link|Medic}}<br />
* {{item link|Syringe Gun}}<br />
* {{item link|Blutsauger}}<br />
* {{item link|Overdose}}<br />
| style="border:1px solid #333;" | 200<br />
| style="border:1px solid #333;" | 1<br />
| style="border:1px solid #333;" | {{lang<br />
| en = Syringes deliver a highly concentrated dose of [[Mad Milk]]. Duration increases per hit to a max at 4 seconds.<br />
| da = Kanyler giver en høj koncentreret dosering af {{item link|Mad Milk}}. Varigheden forhøjet per træffer til et maks på 4 sekunder.<br />
| es = Las jeringas infligen una dósis muy concentrada de [[Mad Milk/es|Leche Loca]]. La duración incrementa por impacto a un máximo de 4 segundos.<br />
| no = Sprøyter gir ut en høy konsentrert dose av [[Mad Milk/no|Mad Milk]]. Varigheten øker ved treff til maks 4 sekunder.<br />
| ja = 濃縮{{Item link|Mad Milk}}が充填された注射器を発射。連続ヒットで効果時間が最大4秒間まで増加。<br />
| ru = Каждый шприц несет в себе крупную дозу [[Mad Milk/ru|Зломолока]]. С каждым попаданием длительность эффекта повышается, максимум — 4 секунды.<br />
| zh-hans = 注射枪能射出的针管内含有高浓度的{{Item link|Mad Milk}},连续击中时疯狂牛奶的作用时间可进行叠加,最多持续 4 秒。<br />
| zh-hant = 注射槍能射出高濃度的[[Mad Milk/zh-hant|瘋狂牛奶]],每次擊中增加持續時間最大為 4 秒。<br />
}}<br />
|-<br />
|}<noinclude><br />
{{translation switching|en, da, es, no, ru, zh-hans, zh-hant}}<br />
</noinclude></div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Versus_Saxton_Hale&diff=3476823Versus Saxton Hale2023-07-23T15:45:40Z<p>Hinaomi: /* Gameplay changes */</p>
<hr />
<div>{{ra}}<br />
{{Other uses|this=the official game mode|for=the community version of the game mode with the same name|VS Saxton Hale Mode (custom mode)}}<br />
<br />
[[File:Vsh tinyrock.png|thumb|right|300px|[[Tiny Rock]]]]<br />
{{Quotation|Publicity Blurb|'''What is VS Saxton Hale?''' It's in the name! You fight Saxton Hale! Or you play as Saxton Hale and fight the Mercenaries. Are you ready to face 23 enemies at once? ‘Cause they surely aren’t ready to face you!}}<br />
<br />
'''VS Saxton Hale''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in the [[Summer 2023 Update]] with the {{Patch name|7|12|2023}}. It features [[Saxton Hale]] (as the [[BLU]] team) pitted against the [[RED]] team's mercenaries in a large-scale arena.<br />
<br />
== Gameplay ==<br />
When one round starts, one player is chosen at random to play as Saxton Hale on the BLU team, and the rest are assigned to the RED team with one goal: to kill Saxton Hale on behalf of their new boss [[Gray Mann]], who acts as the [[announcer]]. The gameplay is similar to the [[Arena]] game mode; players have one life and are unable to respawn once killed. Players who join a server in the middle of a round must wait until the next one in order to participate. There are no protected respawn areas or resupply lockers in the map, but [[health kits]] or [[ammo boxes]] can be found across various locations.<br />
<br />
Both Hale and the mercenaries have an arsenal of abilities that can be used against each other. Saxton Hale (BLU team) wins when all the mercenaries are killed; Mercenaries (RED team) win when Saxton Hale is killed. Each game also has a 4 minute timer until the middle control point unlocks, when the control point unlocks, mercenaries or Hale can also capture the control point and win the game. Saxton Hale's health is visible at all times near the top of the screen.<br />
<br />
Both Saxton Hale and Gray Mann are [[Voice actors|voiced]] by [[Matthew Simmons]].<br />
<br />
=== Saxton Hale ===<br />
As Saxton Hale, players have several different abilities to help take on the mercenaries. These abilities display most of their information on the [[Heads-up display|HUD]]. A regular melee hit from Saxton does 195 damage (77 damage to buildings) and his health scales with the amount of players on RED he is fighting. Saxton Hale can use all-class taunts, several of which have unique animations on Saxton.<br />
<br />
Saxton Hale has a set of attributes that persist throughout the round. By default, Hale has a 25% resistance against all [[Damage|damage source]]s and [[Knockback|knockback force]]s,<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L59-60</ref> and has a 3x damage multiplier for their [[Fists|only primary weapon]].<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L52, L62</ref> Random [[critical hits]] are disabled on-wearer,<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L54</ref> and Hale has an increased melee range and bound multiplier of 1.2x and 1.1x, respectively.<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L51, L53</ref><br />
<br />
Saxton Hale can stomp players, similarly to the [[Mantreads]], dealing 195 damage to the player landed on.<ref>scripts\vscripts\vssaxtonhale\bosses\generic\passives\head_stomp.nut:L34-40</ref><br />
<br />
Saxton Hale cannot be impacted by fall damage,<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L49</ref> nor can he be [[Healing|healed]] by a Medi Gun or through [[health kit]]s.<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L57-58</ref> Saxton has a 3x [[Control point (objective)|control point]] capture rate multiplier,<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L55</ref> but is additionally not able to pick up [[Intelligence|flags]] from any team.<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L56</ref><br />
<br />
Initiating the [[Flippin' Awesome]] or [[Skullcracker]] taunt as Saxton acts as a [[Taunts#Kill_taunts|taunt kill]] against the mercenary it was used on.<ref>[https://www.youtube.com/watch?v=Zx-QnjCbyzY Video] demonstrating the Flippin' Awesome taunt</ref><ref>scripts\vscripts\vssaxtonhale\bosses\generic\misc\taunt_handler.nut:L107-124</ref><br />
<br />
Saxton Hale moves at about 107% speed (322 [[Hammer unit]]s/s) when moving forward by default.<br />
<br />
==== Sweeping Charge ====<br />
Saxton charges up his fist as he yells out in preparation for a rushing punch that knocks opponents away and slams them into walls for extra damage ([[List of default keys|default key]]: {{Key|R}}). The charge can be held for as long as desired, making Saxton's fist glow blue and freezing him in place, even while in the air. The charge attack can be used to send Saxton in any direction that he is facing, allowing him to reach high places if needed. The charge attack is on a 10 second cooldown and does 55% of the target's total HP and falls off with distance. The charge attack also deals damage to Engineer buildings every tick that it is active. Saxton moves at about 467% speed (1400 HU/S) when using the Saxton Punch.<br />
<br />
==== Saxton Punch! ====<br />
Saxton starts a 30 second countdown from when he spawns, slowly charging up a devastating attack. When fully charged, this attack turns Saxton's left forearm bright red with [[Critical hits|critical hit]] sparks all over it. Saxton also gives an audio cue when the attack is ready, alerting the mercenaries. Upon striking an enemy with Saxton Punch, a shockwave is sent out, damaging every enemy around the target based on their proximity. Saxton Punch automatically applies to the next melee hit when available and does 326 damage before going on cooldown. Saxton <br />
<br />
==== Mighty Slam ====<br />
When Saxton becomes airborne, he has the ability to perform a ground pound, slamming himself back down to the ground with great force. This ability ignores knockback and is triggered by holding the crouch button while in the air (default key: {{Key|Ctrl}}). Upon hitting the ground, a big shockwave is sent out in every direction from the point of impact, and every merc close to the landing site takes damaged based on their distance from the point of impact. This ability is on a cooldown for 15 seconds.<br />
<br />
==== Brave Jump ====<br />
Similar to Scout, Saxton has the ability to perform a double jump. Useful as a general mobility tool, this ability launches Saxton forward and upward with no cooldown, only requiring the player to touch the ground to be performed again.<br />
<br />
=== Mercenaries ===<br />
As the mercenaries, players have a few abilities to aid in fending off Saxton. All classes have voice lines specific to VS Saxton Hale, although all of the new lines are voiced by James McGuinn rather than their official voice actors. These trigger automatically under certain conditions.<br />
<br />
==== Wall climbing ====<br />
Every mercenary has the ability to scale surfaces with the use of a melee attack. Upon striking a wall or floor, the player is launched upwards to reach advantageous positions with ease.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\melee_wall_climb.nut</ref><br />
<br />
==== Last Mann Standing ====<br />
When there are 3 mercenaries left, all surviving players deal [[Critical hits#Mini-crits|mini-crit]] damage. When there is 1 mercenary left, the last surviving mercenary deals full [[critical hits]].<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\last_mann_standing.nut:L16-23</ref><br />
<br />
==== Gameplay changes ====<br />
Some existing gameplay elements (such as [[classes]], [[weapons]], and [[buildings]]) have had changes of varying degrees:<br />
<br />
{{pro}} The [[Force-A-Nature]] deals increased knockback, which applies within a range of up to 600 [[Hammer unit]]s.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\scout_stronger_fan.nut</ref><br><br />
{{pro}} The [[Direct Hit]] and [[Reserve Shooter]] always deal mini-crits on Saxton Hale while he is in the air.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\airborne_minicrits.nut:L24-27</ref><br><br />
{{pro}} The [[Market Gardener]] (while rocket jumping) and [[backstab]]s deal 2.5x increased damage.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\spy_backstab.nut:L26-36</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\soldier_market_gardener.nut:L26-36</ref><br><br />
{{pro}} [[Telefrag]]s deal 2x damage against Hale,<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\engineer_telefrag_scaling.nut:L18-21</ref> inflicting up to 2000 hit points.<br><br />
{{pro}} [[Sentry Gun]]s are awarded 1 assist for every 200 damage inflicted to Saxton Hale.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\engineer_sentry.nut:L37-46; ''Awarding assists to the Sentry Gun based on damage is done to allow Engineers using the Frontier Justice to get revenge crits''</ref><br><br />
{{pro}} [[Medic]]s have a 30% damage resistance against Saxton Hale's attacks, but are knocked back with an extra 300 [[Hammer unit]] force.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\medic_resistance.nut:L25-29</ref><br><br />
{{pro}} Medi Guns provide a 2x [[ÜberCharge]] rate bonus if an [[Ubersaw]] is equipped.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\medic_uber_rate.nut:L16-22, L34</ref><br><br />
{{pro}} The Ubersaw gives 50% [[ÜberCharge]] on hit.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\medic_uber_rate.nut:L27</ref><br><br />
{{pro}} The [[Hitman's Heatmaker]] has an added 7x Focus multiplier for each hit.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\sniper_focus.nut</ref><br><br />
{{pro}} [[Spy|Spies]] take 50% less damage from Saxton Hale while cloaked.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\spy_invis_res.nut:L24</ref><br><br />
{{pro}} Melee weapons for all classes except the Spy deploy 25% faster, have guaranteed crits (except for Market Gardener and [[Holiday Punch]]), and have a 60% increased melee range in a 350 Hammer unit proximity between Hale and the player (the [[Disciplinary Action]] and [[Demoman]]'s sword weapons are unaffected by this range increase).<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\melee_buffs.nut:L25, L35, L37-49</ref><br><br />
{{pro}} On-kill effects are now triggered by attacking Saxton Hale. Demoman sword weapons, the [[Killing Gloves of Boxing]], the [[Warrior's Spirit]], and the [[Candy Cane]] are triggered every hit.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_head_collecting.nut:L25-42</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_katana.nut:L22-30</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_kgb_crits.nut:L24</ref> <ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_warriors_spirit.nut:L25</ref><br> <ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\scout_candy_cane.nut:L24-29</ref> Spy knives trigger on every backstab,<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\spy_backstab.nut:L38-49</ref> the [[Bazaar Bargain]] triggers on every headshot,<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\sniper_head_collecting.nut:L21-26</ref> and the [[Air Strike]] triggers on every 250 damage done to Saxton Hale.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\soldier_airstrike.nut:L29-37</ref><br><br />
{{neutral}} Demoman's shields provide a one-hit immunity against Hale's primary attack; after absorbing an attack, the shield breaks and the player loses any effect from the shield, like the ability to charge.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_shield.nut:L32-54</ref><br><br />
{{neutral}} Weapons and cosmetics utilizing [[Pyroland|Pyrovision]] are forcibly disabled in order to prevent Saxton Hale from playing Heavy voice lines.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\no_pyrovision.nut:L14-25; ''Hale is technically a Heavy with Voice Pitch shifted to 0. Pyrovision overrides that shift enabling Heavy's lines.''</ref><br><br />
{{con}} The [[Rocket Jumper]] and the [[Sticky Jumper]] have their bonus reserve ammo removed.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_jumper_ammo.nut:L24-28</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\soldier_jumper_ammo.nut:L24-28</ref><br><br />
{{con}} The [[Scottish Resistance]]'s stickies feature a 20% damage penalty.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_scottres_nerf.nut:L25</ref><br><br />
{{con}} Demoman's sword weapons deal reduced knockback.<ref>https://www.teamfortress.com/post.php?id=206724</ref><br><br />
{{con}} All Miniguns deal 40% less damage.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_minigun_nerf.nut:L25</ref><br><br />
{{con}} The [[Natascha]] has an 85% reduced chance of triggering the [[slowdown]]-on-hit ability.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_natasha_nerf.nut:L25</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\melee_buffs.nut:L40-50</ref><br><br />
{{con}} [[Sentry Gun]]s have a 50% damage penalty.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\engineer_sentry.nut:L30</ref><br><br />
{{con}} After backstabbing Saxton Hale, Spies cannot cloak or attack for 2 seconds.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\spy_backstab.nut:L30-32</ref><br><br />
<br />
== Strategy ==<br />
{{main|Community VS Saxton Hale strategy}}<br />
<br />
== Maps ==<br />
{{See also|List of maps}}<br />
<br />
'''VS Saxton Hale''' maps carry the {{code|vsh_}} [[Map name prefixes|prefix]]; community maps are identified with an italic font.<br />
<br />
{{VS Saxton Hale maps}}<br />
<br />
== Update history ==<br />
{{Update history|'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]])<br />
* Added maps: VSH Distillery, VSH Nucleus, VSH Skirmish, and VSH Tiny Rock.<br />
<br />
'''{{Patch name|7|20|2023}} #1'''<br />
* Updated {{code|vsh_distillery}}, {{code|vsh_tinyrock}}, {{code|vsh_nucleus}}, {{code|vsh_skirmish}}<br />
** {{code|[[Bots|TF_Bots]]}} now function in Versus Saxton Hale.<br />
** Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities.<br />
** Fixed players dropping [[Player Destruction]] pickups.<br />
** Fixed Hale sometimes holding [[Necro Smasher]] or [[Sandvich]].<br />
** Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed.<br />
** By community request, added Pyro VSH lines, performed by James McGuinn.<br />
** Updated VSH voice lines for Spy.<br />
** "Behind you" and "Above you" now play exclusively for the player the line is addressed to.<br />
** Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive.<br />
** Mad Milk recharge rate returned to stock value.<br />
** Demoman's Swords now deal less knockback than other melee weapons.<br />
** Demoman's Shields will now break when absorbing a Hale punch.<br />
** Fixed a bug relating to sending a class-restricted duel to Hale during Setup.<br />
<br />
'''{{Patch name|7|20|2023|no-link=yes}} #2'''<br />
* Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers.<br />
}}<br />
<br />
== Unused content ==<br />
* Saxton Hale's model includes two unused [[Bodygroup|bodygroups]], one that hides his hat (which in turn shows his hair), while the other hides the Australium Macropus buckle on his shorts.<br />
<br />
== Notes ==<br />
* No voice lines are present for identifying Saxton Hale as a disguised Spy; attempting to identify Hale as one instead triggers a generic response.<br />
<br />
== Bugs ==<br />
* The [[Festive weapons|Festive]] Eyelander does not gain heads upon successful melee hit.<br />
<br />
== See also ==<br />
* [[VS Saxton Hale responses]]<br />
<br />
== Gallery ==<br />
<gallery><br />
File:VSH Saxton Hale Model.png|Saxton Hale.<br />
File:Saxton Hale Fists 1st Person.png|Saxton Hale's Fists.<br />
File:Saxton Hale Fists Charge 1st Person.png|Sweeping Charge ability.<br />
File:Saxton Hale Fists Punch 1st Person.png|Saxton Punch ability.<br />
File:Saxton charge.png|Sweeping Charge ability HUD icon.<br />
File:Saxton fist.png|Saxton Punch ability HUD icon.<br />
File:Ground pound (Ability).png|Mighty Slam ability HUD icon.<br />
File:VSH Saxton Hale Unused Bodygroups.png|Saxton Hale's model with his {{code|hat}} and {{code|belt}} bodygroups hidden.<br />
</gallery><br />
<br />
; Saxton Hale Taunts<br />
<gallery><br />
File:Saxton Hale Taunt.png|Default taunt<br />
File:Saxton Hale Conga.png|[[Conga]]<br />
File:Saxton Hale Flippin' Awesome.png|[[Flippin' Awesome]]<br />
<!--File:Saxton Hale Taunt07.png|[[FrankenHeavy|FrankenHeavy taunt]]<br />
Needs confirmation if this really shows up in-game if someone wears all FrankenHeavy's set items and is selected to play as Saxton Hale. Hale uses several animations for Heavy as a base (but does not actually shares heavy_animations.mdl with Heavy) and this may have been carry-over that was forgot to be removed. If it does not show up in-game, however, this can be added as unused content alongside other unused animations (if any other unused ones exist). --><br />
File:Saxton Hale High Five!.png|[[High Five!]]<br />
File:Saxton Hale Kazotsky Kick.png|[[Kazotsky Kick]]<br />
File:Saxton Hale Mannrobics.png|[[Mannrobics]]<br />
File:Saxton Hale Rock, Paper, Scissors.png|[[Rock, Paper, Scissors]]<br />
File:Saxton Hale Schadenfreude.png|[[Schadenfreude]]<br />
File:Saxton Hale Skullcracker.png|[[Skullcracker]]<br />
File:Saxton Hale Square Dance.png|[[Square Dance]]<br />
File:Saxton Hale Taunt06.png|[[Taunts#Thriller_taunt|Thriller taunt]]<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
{{Summer 2023 Nav}}<br />
{{Maps Nav}}<br />
[[Category:Game modes]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Versus_Saxton_Hale&diff=3476168Versus Saxton Hale2023-07-22T22:40:26Z<p>Hinaomi: </p>
<hr />
<div>{{ra}}<br />
{{Other uses|this=the official game mode|for=the community version of the game mode with the same name|VS Saxton Hale Mode (custom mode)}}<br />
<br />
[[File:Vsh tinyrock.png|thumb|right|300px|[[Tiny Rock]]]]<br />
{{Quotation|Publicity Blurb|'''What is VS Saxton Hale?''' It's in the name! You fight Saxton Hale! Or you play as Saxton Hale and fight the Mercenaries. Are you ready to face 23 enemies at once? ‘Cause they surely aren’t ready to face you!}}<br />
<br />
'''VS Saxton Hale''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in the [[Summer 2023 Update]] with the {{Patch name|7|12|2023}}. It features [[Saxton Hale]] (as the [[BLU]] team) pitted against the [[RED]] team's mercenaries in a large-scale arena.<br />
<br />
== Gameplay ==<br />
When one round starts, one player is chosen at random to play as Saxton Hale on the BLU team, and the rest are assigned to the RED team with one goal: to kill Saxton Hale on behalf of their new boss [[Gray Mann]]. The gameplay is similar to the [[Arena]] game mode; players have one life and are not able to respawn once killed. Players who join a server in the middle of a round must wait until the next one in order to participate. There are no protected respawn areas or resupply lockers in the map, but [[health kits]] or [[ammo boxes]] can be found across various locations.<br />
<br />
Both Hale and the mercenaries have an arsenal of abilities that can be used against each other. Saxton Hale (BLU team) wins when all the mercenaries are killed; Mercenaries (RED team) win when Saxton Hale is killed. Each game also has a 4 minute timer until the middle control point unlocks, when the control point unlocks, mercenaries or Hale can also capture the control point and win the game. Saxton Hale's health is visible at all times near the top of the screen.<br />
<br />
=== Saxton Hale ===<br />
As Saxton Hale, players have several different abilities to help take on the mercenaries. These abilities display most of their information on the [[Heads-up display|HUD]]. A regular melee hit from Saxton does 195 damage (77 damage to buildings) and his health scales with the amount of players on RED he is fighting. Saxton Hale can use all-class taunts, several of which have unique animations on Saxton.<br />
<br />
Saxton Hale has a set of attributes that persist throughout the round. By default, Hale has a 25% resistance against all [[Damage|damage source]]s and [[Knockback|knockback force]]s,<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L59-60</ref> and has a 3x damage multiplier for their [[Fists|only primary weapon]].<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L52, L62</ref> Random [[critical hits]] are disabled on-wearer,<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L54</ref> and Hale has an increased melee range and bound multiplier of 1.2x and 1.1x, respectively.<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L51, L53</ref><br />
<br />
Saxton Hale can stomp players, similarly to the [[Mantreads]], dealing 195 damage to the player landed on.<ref>scripts\vscripts\vssaxtonhale\bosses\generic\passives\head_stomp.nut:L34-40</ref><br />
<br />
Saxton Hale cannot be impacted by fall damage,<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L49</ref> nor can he be [[Healing|healed]] by a Medi Gun or through [[health kit]]s.<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L57-58</ref> Saxton has a 3x [[Control point (objective)|control point]] capture rate multiplier,<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L55</ref> but is additionally not able to pick up [[Intelligence|flags]] from any team.<ref>scripts\vscripts\vssaxtonhale\bosses\saxton_hale\saxton_hale.nut:L56</ref><br />
<br />
Initiating the [[Flippin' Awesome]] or [[Skullcracker]] taunt as Saxton will act as a [[taunt kill]] against the mercenary it was used on.<ref>[https://www.youtube.com/watch?v=Zx-QnjCbyzY Video] demonstrating the Flippin' Awesome taunt</ref><ref>scripts\vscripts\vssaxtonhale\bosses\generic\misc\taunt_handler.nut:L107-124</ref><br />
<br />
==== Sweeping Charge ====<br />
Saxton charges up his fist as he yells out in preparation for a rushing punch that knocks opponents away and slams them into walls for extra damage ([[List of default keys|Default key]]: {{Key|R}}). The charge can be held for as long as desired, making Saxton's fist glow blue and freezing him in place, even while in the air. The charge attack can be used to send Saxton in any direction that he is facing, allowing him to reach high places if needed. The charge attack is on a 10 second cooldown and does 55% of the target's total HP and falls off with distance. The charge attack also deals damage to Engineer buildings every tick that it is active.<br />
<br />
==== Saxton Punch! ====<br />
Saxton starts a 30 second countdown from when he spawns, slowly charging up a devastating attack. When fully charged, this attack turns Saxton's left forearm bright red with [[Critical hits|critical hit]] sparks all over it. Saxton also gives an audio cue when the attack is ready, alerting the mercenaries. Upon striking an enemy with Saxton Punch, a shockwave is sent out, damaging every enemy around the target based on their proximity. Saxton Punch automatically applies to the next melee hit when available and does 326 damage before going on cooldown. <br />
<br />
==== Mighty Slam ====<br />
When Saxton becomes airborne, he has the ability to perform a ground pound, slamming himself back down to the ground with great force. This ability ignores knockback and is triggered by holding the crouch button while in the air (default key: {{Key|Ctrl}}). Upon hitting the ground, a big shockwave is sent out in every direction from the point of impact, and every merc close to the landing site takes damaged based on their distance from the point of impact. This ability is on a cooldown for 15 seconds.<br />
<br />
==== Brave Jump ====<br />
Similar to Scout, Saxton has the ability to perform a double jump. Useful as a general mobility tool, this ability launches Saxton forward and upward with no cooldown, only requiring the player to touch the ground to be performed again.<br />
<br />
=== Mercenaries ===<br />
As the mercenaries, players have a few abilities to aid in fending off Saxton. All classes have voice lines specific to VS Saxton Hale, although not voiced by the official [[voice actors]]. These trigger automatically under certain conditions.<br />
<br />
==== Wall climbing ====<br />
Every mercenary has the ability to scale surfaces with the use of a melee attack. Upon striking a wall or floor, the player is launched upwards to reach advantageous positions with ease.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\melee_wall_climb.nut</ref><br />
<br />
==== Last Mann Standing ====<br />
When there are 3 mercenaries left, all surviving players deal [[Critical hits#Mini-crits|mini-crit]] damage. When there is 1 mercenary left, the last surviving mercenary deals full [[critical hits]].<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\last_mann_standing.nut:L16-23</ref><br />
<br />
==== Gameplay changes ====<br />
Some existing gameplay elements (such as [[classes]], [[weapons]], and [[buildings]]) have had changes of varying degrees:<br />
{{pro}} The [[Force-A-Nature]] deals increased knockback, which applies within a range of up to 600 [[Hammer unit]]s.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\scout_stronger_fan.nut</ref><br><br />
{{pro}} The [[Direct Hit]] and [[Reserve Shooter]] always deal mini-crits on Saxton Hale while he is in the air.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\airborne_minicrits.nut:L24-27</ref><br><br />
{{pro}} The [[Market Gardener]] (while rocket jumping) and [[backstab]]s deal 2.5x increased damage.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\spy_backstab.nut:L26-36</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\soldier_market_gardener.nut:L26-36</ref><br><br />
{{pro}} The [[Warrior's Spirit]] heals for 50 health on hit.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_warriors_spirit.nut:L25</ref><br><br />
{{pro}} [[Telefrag]]s deal 2x damage against Hale,<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\engineer_telefrag_scaling.nut:L18-21</ref> inflicting up to 2000 hit points.<br><br />
{{pro}} [[Sentry Gun]]s are awarded 1 assist for every 200 damage inflicted to Saxton Hale.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\engineer_sentry.nut:L37-46; ''Awarding assists to the Sentry Gun based on damage is done to allow Engineers using the Frontier Justice to get revenge crits''</ref><br><br />
{{pro}} [[Medic]]s have a 30% damage resistance against Saxton Hale's attacks, but are knocked back with an extra 300 [[Hammer unit]] force.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\medic_resistance.nut:L25-29</ref><br><br />
{{pro}} Medi Guns provide a 2x [[ÜberCharge]] rate bonus if an [[Ubersaw]] is equipped.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\medic_uber_rate.nut:L16-22, L34</ref><br><br />
{{pro}} The Ubersaw gives 50% [[ÜberCharge]] on hit.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\medic_uber_rate.nut:L27</ref><br><br />
{{pro}} The [[Hitman's Heatmaker]] has an added 7x Focus multiplier for each hit.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\sniper_focus.nut</ref><br><br />
{{pro}} [[Spy|Spies]] take 50% less damage from Saxton Hale while cloaked.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\spy_invis_res.nut:L24</ref><br><br />
{{pro}} Melee weapons for all classes except the Spy deploy 25% faster, have guaranteed crits (except for Market Gardener and [[Holiday Punch]]), and have a 60% increased melee range in a 350 Hammer unit proximity between Hale and the player (the [[Disciplinary Action]] and [[Demoman]]'s sword weapons are unaffected by this range increase).<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\melee_buffs.nut:L25, L35, L37-49</ref><br><br />
{{pro}} On-kill effects are now triggered by attacking Saxton Hale. Demoman sword weapons, the [[Killing Gloves of Boxing]], and the [[Candy Cane]] are triggered every hit.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_head_collecting.nut:L25-42</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_katana.nut:L22-30</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_kgb_crits.nut:L24</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\scout_candy_cane.nut:L24-29</ref> Spy knives trigger on every backstab,<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\spy_backstab.nut:L38-49</ref> the [[Bazaar Bargain]] triggers on every headshot,<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\sniper_head_collecting.nut:L21-26</ref> and the [[Air Strike]] triggers on every 250 damage done to Saxton Hale.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\soldier_airstrike.nut:L29-37</ref><br><br />
{{neutral}} Demoman's shields provide a one-hit immunity against Hale's primary attack; after absorbing an attack, the shield breaks and the player loses any effect from the shield, like the ability to charge.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_shield.nut:L32-54</ref><br><br />
{{neutral}} Weapons and cosmetics utilizing [[Pyroland|Pyrovision]] are forcibly disabled in order to prevent Saxton Hale from playing Heavy voice lines.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\no_pyrovision.nut:L14-25; ''Hale is technically a Heavy with Voice Pitch shifted to 0. Pyrovision overrides that shift enabling Heavy's lines.''</ref><br><br />
{{con}} The [[Rocket Jumper]] and the [[Sticky Jumper]] have their bonus reserve ammo removed.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_jumper_ammo.nut:L24-28</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\soldier_jumper_ammo.nut:L24-28</ref><br><br />
{{con}} The [[Scottish Resistance]]'s stickies feature a 20% damage penalty.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\demo_scottres_nerf.nut:L25</ref><br><br />
{{con}} Demoman's sword weapons deal reduced knockback.<ref>https://www.teamfortress.com/post.php?id=206724</ref><br><br />
{{con}} All Miniguns deal 40% less damage.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_minigun_nerf.nut:L25</ref><br><br />
{{con}} The [[Natascha]] has an 85% reduced chance of triggering the [[slowdown]]-on-hit ability.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\heavy_natasha_nerf.nut:L25</ref><ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\all_class\melee_buffs.nut:L40-50</ref><br><br />
{{con}} [[Sentry Gun]]s have a 50% damage penalty.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\engineer_sentry.nut:L30</ref><br><br />
{{con}} After backstabbing Saxton Hale, Spies cannot cloak or attack for 2 seconds.<ref>scripts\vscripts\vssaxtonhale\mercs\merc_traits\single_class\spy_backstab.nut:L30-32</ref><br><br />
<br />
== Strategy ==<br />
{{main|Community VS Saxton Hale strategy}}<br />
<br />
== Maps ==<br />
{{See also|List of maps}}<br />
<br />
'''VS Saxton Hale''' maps carry the {{code|vsh_}} [[Map name prefixes|prefix]]; community maps are identified with an italic font.<br />
<br />
{{VS Saxton Hale maps}}<br />
<br />
== Update history ==<br />
{{Update history|'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]])<br />
* Added maps: VSH Distillery, VSH Nucleus, VSH Skirmish, and VSH Tiny Rock.<br />
<br />
'''{{Patch name|7|20|2023}} #1'''<br />
* Updated {{code|vsh_distillery}}, {{code|vsh_tinyrock}}, {{code|vsh_nucleus}}, {{code|vsh_skirmish}}<br />
** {{code|[[Bots|TF_Bots]]}} now function in Versus Saxton Hale.<br />
** Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities.<br />
** Fixed players dropping [[Player Destruction]] pickups.<br />
** Fixed Hale sometimes holding [[Necro Smasher]] or [[Sandvich]].<br />
** Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed.<br />
** By community request, added Pyro VSH lines, performed by James McGuinn.<br />
** Updated VSH voice lines for Spy.<br />
** "Behind you" and "Above you" now play exclusively for the player the line is addressed to.<br />
** Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive.<br />
** Mad Milk recharge rate returned to stock value.<br />
** Demoman's Swords now deal less knockback than other melee weapons.<br />
** Demoman's Shields will now break when absorbing a Hale punch.<br />
** Fixed a bug relating to sending a class-restricted duel to Hale during Setup.<br />
<br />
'''{{Patch name|7|20|2023|no-link=yes}} #2'''<br />
* Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers.<br />
}}<br />
<br />
== Unused content ==<br />
* Saxton Hale's model includes two unused [[Bodygroup|bodygroups]], one that hides his hat (which in turn shows his hair), while the other hides the Australium Macropus buckle on his shorts.<br />
<br />
== Notes ==<br />
* No voice lines are present for identifying Saxton Hale as a disguised Spy; attempting to identify Hale as one instead triggers a generic response.<br />
<br />
== Bugs ==<br />
* The [[Festive weapons|Festive]] Eyelander does not gain heads upon successful melee hit.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:VSH Saxton Hale Model.png|Saxton Hale.<br />
File:Saxton Hale Fists 1st Person.png|Saxton Hale's Fists.<br />
File:Saxton Hale Fists Charge 1st Person.png|Sweeping Charge ability.<br />
File:Saxton Hale Fists Punch 1st Person.png|Saxton Punch ability.<br />
File:Saxton charge.png|Sweeping Charge ability HUD icon.<br />
File:Saxton fist.png|Saxton Punch ability HUD icon.<br />
File:Ground pound (Ability).png|Mighty Slam ability HUD icon.<br />
File:VSH Saxton Hale Unused Bodygroups.png|Saxton Hale's model with his {{code|hat}} and {{code|belt}} bodygroups hidden.<br />
</gallery><br />
<br />
; Saxton Hale Taunts<br />
<gallery><br />
File:Community_VSH_Strategy_Header.png|Default taunt<br />
File:Saxton Hale Conga.png|[[Conga]]<br />
File:Saxton Hale Flippin' Awesome.png|[[Flippin' Awesome]]<br />
File:Saxton Hale Taunt07.png|[[FrankenHeavy|FrankenHeavy taunt]]<br />
File:Saxton Hale High Five!.png|[[High Five!]]<br />
File:Saxton Hale Kazotsky Kick.png|[[Kazotsky Kick]]<br />
File:Saxton Hale Mannrobics.png|[[Mannrobics]]<br />
File:Saxton Hale Rock, Paper, Scissors.png|[[Rock, Paper, Scissors]]<br />
File:Saxton Hale Schadenfreude.png|[[Schadenfreude]]<br />
File:Saxton Hale Skullcracker.png|[[Skullcracker]]<br />
File:Saxton Hale Square Dance.png|[[Square Dance]]<br />
File:Saxton Hale Taunt06.png|[[Taunts#Thriller_taunt|Thriller taunt]]<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
{{Summer 2023 Nav}}<br />
{{Maps Nav}}<br />
[[Category:Game modes]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Ubersaw&diff=3474375Ubersaw2023-07-20T23:46:39Z<p>Hinaomi: Just put this in next time.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| 3d-team = yes<br />
| 3d-image-1 = Ubersaw<br />
| 3d-image-3 = Ubersaw Censored<br />
| 3d-image-5 = Ubersaw Festive<br />
| 3d-image-7 = Ubersaw Festivized<br />
| 3d-button-1 = colored_pair<br />
| 3d-button-3 = colored_pair<br />
| 3d-button-5 = colored_pair<br />
| 3d-button-7 = colored_pair<br />
| 3d-viewname-1 = Default<br />
| 3d-viewname-3 = Censored<br />
| 3d-viewname-5 = Festive<br />
| 3d-viewname-7 = Festivized<br />
| number-of-3d-images = 4<br />
| team-colors = yes<br />
| skin-image-red = RED Ubersaw.png<br />
| skin-image-blu = BLU Ubersaw.png<br />
| kill-icon-1 = ubersaw<br />
| kill-icon-2 = uberslice<br />
| kill-tooltip-2 = Taunting<br />
| used-by = [[Medic]]<br />
| slot = melee<br />
| released = {{Patch name|4|29|2008}}<br>([[Gold Rush Update]])<br />
| availability = {{avail|unlock|drop|craft|purchase|crate32-strange|crate52-festive|collectors|warpaint}}<br />
| marketable = yes<br />
| numbered = no<br />
| ammo-loaded = N/A<br />
| ammo-carried = N/A<br />
| loadout = yes<br />
| item-kind = Bonesaw<br />
| item-level = 10<br />
| att-1-positive = On Hit: 25% ÜberCharge added<br />
| att-2-negative = 20% slower firing speed<br />
}}<br />
<br />
{{Quotation|'''Ubersaw''' publicity blurb|Four hits with this new weapon will fully charge whatever medigun the Medic has equipped.}}<br />
<br />
The '''Ubersaw''' is an unlockable [[Weapons#medicmelee|melee weapon]] for the [[Medic]]. It is a cleaver-like blade fixed into a {{botignore|bonesaw}} grip, with a large syringe filled with team-colored, [[Self-illumination|glowing]] liquid.<br />
<br />
Compared to the [[Bonesaw]], the Ubersaw swings 20% slower. However, every successful hit against an enemy player adds 25% to the player's [[ÜberCharge]] meter. ÜberCharge is gained on hit even if the victim is invulnerable or [[Cloak]]ed, but not if the victim is [[disguise]]d. The Ubersaw does not build the ÜberCharge meter in [[Medieval Mode]], as the Medic's secondary weapons cannot be used.<br />
<br />
The vial on the Ubersaw's syringe serves as a visual representation of a Medic's ÜberCharge. It fills slowly as teammates are healed and enemies are attacked with the weapon. Should the player switch to the Ubersaw while ÜberCharge is deployed, the liquid can be seen slowly draining from the syringe.<br />
<br />
[[Taunts|Taunting]] or pressing alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) with the Ubersaw equipped results in the [[Uberslice]] kill taunt. A successful kill with this taunt gives the Medic 100% ÜberCharge; however, killing a disguised Spy only awards 50%.<br />
<br />
The Ubersaw is automatically given to any player who obtains 22 [[Medic achievements]].<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| damage = yes<br />
| base = 65<br />
| crit = 195<br />
| minicrit = 88<br />
| function times = yes<br />
| attack interval = 0.96 s<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint | autoresult = Medic Melee}}<br />
<br />
=== As a crafting ingredient ===<br />
{{Blueprint<br />
| ingredient-1 = Ubersaw<br />
| ingredient-2 = Scrap Metal<br />
| ingredient-2-amount = 2<br />
| result = Vita-Saw<br />
}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = Bonesaw<br />
| rankson = kills<br />
| can deal taunt damage = yes<br />
| rankson2 =<br />
| festive = yes<br />
| att-1-positive = On Hit: 25% ÜberCharge added<br />
| att-2-negative = 20% slower firing speed<br />
| can deal damage = yes<br />
| can deal gib damage = no<br />
| can headshot = no<br />
| can reflect projectiles = no<br />
| can deal posthumous damage = no<br />
| can extinguish = no<br />
| notes =<br />
}}<br />
<br />
== Related achievements ==<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Medic|FYI I am a Medic}}<br />
{{Show achievement|Medic|Peer Review}}<br />
| 2 = {{Show achievement|Medic|Sawbones}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])<br />
* The Ubersaw was added to the game.<br />
<br />
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])<br />
* Disguised Spies no longer trigger On-Hit effects.<br />
<br />
'''{{Patch name|8|17|2009}}'''<br />
* Fixed the Ubersaw not displaying team colors.<br />
<br />
'''{{Patch name|1|13|2010}}'''<br />
* Changed the taunt to [[Uberslice]].<br />
<br />
'''{{Patch name|9|30|2010}}'''<br />
* {{Undocumented}} The Ubersaw was added in the crafting blueprint for the [[Vita-Saw]].<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).<br />
<br />
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])<br />
* Updated model with optimizations and [[Level of detail|LODs]].<br />
<br />
'''{{Patch name|3|15|2011}}'''<br />
* {{Undocumented}} The crafting cost of the Vita-Saw was reduced from one [[Reclaimed Metal]] + Ubersaw to two [[Scrap Metal]] + Ubersaw.<br />
<br />
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])<br />
* {{Undocumented}} A successful Uberslice kill now fills a Medic's ÜberCharge 100%.<br />
<br />
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])<br />
* {{Undocumented}} Added a voice response for the Uberslice.<br />
<br />
'''{{Patch name|6|3|2011}}'''<br />
* Added community contributed response rules to the Ubersaw.<br />
<br />
'''{{Patch name|6|10|2011}}'''<br />
* Fixed the Ubersaw not displaying a Medic's ÜberCharge progress.<br />
<br />
'''{{Patch name|10|25|2011}}''' <br />
* {{Undocumented}} Added [[Strange]] Quality.<br />
<br />
'''{{Patch name|4|17|2012}}'''<br />
* {{Undocumented}} The Ubersaw now grants ÜberCharge when striking an [[Engineer]] [[Buildings|building]].<br />
<br />
'''{{Patch name|4|27|2012}}'''<br />
* Fixed damage to buildings applying on-hit effects such as the Ubersaw charge.<br />
<br />
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])<br />
* Added [[Festive weapons|Festive]] variant.<br />
<br />
'''{{Patch name|10|2|2013}}'''<br />
* Fixed the Ubersaw taunt attack using the incorrect deathnotice image.<br />
<br />
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])<br />
* Changed attribute:<br />
** {{Undocumented}} Taunt can now be activated by alt-fire.<br />
<br />
'''{{Patch name|10|24|2017}}'''<br />
* Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects.<br />
<br />
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])<br />
* Added 2nd Festive variant, obtained via Festivizing the Ubersaw.<br />
}}<br />
<br />
== Bugs ==<br />
* On rare occasions, killing someone with the Ubersaw does not charge up the ÜberCharge meter.<br />
* Occasionally, when two Medics are ÜberCharging each other back to back, an ÜberCharge might fail to make one of the Medics invincible. This bug is caused by a Medic ÜberCharging a patient who is already ÜberCharged, and is especially relevant when [[ÜberCharge strategy|Über-Chain]]ing. <ref>[https://www.youtube.com/watch?v=77Cr4sm0rfg&feature=share&utm_source=EJGixIgBCJiu2KjB4oSJEQ&t=240]</ref><br />
<br />
== Trivia ==<br />
* Variations of the Ubersaw were tested in the [[Team Fortress 2 Closed Beta#Changed weapons|Team Fortress 2 Closed Beta]], featuring additional downsides such as -25% damage done or -20 health on hit.<br />
* In the [[Birthday mode|censored version]] of ''Team Fortress 2'', the Ubersaw is not stained with blood, but otherwise remains unchanged.<br />
* The Ubersaw makes an appearance in the ''Team Fortress 2'' comic ''[[The Naked and the Dead]]'', which the Medic uses to defend himself against the [[Heavy Weapons Guy (Classic)|TFC Heavy]].<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Übersaw 1st person red.png|[[RED]] first-person view.<br />
File:Übersaw 1st person blu.png|[[BLU]] first-person view.<br />
File:Festive Übersaw 1st person red.png|RED [[Festive weapons|Festive]] variant.<br />
File:Festive Übersaw 1st person blu.png|BLU Festive variant.<br />
File:Ubersaw 1st person red festivized.png|RED [[Festivizer|Festivized]] variant.<br />
File:Ubersaw 1st person blu festivized.png|BLU Festivized variant.<br />
File:RED Übersaw Bloodless.png|RED Übersaw without blood.<br />
File:BLU Übersaw Bloodless.png|BLU Übersaw without blood.<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
== See also ==<br />
* [[Basic Medic strategy#Ubersaw + reskins|Ubersaw strategy]]<br />
* [[Festive weapons]]<br />
<br />
== External links ==<br />
* [https://www.teamfortress.com/goldrush/ Gold Rush (Medic) Update]<br />
<br />
{{Goldrush Update Nav}}<br />
{{Allweapons Nav}}<br />
{{Medic Nav}}<br />
<br />
[[Category:Self-illuminated]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Wanga_Prick&diff=3457769Wanga Prick2023-07-10T15:26:18Z<p>Hinaomi: Undo edit by Itemdropisthebest (Talk) (3457765) Damage and function times are the same as knife</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Wanga Prick.png<br />
| kill-icon-2 = backstab<br />
| kill-icon-3 = fencing<br />
| kill-tooltip-3 = Taunting<br />
| used-by = [[Spy]]<br />
| slot = melee<br />
| contributed-by = {{Backpack Item Link|76561197993425825|564048045}}<br />
| released = {{Patch name|10|27|2011}}<br>([[Very Scary Halloween Special]])<br />
| availability = {{avail|craft|purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| craft = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| loadout-prefix = none<br />
| item-kind = Knife<br />
| item-level = 1 - 100<br />
| att-1-positive = Upon a successful backstab against a human target, you rapidly disguise as your victim<br />
| att-2-positive = Silent Killer: No attack noise from backstabs<br />
| att-3-negative = +33% cloak drain rate<br />
| att-4-negative = Normal disguises require (and consume) a full cloak meter<br />
}}<br />
<br />
{{Quotation|'''The Spy''' doing a terrible job at acupuncture|Does it ''hurt'' when I do that? It does, doesn't it?!|sound=Spy DominationMedic06.wav}}<br />
<br />
The '''Wanga Prick''' is a [[Steam Workshop|community-created]] [[Weapons#spymelee|melee weapon]] for the [[Spy]]. It is an over-sized voodoo pin with a cracked ''Team Fortress 2'' "[[Kill icon|death skull]]" serving as part of the handle.<br />
<br />
This weapon functions identically to [[Your Eternal Reward]], however it does not function as a substitute in the [[Saharan Spy]] [[Item sets|item set]].<br />
<br />
[[Taunts|Taunting]] with the Wanga Prick equipped results in the [[Fencing]] kill taunt. Kills made are silent and the victim's corpse disappears. However, the disguise effect is not activated even if the taunt hits the victim's back.<br />
<br />
The Wanga Prick was [https://steamcommunity.com/sharedfiles/filedetails/?id=1527 contributed] to the Steam Workshop.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| identical = [[Knife]]<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| damage = yes<br />
| base = 40<br />
| backstab = {{tooltip|600%|Of target's current health}}<br />
| minicrit = 54<br />
| crit = {{tooltip|120|Only while crit boosted}}<br />
<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint | autoresult = Spy Melee}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|Soldier}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|War Crime Spybunal}}<br />
}}<br />
<br />
=== {{Class link|Sniper}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Consolation Prize}}<br />
| 2 = {{Show achievement|Sniper|Shock Treatment}}<br />
}}<br />
<br />
=== {{Class link|Spy}} ===<br />
{{Knife related achievements}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])<br />
* The Wanga Prick was added to the game.<br />
<br />
'''{{Patch name|3|27|2013}}'''<br />
* Fixed the Wanga Prick sometimes floating in the world after death.<br />
<br />
'''{{Patch name|4|3|2013}}'''<br />
* Fixed missing Cloak effect for the Wanga Prick.<br />
* {{Undocumented}} Fixed the Wanga Prick not glowing when [[Critical hits#Crit boost|crit-boosted]].<br />
<br />
'''{{Patch name|7|3|2015}}'''<br />
* Fixed Spies that have picked up a dropped [[Your Eternal Reward]] or Wanga Prick being able to manually disguise.<br />
<br />
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])<br />
* {{Undocumented}} Changed attributes:<br />
** Removed Cannot Disguise penalty.<br />
** Non-kill disguises require and consume a full cloak meter. Backstab-based disguises are still free.<br />
** Increased cloak drain rate by 33%.<br />
}}<br />
<br />
== Bugs ==<br />
* Should the player die after switching the equipped melee from the Wanga Prick to the Knife, respawning may not be possible until they swap classes.<br />
* Backstabbing the person a player is disguised as while the victim is holding their melee weapon occasionally causes the disguise weapon to become the Wanga Prick.<br />
* If the Spy backstabs an enemy who is then auto-balanced, the Spy disguises as a friendly version of that class.<br />
* Certain problems exist with the weapon when using DirectX 8; enemy bodies do not fade away when backstabbed, and the weapon is visible when the Spy is cloaked.<br />
* Backstabbing a disguised Spy using the Wanga Prick does not give the [[Spy achievements|Spy achievement]] '''Counter Espionage'''.<br />
* Carrying the Intelligence while disguised, which is normally impossible, can be performed by being undisguised, picking it up, and backstabbing someone at the exact same time.<ref>https://www.youtube.com/watch?v=TA6KUImxX-Y</ref><br />
* Sometimes, backstabbing a [[robot]] in [[Mann vs. Machine]] does not disguise the player as the robot.<br />
* Disguising while holding out the [[Dead Ringer]] results in it still being held out and showing it charging. Upon it being fully charged, it acts normally. However, if the user takes damage while the uncharged Dead Ringer is active they still receive the 75% feign damage resistance on the first hit taken.<br />
<br />
== Notes ==<br />
* Backstabbing an [[Engineer]] while he is hauling a building results in the killfeed displaying the building's destruction to the enemy team.<br />
<br />
== Trivia ==<br />
* A wanga (sometimes spelled 'oanga' or 'wanger') is a magical charm packet found in the folk magic practices of Haiti.<br />
<br />
== Gallery ==<br />
<gallery perrow="5"><br />
File:Wanga Prick 1st person red.png|[[RED]] first-person view.<br />
File:Wanga Prick ready to Backstab 1st person red.png|RED first-person view, ready to backstab.<br />
File:Wanga Prick 1st person blu.png|[[BLU]] first-person view.<br />
File:Wanga Prick ready to Backstab 1st person blu.png|BLU first-person view, ready to backstab.<br />
File:Wanga_Prick_workshop_preview.png|Steam Workshop thumbnail for the Wanga Prick.<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
== See also ==<br />
* [[Basic Spy strategy#Your Eternal Reward + reskins|Wanga Prick strategy]]<br />
<br />
{{Very Scary Halloween Special Nav}}<br />
{{Allweapons Nav}}<br />
{{Spy Nav}}<br />
<br />
[[Category:Reskins]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=User_talk:Hinaomi&diff=3455567User talk:Hinaomi2023-07-06T10:16:45Z<p>Hinaomi: /* DYK undo */</p>
<hr />
<div>{{DISPLAYTITLE:User talk:Rikka Takanashi}}<br />
{{User:Hinaomi/header}}<br />
<br><br />
{{User talk:Hinaomi/archive menu}}<br />
<br />
== Departure ==<br />
I decided to quit wiki, it's not about the conflict between me and [[User:Boba|that person]], but it's mainly because of [https://imgur.com/a/giYTRvM how people threated me here in the recent year]. I lost motivation because of it. Always threated me like a bad person. I thought about quitting years ago. It's hard to maintain the mental level to above average. But with the recent behavior I received, I decided to do it. It's heart broken for me to leave the site that make me be me. But this place is no longer the place I used to know anymore.<br />
<br />
I may come back to check the update, but not as the contributor any more. Thank you for supporting me in the past, it's time for me to move on. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 01:20, 26 August 2020 (UTC)<br />
: Sorry to hear that you left on bad terms. Thank you for your effort over the years, it's much appreciated. You're welcome back anytime, friend. [[User:I-ghost|i-ghost]] ([[User talk:I-ghost|talk]]) 23:04, 26 September 2022 (UTC)<br />
<br />
== DYK undo ==<br />
<br />
Hi there,<br />
<br />
The Trivia guidelines don't apply to the Did You Know section, it has [[Help:Did you know|its own set of guidelines]]. The glove fact is a valid DYK fact, but it has been featured before.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:29, 5 July 2023 (UTC)<br />
:Sorry, my bad. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 10:16, 6 July 2023 (UTC)</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Template:Did_you_know&diff=3455159Template:Did you know2023-07-05T10:21:32Z<p>Hinaomi: Undo edit by Pumpkin Man (Talk) (3455135) Observation, please read style guide before edit any further.</p>
<hr />
<div>[[Category:Templates|{{PAGENAME}}]]<br />
<br />
== Currently displayed facts ==<br />
{{Did you know/main}} <br />
<br />
{{Ambox|type=notice|image=Warning red.png|contents='''Notice: Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].<br/><br/>REMEMBER: NEW FACTS ARE ADDED TO THE BOTTOM OF THIS SECTION.'''}}<br />
<br />
== Facts suggestions ==<br />
<!-- Facts suggestions added ANYWHERE except for the BOTTOM of the "Add facts below this title" section are subject to deletion without warning. Do not place new facts in this section. Persistent neglect of this rule may result in a temporary block. --><br />
<br />
{{Anchor|Add facts below this title}}<br />
=== Add new fact suggestions at the very bottom of the section below this title ===<br />
<!-- This list is sorted; the newest nominated facts are at the bottom of this list. Facts added ANYWHERE except for the BOTTOM of this section are subject to deletion without warning. Persistent neglect of this rule may result in a temporary block. --><br />
------<br />
* ...that you can play Team Fortress 2 using a controller or in [[Oculus Rift User Guide|Virtual Reality]]?<br />
* ...that in [[Meet the Spy]], the door to the briefcase room opens after the code is put in, meaning that the password was actually 1111?<br />
* ...that the song that plays when the viewer sees [[Pyroland]] in [[Meet the Pyro]] is a real song written by [[w:The Lovin' Spoonful|The Lovin' Spoonful]] called "Do You Believe in Magic"?<br />
* ...that due to the different model physics, the [[Mutated Milk]] and [[Self-Aware Beauty Mark]] fly slightly farther than their original counterparts?<br />
* ...that in [[Trailer 2]], two [[Medic]]s can be briefly seen in the [[Civilian#The reference pose|reference pose]]?<br />
* ...that both [[RED]] and [[BLU]] use the passcode "1111" as shown in [[Expiration Date]] on the inside of the van and [[Meet the Spy]], as the number 1 key on the keypads are worn out?<br />
------<br />
* ...that the head of the parrot on the [[Jungle Inferno Update]] Day 2 page blows up if you hover your mouse over it?<br />
* ...that in [[Meet The Sniper]] he is shown to have injury called Garand Thumb?<br />
* ...that the [[Cheats|console command]] {{code|impulse 102}} spawns a human skull?<br />
* ...that the [[Non-player characters#BLU team (original)|original BLU team]] consists of some famous historical figures, such as [[w:Nikola Telsa|Nikola Tesla]] and [[w:Abraham Lincoln|Abraham Lincoln]]?<br />
<br />
<!-- Add the new fact right above this comment. Add the break (----) after every 6 DIY facts ---><br />
<br />
== See also == <br />
* [[Previously featured facts]]<br />
<br />
[[Category:Background]]<br />
[[Category:Lists]]<br />
[[Category:Main Page]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Mann_Manor&diff=3452235Mann Manor2023-06-28T02:52:44Z<p>Hinaomi: First, use show preview. Second, Mann Manor and Mountain Lab released on the same date.</p>
<hr />
<div>{{Map Variant}}<br />
{{Maps that formerly had Haunted Halloween Gift Pickups}}<br />
{{Map infobox<br />
| game-type = Control Point<br />
| file-name = cp_manor_event<br />
| map-image = mannmanor_cp_01.png<br />
| release-date = {{Patch name|10|27|2010}}<br>([[Scream Fortress Update]])<br />
| developer = [[Valve]]<br>{{steamid|id|Y_M|Tim "YM" Johnson}}<br>{{steamid|id|Emeriastone|Alex "Rexy" Kreeger}}<br />
| map-environment = Halloween<br />
| map-setting = Nighttime, overcast<br />
| map-hazards = [[Pumpkin bomb]]s,<br>[[Horseless Headless Horsemann]],<br>[[Environmental_death#Pitfalls|Pit]]<br />
| map-pyrovision = Yes <br />
| map-health-pickups-small = 6<br />
| map-health-pickups-medium = 9<br />
| map-health-pickups-large = 1<br />
| map-ammo-pickups-small = 4<br />
| map-ammo-pickups-medium = 6<br />
| map-ammo-pickups-large = 2<br />
| map-special-pickups-sgg = yes<br />
| map-special-pickups-pumpkin = yes<br />
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/30393<br />
| map-bots = 1<br />
}}<br />
<br />
{{Quotation|Scream Fortress|Also, what's that behind you? Oh, it's just someone drinking a bottle of sparkling water. '''Oh wait it's a skeleton!''' ''[sound of creaking door]''}}<br />
<br />
'''Mann Manor''' is a [[Steam Workshop|community-made]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map. It is a night-time map set in and around the old, decaying mansion of [[Non-player characters#Blutarch and Redmond Mann|Redmond Mann]]. It shares elements with other [[Halloween map]]s as well as having some gameplay elements that were unique to the map when it was released, such as the [[Horseless Headless Horsemann]], a neutral [[w:boss (video gaming)|boss]] that periodically spawns at contested points on the map and mercilessly attacks all players. Also, in keeping with the Halloween spirit, [[Pumpkin bomb]] hazards frequently spawn around the map and [[Halloween pumpkins]] can be dropped by killed players.<br />
<br />
This map introduced the original [[Haunted Halloween Gift]]s. Prior to [[Scream Fortress 2015]], Haunted Halloween Gifts would appear at random locations, one at a time, for each player individually {{n}} only the player for which the gift has spawned would see the spawn and obtain notifications. Upon picking up the gift, the player would receive a [[Halloween Masks|class-based paper bag mask]]. <br />
<br />
Since Scream Fortress 2015, Halloween Masks are available through completing [[Merasmissions]] ([[Contracts|Halloween Contracts]]), or through the [[Halloween Transmute]] feature. Haunted Halloween Gift drops have also been replaced by "Ghost Gargoyle" pickups, which interact with the [[Soul Gargoyle]] backpack item (obtained during Scream Fortress 2015 or later Halloween Events ) and give the player points, which both raise the "Souls Collected" value on the Soul Gargoyle, and count towards completing Merasmissions.<br />
<br />
Mann Manor was released as an official community-developed map with the [[Scream Fortress Update]], due to winning the [https://TF2Maps.net TF2Maps.net] [[Art Pass Contest]].<br />
<br />
== Locations ==<br />
'''Note''': If you are having trouble with finding the locations listed here, you can scroll down to the ''[[#Helpful overview|Helpful overview]]'' section to see their exact position marked on the map.<br />
<br />
=== Control Point A ===<br />
* '''BLU Spawn''': The BLU spawn is a small rectangular room with three exits. Two are to the front of the base through a shutter door, and one is rightwards through a small house into the Yard.<br />
* '''Control Point''': The first control point is nested against the side of the [[RED]] facility. Behind it is an elevated platform from which enemies returning to the battle from spawn may appear. Although this control point takes longer to capture than any other on any map, its proximity to the attackers' spawn and distance from the defenders' spawn usually make it very easy for [[BLU]] to seize. When the point is captured, the shortcut used by RED team is closed.<br />
* '''Tunnel''': A rock archway to one side provides a medium health kit and a main highway for both teams' travel.<br />
* '''Shed''': The house across from the tunnel contains a large health kit and ammo crate, making it a popular sentry location.<br />
* '''Warehouse''': The small two-floor building directly across from the point, connects to BLU's spawn yard.<br />
* '''Yard''': The yard outside BLU's spawn, connects to the warehouse and the main chokepoint.<br />
<br />
=== Control Point B ===<br />
* '''Control Point''': The second point is located inside a wood structure overlooked by the main entrance to the RED base. Many corners and edges outside the base make for numerous sentry locations, and long sightlines make it a popular area for Snipers. An elevated outcrop on the far side of the building makes for an excellent Sniper nest, but also an easy entry point into the base by explosive jumping soldiers and Demomen. The defenders in this area tend to stay near the RED base, using it to force the enemies to get close before attacking. However, this sometimes leads to fairly easy captures when attackers are able to slip by.<br />
* '''Cliffs''': The cliff that rest atop the tunnel. Popular sniping spot for attackers. A jump from the cliff can be made to the small house next to the rocky outcrop.<br />
* '''Small House''': The house situated next to the capture point's shack. Its entrance faces opposite the defenders and offers good cover.<br />
* '''Base Entrance''': The base entrance has two sets of stairs on both of its sides. One leads to an overlook of the yard and entrance to the top floor of RED's base, while the other leads to Point A.<br />
<br />
=== Control Point C ===<br />
* '''Control Point''': The final control point is in the heart of the RED facility, surrounded by a pit on three sides. The large room is accessible from almost every direction, including above - a large hole in the roof allows Soldiers and Demomen to rain explosives down on RED Engineers if the defenders do not control the area. Because the control point is surrounded by a lethal fall, an effective tactic is for defending Pyros to come directly out of the spawn point and airblast foes off of the point - if they do not land in the pit, they are sent all the way to the other side of it.<br />
* '''Lower Entrance Tunnels''': From the main entrance are two tunnels. The long way leads directly to the final control point while the other leads to the command room.<br />
* '''Upper Entrance Tunnels''': Above the main entrance is a tunnel that leads to the top floor.<br />
* '''Top Floor''': The top floor leads to the overlook above the point and a hallway containing a series of stairs that lead to the point.<br />
* '''Command Room''': The room at the end of one of the tunnels from the main entrance. One of its walls is a giant window from which the point can be observed.<br />
* '''RED Spawn''': A two-story spawn. The bottom level has two exits to the left and right of Point C, while the top exit has staircases leading down to C or up to the Top Level.<br />
<br />
== Helpful overview ==<br />
[[File:Mann Manor overview with lines.png|left|Mann Manor's locations|500px]]<br />
<big>1.Yard<br />
2.Warehouse<br />
3.house<br />
4.Tunnel<br />
5.Shed<br />
6.Cliffs<br />
7.Lower Entrance Tunnels<br />
8.Upper Entrance Tunnels<br />
9.Top Floor (Surrounding the final control point)</big><br />
{{clr}}<br />
<br />
== Horseless Headless Horsemann ==<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
[[File:Horsemann.png|thumb|125px|left|In-game screenshot]]<br />
<br />
Mann Manor was the first map to feature an enemy like the Horseless Headless Horsemann – a giant, hostile entity that chases and kills members of both teams. He has a great deal of health, can severely wound any player with one attack, and moves as fast as the [[Scout]]. Additionally, the Horseless Headless Horsemann is capable of maneuvering around obstacles and climbing slopes, but cannot jump. Thus, defeating him requires a good deal of effort and cooperation from multiple players from either team.<br />
<br />
The Horseless Headless Horsemann spawns at whichever capture point is being disputed. He singles out and chases one player randomly determined to be "It", slaying any other players unfortunate enough to be caught between him and his target. A player who is "It" is notified via an on-screen message and can be identified by a white skull and crossbones icon which floats above their head, similar to the effect from being [[marked for death]]. A player is designated as "It" until they are killed, are far enough away from the Horseless Headless Horsemann, survive for 30 seconds, or are in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room, in which case another player is randomly assigned as "It". Additionally, a player can hit an enemy player with a melee weapon to pass the "It" status to them.<br />
<br />
{{clr}}<br />
== Strategy ==<br />
{{Main|Community Mann Manor strategy}}<br />
{{community strategy stub link}}<br />
<br />
== Control Point Timing ==<br />
{{Control Point Timing/Official Map}}<br />
<br />
== Related achievements ==<br />
{{see also|Obtaining Halloween achievements}}<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Halloween|Attack o' Lantern}}<br />
{{Show achievement|Halloween|Scared Stiff}}<br />
| 2 = {{Show achievement|Halloween|Candy Coroner}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|ghostchievements}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Halloween|Sleepy Holl0wnd}}<br />
{{Show achievement|Halloween|Gored!}}<br />
| 2 = {{Show achievement|Halloween|Masked Mann}}<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress Update]])<br />
* Added Mann Manor to the game.<br />
<br />
'''{{Patch name|10|28|2010}}'''<br />
* Improved clipping to prevent players from getting out of the map and to fix various exploit ledges.<br />
<br />
'''{{Patch name|10|29|2010}}'''<br />
* Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor.<br />
<br />
'''{{Patch name|11|3|2010}}'''<br />
* Fixed Engineers being able to build under the final capture point in Mann Manor.<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* Fixed players building in rafters.<br />
<br />
== Trivia ==<br />
* Mann Manor is located in the city of Manne-upon-Thames.<br />
* Mann Manor is the birthplace of [[Non-player characters#Blutarch and Redmond Mann|Redmond]], [[Non-player characters#Blutarch and Redmond Mann|Blutarch]], & [[Non-player characters#Gray Mann|Gray]] Mann.<br />
<br />
== Gallery ==<br />
=== Screenshots ===<br />
<gallery><br />
File:mannmanor_cp_02.png|Capture point A.<br />
File:mannmanor_cp_03.png|Capture point B.<br />
File:mannmanor_cp_04.png|Capture point C.<br />
</gallery><br />
<br />
=== Portraits ===<br />
<gallery><br />
File:Portrait_1_skin_1.png|Portrait of the [[Non-Player characters#Administrator|Administrator]] (or a relative), only seen via [[noclip]].<br />
File:Blutarch and Redmond portrait.png|Portrait of Blutarch and Redmond Mann.<br />
File:Painting 2.png|Painting of [[Gravel Pit]].<br />
File:Painting 3.png|Painting of [[Badlands (Control Point)|Badlands]].<br />
File:Painting 4.png|Painting of [[Badwater Basin]].<br />
File:Painting 5.png|Painting of Badlands.<br />
File:Painting 6.png|Painting of [[Granary (Control Point)|Granary]].<br />
File:Painting 7.png|Painting of [[Dustbowl]].<br />
File:Cp_manor_crest.jpg|Redmond Mann's family crest as seen on the tablecloths in the manor.<br />
</gallery><br />
<br />
=== Concept art ===<br />
<gallery><br />
File:manor_paintover_concept_01.jpg|An early paint-over concept of the overall design of Mann Manor.<br />
File:clocktower_paintover_concept_01.jpg|An early paint-over concept of the clocktower.<br />
File:scrapped_emily_portrait_01.jpg|Another portrait of Administrator. <br />
File:Unused_redmond_portrait.jpg|An unused portrait of Redmond Mann.<br />
</gallery><br />
<br />
=== Easter eggs ===<br />
There are nine rubber duckies hidden throughout the map. There are also other hidden animals, such as a spider and frog.<br />
<br />
<gallery perrow=4><br />
File:Cp_manor_duck01.jpg|The first duck is hidden under the ramp in the shed directly to the right of BLU's spawn point.<br />
File:Cp_manor_duck02.jpg|The second duck is hidden in the room with coffins on the first floor of the building directly ahead of BLU's spawn point.<br />
File:Cp_manor_duck03.jpg|The third duck is hidden under the staircase in the building between BLU's spawn point and point A.<br />
File:Cp_manor_duck04.jpg|The fourth duck is hidden in the inaccessible shed to the left on the way from point A to point B.<br />
File:Cp_manor_duck05.jpg|The fifth duck is hidden to the left of the face of the manor, behind the wooden fence. It's easier to see when standing on top of the building on point B.<br />
File:Cp_manor_duck06.jpg|The sixth duck is hidden in the bucket on the second floor of the manor, in the gallery leading to the balcony facing point B.<br />
File:Cp_manor_duck07.jpg|The seventh duck is hidden under the table in the corner of the room with the fireplace on the second floor of the manor.<br />
File:Cp_manor_duck08.jpg|The eighth duck is hidden in the bookshelf on the second (inaccessible) floor of the library, near point C. <br />
File:Cp_manor_duck09.jpg|The ninth duck is hidden behind the locked doors to Redmond's room adjacent to RED's spawn point.<br />
File:Cp_manor_ip.jpg|[http://www.2fort2furious.com/ 2fort2furious'] IP address on the wall in front of BLU's spawn point.<br />
File:Cp_manor_frog.jpg|A frog hidden behind the slightly open doors to the right of the fireplace.<br />
File:Cp_manor_spider.jpg|A spider hidden on top of the fireplace.<br />
File:Cp_manor_spider02.jpg|A spider hidden near the roof of the building on point B.<br />
File:Mann_Manor_Scarecrow.png|The scarecrow outside of the map wearing a white [[Ghastly Gibus]].<br />
</gallery><br />
<br />
== External links ==<br />
* [https://www.teamfortress.com/screamfortress/ Scream Fortress Update]<br />
* [https://forums.tf2maps.net/showthread.php?t=15017 Map thread] on [http://TF2Maps.net TF2Maps.net]<br />
<br />
{{Scream Fortress Nav}}<br />
{{Halloween Map Nav}}<br />
{{Maps Nav}}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=User_talk:Payn&diff=3449061User talk:Payn2023-06-23T07:19:59Z<p>Hinaomi: /* About your recent edits */ new section</p>
<hr />
<div>==Hello, Payn!==<br />
'''Welcome to the Official Team Fortress Wiki!'''<br />
<br />
Here are a few links to get you started:<br />
* If you're not too familiar with editing wikis, you might like to start with [[Help:Editing]].<br />
* If you already are familiar with wikiediting, you might want to try [[Help:Style guide]].<br />
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** To make Recent Changes more useful for all users, remember to provide an edit summary in the "Summary" field before you save your changes. <br />
** You can set the wiki to prompt you for a summary in your [[Special:Preferences|preferences]].<br />
* '''When posting on an article's Talk page you should add four tilde symbols or <tt><nowiki>~~~~</nowiki></tt> onto the end.''' <br />
** This will add a signature and timestamp to your comment so others can easily tell who posted it.<br />
** Any new sections on an article's Talk page should be added to the bottom of the page and not to the top.<br />
** When editing normal article pages, don't sign your contributions.<br />
** You can use the [[File:Signature Icon.png]] button in the editing toolbar to quickly add a signature.<br />
* If you have any questions or need any help, please feel free to leave a message for a [[Help:Group rights|staff member]].<br />
* If you have trouble with anything on the wiki or you're not sure about a specific topic, feel free to join the [[Team Fortress Wiki:IRC|IRC]].<br />
* You can also customize your [[User:Payn|user page]] if you like.<br />
** When uploading images for use on your user page, please add the prefix '''User Payn ''' to the file's name.<br />
** Additionally, if you would like to add any self-made content to the wiki, please do so by adding the prefix '''User:Payn/''' to the page title when you create the page.<br />
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Once again, welcome to the Team Fortress Wiki!<br />
----<br />
<br />
-- [[User:WelcomeBOT|WelcomeBOT]] ([[User talk:WelcomeBOT|talk]]) 02:51, 23 June 2023 (UTC)<br />
<br />
== About your recent edits ==<br />
<br />
<br />
[[File:Pictogram info.png|25px|link=]] Please make use of the '''Show preview''' button. It gives you a preview of the edit you are making, allowing you to perfect your changes before you save the page. You can edit the whole article by clicking the edit button at the top of the page, which is preferable to editing multiple sections consecutively. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:19, 23 June 2023 (UTC)</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Template:Did_you_know&diff=3423157Template:Did you know2023-05-12T08:09:31Z<p>Hinaomi: Undo edit by Pumpkin Man (Talk) (3423152) Speculation</p>
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<div>[[Category:Templates|{{PAGENAME}}]]<br />
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== Currently displayed facts ==<br />
{{Did you know/main}} <br />
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== Facts suggestions ==<br />
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------<br />
* ...that you can play Team Fortress 2 using a controller or in [[Oculus Rift User Guide|Virtual Reality]]?<br />
* ...that in [[Meet the Spy]], the door to the briefcase room opens after the code is put in, meaning that the password was actually 1111?<br />
* ...that the song that plays when the viewer sees [[Pyroland]] in [[Meet the Pyro]] is a real song written by [[w:The Lovin' Spoonful|The Lovin' Spoonful]] called "Do You Believe in Magic"?<br />
* ...that due to the different model physics, the [[Mutated Milk]] and [[Self-Aware Beauty Mark]] fly slightly farther than their original counterparts?<br />
* ...that in [[Trailer 2]], two [[Medic]]s can be briefly seen in the [[Civilian#The reference pose|reference pose]]?<br />
* ...that both [[RED]] and [[BLU]] use the passcode "1111" as shown in [[Expiration Date]] on the inside of the van and [[Meet the Spy]], as the number 1 key on the keypads are worn out?<br />
------<br />
* ...that the head of the parrot on the [[Jungle Inferno Update]] Day 2 page blows up if you hover your mouse over it?<br />
* ...that [[Meet the Pyro]] is being watched by an Aperture employee in the Perpetual Testing Initiative video? <br />
<br />
<!-- Add the new fact right above this comment. Add the break (----) after every 6 DIY facts ---><br />
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== See also == <br />
* [[Previously featured facts]]<br />
<br />
[[Category:Background]]<br />
[[Category:Lists]]<br />
[[Category:Main Page]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Fire&diff=3423143Fire2023-05-12T07:33:20Z<p>Hinaomi: /* Update history */ Removed Overlink, changed to bullet points in order for easier to understand. Reword some terms for consistency.</p>
<hr />
<div>{{Hatnote|This article is about fire produced by weapons. For environmental fire, see [[Environmental death#Fire|this article]].}}<br />
{{Quotation|'''The Spy''' on the blatantly obvious|I appear to have burst into flames.|sound=Spy_autoonfire01.wav}}<br />
<br />
'''Fire''', or '''flames''', refers to the special [[projectiles#Flames|projectiles]] produced by the primary weapons of [[Pyro]]. It can cause the damage-over-time effect inflicted on a player, which is called '''afterburn'''. <br />
<br />
Fire has its own [[Damage#Damage types|damage type]], and some other weapons which are not the primary weapons of [[Pyro]] can also cause fire damage and afterburn.<br />
<br />
== Flames produced by the primary weapons of Pyro ==<br />
The [[Pyro]] has two different primary weapon types: the conventional [[Flamethrower|Flame Throwers]] and the Flame Launcher. Although they all visually produce a stream of flames, the mechanics behind the visuals are different.<br />
=== Conventional Flame Throwers === <br />
The stock [[Flame Thrower]] and its variants share the same flame mechanic. Upon pressing primary fire key, it produces multiple little invisible projectile-like boxes, which can be called flame particles. When one of these particles makes contact with an enemy player's hitbox, a straight line is drawn from the point of firing to the center of the particle which made contact. If there are no environment elements in between the two points, the hit is registered by the system and damage is applied. Unlike normal projectiles, flame particles do not stop when they collide with players or [[buildings]], but instead continue moving and dealing damage to other objects until their maximum lifespan is reached. The particles have their damage largely determined by time since being fired rather than distance. One flamethrower ammo fires two flame particles. <br />
<br />
The flame particles do not have visible models, so the flame visual effect is not the real indicator of how the particles really move. As such, the flame particles and the visual effect have no direct connections. When the {{cvar|sv_cheats}} and {{cvar|tf_debug_flamethrower}} commands are set to 1, the boxes of visual effect as well as the boxes of flame particles can be seen by the flamethrower user. The boxes will inherently rise upwards over time, and each box has a random speed, spread and a lifetime. Additionally, forward velocity for each box decreases over time. These factors are combined together to form a distance-limited, cone-shaped flame stream. Due to the lack of direct connection between the flame particles and the visual effect, when only the visual effect hits the target while the flame particles do not hit, the target of the flame stream will not receive any damage.<br />
<br />
The momentum of the boxes is partially determined by the firing Pyro's movement. When a player is moving, the velocity of the player at the time of firing a particle is added to that particle's inherent movement in the player's moving direction. Therefore, moving forward increases forward particle velocity, so the total range increases. Strafing backwards while firing forwards will add negative velocity to inherent movement, and this will result in a particle's initial forward velocity being slower. As inherent forward velocity decreases, inherited velocity begins to catch up and exceed it; the particle will come to a complete stop before accelerating in the opposite direction. This is helpful for the [[Pyro]] to counter its chasers.<br />
=== Flame Launcher === <br />
The item kind Flame Launcher only includes the [[Dragon's Fury]]. Although being a new weapon type in the [[Pyro]]'s arsenal, the fireball It launches is more similar to the normal projectiles. The Dragon's Fury can launch a quick, short-range (526 HU) fireball that travels 3000HU/s. Its momentum will not be influenced by the movement of the player, but it can still penetrate players and buildings just like the normal flames particles. Each fireball inflicts around the same damage as a Flare Gun shot, and causes enemies to suffer Afterburn for a short time, even enemy Pyros (albeit for a slightly shorter time than for other classes). Hitting an enemy that is already on fire deals triple damage, so long as the middle of the "fireball" connects.<br />
<br />
== Afterburn ==<br />
[[File:Fire.png|thumb|200px|right|A [[Heavy]] on fire.]]<br />
Upon being set aflame, a player's character will automatically scream out that they are on fire, alerting nearby [[Medic]]s and teammates to their plight. Setting an opponent on fire also creates a disorienting effect on their screen view (flames will engulf the edges of the screen and a burning sound is heard). This can be used to a team's advantage if the Pyro is able to ambush a group of attacking foes. Snipers lit on fire will find it extremely difficult to aim, as the scoped view will move every time the Sniper takes damage from the burning (an effect the Sniper can prevent while fully-charged by equipping the [[Cozy Camper]]). When calling for a Medic, the balloon with the Medic symbol will be on fire, notifying a Medic that his teammate is being damaged by afterburn. This helps prioritise burning players as an urgent healing target.<br />
<br />
Afterburn can be used to [[Spy check]]. A small burst of flame will ignite an enemy [[Spy]], even if cloaked or disguised. Burning players give off an additional coloured particle effect revealing their true allegiance; this is a useful effect for distinguishing [[disguise]]d Spies from teammates.<br />
<br />
Afterburn from {{tooltip|certain sources|any flamethrower, Huo-Long Heater's ring of fire, Sharpened Volcano Fragment, or lit Huntsman arrows}} can be used to disrupt healing from the various mediguns and shield resistance from the [[Vaccinator]]. Afterburn from these sources reduces Vaccinator resist shields by 20%; healing from mediguns, [[Medicating Melody]], or level 3 dispensers by 50%; and healing from level 1 or 2 dispensers (including [[Payload]] carts and such) by 100%. Most of these effects remove afterburn after only a second, though, so this isn't always noticeable.<br />
<br />
The fire effect starts immediately upon damage from a weapon that causes it. Afterburn damages a player every half-second for 4 HP each tick (1 HP each tick for the Degreaser), totaling 80 damage over those ten seconds (20 damage for the Degreaser). Each fire effect from a flamethrower can last up to 10 seconds, afterburn duration will ramp up from 3 to 10 seconds based on how long the target was in direct contact with the flame. Flare guns and burning arrows apply 7.5 seconds of afterburn, while the afterburn from the [[Cow Mangler 5000]]'s charged shot lasts 6 seconds, and afterburn from [[Huo-Long Heater]]'s ring of fire lasts 8 seconds. Additional hits from these weapons will restart the duration of the afterburn. <br />
<br />
Afterburn damage cannot crit; however, it can [[mini-crit]] if the target is under a mini-crit debuff, such as being covered in [[Jarate]], [[Mechanics#MarkedForDeath|marked for death]], or if the attacking player is buffed by the [[Buff Banner]].<br />
<br />
While afterburn duration may stack from multiple sources and players, the damage does not; only the most recent weapon to cause afterburn (and its owner) is considered to be the cause of the burning. This can change how much damage is dealt if the [[Degreaser]] (with its reduced afterburn damage) is involved.<br />
<br />
Note that enemy Pyros cannot be set on fire except by the [[Dragon's Fury]] and the [[Gas Passer]]. While Pyros still take contact damage from direct flame attacks, they will not take further afterburn damage. The Pyro does, however, count as on fire for a brief second (indicated by the charred graphical effect after taking damage from a fiery weapon), making them vulnerable to critical hits from the [[Sun-on-a-Stick]] and [[Flare Gun]] and mini-crits from the [[Detonator]], [[Scorch Shot]], [[Axtinguisher]], and [[Postal Pummeler]] during this brief second, despite taking no afterburn damage. A Spy disguised as a Pyro from either team, however, can still be lit on fire and take afterburn damage.<br />
<br />
It is possible to allow [[gibs]] to catch fire (if a player is gibbed while on fire) with the {{cvar|cl_burninggibs}} command set to 1.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| damagetype = Fire<br />
| rangetype = Any<br />
<br />
| damage = yes<br />
| afterburn = {{tooltip|4 / tick|8 / s}}<br />80 total<br />
| afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br />100 total<br />
| function times = yes<br />
| attack interval = 0.5 s<br />
| afterburn time = 3-10 s<br />
}}<br />
<br />
===Weapons which inflict afterburn===<br />
{{List of afterburn-inflicting weapons}}<br />
<br />
== Surviving fire ==<br />
The following will extinguish a player who is on fire:<br />
* Picking up a [[health pack]], thrown lunchbox item, or a dropped ammo pack from a dead Heavy that was holding a lunchbox item prior to death.<br />
* Touching a [[Respawn#Resupply|Resupply locker]].<br />
* Completely immersing one's self in a body of [[water]]. Puddles and low-level water (such as in the sewer tunnels in [[2Fort]]) will not extinguish a burning player.<br />
* Being healed by a [[Medic]], [[Dispenser]], or [[Payload#Cart|Payload cart]] for a full second.<br />
* Being the recipient of a regular [[ÜberCharge]].<br />
** Being the recipient of a [[Kritzkrieg]], [[Quick-Fix]] or [[Vaccinator]] charge will not extinguish the flames faster than being normally healed.<br />
* Being splashed with [[Mad Milk]], [[Mutated Milk]], [[Gas Passer]], [[Jarate]], or [[Self-Aware Beauty Mark]] from a friendly [[Scout]], [[Pyro]], [[Sniper]]. These classes can also extinguish themselves by throwing their respective containers at their feet.<br />
* Being [[Compression blast|air blasted]] by a friendly Pyro.<br />
* Being near a friendly Pyro when they land with the [[Thermal Thruster]].<br />
* Activating the [[Dead Ringer]] as a [[Spy]].<br />
* Switching to the [[Spy-cicle]], if it is not already the active weapon, as a Spy.<br />
* Being extinguished by the alternate fire of a friendly Pyro's [[Manmelter]].<br />
* [[Backstab]]bing someone while holding the [[Conniver's Kunai]] as a Spy.<br />
* Charging with any of the three shields as Demoman<br />
* Being "shot" from the [[Sydney Sleeper]] by a friendly Sniper.<br />
<br />
The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:<br />
* Being healed by a Medic, a Dispenser, or the Payload cart for less than a full second.<br />
* Drinking [[Bonk! Atomic Punch]] will stop any afterburn damage, although it may resume after the effects of Bonk! have worn off. Additionally, the damage taken from the [[fire]] damage will cause a [[slow]] effect. <br />
* Any form of weapon-based healing aside from the Conniver's Kunai, such as the [[Eyelander]] or [[Black Box]].<br />
* Equipping weapons that increase the player's maximum health, such as the [[Bootlegger]] or [[Battalion's Backup]].<br />
* Being buffed by the [[Battalion's Backup]].<br />
* Damage resistance provided by the [[Chargin' Targe]], [[Splendid Screen]], and [[Tide Turner]].<br />
* The Soldier's passive health regeneration while equipped with the [[Concheror]].<br />
* The Sniper's passive health regeneration while equipped with the [[Cozy Camper]].<br />
* The Medic's passive health regeneration.<br />
* The Medic's [[Oktoberfest]] taunt.<br />
* Holding the [[Amputator]] out as Medic.<br />
* The Spy's 20% damage resistance when cloaking.<br />
* The Dead Ringer's 75% damage resistance upon being struck by fire.<br />
* The Dead Ringer's cloak damage resistance, which fades from 65% to 20% in 3 seconds.<br />
<br />
==Related weapons==<br />
The following weapons provide additional resistance or vulnerability against fire-based attacks. Note that both contact damage (barring the melee damage from the Sharpened Volcano Fragment) and afterburn damage is modified.<br />
{{List of modified fire damage weapons}}<br />
<br />
== Related achievements ==<br />
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===<br />
{{Achievement table<br />
|{{Show achievement|General|Escape the Heat}}<br />
|{{Show achievement|General|Flamethrower}}<br />
}}<br />
<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
|{{Show achievement|Soldier|Semper Fry}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| col1 = <br />
{{Show achievement|Pyro|Attention Getter}}<br />
{{Show achievement|Pyro|Burn Ward}}<br />
{{Show achievement|Pyro|Controlled Burn}}<br />
{{Show achievement|Pyro|Firewall}}<br />
{{Show achievement|Pyro|Got A Light?}}<br />
{{Show achievement|Pyro|Next of Kindling}}<br />
{{Show achievement|Pyro|Pyromancer}}<br />
{{Show achievement|Pyro|Spontaneous Combustion}}<br />
{{Show achievement|Pyro|Weenie Roast}}<br />
| col2 =<br />
{{Show achievement|Pyro|Baptism by Fire}}<br />
{{Show achievement|Pyro|Combined Fire}}<br />
{{Show achievement|Pyro|Cooking the Books}}<br />
{{Show achievement|Pyro|Firewatch}}<br />
{{Show achievement|Pyro|I Fry}}<br />
{{Show achievement|Pyro|Makin' Bacon}}<br />
{{Show achievement|Pyro|Pilot Light}}<br />
{{Show achievement|Pyro|Second Degree Burn}}<br />
{{Show achievement|Pyro|Trailblazer}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Heavy|Rasputin}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
|{{Show achievement|Engineer|The Extinguished Gentleman}}<br />
}}<br />
<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
|{{Show achievement|Medic|Autoclave}}<br />
|{{Show achievement|Medic|Infernal Medicine}}<br />
}}<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
|{{Show achievement|Sniper|Friendship is Golden}}<br />
}}<br />
<br />
=== {{class link|Spy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Spy|Burn Notice}}<br />
}}<br />
<br />
==Kill icons==<br />
<gallery widths=65 heights=35 perrow=7><br />
Killicon cow mangler 5000.png|Death by the Cow Mangler 5000's afterburn.<br />
Killicon fire.png|Suicide by the Cow Mangler 5000's afterburn.<br />
Killicon flamethrower.png|Flamethrower.<br />
Killicon backburner.png|Backburner.<br />
Killicon degreaser.png|Degreaser.<br />
Killicon phlogistinator.png|Phlogistinator.<br />
Killicon rainblower.png|Rainblower.<br />
Killicon nostromo napalmer.png|Nostromo Napalmer.<br />
Killicon dragon's fury.png|Death by the Dragon Fury's bonus.<br />
Killicon dragon's fury afterburn.png|Death by a normal hit from or the afterburn damage of the Dragon's Fury.<br />
Killicon flare gun.png|Flare Gun.<br />
Killicon detonator.png|Detonator.<br />
Killicon manmelter.png|Manmelter.<br />
Killicon scorch shot.png|Scorch Shot.<br />
Killicon sharpened volcano fragment.png|Sharpened Volcano Fragment .<br />
Killicon deflect flare.png|Deflected flare.<br />
Killicon hadouken.png|Hadouken kill taunt.<br />
Killicon armageddon.png|Armageddon kill taunt.<br />
Killicon huo-long heater.png|Huo-Long Heater.<br />
Killicon flaming huntsman.png|Flaming Huntsman / Fortified Compound arrow.<br />
Killicon flaming huntsman afterburn.png|Flaming Huntsman / Fortified Compound arrow afterburn.<br />
</gallery><br />
<br />
==Unused kill icons==<br />
<gallery widths=65 heights=35><br />
Killicon deflect flaming arrow.png|Deflected flaming arrow Huntsman.<br />
Killicon deflect flaming arrowhs.png|Deflected flaming Huntsman arrow headshot.<br />
Killicon flaming huntsmanhs.png|Flaming Huntsman arrow headshot.<br />
</gallery><br />
<br />
== Update history ==<br />
'''{{Patch name|10|9|2012}}'''<br />
* [[Healing#Overheal|Overhealed]] players that are [[bleeding]] or on fire can now pickup healthkits to remove these conditions.<br />
<br />
'''{{Patch name|10|20|2017}}'''<br />
* [[Afterburn]]<br />
** Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames -- starting at a minimum of 3 seconds, and stacking to a maximum of 10 seconds.<br />
** Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second)<br />
** Flareguns now apply 7.5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before.<br />
** Afterburn now reduces all direct Medic healing and resist shields by 20%.<br />
*** Note: This effect was previously applied by direct flames from all flamethrowers (at 25%), but was moved to afterburn, and slightly lowered.<br />
<br />
'''{{Patch name|10|24|2017}}'''<br />
* Fixed the afterburn duration for the [[Huo-Long Heater]], the [[Sharpened Volcano Fragment]], the [[Huntsman]], and the [[Cow Mangler 5000]].<br />
** {{Undocumented}} The following non-Pyro weapons now apply the same afterburn damage and duration as flare guns. (60 damage over 7.5 seconds)<br />
*** The Huo-Long Heater's fire ring (down from 10 seconds)<br />
*** The Sharpened Volcano Fragment<br />
*** The Huntsman when the arrow is lit on fire<br />
** {{Undocumented}} The Cow Mangler 5000's alt-fire now deals maximum afterburn duration at 80 damage over 10 seconds at the rate of 4 damage per-tick (up from 6 seconds).<br />
<br />
== Unused content ==<br />
* All classes (except for the Pyro) have an unused death animation when on fire.<br />
<br />
==Bugs==<br />
* A burning player will cease to take damage if the enemy who inflicted the afterburn changes teams, but will visually remain on fire for the default duration.<br />
* Being set on fire and then switching to another team will cause the HUD to have the afterburn fire effect until the player disconnects. However, the player will not say fire-related responses or receive damage.<br />
* Occasionally the afterburn effect will continue to stay on a player that's recently been burnt, but survived.<br />
* Afterburn from the [[Dragon's Fury]] does not reduce direct Medic healing and resist shields by 20%.<br />
* Flames can shoot over long distances if the Pyro uses the [[Detonator]] or [[Scorch Shot]] to build up speed and is stuck in a map surface/object.<ref>[https://www.youtube.com/watch?v=k599abdBoGs Long flames bug shown]</ref> <!-- Despite the patch notes saying it's fixed, it is not. Please do not remove this --> <br />
<br />
==Notes==<br />
* Burning [[ragdoll]]s will not be extinguished when submerged in water.<br />
<br />
== References ==<br />
<references /><br />
<br />
{{Soldier Nav|coluncolstate = collapsed}}<br />
{{Pyro Nav|coluncolstate = collapsed}}<br />
{{Heavy Nav|coluncolstate = collapsed}}<br />
{{Sniper Nav|coluncolstate = collapsed}}<br />
<br />
[[Category:Strategy]]<br />
[[Category:Pyro]]<br />
[[Category:Gameplay]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Fire&diff=3422976Fire2023-05-11T23:23:54Z<p>Hinaomi: /* Update history */ Removed inconsistency info: I don't see this listed in Undocumented Changes, and the format does not consistence with other pages.</p>
<hr />
<div>{{Hatnote|This article is about fire produced by weapons. For environmental fire, see [[Environmental death#Fire|this article]].}}<br />
{{Quotation|'''The Spy''' on the blatantly obvious|I appear to have burst into flames.|sound=Spy_autoonfire01.wav}}<br />
<br />
'''Fire''', or '''flames''', refers to the special [[projectiles#Flames|projectiles]] produced by the primary weapons of [[Pyro]]. It can cause the damage-over-time effect inflicted on a player, which is called '''afterburn'''. <br />
<br />
Fire has its own [[Damage#Damage types|damage type]], and some other weapons which are not the primary weapons of [[Pyro]] can also cause fire damage and afterburn.<br />
<br />
== Flames produced by the primary weapons of Pyro ==<br />
The [[Pyro]] has two different primary weapon types: the conventional [[Flamethrower|Flame Throwers]] and the Flame Launcher. Although they all visually produce a stream of flames, the mechanics behind the visuals are different.<br />
=== Conventional Flame Throwers === <br />
The stock [[Flame Thrower]] and its variants share the same flame mechanic. Upon pressing primary fire key, it produces multiple little invisible projectile-like boxes, which can be called flame particles. When one of these particles makes contact with an enemy player's hitbox, a straight line is drawn from the point of firing to the center of the particle which made contact. If there are no environment elements in between the two points, the hit is registered by the system and damage is applied. Unlike normal projectiles, flame particles do not stop when they collide with players or [[buildings]], but instead continue moving and dealing damage to other objects until their maximum lifespan is reached. The particles have their damage largely determined by time since being fired rather than distance. One flamethrower ammo fires two flame particles. <br />
<br />
The flame particles do not have visible models, so the flame visual effect is not the real indicator of how the particles really move. As such, the flame particles and the visual effect have no direct connections. When the {{cvar|sv_cheats}} and {{cvar|tf_debug_flamethrower}} commands are set to 1, the boxes of visual effect as well as the boxes of flame particles can be seen by the flamethrower user. The boxes will inherently rise upwards over time, and each box has a random speed, spread and a lifetime. Additionally, forward velocity for each box decreases over time. These factors are combined together to form a distance-limited, cone-shaped flame stream. Due to the lack of direct connection between the flame particles and the visual effect, when only the visual effect hits the target while the flame particles do not hit, the target of the flame stream will not receive any damage.<br />
<br />
The momentum of the boxes is partially determined by the firing Pyro's movement. When a player is moving, the velocity of the player at the time of firing a particle is added to that particle's inherent movement in the player's moving direction. Therefore, moving forward increases forward particle velocity, so the total range increases. Strafing backwards while firing forwards will add negative velocity to inherent movement, and this will result in a particle's initial forward velocity being slower. As inherent forward velocity decreases, inherited velocity begins to catch up and exceed it; the particle will come to a complete stop before accelerating in the opposite direction. This is helpful for the [[Pyro]] to counter its chasers.<br />
=== Flame Launcher === <br />
The item kind Flame Launcher only includes the [[Dragon's Fury]]. Although being a new weapon type in the [[Pyro]]'s arsenal, the fireball It launches is more similar to the normal projectiles. The Dragon's Fury can launch a quick, short-range (526 HU) fireball that travels 3000HU/s. Its momentum will not be influenced by the movement of the player, but it can still penetrate players and buildings just like the normal flames particles. Each fireball inflicts around the same damage as a Flare Gun shot, and causes enemies to suffer Afterburn for a short time, even enemy Pyros (albeit for a slightly shorter time than for other classes). Hitting an enemy that is already on fire deals triple damage, so long as the middle of the "fireball" connects.<br />
<br />
== Afterburn ==<br />
[[File:Fire.png|thumb|200px|right|A [[Heavy]] on fire.]]<br />
Upon being set aflame, a player's character will automatically scream out that they are on fire, alerting nearby [[Medic]]s and teammates to their plight. Setting an opponent on fire also creates a disorienting effect on their screen view (flames will engulf the edges of the screen and a burning sound is heard). This can be used to a team's advantage if the Pyro is able to ambush a group of attacking foes. Snipers lit on fire will find it extremely difficult to aim, as the scoped view will move every time the Sniper takes damage from the burning (an effect the Sniper can prevent while fully-charged by equipping the [[Cozy Camper]]). When calling for a Medic, the balloon with the Medic symbol will be on fire, notifying a Medic that his teammate is being damaged by afterburn. This helps prioritise burning players as an urgent healing target.<br />
<br />
Afterburn can be used to [[Spy check]]. A small burst of flame will ignite an enemy [[Spy]], even if cloaked or disguised. Burning players give off an additional coloured particle effect revealing their true allegiance; this is a useful effect for distinguishing [[disguise]]d Spies from teammates.<br />
<br />
Afterburn from {{tooltip|certain sources|any flamethrower, Huo-Long Heater's ring of fire, Sharpened Volcano Fragment, or lit Huntsman arrows}} can be used to disrupt healing from the various mediguns and shield resistance from the [[Vaccinator]]. Afterburn from these sources reduces Vaccinator resist shields by 20%; healing from mediguns, [[Medicating Melody]], or level 3 dispensers by 50%; and healing from level 1 or 2 dispensers (including [[Payload]] carts and such) by 100%. Most of these effects remove afterburn after only a second, though, so this isn't always noticeable.<br />
<br />
The fire effect starts immediately upon damage from a weapon that causes it. Afterburn damages a player every half-second for 4 HP each tick (1 HP each tick for the Degreaser), totaling 80 damage over those ten seconds (20 damage for the Degreaser). Each fire effect from a flamethrower can last up to 10 seconds, afterburn duration will ramp up from 3 to 10 seconds based on how long the target was in direct contact with the flame. Flare guns and burning arrows apply 7.5 seconds of afterburn, while the afterburn from the [[Cow Mangler 5000]]'s charged shot lasts 6 seconds, and afterburn from [[Huo-Long Heater]]'s ring of fire lasts 8 seconds. Additional hits from these weapons will restart the duration of the afterburn. <br />
<br />
Afterburn damage cannot crit; however, it can [[mini-crit]] if the target is under a mini-crit debuff, such as being covered in [[Jarate]], [[Mechanics#MarkedForDeath|marked for death]], or if the attacking player is buffed by the [[Buff Banner]].<br />
<br />
While afterburn duration may stack from multiple sources and players, the damage does not; only the most recent weapon to cause afterburn (and its owner) is considered to be the cause of the burning. This can change how much damage is dealt if the [[Degreaser]] (with its reduced afterburn damage) is involved.<br />
<br />
Note that enemy Pyros cannot be set on fire except by the [[Dragon's Fury]] and the [[Gas Passer]]. While Pyros still take contact damage from direct flame attacks, they will not take further afterburn damage. The Pyro does, however, count as on fire for a brief second (indicated by the charred graphical effect after taking damage from a fiery weapon), making them vulnerable to critical hits from the [[Sun-on-a-Stick]] and [[Flare Gun]] and mini-crits from the [[Detonator]], [[Scorch Shot]], [[Axtinguisher]], and [[Postal Pummeler]] during this brief second, despite taking no afterburn damage. A Spy disguised as a Pyro from either team, however, can still be lit on fire and take afterburn damage.<br />
<br />
It is possible to allow [[gibs]] to catch fire (if a player is gibbed while on fire) with the {{cvar|cl_burninggibs}} command set to 1.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| damagetype = Fire<br />
| rangetype = Any<br />
<br />
| damage = yes<br />
| afterburn = {{tooltip|4 / tick|8 / s}}<br />80 total<br />
| afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br />100 total<br />
| function times = yes<br />
| attack interval = 0.5 s<br />
| afterburn time = 3-10 s<br />
}}<br />
<br />
===Weapons which inflict afterburn===<br />
{{List of afterburn-inflicting weapons}}<br />
<br />
== Surviving fire ==<br />
The following will extinguish a player who is on fire:<br />
* Picking up a [[health pack]], thrown lunchbox item, or a dropped ammo pack from a dead Heavy that was holding a lunchbox item prior to death.<br />
* Touching a [[Respawn#Resupply|Resupply locker]].<br />
* Completely immersing one's self in a body of [[water]]. Puddles and low-level water (such as in the sewer tunnels in [[2Fort]]) will not extinguish a burning player.<br />
* Being healed by a [[Medic]], [[Dispenser]], or [[Payload#Cart|Payload cart]] for a full second.<br />
* Being the recipient of a regular [[ÜberCharge]].<br />
** Being the recipient of a [[Kritzkrieg]], [[Quick-Fix]] or [[Vaccinator]] charge will not extinguish the flames faster than being normally healed.<br />
* Being splashed with [[Mad Milk]], [[Mutated Milk]], [[Gas Passer]], [[Jarate]], or [[Self-Aware Beauty Mark]] from a friendly [[Scout]], [[Pyro]], [[Sniper]]. These classes can also extinguish themselves by throwing their respective containers at their feet.<br />
* Being [[Compression blast|air blasted]] by a friendly Pyro.<br />
* Being near a friendly Pyro when they land with the [[Thermal Thruster]].<br />
* Activating the [[Dead Ringer]] as a [[Spy]].<br />
* Switching to the [[Spy-cicle]], if it is not already the active weapon, as a Spy.<br />
* Being extinguished by the alternate fire of a friendly Pyro's [[Manmelter]].<br />
* [[Backstab]]bing someone while holding the [[Conniver's Kunai]] as a Spy.<br />
* Charging with any of the three shields as Demoman<br />
* Being "shot" from the [[Sydney Sleeper]] by a friendly Sniper.<br />
<br />
The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:<br />
* Being healed by a Medic, a Dispenser, or the Payload cart for less than a full second.<br />
* Drinking [[Bonk! Atomic Punch]] will stop any afterburn damage, although it may resume after the effects of Bonk! have worn off. Additionally, the damage taken from the [[fire]] damage will cause a [[slow]] effect. <br />
* Any form of weapon-based healing aside from the Conniver's Kunai, such as the [[Eyelander]] or [[Black Box]].<br />
* Equipping weapons that increase the player's maximum health, such as the [[Bootlegger]] or [[Battalion's Backup]].<br />
* Being buffed by the [[Battalion's Backup]].<br />
* Damage resistance provided by the [[Chargin' Targe]], [[Splendid Screen]], and [[Tide Turner]].<br />
* The Soldier's passive health regeneration while equipped with the [[Concheror]].<br />
* The Sniper's passive health regeneration while equipped with the [[Cozy Camper]].<br />
* The Medic's passive health regeneration.<br />
* The Medic's [[Oktoberfest]] taunt.<br />
* Holding the [[Amputator]] out as Medic.<br />
* The Spy's 20% damage resistance when cloaking.<br />
* The Dead Ringer's 75% damage resistance upon being struck by fire.<br />
* The Dead Ringer's cloak damage resistance, which fades from 65% to 20% in 3 seconds.<br />
<br />
==Related weapons==<br />
The following weapons provide additional resistance or vulnerability against fire-based attacks. Note that both contact damage (barring the melee damage from the Sharpened Volcano Fragment) and afterburn damage is modified.<br />
{{List of modified fire damage weapons}}<br />
<br />
== Related achievements ==<br />
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===<br />
{{Achievement table<br />
|{{Show achievement|General|Escape the Heat}}<br />
|{{Show achievement|General|Flamethrower}}<br />
}}<br />
<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
|{{Show achievement|Soldier|Semper Fry}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| col1 = <br />
{{Show achievement|Pyro|Attention Getter}}<br />
{{Show achievement|Pyro|Burn Ward}}<br />
{{Show achievement|Pyro|Controlled Burn}}<br />
{{Show achievement|Pyro|Firewall}}<br />
{{Show achievement|Pyro|Got A Light?}}<br />
{{Show achievement|Pyro|Next of Kindling}}<br />
{{Show achievement|Pyro|Pyromancer}}<br />
{{Show achievement|Pyro|Spontaneous Combustion}}<br />
{{Show achievement|Pyro|Weenie Roast}}<br />
| col2 =<br />
{{Show achievement|Pyro|Baptism by Fire}}<br />
{{Show achievement|Pyro|Combined Fire}}<br />
{{Show achievement|Pyro|Cooking the Books}}<br />
{{Show achievement|Pyro|Firewatch}}<br />
{{Show achievement|Pyro|I Fry}}<br />
{{Show achievement|Pyro|Makin' Bacon}}<br />
{{Show achievement|Pyro|Pilot Light}}<br />
{{Show achievement|Pyro|Second Degree Burn}}<br />
{{Show achievement|Pyro|Trailblazer}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Heavy|Rasputin}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
|{{Show achievement|Engineer|The Extinguished Gentleman}}<br />
}}<br />
<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
|{{Show achievement|Medic|Autoclave}}<br />
|{{Show achievement|Medic|Infernal Medicine}}<br />
}}<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
|{{Show achievement|Sniper|Friendship is Golden}}<br />
}}<br />
<br />
=== {{class link|Spy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Spy|Burn Notice}}<br />
}}<br />
<br />
==Kill icons==<br />
<gallery widths=65 heights=35 perrow=7><br />
Killicon cow mangler 5000.png|Death by the Cow Mangler 5000's afterburn.<br />
Killicon fire.png|Suicide by the Cow Mangler 5000's afterburn.<br />
Killicon flamethrower.png|Flamethrower.<br />
Killicon backburner.png|Backburner.<br />
Killicon degreaser.png|Degreaser.<br />
Killicon phlogistinator.png|Phlogistinator.<br />
Killicon rainblower.png|Rainblower.<br />
Killicon nostromo napalmer.png|Nostromo Napalmer.<br />
Killicon dragon's fury.png|Death by the Dragon Fury's bonus.<br />
Killicon dragon's fury afterburn.png|Death by a normal hit from or the afterburn damage of the Dragon's Fury.<br />
Killicon flare gun.png|Flare Gun.<br />
Killicon detonator.png|Detonator.<br />
Killicon manmelter.png|Manmelter.<br />
Killicon scorch shot.png|Scorch Shot.<br />
Killicon sharpened volcano fragment.png|Sharpened Volcano Fragment .<br />
Killicon deflect flare.png|Deflected flare.<br />
Killicon hadouken.png|Hadouken kill taunt.<br />
Killicon armageddon.png|Armageddon kill taunt.<br />
Killicon huo-long heater.png|Huo-Long Heater.<br />
Killicon flaming huntsman.png|Flaming Huntsman / Fortified Compound arrow.<br />
Killicon flaming huntsman afterburn.png|Flaming Huntsman / Fortified Compound arrow afterburn.<br />
</gallery><br />
<br />
==Unused kill icons==<br />
<gallery widths=65 heights=35><br />
Killicon deflect flaming arrow.png|Deflected flaming arrow Huntsman.<br />
Killicon deflect flaming arrowhs.png|Deflected flaming Huntsman arrow headshot.<br />
Killicon flaming huntsmanhs.png|Flaming Huntsman arrow headshot.<br />
</gallery><br />
<br />
== Update history ==<br />
'''{{Patch name|10|9|2012}}'''<br />
* [[Healing#Overheal|Overhealed]] players that are [[bleeding]] or on fire can now pickup healthkits to remove these conditions.<br />
<br />
'''{{Patch name|10|20|2017}}'''<br />
* [[Afterburn]]<br />
** Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames -- starting at a minimum of 3 seconds, and stacking to a maximum of 10 seconds.<br />
** Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second)<br />
** Flareguns now apply 7.5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before.<br />
** Afterburn now reduces all direct Medic healing and resist shields by 20%.<br />
*** Note: This effect was previously applied by direct flames from all flamethrowers (at 25%), but was moved to afterburn, and slightly lowered.<br />
<br />
'''{{Patch name|10|24|2017}}'''<br />
* Fixed the [[afterburn]] duration for the [[Huo-Long Heater]], the [[Sharpened Volcano Fragment]], the [[Huntsman]], and the [[Cow Mangler 5000]].<br />
<br />
== Unused content ==<br />
* All classes (except for the Pyro) have an unused death animation when on fire.<br />
<br />
==Bugs==<br />
* A burning player will cease to take damage if the enemy who inflicted the afterburn changes teams, but will visually remain on fire for the default duration.<br />
* Being set on fire and then switching to another team will cause the HUD to have the afterburn fire effect until the player disconnects. However, the player will not say fire-related responses or receive damage.<br />
* Occasionally the afterburn effect will continue to stay on a player that's recently been burnt, but survived.<br />
* Afterburn from the [[Dragon's Fury]] does not reduce direct Medic healing and resist shields by 20%.<br />
* Flames can shoot over long distances if the Pyro uses the [[Detonator]] or [[Scorch Shot]] to build up speed and is stuck in a map surface/object.<ref>[https://www.youtube.com/watch?v=k599abdBoGs Long flames bug shown]</ref> <!-- Despite the patch notes saying it's fixed, it is not. Please do not remove this --> <br />
<br />
==Notes==<br />
* Burning [[ragdoll]]s will not be extinguished when submerged in water.<br />
<br />
== References ==<br />
<references /><br />
<br />
{{Soldier Nav|coluncolstate = collapsed}}<br />
{{Pyro Nav|coluncolstate = collapsed}}<br />
{{Heavy Nav|coluncolstate = collapsed}}<br />
{{Sniper Nav|coluncolstate = collapsed}}<br />
<br />
[[Category:Strategy]]<br />
[[Category:Pyro]]<br />
[[Category:Gameplay]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Golden_Frying_Pan&diff=3420787Golden Frying Pan2023-05-08T07:19:11Z<p>Hinaomi: Undo edit by Call Me Herb (Talk) (3420776) Observation</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = GoldenFryingPan.png<br />
| kill-icon-2 = backstab<br />
| kill-icon-4 = fencing<br />
| kill-tooltip-2 = Spy only<br />
| kill-tooltip-4 = Spy taunting only<br />
| used-by = [[Classes|All classes]]<br />
| slot = melee<br />
| released = {{Patch name|11|21|2013}}<br />([[Two Cities Update]])<br />
| availability = {{avail|mannup}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| paint = no<br />
| numbered = no<br />
| loadout = yes<br />
| quality = strange professional killstreak<br />
| item-kind = Golden Frying Pan<br />
| rankson = Kills<br />
| killcount = 0<br />
| att-1-positive = Imbued with an ancient power<br />
| att-2-positive = Killstreaker: [Effect]<br />
| att-3-positive = Sheen: [Color]<br />
| att-4-positive = Killstreaks Active<br />
}}<br />
<br />
{{Quotation|'''The Scout''' on Golden Frying Pans|For the first time in my life, I'm at a loss for words!|sound=Scout mvm loot godlike01.wav}}<br />
<br />
The '''Golden Frying Pan''' is a [[Weapons#allmelee|melee weapon]] for [[Classes|all classes]]. It is a [[Frying Pan]] plated with or made of [[Self-illumination|pure]] [[Australium]].<br />
<br />
The Golden Frying Pan functions identically to the default melee weapon for the player's chosen class, but with added cosmetic functions: upon contact with a player or surface, it plays Frying Pan weapon sounds from ''[[Left 4 Dead 2]]'', and any enemies killed with it produce motionless statues of pure Australium instead of the normal [[ragdoll]]s. Any [[jiggle bones]] on enemy ragdolls are also frozen by this effect. In addition, a special [[Media:saxxy impact gen 06.wav|sound effect]] unique to this weapon, the [[Golden Wrench]], and the [[Saxxy]] is played upon killing any enemy.<br />
<br />
Upon killing an enemy as Engineer, [[Engineer responses#Kill-related responses|unique voice lines]] will play.<br />
<br />
Golden Frying Pans can be obtained in [[Strange]] quality with a pre-applied Professional [[Killstreak Kit]] as a very rare reward for completing an Advanced or Expert [[Tour of Duty]] in [[Mann Up]] mode.<br />
<br />
== Damage and function times ==<br />
<div style="float:left; margin-right:1em;"><br />
'''{{Class link|Scout}}'''<br />
{{Damage table<br />
| identical = [[Bat]]<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| damage = yes<br />
| base = 35<br />
| crit = 105<br />
| minicrit = 47<br />
| function times = yes<br />
| attack interval = 0.5 s<br />
}}<br />
<br />
'''{{Class link|Engineer}}'''<br />
{{Damage table<br />
| identical = [[Wrench]]<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| damage = yes<br />
| base = 65<br />
| crit = 195<br />
| minicrit = 88<br />
| damage repaired = 102<br />
| upgrade amount = 25<br />
| metal cost repairing = 1 + damage / 3<br />
| metal cost reloading = 1 / bullet<br/>2 / rocket salvo<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
<br />
<div style="float:left; margin:1em 0; margin-right:0.5em;">'''{{Class link|Soldier}}<br />{{Class link|Pyro}}<br />{{Class link|Demoman}}'''</div><br />
<div style="float:left; margin:1em 0; margin-right:0.5em;">'''{{Class link|Heavy}}<br />{{Class link|Medic}}<br />{{Class link|Sniper}}'''</div><br />
{{clr}}<br />
{{Damage table<br />
| identical = [[Bonesaw]], [[Bottle]], [[Fire Axe]], [[Fists]], [[Kukri]], [[Shovel]]<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| damage = yes<br />
| base = 65<br />
| crit = 195<br />
| minicrit = 88<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
<br />
'''{{Class link|Spy}}'''<br />
{{Damage table<br />
| identical = [[Knife]]<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| damage = yes<br />
| base = 40<br />
| backstab = {{tooltip|600%|Of target's current health}}<br />
| minicrit = 54<br />
| crit = {{tooltip|120|While crit boosted}}<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
</div><br />
{{clr}}<br />
{{Weapon Demonstration}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = Golden Frying Pan<br />
| rankson = kills<br />
| att-1-positive = Imbued with an ancient power<br />
| att-2-positive = Killstreaker: [Effect]<br />
| att-3-positive = Sheen: [Color]<br />
| att-4-positive = Killstreaks Active<br />
| can deal damage = yes<br />
| can deal critical damage = yes<br />
| can be equipped by soldier or demo = yes<br />
}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|Soldier}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|Trench Warfare}}<br />
| 2 = {{Show achievement|Soldier|War Crime Spybunal}}<br />
}}<br />
<br />
=== {{Class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Clearcutter}}<br />
| 2 = {{Show achievement|Pyro|Lumberjack}}<br />
}}<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|The Scottish Play}}<br />
}}<br />
<br />
=== {{Class link|Heavy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Heavy|Show Trial}}<br />
| 2 = {{Show achievement|Heavy|Communist Mani-Fisto}}<br />
}}<br />
<br />
=== {{Class link|Engineer}} ===<br />
{{Wrench related achievements}}<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Medic|Blunt Trauma}}<br />
{{Show achievement|Medic|FYI I am a Medic}}<br />
| 2 = {{Show achievement|Medic|Peer Review}}<br />
{{Show achievement|Medic|Sawbones}}<br />
}}<br />
<br />
=== {{Class link|Sniper}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Be Polite}}<br />
{{Show achievement|Sniper|Consolation Prize}}<br />
{{Show achievement|Sniper|Jarate Chop}}<br />
| 2 = {{Show achievement|Sniper|Kook the Spook}}<br />
{{Show achievement|Sniper|Shock Treatment}}<br />
}}<br />
<br />
=== {{Class link|Spy}} ===<br />
{{Knife related achievements}}<br />
<br />
== Update history ==<br />
'''{{Patch name|11|21|2013}}'''<br />
* {{Undocumented}} The Golden Frying Pan was added to the game.<br />
<br />
'''{{item schema|5|29|2014}}'''<br />
* Frying Pan [[Killstreak Kit]]s can now be applied to all Frying Pans.<br />
<br />
'''{{Patch name|11|4|2014}}'''<br />
* Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan.<br />
<br />
'''{{Patch name|9|16|2021}}'''<br />
* Updated [[Golden Wrench]], [[Saxxy]], and Golden Frying Pan kills to use the Australium background for death notices<br />
<br />
== Bugs ==<br />
* If the Strange counter on the Golden Frying Pan is reset while playing, its appearance looks like a regular pan until a resupply locker is used or the player respawns.<br />
** This also occurs if a player picks up a Golden Frying Pan from the ground and the original owner disconnects from the server.<br />
* A rare lighting glitch can occur where the Australium statues appear white, similar to the ice sculptures left behind by a backstab with the [[Spy-cicle]].<br />
<br />
== Trivia ==<br />
* Similarly to the [[Saxxy]] and the [[Golden Wrench]], the Golden Frying Pan broadcasts a message to everyone currently in-game when either found or deleted by a user:<br />
** Upon being found, the message reads: "'''[Player] just received a Golden Frying Pan!'''".<br />
** Upon deletion, the message reads: "'''[Player] has destroyed their Golden Frying Pan!'''".<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Golden Frying Pan Scout.png|[[Scout]] first person view.<br />
File:Golden Frying Pan Soldier RED.png|[[RED]] [[Soldier]] first person view.<br />
File:Golden Frying Pan Soldier BLU.png|[[BLU]] Soldier first person view.<br />
File:Golden Frying Pan Pyro RED.png|RED [[Pyro]] first person view.<br />
File:Golden Frying Pan Pyro BLU.png|BLU Pyro first person view.<br />
File:Golden Frying Pan Demoman.png|[[Demoman]] first person view.<br />
File:Golden Frying Pan Heavy.png|[[Heavy]] first person view.<br />
File:Golden Frying Pan Engineer.png|[[Engineer]] first person view.<br />
File:Golden Frying Pan Medic RED.png|RED [[Medic]] first person view.<br />
File:Golden Frying Pan Medic BLU.png|BLU Medic first person view.<br />
File:Golden Frying Pan Sniper.png|[[Sniper]] first person view.<br />
File:Golden Frying Pan Spy RED.png|RED [[Spy]] first person view.<br />
File:Golden Frying Pan Spy BLU.png|BLU Spy first person view.<br />
File:Golden Frying Pan Notification.jpg|Main menu notification.<br />
File:Delete golden frying pan notification.PNG|In-game notification when a Golden Frying Pan is deleted.<br />
</gallery><br />
<gallery perrow="3"><br />
File:Gold Scout.png|Scout statue.<br />
File:Gold Soldier.png|Soldier statue.<br />
File:Gold Pyro.png|Pyro statue.<br />
File:Gold Demoman.png|Demoman statue.<br />
File:Gold Heavy.png|Heavy statue.<br />
File:Gold Engineer.png|Engineer statue.<br />
File:Gold Medic.png|Medic statue.<br />
File:Gold Sniper.png|Sniper statue.<br />
File:Gold Spy.png|Spy statue.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Scout strategy#Bat + reskins|Golden Frying Pan strategy (Scout)]]<br />
* [[Basic Soldier strategy#Shovel + reskins|Golden Frying Pan strategy (Soldier)]]<br />
* [[Basic Pyro strategy#Fire Axe + reskins|Golden Frying Pan strategy (Pyro)]]<br />
* [[Basic Demoman strategy#Bottle + reskins|Golden Frying Pan strategy (Demoman)]]<br />
* [[Basic Heavy strategy#Fists + reskins|Golden Frying Pan strategy (Heavy)]]<br />
* [[Basic Engineer strategy#Wrench + reskins|Golden Frying Pan strategy (Engineer)]]<br />
* [[Basic Medic strategy#Bonesaw + reskins|Golden Frying Pan strategy (Medic)]]<br />
* [[Basic Sniper strategy#Kukri + reskins|Golden Frying Pan strategy (Sniper)]]<br />
* [[Basic Spy strategy#Knife + reskins|Golden Frying Pan strategy (Spy)]]<br />
* [[Frying Pan]]<br />
* [[Saxxy]]<br />
* [[Golden Wrench]]<br />
<br />
== External links ==<br />
* [https://www.teamfortress.com/twocities/mannhattan/ The Two Cities Update page Day 1]<br />
* [https://www.teamfortress.com/twocities/rottenburg/ The Two Cities Update page Day 2]<br />
<br />
{{Two Cities Update Nav}}<br />
{{Allweapons Nav}}<br />
<br />
[[Category:Reskins]]<br />
[[Category:Self-illuminated]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Template:Reskins&diff=3420172Template:Reskins2023-05-06T22:34:44Z<p>Hinaomi: Undo edit by Mgpt (Talk) (3419933) Festived != Festive, Festive are from Unbox, while Festived are from applying Festiver.</p>
<hr />
<div><noinclude><br />
{{update|Festivized items}}<br />
See also: {{tl|Reskins/limited classes}} {{tl|Reskins/multiple classes}}<br />
{{translation switching|en, es, ja, ko, pt-br}}<br />
</noinclude><br />
{| class="wikitable" cellpadding="2" style="text-align:center;" width="100%"<br />
|-<br />
! colspan=6 style="background:#F3A957; width:100%" | {{Navbar float|Reskins}} {{lang<br />
| en = List of reskins<br />
| da = Liste over reskins<br />
| de = Liste alternativer Modelle<br />
| es = Lista de ''reskins''<br />
| ko = 리스킨 무기 목록<br />
| pl = Lista reskinów<br />
| pt-br = Lista de reskins<br />
| ru = Список измененных моделей<br />
| tr = Reskinlerin listesi<br />
| zh-hans = 皮肤武器列表<br />
}}<br />
|-<br />
! style="background:#F3A957" | {{common string|Class}}<br />
! style="background:#F3A957" width="8%" | {{lang<br />
| en = Slot<br />
| da = Plads<br />
| de = Slot<br />
| es = Espacio<br />
| fr = Emplacement<br />
| ja = スロット<br />
| ko = 장착 칸<br />
| pl = Slot<br />
| pt-br = Compartimento<br />
| ru = Слот<br />
| tr = Yuva<br />
| zh-hans = 配置槽<br />
}}<br />
! style="background:#F3A957" colspan="2" | {{lang<br />
| en = Item<br />
| da = Genstand<br />
| de = Gegenstand<br />
| es = Objeto<br />
| fr = Objet<br />
| ja = アイテム<br />
| ko = 아이템<br />
| pl = Przedmiot<br />
| pt-br = Item<br />
| ru = Предмет<br />
| tr = Öğe<br />
| zh-hans = 物品<br />
}}<br />
! style="background:#F3A957" | {{lang<br />
| en = Reskin of<br />
| da = Reskin af<br />
| de = Basiert auf<br />
| es = ''Reskin'' de<br />
| fr = Reskin de<br />
| ja = リスキン元<br />
| ko = 기존 아이템<br />
| pl = Oryginał reskinu<br />
| pt-br = Item original<br />
| ru = Измененные модели<br />
| tr = Orijinal öğe<br />
| zh-hans = 基础武器<br />
}}<br />
! style="background:#F3A957" width=40% | {{common string|itt notes}}<br />
|- <!-- Scout --><br />
| rowspan="16" style="background-color:#ffbd7e" | '''{{class link|Scout|br=yes}}'''<br />
| rowspan="8" style="background-color:#FFDDAD;" | {{item name|Primary}}<br />
| colspan="2" | {{table icon|Festive Scattergun|size=63px|text={{common string|Festive item|Scattergun}}}}<br />
| rowspan="6" width=128px | {{table icon|Scattergun|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|15|2011}} for the [[Australian Christmas 2011]] update.<br />
| da = Tilføjet med {{Patch name|12|15|2011}} til {{update link|Australian Christmas 2011}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|4|15|2010}} für das [[Australian Christmas 2011/de|Australische Weihnachten]]-Update.<br />
| es = Se añadió en el {{Patch name|12|15|2011}} para la actualización de la {{update link|Australian Christmas 2011}}.<br />
| fr = Ajoutés lors du {{Patch name|12|15|2011}} dans le cadre de la mise à jour du [[Australian Christmas 2011/fr|Noël Australien 2011]].<br />
| ja = {{update link|Australian Christmas 2011}}の{{Patch name|12|15|2011}}で追加されました。<br />
| ko = {{update link|Australian Christmas 2011}}인 {{Patch name|12|15|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|15|2011|in-the}} na rzecz [[Australian Christmas 2011/pl|Australijskich Świąt 2011]].<br />
| pt-br = Adicionada na {{Patch name|12|15|2011}} para a atualização {{update link|Australian Christmas 2011}}.<br />
| ru = Добавлен {{Patch name|12|15|2011|date=true}} для обновления {{update link|Australian Christmas 2011}}.<br />
| tr = {{update link|Australian Christmas 2011}} için {{Patch name|12|15|2011}}'nda eklendi.<br />
| zh-hans = 在{{update link|Australian Christmas 2011}}的{{Patch name|12|15|2011}}中被添加到游戏中。<br />
}}<br />
|-<br />
| width=128px | {{table icon|Silver Botkiller Scattergun Mk.I|size=63px}}<br />
| width=128px | {{table icon|Gold Botkiller Scattergun Mk.I|size=63px}}<br />
| rowspan="4" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|8|15|2012}} for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.<br />
| da = Tilføjet med {{Patch name|8|15|2012}} til {{update link|Mann vs. Machine}}-opdateringen. Botkiller våben er tildelt i slutningen af en [[Mann Up/da|Mann Up]] kampagne, med et tour-baseret tilfældigt Botkiller hoved og standard våben.<br />
| de = Hinzugefügt mit dem {{Patch name|8|15|2012}} für das {{update link|Mann vs. Machine}} Update. Botkiller-Waffen bekommt man am Ende einer [[Mann Up/de|Mann Up]]-Kampagne, als Standardwaffe mit einem zufälligen Botkiller-Kopf.<br />
| es = Se añadieron en el {{Patch name|8|15|2012}} para la actualización de [[Mann vs. Machine/es|Mann vs. Máquinas]]. Las armas Matabots se otorgan al final de una campaña del [[Mann Up/es|modo Mann]], con una cabeza Matabot y un arma por defecto dependiendo del turno.<br />
| fr = Ajouté lors du {{Patch name|8|15|2012}} dans le cadre de la [[Mann vs. Machine Update/fr|Mise à jour Mann vs. Machine]]. Les armes tueuses de robots sont offertes à la fin d'une campagne [[Mann Up/fr|Mann Up]], la tête et l'arme par défaut sont choisies au hasard.<br />
| ja = {{update link|Mann vs. Machine}}の{{Patch name|8|15|2012}}で追加されました。ボットキラー武器は[[Mann Up/ja|Mann Up]]キャンペーン終了時の報酬として入手可能で、ツアーごとに異なるボットの頭部が付いているデフォルト武器です。<br />
| ko = {{update link|Mann vs. Machine}} 업데이트인 {{Patch name|8|15|2012}} 때 추가되었습니다. 봇 파괴용 무기는 [[Mann Up/ko|Mann Co. 답게]]에서 복무를 완수한 보상으로, 완수한 작전에 따라 무작위의 로봇 머리가 달린 기본 무기가 주어집니다.<br />
| pl = Dodano w {{Patch name|8|15|2012|in-the}} na rzecz [[Mann vs. Machine/pl|Mann kontra Maszyny]]. Bronią Robobójcy nagradza się gracza, który ukończy Służbę [[Mann Up/pl|Mann Up]]; głowa zwisająca z otrzymanej broni oraz reskin jest losowy.<br />
| pt-br = Adicionadas na {{Patch name|8|15|2012}} para a atualização {{update link|Mann vs. Machine}}. Armas Antirrobôs são premiadas no final de uma operação no modo [[Mann Up/pt-br|Mann Up]], com uma arma padrão com cabeça de robô diferente em cada campanha.<br />
| ru = Добавлены {{Patch name|8|15|2012|date=true}} для обновления [[Mann vs. Machine/ru|«Манн против машин»]]. Оружие ботоубийцы выдается в конце компании [[Mann Up/ru|МАННевров]], с различными головами роботов и стандартным оружием.<br />
| tr = {{update link|Mann vs. Machine}} güncellemesi için {{Patch name|8|15|2012}}'nda eklendi. [[Mann Up/tr|Mann Up]] turu sonunda, tura bağlı olarak rastgele bir Robot Katili veya standart silah ile ödüllendirilebilir.<br />
| zh-hans = 在{{update link|Mann vs. Machine}}的{{Patch name|8|15|2012}}中被添加到游戏中。机器人毁灭者武器会在[[Mann Up/zh-hans|曼恩奇现]]的任务完成后奖赏给玩家,以及一个根据完成的行动随机给的机器人毁灭者头部和基础武器。<br />
}}<br />
|-<br />
| {{table icon|Rust Botkiller Scattergun Mk.I|size=63px}}<br />
| {{table icon|Blood Botkiller Scattergun Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Carbonado Botkiller Scattergun Mk.I|size=63px}}<br />
| {{table icon|Diamond Botkiller Scattergun Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Silver Botkiller Scattergun Mk.II|size=63px}}<br />
| {{table icon|Gold Botkiller Scattergun Mk.II|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Scattergun|title={{Common string|Australium item|Scattergun}}|size=63px}}<br />
| rowspan="2" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the {{update link|Two Cities Update}}.<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadieron en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionado na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлены {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}'nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Force-A-Nature|title={{Common string|Australium item|Force-A-Nature}}|size=63px}}<br />
| rowspan="2" | {{table icon|Force-A-Nature|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Force-A-Nature|size=63px|text={{common string|Festive item|Force-A-Nature}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2013}} for the {{update link|Smissmas 2013}} update.<br />
| da = Tilføjet med {{Patch name|12|20|2013}} til {{update link|Smissmas 2013}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|20|2013}} als Teil des [[Smissmas 2013/de|Smissmas 2013]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|20|2013}} para la {{update link|Smissmas 2013}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2013|in-the}} na rzecz [[Smissmas 2013/pl|Śniąt 2013]].<br />
| pt-br = Adicionado na {{Patch name|12|20|2013}} como parte do {{update link|Smissmas 2013}}.<br />
| ru = Добавлена {{Patch name|12|20|2013|date=true}} для обновления {{update link|Smissmas 2013}}.<br />
| tr = {{update link|Smissmas 2013}} güncellemesi için {{Patch name|12|20|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2013}}的{{Patch name|12|20|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="2" style="background-color:#FFDDAD;" | {{item name|Secondary}}<br />
| colspan="2" | {{table icon|Mutated Milk|size=63px}}<br />
| {{table icon|Mad Milk|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|06|18|2014}} for the [[Love & War]] update.<br />
| da = Tilføjet med {{Patch name|06|18|2014}} til {{update link|Love & War Update}}.<br />
| de = Mit dem {{Patch name|06|18|2013}} als Teil des [[Love & War/de|Love & War]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|06|18|2014}} para la {{update link|Love & War Update}}.<br />
| ja = {{update link|Love & War Update}}の{{Patch name|06|18|2014}}で追加されました。<br />
| ko = {{update link|Love & War Update}}인 {{Patch name|06|18|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|06|18|2014|in-the}} na rzecz [[Love & War/pl|Aktualizacji Miłość i Wojna]].<br />
| pt-br = Adicionado na {{Patch name|06|18|2014}} como parte da {{update link|Love & War Update}}.<br />
| ru = Добавлено {{Patch name|06|18|2014|date=true}} для обновления [[Love & War/ru|«Любовь и Война»]].<br />
| tr = {{update link|Love & War Update}} güncellemesi için {{Patch name|06|18|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Love & War Update}}的{{Patch name|06|18|2014}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Bonk! Atomic Punch|size=63px}}<br />
| {{table icon|Bonk! Atomic Punch|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|22|2014}} for the {{update link|Smissmas 2014}} update.<br />
| da = Tilføjet med {{Patch name|12|22|2014}} til {{update link|Smissmas 2014}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|22|2014}} als Teil des [[Smissmas 2014/de|Smissmas 2014]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|22|2014}} para la {{update link|Smissmas 2014}}.<br />
| ja = {{update link|Smissmas 2014}}の{{Patch name|12|22|2014}}で追加されました。<br />
| ko = {{update link|Smissmas 2014}}인 {{Patch name|12|22|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|22|2014|in-the}} na rzecz [[Smissmas 2014/pl|Śniąt 2014]].<br />
| pt-br = Adicionado na {{Patch name|12|22|2014}} como parte do {{update link|Smissmas 2014}}.<br />
| ru = Добавлен {{Patch name|12|22|2014|date=true}} для обновления {{update link|Smissmas 2014}}.<br />
| tr = {{update link|Smissmas 2014}} güncellemesi için {{Patch name|12|22|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2014}}的{{Patch name|12|22|2014}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="6" style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Three-Rune Blade|size=63px}}<br />
| {{table icon|Boston Basher|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|5|12|2011}} for players who pre-purchased ''[[The Witcher 2]]''.<br />
| da = Tilføjet med {{Patch name|5|12|2011}} for spillere, der forudbestilte''[[The Witcher 2/da|The Witcher 2]]''.<br />
| de = Hinzugefügt mit dem {{Patch name|5|12|2011}} für Spieler, die ''[[The Witcher 2/de|TheWitcher 2]]'' vorbestellt haben.<br />
| es = Se añadió en el {{Patch name|5|12|2011}} para los jugadores que hayan precomprado ''[[The Witcher 2/es|The Witcher 2]]''.<br />
| fr = Ajoutée lors du {{Patch name|5|12|2011}} pour les joueurs ayant pré-commandé ''[[The Witcher 2/fr|The Witcher 2]]''.<br />
| ja = ''[[The Witcher 2/ja|The Witcher 2]]''の予約購入特典として、{{Patch name|5|12|2011}}で追加されました。<br />
| ko = {{Patch name|5|12|2011}} 때 ''[[The Witcher 2: Assassins of Kings/ko|The Witcher 2: Assassins of Kings]]''를 예약 구매한 플레이어들을 위해 추가되었습니다.<br />
| pl = Dodano w {{Patch name|5|12|2011|in-the}} i wręczono graczom, którzy zakupili w przedsprzedaży grę ''[[The Witcher 2/pl|Wiedźmin 2]]''.<br />
| pt-br = Adicionada na {{Patch name|5|12|2011}} para jogadores que compraram ''[[The Witcher 2/pt-br|The Witcher 2]]'' na pré-venda.<br />
| ru = Добавлен {{Patch name|5|12|2011|date=true}} для игроков, сделавших предварительный заказ игры ''[[The Witcher 2/ru|Ведьмак 2]]''.<br />
| tr = [[The Witcher 2/tr|The Witcher 2]] oyununu {{Patch name|5|12|2011}} öncesinde satın almış oyunculara verildi.<br />
| zh-hans = 在{{Patch name|5|12|2011}}后赠送给预购了[[The Witcher 2/zh-hans|《巫师 2》]]的玩家。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Unarmed Combat|size=63px}}<br />
| rowspan="2" | {{table icon|Holy Mackerel|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|27|2011}} for the {{update link|Very Scary Halloween Special}} update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.<br />
| da = Tilføjet med {{Patch name|10|27|2011}} til {{update link|Very Scary Halloween Special}}-opdateringen. Viser træffere i vedlaget, ligesom {{item link|Holy Mackerel}}, men viser "ARM-DRAB!" ved drab i stedet for "FISKEDRAB!".<br />
| de = Hinzugefügt mit dem {{Patch name|10|27|2011}} für das [[Very Scary Halloween Special/de|dritte jährliche wirklich erschreckende Scream Fortress Special]]. Wie die heilige Makrele zeigt es jeden Treffer an. Zeigt bei Tötung an: "MIT ARM GEKILLT!"<br />
| es = Se añadió en el {{Patch name|10|27|2011}} para el {{update link|Very Scary Halloween Special}}. Los impactos se muestran en las notificaciones de muerte de forma similar al Arenque Sagrado, pero pone «¡MUERTE POR BRAZO!" en lugar de «¡MUERTE CON PEZ!».<br />
| fr = Ajouté lors du {{Patch name|10|27|2011}} dans le cadre de la mise à jour du [[Very Scary Halloween Special/fr|Very Scary Halloween Special]]. Chaque coup réussi apparaît dans la liste de notification des frags, comme le Maquereau Sacré, mais faire une victime fera apparaître la phrase "COUP DE MAIN" au lieu de "EMPOISSONNEMENT".<br />
| ja = {{update link|Very Scary Halloween Special}}の{{Patch name|10|27|2011}}で追加されました。この武器で敵を倒すと、ホーリー・マカラルの場合キルログに"FISH KILL"と表示されるように、この武器では"ARM KILL!"と表示されます。 <br />
| ko = {{update link|Very Scary Halloween Special}}인 {{Patch name|10|27|2011}} 때 추가되었습니다. 처치 표에 이 무기로 적을 타격할 때마다 타격한 횟수가 나타나며, {{item link|Holy Mackerel}}랑 비슷하지만 {{item link|Unarmed Combat}}의 경우는 "팔뚝으로 처치!" 란 문구가 "물고기로 처치!" 대신 나타납니다.<br />
| pl = Dodano w {{Patch name|10|27|2011|in-the}} na rzecz [[Very Scary Halloween Special/pl|Bardzo Strasznego Halloween]]. Działa jak Święta Makrela, jednak po zabiciu Rękodziełem pojawia się napis „RĘKOCZYN!”, a nie tak jak w przypadku Świętej Makreli „RYBÓJSTWO!”.<br />
| pt-br = Adicionado na {{Patch name|10|27|2011}} para a atualização {{update link|Very Scary Halloween Special}}. Mostra os acertos nas notificações de morte, assim como o {{item name|Holy Mackerel}}, mas com o texto "BRAÇALITY!" ao matar ao invés de "PEIXALITY!".<br />
| ru = Добавлена {{Patch name|10|27|2011|date=true}} для обновления {{update link|Very Scary Halloween Special}}. Отображает удачные попадания на дисплее игрока, схоже с Поддай леща, с разницей только во фразе «УБИЙСТВО РУКОЙ!» при убийстве Голой рукой, вместо «УБИЙСТВО РЫБОЙ» у Поддай леща.<br />
| tr = {{update link|Very Scary Halloween Special}} güncellemesi için {{Patch name|10|27|2011}}'nda eklendi. {{item name|Holy Mackerel}} silahında olduğu gibi, her darbe ölüm mesajı bildirimlerinde görünür, ancak öldürmelerde "BALIK LEŞİ!"nin yerine "ELLERİYLE GEBERTTİ!" yazar.<br />
| zh-hans = 在{{update link|Very Scary Halloween Special}}的{{Patch name|10|27|2011}}中被添加到游戏中。杀敌时是显示 "手臂击杀!" 而不是 "用鱼击杀!"。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Holy Mackerel|size=63px|text={{common string|Festive item|Holy Mackerel}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2012}} for the {{update link|Mecha Update}}.<br />
| da = Tilføjet med {{Patch name|12|20|2012}} til {{update link|Mecha Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|12|20|2012}} für das {{update link|Mecha Update}}.<br />
| es = Se añadió en el {{Patch name|12|20|2012}} para la {{update link|Mecha Update}}.<br />
| fr = Ajouté lors du {{Patch name|12|20|2012}} dans le cadre de la [[Mecha Update/fr|Mecha Update]].<br />
| ja = {{update link|Mecha Update}}の{{Patch name|12|20|2012}}で追加されました。<br />
| ko = {{update link|Mecha Update}}인 {{Patch name|12|20|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2012|in-the}} na rzecz [[Mecha Update/pl|Mecha-Aktualizacji]].<br />
| pt-br = Adicionado no {{Patch name|12|20|2012}} para a {{update link|Mecha Update}}.<br />
| ru = Добавлен {{Patch name|12|20|2012|date=true}} для [[Mecha Update/ru|Меха-обновления]].<br />
| tr = {{update link|Mecha Update}} için {{Patch name|12|20|2012}}'nda eklendi.<br />
| zh-hans = 在{{update link|Mecha Update}}的{{Patch name|12|20|2012}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Bat|size=63px|text={{common string|Festive item|Bat}}}}<br />
| rowspan="2" | {{table icon|Bat|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|15|2011}} for the {{update link|Australian Christmas 2011}} update.<br />
| da = Tilføjet med {{Patch name|12|15|2011}} til {{update link|Australian Christmas 2011}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|15|2011}} für das {{update link|Australian Christmas 2011}} Update.<br />
| es = Se añadió en el {{Patch name|12|15|2011}} para la {{update link|Australian Christmas 2011}}.<br />
| fr = Ajoutée lors du {{Patch name|12|15|2011}} dans le cadre de la mise à jour du [[Australian Christmas 2011/fr|Noël Australien 2011]].<br />
| ja = {{update link|Australian Christmas 2011}}の{{Patch name|12|15|2011}}で追加されました。<br />
| ko = {{update link|Australian Christmas 2011}}인 {{Patch name|12|15|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|15|2011|in-the}} na rzecz [[Australian Christmas 2011/pl|Australijskich Świąt 2011]].<br />
| pt-br = Adicionado na {{Patch name|12|15|2011}} para a atualização {{update link|Australian Christmas 2011}}.<br />
| ru = Добавлен {{Patch name|12|15|2011|date=true}} для обновления {{update link|Australian Christmas 2011}}.<br />
| tr = {{update link|Australian Christmas 2011}} için {{Patch name|12|15|2011}}'nda eklendi.<br />
| zh-hans = 在{{update link|Australian Christmas 2011}}的{{Patch name|12|15|2011}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Batsaber|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|6|2015}} for the {{update link|Invasion Community Update}}.<br />
| da = Tilføjet med {{Patch name|10|6|2015}} til {{update link|Invasion Community Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|10|6|2015}} im {{update link|Invasion Community Update}}.<br />
| es = Se añadió en el {{Patch name|10|6|2015}} para la {{update link|Invasion Community Update}}.<br />
| fr = Ajouté lors du {{Patch name|12|20|2012}} dans le cadre de la {{update link|Invasion Community Update}}.<br />
| ja = {{update link|Invasion Community Update}}の{{Patch name|10|6|2015}}で追加されました。<br />
| ko = {{update link|Invasion Community Update}}인 {{Patch name|10|6|2015}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|10|6|2015|in-the}} na rzecz [[Invasion Community Update/pl|Aktualizacji społeczności "Inwazja"]].<br />
| pt-br = Adicionado na {{Patch name|10|6|2015}} para a {{update link|Invasion Community Update}}.<br />
| ru = Добавлен {{Patch name|10|6|2015|date=true}} для обновления [[Invasion Community Update/ru|«Вторжение»]].<br />
| tr = {{update link|Invasion Community Update}} için {{Patch name|10|6|2015}}'nda eklendi.<br />
| zh-hans = 在{{update link|Invasion Community Update}}的{{Patch name|10|6|2015}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Sandman|size=63px|text={{common string|Festive item|Sandman}}}}<br />
| {{table icon|Sandman|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|21|2016}} for the {{update link|Smissmas 2016}} update.<br />
| da = Tilføjet med {{Patch name|12|21|2016}} til {{update link|Smissmas 2016}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|21|2016}} im {{update link|Smissmas 2016}}-Update.<br />
| es = Se añadió en el {{Patch name|12|21|2016}} para la {{update link|Smissmas 2016}}.<br />
| ja = {{update link|Smissmas 2016}}の{{Patch name|12|21|2016}}で追加されました。<br />
| ko = {{update link|Smissmas 2016}}인 {{Patch name|12|21|2016}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|21|2016|in-the}} na rzecz [[Smissmas 2016/pl|Śniąt 2016]].<br />
| pt-br = Adicionado na {{Patch name|12|21|2016}} para a atualização {{update link|Smissmas 2016}}.<br />
| ru = Добавлен {{Patch name|12|21|2016|date=true}} для обновления {{update link|Smissmas 2016}}.<br />
| tr = {{update link|Smissmas 2016}} için {{Patch name|12|21|2016}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2016}}的{{Patch name|12|21|2016}}中被添加到游戏中。<br />
}}<br />
|- <!-- Soldier --><br />
| rowspan="10" style="background-color:#ffbd7e" | '''{{class link|Soldier|br=yes}}'''<br />
| rowspan="8" style="background-color:#FFDDAD;" | {{item name|Primary}}<br />
| colspan="2" | {{table icon|Festive Rocket Launcher|size=63px|text={{common string|Festive item|Rocket Launcher}}}}<br />
| rowspan="6" | {{table icon|Rocket Launcher|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|15|2011}} for the {{update link|Australian Christmas 2011}} update.<br />
| da = Tilføjet med {{Patch name|12|15|2011}} til {{update link|Australian Christmas 2011}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|15|2011}} für das {{update link|Australian Christmas 2011}} Update.<br />
| es = Se añadieron en el {{Patch name|12|15|2011}} para la {{update link|Australian Christmas 2011}}.<br />
| fr = Ajouté lors du {{Patch name|12|15|2011}} dans le cadre de la mise à jour du [[Australian Christmas 2011/fr|Noël Australien 2011]].<br />
| ja = {{update link|Australian Christmas 2011}}の{{Patch name|12|15|2011}}で追加されました。<br />
| ko = {{update link|Australian Christmas 2011}}인 {{Patch name|12|15|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|15|2011|in-the}} na rzecz [[Australian Christmas 2011/pl|Australijskich Świąt 2011]].<br />
| pt-br = Adicionado na {{Patch name|12|15|2011}} para a atualização {{update link|Australian Christmas 2011}}.<br />
| ru = Добавлен {{Patch name|12|15|2011|date=true}} для обновления {{update link|Australian Christmas 2011}}.<br />
| tr = {{update link|Australian Christmas 2011}} için {{Patch name|12|15|2011}}'nda eklendi.<br />
| zh-hans = 在{{update link|Australian Christmas 2011}}的{{Patch name|12|15|2011}}中被添加到游戏中。<br />
}}<br />
|- <br />
| {{table icon|Silver Botkiller Rocket Launcher Mk.I|size=63px}}<br />
| {{table icon|Gold Botkiller Rocket Launcher Mk.I|size=63px}}<br />
| rowspan="4" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|8|15|2012}} for the {{update link|Mann vs. Machine}} update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.<br />
| da = Tilføjet med {{Patch name|8|15|2012}} til {{update link|Mann vs. Machine}}-opdateringen. Botkiller våben er tildelt i slutningen af en [[Mann Up/da|Mann Up]] kampagne, med et tour-baseret tilfældigt Botkiller hoved og standard våben.<br />
| de = Hinzugefügt mit dem {{Patch name|8|15|2012}} für das {{update link|Mann vs. Machine}} Update. Botkiller-Waffen bekommt man am Ende einer [[Mann Up/de|Mann Up]]-Kampagne, als Standardwaffe mit einem zufälligen Botkiller-Kopf.<br />
| es = Se añadieron en el {{Patch name|8|15|2012}} para la actualización de [[Mann vs. Machine/es|Mann vs. Máquinas]]. Las armas Matabots se otorgan al final de una campaña del [[Mann Up/es|modo Mann]], con una cabeza Matabot y un arma por defecto dependiendo del turno.<br />
| fr = Ajoutés lors du {{Patch name|8|15|2012}} dans le cadre de la [[Mann vs. Machine Update/fr|Mise à jour Mann vs. Machine]]. Les armes tueuses de robots sont offertes à la fin d'une campagne [[Mann Up/fr|Mann Up]], la tête et l'arme par défaut sont choisies au hasard.<br />
| ja = {{update link|Mann vs. Machine}}の{{Patch name|8|15|2012}}で追加されました。ボットキラー武器は[[Mann Up/ja|Mann Up]]キャンペーン終了時の報酬として入手可能で、ツアーごとに異なるボットの頭部が付いているデフォルト武器です。<br />
| ko = {{update link|Mann vs. Machine}} 업데이트인 {{Patch name|8|15|2012}} 때 추가되었습니다. 봇 파괴용 무기는 [[Mann Up/ko|Mann Co. 답게]]에서 복무를 완수한 보상으로, 완수한 작전에 따라 무작위의 로봇 머리가 달린 기본 무기가 주어집니다.<br />
| pl = Dodano w {{Patch name|8|15|2012|in-the}} na rzecz [[Mann vs. Machine/pl|Mann kontra Maszyny]]. Bronią Robobójcy nagradza się gracza, który ukończy Służbę [[Mann Up/pl|Mann Up]]; głowa zwisająca z otrzymanej broni oraz reskin jest losowy.<br />
| pt-br = Adicionados na {{Patch name|8|15|2012}} para a atualização {{update link|Mann vs. Machine}}. Armas Antirrobôs são premiadas no final de uma operação no modo [[Mann Up/pt-br|Mann Up]], com uma arma padrão com cabeça de robô diferente em cada campanha.<br />
| ru = Добавлены {{Patch name|8|15|2012|date=true}} для обновления [[Mann vs. Machine/ru|«Манн против машин»]]. Оружие ботоубийцы выдается в конце компании [[Mann Up/ru|МАННевров]], с различными головами роботов и стандартным оружием.<br />
| tr = {{update link|Mann vs. Machine}} güncellemesi için {{Patch name|8|15|2012}}'nda eklendi. [[Mann Up/tr|Mann Up]] turu sonunda, tura bağlı olarak rastgele bir Robot Katili veya standart silah ile ödüllendirilebilir.<br />
| zh-hans = 在{{update link|Mann vs. Machine}}的{{Patch name|8|15|2012}}中被添加到游戏中。机器人毁灭者武器会在[[Mann Up/zh-hans|曼恩奇现]]的任务完成后奖赏给玩家,以及一个根据完成的行动随机给的机器人毁灭者头部和基础武器。<br />
}}<br />
|-<br />
| {{table icon|Rust Botkiller Rocket Launcher Mk.I|size=63px}}<br />
| {{table icon|Blood Botkiller Rocket Launcher Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Carbonado Botkiller Rocket Launcher Mk.I|size=63px}}<br />
| {{table icon|Diamond Botkiller Rocket Launcher Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Silver Botkiller Rocket Launcher Mk.II|size=63px}}<br />
| {{table icon|Gold Botkiller Rocket Launcher Mk.II|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Rocket Launcher|title={{Common string|Australium item|Rocket Launcher}}|size=63px}}<br />
| rowspan="2" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the {{update link|Two Cities Update}}.<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadieron en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionado na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлены {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi. <br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Black Box|title={{Common string|Australium item|Black Box}}|size=63px}}<br />
| rowspan="2" | {{table icon|Black Box|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Black Box|size=63px|text={{common string|Festive item|Black Box}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2013}} for the {{update link|Smissmas 2013}} update.<br />
| da = Tilføjet med {{Patch name|12|20|2013}} til {{update link|Smissmas 2013}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|20|2013}} als Teil des [[Smissmas 2013/de|Smissmas 2013]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|20|2013}} para la {{update link|Smissmas 2013}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2013|in-the}} na rzecz [[Smissmas 2013/pl|Śniąt 2013]].<br />
| pt-br = Adicionada na {{Patch name|12|20|2013}} como parte do {{update link|Smissmas 2013}}.<br />
| ru = Добавлен {{Patch name|12|20|2013|date=true}} для обновления {{update link|Smissmas 2013}}.<br />
| tr = {{update link|Smissmas 2013}} güncellemesi için {{Patch name|12|20|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2013}}的{{Patch name|12|20|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| style="background-color:#FFDDAD;" | {{item name|Secondary}}<br />
| colspan="2" | {{table icon|Festive Buff Banner|size=63px|text={{common string|Festive item|Buff Banner}}}}<br />
| {{table icon|Buff Banner|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2012}} for the {{update link|Mecha Update}}.<br />
| da = Tilføjet med {{Patch name|12|20|2012}} til {{update link|Mecha Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|12|20|2012}} für das {{update link|Mecha Update}}.<br />
| es = Se añadió en el {{Patch name|12|20|2012}} para la {{update link|Mecha Update}}.<br />
| fr = Ajouté lors du {{Patch name|12|20|2012}} dans le cadre de la [[Mecha Update/fr|Mecha Update]].<br />
| ja = {{update link|Mecha Update}}の{{Patch name|12|20|2012}}で追加されました。<br />
| ko = {{update link|Mecha Update}}인 {{Patch name|12|20|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2012|in-the}} na rzecz [[Mecha Update/pl|Mecha-Aktualizacji]].<br />
| pt-br = Adicionado na {{Patch name|12|20|2012}} para a {{update link|Mecha Update}}.<br />
| ru = Добавлено {{Patch name|12|20|2012|date=true}} для [[Mecha Update/ru|Меха-обновления]].<br />
| tr = {{update link|Mecha Update}} için {{Patch name|12|20|2012}}'nda eklendi.<br />
| zh-hans = 在{{update link|Mecha Update}}的{{Patch name|12|20|2012}}中被添加到游戏中。<br />
}}<br />
|-<br />
| style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Festive Shovel|size=63px|text={{common string|Festive item|Shovel}}}}<br />
| {{table icon|Shovel|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|21|2016}} for the [[Smissmas 2016]] update.<br />
| da = Tilføjet med {{Patch name|12|21|2016}} til {{update link|Smissmas 2016}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|21|2016}} im {{update link|Smissmas 2016}}-Update.<br />
| es = Se añadió en el {{Patch name|12|21|2016}} para la {{update link|Smissmas 2016}}.<br />
| ja = {{update link|Smissmas 2016}}の{{Patch name|12|21|2016}}で追加されました。<br />
| ko = {{update link|Smissmas 2016}}인 {{Patch name|12|21|2016}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|21|2016|in-the}} na rzecz [[Smissmas 2016/pl|Śniąt 2016]].<br />
| pt-br = Adicionada na {{Patch name|12|21|2016}} para a atualização {{update link|Smissmas 2016}}.<br />
| ru = Добавлена {{Patch name|12|21|2016|date=true}} для обновления {{update link|Smissmas 2016}}.<br />
| tr = {{update link|Smissmas 2016}} için {{Patch name|12|21|2016}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2016}}的{{Patch name|12|21|2016}}中被添加到游戏中。<br />
}}<br />
|- <!-- Pyro --><br />
| rowspan="16" style="background-color:#ffbd7e" | '''{{class link|Pyro|br=yes}}'''<br />
| rowspan="9" style="background-color:#FFDDAD;" | {{item name|Primary}}<br />
| colspan="2" | {{table icon|Festive Flame Thrower|size=63px|text={{common string|Festive item|Flame Thrower}}}}<br />
| rowspan="8" | {{table icon|Flame Thrower|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|15|2011}} for the [[Australian Christmas 2011]] update.<br />
| da = Tilføjet med {{Patch name|12|15|2011}} til {{update link|Australian Christmas 2011}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|15|2011}} für das {{update link|Australian Christmas 2011}} Update.<br />
| es = Se añadió en el {{Patch name|12|15|2011}} para la {{update link|Australian Christmas 2011}}.<br />
| fr = Ajouté lors du {{Patch name|12|15|2011}} dans le cadre de la mise à jour du {{update link|Australian Christmas 2011}}.<br />
| ja = {{update link|Australian Christmas 2011}}の{{Patch name|12|15|2011}}で追加されました。<br />
| ko = {{update link|Australian Christmas 2011}}인 {{Patch name|12|15|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|15|2011|in-the}} na rzecz [[Australian Christmas 2011/pl|Australijskich Świąt 2011]].<br />
| pt-br = Adicionado na {{Patch name|12|15|2011}} para a atualização {{update link|Australian Christmas 2011}}.<br />
| ru = Добавлен {{Patch name|12|15|2011|date=true}} для обновления {{update link|Australian Christmas 2011}}.<br />
| tr = {{update link|Australian Christmas 2011}} için {{Patch name|12|15|2011}}'nda eklendi.<br />
| zh-hans = 在{{update link|Australian Christmas 2011}}的{{Patch name|12|15|2011}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Rainblower|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|6|27|2012}} as part of the {{update link|Pyromania Update}}.<br />
| da = Tilføjet med {{Patch name|6|27|2012}} som del af {{update link|Pyromania Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|6|27|2012}} als Teil des {{update link|Pyromania Update}}s.<br />
| es = Se añadió en el {{Patch name|6|27|2012}} como parte de la {{update link|Pyromania Update}}.<br />
| fr = Ajoutée lors du {{Patch name|6|27|2012}} dans le cadre de la [[Pyromania Update/fr|Mise à jour Pyromania]].<br />
| ja = {{update link|Pyromania Update}}の{{Patch name|6|27|2012}}で追加されました。<br />
| ko = {{update link|Pyromania Update}}인 {{Patch name|6|27|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|6|27|2012|in-the}} na rzecz [[Pyromania Update/pl|Aktualizacji Pyromanii]].<br />
| pt-br = Adicionado na {{Patch name|6|27|2012}} como parte da {{update link|Pyromania Update}}.<br />
| ru = Добавлен {{Patch name|6|27|2012|date=true}} для обновления [[Pyromania Update/ru|«Пиромания»]].<br />
| tr ={{update link|Pyromania Update}}nin bir parçası olarak {{Patch name|6|27|2012}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|6|27|2012}}的{{update link|Pyromania Update}}更新中被添加到游戏中。<br />
}}<br />
|-<br />
| {{table icon|Silver Botkiller Flame Thrower Mk.I|size=63px}}<br />
| {{table icon|Gold Botkiller Flame Thrower Mk.I|size=63px}}<br />
| rowspan="4" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|8|15|2012}} for the {{update link|Mann vs. Machine}} update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.<br />
| da = Tilføjet med {{Patch name|8|15|2012}} til {{update link|Mann vs. Machine}}-opdateringen. Botkiller våben er tildelt i slutningen af en [[Mann Up/da|Mann Up]] kampagne, med et tour-baseret tilfældigt Botkiller hoved og standard våben.<br />
| de = Hinzugefügt mit dem {{Patch name|8|15|2012}} für das {{update link|Mann vs. Machine}} Update. Botkiller-Waffen bekommt man am Ende einer [[Mann Up/de|Mann Up]]-Kampagne, als Standardwaffe mit einem zufälligen Botkiller-Kopf.<br />
| es = Se añadieron en el {{Patch name|8|15|2012}} para la actualización de [[Mann vs. Machine/es|Mann vs. Máquinas]]. Las armas Matabots se otorgan al final de una campaña del [[Mann Up/es|modo Mann]], con una cabeza Matabot y un arma por defecto dependiendo del turno.<br />
| fr = Ajoutés lors du {{Patch name|8|15|2012}} dans le cadre de la [[Mann vs. Machine Update/fr|Mise à jour Mann vs. Machine]]. Les armes tueuses de robots sont offertes à la fin d'une campagne [[Mann Up/fr|Mann Up]], la tête et l'arme par défaut sont choisies au hasard.<br />
| ja = {{update link|Mann vs. Machine}}の{{Patch name|8|15|2012}}で追加されました。ボットキラー武器は[[Mann Up/ja|Mann Up]]キャンペーン終了時の報酬として入手可能で、ツアーごとに異なるボットの頭部が付いているデフォルト武器です。<br />
| ko = {{update link|Mann vs. Machine}} 업데이트인 {{Patch name|8|15|2012}} 때 추가되었습니다. 봇 파괴용 무기는 [[Mann Up/ko|Mann Co. 답게]]에서 복무를 완수한 보상으로, 완수한 작전에 따라 무작위의 로봇 머리가 달린 기본 무기가 주어집니다.<br />
| pl = Dodano w {{Patch name|8|15|2012|in-the}} na rzecz [[Mann vs. Machine/pl|Mann kontra Maszyny]]. Bronią Robobójcy nagradza się gracza, który ukończy Służbę [[Mann Up/pl|Mann Up]]; głowa zwisająca z otrzymanej broni oraz reskin jest losowy.<br />
| pt-br = Adicionados na {{Patch name|8|15|2012}} para a atualização {{update link|Mann vs. Machine}}. Armas Antirrobôs são premiadas no final de uma operação no modo [[Mann Up/pt-br|Mann Up]], com uma arma padrão com cabeça de robô diferente em cada campanha.<br />
| ru = Добавлены {{Patch name|8|15|2012|date=true}} для обновления [[Mann vs. Machine/ru|«Манн против машин»]]. Оружие ботоубийцы выдается в конце компании [[Mann Up/ru|МАННевров]], с различными головами роботов и стандартным оружием.<br />
| tr = {{update link|Mann vs. Machine}} güncellemesi için {{Patch name|8|15|2012}}'nda eklendi. [[Mann Up/tr|Mann Up]] turu sonunda, tura bağlı olarak rastgele bir Robot Katili veya standart silah ile ödüllendirilebilir.<br />
| zh-hans = 在{{update link|Mann vs. Machine}}的{{Patch name|8|15|2012}}中被添加到游戏中。机器人毁灭者武器会在[[Mann Up/zh-hans|曼恩奇现]]的任务完成后奖赏给玩家,以及一个根据完成的行动随机给的机器人毁灭者头部和基础武器。<br />
}}<br />
|-<br />
| {{table icon|Rust Botkiller Flame Thrower Mk.I|size=63px}}<br />
| {{table icon|Blood Botkiller Flame Thrower Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Carbonado Botkiller Flame Thrower Mk.I|size=63px}}<br />
| {{table icon|Diamond Botkiller Flame Thrower Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Silver Botkiller Flame Thrower Mk.II|size=63px}}<br />
| {{table icon|Gold Botkiller Flame Thrower Mk.II|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Flamethrower|title={{Common string|Australium item|Flamethrower}}|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionado na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлен {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi. <br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Nostromo Napalmer|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|9|17|2014}} for players who pre-purchased ''[[Alien: Isolation]]''.<br />
| da = Tilføjet med {{Patch name|9|17|2014}} til spillere, der forudbestilte ''[[Alien: Isolation/da|Alien: Isolation]]''.<br />
| de = Mit dem {{Patch name|9|17|2014}} für Spieler hinzugefügt, welche ''[[Alien: Isolation/de|Alien: Isolation]]'' vorbestellten.<br />
| es = Se añadió en el {{Patch name|9|17|2014}} para los jugadores que hayan precomprado ''[[Alien: Isolation/es|Alien: Isolation]]''.<br />
| ja = ''[[Alien: Isolation/ja|Alien: Isolation]]''の予約購入者特典として{{Patch name|9|17|2014}}で追加されました。<br />
| ko = ''[[Alien: Isolation/ko|Alien: Isolation]]''을 예약 구매한 플레이어들을 위해 {{Patch name|9|17|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|9|17|2014|in-the}} i wręczono graczom, którzy zakupili w przedsprzedaży grę ''[[Alien: Isolation/pl|Alien: Isolation]]''.<br />
| pt-br = Adicionado na {{Patch name|9|17|2014}} para jogadores que compraram ''[[Alien: Isolation/pt-br|Alien: Isolation]]'' na pré-venda.<br />
| ru = Добавлен {{Patch name|9|17|2014|date=true}} для игроков, сделавших предварительный заказ игры ''[[Alien: Isolation/ru|Alien: Isolation]]''.<br />
| tr = ''[[Alien: Isolation/tr|Alien: Isolation]]'' oyununa ön sipariş veren oyuncular için {{Patch name|9|17|2014}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|9|17|2014}}后赠送给预购了[[Alien: Isolation/zh-hans|《异形:隔离》]]的玩家。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Backburner|size=63px}}<br />
| {{table icon|Backburner|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|22|2014}} for the [[Smissmas 2014]] update.<br />
| da = Tilføjet med {{Patch name|12|22|2014}} til {{update link|Smissmas 2014}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|22|2014}} als Teil des [[Smissmas 2014/de|Smissmas 2014]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|22|2014}} para la {{update link|Smissmas 2014}}.<br />
| ja = {{update link|Smissmas 2014}}の{{Patch name|12|22|2014}}で追加されました。<br />
| ko = {{update link|Smissmas 2014}}인 {{Patch name|12|22|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|22|2014|in-the}} na rzecz [[Smissmas 2014/pl|Śniąt 2014]].<br />
| pt-br = Adicionado na {{Patch name|12|22|2014}} como parte do {{update link|Smissmas 2014}}.<br />
| ru = Добавлен {{Patch name|12|22|2014|date=true}} для обновления {{update link|Smissmas 2014}}.<br />
| tr = {{update link|Smissmas 2014}} için {{Patch name|12|22|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2014}}的{{Patch name|12|22|2014}}中被添加到游戏中。<br />
}}<br />
|-<br />
| style="background-color:#FFDDAD;" | {{item name|Secondary}}<br />
| colspan="2" | {{table icon|Festive Flare Gun|size=63px|text={{common string|Festive item|Flare Gun}}}}<br />
| {{table icon|Flare Gun|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2013}} for the [[Smissmas 2013]] update.<br />
| da = Tilføjet med {{Patch name|12|20|2013}} til {{update link|Smissmas 2013}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|20|2013}} als Teil des [[Smissmas 2013/de|Smissmas 2013]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|20|2013}} para la {{update link|Smissmas 2013}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2013|in-the}} na rzecz [[Smissmas 2013/pl|Śniąt 2013]].<br />
| pt-br = Adicionada na {{Patch name|12|20|2013}} como parte do {{update link|Smissmas 2013}}.<br />
| ru = Добавлена {{Patch name|12|20|2013|date=true}} для обновления {{update link|Smissmas 2013}}.<br />
| tr = {{update link|Smissmas 2013}} için {{Patch name|12|20|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2013}}的{{Patch name|12|20|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="6" style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Maul|size=63px}}<br />
| {{table icon|Homewrecker|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|6|3|2011}} for players who pre-purchased ''[[Red Faction: Armageddon]]''.<br />
| da = Tilføjet med {{Patch name|6|3|2011}} til spillere, der forudbestilte ''[[Red Faction: Armageddon/da|Red Faction: Armageddon]]''.<br />
| de = Hinzugefügt mit dem {{Patch name|6|3|2011}} für Spieler, die ''[[Red Faction: Armageddon/de|Red Faction: Armageddon]]'' vorbestellt haben.<br />
| es = Se añadió en el {{Patch name|6|3|2011}} para los jugadores que hayan precomprado ''[[Red Faction: Armageddon/es|Red Faction: Armageddon]]''.<br />
| fr = Ajoutée lors du {{Patch name|6|3|2011}} pour les joueurs ayant pré-commandé ''[[Red Faction: Armageddon/fr|Red Faction: Armageddon]]''.<br />
| ja = ''[[Red Faction: Armageddon/ja|Red Faction: Armageddon]]''の予約購入者特典として、{{Patch name|6|3|2011}}で追加されました。<br />
| ko = ''[[Red Faction: Armageddon/ko|Red Faction: Armageddon]]''을 예약 구매한 플레이어들을 위해 {{Patch name|6|3|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|6|3|2011|in-the}} i wręczono graczom, którzy zakupili w przedsprzedaży grę ''[[Red Faction: Armageddon/pl|Red Faction: Armageddon]]''.<br />
| pt-br = Adicionado na {{Patch name|6|3|2011}} para jogadores que compraram ''[[Red Faction: Armageddon/pt-br|Red Faction: Armageddon]]'' na pré-venda.<br />
| ru = Добавлен {{Patch name|6|3|2011|date=true}} для игроков, сделавших предварительный заказ игры ''[[Red Faction: Armageddon/ru|Red Faction: Armageddon]]''.<br />
| tr = ''[[Red Faction: Armageddon/tr|Red Faction: Armageddon]]'' oyununa ön sipariş veren oyuncular için {{Patch name|6|3|2011}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|6|3|2011}}后赠送给预购了[[Red Faction: Armageddon/zh-hans|《红色派系:末日审判》]]的玩家。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Postal Pummeler|size=63px}}<br />
| rowspan="3" | {{table icon|Axtinguisher|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|7|1|2011}} as part of the {{update link|Summer Camp Sale}}.<br />
| da = Tilføjet med {{Patch name|7|1|2011}} som del af {{update link|Summer Camp Sale}}.<br />
| de = Hinzugefügt mit dem {{Patch name|7|1|2011}} als Teil des {{update link|Summer Camp Sale}}.<br />
| es = Se añadió en el {{Patch name|7|1|2011}} como parte de la {{update link|Summer Camp Sale}}.<br />
| fr = Ajouté lors du {{Patch name|7|1|2011}} dans le cadre des {{update link|Summer Camp Sale}}.<br />
| ja = {{update link|Summer Camp Sale}}の{{Patch name|7|1|2011}}で追加されました。<br />
| ko = {{update link|Summer Camp Sale}}의 일부인 {{Patch name|7|1|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|7|1|2011|in-the}} na rzecz [[Summer Camp Sale/pl|Letniego Obozu Wyprzedaży]].<br />
| pt-br = Adicionada na {{Patch name|7|1|2011}} como parte da {{update link|Summer Camp Sale}}.<br />
| ru = Добавлен {{Patch name|7|1|2011|date=true}} для {{update link|Summer Camp Sale}}.<br />
| tr = {{update link|Summer Camp Sale}}nin bir parçası olarak {{Patch name|7|1|2011}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|7|1|2011}}的{{update link|Summer Camp Sale}}更新中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Axtinguisher|size=63px|text={{common string|Festive item|Axtinguisher}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2012}} for the {{update link|Mecha Update}}.<br />
| da = Tilføjet med {{Patch name|12|20|2012}} til {{update link|Mecha Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|12|20|2012}} für das {{update link|Mecha Update}}.<br />
| es = Se añadió en el {{Patch name|12|20|2012}} para la {{update link|Mecha Update}}.<br />
| fr = Ajouté lors du {{Patch name|12|20|2012}} dans le cadre de la [[Mecha Update/fr|Mecha Update]].<br />
| ja = {{update link|Mecha Update}}の{{Patch name|12|20|2012}}で追加されました。<br />
| ko = {{update link|Mecha Update}}인 {{Patch name|12|20|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2012|in-the}} na rzecz [[Mecha Update/pl|Mecha-Aktualizacji]].<br />
| pt-br = Adicionado na {{Patch name|12|20|2012}} para a {{update link|Mecha Update}}.<br />
| ru = Добавлен {{Patch name|12|20|2012|date=true}} для [[Mecha Update/ru|Меха-обновления]].<br />
| tr = {{update link|Mecha Update}} için {{Patch name|12|20|2012}}'nda eklendi.<br />
| zh-hans = 在{{update link|Mecha Update}}的{{Patch name|12|20|2012}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Axtinguisher|title={{Common string|Australium item|Axtinguisher}}|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the {{update link|Two Cities Update}}.<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des {{update link|Two Cities Update}} hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz {{update link|Two Cities Update}}.<br />
| pt-br = Adicionado na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлен {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi. <br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Lollichop|size=63px}}<br />
| rowspan="2" | {{table icon|Fire Axe|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|6|27|2012}} as part of the {{update link|Pyromania Update}}.<br />
| da = Tilføjet med {{Patch name|6|27|2012}} som del af {{update link|Pyromania Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|6|27|2012}} als Teil des {{update link|Pyromania Update}}s.<br />
| es = Se añadió en el {{Patch name|6|27|2012}} como parte de la {{update link|Pyromania Update}}.<br />
| fr = Ajoutée lors du {{Patch name|6|27|2012}} dans le cadre de la {{update link|Pyromania Update}}.<br />
| ja = {{update link|Pyromania Update}}の{{Patch name|6|27|2012}}で追加されました。<br />
| ko = {{update link|Pyromania Update}}인 {{Patch name|6|27|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|6|27|2012|in-the}} na rzecz {{update link|Pyromania Update}}.<br />
| pt-br = Adicionado na {{Patch name|6|27|2012}} como parte da {{update link|Pyromania Update}}.<br />
| ru = Добавлен {{Patch name|6|27|2012|date=true}} для обновления {{update link|Pyromania Update}}.<br />
| tr = {{update link|Pyromania Update}}nin bir parçası olarak {{Patch name|6|27|2012}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|6|27|2012}}的{{update link|Pyromania Update}}更新中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Fire Axe|size=63px|text={{common string|Festive item|Fire Axe}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|21|2016}} for the {{update link|Smissmas 2016}} update.<br />
| da = Tilføjet med {{Patch name|12|21|2016}} til {{update link|Smissmas 2016}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|21|2016}} im {{update link|Smissmas 2016}}-Update.<br />
| es = Se añadió en el {{Patch name|12|21|2016}} para la {{update link|Smissmas 2016}}.<br />
| ja = {{update link|Smissmas 2016}}の{{Patch name|12|21|2016}}で追加されました。<br />
| ko = {{update link|Smissmas 2016}}인 {{Patch name|12|21|2016}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|21|2016|in-the}} na rzecz {{update link|Smissmas 2016}}.<br />
| pt-br = Adicionado na {{Patch name|12|21|2016}} para a atualização {{update link|Smissmas 2016}}.<br />
| ru = Добавлен {{Patch name|12|21|2016|date=true}} для обновления {{update link|Smissmas 2016}}.<br />
| tr = {{update link|Smissmas 2016}} için {{Patch name|12|21|2016}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2016}}的{{Patch name|12|21|2016}}中被添加到游戏中。<br />
}}<br />
|- <!-- Demoman --><br />
| rowspan="16" style="background-color:#ffbd7e" | '''{{class link|Demoman|br=yes}}'''<br />
| rowspan="3" style="background-color:#FFDDAD;" | {{item name|Primary}}<br />
| colspan="2" | {{table icon|Bootlegger|size=63px}}<br />
| {{table icon|Ali Baba's Wee Booties|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|13|2011}} as part of the {{update link|Manniversary Update & Sale}}.<br />
| da = Tilføjet med {{Patch name|10|13|2011}} som del af {{update link|Manniversary Update & Sale}}.<br />
| de = Hinzugefügt mit dem {{Patch name|10|13|2011}} als Teil des {{update link|Manniversary Update & Sale}}.<br />
| es = Se añadió en el {{Patch name|10|13|2011}} como parte de la {{update link|Manniversary Update & Sale}}.<br />
| fr = Ajouté lors du {{Patch name|10|13|2011}} dans le cadre de la [[Manniversary Update & Sale/fr|Mise à jour Manniversaire & Vente]].<br />
| ja = {{update link|Manniversary Update & Sale}}の{{Patch name|10|13|2011}}で追加されました。<br />
| ko = {{update link|Manniversary Update & Sale}}인 {{Patch name|10|13|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|10|13|2011|in-the}} na rzecz {{update link|Manniversary Update & Sale}}.<br />
| pt-br = Adicionada na {{Patch name|10|13|2011}} como parte da {{update link|Manniversary Update & Sale}}.<br />
| ru = Добавлен {{Patch name|10|13|2011|date=true}} для {{update link|Manniversary Update & Sale}}.<br />
| tr = {{update link|Manniversary Update & Sale}}nin bir parçası olarak {{Patch name|10|13|2011}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|10|13|2011}}的{{update link|Manniversary Update & Sale}}更新中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Grenade Launcher|size=63px|text={{common string|Festive item|Grenade Launcher}}}}<br />
| rowspan="2" | {{table icon|Grenade Launcher|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2012}} for the {{update link|Mecha Update}}.<br />
| da = Tilføjet med {{Patch name|12|20|2012}} til {{update link|Mecha Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|12|20|2012}} für das {{update link|Mecha Update}}.<br />
| es = Se añadió en el {{Patch name|12|20|2012}} para la {{update link|Mecha Update}}.<br />
| fr = Ajouté lors du {{Patch name|12|20|2012}} dans le cadre de la {{update link|Mecha Update}}.<br />
| ja = {{update link|Mecha Update}}の{{Patch name|12|20|2012}}で追加されました。<br />
| ko = {{update link|Mecha Update}}인 {{Patch name|12|20|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2012|in-the}} na rzecz {{update link|Mecha Update}}.<br />
| pt-br = Adicionado na {{Patch name|12|20|2012}} para a {{update link|Mecha Update}}.<br />
| ru = Добавлен {{Patch name|12|20|2012|date=true}} для {{update link|Mecha Update}}.<br />
| tr = {{update link|Mecha Update}} için {{Patch name|12|20|2012}}'nda eklendi.<br />
| zh-hans = 在{{update link|Mecha Update}}的{{Patch name|12|20|2012}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Grenade Launcher|title={{Common string|Australium item|Grenade Launcher}}|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the {{update link|Two Cities Update}}.<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des {{update link|Two Cities Update}} hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz {{update link|Two Cities Update}}.<br />
| pt-br = Adicionado na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлен {{Patch name|11|21|2013|date=true}} для обновления {{update link|Two Cities Update}}.<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi. <br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="8" style="background-color:#FFDDAD;" | {{item name|Secondary}}<br />
| colspan="2" | {{table icon|Festive Stickybomb Launcher|size=63px|text={{common string|Festive item|Stickybomb Launcher}}}}<br />
| rowspan="6" | {{table icon|Stickybomb Launcher|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|15|2011}} for the [[Australian Christmas 2011]] update.<br />
| da = Tilføjet med {{Patch name|12|15|2011}} til {{update link|Australian Christmas 2011}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|15|2011}} für das {{update link|Australian Christmas 2011}} Update.<br />
| es = Se añadió en el {{Patch name|12|15|2011}} para la {{update link|Australian Christmas 2011}}.<br />
| fr = Ajouté lors du {{Patch name|12|15|2011}} dans le cadre de la mise à jour du {{update link|Australian Christmas 2011}}.<br />
| ja = {{update link|Australian Christmas 2011}}の{{Patch name|12|15|2011}}で追加されました。<br />
| ko = {{update link|Australian Christmas 2011}}인 {{Patch name|12|15|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|15|2011|in-the}} na rzecz [[Australian Christmas 2011/pl|Australijskich Świąt 2011]].<br />
| pt-br = Adicionado na {{Patch name|12|15|2011}} para a atualização {{update link|Australian Christmas 2011}}.<br />
| ru = Добавлен {{Patch name|12|15|2011|date=true}} для обновления {{update link|Australian Christmas 2011}}.<br />
| tr = {{update link|Australian Christmas 2011}} için {{Patch name|12|15|2011}}'nda eklendi.<br />
| zh-hans = 在{{update link|Australian Christmas 2011}}的{{Patch name|12|15|2011}}中被添加到游戏中。<br />
}}<br />
|-<br />
| {{table icon|Silver Botkiller Stickybomb Launcher Mk.I|size=63px}}<br />
| {{table icon|Gold Botkiller Stickybomb Launcher Mk.I|size=63px}}<br />
| rowspan="4" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|8|15|2012}} for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.<br />
| da = Tilføjet med {{Patch name|8|15|2012}} til {{update link|Mann vs. Machine}}-opdateringen. Botkiller våben er tildelt i slutningen af en [[Mann Up/da|Mann Up]] kampagne, med et tour-baseret tilfældigt Botkiller hoved og standard våben.<br />
| de = Hinzugefügt mit dem {{Patch name|8|15|2012}} für das {{update link|Mann vs. Machine}} Update. Botkiller-Waffen bekommt man am Ende einer [[Mann Up/de|Mann Up]]-Kampagne, als Standardwaffe mit einem zufälligen Botkiller-Kopf.<br />
| es = Se añadieron en el {{Patch name|8|15|2012}} para la actualización de [[Mann vs. Machine/es|Mann vs. Máquinas]]. Las armas Matabots se otorgan al final de una campaña del [[Mann Up/es|modo Mann]], con una cabeza Matabot y un arma por defecto dependiendo del turno.<br />
| fr = Ajoutés lors du {{Patch name|8|15|2012}} dans le cadre de la [[Mann vs. Machine Update/fr|Mise à jour Mann vs. Machine]]. Les armes tueuses de robots sont offertes à la fin d'une campagne [[Mann Up/fr|Mann Up]], la tête et l'arme par défaut sont choisies au hasard.<br />
| ja = {{update link|Mann vs. Machine}}の{{Patch name|8|15|2012}}で追加されました。ボットキラー武器は[[Mann Up/ja|Mann Up]]キャンペーン終了時の報酬として入手可能で、ツアーごとに異なるボットの頭部が付いているデフォルト武器です。<br />
| ko = {{update link|Mann vs. Machine}} 업데이트인 {{Patch name|8|15|2012}} 때 추가되었습니다. 봇 파괴용 무기는 [[Mann Up/ko|Mann Co. 답게]]에서 복무를 완수한 보상으로, 완수한 작전에 따라 무작위의 로봇 머리가 달린 기본 무기가 주어집니다.<br />
| pl = Dodano w {{Patch name|8|15|2012|in-the}} na rzecz [[Mann vs. Machine/pl|Mann kontra Maszyny]]. Bronią Robobójcy nagradza się gracza, który ukończy Służbę [[Mann Up/pl|Mann Up]]; głowa zwisająca z otrzymanej broni oraz reskin jest losowy.<br />
| pt-br = Adicionados na {{Patch name|8|15|2012}} para a atualização {{update link|Mann vs. Machine}}. Armas Antirrobôs são premiadas no final de uma operação no modo [[Mann Up/pt-br|Mann Up]], com uma arma padrão com cabeça de robô diferente em cada campanha.<br />
| ru = Добавлены {{Patch name|8|15|2012|date=true}} для обновления [[Mann vs. Machine/ru|«Манн против машин»]]. Оружие ботоубийцы выдается в конце компании [[Mann Up/ru|МАННевров]], с различными головами роботов и стандартным оружием.<br />
| tr = {{update link|Mann vs. Machine}} güncellemesi için {{Patch name|8|15|2012}}'nda eklendi. [[Mann Up/tr|Mann Up]] turu sonunda, tura bağlı olarak rastgele bir Robot Katili veya standart silah ile ödüllendirilebilir.<br />
| zh-hans = 在{{update link|Mann vs. Machine}}的{{Patch name|8|15|2012}}中被添加到游戏中。机器人毁灭者武器会在[[Mann Up/zh-hans|曼恩奇现]]的任务完成后奖赏给玩家,以及一个根据完成的行动随机给的机器人毁灭者头部和基础武器。<br />
}}<br />
|-<br />
| {{table icon|Rust Botkiller Stickybomb Launcher Mk.I|size=63px}}<br />
| {{table icon|Blood Botkiller Stickybomb Launcher Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Carbonado Botkiller Stickybomb Launcher Mk.I|size=63px}}<br />
| {{table icon|Diamond Botkiller Stickybomb Launcher Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Silver Botkiller Stickybomb Launcher Mk.II|size=63px}}<br />
| {{table icon|Gold Botkiller Stickybomb Launcher Mk.II|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Stickybomb Launcher|title={{Common string|Australium item|Stickybomb Launcher}}|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionado na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлен {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi. <br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Chargin' Targe|size=63px}}<br />
| {{table icon|Chargin' Targe|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|22|2014}} for the [[Smissmas 2014]] update.<br />
| da = Tilføjet med {{Patch name|12|22|2014}} til {{update link|Smissmas 2014}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|22|2014}} als Teil des [[Smissmas 2014/de|Smissmas 2014]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|22|2014}} para la {{update link|Smissmas 2014}}.<br />
| ja = {{update link|Smissmas 2014}}の{{Patch name|12|22|2014}}で追加されました。<br />
| ko = {{update link|Smissmas 2014}}인 {{Patch name|12|22|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|22|2014|in-the}} na rzecz [[Smissmas 2014/pl|Śniąt 2014]].<br />
| pt-br = Adicionada na {{Patch name|12|22|2014}} como parte do {{update link|Smissmas 2014}}.<br />
| ru = Добавлен {{Patch name|12|22|2014|date=true}} для обновления {{update link|Smissmas 2014}}.<br />
| tr = {{update link|Smissmas 2014}} için {{Patch name|12|22|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2014}}的{{Patch name|12|22|2014}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Scottish Resistance|size=63px|text={{common string|Festive item|Scottish Resistance}}}}<br />
| {{table icon|Scottish Resistance|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|21|2016}} for the [[Smissmas 2016]] update.<br />
| da = Tilføjet med {{Patch name|12|21|2016}} til {{update link|Smissmas 2016}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|21|2016}} im {{update link|Smissmas 2016}}-Update.<br />
| es = Se añadió en el {{Patch name|12|21|2016}} para la {{update link|Smissmas 2016}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|21|2016|in-the}} na rzecz [[Smissmas 2016/pl|Śniąt 2016]].<br />
| pt-br = Adicionada na {{Patch name|12|21|2016}} para a atualização {{update link|Smissmas 2016}}.<br />
| ru = Добавлен {{Patch name|12|21|2016|date=true}} для обновления {{update link|Smissmas 2016}}.<br />
| tr = {{update link|Smissmas 2016}} için {{Patch name|12|21|2016}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2016}}的{{Patch name|12|21|2016}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="5" style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Horseless Headless Horsemann's Headtaker|size=63px}}<br />
| rowspan="4" | {{table icon|Eyelander|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|27|2010}} as part of the {{update link|Scream Fortress Update}}, and gained by killing the [[Horseless Headless Horsemann]] and crafting with the [[Haunted Metal Scrap]] that is dropped.<br />
| da = Tilføjet med {{Patch name|10|27|2010}} som del af {{update link|Scream Fortress Update}}, og opnået ved at dræbe den [[Horseless Headless Horsemann/da|Hesteløse Hovedløse Hestemand]] og smede med det {{item link|Haunted Metal Scrap}}, der er droppet.<br />
| de = Hinzugefügt mit dem {{Patch name|10|27|2010}} als Teil des {{update link|Scream Fortress Update}} Updates, erhältlich durch das Töten des [[Horseless Headless Horsemann/de|Pferdlosen Kopflosen Reiters]] und Einschmelzen des [[Haunted Metal Scrap/de|Verwunschenen Metallschrotts]].<br />
| es = Se añadió en el {{Patch name|10|27|2010}} como parte de la {{update link|Scream Fortress Update}} y se obtiene mediante fabricación con la {{item link|Haunted Metal Scrap}} recibida como recompensa al matar al [[Horseless Headless Horsemann/es|Jinete Decapitado sin Montura]].<br />
| fr = Ajouté lors du {{Patch name|10|27|2010}} dans le cadre de la [[Scream Fortress Update/fr|Mise à jour Scream Fortress]], et acquis en tuant le [[Horseless Headless Horsemann/fr|Cavalier Sans Tête et Sans Cheval]] et en le fabriquant avec le [[Haunted Metal Scrap/fr|Pièce de Ferraille Hantée]] obtenue.<br />
| ja = {{update link|Scream Fortress Update}}の{{Patch name|10|27|2010}}で追加されました。これは[[Horseless Headless Horsemann/ja|Horseless Headless Horsemann]]を倒すとドロップする[[Haunted Metal Scrap/ja|ホーンテッドメタルスクラップ]]からクラフト可能です。<br />
| pl = Dodano w {{Patch name|10|27|2010|in-the}} na rzecz [[Scream Fortress/pl|Scream Fortress]]. Otrzymuje się go poprzez zabicie [[Horseless Headless Horsemann/pl|Bezkonnego Bezgłowego Jeźdźca]] przetworzenie [[Haunted Metal Scrap/pl|Nawiedzonego metalu ze złomu]].<br />
| pt-br = Adicionado na {{Patch name|10|27|2010}} como parte da {{update link|Scream Fortress Update}}, é ganho por matar o [[Horseless Headless Horsemann/pt-br|Cavaleiro Carente de Cavalo e Cabeça]] e fabricar com o {{item link|Haunted Metal Scrap}} que é recebido.<br />
| ru = Добавлен {{Patch name|10|27|2010|date=true}} для обновления {{update link|Scream Fortress Update}}. Выдается за убийство [[Horseless Headless Horsemann/ru|Пешего всадника без головы]] и ковки с использованием выпавшего [[Haunted Metal Scrap/ru|Проклятого метала]]. <br />
| tr = {{update link|Scream Fortress Update}}nin bir parçası olarak {{Patch name|10|27|2010}}'nda eklendi, ve elde edilmesi için [[Horseless Headless Horsemann/tr|Horseless Headless Horsemann]] öldürülmelidir ve düşürdüğü {{item link|Haunted Metal Scrap}} işlenmelidir.<br />
| zh-hans = 在{{Patch name|10|27|2010}}随{{update link|Invasion Community Update}}被添加到游戏中,通过击杀[[Horseless Headless Horsemann/zh-hans|脱缰的无头骑士]]并用其掉落的{{item link|Haunted Metal Scrap}}进行合成获取。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Nessie's Nine Iron|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|7|1|2011}} as part of the {{update link|Summer Camp Sale}}.<br />
| da = Tilføjet med {{Patch name|7|1|2011}} som del af {{update link|Summer Camp Sale}}.<br />
| de = Hinzugefügt mit deme {{Patch name|7|1|2011}} als Teil des [[Summer Camp Sale/de|Summer Camp Sales]].<br />
| fr = Ajouté lors du {{Patch name|7|1|2011}} dans le cadre des [[Summer Camp Sale/fr|Soldes du Camp d'Été]].<br />
| es = Se añadió en el {{Patch name|7|1|2011}} como parte de la {{update link|Summer Camp Sale}}.<br />
| ja = [[Summer Camp Sale/ja|サマーキャンプセール]]の{{Patch name|7|1|2011}}で追加されました。<br />
| pl = Dodano {{Patch name|7|1|2011|in-the}} na rzecz [[Summer Camp Sale/pl|Letniego Obozu Wyprzedaży]].<br />
| pt-br = Adicionado na {{Patch name|7|1|2011}} como parte da {{update link|Summer Camp Sale}}.<br />
| ru = Добавлена {{Patch name|7|1|2011|date=true}} для [[Summer Camp Sale/ru|Летней распродажи]].<br />
| tr = {{update link|Summer Camp Sale}}nin bir parçası olarak {{Patch name|7|1|2011}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|7|1|2011}}的{{update link|Summer Camp Sale}}更新中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Eyelander|title={{Common string|Australium item|Eyelander}}|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionada na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлен {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi. <br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Eyelander|size=63px|text={{common string|Festive item|Eyelander}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2013}} for the [[Smissmas 2013]] update.<br />
| da = Tilføjet med {{Patch name|12|20|2013}} til {{update link|Smissmas 2013}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|20|2013}} als Teil des [[Smissmas 2013/de|Smissmas 2013]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|20|2013}} para la {{update link|Smissmas 2013}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2013|in-the}} na rzecz [[Smissmas 2013/pl|Śniąt 2013]].<br />
| pt-br = Adicionada na {{Patch name|12|20|2013}} como parte do {{update link|Smissmas 2013}}.<br />
| ru = Добавлен {{Patch name|12|20|2013|date=true}} для обновления {{update link|Smissmas 2013}}.<br />
| tr = {{update link|Smissmas 2013}} için {{Patch name|12|20|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2013}}的{{Patch name|12|20|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Scottish Handshake|size=63px}}<br />
| {{table icon|Bottle|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|13|2011}} as part of the {{update link|Manniversary Update & Sale}}.<br />
| da = Tilføjet med {{Patch name|10|13|2011}} som del af {{update link|Manniversary Update & Sale}}.<br />
| de = Hinzugefügt mit dem {{Patch name|10|13|2011}} als Teil des {{update link|Manniversary Update & Sale}}.<br />
| es = Se añadió en el {{Patch name|10|13|2011}} como parte de la {{update link|Manniversary Update & Sale}}.<br />
| fr = Ajoutée lors du {{Patch name|10|13|2011}} dans le cadre de la {{update link|Manniversary Update & Sale}}.<br />
| ja = {{update link|Manniversary Update & Sale}}の{{Patch name|10|13|2011}}で追加されました。<br />
| ko = {{update link|Manniversary Update & Sale}}인 {{Patch name|10|13|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|10|13|2011|in-the}} na rzecz [[Manniversary Update & Sale/pl|Aktualizacji i Wyprzedaży Mannorocznicy]].<br />
| pt-br = Adicionado na {{Patch name|10|13|2011}} como parte da {{update link|Manniversary Update & Sale}}<br />
| ru = Добавлено {{Patch name|10|13|2011|date=true}} для [[Manniversary Update & Sale/ru|Манн-юбилейного обновления и распродажи]].<br />
| tr = {{update link|Manniversary Update & Sale}}nin bir parçası olarak {{Patch name|10|13|2011}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|10|13|2011}}的{{update link|Manniversary Update & Sale}}更新中被添加到游戏中。<br />
}}<br />
|- <!-- Heavy --><br />
| rowspan="15" style="background-color:#ffbd7e" | '''{{class link|Heavy|br=yes}}'''<br />
| rowspan="9" style="background-color:#FFDDAD;" | {{item name|Primary}}<br />
| colspan="2" | {{table icon|Iron Curtain|size=63px}}<br />
| rowspan="7" | {{table icon|Minigun|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|19|2010}} for players who own ''[[Poker Night at the Inventory]]'' (must be unlocked in-game).<br />
| da = Tilføjet med {{Patch name|11|19|2010}} til spillere, der ejer ''[[Poker Night at the Inventory/da|Poker Night at the Inventory]]'' (skal oplåses i spillet).<br />
| de = Hinzugefügt mit dem {{Patch name|11|19|2010}} für Spieler, die ''[[Poker Night at the Inventory/de|Poker Night at the Inventory]]'' besitzen. (muss im Spiel freigeschaltet werden).<br />
| es = Se añadió en el {{Patch name|11|19|2010}} para los jugadores que tuvieran ''[[Poker Night at the Inventory/es|Poker Night at the Inventory]]'' (debe ser desbloqueado en el juego).<br />
| fr = Ajouté lors du {{Patch name|11|19|2010}} pour les joueurs possédant ''[[Poker Night at the Inventory/fr|Poker Night at the Inventory]]'' (doit être débloqué dans le jeu).<br />
| ja = ''[[Poker Night at the Inventory/ja|Poker Night at the Inventory]]''購入者のために{{Patch name|11|19|2010}}で追加されました(ゲーム内でアンロックする必要があります)。<br />
| pl = Dodano w {{Patch name|11|19|2010|in-the}}. Wręcza się graczom, którzy odblokują ją w grze ''[[Poker Night at the Inventory/pl|Poker Night at the Inventory]]''.<br />
| pt-br = Adicionada na {{Patch name|11|19|2010}} para jogadores que possuam ''[[Poker Night at the Inventory/pt-br|Poker Night at the Inventory]]'' (precisa ser desbloqueada dentro do jogo).<br />
| ru = Добавлен {{Patch name|11|19|2010|date=true}} для игроков, владеющих ''[[Poker Night at the Inventory/ru|Poker Night at the Inventory]]'' (сначала предметы должны быть открыты в игре).<br />
| tr = ''[[Poker Night at the Inventory/tr|Poker Night at the Inventory]]'' oyununa sahip olan oyuncular için {{Patch name|11|19|2010}}'nda eklendi (oyunun içinden kilidi açılmalıdır).<br />
| zh-hans = 在{{Patch name|10|6|2010}}后,该物品能够通过完成[[Poker Night at the Inventory/zh-hans|《扑克之夜》]]的成就进行解锁。<br />
}}<br />
* {{lang<br />
| en = As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.<br />
| es = Desde el 23 de mayo de 2019 el juego dejó de estar a la venta en Steam. Sin embargo, quienes ya lo tenían en su biblioteca todavía pueden desbloquear el objeto.<br />
| pl = Gra została wycofana ze sprzedaży 23 maja 2019, jednak jej posiadacze nadal mogą zdobyć promocyjne przedmioty.<br />
| tr = 23 Mayıs, 2019 itibariyle, oyun satıştan kaldırıldı. Ancak oyuna halen sahip olan kişiler promosyonel eşyalarını yine de kazanabilir.<br />
| pt-br = Em 23 de maio de 2019, o jogo deixou de ser vendido. No entanto, jogadores que o possuam em suas Bibliotecas Steam ainda podem obter seus itens promocionais.<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Minigun|size=63px|text={{common string|Festive item|Minigun}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|15|2011}} for the [[Australian Christmas 2011]] update.<br />
| da = Tilføjet med {{Patch name|12|15|2011}} til {{update link|Australian Christmas 2011}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|15|2011}} für das {{update link|Australian Christmas 2011}} Update.<br />
| es = Se añadió en el {{Patch name|12|15|2011}} para la {{update link|Australian Christmas 2011}}.<br />
| fr = Ajouté lors du {{Patch name|12|15|2011}} dans le cadre de la mise à jour du {{update link|Australian Christmas 2011}}.<br />
| ja = {{update link|Australian Christmas 2011}}の{{Patch name|12|15|2011}}で追加されました。<br />
| ko = {{update link|Australian Christmas 2011}}인 {{Patch name|12|15|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|15|2011|in-the}} na rzecz [[Australian Christmas 2011/pl|Australijskich Świąt 2011]].<br />
| pt-br = Adicionada na {{Patch name|12|15|2011}} para a atualização {{update link|Australian Christmas 2011}}.<br />
| ru = Добавлен {{Patch name|12|15|2011|date=true}} для обновления {{update link|Australian Christmas 2011}}.<br />
| tr = {{update link|Australian Christmas 2011}} için {{Patch name|12|15|2011}}'nda eklendi.<br />
| zh-hans = 在{{update link|Australian Christmas 2011}}的{{Patch name|12|15|2011}}中被添加到游戏中。<br />
}}<br />
|-<br />
| {{table icon|Silver Botkiller Minigun Mk.I|size=63px}}<br />
| {{table icon|Gold Botkiller Minigun Mk.I|size=63px}}<br />
| rowspan="4" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|8|15|2012}} for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.<br />
| da = Tilføjet med {{Patch name|8|15|2012}} til {{update link|Mann vs. Machine}}-opdateringen. Botkiller våben er tildelt i slutningen af en [[Mann Up/da|Mann Up]] kampagne, med et tour-baseret tilfældigt Botkiller hoved og standard våben.<br />
| de = Hinzugefügt mit dem {{Patch name|8|15|2012}} für das {{update link|Mann vs. Machine}} Update. Botkiller-Waffen bekommt man am Ende einer [[Mann Up/de|Mann Up]]-Kampagne, als Standardwaffe mit einem zufälligen Botkiller-Kopf.<br />
| es = Se añadieron en el {{Patch name|8|15|2012}} para la actualización de [[Mann vs. Machine/es|Mann vs. Máquinas]]. Las armas Matabots se otorgan al final de una campaña del [[Mann Up/es|modo Mann]], con una cabeza Matabot y un arma por defecto dependiendo del turno.<br />
| ja = {{update link|Mann vs. Machine}}の{{Patch name|8|15|2012}}で追加されました。ボットキラー武器は[[Mann Up/ja|Mann Up]]キャンペーン終了時の報酬として入手可能で、ツアーごとに異なるボットの頭部が付いているデフォルト武器です。<br />
| ko = {{update link|Mann vs. Machine}} 업데이트인 {{Patch name|8|15|2012}} 때 추가되었습니다. 봇 파괴용 무기는 [[Mann Up/ko|Mann Co. 답게]]에서 복무를 완수한 보상으로, 완수한 작전에 따라 무작위의 로봇 머리가 달린 기본 무기가 주어집니다.<br />
| fr = Ajoutés lors du {{Patch name|8|15|2012}} dans le cadre de la [[Mann vs. Machine Update/fr|Mise à jour Mann vs. Machine]]. Les armes tueuses de robots sont offertes à la fin d'une campagne [[Mann Up/fr|Mann Up]], la tête et l'arme par défaut sont choisies au hasard.<br />
| pl = Dodano w {{Patch name|8|15|2012|in-the}} na rzecz [[Mann vs. Machine/pl|Mann kontra Maszyny]]. Bronią Robobójcy nagradza się gracza, który ukończy Służbę [[Mann Up/pl|Mann Up]]; głowa zwisająca z otrzymanej broni oraz reskin jest losowy.<br />
| pt-br = Adicionadas na {{Patch name|8|15|2012}} para a atualização {{update link|Mann vs. Machine}}. Armas Antirrobôs são premiadas no final de uma operação no modo [[Mann Up/pt-br|Mann Up]], com uma arma padrão com cabeça de robô diferente em cada campanha.<br />
| ru = Добавлены {{Patch name|8|15|2012|date=true}} для обновления [[Mann vs. Machine/ru|«Манн против машин»]]. Оружие ботоубийцы выдается в конце компании [[Mann Up/ru|МАННевров]], с различными головами роботов и стандартным оружием.<br />
| tr = {{update link|Mann vs. Machine}} güncellemesi için {{Patch name|8|15|2012}}'nda eklendi. [[Mann Up/tr|Mann Up]] turu sonunda, tura bağlı olarak rastgele bir Robot Katili veya standart silah ile ödüllendirilebilir.<br />
| zh-hans = 在{{update link|Mann vs. Machine}}的{{Patch name|8|15|2012}}中被添加到游戏中。机器人毁灭者武器会在[[Mann Up/zh-hans|曼恩奇现]]的任务完成后奖赏给玩家,以及一个根据完成的行动随机给的机器人毁灭者头部和基础武器。<br />
}}<br />
|-<br />
| {{table icon|Rust Botkiller Minigun Mk.I|size=63px}}<br />
| {{table icon|Blood Botkiller Minigun Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Carbonado Botkiller Minigun Mk.I|size=63px}}<br />
| {{table icon|Diamond Botkiller Minigun Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Silver Botkiller Minigun Mk.II|size=63px}}<br />
| {{table icon|Gold Botkiller Minigun Mk.II|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Minigun|title={{Common string|Australium item|Minigun}}|size=63px}}<br />
| rowspan="2" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadieron en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionada na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлены {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi. <br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Tomislav|title={{Common string|Australium item|Tomislav}}|size=63px}}<br />
| {{table icon|Tomislav|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Natascha|size=63px|text={{common string|Festive item|Natascha}}}}<br />
| {{table icon|Natascha|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|21|2016}} for the [[Smissmas 2016]] update.<br />
| da = Tilføjet med {{Patch name|12|21|2016}} til {{update link|Smissmas 2016}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|21|2016}} im {{update link|Smissmas 2016}}-Update.<br />
| es = Se añadió en el {{Patch name|12|21|2016}} para la {{update link|Smissmas 2016}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|21|2016|in-the}} na rzecz [[Smissmas 2016/pl|Śniąt 2016]].<br />
| pt-br = Adicionada na {{Patch name|12|21|2016}} para a atualização {{update link|Smissmas 2016}}.<br />
| ru = Добавлен {{Patch name|12|21|2016|date=true}} для обновления {{update link|Smissmas 2016}}.<br />
| tr = {{update link|Smissmas 2016}} için {{Patch name|12|21|2016}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2016}}的{{Patch name|12|21|2016}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="3" style="background-color:#FFDDAD;" | {{item name|Secondary}}<br />
| colspan="2" | {{table icon|Fishcake|size=63px}}<br />
| {{table icon|Dalokohs Bar|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|4|28|2011}} for players who own ''[[SpaceChem]]'' (must be unlocked in-game).<br />
| da = Tilføjet med {{Patch name|4|28|2011}} til spillere, der ejer ''[[SpaceChem/da|SpaceChem]]'' (skal oplåses i spillet).<br />
| de = Hinzugefügt mit dem {{Patch name|4|28|2011}} für Spieler, die ''[[SpaceChem/de|SpaceChem]]'' besitzen (muss im Spiel freigeschaltet werden).<br />
| es = Se añadió en el {{Patch name|4|28|2011}} para los jugadores que tuvieran ''[[SpaceChem/es|SpaceChem]]'' (debe desbloquearse en el juego).<br />
| fr = Ajoutée lors du {{Patch name|4|28|2011}} pour les joueurs possédant ''[[SpaceChem/fr|SpaceChem]]'' (doit être débloquée dans le jeu).<br />
| ja = ''[[SpaceChem/ja|SpaceChem]]''購入者のために{{Patch name|4|28|2011}}で追加されました(ゲーム内でアンロックする必要があります)。<br />
| pl = Dodano w {{Patch name|4|28|2011|in-the}} i wręczono graczom, którzy odblokowali odpowiednie osiągnięcie w grze ''[[SpaceChem/pl|SpaceChem]]''.<br />
| pt-br = Adicionado na {{Patch name|4|28|2011}} para jogadores que possuam ''[[SpaceChem/pt-br|SpaceChem]]'' (deve ser desbloqueado dentro do jogo).<br />
| ru = Добавлен {{Patch name|4|28|2011|date=true}} для игроков, владеющих ''[[SpaceChem/ru|SpaceChem]]'' (сначала предметы должны быть открыты в игре).<br />
| tr = ''[[SpaceChem/tr|SpaceChem]]'' oyununa sahip olan oyuncular için {{Patch name|4|28|2011}}'nda eklendi (oyunun içinden kilidi açılmalıdır).<br />
| zh-hans = 在{{Patch name|4|28|2011}}后,该物品能够通过完成[[SpaceChem/zh-hans|《太空化学》]]的成就进行解锁。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Robo-Sandvich|size=63px}}<br />
| rowspan="2" | {{table icon|Sandvich|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|9|21|2012}} for players who opened a [[What's in the Sandvich Box?]] obtained from [[w:San Diego Comic-Con International|San Diego Comic-Con 2012]].<br />
| da = Tilføjet med {{Patch name|9|21|2012}} til spillere, der åbnede en {{item link|What's in the Sandvich Box?}} opnået fra [[w:San Diego Comic-Con International|San Diego Comic-Con 2012]] {{lang icon|en}}.<br />
| de = Hinzugefügt mit dem {{Patch name|9|21|2012}} für Spieler, die eine {{item link|What's in the Sandvich Box?}} von der [[w:de:San Diego Comic-Con International|San Diego Comic-Con 2012]] geöffnet haben.<br />
| es = Se añadió en el {{Patch name|9|21|2012}} para los jugadores que hayan abierto {{item link|What's in the Sandvich Box?}}, obtenido en la [[Wikipedia:es:Convención_Internacional_de_Cómics_de_San_Diego|Comic-Con de San Diego 2012]].<br />
| fr = Ajouté lors du {{Patch name|9|21|2012}} pour les joueurs ayant ouvert [[What's in the Sandvich Box?/fr|Que contient la boite à Sandvich ?]], obtainue au [[w:fr:Comic-Con|Comic-Con 2012 de San Diego]].<br />
| ja = [[w:ja:コミコン・インターナショナル|サンディエゴ・コミコン・インターナショナル 2012]]で[[What's in the Sandvich Box?/ja|What's in the Sandvich Box?]]を購入したプレイヤーのために、{{Patch name|9|21|2012}}で追加されました。<br />
| pl = Dodano w {{Patch name|9|21|2012|in-the}} i wręczono graczom, którzy otworzyli [[What's in the Sandvich Box?/pl|Co kryje się w pudełku śniadaniowym?]], zdobytym z [[w:San Diego Comic-Con International|San Diego Comic-Con 2012]] {{lang icon|en}}.<br />
| pt-br = Adicionado na {{Patch name|9|21|2012}} para jogadores que abriram um {{item link|What's in the Sandvich Box?}} obtido da [[w:San Diego Comic-Con International|San Diego Comic-Con 2012]] {{lang icon|en}}.<br />
| ru = Добавлен {{Patch name|9|21|2012|date=true}} для игроков, открывших {{item link|What's in the Sandvich Box?}}, полученных на [[w:ru:San Diego Comic-Con International|San Diego Comic-Con 2012]].<br />
| tr = [[w:San Diego Comic-Con International|San Diego Comic-Con 2012]]'den {{lang icon|en}} kazanılan {{item link|What's in the Sandvich Box?}} kutusunu açan oyuncular için {{Patch name|9|21|2012}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|9|21|2012}}后,玩家可打开自[[w:San Diego Comic-Con International|2012 圣地亚哥国际动漫展]]获取的“[[What's in the Sandvich Box?/zh-hans|三明治盒内有些什么呢?]]”礼物而获得该物品。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Sandvich|size=63px|text={{common string|Festive item|Sandvich}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2012}} for the {{update link|Mecha Update}}.<br />
| da = Tilføjet med {{Patch name|12|20|2012}} til {{update link|Mecha Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|12|20|2012}} für das {{update link|Mecha Update}}.<br />
| es = Se añadió en el {{Patch name|12|20|2012}} para la {{update link|Mecha Update}}.<br />
| fr = Ajouté lors du {{Patch name|12|20|2012}} dans le cadre de la [[Mecha Update/fr|Mecha Update]].<br />
| ja = {{update link|Mecha Update}}の{{Patch name|12|20|2012}}で追加されました。<br />
| ko = {{update link|Mecha Update}}인 {{Patch name|12|20|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2012|in-the}} na rzecz [[Mecha Update/pl|Mecha-Aktualizacji]].<br />
| pt-br = Adicionado na {{Patch name|12|20|2012}} para a {{update link|Mecha Update}}.<br />
| ru = Добавлен {{Patch name|12|20|2012|date=true}} для [[Mecha Update/ru|Меха-обновления]].<br />
| tr = {{update link|Mecha Update}} için {{Patch name|12|20|2012}}'nda eklendi.<br />
| zh-hans = 在{{update link|Mecha Update}}的{{Patch name|12|20|2012}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="3" style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Apoco-Fists|size=63px}}<br />
| {{table icon|Fists|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|11|2011}} for players who pre-purchased ''[[Saints Row: The Third]]''. [[Gib]]s enemies if the killing blow is a [[mini-crit]] or [[critical hit]].<br />
| da = Tilføjet med {{Patch name|11|11|2011}} til spillere, der forudbestilte ''[[Saints Row: The Third/da|Saints Row: The Third]]''. [[Gib/da|Gibber]] fjender, hvis drabs-slaget er et [[mini-crit/da|mini-kritisk]] eller [[critical hit/da|kritisk]] slag.<br />
| de = Hinzugefügt mit dem {{Patch name|11|11|2011}} für Spieler, die ''[[Saints Row: The Third/de|Saints Row: The Third]]'' besitzen. [[Gib/de|Zerfetzt]] Spieler, wenn der Schlag ein [[mini-crit/de|Minikrit]] oder [[critical hit/de|kritischer Treffer]] ist.<br />
| es = Se añadió en el {{Patch name|11|11|2011}} para aquellos jugadores que hayan precomprado ''[[Saints Row: The Third/es|Saints Row: The Third]]''. Los enemigos se [[Gib/es|desmiembran]] si el último impacto es [[mini-crit/es|minicrítico]] o [[critical hit/es|crítico]].<br />
| fr = Ajoutés lors du {{Patch name|11|11|2011}} pour les joueurs ayant pré-commandé ''[[Saints Row: The Third/fr|Saints Row: The Third]]''. Met les ennemis [[Gib/fr|en morceaux]] si le coup mortel est un [[Critical hit/fr|coup critique]] ou une [[Mini-crit/fr|mini-crit]].<br />
| ja = ''[[Saints Row: The Third/ja|Saints Row: The Third]]''の予約購入者特典として{{Patch name|11|11|2011}}で追加されました。[[mini-crit/ja|ミニクリッツ]]または[[critical hit/ja|クリティカル]]で敵を倒すと、相手を[[Gib/ja|バラバラ]]にします。 <br />
| ko = ''[[Saints Row: The Third/ko|Saints Row: The Third]]''를 예약 구매한 플레이어들을 위해 {{Patch name|11|11|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|11|2011|in-the}} i wręczono graczom, którzy zakupili w przedsprzedaży grę ''[[Saints Row: The Third/pl|Saints Row: The Third]]''. Jeśli przeciwnik zostanie zabity ciosem [[mini-crit/pl|minikrytycznym]] lub [[critical hit/pl|krytycznym]], [[Gib/pl|wybucha]].<br />
| pt-br = Adicionado na {{Patch name|11|11|2011}} para jogadores que compraram ''[[Saints Row: The Third/pt-br|Saints Row: The Third]]'' na pré-venda. [[Gib/pt-br|Explode]] inimigos se o acerto for um [[mini-crit/pt-br|minicrit]] ou um [[Critical Hits/pt-br|crítico]].<br />
| ru = Добавлен {{Patch name|11|11|2011|date=true}} для игроков, сделавших предварительный заказ игры ''[[Saints Row: The Third/ru|Saints Row: The Third]]''. [[Gib/ru|Разрывает]] врагов убитых с [[mini-crit/ru|мини-критов]] или [[critical hit/ru|критических ударов]].<br />
| tr =''[[Saints Row: The Third/tr|Saints Row: The Third]]'' oyununa ön sipariş veren oyuncular için {{Patch name|11|11|2011}}'nda eklendi. Eğer öldüren vuruş bir [[mini-crit/tr|mini-kritik]] veya [[critical hit/tr|kritik vuruş]] ise düşmanı [[Gibs/tr|parçalarına ayırır]].<br />
| zh-hans = 在{{Patch name|11|11|2011}}后赠送给预购了[[Saints Row: The Third/zh-hans|《黑道圣徒 3》]]的玩家。这件物品会在通过[[critical hit/zh-hans|爆击]]或迷你爆击杀敌时将敌人[[Gib/zh-hans|粉碎]]。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Gloves of Running Urgently|size=63px|text={{common string|Festive item|Gloves of Running Urgently}}}}<br />
| rowspan="2"| {{table icon|Gloves of Running Urgently|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2013}} for the {{update link|Smissmas 2013}} update.<br />
| da = Tilføjet med {{Patch name|12|20|2013}} til {{update link|Smissmas 2013}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|20|2013}} als Teil des [[Smissmas 2013/de|Smissmas 2013]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|20|2013}} para la {{update link|Smissmas 2013}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2013|in-the}} na rzecz [[Smissmas 2013/pl|Śniąt 2013]].<br />
| pt-br = Adicionadas na {{Patch name|12|20|2013}} como parte do {{update link|Smissmas 2013}}.<br />
| ru = Добавлены {{Patch name|12|20|2013|date=true}} для обновления {{update link|Smissmas 2013}}.<br />
| tr = {{update link|Smissmas 2013}} için {{Patch name|12|20|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2013}}的{{Patch name|12|20|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Bread Bite|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|06|18|2014}} for the {{update link|Love & War Update}} update.<br />
| da = Tilføjet med {{Patch name|06|18|2014}} til {{update link|Love & War Update}}.<br />
| de = Mit dem {{Patch name|06|18|2014}} als Teil des [[Love & War/de|Love & War]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|06|18|2014}} para la {{update link|Love & War Update}}.<br />
| ja = {{update link|Love & War Update}}の{{Patch name|06|18|2014}}で追加されました。<br />
| ko = {{update link|Love & War Update}}인 {{Patch name|06|18|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|06|18|2014|in-the}} na rzecz [[Love & War/pl|Aktualizacji Miłość i Wojna]].<br />
| pt-br = Adicionado na {{Patch name|06|18|2014}} como parte da {{update link|Love & War Update}}.<br />
| ru = Добавлен {{Patch name|06|18|2014|date=true}} для обновления [[Love & War/ru|«Любовь и Война»]].<br />
| tr = {{update link|Love & War Update}} için {{Patch name|06|18|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Love & War Update}}的{{Patch name|06|18|2014}}中被添加到游戏中。<br />
}}<br />
|- <!-- Engineer --><br />
| rowspan="12" style="background-color:#ffbd7e" | '''{{class link|Engineer|br=yes}}'''<br />
| rowspan="2" style="background-color:#FFDDAD;" | {{item name|Primary}}<br />
| colspan="2" | {{table icon|Festive Frontier Justice|size=63px|text={{common string|Festive item|Frontier Justice}}}}<br />
| rowspan="2" | {{table icon|Frontier Justice|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2012}} for the {{update link|Mecha Update}}.<br />
| da = Tilføjet med {{Patch name|12|20|2012}} til {{update link|Mecha Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|12|20|2012}} für das {{update link|Mecha Update}}.<br />
| es = Se añadió en el {{Patch name|12|20|2012}} para la {{update link|Mecha Update}}.<br />
| fr = Ajoutée lors du {{Patch name|12|20|2012}} dans le cadre de la [[Mecha Update/fr|Mecha Update]].<br />
| ja = {{update link|Mecha Update}}の{{Patch name|12|20|2012}}で追加されました。<br />
| ko = {{update link|Mecha Update}}인 {{Patch name|12|20|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2012|in-the}} na rzecz [[Mecha Update/pl|Mecha-Aktualizacji]].<br />
| pt-br = Adicionada na {{Patch name|12|20|2012}} para a {{update link|Mecha Update}}.<br />
| ru = Добавлен {{Patch name|12|20|2012|date=true}} для [[Mecha Update/ru|Меха-обновления]].<br />
| tr = {{update link|Mecha Update}} için {{Patch name|12|20|2012}}'nda eklendi.<br />
| zh-hans = 在{{update link|Mecha Update}}的{{Patch name|12|20|2012}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Frontier Justice|title={{Common string|Australium item|Frontier Justice}}|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the {{update link|Two Cities Update}}.<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionada na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлен {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}} için {{Patch name|11|21|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="2" style="background-color:#FFDDAD;" | {{item name|Secondary}}<br />
| colspan="2" | {{table icon|Festive Wrangler|size=63px|text={{common string|Festive item|Wrangler}}}}<br />
| rowspan="2" | {{table icon|Wrangler|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2013}} for the {{update link|Smissmas 2013}} update.<br />
| da = Tilføjet med {{Patch name|12|20|2013}} til {{update link|Smissmas 2013}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|20|2013}} als Teil des [[Smissmas 2013/de|Smissmas 2013]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|20|2013}} para la {{update link|Smissmas 2013}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2013|in-the}} na rzecz [[Smissmas 2013/pl|Śniąt 2013]].<br />
| pt-br = Adicionado na {{Patch name|12|20|2013}} como parte do {{update link|Smissmas 2013}}.<br />
| ru = Добавлен {{Patch name|12|20|2013|date=true}} для обновления {{update link|Smissmas 2013}}.<br />
| tr = {{update link|Smissmas 2013}} için {{Patch name|12|20|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2013}}的{{Patch name|12|20|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Giger Counter|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|6|2015}} for the {{update link|Invasion Community Update}}.<br />
| da = Tilføjet med {{Patch name|10|6|2015}} til {{update link|Invasion Community Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|10|62015}} mit dem {{update link|Invasion Community Update}}.<br />
| es = Se añadió en el {{Patch name|10|6|2015}} para la {{update link|Invasion Community Update}}.<br />
| fr = Ajouté lors du {{Patch name|12|20|2012}} dans le cadre de la {{update link|Invasion Community Update}}.<br />
| ja = {{update link|Invasion Community Update}}の{{Patch name|10|6|2015}}で追加されました。<br />
| ko = {{update link|Invasion Community Update}}인 {{Patch name|10|6|2015}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|10|6|2015|in-the}} na rzecz [[Invasion Community Update/pl|Aktualizacji społeczności "Inwazja"]].<br />
| pt-br = Adicionado na {{Patch name|10|6|2015}} para a {{update link|Invasion Community Update}}.<br />
| ru = Добавлен {{Patch name|10|6|2015|date=true}} для обновления [[Invasion Community Update/ru|«Вторжение»]].<br />
| tr = {{update link|Invasion Community Update}} için {{Patch name|10|6|2015}}'nda eklendi.<br />
| zh-hans = 在{{update link|Invasion Community Update}}的{{Patch name|10|6|2015}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="8" style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Golden Wrench|size=63px}}<br />
| rowspan="7" | {{table icon|Wrench|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|7|8|2010}} for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.<br />
| da = Tilføjet med {{Patch name|7|8|2010}} til ethundred spillere, der var heldige nok til at modtage den gennem smedearbejde, plus en yderligere vundet i en velgørenheds-auktion for Child's Play.<br />
| de = Hinzugefügt mit dem {{Patch name|7|8|2010}} für 100 Spieler, die glücklich genug waren, es durch Herstellen erhielten, plus ein zusätzliches Exemplar, das in einer Wohltätigkeitsveranstaltung für Child's Play gewonnen wurde.<br />
| es = Se añadió en el {{Patch name|7|8|2010}} para mil jugadores que hayan tenido la suerte suficiente como para recibirla mediante fabricación, más una adicional que se otorgó en un acto benéfico para Child's Play.<br />
| fr = Ajoutée lors du {{Patch name|7|8|2010}} pour cent joueurs assez chanceux pour la recevoir via la fabrication, plus une obtenue à une vente aux enchères de charité pour Child's Play.<br />
| ja = {{Patch name|7|8|2010}}で追加され、幸運な100人のプレイヤーのみがアイテム作成によって入手可能でした。後に追加の1つがChild's Playチャリティーのオークション賞品になりました。<br />
| ko = {{Patch name|7|8|2010}} 때 추가되었습니다. 운 좋은 100명의 플레이어들이 제작을 통해 얻을 수 있었으며, Child's Play 기부 경매를 통해 1명에게 더 증정되었습니다.<br />
| pl = Dodano w {{Patch name|7|8|2010|in-the}} i wręczono 100 szczęśliwcom, który otrzymali go poprzez wytworzenie; jeden dodatkowy został wręczony zwycięzcy aukcji Child's Play.<br />
| pt-br = Adicionada na {{Patch name|7|8|2010}} para os 100 jogadores sortudos o bastante para recebê-la por fabricação e mais um adicional para quem venceu o leilão de caridade da Child's Play.<br />
| ru = Добавлен {{Patch name|7|8|2010|date=true}} для сотни игроков, которым посчастливилось получить их с помощью ковки, к тому же один был разыгран в благотворительной акции Child's Play. <br />
| tr = İşlemeyi başaran şanslı 100 oyuncu için {{Patch name|7|8|2010}}'nda eklendi, ve ayrıca bir Child's Play hayır işi açık arttırmasını kazanan bir kişiye de ayrıca bir tane verildi.<br />
| zh-hans = 在{{Patch name|7|8|2010}}后通过合成系统随机发送给一百名幸运的玩家,此外还有一件该物品作为一次儿童慈善拍卖活动的拍卖品而发送。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Wrench|size=63px|text={{common string|Festive item|Wrench}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|15|2011}} for the {{update link|Australian Christmas 2011}} update.<br />
| da = Tilføjet med {{Patch name|12|15|2011}} til {{update link|Australian Christmas 2011}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|15|2011}} für das {{update link|Australian Christmas 2011}} Update.<br />
| es = Se añadió en el {{Patch name|12|15|2011}} para la {{update link|Australian Christmas 2011}}.<br />
| fr = Ajoutée lors du {{Patch name|12|15|2011}} dans le cadre de la mise à jour du [[Australian Christmas 2011/fr|Noël Australien 2011]].<br />
| ja = {{update link|Australian Christmas 2011}}の{{Patch name|12|15|2011}}で追加されました。<br />
| ko = {{update link|Australian Christmas 2011}}인 {{Patch name|12|15|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|15|2011|in-the}} na rzecz [[Australian Christmas 2011/pl|Australijskich Świąt 2011]].<br />
| pt-br = Adicionada na {{Patch name|12|15|2011}} para a atualização {{update link|Australian Christmas 2011}}.<br />
| ru = Добавлен {{Patch name|12|15|2011|date=true}} для обновления {{update link|Australian Christmas 2011}}.<br />
| tr = {{update link|Australian Christmas 2011}} için {{Patch name|12|15|2011}}'nda eklendi.<br />
| zh-hans = 在{{update link|Australian Christmas 2011}}的{{Patch name|12|15|2011}}中被添加到游戏中。<br />
}}<br />
|-<br />
| {{table icon|Silver Botkiller Wrench Mk.I|size=63px}}<br />
| {{table icon|Gold Botkiller Wrench Mk.I|size=63px}}<br />
| rowspan="4" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|8|15|2012}} for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.<br />
| da = Tilføjet med {{Patch name|8|15|2012}} til {{update link|Mann vs. Machine}}-opdateringen. Botkiller våben er tildelt i slutningen af en [[Mann Up/da|Mann Up]] kampagne, med et tour-baseret tilfældigt Botkiller hoved og standard våben.<br />
| de = Hinzugefügt mit dem {{Patch name|8|15|2012}} für das {{update link|Mann vs. Machine}} Update. Botkiller-Waffen bekommt man am Ende einer [[Mann Up/de|Mann Up]]-Kampagne, als Standardwaffe mit einem zufälligen Botkiller-Kopf.<br />
| es = Se añadieron en el {{Patch name|8|15|2012}} para la actualización de [[Mann vs. Machine/es|Mann vs. Máquinas]]. Las armas Matabots se otorgan al final de una campaña del [[Mann Up/es|modo Mann]], con una cabeza Matabot y un arma por defecto dependiendo del turno.<br />
| fr = Ajoutées lors du {{Patch name|8|15|2012}} dans le cadre de la [[Mann vs. Machine Update/fr|Mise à jour Mann vs. Machine]]. Les armes tueuses de robots sont offertes à la fin d'une campagne [[Mann Up/fr|Mann Up]], la tête et l'arme par défaut sont choisies au hasard.<br />
| ja = {{update link|Mann vs. Machine}}の{{Patch name|8|15|2012}}で追加されました。ボットキラー武器は[[Mann Up/ja|Mann Up]]キャンペーン終了時の報酬として入手可能で、ツアーごとに異なるボットの頭部が付いているデフォルト武器です。<br />
| ko = {{update link|Mann vs. Machine}} 업데이트인 {{Patch name|8|15|2012}} 때 추가되었습니다. 봇 파괴용 무기는 [[Mann Up/ko|Mann Co. 답게]]에서 복무를 완수한 보상으로, 완수한 작전에 따라 무작위의 로봇 머리가 달린 기본 무기가 주어집니다.<br />
| pl = Dodano w {{Patch name|8|15|2012|in-the}} na rzecz [[Mann vs. Machine/pl|Mann kontra Maszyny]]. Bronią Robobójcy nagradza się gracza, który ukończy Służbę [[Mann Up/pl|Mann Up]]; głowa zwisająca z otrzymanej broni oraz reskin jest losowy.<br />
| pt-br = Adicionadas na {{Patch name|8|15|2012}} para a atualização {{update link|Mann vs. Machine}}. Armas Antirrobôs são premiadas no final de uma operação no modo [[Mann Up/pt-br|Mann Up]], com uma arma padrão com cabeça de robô diferente em cada campanha.<br />
| ru = Добавлены {{Patch name|8|15|2012|date=true}} для обновления [[Mann vs. Machine/ru|«Манн против машин»]]. Оружие ботоубийцы выдается в конце компании [[Mann Up/ru|МАННевров]], с различными головами роботов и стандартным оружием.<br />
| tr = {{update link|Mann vs. Machine}} güncellemesi için {{Patch name|8|15|2012}}'nda eklendi. [[Mann Up/tr|Mann Up]] turu sonunda, tura bağlı olarak rastgele bir Robot Katili veya standart silah ile ödüllendirilebilir.<br />
| zh-hans = 在{{update link|Mann vs. Machine}}的{{Patch name|8|15|2012}}中被添加到游戏中。机器人毁灭者武器会在[[Mann Up/zh-hans|曼恩奇现]]的任务完成后奖赏给玩家,以及一个根据完成的行动随机给的机器人毁灭者头部和基础武器。<br />
}}<br />
|-<br />
| {{table icon|Rust Botkiller Wrench Mk.I|size=63px}}<br />
| {{table icon|Blood Botkiller Wrench Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Carbonado Botkiller Wrench Mk.I|size=63px}}<br />
| {{table icon|Diamond Botkiller Wrench Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Silver Botkiller Wrench Mk.II|size=63px}}<br />
| {{table icon|Gold Botkiller Wrench Mk.II|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Wrench|title={{Common string|Australium item|Wrench}}|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionada na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлен {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Jag|size=63px|text={{common string|Festive item|Jag}}}}<br />
| {{table icon|Jag|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|21|2016}} for the {{update link|Smissmas 2016}} update.<br />
| da = Tilføjet med {{Patch name|12|21|2016}} til {{update link|Smissmas 2016}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|21|2016}} im {{update link|Smissmas 2016}}-Update.<br />
| es = Se añadió en el {{Patch name|12|21|2016}} para la {{update link|Smissmas 2016}}.<br />
| ja = {{update link|Smissmas 2016}}の{{Patch name|12|21|2016}}で追加されました。<br />
| ko = {{update link|Smissmas 2016}}인 {{Patch name|12|21|2016}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|21|2016|in-the}} na rzecz [[Smissmas 2016/pl|Śniąt 2016]].<br />
| pt-br = Adicionada na {{Patch name|12|21|2016}} para a atualização {{update link|Smissmas 2016}}.<br />
| ru = Добавлен {{Patch name|12|21|2016|date=true}} для обновления {{update link|Smissmas 2016}}.<br />
| tr = {{update link|Smissmas 2016}} için {{Patch name|12|21|2016}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2016}}的{{Patch name|12|21|2016}}中被添加到游戏中。<br />
}}<br />
|- <!-- Medic --><br />
| rowspan="12" style="background-color:#ffbd7e" | '''{{class link|Medic|br=yes}}'''<br />
| rowspan="2" style="background-color:#FFDDAD;" | {{item name|Primary}}<br />
| colspan="2" | {{table icon|Australium Blutsauger|title={{Common string|Australium item|Blutsauger}}|size=63px}}<br />
| {{table icon|Blutsauger|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionada na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлен {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Crusader's Crossbow|size=63px|text={{common string|Festive item|Crusader's Crossbow}}}}<br />
| {{table icon|Crusader's Crossbow|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2013}} for the {{update link|Smissmas 2013}} update.<br />
| da = Tilføjet med {{Patch name|12|20|2013}} til {{update link|Smissmas 2013}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|20|2013}} als Teil des [[Smissmas 2013/de|Smissmas 2013]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|20|2013}} para la {{update link|Smissmas 2013}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2013|in-the}} na rzecz [[Smissmas 2013/pl|Śniąt 2013]].<br />
| pt-br = Adicionada na {{Patch name|12|20|2013}} como parte do {{update link|Smissmas 2013}}.<br />
| ru = Добавлен {{Patch name|12|20|2013|date=true}} для обновления {{update link|Smissmas 2013}}.<br />
| tr = {{update link|Smissmas 2013}} için {{Patch name|12|20|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2013}}的{{Patch name|12|20|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="8" style="background-color:#FFDDAD;" | {{item name|Secondary}}<br />
| colspan="2" | {{table icon|Festive Medi Gun|size=63px|text={{common string|Festive item|Medi Gun}}}}<br />
| rowspan="6"| {{table icon|Medi Gun|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|15|2011}} for the {{update link|Australian Christmas 2011}} update.<br />
| da = Tilføjet med {{Patch name|12|15|2011}} til {{update link|Australian Christmas 2011}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|15|2011}} für das {{update link|Australian Christmas 2011}} Update.<br />
| es = Se añadió en el {{Patch name|12|15|2011}} para la {{update link|Australian Christmas 2011}}.<br />
| fr = Ajouté lors du {{Patch name|12|15|2011}} dans le cadre de la mise à jour du [[Australian Christmas 2011/fr|Noël Australien 2011]].<br />
| ja = {{update link|Australian Christmas 2011}}の{{Patch name|12|15|2011}}で追加されました。<br />
| ko = {{update link|Australian Christmas 2011}}인 {{Patch name|12|15|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|15|2011|in-the}} na rzecz [[Australian Christmas 2011/pl|Australijskich Świąt 2011]].<br />
| pt-br = Adicionada na {{Patch name|12|15|2011}} para a atualização {{update link|Australian Christmas 2011}}.<br />
| ru = Добавлен {{Patch name|12|15|2011|date=true}} для обновления {{update link|Australian Christmas 2011}}.<br />
| tr = {{update link|Australian Christmas 2011}} için {{Patch name|12|15|2011}}'nda eklendi.<br />
| zh-hans = 在{{update link|Australian Christmas 2011}}的{{Patch name|12|15|2011}}中被添加到游戏中。<br />
}}<br />
|-<br />
| {{table icon|Silver Botkiller Medi Gun Mk.I|size=63px}}<br />
| {{table icon|Gold Botkiller Medi Gun Mk.I|size=63px}}<br />
| rowspan="4" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|8|15|2012}} for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.<br />
| da = Tilføjet med {{Patch name|8|15|2012}} til {{update link|Mann vs. Machine}}-opdateringen. Botkiller våben er tildelt i slutningen af en [[Mann Up/da|Mann Up]] kampagne, med et tour-baseret tilfældigt Botkiller hoved og standard våben.<br />
| de = Hinzugefügt mit dem {{Patch name|8|15|2012}} für das {{update link|Mann vs. Machine}} Update. Botkiller-Waffen bekommt man am Ende einer [[Mann Up/de|Mann Up]]-Kampagne, als Standardwaffe mit einem zufälligen Botkiller-Kopf.<br />
| es = Se añadieron en el {{Patch name|8|15|2012}} para la actualización de [[Mann vs. Machine/es|Mann vs. Máquinas]]. Las armas Matabots se otorgan al final de una campaña del [[Mann Up/es|modo Mann]], con una cabeza Matabot y un arma por defecto dependiendo del turno.<br />
| fr = Ajoutés lors du {{Patch name|8|15|2012}} dans le cadre de la [[Mann vs. Machine Update/fr|Mise à jour Mann vs. Machine]]. Les armes tueuses de robots sont offertes à la fin d'une campagne [[Mann Up/fr|Mann Up]], la tête et l'arme par défaut sont choisies au hasard.<br />
| ja = {{update link|Mann vs. Machine}}の{{Patch name|8|15|2012}}で追加されました。ボットキラー武器は[[Mann Up/ja|Mann Up]]キャンペーン終了時の報酬として入手可能で、ツアーごとに異なるボットの頭部が付いているデフォルト武器です。<br />
| ko = {{update link|Mann vs. Machine}} 업데이트인 {{Patch name|8|15|2012}} 때 추가되었습니다. 봇 파괴용 무기는 [[Mann Up/ko|Mann Co. 답게]]에서 복무를 완수한 보상으로, 완수한 작전에 따라 무작위의 로봇 머리가 달린 기본 무기가 주어집니다.<br />
| pl = Dodano w {{Patch name|8|15|2012|in-the}} na rzecz [[Mann vs. Machine/pl|Mann kontra Maszyny]]. Bronią Robobójcy nagradza się gracza, który ukończy Służbę [[Mann Up/pl|Mann Up]]; głowa zwisająca z otrzymanej broni oraz reskin jest losowy.<br />
| pt-br = Adicionadas na {{Patch name|8|15|2012}} para a atualização {{update link|Mann vs. Machine}}. Armas Antirrobôs são premiadas no final de uma operação no modo [[Mann Up/pt-br|Mann Up]], com uma arma padrão com cabeça de robô diferente em cada campanha.<br />
| ru = Добавлены {{Patch name|8|15|2012|date=true}} для обновления [[Mann vs. Machine/ru|«Манн против машин»]]. Оружие ботоубийцы выдается в конце компании [[Mann Up/ru|МАННевров]], с различными головами роботов и стандартным оружием.<br />
| tr = {{update link|Mann vs. Machine}} güncellemesi için {{Patch name|8|15|2012}}'nda eklendi. [[Mann Up/tr|Mann Up]] turu sonunda, tura bağlı olarak rastgele bir Robot Katili veya standart silah ile ödüllendirilebilir.<br />
| zh-hans = 在{{update link|Mann vs. Machine}}的{{Patch name|8|15|2012}}中被添加到游戏中。机器人毁灭者武器会在[[Mann Up/zh-hans|曼恩奇现]]的任务完成后奖赏给玩家,以及一个根据完成的行动随机给的机器人毁灭者头部和基础武器。<br />
}}<br />
|-<br />
| {{table icon|Rust Botkiller Medi Gun Mk.I|size=63px}}<br />
| {{table icon|Blood Botkiller Medi Gun Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Carbonado Botkiller Medi Gun Mk.I|size=63px}}<br />
| {{table icon|Diamond Botkiller Medi Gun Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Silver Botkiller Medi Gun Mk.II|size=63px}}<br />
| {{table icon|Gold Botkiller Medi Gun Mk.II|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Medi Gun|title={{Common string|Australium item|Medi Gun}}|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionada na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлена {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Kritzkrieg|size=63px|text={{common string|Festive item|Kritzkrieg}}}}<br />
| {{table icon|Kritzkrieg|size=63px}}<br />
| rowspan="2" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|21|2016}} for the {{update link|Smissmas 2016}} update.<br />
| da = Tilføjet med {{Patch name|12|21|2016}} til {{update link|Smissmas 2016}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|21|2016}} im {{update link|Smissmas 2016}}-Update.<br />
| es = Se añadieron en el {{Patch name|12|21|2016}} para la {{update link|Smissmas 2016}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|21|2016|in-the}} na rzecz [[Smissmas 2016/pl|Śniąt 2016]].<br />
| pt-br = Adicionada na {{Patch name|12|21|2016}} para a atualização {{update link|Smissmas 2016}}.<br />
| ru = Добавлен {{Patch name|12|21|2016|date=true}} для обновления {{update link|Smissmas 2016}}.<br />
| tr = {{update link|Smissmas 2016}} için {{Patch name|12|21|2016}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2016}}的{{Patch name|12|21|2016}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Quick-Fix|size=63px|text={{common string|Festive item|Quick-Fix}}}}<br />
| {{table icon|Quick-Fix|size=63px}}<br />
|-<br />
| rowspan="2" style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Festive Ubersaw|size=63px|text={{common string|Festive item|Ubersaw}}}}<br />
| {{table icon|Ubersaw|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2012}} for the {{update link|Mecha Update}}.<br />
| da = Tilføjet med {{Patch name|12|20|2012}} til {{update link|Mecha Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|12|20|2012}} für das {{update link|Mecha Update}}.<br />
| es = Se añadió en el {{Patch name|12|20|2012}} para la {{update link|Mecha Update}}.<br />
| fr = Ajoutée lors du {{Patch name|12|20|2012}} dans le cadre de la [[Mecha Update/fr|Mecha Update]].<br />
| ja = {{update link|Mecha Update}}の{{Patch name|12|20|2012}}で追加されました。<br />
| ko = {{update link|Mecha Update}}인 {{Patch name|12|20|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2012|in-the}} na rzecz [[Mecha Update/pl|Mecha-Aktualizacji]].<br />
| pt-br = Adicionada na {{Patch name|12|20|2012}} para a {{update link|Mecha Update}}.<br />
| ru = Добавлена {{Patch name|12|20|2012|date=true}} для [[Mecha Update/ru|Меха-обновления]].<br />
| tr = {{update link|Mecha Update}} için {{Patch name|12|20|2012}}'nda eklendi.<br />
| zh-hans = 在{{update link|Mecha Update}}的{{Patch name|12|20|2012}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Bonesaw|size=63px}}<br />
| {{table icon|Bonesaw|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|22|2014}} for the {{update link|Smissmas 2014}} update.<br />
| da = Tilføjet med {{Patch name|12|22|2014}} til {{update link|Smissmas 2014}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|22|2014}} als Teil des [[Smissmas 2014/de|Smissmas 2014]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|22|2014}} para la {{update link|Smissmas 2014}}.<br />
| ja = {{update link|Smissmas 2014}}の{{Patch name|12|22|2014}}で追加されました。<br />
| ko = {{update link|Smissmas 2014}}인 {{Patch name|12|22|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|22|2014|in-the}} na rzecz [[Smissmas 2014/pl|Śniąt 2014]].<br />
| pt-br = Adicionada na {{Patch name|12|22|2014}} como parte do {{update link|Smissmas 2014}}.<br />
| ru = Добавлена {{Patch name|12|22|2014|date=true}} для обновления {{update link|Smissmas 2014}}.<br />
| tr = {{update link|Smissmas 2014}} için {{Patch name|12|22|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2014}}的{{Patch name|12|22|2014}}中被添加到游戏中。<br />
}}<br />
|- <!--Sniper --><br />
| rowspan="15" style="background-color:#ffbd7e;" | '''{{class link|Sniper|br=yes}}'''<br />
| rowspan="10" style="background-color:#FFDDAD;" | {{item name|Primary}}<br />
| colspan="2" | {{table icon|Festive Sniper Rifle|size=63px|text={{common string|Festive item|Sniper Rifle}}}}<br />
| rowspan="7" | {{table icon|Sniper Rifle|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|15|2011}} for the {{update link|Australian Christmas 2011}} update.<br />
| da = Tilføjet med {{Patch name|12|15|2011}} til {{update link|Australian Christmas 2011}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|15|2011}} für das {{update link|Australian Christmas 2011}} Update.<br />
| es = Se añadió en el {{Patch name|12|15|2011}} para la {{update link|Australian Christmas 2011}}.<br />
| fr = Ajouté lors du {{Patch name|12|15|2011}} dans le cadre de la mise à jour du [[Australian Christmas 2011/fr|Noël Australien 2011]].<br />
| ja = {{update link|Australian Christmas 2011}}の{{Patch name|12|15|2011}}で追加されました。<br />
| ko = {{update link|Australian Christmas 2011}}인 {{Patch name|12|15|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|15|2011|in-the}} na rzecz [[Australian Christmas 2011/pl|Australijskich Świąt 2011]].<br />
| pt-br = Adicionado na {{Patch name|12|15|2011}} para a atualização {{update link|Australian Christmas 2011}}.<br />
| ru = Добавлен {{Patch name|12|15|2011|date=true}} для обновления {{update link|Australian Christmas 2011}}.<br />
| tr = {{update link|Australian Christmas 2011}} için {{Patch name|12|15|2011}}'nda eklendi.<br />
| zh-hans = 在{{update link|Australian Christmas 2011}}的{{Patch name|12|15|2011}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|AWPer Hand|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|8|15|2012}} for players who pre-purchased ''[[Counter-Strike: Global Offensive]]''.<br />
| da = Tilføjet med {{Patch name|8|15|2012}} til spillere, der forudbestilte ''[[Counter-Strike: Global Offensive/da|Counter-Strike: Global Offensive]]''.<br />
| de = Hinzugefügt mit dem {{Patch name|8|15|2012}} für Spieler, die ''[[Counter-Strike: Global Offensive/de|Counter-Strike: Global Offensive]]'' vorbestellt haben.<br />
| es = Se añadió en el {{Patch name|8|15|2012}} para los jugadores que hayan precomprado ''[[Counter-Strike: Global Offensive/es|Counter Strike: Global Offensive]]''.<br />
| fr = Ajouté lors du {{Patch name|8|15|2012}} pour les joueurs ayant pré-commandé ''[[Counter-Strike: Global Offensive/fr|Counter-Strike: Global Offensive]]''.<br />
| ja = ''[[Counter-Strike: Global Offensive/ja|Counter-Strike: Global Offensive]]''の予約購入特典として{{Patch name|8|15|2012}}で追加されました。<br />
| ko = ''[[Counter-Strike: Global Offensive/ko|Counter-Strike: Global Offensive]]''를 예약 구매한 플레이어들을 위해 {{Patch name|8|15|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|8|15|2012|in-the}} i wręczono graczom, którzy zakupili w przedsprzedaży grę ''[[Counter-Strike: Global Offensive/pl|Counter-Strike: Global Offensive]]''.<br />
| pt-br = Adicionada na {{Patch name|8|15|2012}} para jogadores que compraram ''[[Counter-Strike: Global Offensive/pt-br|Counter-Strike: Global Offensive]]'' na pré-venda.<br />
| ru = Добавлен {{Patch name|8|15|2012|date=true}} для игроков, сделавших предварительный заказ игры ''[[Counter-Strike: Global Offensive/ru|Counter-Strike: Global Offensive]]''.<br />
| tr = [[Counter-Strike: Global Offensive/tr|Counter-Strike: Global Offensive]] oyununa ön sipariş veren oyuncular için {{Patch name|8|15|2012}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|8|15|2012}}后赠送给预购了[[Counter-Strike: Global Offensive/zh-hans|《反恐精英:全球攻势》]]的玩家。<br />
}}<br />
|-<br />
| {{table icon|Silver Botkiller Sniper Rifle Mk.I|size=63px}}<br />
| {{table icon|Gold Botkiller Sniper Rifle Mk.I|size=63px}}<br />
| rowspan="4" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|8|15|2012}} for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.<br />
| da = Tilføjet med {{Patch name|8|15|2012}} til {{update link|Mann vs. Machine}}-opdateringen. Botkiller våben er tildelt i slutningen af en [[Mann Up/da|Mann Up]] kampagne, med et tour-baseret tilfældigt Botkiller hoved og standard våben.<br />
| de = Hinzugefügt mit dem {{Patch name|8|15|2012}} für das {{update link|Mann vs. Machine}} Update. Botkiller-Waffen bekommt man am Ende einer [[Mann Up/de|Mann Up]]-Kampagne, als Standardwaffe mit einem zufälligen Botkiller-Kopf.<br />
| es = Se añadieron en el {{Patch name|8|15|2012}} para la actualización de [[Mann vs. Machine/es|Mann vs. Máquinas]]. Las armas Matabots se otorgan al final de una campaña del [[Mann Up/es|modo Mann]], con una cabeza Matabot y un arma por defecto dependiendo del turno.<br />
| fr = Ajoutés lors du {{Patch name|8|15|2012}} dans le cadre de la [[Mann vs. Machine Update/fr|Mise à jour Mann vs. Machine]]. Les armes tueuses de robots sont offertes à la fin d'une campagne [[Mann Up/fr|Mann Up]], la tête et l'arme par défaut sont choisies au hasard.<br />
| ja = {{update link|Mann vs. Machine}}の{{Patch name|8|15|2012}}で追加されました。ボットキラー武器は[[Mann Up/ja|Mann Up]]キャンペーン終了時の報酬として入手可能で、ツアーごとに異なるボットの頭部が付いているデフォルト武器です。<br />
| ko = {{update link|Mann vs. Machine}} 업데이트인 {{Patch name|8|15|2012}} 때 추가되었습니다. 봇 파괴용 무기는 [[Mann Up/ko|Mann Co. 답게]]에서 복무를 완수한 보상으로, 완수한 작전에 따라 무작위의 로봇 머리가 달린 기본 무기가 주어집니다.<br />
| pl = Dodano w {{Patch name|8|15|2012|in-the}} na rzecz [[Mann vs. Machine/pl|Mann kontra Maszyny]]. Bronią Robobójcy nagradza się gracza, który ukończy Służbę [[Mann Up/pl|Mann Up]]; głowa zwisająca z otrzymanej broni oraz reskin jest losowy.<br />
| pt-br = Adicionados na {{Patch name|8|15|2012}} para a atualização {{update link|Mann vs. Machine}}. Armas Antirrobôs são premiadas no final de uma operação no modo [[Mann Up/pt-br|Mann Up]], com uma arma padrão com cabeça de robô diferente em cada campanha.<br />
| ru = Добавлены {{Patch name|8|15|2012|date=true}} для обновления [[Mann vs. Machine/ru|«Манн против машин»]]. Оружие ботоубийцы выдается в конце компании [[Mann Up/ru|МАННевров]], с различными головами роботов и стандартным оружием.<br />
| tr = {{update link|Mann vs. Machine}} güncellemesi için {{Patch name|8|15|2012}}'nda eklendi. [[Mann Up/tr|Mann Up]] turu sonunda, tura bağlı olarak rastgele bir Robot Katili veya standart silah ile ödüllendirilebilir.<br />
| zh-hans = 在{{update link|Mann vs. Machine}}的{{Patch name|8|15|2012}}中被添加到游戏中。机器人毁灭者武器会在[[Mann Up/zh-hans|曼恩奇现]]的任务完成后奖赏给玩家,以及一个根据完成的行动随机给的机器人毁灭者头部和基础武器。<br />
}}<br />
|-<br />
| {{table icon|Rust Botkiller Sniper Rifle Mk.I|size=63px}}<br />
| {{table icon|Blood Botkiller Sniper Rifle Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Carbonado Botkiller Sniper Rifle Mk.I|size=63px}}<br />
| {{table icon|Diamond Botkiller Sniper Rifle Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Silver Botkiller Sniper Rifle Mk.II|size=63px}}<br />
| {{table icon|Gold Botkiller Sniper Rifle Mk.II|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Sniper Rifle|title={{Common string|Australium item|Sniper Rifle}}|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionado na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлена {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Huntsman|size=63px|text={{common string|Festive item|Huntsman}}}}<br />
| rowspan="2" | {{table icon|Huntsman|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2012}} for the {{update link|Mecha Update}}.<br />
| da = Tilføjet med {{Patch name|12|20|2012}} til {{update link|Mecha Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|12|20|2012}} für das {{update link|Mecha Update}}.<br />
| es = Se añadió en el {{Patch name|12|20|2012}} para la {{update link|Mecha Update}}.<br />
| fr = Ajouté lors du {{Patch name|12|20|2012}} dans le cadre de la [[Mecha Update/fr|Mecha Update]].<br />
| ja = {{update link|Mecha Update}}の{{Patch name|12|20|2012}}で追加されました。<br />
| ko = {{update link|Mecha Update}}인 {{Patch name|12|20|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2012|in-the}} na rzecz [[Mecha Update/pl|Mecha-Aktualizacji]].<br />
| pt-br = Adicionado na {{Patch name|12|20|2012}} para a {{update link|Mecha Update}}.<br />
| ru = Добавлен {{Patch name|12|20|2012|date=true}} для [[Mecha Update/ru|Меха-обновления]].<br />
| tr = {{update link|Mecha Update}} için {{Patch name|12|20|2012}}'nda eklendi.<br />
| zh-hans = 在{{update link|Mecha Update}}的{{Patch name|12|20|2012}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Fortified Compound|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|02|11|2014}} for players who pre-purchased ''[[Thief]]''.<br />
| da = Tilføjet med {{Patch name|02|11|2014}} til spillere, der forudbestilte ''[[Thief/da|Thief]]''.<br />
| de = Mit dem {{Patch name|02|11|2014}} für Spieler hinzugefügt, welche ''[[Thief/de|Thief]]'' vorbestellten.<br />
| es = Se añadió en el {{Patch name|02|11|2014}} para los jugadores que hayan precomprado ''[[Thief/es|Thief]]''.<br />
| ja = ''[[Thief/ja|Thief]]''の予約購入者特典として{{Patch name|02|11|2014}}で追加されました。<br />
| ko = ''[[Thief/ko|Thief]]''를 예약 구매한 플레이어들을 위해 {{Patch name|02|11|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|02|11|2014|in-the}} i wręczono graczom, którzy zakupili w przedsprzedaży grę ''[[Thief/pl|Thief]]''.<br />
| pt-br = Adicionado na {{Patch name|02|11|2014}} para jogadores que compraram ''[[Thief/pt-br|Thief]]'' na pré-venda.<br />
| ru = Добавлен {{Patch name|02|11|2014|date=true}} для игроков, сделавших предварительный заказ игры ''[[Thief/ru|Thief]]''.<br />
| tr = ''[[Thief/tr|Thief]]'' oyununa ön sipariş veren oyuncular için {{Patch name|02|11|2014}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|02|11|2014}}后赠送给预购了[[Thief/zh-hans|《神偷》]]的玩家。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Shooting Star|size=63px}}<br />
| {{table icon|Machina|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|6|2015}} for the {{update link|Invasion Community Update}}.<br />
| da = Tilføjet med {{Patch name|10|6|2015}} til {{update link|Invasion Community Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|10|6|2015}} im {{update link|Invasion Community Update}}.<br />
| es = Se añadió en el {{Patch name|10|6|2015}} para la {{update link|Invasion Community Update}}.<br />
| fr = Ajouté lors du {{Patch name|12|20|2012}} dans le cadre de la {{update link|Invasion Community Update}}.<br />
| ja = {{update link|Invasion Community Update}}の{{Patch name|10|6|2015}}で追加されました。<br />
| ko = {{update link|Invasion Community Update}}인 {{Patch name|10|6|2015}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|10|6|2015|in-the}} na rzecz [[Invasion Community Update/pl|Aktualizacji społeczności "Inwazja"]].<br />
| pt-br = Adicionada na {{Patch name|10|6|2015}} para a {{update link|Invasion Community Update}}.<br />
| ru = Добавлена {{Patch name|10|6|2015|date=true}} для обновления [[Invasion Community Update/ru|«Вторжение»]].<br />
| tr = {{update link|Invasion Community Update}} için {{Patch name|10|6|2015}}'nda eklendi.<br />
| zh-hans = 在{{update link|Invasion Community Update}}的{{Patch name|10|6|2015}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="4" style="background-color:#FFDDAD;" | {{item name|Secondary}}<br />
| colspan="2" | {{table icon|Australium SMG|title={{Common string|Australium item|SMG}}|size=63px}}<br />
| rowspan="2" | {{table icon|SMG|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionada na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлен {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive SMG|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|22|2014}} for the {{update link|Smissmas 2014}} update.<br />
| da = Tilføjet med {{Patch name|12|22|2014}} til {{update link|Smissmas 2014}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|22|2014}} als Teil des [[Smissmas 2014/de|Smissmas 2014]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|22|2014}} para la {{update link|Smissmas 2014}}.<br />
| ja = {{update link|Smissmas 2014}}の{{Patch name|12|22|2014}}で追加されました。<br />
| ko = {{update link|Smissmas 2014}}인 {{Patch name|12|22|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|22|2014|in-the}} na rzecz [[Smissmas 2014/pl|Śniąt 2014]].<br />
| pt-br = Adicionada na {{Patch name|12|22|2014}} como parte do {{update link|Smissmas 2014}}.<br />
| ru = Добавлен {{Patch name|12|22|2014|date=true}} для обновления {{update link|Smissmas 2014}}.<br />
| tr = {{update link|Smissmas 2014}} için {{Patch name|12|22|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2014}}的{{Patch name|12|22|2014}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Jarate|size=63px|text={{common string|Festive item|Jarate}}}}<br />
| rowspan="2" | {{table icon|Jarate|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2013}} for the {{update link|Smissmas 2013}} update.<br />
| da = Tilføjet med {{Patch name|12|20|2013}} til {{update link|Smissmas 2013}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|20|2013}} als Teil des [[Smissmas 2013/de|Smissmas 2013]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|20|2013}} para la {{update link|Smissmas 2013}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2013|in-the}} na rzecz [[Smissmas 2013/pl|Śniąt 2013]].<br />
| pt-br = Adicionado na {{Patch name|12|20|2013}} como parte do {{update link|Smissmas 2013}}.<br />
| ru = Добавлено {{Patch name|12|20|2013|date=true}} для обновления {{update link|Smissmas 2013}}.<br />
| tr = {{update link|Smissmas 2013}} için {{Patch name|12|20|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2013}}的{{Patch name|12|20|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Self-Aware Beauty Mark|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|06|18|2014}} for the {{update link|Love & War Update}} update.<br />
| da = Tilføjet med {{Patch name|06|18|2014}} til {{update link|Love & War Update}}.<br />
| de = Mit dem {{Patch name|06|18|2014}} als Teil des [[Love & War/de|Love & War]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|06|18|2014}} para la {{update link|Love & War Update}}.<br />
| ja = {{update link|Love & War Update}}の{{Patch name|06|18|2014}}で追加されました。<br />
| ko = {{update link|Love & War Update}}인 {{Patch name|06|18|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|06|18|2014|in-the}} na rzecz [[Love & War/pl|Aktualizacji Miłość i Wojna]].<br />
| pt-br = Adicionada na {{Patch name|06|18|2014}} como parte da {{update link|Love & War Update}}.<br />
| ru = Добавлена {{Patch name|06|18|2014|date=true}} для обновления [[Love & War/ru|«Любовь и Война»]].<br />
| tr = {{update link|Love & War Update}} için {{Patch name|06|18|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Love & War Update}}的{{Patch name|06|18|2014}}中被添加到游戏中。<br />
}}<br />
|-<br />
| style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Festive Kukri|size=63px|text={{common string|Festive item|Kukri}}}}<br />
| {{table icon|Kukri|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|21|2016}} for the {{update link|Smissmas 2016}} update.<br />
| da = Tilføjet med {{Patch name|12|21|2016}} til {{update link|Smissmas 2016}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|21|2016}} im {{update link|Smissmas 2016}}-Update.<br />
| es = Se añadió en el {{Patch name|12|21|2016}} para la {{update link|Smissmas 2016}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|21|2016|in-the}} na rzecz [[Smissmas 2016/pl|Śniąt 2016]].<br />
| pt-br = Adicionada na {{Patch name|12|21|2016}} para a atualização {{update link|Smissmas 2016}}.<br />
| ru = Добавлен {{Patch name|12|21|2016|date=true}} для обновления {{update link|Smissmas 2016}}.<br />
| tr = {{update link|Smissmas 2016}} için {{Patch name|12|21|2016}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2016}}的{{Patch name|12|21|2016}}中被添加到游戏中。<br />
}}<br />
|- <!-- Spy --><br />
| rowspan="19" style="background-color:#ffbd7e" | '''{{class link|Spy|br=yes}}'''<br />
| rowspan="4" style="background-color:#FFDDAD;" | {{item name|Secondary}}<br />
| colspan="2" | {{table icon|Big Kill|size=63px}}<br />
| rowspan="2" | {{table icon|Revolver|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|4|15|2010}} for players who pre-purchased ''[[Sam & Max: The Devil's Playhouse]]'', or purchased it within the first week of release.<br />
| da = Tilføjet med {{Patch name|4|15|2010}} til spillere, der forudbestilte ''[[Sam & Max: The Devil's Playhouse/da|Sam & Max: The Devil's Playhouse]]'', eller købte det inden for den første udgivnings-uge.<br />
| de = Hinzugefügt mit dem {{Patch name|4|15|2010}} für Spiler, die ''[[Sam & Max: The Devil's Playhouse/de|Sam & Max: The Devil's Playhouse]]'' vorbestellt oder während der ersten Verkauftwoche gekauft haben.<br />
| es = Se añadieron en el {{Patch name|4|15|2010}} para los jugadores que hayan precomprado ''[[Sam & Max: The Devil's Playhouse/es|Sam & Max: The Devil's Playhouse]]'' o lo hayan comprado a la primera semana de ser lanzado.<br />
| fr = Ajouté lors du {{Patch name|4|15|2010}} pour les joueurs ayant pré-commandé ''[[Sam & Max: The Devil's Playhouse/fr|Sam & Max: The Devil's Playhouse]]'' ou l'ayant acheté dans la semaine suivant sa sortie.<br />
| ja = ''[[Sam & Max: The Devil's Playhouse/ja|Sam & Max: The Devil's Playhouse]]''の予約購入者特典として、{{Patch name|4|15|2010}}で追加されました。また、同作の発売後1週間は購入可能でした。<br />
| ko = ''[[Sam & Max: The Devil's Playhouse/ko|Sam & Max: The Devil's Playhouse]]''를 예약 구매한 플레이어들을 위해 {{Patch name|4|15|2010}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|4|15|2010|in-the}} i wręczono graczom, którzy zakupili w przedsprzedaży lub w ciągu tygodnia po premierze grę ''[[Sam & Max: The Devil's Playhouse/pl|Sam & Max: The Devil's Playhouse]]''.<br />
| pt-br = Adicionado na {{Patch name|4|15|2010}} para jogadores que compraram ''[[Sam & Max: The Devil's Playhouse/pt-br|Sam & Max: The Devil's Playhouse]]'' na pré-venda ou na primeira semana do lançamento.<br />
| ru = Добавлен {{Patch name|4|15|2010|date=true}} для игроков, сделавших предварительный заказ игры ''[[Sam & Max: The Devil's Playhouse/ru|Sam & Max: The Devil's Playhouse]]'' или купивших эту игру в первую неделю после её выхода.<br />
| tr = ''[[Sam & Max: The Devil's Playhouse]]'' oyununa ön sipariş veren veya ilk haftasında satın alan oyuncular için {{Patch name|4|15|2010}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|4|15|2010}}后赠送给预购了或于发布后一周内购买了[[Sam & Max: The Devil's Playhouse/zh-hans|《萨姆和马克斯 魔鬼剧场》]]的玩家。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Revolver|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|22|2014}} for the [[Smissmas 2014]] update.<br />
| da = Tilføjet med {{Patch name|12|22|2014}} til {{update link|Smissmas 2014}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|22|2014}} als Teil des [[Smissmas 2014/de|Smissmas 2014]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|22|2014}} para la {{update link|Smissmas 2014}}.<br />
| ja = {{update link|Smissmas 2014}}の{{Patch name|12|22|2014}}で追加されました。<br />
| ko = {{update link|Smissmas 2014}}인 {{Patch name|12|22|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|22|2014|in-the}} na rzecz [[Smissmas 2014/pl|Śniąt 2014]].<br />
| pt-br = Adicionado na {{Patch name|12|22|2014}} como parte do {{update link|Smissmas 2014}}.<br />
| ru = Добавлен {{Patch name|12|22|2014|date=true}} для обновления {{update link|Smissmas 2014}}.<br />
| tr = {{update link|Smissmas 2014}} için {{Patch name|12|22|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2014}}的{{Patch name|12|22|2014}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Ambassador|size=63px|text={{common string|Festive item|Ambassador}}}}<br />
| rowspan="2" | {{table icon|Ambassador|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2012}} for the [[Mecha Update]].<br />
| da = Tilføjet med {{Patch name|12|20|2012}} til {{update link|Mecha Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|12|20|2012}} für das {{update link|Mecha Update}}.<br />
| es = Se añadió en el {{Patch name|12|20|2012}} para la {{update link|Mecha Update}}.<br />
| fr = Ajouté lors du {{Patch name|12|20|2012}} dans le cadre de la [[Mecha Update/fr|Mecha Update]].<br />
| ja = {{update link|Mecha Update}}の{{Patch name|12|20|2012}}で追加されました。<br />
| ko = {{update link|Mecha Update}}인 {{Patch name|12|20|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2012|in-the}} na rzecz [[Mecha Update/pl|Mecha-Aktualizacji]].<br />
| pt-br = Adicionado na {{Patch name|12|20|2012}} para a {{update link|Mecha Update}}.<br />
| ru = Добавлен {{Patch name|12|20|2012|date=true}} для [[Mecha Update/ru|Меха-обновления]].<br />
| tr = {{update link|Mecha Update}} için {{Patch name|12|20|2012}}'nda eklendi.<br />
| zh-hans = 在{{update link|Mecha Update}}的{{Patch name|12|20|2012}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Ambassador|title={{Common string|Australium item|Ambassador}}|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionado na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлен {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="10" style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Wanga Prick|size=63px}}<br />
| {{table icon|Your Eternal Reward|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|27|2011}} for the {{update link|Very Scary Halloween Special}} update.<br />
| da = Tilføjet med {{Patch name|10|27|2011}} til {{update link|Very Scary Halloween Special}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|10|27|2011}} für das {{update link|Very Scary Halloween Special}}.<br />
| es = Se añadió en el {{Patch name|10|27|2011}} para el {{update link|Very Scary Halloween Special}}.<br />
| fr = Ajoutée lors du {{Patch name|10|27|2011}} dans le cadre de la mise à jour du [[Very Scary Halloween Special/fr|Very Scary Halloween Special]].<br />
| ja = {{update link|Very Scary Halloween Special}}の{{Patch name|10|27|2011}}で追加されました。<br />
| ko = {{update link|Very Scary Halloween Special}}인 {{Patch name|10|27|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|10|27|2011|in-the}} na rzecz [[Very Scary Halloween Special/pl|Bardzo Strasznego Halloween]].<br />
| pt-br = Adicionada na {{Patch name|10|27|2011}} para a atualização {{update link|Very Scary Halloween Special}}.<br />
| ru = Добавлена {{Patch name|10|27|2011|date=true}} для обновления {{update link|Very Scary Halloween Special}}.<br />
| tr = {{update link|Very Scary Halloween Special}} için {{Patch name|10|27|2011}}'nda eklendi.<br />
| zh-hans = 在{{update link|Very Scary Halloween Special}}的{{Patch name|10|27|2011}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Sharp Dresser|size=63px}}<br />
| rowspan="8" | {{table icon|Knife|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|23|2011}} for players who pre-purchased ''[[Assassin's Creed: Revelations]]''.<br />
| da = Tilføjet med {{Patch name|11|23|2011}} til spillere, der forudbestilte ''[[Assassin's Creed: Revelations/da|Assassin's Creed: Revelations]]''.<br />
| de = Hinzugefügt mit dem {{Patch name|11|23|2011}} für Spieler, die [[Assassin's Creed: Revelations/de|Assassin's Creed: Revelations]] vorbestellt haben.<br />
| es = Se añadió en el {{Patch name|11|23|2011}} para los jugadores que hayan precomprado ''[[Assassin's Creed: Revelations/es|Assassin's Creed: Revelations]]''.<br />
| fr = Ajouté lors du {{Patch name|11|23|2011}} pour les joueurs ayant pré-commandé ''[[Assassin's Creed: Revelations/fr|Assassin's Creed: Revelations]]''.<br />
| ja = ''[[Assassin's Creed: Revelations/ja|Assassin's Creed: Revelations]]''の予約購入者特典として{{Patch name|11|23|2011}}で追加されました。<br />
| ko = ''[[Assassin's Creed: Revelations/ja|Assassin's Creed: Revelations]]''를 예약 구매한 플레이어들을 위해 {{Patch name|11|23|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|23|2011|in-the}} i wręczono graczom, którzy zakupili w przedsprzedaży grę ''[[Assassin's Creed: Revelations/pl|Assassin's Creed: Revelations]]''.<br />
| pt-br = Adicionado na {{Patch name|11|23|2011}} para os jogadores que compraram ''[[Assassin's Creed: Revelations/pt-br|Assassin's Creed: Revelations]]'' na pré-venda.<br />
| ru = Добавлен {{Patch name|11|23|2011|date=true}} для игроков, сделавших предварительный заказ игры ''[[Assassin's Creed: Revelations/ru|Assassin's Creed: Revelations]]''.<br />
| tr = ''[[Assassin's Creed: Revelations]]'' oyununa ön sipariş veren oyuncular için {{Patch name|11|23|2011}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|11|23|2011}}后赠送给预购了[[Assassin's Creed: Revelations/zh-hans|《刺客信条:启示录》]]的玩家。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Knife|size=63px|text={{common string|Festive item|Knife}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|15|2011}} for the {{update link|Australian Christmas 2011}} update.<br />
| da = Tilføjet med {{Patch name|12|15|2011}} til {{update link|Australian Christmas 2011}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|15|2011}} für das {{update link|Australian Christmas 2011}} Update.<br />
| es = Se añadió en el {{Patch name|12|15|2011}} para la {{update link|Australian Christmas 2011}}.<br />
| fr = Ajouté lors du {{Patch name|12|15|2011}} dans le cadre de la mise à jour du [[Australian Christmas 2011/fr|Noël Australien 2011]].<br />
| ja = {{update link|Australian Christmas 2011}}の{{Patch name|12|15|2011}}で追加されました。<br />
| ko = {{update link|Australian Christmas 2011}}인 {{Patch name|12|15|2011}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|15|2011|in-the}} na rzecz [[Australian Christmas 2011/pl|Australijskich Świąt 2011]].<br />
| pt-br = Adicionada na {{Patch name|12|15|2011}} para a atualização {{update link|Australian Christmas 2011}}.<br />
| ru = Добавлен {{Patch name|12|15|2011|date=true}} для обновления {{update link|Australian Christmas 2011}}.<br />
| tr = {{update link|Australian Christmas 2011}} için {{Patch name|12|15|2011}}'nda eklendi.<br />
| zh-hans = 在{{update link|Australian Christmas 2011}}的{{Patch name|12|15|2011}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Black Rose|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|2|14|2012}}. The Black Rose was awarded to players who completed the ''[[Alliance of Valiant Arms]]'' achievement ''1st One Down'' by creating a character and playing their first game.<br />
| da = Tilføjet med {{Patch name|2|14|2012}}. Den Sorte Rose er tildelt spillere, der fuldfører ''[[Alliance of Valiant Arms/da|Alliance of Valiant Arms]]'' præstationen ''1st One Down'' ved at skabe en karakter og spille deres første spil.<br />
| de = Hinzugefügt mit dem {{Patch name|2|14|2012}} für Spieler, die die Errungenschaft "1st One Down" in [[Alliance of Valiant Arms/de|Alliance of Valiant Arms]] freischalten, indem sie einen neuen Charakter erstellen und zum ersten Mal spielen.<br />
| es = Se añadió en el {{Patch name|2|14|2012}}. La Rosa Negra se otorgó a los jugadores que completaban el logro ''1st One Down'' en ''[[Alliance of Valiant Arms/es|Alliance of Valiant Arms]]'', creando un personaje y jugando su primera partida.<br />
| fr = Ajoutée lors du {{Patch name|2|14|2012}} pour les joueurs ayant obtenu le succès ''1st One Down'' dans ''[[Alliance of Valiant Arms/fr|Alliance of Valiant Arms]]'' en créant un personnage et en jouant une partie.<br />
| ja = {{Patch name|2|14|2012}}で追加されました。ブラック・ローズは''[[Alliance of Valiant Arms/ja|Alliance of Valiant Arms]]''でキャラクターを作成し、初めて試合をして、実績''1st One Down''を解除することで入手可能です。<br />
| ko = {{Patch name|6|3|2011}} 때 추가되었습니다. ''[[Alliance of Valiant Arms/ko|Alliance of Valiant Arms]]''에서 처음 게임을 플레이하여 도전과제인 ''1st One Down''를 달성한 플레이어들에게 흑장미를 수여했습니다.<br />
| pl = Dodano w {{Patch name|2|14|2012|in-the}} i wręcza się graczom, którzy odblokują odpowiednie osiągnięcie w grze ''[[Alliance of Valiant Arms/pl|Alliance of Valiant Arms]]''.<br />
| pt-br = Adicionada na {{Patch name|2|14|2012}}. A {{item name|Black Rose}} era concedida aos jogadores que alcançavam a conquista ''1st One Down'' de ''[[Alliance of Valiant Arms/pt-br|Alliance of Valiant Arms]]'' ao criarem um personagem e jogarem suas primeiras partidas.<br />
| ru = Добавлен {{Patch name|2|14|2012|date=true}}. Черной розой награждались игроки, которые получили достижение ''1st One Down'' в игре ''[[Alliance of Valiant Arms/ru|Alliance of Valiant Arms]]'', а именно за создание персонажа и прохождении первой игры.<br />
| tr = {{Patch name|2|14|2012}}'nda eklendi. Kara Gül, ''[[Alliance of Valiant Arms/tr|Alliance of Valiant Arms]]'' oyununda karakterlerini yaratıp ilk oyunlarını oynadığında kilidi açılan ''1st One Down'' başarımını kazanan oyunculara verildi.<br />
| zh-hans = 在{{Patch name|2|14|2012}}后,该物品能够通过完成[[Alliance of Valiant Arms/zh-hans|《战地之王》]]的成就“1st One Down”进行解锁(仅需创建角色并进行一场游戏)。<br />
}}<br />
* {{lang<br />
| en = As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.<br />
| es = Desde el 29 de junio de 2018 el juego fue retirado de Steam, haciendo imposible obtener este objeto.<br />
| ko = 2018년 6월 29일, 게임이 상점에서 내려감에 따라, 흑장미는 더 이상 얻을 수 없습니다.<br />
| pl = Serwery gry zostały zamknięte 29 czerwca 2018, przez co nie ma już możliwości zdobycia tego przedmiotu.<br />
| pt-br = Em 29 de junho de 2018, os servidores do jogo foram encerrados, fazendo com que este item não possa mais ser obtido.<br />
| tr = 29 Haziran 2018 itibariyle, oyun kapatıldı, bu da bu eşyayı artık alınamaz hale getirdi.<br />
}}<br />
|-<br />
| {{table icon|Silver Botkiller Knife Mk.I|size=63px}}<br />
| {{table icon|Gold Botkiller Knife Mk.I|size=63px}}<br />
| rowspan="4" style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|8|15|2012}} for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.<br />
| da = Tilføjet med {{Patch name|8|15|2012}} til {{update link|Mann vs. Machine}}-opdateringen. Botkiller våben er tildelt i slutningen af en [[Mann Up/da|Mann Up]] kampagne, med et tour-baseret tilfældigt Botkiller hoved og standard våben.<br />
| de = Hinzugefügt mit dem {{Patch name|8|15|2012}} für das {{update link|Mann vs. Machine}} Update. Botkiller-Waffen bekommt man am Ende einer [[Mann Up/de|Mann Up]]-Kampagne, als Standardwaffe mit einem zufälligen Botkiller-Kopf.<br />
| es = Se añadieron en el {{Patch name|8|15|2012}} para la actualización de [[Mann vs. Machine/es|Mann vs. Máquinas]]. Las armas Matabots se otorgan al final de una campaña del [[Mann Up/es|modo Mann]], con una cabeza Matabot y un arma por defecto dependiendo del turno.<br />
| fr = Ajoutés lors du {{Patch name|8|15|2012}} dans le cadre de la [[Mann vs. Machine Update/fr|Mise à jour Mann vs. Machine]]. Les armes tueuses de robots sont offertes à la fin d'une campagne [[Mann Up/fr|Mann Up]], la tête et l'arme par défaut sont choisies au hasard.<br />
| ja = {{update link|Mann vs. Machine}}の{{Patch name|8|15|2012}}で追加されました。ボットキラー武器は[[Mann Up/ja|Mann Up]]キャンペーン終了時の報酬として入手可能で、ツアーごとに異なるボットの頭部が付いているデフォルト武器です。<br />
| ko = {{update link|Mann vs. Machine}} 업데이트인 {{Patch name|8|15|2012}} 때 추가되었습니다. 봇 파괴용 무기는 [[Mann Up/ko|Mann Co. 답게]]에서 복무를 완수한 보상으로, 완수한 작전에 따라 무작위의 로봇 머리가 달린 기본 무기가 주어집니다.<br />
| pl = Dodano w {{Patch name|8|15|2012|in-the}} na rzecz [[Mann vs. Machine/pl|Mann kontra Maszyny]]. Bronią Robobójcy nagradza się gracza, który ukończy Służbę [[Mann Up/pl|Mann Up]]; głowa zwisająca z otrzymanej broni oraz reskin jest losowy.<br />
| pt-br = Adicionadas na {{Patch name|8|15|2012}} para a atualização {{update link|Mann vs. Machine}}. Armas Antirrobôs são premiadas no final de uma operação no modo [[Mann Up/pt-br|Mann Up]], com uma arma padrão com cabeça de robô diferente em cada campanha.<br />
| ru = Добавлены {{Patch name|8|15|2012|date=true}} для обновления [[Mann vs. Machine/ru|«Манн против машин»]]. Оружие ботоубийцы выдается в конце компании [[Mann Up/ru|МАННевров]], с различными головами роботов и стандартным оружием.<br />
| tr = {{update link|Mann vs. Machine}} güncellemesi için {{Patch name|8|15|2012}}'nda eklendi. [[Mann Up/tr|Mann Up]] turu sonunda, tura bağlı olarak rastgele bir Robot Katili veya standart silah ile ödüllendirilebilir.<br />
| zh-hans = 在{{update link|Mann vs. Machine}}的{{Patch name|8|15|2012}}中被添加到游戏中。机器人毁灭者武器会在[[Mann Up/zh-hans|曼恩奇现]]的任务完成后奖赏给玩家,以及一个根据完成的行动随机给的机器人毁灭者头部和基础武器。<br />
}}<br />
|-<br />
| {{table icon|Rust Botkiller Knife Mk.I|size=63px}}<br />
| {{table icon|Blood Botkiller Knife Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Carbonado Botkiller Knife Mk.I|size=63px}}<br />
| {{table icon|Diamond Botkiller Knife Mk.I|size=63px}}<br />
|-<br />
| {{table icon|Silver Botkiller Knife Mk.II|size=63px}}<br />
| {{table icon|Gold Botkiller Knife Mk.II|size=63px}}<br />
|-<br />
| colspan="2" | {{table icon|Australium Knife|title={{Common string|Australium item|Knife}}|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionada na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлен {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Spy-cicle|size=63px|text={{common string|Festive item|Sandman}}}}<br />
| {{table icon|Spy-cicle|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|21|2016}} for the [[Smissmas 2016]] update.<br />
| da = Tilføjet med {{Patch name|12|21|2016}} til {{update link|Smissmas 2016}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|21|2016}} im {{update link|Smissmas 2016}}-Update.<br />
| es = Se añadió en el {{Patch name|12|21|2016}} para la actualización {{update link|Smissmas 2016}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|21|2016|in-the}} na rzecz [[Smissmas 2016/pl|Śniąt 2016]].<br />
| pt-br = Adicionado na {{Patch name|12|21|2016}} para a atualização {{update link|Smissmas 2016}}.<br />
| ru = Добавлен {{Patch name|12|21|2016|date=true}} для обновления {{update link|Smissmas 2016}}.<br />
| tr = {{update link|Smissmas 2016}} için {{Patch name|12|21|2016}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2016}}的{{Patch name|12|21|2016}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="2" style="background-color:#FFDDAD;" | {{item name|PDA2}}<br />
| colspan="2" | {{table icon|Enthusiast's Timepiece|size=63px}}<br />
| rowspan="2" | {{table icon|Invis Watch|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|19|2010}} for players who own ''[[Poker Night at the Inventory]]'' (must be unlocked in-game).<br />
| da = Tilføjet med {{Patch name|11|19|2010}} til spillere, der ejer ''[[Poker Night at the Inventory/da|Poker Night at the Inventory]]'' (skal oplåses i spillet).<br />
| de = Hinzugefügt mit dem {{Patch name|11|19|2010}} für Spieler, die ''[[Poker Night at the Inventory/de|Poker Night at the Inventory]]'' besitzen (muss im Spiel freigeschaltet werden).<br />
| es = Se añadió en el {{Patch name|11|19|2010}} para los jugadores que tuvieran ''[[Poker Night at the Inventory/es|Poker Night at the Inventory]]'' (debe desbloquearse en el juego).<br />
| fr = Ajoutée lors du {{Patch name|11|19|2010}} pour les joueurs possédant ''[[Poker Night at the Inventory/fr|Poker Night at the Inventory]]'' (doit être débloquée dans le jeu).<br />
| ja = ''[[Poker Night at the Inventory/ja|Poker Night at the Inventory]]''購入者のために{{Patch name|11|19|2010}}で追加されました(ゲーム内でアンロックする必要があります)。<br />
| ko = ''[[Poker Night at the Inventory/ja|Poker Night at the Inventory]]''을 예약 구매한 플레이어들을 위해 {{Patch name|11|19|2010}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|19|2010|in-the}}. Wręcza się graczom, którzy odblokują go w grze ''[[Poker Night at the Inventory/pl|Poker Night at the Inventory]]''.<br />
| pt-br = Adicionado na {{Patch name|11|19|2010}} para jogadores que possuam ''[[Poker Night at the Inventory/pt-br|Poker Night at the Inventory]]'' (deve ser desbloqueado dentro do jogo).<br />
| ru = Добавлен {{Patch name|11|19|2010|date=true}} для игроков, владеющих ''[[Poker Night at the Inventory/ru|Poker Night at the Inventory/ru]]'' (сначала предметы должны быть открыты в игре).<br />
| tr = ''[[Poker Night at the Inventory/tr|Poker Night at the Inventory]]'' oyununa sahip olan oyuncular için {{Patch name|11|19|2010}}'nda eklendi (oyunun içinden kilidi açılmalıdır).<br />
| zh-hans = 在{{Patch name|11|19|2010}}后,该物品能够通过完成[[Poker Night at the Inventory/zh-hans|《扑克之夜》]]的成就进行解锁。<br />
}}<br />
* {{lang<br />
| en = As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.<br />
| es = Desde el 23 de mayo de 2019 el juego dejó de estar a la venta en Steam. Sin embargo, quienes ya lo tenían en su biblioteca todavía pueden desbloquear el objeto.<br />
| pl = Gra została wycofana ze sprzedaży 23 maja 2019, jednak jej posiadacze nadal mogą zdobyć promocyjne przedmioty.<br />
| tr = 23 Mayıs, 2019 itibariyle, oyun satıştan kaldırıldı. Ancak oyuna halen sahip olan kişiler promosyonel eşyalarını yine de kazanabilir.<br />
| pt-br = Em 23 de maio de 2019, o jogo deixou de ser vendido. No entanto, jogadores que o possuam em suas Bibliotecas Steam ainda podem obter seus itens promocionais.<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Quackenbirdt|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|16|2012}} for the players who pre-purchase ''[[Hitman: Absolution]]''.<br />
| da = Tilføjet med {{Patch name|11|16|2012}} til spillere, der forudbestilte ''[[Hitman: Absolution/da|Hitman: Absolution]]''.<br />
| de = Hinzugefügt mit dem {{Patch name|11|16|2012}} für Spieler, die [[Hitman: Absolution/de|Hitman: Absolution]] vor dem 19. November 2012 auf Steam vorbestellt oder besessen haben.<br />
| es = Se añadió en el {{Patch name|11|16|2012}} para los jugadores que hayan precomprado ''[[Hitman: Absolution/es|Hitman: Absolution]].<br />
| fr = Ajouté lors du {{Patch name|11|16|2012}} pour les joueurs ayant pré-commandé ''[[Hitman: Absolution/fr|Hitman: Absolution]]''.<br />
| ja = ''[[Hitman: Absolution/ja|Hitman: Absolution]]''の予約購入者特典として{{Patch name|11|16|2012}}で追加されました。<br />
| ko = ''[[Hitman: Absolution/ko|Hitman: Absolution]]''을 예약 구매한 플레이어들을 위해 {{Patch name|11|16|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|16|2012|in-the}} i wręczono graczom, którzy zakupili w przedpremierze grę ''[[Hitman: Absolution/pl|Hitman: Absolution]]''.<br />
| pt-br = Adicionado na {{Patch name|11|16|2012}} para jogadores que compraram ''[[Hitman: Absolution/pt-br|Hitman: Absolution]]'' na pré-venda.<br />
| ru = Добавлен {{Patch name|11|16|2012|date=true}} для игроков, сделавших предварительный заказ игры ''[[Hitman: Absolution/ru|Hitman: Absolution]]''.<br />
| tr = ''[[Hitman: Absolution/tr|Hitman: Absolution]]'' oyununa ön sipariş veren oyuncular için {{Patch name|11|16|2012}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|11|16|2012}}后赠送给预购了[[Hitman: Absolution/zh-hans|《杀手:赦免》]]的玩家。<br />
}}<br />
|-<br />
| rowspan="3" style="background-color:#FFDDAD;" | {{item name|Building}}<br />
| colspan="2" | {{table icon|Ap-Sap|size=63px}}<br />
| rowspan="3" | {{table icon|Sapper|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|3|12|2013}} for players who opened [[What's in the Portal 2 Soundtrack Box?]], granted from purchasing ''Portal 2: Songs to Test By''.<br />
| da = Tilføjet med {{Patch name|3|12|2013}} til spillere, der åbnede en {{item link|What's in the Portal 2 Soundtrack Box?}}, givet fra købet af ''Portal 2: Songs to Test By''.<br />
| de = Hinzugefügt mit dem {{Patch name|3|12|2013}} für Spieler, die ein [[What's in the Portal 2 Soundtrack Box?/de|What's in the Portal 2 Soundtrack Box?]] geöffnet haben, welches Spieler durch den Kauf von ''Portal 2: Songs to Test by'' erhalten haben.<br />
| es = Se añadió en el {{Patch name|3|12|2013}} para los jugadores que hayan abierto {{update link|What's in the Portal 2 Soundtrack Box?}}, recibido con la compra de ''Portal 2: Songs to Test By''.<br />
| fr = Ajouté lors du {{Patch name|3|12|2013}} pour les joueurs ayant ouvert [[What's in the Portal 2 Soundtrack Box?/fr|Que contient la boite de la bande son de Portal 2 ?]], offerte à l'achat de ''Portal 2: Songs to Test By''.<br />
| ja = ''Portal 2: Songs to Test By''を購入して[[What's in the Portal 2 Soundtrack Box?/ja|What's in the Portal 2 Soundtrack Box?]]を入手したプレイヤーへの特典として、{{Patch name|3|12|2013}}で追加されました。<br />
| ko = {{Patch name|3|12|2013}} 때 추가되었으며, ''Portal 2: Songs to Test By''를 구매하 받을 수 있는 [[What's in the Portal 2 Soundtrack Box?/ko|포탈 2 사운드트랙 상자에 뭐가 있지?]]를 연 플레이어에게 증정되었습니다.<br />
| pl = Dodano w {{Patch name|3|12|2013|in-the}} i wręczono graczom, którzy otworzyli [[What's in the Portal 2 Soundtrack Box?/pl|Co kryje się w pudełku ze ścieżką dźwiękową z gry Portal 2?]], otrzymywane poprzez zakup ''Portal 2: Songs to Test By''.<br />
| pt-br = Adicionado na {{Patch name|3|12|2013}} para jogadores que abriram {{item link|What's in the Portal 2 Soundtrack Box?}}, concedido pela compra do ''Portal 2: Songs to Test By''.<br />
| ru = Добавлен {{Patch name|3|12|2013|date=true}} для игроков, которые открыли {{item link|What's in the Portal 2 Soundtrack Box?}}, выдаваемую в качестве награды за покупку ''Portal 2: Songs to Test By''.<br />
| tr = ''Portal 2: Songs to Test By'' albümünü satın alarak {{item link|What's in the Portal 2 Soundtrack Box?}} eşyasını elde eden ve açan oyuncular için {{Patch name|3|12|2013}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|9|21|2012}}后,玩家可打开由购买《传送门 2》原声大碟(Portal 2: Songs to Test By)获取的“[[What's in the Portal 2 Soundtrack Box?/zh-hans|Portal 2 原声音轨盒里有些什么呢?]]”礼物而获得该物品。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Sapper|size=63px|text={{common string|Festive item|Sapper}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|20|2013}} for the {{update link|Smissmas 2013}} update.<br />
| da = Tilføjet med {{Patch name|12|20|2013}} til {{update link|Smissmas 2013}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|20|2013}} als Teil des [[Smissmas 2013/de|Smissmas 2013]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|20|2013}} para la {{update link|Smissmas 2013}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2013|in-the}} na rzecz [[Smissmas 2013/pl|Śniąt 2013]].<br />
| pt-br = Adicionado na {{Patch name|12|20|2013}} como parte do {{update link|Smissmas 2013}}.<br />
| ru = Добавлен {{Patch name|12|20|2013|date=true}} для обновления {{update link|Smissmas 2013}}.<br />
| tr = {{update link|Smissmas 2013}} için {{Patch name|12|20|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2013}}的{{Patch name|12|20|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Snack Attack|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|06|18|2014}} for the [[Love & War]] update.<br />
| da = Tilføjet med {{Patch name|06|18|2014}} til {{update link|Love & War Update}}.<br />
| de = Mit dem {{Patch name|06|18|2014}} als Teil des [[Love & War/de|Love & War]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|06|18|2014}} para la {{update link|Love & War Update}}.<br />
| ja = {{update link|Love & War Update}}の{{Patch name|06|18|2014}}で追加されました。<br />
| ko = {{update link|Love & War Update}}인 {{Patch name|06|18|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|06|18|2014|in-the}} na rzecz [[Love & War/pl|Aktualizacji Miłość i Wojna]].<br />
| pt-br = Adicionada na {{Patch name|06|18|2014}} como parte da {{update link|Love & War Update}}.<br />
| ru = Добавлена {{Patch name|06|18|2014|date=true}} для обновления [[Love & War/ru|«Любовь и Война»]].<br />
| tr = {{update link|Love & War Update}} için {{Patch name|06|18|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Love & War Update}}的{{Patch name|06|18|2014}}中被添加到游戏中。<br />
}}<br />
|- <!-- Multiple Classes--><br />
| style="background-color:#ffbd7e;" | '''{{class link|Soldier}}<br>{{class link|Pyro}}<br>{{class link|Heavy}}<br>{{class link|Engineer}}'''<br />
| style="background-color:#FFDDAD;" | {{item name|Primary}}<br><small>([[File:Leaderboard class engineer.png|15px]])</small><br>{{item name|Secondary}}<br><small>([[File:Leaderboard class soldier.png|15px]][[File:Leaderboard class pyro.png|15px]][[File:Leaderboard class heavy.png|15px]])</small><br />
| colspan="2" | {{table icon|Festive Shotgun|size=63px|text={{common string|Festive item|Shotgun}}}}<br />
| {{table icon|Shotgun|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|22|2014}} for the {{update link|Smissmas 2014}} update.<br />
| da = Tilføjet med {{Patch name|12|22|2014}} til {{update link|Smissmas 2014}}-opdateringen.<br />
| de = Mit dem {{Patch name|12|20|2013}} als Teil des [[Smissmas 2014/de|Smissmas 2014]]-Updates hinzugefügt.<br />
| es = Se añadió en el {{Patch name|12|20|2013}} para la {{update link|Smissmas 2014}}.<br />
| ja = {{update link|Smissmas 2014}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2014}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|20|2013|in-the}} na rzecz [[Smissmas 2014/pl|Śniąt 2014]].<br />
| pt-br = Adicionada na {{Patch name|12|20|2013}} como parte do {{update link|Smissmas 2014}}.<br />
| ru = Добавлен {{Patch name|12|22|2014|date=true}} для обновления {{update link|Smissmas 2014}}.<br />
| tr = {{update link|Smissmas 2014}} için {{Patch name|12|22|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2014}}的{{Patch name|12|22|2014}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="3" style="background-color:#ffbd7e;" | '''{{class link|Scout}}<br>{{class link|Engineer}}'''<br />
| rowspan="3" style="background-color:#FFDDAD;" | {{item name|Secondary}}<br />
| colspan="2" | {{table icon|Lugermorph|size=63px}}<br />
| rowspan="3" | {{table icon|Pistol|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|4|15|2010}} for players who pre-purchased ''[[Sam & Max: The Devil's Playhouse]]'', or purchased it within the first week of release. The Lugermorph also became available later with ''[[Poker Night at the Inventory]]'' (must be unlocked in-game).<br />
| da = Tilføjet med {{Patch name|4|15|2010}} til spillere, der forudbestilte ''[[Sam & Max: The Devil's Playhouse/da|Sam & Max: The Devil's Playhouse]]'', eller købte det inden for den første udgivnings-uge. {{item name|Lugermorph}}en blev også tilgængelig senere via ''[[Poker Night at the Inventory/da|Poker Night at the Inventory]]'' (skal oplåses i spillet).<br />
| de = Hinzugefügt mit dem {{Patch name|4|15|2010}} für Spieler, die "Sam & Max: The Devils Playhouse" innerhalb der ersten Woche nach dem Erscheinungstermin über Steam kauften. Konnte später auch mit dem Kauf von [[Poker Night at the Inventory/de|Poker Night at the Inventory]] erhalten werden (musste im Spiel aktiviert werden).<br />
| es = Se añadió en el {{Patch name|4|15|2010}} para los jugadores que hayan precomprado ''[[Sam & Max: The Devil's Playhouse/es|Sam & Max: The Devil's Playhouse]]'', o lo haya comprado a la primera semana de ser lanzado. La Lugermorfa también se pudo obtener más tarde ''[[Poker Night at the Inventory/es|Poker Night at the Inventory]]'' (debe desbloquearse en el juego).<br />
| fr = Ajouté lors du {{Patch name|4|15|2010}} pour les joueurs ayant pré-commandé ''[[Sam & Max: The Devil's Playhouse/fr|Sam & Max: The Devil's Playhouse]]'' ou l'ayant acheté dans la semaine suivant sa sortie. Le Lugermorph est ensuite devenu disponible avec ''[[Poker Night at the Inventory/fr|Poker Night at the Inventory]]'' (doit être débloqué dans le jeu).<br />
| ja = ''[[Sam & Max: The Devil's Playhouse/ja|Sam & Max: The Devil's Playhouse]]''の予約購入者特典として、{{Patch name|4|15|2010}}で追加されました。また、同作の発売後1週間は購入可能でした。ルガーモーフは、後に''[[Poker Night at the Inventory/ja|Poker Night at the Inventory]]''の購入者も入手可能になりました(ゲーム内でアンロックする必要があります)。<br />
| ko = ''[[Sam & Max: The Devil's Playhouse/ko|Sam & Max: The Devil's Playhouse]]''를 예약 구매하거나 발매 첫 주 안에 구매한 플레이어들을 위해 {{Patch name|6|3|2011}} 때 추가되었습니다. 루거모프는 이후 ''[[Poker Night at the Inventory/ko|Poker Night at the Inventory]]''를 통해 얻을 수 있었습니다. (게임 내 잠금 해제 요소입니다.)<br />
| pl = Dodano w {{Patch name|4|15|2010|in-the}} i wręczono graczom, którzy zakupili w przedsprzedaży lub tydzień po premierze grę ''[[Sam & Max: The Devil's Playhouse/pl|Sam & Max: The Devil's Playhouse]]''. Lugerczak można również otrzymać poprzez odblokowanie go w grze ''[[Poker Night at the Inventory/pl|Poker Night at the Inventory]]''.<br />
| pt-br = Adicionada na {{Patch name|4|15|2010}} para jogadores que compraram ''[[Sam & Max: The Devil's Playhouse/pt-br|Sam & Max: The Devil's Playhouse]]'' na pré-venda ou na primeira semana do lançamento. A {{item name|Lugermorph}} também se tornou disponível no ''[[Poker Night at the Inventory/pt-br|Poker Night at the Inventory]]'' (deve ser desbloqueada dentro do jogo).<br />
| ru = Добавлен {{Patch name|4|15|2010|date=true}} для игроков, сделавших предварительный заказ игры ''[[Sam & Max: The Devil's Playhouse/ru|Sam & Max: The Devil's Playhouse]]'' или купивших эту игру в первую неделю после её выхода. Позже Люгерморф стал доступным в игре ''[[Poker Night at the Inventory/ru|Poker Night at the Inventory]]'' (предмет, сначала, должен быть открыт в игре).<br />
| tr = ''[[Sam & Max: The Devil's Playhouse]]'' oyununa ön sipariş veren veya ilk haftasında satın alan oyuncular için {{Patch name|4|15|2010}}'nda eklendi. Lugermorph daha sonra [[Poker Night at the Inventory/tr|Poker Night at the Inventory]] oyunuyla da elde edilebilir hale geldi (oyunun içinden kilidi açılmalıdır).<br />
| zh-hans = 在{{Patch name|4|15|2010}}后赠送给预购了或于发布后一周内购买了[[Sam & Max: The Devil's Playhouse/zh-hans|《萨姆和马克斯:魔鬼剧场》]]的玩家。后来,该物品也能够通过完成[[Poker Night at the Inventory/zh-hans|《扑克之夜》]]的成就进行解锁。<br />
}}<br />
* {{lang<br />
| en = As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.<br />
| es = Desde el 23 de mayo de 2019 el juego dejó de estar a la venta en Steam. Sin embargo, quienes ya lo tenían en su biblioteca todavía pueden desbloquear el objeto.<br />
| ko = 2019년 5월 23일, 게임이 상점에서 내려갔습니다. 하지만, 게임을 소유하고 있는 플레이어는 아직 홍보용 아이템을 얻을 수 있습니다.<br />
| pl = Gra została wycofana ze sprzedaży 23 maja 2019, jednak jej posiadacze nadal mogą zdobyć promocyjne przedmioty.<br />
| pt-br = Em 23 de maio de 2019, o jogo deixou de ser vendido. No entanto, jogadores que o possuam em suas Bibliotecas Steam ainda podem obter seus itens promocionais.<br />
| tr = 23 Mayıs, 2019 itibariyle, oyun satıştan kaldırıldı. Ancak oyuna halen sahip olan kişiler promosyonel eşyalarını yine de kazanabilir.<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|C.A.P.P.E.R|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|6|2015}} for the {{update link|Invasion Community Update}}.<br />
| da = Tilføjet med {{Patch name|10|6|2015}} til {{update link|Invasion Community Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|10|6|2015}} im {{update link|Invasion Community Update}}.<br />
| es = Se añadió en el {{Patch name|10|6|2015}} para la {{update link|Invasion Community Update}}.<br />
| fr = Ajouté lors du {{Patch name|12|20|2012}} dans le cadre de la {{update link|Invasion Community Update}}.<br />
| ja = {{update link|Invasion Community Update}}の{{Patch name|10|6|2015}}で追加されました。<br />
| ko = {{update link|Invasion Community Update}}인 {{Patch name|10|6|2015}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|10|6|2015|in-the}} na rzecz [[Invasion Community Update/pl|Aktualizacji społeczności "Inwazja"]].<br />
| pt-br = Adicionado na {{Patch name|10|6|2015}} para a {{update link|Invasion Community Update}}.<br />
| ru = Добавлен {{Patch name|10|6|2015|date=true}} для обновления [[Invasion Community Update/ru|«Вторжение»]].<br />
| tr = {{update link|Invasion Community Update}} için {{Patch name|10|6|2015}}'nda eklendi.<br />
| zh-hans = 在{{update link|Invasion Community Update}}的{{Patch name|10|6|2015}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Festive Pistol|size=63px|text={{common string|Festive item|Pistol}}}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|21|2016}} for the {{update link|Smissmas 2016}} update.<br />
| da = Tilføjet med {{Patch name|12|21|2016}} til {{update link|Smissmas 2016}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|12|21|2016}} im {{update link|Smissmas 2016}}-Update.<br />
| es = Se añadió en el {{Patch name|12|21|2016}} para la {{update link|Smissmas 2016}}.<br />
| ja = {{update link|Smissmas 2013}}の{{Patch name|12|20|2013}}で追加されました。<br />
| ko = {{update link|Smissmas 2013}}인 {{Patch name|12|20|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|21|2016|in-the}} na rzecz [[Smissmas 2016/pl|Śniąt 2016]].<br />
| pt-br = Adicionada na {{Patch name|12|21|2016}} para a atualização {{update link|Smissmas 2016}}.<br />
| ru = Добавлен {{Patch name|12|21|2016|date=true}} для обновления {{update link|Smissmas 2016}}.<br />
| tr = {{update link|Smissmas 2016}} için {{Patch name|12|21|2016}}'nda eklendi.<br />
| zh-hans = 在{{update link|Smissmas 2016}}的{{Patch name|12|21|2016}}中被添加到游戏中。<br />
}}<br />
|-<br />
| rowspan="7" style="background-color:#ffbd7e;" | '''{{Class link|Scout}}<br>{{Class link|Soldier}}<br>{{Class link|Pyro}}<br>{{Class link|Demoman}}<br>{{Class link|Heavy}}<br>{{Class link|Medic}}<br>{{Class link|Sniper}}'''<br />
| rowspan="7" style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Frying Pan|size=63px}}<br />
| rowspan="7"| {{lang<br />
| en = All default melee weapons<br />
| da = Alle standard nærkampsvåben<br />
| de = Alle Standardnahkampfwaffen<br />
| es = Todas las armas cuerpo a cuerpo por defecto<br />
| ja = 全てのデフォルトの近接武器<br />
| ko = 모든 기본 근접 무기<br />
| pl = Wszystkie domyślne bronie do walki wręcz<br />
| pt-br = Todas as armas corpo a corpo padrões<br />
| ru = Всё стандартное оружие ближнего боя<br />
| tr = Tüm sınıflar için standart yakın dövüş silahları<br />
| zh-hans = 所有默认近战武器<br />
}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|6|2010}} for players who owned ''[[Left 4 Dead 2]]''.<br />
| da = Tilføjet med {{Patch name|10|6|2010}} til spillere, der ejede ''[[Left 4 Dead 2/da|Left 4 Dead 2]]''.<br />
| de = Hinzugefügt mit dem {{Patch name|10|6|2010}} für Spieler, die ''[[Left 4 Dead 2/de|Left 4 Dead 2]]'' besaßen. <br />
| es = Se añadió en el {{Patch name|10|6|2010}} para los jugadores que tuvieran ''[[Left 4 Dead 2/es|Left 4 Dead 2]]''.<br />
| fr = Ajoutée lors du {{Patch name|10|6|2010}} pour les joueurs possédant ''[[Left 4 Dead 2/fr|Left 4 Dead 2]]''.<br />
| ja = ''[[Left 4 Dead 2/ja|Left 4 Dead 2]]''購入者のために{{Patch name|10|6|2010}}で追加されました。<br />
| ko = ''[[Left 4 Dead 2/ko|Left 4 Dead 2]]''를 소유하고 있는 플레이어들을 위해 {{Patch name|10|6|2010}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|10|6|2010|in-the}}. Wręcza się ją graczom, którzy posiadają na koncie Steam grę ''[[Left 4 Dead 2/pl|Left 4 Dead 2]]''.<br />
| pt-br = Adicionada na {{Patch name|10|6|2010}} para jogadores que possuam ''[[Left 4 Dead 2/pt-br|Left 4 Dead 2]]''<br />
| ru = Добавлена {{Patch name|10|6|2010|date=true}} для игроков, владеющих ''[[Left 4 Dead 2/ru|Left 4 Dead 2]]''.<br />
| tr = ''[[Left 4 Dead 2/tr|Left 4 Dead 2]]'' oyununa sahip olan oyuncular için {{Patch name|10|6|2010}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|10|6|2010}}后赠送给拥有[[Left 4 Dead 2/zh-hans|《求生之路 2》]]的玩家。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Conscientious Objector|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|13|2011}}, as part of the [[Manniversary Update & Sale]] to promote the [[Decal Tool]].<br />
| da = Tilføjet med {{Patch name|10|13|2011}} som del af {{update link|Manniversary Update & Sale}}, for at promovere {{item link|Decal Tool}}et. <br />
| de = Hinzugefügt mit dem {{Patch name|10|13|2011}} als Teil des {{update link|Manniversary Update & Sale}}, um das {{item link|Decal Tool}} zu bewerben.<br />
| es = Se añadió en el {{Patch name|10|13|2011}}, como parte de la {{update link|Manniversary Update & Sale}} para promocionar la {{update link|Decal Tool}}.<br />
| fr = Ajouté lors du {{Patch name|10|13|2011}} dans le cadre de la [[Manniversary Update & Sale/fr|Mise à jour Manniversaire & Vente]] pour promouvoir l'[[Decal Tool/fr|Outil de Décalcomanie]].<br />
| ja = {{update link|Manniversary Update & Sale}}の{{Patch name|10|13|2011}}で、{{item link|Decal Tool}}のプロモーションのために追加されました。<br />
| ko = {{update link|Manniversary Update & Sale}}인 {{Patch name|10|13|2011}} 때 [[Decal Tool/ko|데칼 도구]]를 홍보하기 위해 추가되었습니다.<br />
| pl = Dodano w {{Patch name|10|13|2011|in-the}} na rzecz promowania [[Decal Tool/pl|Naklejki]] – przedmiotu z [[Manniversary Update & Sale/pl|Aktualizacji i Wyprzedaży Mannorocznicy]].<br />
| pt-br = Adicionado na {{Patch name|10|13|2011}} como parte da {{update link|Manniversary Update & Sale}} para promover a {{item link|Decal Tool}}.<br />
| ru = Добавлен {{Patch name|10|13|2011|date=true}} для [[Manniversary Update & Sale/ru|Манн-юбилейного обновления и распродажи]].<br />
| tr = {{item link|Decal Tool}}nın promosyonunu yapmak amacıyla, {{update link|Manniversary Update & Sale}}nin bir parçası olarak {{Patch name|10|13|2011}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|10|13|2011}}的{{update link|Manniversary Update & Sale}}更新中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Freedom Staff|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|9|27|2012}} for players who purchased the ''[[Total War Master Collection]]'' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.<br />
| da = Tilføjet med {{Patch name|9|27|2012}} til spillere, der købte ''[[Total War Master Collection/da|Total War Master Collection]]'' før den 1. oktober, 2012. At eje alle spillene i samlingen tildelte også staven.<br />
| de = Hinzugefügt mit dem {{Patch name|9|27|2012}} für Spieler, die ''[[Total War Master Collection/de|Total War Master Collection]]'' vor dem 1. Oktober 2012 kauften. Es reichte auch, alle darin enthaltenen Spiele zu besitzen.<br />
| es = Se añadió en el {{Patch name|9|27|2012}} para los que hayan comprado ''[[Total War Master Collection/es|Total War Master Collection]]'' antes del 1 de octubre de 2012. Tener en la biblioteca todos los juegos de la colección también era válido.<br />
| fr = Ajouté lors du {{Patch name|9|27|2012}} pour les joueurs ayant acheté la ''[[Total War Master Collection/fr|Total War Master Collection]]'' avant le 1er octobre 2012. Posséder tous les jeux de la collection permettait aussi d'obtenir cet objet.<br />
| ja = ''[[Total War Master Collection/ja|Total War Master Collection]]''を2012年10月1日以前に購入したプレイヤーへの特典として、{{Patch name|9|27|2012}}で追加されました。同コレクションに含まれる全てのゲームを購入したプレイヤーにも授与されます。<br />
| ko = ''[[Total War Master Collection/ko|Total War Master Collection]]''을 2012년 10월 1일 이전에 구매한 플레이어들을 위해 {{Patch name|6|3|2011}} 때 추가되었습니다. 이미 게임을 소유하고 있던 플레이어에게도 증정되었습니다.<br />
| pl = Dodano w {{Patch name|9|27|2012|in-the}} i wręczono graczom, którzy zakupili w przedsprzedaży ''[[Total War Master Collection/pl|Total War Master Collection]]'' do 1 grudnia 2012 roku. Posiadanie wszystkich gier z kolekcji również nagradzane jest Kosturem.<br />
| pt-br = Adicionado na {{Patch name|9|27|2012}} para jogadores que compraram ''[[Total War Master Collection/pt-br|Total War Master Collection]]'' antes de 1º de outubro de 2012. Ter todos os jogos na coleção também concedia o cajado.<br />
| ru = Добавлен {{Patch name|9|27|2012|date=true}} для игроков, купивших ''[[Total War Master Collection/ru|Total War Master Collection]]'' до 1 октября 2012. Также предметами награждались игроки, которые владели всеми играми из коллекции.<br />
| tr = ''[[Total War Master Collection/tr|Total War Master Collection]]'' paketini 1 Ekim 2012'den önce satın alan oyuncular için {{Patch name|9|27|2012}}'nda eklendi. Paketteki her oyuna sahip olmak da asayı ödüllendiriyordu.<br />
| zh-hans = 在{{Patch name|9|27|2012}}后赠送给于2012年10月1日前购买了[[Total War Master Collection/zh-hans|《全面战争大师典藏合集》]]的玩家。拥有该合集中所有游戏的玩家也将得到该物品奖励。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Bat Outta Hell|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|26|2012}} for the {{update link|Spectral Halloween Special}} update.<br />
| da = Tilføjet med {{Patch name|10|26|2012}} til {{update link|Spectral Halloween Special}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|10|26|2012}} für das {{update link|Spectral Halloween Special}} Update.<br />
| es = Se añadió en el {{Patch name|10|26|2012}} para el {{update link|Spectral Halloween Special}}.<br />
| fr = Ajoutée lors du {{Patch name|10|26|2012}} dans le cadre de la mise à jour du [[Spectral Halloween Special/fr|Spectral Halloween Special]].<br />
| ja = {{update link|Spectral Halloween Special}}の{{Patch name|10|26|2012}}で追加されました。<br />
| ko = {{update link|Spectral Halloween Special}}인 {{Patch name|10|26|2012}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|10|26|2012|in-the}} na rzecz [[Spectral Halloween Special/pl|Upiornego Halloween]].<br />
| pt-br = Adicionado na {{Patch name|10|26|2012}} para a atualização {{update link|Spectral Halloween Special}}.<br />
| ru = Добавлена {{Patch name|10|26|2012|date=true}} для обновления {{update link|Spectral Halloween Special}}.<br />
| tr = {{update link|Spectral Halloween Special}} için {{Patch name|10|26|2012}}'nda eklendi.<br />
| zh-hans = 在{{update link|Spectral Halloween Special}}的{{Patch name|10|26|2012}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Memory Maker|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|29|2012}}, and has been given to the finalists of the [[Second Annual Saxxy Awards|Second]], [[Third Annual Saxxy Awards|Third]], [[Fourth Annual Saxxy Awards|Fourth]], [[Fifth Annual Saxxy Awards|Fifth]], [[Sixth Annual Saxxy Awards|Sixth]] and [[Seventh Annual Saxxy Awards]].<br />
| da = Tilføjet med {{Patch name|11|29|2012}}, og er blevet givet til finalisterne af den [[Second Annual Saxxy Awards/da|Anden]], [[Third Annual Saxxy Awards/da|Tredje]], [[Fourth Annual Saxxy Awards/da|Fjerde]], [[Fifth Annual Saxxy Awards/da|Femte]], [[Sixth Annual Saxxy Awards/da|Sjette]] og [[Seventh Annual Saxxy Awards/da|Syvende Årlige Saxxy Prisudgivning]].<br />
| de = Hinzugefügt mit dem {{Patch name|11|29|2012}} für Finalisten der [[Second Annual Saxxy Awards/de|Zweiten jährlichen Saxxy-Awards]].<br />
| es = Se añadió en el {{Patch name|11|29|2012}} para los finalistas a partir de la [[Second Annual Saxxy Awards/es|Segunda Edición de los Premios Saxxy]].<br />
| fr = Ajouté lors du {{Patch name|11|29|2012}} pour les finalistes des [[Second Annual Saxxy Awards/fr|Saxxy Awards 2012]].<br />
| ja = [[Second Annual Saxxy Awards/ja|Second Annual Saxxy Awards]]、 [[Third Annual Saxxy Awards/ja|Third Annual Saxxy Awards]]、 [[Fourth Annual Saxxy Awards/ja|Fourth Annual Saxxy Awards]]、 [[Fifth Annual Saxxy Awards/ja|Fifth Annual Saxxy Awards]]、 [[Sixth Annual Saxxy Awards/ja|Sixth Annual Saxxy Awards]]、[[Seventh Annual Saxxy Awards/ja|Seventh Annual Saxxy Awards]]のファイナリストのために、{{Patch name|11|29|2012}}で追加されました。<br />
| ko = [[Second Annual Saxxy Awards/ko|제2회 연간 Saxxy 어워드]], [[Third Annual Saxxy Awards/ko|제3회 연간 Saxxy 어워드]], [[Fourth Annual Saxxy Awards/ko|제4회 연간 Saxxy 어워드]], [[Fifth Annual Saxxy Awards/ko|제5회 연간 Saxxy 어워드]], [[Sixth Annual Saxxy Awards/ko|제6회 연간 Saxxy 어워드]] 및 [[Seventh Annual Saxxy Awards/ko|제7회 연간 Saxxy 어워드]]의 결승 진출자들에게 주어졌습니다.<br />
| pl = Dodano w {{Patch name|11|29|2012|in-the}} i wręczono finalistom [[Second Annual Saxxy Awards/pl|Drugiego Corocznego Rozdania Nagród Saxxy]].<br />
| pt-br = Adicionado na {{Patch name|11|29|2012}} para os finalistas da {{update link|Second Annual Saxxy Awards}}.<br />
| ru = Добавлен {{Patch name|11|29|2012|date=true}} для финалистов [[Second Annual Saxxy Awards/ru|Второй ежегодной премии Сакси]].<br />
| tr = {{Patch name|11|29|2012}}'nda eklenen bu eşya, [[Second Annual Saxxy Awards/tr|İkinci]], [[Third Annual Saxxy Awards/tr|Üçüncü]], [[Fourth Annual Saxxy Awards/tr|Dördüncü]], [[Fifth Annual Saxxy Awards/tr|Beşinci]], [[Sixth Annual Saxxy Awards/tr|Altıncı]] ve [[Seventh Annual Saxxy Awards/tr|Yedinci Geleneksel Saxxy Ödülleri]]'nin finalistlerine verildi.<br />
| zh-hans = 在{{Patch name|11|29|2012}}中被添加到游戏中,授予[[Second Annual Saxxy Awards/zh-hans|第二届]],[[Third Annual Saxxy Awards/zh-hans|第三届]],[[Fourth Annual Saxxy Awards/zh-hans|第四届]],[[Fifth Annual Saxxy Awards/zh-hans|第五届]], [[Sixth Annual Saxxy Awards/zh-hans|第六届]]与[[Seventh Annual Saxxy Awards/zh-hans|第七届萨氏金像奖]]的决赛入围者。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Ham Shank|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|3|12|2013}} for players who pre-purchased ''[[Don't Starve]]''.<br />
| da = Tilføjet med {{Patch name|3|12|2013}} til spillere, der forudbestilte ''[[Don't Starve/da|Don't Starve]]''.<br />
| de = Hinzugefügt mit dem {{Patch name|3|12|2013}} für Spieler, die ''[[Don't Starve/de|Don't Starve]]'' vor dem 23. April 2013 auf [[Steam/de|Steam]] vorbestellt haben.<br />
| es = Se añadió en el {{Patch name|3|12|2013}} para los jugadores que hayan precomprado ''[[Don't Starve/es|Don't Starve]]''.<br />
| fr = Ajouté lors du {{Patch name|3|12|2013}} pour les joueurs ayant pré-commandé ''[[Don't Starve/fr|Don't Starve]]''.<br />
| ja = ''[[Don't Starve/ja|Don't Starve]]''の予約購入者特典として{{Patch name|3|12|2013}}で追加されました。<br />
| ko = ''[[Don't Starve/ko|Don't Starve]]''을 예약 구매한 플레이어들을 위해 {{Patch name|3|12|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|3|12|2013|in-the}} i wręczono graczom, którzy zakupili w przedsprzedaży grę ''[[Don't Starve/pl|Don't Starve]]''.<br />
| pt-br = Adicionado na {{Patch name|3|12|2013}} para jogadores que compraram ''[[Don't Starve/pt-br|Don't Starve]]'' na pré-venda.<br />
| ru = Добавлен {{Patch name|3|12|2013|date=true}} для игроков, сделавших предварительный заказ игры ''[[Don't Starve/ru|Don't Starve]]''.<br />
| tr = ''[[Don't Starve/tr|Don't Starve]]'' oyununa ön sipariş veren oyuncular için {{Patch name|3|12|2013}}'nda eklendi.<br />
| zh-hans = 在{{Patch name|3|12|2013}}后赠送给预购了[[Don't Starve/zh-hans|《饥荒》]]的玩家。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Crossing Guard|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|12|8|2014}} for the [[End of the Line Update]].<br />
| da = Tilføjet med {{Patch name|12|8|2014}} til {{update link|End of the Line Update}}.<br />
| de = Hinzugefügt mit dem {{Patch name|12|8|2014}} im {{update link|End of the Line Update}}.<br />
| es = Se añadió en el {{Patch name|12|8|2014}} para la {{update link|End of the Line Update}}.<br />
| ja = {{update link|End of the Line Update}}の{{Patch name|12|8|2014}}で追加されました。<br />
| ko = {{update link|End of the Line Update}}인 {{Patch name|12|8|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|12|8|2014|in-the}} na rzecz [[End of the Line Update/pl|Aktualizacji Koniec Trasy]].<br />
| pt-br = Adicionada na {{Patch name|12|8|2014}} como parte da {{update link|End of the Line Update}}.<br />
| ru = Добавлен {{Patch name|12|8|2014|date=true}} для обновления [[End of the Line Update/ru|«End of the Line»]].<br />
| tr = {{update link|End of the Line Update}} için {{Patch name|12|8|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|End of the Line Update}}的{{Patch name|12|8|2014}}中被添加到游戏中。<br />
}}<br />
|-<br />
| style="background-color:#ffbd7e;" | '''{{Class link|Scout}}<br>{{Class link|Soldier}}<br>{{Class link|Pyro}}<br>{{Class link|Demoman}}<br>{{Class link|Heavy}}<br>{{Class link|Engineer}}<br>{{Class link|Medic}}<br>{{Class link|Sniper}}'''<br />
| style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Necro Smasher|size=63px}}<br />
| {{lang<br />
| en = All default melee weapons<br />
| da = Alle standard nærkampsvåben<br />
| de = Alle Standardnahkampfwaffen<br />
| es = Todas las armas cuerpo a cuerpo por defecto<br />
| ja = 全てのデフォルトの近接武器<br />
| ko = 모든 기본 근접 무기<br />
| pl = Wszystkie domyślne bronie do walki wręcz<br />
| pt-br = Todas as armas corpo a corpo padrões<br />
| ru = Всё стандартное оружие ближнего боя<br />
| tr = Tüm sınıflar için standart yakın dövüş silahları<br />
| zh-hans = 所有默认近战武器<br />
<br />
}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|10|29|2014}} for the {{update link|Scream Fortress 2014}} update.<br />
| da = Tilføjet med {{Patch name|10|29|2014}} til {{update link|Scream Fortress 2014}}-opdateringen.<br />
| de = Hinzugefügt mit dem {{Patch name|10|29|2014}} im {{update link|Scream Fortress 2014}}-Update.<br />
| es = Se añadió en el {{Patch name|10|29|2014}} para {{update link|Scream Fortress 2014}}.<br />
| ja = {{update link|Scream Fortress 2014}}の{{Patch name|10|29|2014}}で追加されました。<br />
| ko = {{update link|Scream Fortress 2014}}인{{Patch name|10|29|2014}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|10|29|2014|in-the}} na rzecz [[Scream Fortress 2014/pl|Scream Fortress 2014]].<br />
| pt-br = Adicionado na {{Patch name|10|29|2014}} como parte do {{update link|Scream Fortress 2014}}.<br />
| ru = Добавлена {{Patch name|10|29|2014|date=true}} для обновления {{update link|Scream Fortress 2014}}.<br />
| tr = {{update link|Scream Fortress 2014}} için {{Patch name|10|29|2014}}'nda eklendi.<br />
| zh-hans = 在{{update link|Scream Fortress 2014}}的{{Patch name|10|29|2014}}中被添加到游戏中。<br />
}}<br />
|- <!-- All Classes -->|<br />
| rowspan="3" style="background-color:#ffbd7e;" | '''{{Class link|All classes|br=yes}}'''<br />
| rowspan="3" style="background-color:#FFDDAD;" | {{item name|Melee}}<br />
| colspan="2" | {{table icon|Saxxy|size=63px}}<br />
| rowspan="3"| {{lang<br />
| en = All default melee weapons<br />
| da = Alle standard nærkampsvåben<br />
| de = Alle Standardnahkampfwaffen<br />
| es = Todas las arma cuerpo a cuerpo por defecto.<br />
| ja = 全てのデフォルトの近接武器<br />
| ko = 모든 기본 근접 무기<br />
| pl = Wszystkie domyślne bronie do walki wręcz<br />
| pt-br = Todas as armas corpo a corpo padrões.<br />
| ru = Всё стандартное оружие ближнего боя<br />
| tr = Tüm sınıflar için standart yakın dövüş silahları<br />
| zh-hans = 所有默认近战武器<br />
}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|6|8|2011}}, and given to the contest winners of the [[First Annual Saxxy Awards|First]], [[Second Annual Saxxy Awards|Second]], [[Third Annual Saxxy Awards|Third]], [[Fourth Annual Saxxy Awards|Fourth]], [[Fifth Annual Saxxy Awards|Fifth]], [[Sixth Annual Saxxy Awards|Sixth]] and [[Seventh Annual Saxxy Awards]].<br />
| da = Tilføjet med {{Patch name|6|8|2011}}, og er blevet givet til vinderne af den [[First Annual Saxxy Awards/da|Første]], [[Second Annual Saxxy Awards/da|Anden]], [[Third Annual Saxxy Awards/da|Tredje]], [[Fourth Annual Saxxy Awards/da|Fjerde]], [[Fifth Annual Saxxy Awards/da|Femte]], [[Sixth Annual Saxxy Awards/da|Sjette]] og [[Seventh Annual Saxxy Awards/da|Syvende Årlige Saxxy Prisudgivning]].<br />
| de = Hinzugefügt mit dem {{Patch name|6|8|2011}} für Gewinner der [[First Annual Saxxy Awards/de|Ersten jährlichen Saxxy-Awards]].<br />
| es = Se añadieron en el {{Patch name|6|8|2011}} para los ganadores a partir de la [[First Annual Saxxy Awards/es|Primera Edición de los Premios Saxxy]].<br />
| fr = Ajouté lors du {{Patch name|6|8|2011}} pour les gagnants du concours des [[First Annual Saxxy Awards/fr|Saxxy Awards 2011]] et des [[Second Annual Saxxy Awards/fr|Saxxy Awards 2012]].<br />
| ja = {{Patch name|6|8|2011}}で追加され、[[First Annual Saxxy Awards/ja|First]]、[[Second Annual Saxxy Awards/ja|Second]]、 [[Third Annual Saxxy Awards/ja|Third Annual Saxxy Awards]]の各コンテスト優勝者に授与されました。<br />
| ko = [[Second Annual Saxxy Awards/ko|제2회 연간 Saxxy 어워드]], [[Third Annual Saxxy Awards/ko|제3회 연간 Saxxy 어워드]], [[Fourth Annual Saxxy Awards/ko|제4회 연간 Saxxy 어워드]], [[Fifth Annual Saxxy Awards/ko|제5회 연간 Saxxy 어워드]], [[Sixth Annual Saxxy Awards/ko|제6회 연간 Saxxy 어워드]] 및 [[Seventh Annual Saxxy Awards/ko|제7회 연간 Saxxy 어워드]]의 우승자들에게 주어졌습니다.<br />
| pl = Dodano w {{Patch name|6|8|2011|in-the}} i wręczono zwycięzcom [[First Annual Saxxy Awards/pl|Pierwszego]], [[Second Annual Saxxy Awards/pl|Drugiego]] oraz [[Third Annual Saxxy Awards/pl|Trzeciego Corocznego Rozdania Nagród Saxxy]].<br />
| pt-br = Adicionado na {{Patch name|6|8|2011}} e dado aos vencedores da [[First Annual Saxxy Awards/pt-br|Primeira]], [[Second Annual Saxxy Awards/pt-br|Segunda]], [[Third Annual Saxxy Awards/pt-br|Terceira]], [[Fourth Annual Saxxy Awards/pt-br|Quarta]], [[Fifth Annual Saxxy Awards/pt-br|Quinta]], [[Sixth Annual Saxxy Awards/pt-br|Sexta]] e [[Seventh Annual Saxxy Awards/pt-br|Sétima Premiação Anual Saxxy]]<br />
| ru = Добавлен {{Patch name|6|8|2011|date=true}} для победителей [[First Annual Saxxy Awards/ru|Первой ежегодной премии Сакси]] и [[Second Annual Saxxy Awards/ru|Второй ежегодной премии Сакси]].<br />
| tr = {{Patch name|11|29|2012}}'nda eklenen bu eşya, [[First Annual Saxxy Awards/tr|Birinci]], [[Second Annual Saxxy Awards/tr|İkinci]], [[Third Annual Saxxy Awards/tr|Üçüncü]], [[Fourth Annual Saxxy Awards/tr|Dördüncü]], [[Fifth Annual Saxxy Awards/tr|Beşinci]], [[Sixth Annual Saxxy Awards/tr|Altıncı]] ve [[Seventh Annual Saxxy Awards/tr|Yedinci Geleneksel Saxxy Ödülleri]]'nin kazananlarına verildi.<br />
| zh-hans = 在{{Patch name|6|8|2011}}中被添加到游戏中,授予[[First Annual Saxxy Awards/zh-hans|第一届]],[[Second Annual Saxxy Awards/zh-hans|第二届]],[[Third Annual Saxxy Awards/zh-hans|第三届]],[[Fourth Annual Saxxy Awards/zh-hans|第四届]],[[Fifth Annual Saxxy Awards/zh-hans|第五届]], [[Sixth Annual Saxxy Awards/zh-hans|第六届]]与[[Seventh Annual Saxxy Awards/zh-hans|第七届萨氏金像奖]]的比赛优胜者。<br />
<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Golden Frying Pan|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|11|21|2013}} as part of the [[Two Cities Update]].<br />
| da = Tilføjet med {{Patch name|11|21|2013}} som del af {{update link|Two Cities Update}}.<br />
| de = Mit dem {{Patch name|11|21|2013}} als Teil des [[Two Cities Update/de|Zwei-Städte-Updates]] hinzugefügt.<br />
| es = Se añadió en el {{Patch name|11|21|2013}} como parte de la {{update link|Two Cities Update}}.<br />
| ja = {{update link|Two Cities Update}}の{{Patch name|11|21|2013}}で追加されました。<br />
| ko = {{update link|Two Cities Update}}의 일부인 {{Patch name|11|21|2013}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|11|21|2013|in-the}} na rzecz [[Two Cities Update/pl|Aktualizacji Dwa Miasta]].<br />
| pt-br = Adicionada na {{Patch name|11|21|2013}} como parte da {{update link|Two Cities Update}}.<br />
| ru = Добавлена {{Patch name|11|21|2013|date=true}} для обновления [[Two Cities Update/ru|«Два города»]].<br />
| tr = {{update link|Two Cities Update}}nin bir parçası olarak {{Patch name|11|21|2013}}'nda eklendi.<br />
| zh-hans = 在{{update link|Two Cities Update}}的{{Patch name|11|21|2013}}中被添加到游戏中。<br />
}}<br />
|-<br />
| colspan="2" | {{table icon|Prinny Machete|size=63px}}<br />
| style="text-align: left" |<br />
* {{lang<br />
| en = Added in the {{Patch name|7|7|2016}} for players who purchase [[Disgaea PC]].<br />
| da = Tilføjet med {{Patch name|7|7|2016}} for spillere, der købte [[Disgaea PC/da|Disgaea PC]] før den 4. juli, 2016.<br />
| de = Hinzugefügt mit dem {{Patch name|7|7|2016}} für Spieler, die [[Disgaea PC/de|Disgaea PC]] vor dem 4. Juli 2016 gekauft haben.<br />
| es = Se añadió en el {{Patch name|7|7|2016}} a los jugadores que compraron [[Disgaea PC/es|Disgaea PC]] en Steam antes del 4 de julio de 2016.<br />
| ja = ''[[Disgaea PC/ja|Disgaea PC]]''の予約購入者特典として{{Patch name|7|7|2016}}で追加されました。<br />
| ko = ''[[Disgaea PC/ko|Disgaea PC]]''를 예약 구매한 플레이어들을 위해 {{Patch name|7|7|2016}} 때 추가되었습니다.<br />
| pl = Dodano w {{Patch name|7|7|2016|in-the}} i wręczono graczom, którzy zakupili grę [[Disgaea PC/pl|Disgaea PC]] przed 4 lipca 2016.<br />
| pt-br = Adicionada na {{Patch name|7|7|2016}} para jogadores que compraram [[Disgaea PC/pt-br|Disgaea PC]] antes de 4 de julho de 2016.<br />
| ru = Добавлено {{Patch name|7|7|2016|date=true}} для игроков, купивших ''[[Disgaea PC/ru|Disgaea PC]]'' до 4 июля 2016.<br />
| zh-hans = 在{{Patch name|7|7|2016}}后赠送给于2016年7月4日前购买了[[Disgaea PC/zh-hans|《魔界战记 PC》]]的玩家。<br />
| tr = [[Disgaea PC/tr|Disgaea PC]] oyununu satın alan oyuncular için {{Patch name|7|7|2016}}'nda eklendi.<br />
}}<br />
|}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Ap-Sap&diff=3417436Ap-Sap2023-05-01T22:39:11Z<p>Hinaomi: Undo edit by CT 5895 (Talk) (3417429) Genuine Quality is only obtainable through code so removing promotional is not correct.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Ap-Sap.png<br />
| used-by = [[Spy]]<br />
| slot = building<br />
| released = {{Patch name|3|12|2013}}<br />
| availability = {{avail|promotional|purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| rename = yes<br />
| numbered = no<br />
| show-ammo = off<br />
| reload = No Reload<br />
| loadout = yes<br />
| item-kind = Sapper<br />
| item-description = Mann Co. got a great deal from a nice lady in an abandoned science facility on a warehouse full of slightly used, possibly mildly defective sappers. Unlike our other sappers, the Ap-Sap is sentient, and will provide hours of lively, one-sided conversation while you're trying to work.<br />
}}<br />
<br />
[[File:Ap-Sap Sentry Silhouette.png|thumb|300px|right|The silhouette shows that the Ap-Sap can be applied to the building. Note that the eye widens.]]<br />
[[File:Ap-Sap Sentry Sapping.png|thumb|300px|right|A level 1 Sentry being sapped.]]<br />
<br />
{{Quotation|'''Wheatley''' on successful sapping|There you go. Once again, expertly hacked. Quite technical.|sound=Wheatley sapper hacked26.wav}}<br />
<br />
The '''Ap-Sap''' is a [[Promotional items|promotional]] [[Weapons#spybuilding|building weapon]] for the [[Spy]]. He is based on [[portal:Wheatley|Wheatley]] from the video game ''[[Portal 2]]''; a flattened [[portal:Cores|core]] with a [[Self-illumination|glowing]] blue eye, with [[Wheatley responses|voice lines]] which are activated upon certain circumstances, such as when deployed or destroyed, and eyelids that move as he talks and widen when in range of a sappable building.<br />
<br />
This weapon functions identically to the [[Sapper]].<br />
<br />
This item is awarded in [[Genuine]] quality to players who open a [[What's in the Portal 2 Soundtrack Box?]], which was included via promo code with the ''Portal 2: Songs to Test By'' CD.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| identical = [[Sapper]]<br />
| damage = yes<br />
| base = 25 / s<br />
| function times = yes<br />
| building destroy time = <!--<br />
--><div style="float:left">{{tooltip|Level 1|Level 1 buildings (150 health)}}:</div> 6.00 s<br/><!--<br />
--><div style="float:left">{{tooltip|Level 2|Level 2 buildings (180 health)}}:</div> 7.20 s<br/><!--<br />
--><div style="float:left">{{tooltip|Level 3|Level 3 buildings (216 health)}}:</div> 8.64 s<br/><!--<br />
--><div style="float:left">{{tooltip|Mini-Sentry|Combat Mini-Sentry Gun (100 health)}}:</div> 4.00 s<br />
<br />
| recharge = <!--<br />
--><div style="float:left">{{tooltip|Normal|In game modes other than Mann vs. Machine}}:</div> N/A<br><!--<br />
--><div style="float:left">{{tooltip|MvM|In Mann vs. Machine only}}:</div> 15 s<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Firewall}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|Spynal Tap}}<br />
}}<br />
<br />
<br />
=== {{Class link|Engineer}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Engineer|Fistful of Sappers}}<br />
{{Show achievement|Engineer|Get Along!}}<br />
| 2 = {{Show achievement|Engineer|Quick Draw}}<br />
}}<br />
<br />
<br />
=== {{Class link|Spy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Spy|Joint Operation}}<br />
{{Show achievement|Spy|Sap Auteur}}<br />
| 2 = {{Show achievement|Spy|Sapsucker}}<br />
{{Show achievement|Spy|The Man with the Broken Guns}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Mann vs. Machievements|Sly Voltage}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|3|12|2013}}'''<br />
* The Ap-Sap was added to the game.<br />
<br />
'''{{Patch name|3|19|2013}}'''<br />
* Fixed the Spy not holding Sappers correctly in third person.<br />
<br />
'''{{Patch name|4|23|2013}}'''<br />
* Updated the Ap-Sap so it can be [[Gift Wrap|gift-wrapped]] and have custom [[Name Tag|names]]/[[Description Tag|descriptions]] applied to it.<br />
* {{Undocumented}} Added the Ap-Sap to the [[Mann Co. Store]].<br />
<br />
'''{{Patch name|4|29|2015}}'''<br />
* Fixed the Ap-Sap causing stuttering on dedicated servers.<br />
<br />
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])<br />
* Decreased the damage penalty on Sentry Guns sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).<br />
<br />
'''{{Patch name|6|21|2022}}'''<br />
* Fixed an exploit with the Ap-Sap where players could spam noises.<br />
}}<br />
<br />
== Unused content ==<br />
{{Painted variants unused/Notes|singular|The Ap-Sap}}<br />
{{Painted variants unused}}<br />
<br />
== Bugs ==<br />
* The attribute '''Place on enemy buildings to disable and slowly drain away its health. Placing a Sapper does not remove your disguise''' is missing.<br />
* Upon a feigned death with the Dead Ringer, neither a model is dropped nor a death response is heard by the user or other players.<br />
* When an Engineer removes this Sapper from a building, the Ap-Sap may respond as if the building was successfully sapped.<br />
* The Ap-Sap does not glow when [[Critical hits#Crit boost|crit-boosted]].<br />
* In [[Mann vs. Machine]], after sapping a robot, the Ap-Sap repeatedly says [[Wheatley responses#Sapping-related responses|hacking voice lines]] once it has recharged.<br />
* When inspecting the Ap-Sap, the eyelids do not move if a voice line is active.<br />
** If a voice line is active, then the Ap-Sap is inspected, the eyelids revert back to normal and do not move.<br />
<br />
== Trivia ==<br />
* [[w:Stephen Merchant|Stephen Merchant]] reprises his role as the voice of [[portal:Wheatley|Wheatley]] for the Ap-Sap.<br />
* The name of the item is a portmanteau of "[[portal:Aperture Science|Aperture]]" and "[[Sapper]]".<br />
* The description mentions [[portal:GLaDOS|GLaDOS]], the main antagonist from the ''Portal'' franchise. It also mentions the Aperture Science facilities.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Ap-Sap 1st person red.png|[[RED]] first-person view.<br />
File:Ap-Sap 1st person blu.png|[[BLU]] first-person view.<br />
File:Ap-Sap Attached.png|The Ap-Sap with its attachment wires.<br />
File:Wheatley.png |Wheatley as he appears in Portal 2.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Spy strategy#Sapper + reskins|Ap-Sap strategy]]<br />
* [[What's in the Portal 2 Soundtrack Box?]]<br />
* ''[[Portal 2]]''<br />
* [[Wheatley responses]]<br />
<br />
{{Promo Nav}}<br />
{{Allweapons Nav}}<br />
{{Spy Nav}}<br />
<br />
[[Category:Reskins]]<br />
[[Category:Self-illuminated]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Panic_Attack&diff=3412142Panic Attack2023-04-24T22:41:37Z<p>Hinaomi: /* Update history */ If anyone has a better solution for this, please change it. Otherwise, keep the info about the rework in Jungle Inferno.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Panic_Attack.png<br />
| 3d-image-1 = Panic Attack<br />
| 3d-image-2 = Panic Attack Festivized<br />
| 3d-button-1 = default<br />
| 3d-button-2 = colored_pair<br />
| 3d-viewname-1 = Default<br />
| 3d-viewname-2 = Festivized<br />
| kill-icon-2 = hadouken<br />
| kill-tooltip-2 = Pyro taunting only<br />
| used-by = [[Engineer]], [[Soldier]], [[Pyro]], [[Heavy]]<br />
| slot = [[Weapons#engieprimary|Primary]] <small>(Engineer)</small><br>[[Weapons#soldiersecondary|Secondary]] <small>(Soldier, Pyro, Heavy)</small><br />
| custom-slot = yes<br />
| contributed-by = {{Backpack Item Link|76561197982676963|3320346015}}<br/>{{Steamid|76561197988141888|BADGERPIG}}<br />
| released = {{Patch name|12|22|2014}}<br>([[Smissmas 2014]])<br />
| availability = {{avail|drop|craft|purchase|crate103-strange|warpaint}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| rename = yes<br />
| numbered = no<br />
| medieval = no<br />
| ammo-loaded = 6<br />
| ammo-carried = 32<br />
| reload = Single<br />
| loadout = yes<br />
| item-kind = Shotgun<br />
| item-level = 1 - 99<br />
| att-1-positive = +50% bullets per shot<br />
| att-2-positive = This weapon deploys 50% faster<br />
| att-3-positive = Fires a wide, fixed shot pattern<br />
| att-4-negative = -20% damage penalty<br />
| att-5-negative = Successive shots become less accurate<br />
}}<br />
<br />
{{Quotation|'''The Soldier''' taking the weapon's name too literally|''I am having a heart attack!''|sound=Soldier sf13 influx big02.wav}}<br />
<br />
The '''Panic Attack''' is a [[Steam Workshop|community-created]] [[Weapons#engieprimary|primary weapon]] for the [[Engineer]], and a secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. It is a pump-action {{botignore|shotgun}} with a drum magazine attached to the front and an external firing hammer.<br />
<br />
Compared to the [[Shotgun|default Shotgun]], the Panic Attack deploys 50% faster, fires 50% more pellets per shot, and deals 20% less damage. If all pellets hit at point blank, this translates to slightly more damage compared to the default Shotgun (108 instead of 90). The weapon also fires wide, fixed shots in a 5 x 3 grid pattern, whether or not bullet spread is enabled. <br />
<br />
The weapon's main downside lies in its gradually widening shot pattern: as the user fires successive shots (such as by holding down primary fire or firing before the class cocks the weapon), the shot pattern spreads and only resets when the player stops firing, reloads, or switches to a different weapon. This makes confrontations past close range difficult, and makes successive shots a somewhat less viable strategy.<br />
<br />
The Panic Attack was [https://steamcommunity.com/sharedfiles/filedetails/?id=232199788 contributed] to the Steam Workshop.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damagetype = Bullet<br />
| rangetype = Ranged<br />
<br />
| damage = yes<br />
| pellet count = 15<br />
| pellet spread = 30-21<br />
| base = 4.8 / pellet<br />
| fall off = {{tooltip|2.5344|Long range}} / pellet<br />
| ramp up = {{tooltip|7.2|Point blank}} / pellet<br />
| point blank = 7-108<br />
| medium range = 5-72<br />
| long range = 3-38<br />
| crit = 14.4 / pellet<br />
| minicrit = {{tooltip|6.5|Long range}} - {{tooltip|9.7|Point blank}} / pellet<br />
<br />
| function times = yes<br />
| attack interval = 0.625 s<br />
| reload first = 1.0 s<br />
| reload more = 0.5 s<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = Shotgun<br />
| rankson = kills<br />
| rankson2 =<br />
| att-1-positive = +50% bullets per shot<br />
| att-2-positive = This weapon deploys 50% faster<br />
| att-3-positive = Fires a fixed shot pattern<br />
| att-4-negative = -20% damage penalty<br />
| att-5-negative = Successive shots become less accurate<br />
| can be equipped by soldier or demo = yes<br />
| can deal long range damage = yes<br />
| can deal taunt damage = yes<br />
}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Reclaimed Metal<br />
| ingredient-3 = Back Scatter<br />
| result = Panic Attack<br />
}}<br />
{{Blueprint | autoresult = Soldier Primary}}<br />
{{Blueprint | autoresult = Soldier Secondary}}<br />
{{Blueprint | autoresult = Pyro Primary}}<br />
{{Blueprint | autoresult = Pyro Secondary}}<br />
{{Blueprint | autoresult = Heavy Primary}}<br />
{{Blueprint | autoresult = Heavy Secondary}}<br />
{{Blueprint | autoresult = Engineer Primary}}<br />
<br />
== Related achievements ==<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}<br />
{{Show achievement|Soldier|For Whom the Shell Trolls}}<br />
| 2 = {{Show achievement|Soldier|Worth a Thousand Words}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Combined Fire}}<br />
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Heavy|Rationing}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Engineer|Texas Two Step}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])<br />
* The Panic Attack was added to the game. The attributes were:<br />
** 34% faster reload time.<br />
** Fire rate increases as health decreases.<br />
** Hold fire to load up to 4 shells.<br />
** Weapon spread increases as health decreases.<br />
<br />
'''{{Patch name|1|7|2015}}'''<br />
* Fixed the Crit Boost material effect for the Panic Attack.<br />
* Updated the kill icon for the Panic Attack.<br />
<br />
'''{{Patch name|01|15|2015}} #1'''<br />
* Fixed being able to pick-up [[buildings]] while reloading the Panic Attack.<br />
<br />
'''{{Patch name|2|11|2015}} #1'''<br />
* Fixed the Panic Attack not using the correct sound for [[Critical hits|crits]].<br />
<br />
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])<br />
* Changed attributes:<br />
** Base Fire rate increased. (from 15% to 30%)<br />
** Base reload speed increased. (from 33% to 50%)<br />
** Added increased switch to speed by +50%.<br />
<br />
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])<br />
* Changed attribute:<br />
** No longer auto-fires when fully loaded. Shots can be held and released at will.<br />
<br />
'''{{Patch name|2|29|2016}}'''<br />
* Updated the materials for the Panic Attack to support {{code|[[vdc:Valve Texture Format|mat_picmip]]}}<br />
<br />
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])<br />
* Added [[Strange]] quality.<br />
<br />
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])<br />
* Changed attributes:<br />
** The attributes prior to this update have been removed.<br />
** Increased switch speed by 50%.<br />
** Increased number of pellets by 50%.<br />
** Decreased damage by 30%.<br />
** Fires a wide, fixed shot pattern.<br />
** Shot pattern grows with successive shots but resets after the player stops firing or reloads.<br />
<br />
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])<br />
* Added [[Festivizer|Festivized]] variant.<br />
<br />
'''{{Patch name|3|28|2018}} #1'''<br />
* Changed attributes:<br />
** Reduced worst-case shot pattern spread by 40%.<br />
** Reduced damage penalty to -20% (from -30%).<br />
* Fixed a visual artifact when inspecting the Panic Attack.<br />
}}<br />
<br />
== Bugs ==<br />
* One can craft the Panic Attack with incorrect slot and class tokens. i.e. Soldier class token with Primary slot token. This is due to the Panic Attack being shared by Soldier, Pyro, Heavy, and Engineer while using different weapon slots for each class.<br />
<br />
== Trivia ==<br />
* This weapon gets its name from a [[w:Panic attack|panic attack]], which is a sudden feeling of intense fear and anxiety.<br />
* The Panic Attack is a left-handed {{botignore|shotgun}} (as shown by the ejection port being visible on the left hand side of the gun). A right-handed {{botignore|shotgun}} has the ejection port on its right side to prevent ejected shells from striking the user.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Panic Attack Soldier RED First Person.png|[[Soldier]] [[RED]] first-person view.<br />
File:Panic Attack Soldier BLU First Person.png|Soldier [[BLU]] first-person view.<br />
File:Panic Attack Festivized RED Soldier First Person.png|Soldier RED [[Festivizer|Festivized]] variant.<br />
File:Panic Attack Festivized BLU Soldier First Person.png|Soldier BLU Festivized variant.<br />
File:Panic Attack Pyro First Person.png|[[Pyro]] first-person view.<br />
File:Panic Attack Festivized RED Pyro First Person.png|Pyro RED Festivized variant.<br />
File:Panic Attack Festivized BLU Pyro First Person.png|Pyro BLU Festivized variant.<br />
File:Panic Attack Heavy First Person.png|[[Heavy]] first-person view.<br />
File:Panic Attack Festivized RED Heavy First Person.png|Heavy RED Festivized variant.<br />
File:Panic Attack Festivized BLU Heavy First Person.png|Heavy BLU Festivized variant.<br />
File:Panic Attack Engineer First Person.png|[[Engineer]] first-person view.<br />
File:Panic Attack Festivized RED Engineer First Person.png|Engineer RED Festivized variant.<br />
File:Panic Attack Festivized BLU Engineer First Person.png|Engineer BLU Festivized variant.<br />
File:Panic Attack Engineer with Gunslinger First Person.png|Engineer first-person view with the [[Gunslinger]] equipped.<br />
File:Panic Attack Festivized Gunslinger RED Engineer First Person.png|Engineer RED Festivized variant with the Gunslinger equipped.<br />
File:Panic Attack Festivized Gunslinger BLU Engineer First Person.png|Engineer BLU Festivized variant with the Gunslinger equipped.<br />
File:S14 Panic Attack blog.png|The Panic Attack as appeared in the [[TF2 Official Website#Blog|blog]].<br />
File:Steamworkshop tf2 soldier war drum thumb.jpeg|Steam Workshop thumbnail for the Panic Attack.<br />
File:Killicon panic attack old.png|Old kill icon.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Soldier strategy#Panic Attack|Panic Attack strategy (Soldier)]]<br />
* [[Basic Pyro strategy#Panic Attack|Panic Attack strategy (Pyro)]]<br />
* [[Basic Heavy strategy#Panic Attack|Panic Attack strategy (Heavy)]]<br />
* [[Basic Engineer strategy#Panic Attack|Panic Attack strategy (Engineer)]]<br />
<br />
{{Smissmas 2014 Nav}}<br />
{{Allweapons Nav}}<br />
{{Soldier Nav|coluncolstate=collapsed}}<br />
{{Pyro Nav|coluncolstate=collapsed}}<br />
{{Heavy Nav|coluncolstate=collapsed}}<br />
{{Engineer Nav|coluncolstate=collapsed}}<br />
<br />
{{botignore|[[Category:primary weapons]] [[Category:secondary weapons]]}}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Panic_Attack&diff=3412139Panic Attack2023-04-24T22:34:11Z<p>Hinaomi: /* Update history */</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Panic_Attack.png<br />
| 3d-image-1 = Panic Attack<br />
| 3d-image-2 = Panic Attack Festivized<br />
| 3d-button-1 = default<br />
| 3d-button-2 = colored_pair<br />
| 3d-viewname-1 = Default<br />
| 3d-viewname-2 = Festivized<br />
| kill-icon-2 = hadouken<br />
| kill-tooltip-2 = Pyro taunting only<br />
| used-by = [[Engineer]], [[Soldier]], [[Pyro]], [[Heavy]]<br />
| slot = [[Weapons#engieprimary|Primary]] <small>(Engineer)</small><br>[[Weapons#soldiersecondary|Secondary]] <small>(Soldier, Pyro, Heavy)</small><br />
| custom-slot = yes<br />
| contributed-by = {{Backpack Item Link|76561197982676963|3320346015}}<br/>{{Steamid|76561197988141888|BADGERPIG}}<br />
| released = {{Patch name|12|22|2014}}<br>([[Smissmas 2014]])<br />
| availability = {{avail|drop|craft|purchase|crate103-strange|warpaint}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| rename = yes<br />
| numbered = no<br />
| medieval = no<br />
| ammo-loaded = 6<br />
| ammo-carried = 32<br />
| reload = Single<br />
| loadout = yes<br />
| item-kind = Shotgun<br />
| item-level = 1 - 99<br />
| att-1-positive = +50% bullets per shot<br />
| att-2-positive = This weapon deploys 50% faster<br />
| att-3-positive = Fires a wide, fixed shot pattern<br />
| att-4-negative = -20% damage penalty<br />
| att-5-negative = Successive shots become less accurate<br />
}}<br />
<br />
{{Quotation|'''The Soldier''' taking the weapon's name too literally|''I am having a heart attack!''|sound=Soldier sf13 influx big02.wav}}<br />
<br />
The '''Panic Attack''' is a [[Steam Workshop|community-created]] [[Weapons#engieprimary|primary weapon]] for the [[Engineer]], and a secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. It is a pump-action {{botignore|shotgun}} with a drum magazine attached to the front and an external firing hammer.<br />
<br />
Compared to the [[Shotgun|default Shotgun]], the Panic Attack deploys 50% faster, fires 50% more pellets per shot, and deals 20% less damage. If all pellets hit at point blank, this translates to slightly more damage compared to the default Shotgun (108 instead of 90). The weapon also fires wide, fixed shots in a 5 x 3 grid pattern, whether or not bullet spread is enabled. <br />
<br />
The weapon's main downside lies in its gradually widening shot pattern: as the user fires successive shots (such as by holding down primary fire or firing before the class cocks the weapon), the shot pattern spreads and only resets when the player stops firing, reloads, or switches to a different weapon. This makes confrontations past close range difficult, and makes successive shots a somewhat less viable strategy.<br />
<br />
The Panic Attack was [https://steamcommunity.com/sharedfiles/filedetails/?id=232199788 contributed] to the Steam Workshop.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damagetype = Bullet<br />
| rangetype = Ranged<br />
<br />
| damage = yes<br />
| pellet count = 15<br />
| pellet spread = 30-21<br />
| base = 4.8 / pellet<br />
| fall off = {{tooltip|2.5344|Long range}} / pellet<br />
| ramp up = {{tooltip|7.2|Point blank}} / pellet<br />
| point blank = 7-108<br />
| medium range = 5-72<br />
| long range = 3-38<br />
| crit = 14.4 / pellet<br />
| minicrit = {{tooltip|6.5|Long range}} - {{tooltip|9.7|Point blank}} / pellet<br />
<br />
| function times = yes<br />
| attack interval = 0.625 s<br />
| reload first = 1.0 s<br />
| reload more = 0.5 s<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = Shotgun<br />
| rankson = kills<br />
| rankson2 =<br />
| att-1-positive = +50% bullets per shot<br />
| att-2-positive = This weapon deploys 50% faster<br />
| att-3-positive = Fires a fixed shot pattern<br />
| att-4-negative = -20% damage penalty<br />
| att-5-negative = Successive shots become less accurate<br />
| can be equipped by soldier or demo = yes<br />
| can deal long range damage = yes<br />
| can deal taunt damage = yes<br />
}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Reclaimed Metal<br />
| ingredient-3 = Back Scatter<br />
| result = Panic Attack<br />
}}<br />
{{Blueprint | autoresult = Soldier Primary}}<br />
{{Blueprint | autoresult = Soldier Secondary}}<br />
{{Blueprint | autoresult = Pyro Primary}}<br />
{{Blueprint | autoresult = Pyro Secondary}}<br />
{{Blueprint | autoresult = Heavy Primary}}<br />
{{Blueprint | autoresult = Heavy Secondary}}<br />
{{Blueprint | autoresult = Engineer Primary}}<br />
<br />
== Related achievements ==<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}<br />
{{Show achievement|Soldier|For Whom the Shell Trolls}}<br />
| 2 = {{Show achievement|Soldier|Worth a Thousand Words}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Combined Fire}}<br />
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Heavy|Rationing}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Engineer|Texas Two Step}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])<br />
* The Panic Attack was added to the game. The attributes were:<br />
** 34% faster reload time <br />
** Fire rate increases as health decreases <br />
** Hold fire to load up to 4 shells <br />
** Weapon spread increases as health decreases<br />
<br />
'''{{Patch name|1|7|2015}}'''<br />
* Fixed the Crit Boost material effect for the Panic Attack.<br />
* Updated the kill icon for the Panic Attack.<br />
<br />
'''{{Patch name|01|15|2015}} #1'''<br />
* Fixed being able to pick-up [[buildings]] while reloading the Panic Attack.<br />
<br />
'''{{Patch name|2|11|2015}} #1'''<br />
* Fixed the Panic Attack not using the correct sound for [[Critical hits|crits]].<br />
<br />
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])<br />
* Changed attributes:<br />
** Base Fire rate increased. (from 15% to 30%)<br />
** Base reload speed increased. (from 33% to 50%)<br />
** Added increased switch to speed by +50%.<br />
<br />
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])<br />
* Changed attribute:<br />
** No longer auto-fires when fully loaded. Shots can be held and released at will.<br />
<br />
'''{{Patch name|2|29|2016}}'''<br />
* Updated the materials for the Panic Attack to support {{code|[[vdc:Valve Texture Format|mat_picmip]]}}<br />
<br />
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])<br />
* Added [[Strange]] quality.<br />
<br />
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])<br />
* Changed attributes:<br />
** Increased switch speed by 50%.<br />
** Increased number of pellets by 50%.<br />
** Decreased damage by 30%.<br />
** Fires a wide, fixed shot pattern.<br />
** Shot pattern grows with successive shots but resets after the player stops firing or reloads.<br />
<br />
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])<br />
* Added [[Festivizer|Festivized]] variant.<br />
<br />
'''{{Patch name|3|28|2018}} #1'''<br />
* Reduced worst-case shot pattern spread by 40%.<br />
* Reduced damage penalty to -20% (from -30%).<br />
* Fixed a visual artifact when inspecting the Panic Attack.<br />
}}<br />
<br />
== Bugs ==<br />
* One can craft the Panic Attack with incorrect slot and class tokens. i.e. Soldier class token with Primary slot token. This is due to the Panic Attack being shared by Soldier, Pyro, Heavy, and Engineer while using different weapon slots for each class.<br />
<br />
== Trivia ==<br />
* This weapon gets its name from a [[w:Panic attack|panic attack]], which is a sudden feeling of intense fear and anxiety.<br />
* The Panic Attack is a left-handed {{botignore|shotgun}} (as shown by the ejection port being visible on the left hand side of the gun). A right-handed {{botignore|shotgun}} has the ejection port on its right side to prevent ejected shells from striking the user.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Panic Attack Soldier RED First Person.png|[[Soldier]] [[RED]] first-person view.<br />
File:Panic Attack Soldier BLU First Person.png|Soldier [[BLU]] first-person view.<br />
File:Panic Attack Festivized RED Soldier First Person.png|Soldier RED [[Festivizer|Festivized]] variant.<br />
File:Panic Attack Festivized BLU Soldier First Person.png|Soldier BLU Festivized variant.<br />
File:Panic Attack Pyro First Person.png|[[Pyro]] first-person view.<br />
File:Panic Attack Festivized RED Pyro First Person.png|Pyro RED Festivized variant.<br />
File:Panic Attack Festivized BLU Pyro First Person.png|Pyro BLU Festivized variant.<br />
File:Panic Attack Heavy First Person.png|[[Heavy]] first-person view.<br />
File:Panic Attack Festivized RED Heavy First Person.png|Heavy RED Festivized variant.<br />
File:Panic Attack Festivized BLU Heavy First Person.png|Heavy BLU Festivized variant.<br />
File:Panic Attack Engineer First Person.png|[[Engineer]] first-person view.<br />
File:Panic Attack Festivized RED Engineer First Person.png|Engineer RED Festivized variant.<br />
File:Panic Attack Festivized BLU Engineer First Person.png|Engineer BLU Festivized variant.<br />
File:Panic Attack Engineer with Gunslinger First Person.png|Engineer first-person view with the [[Gunslinger]] equipped.<br />
File:Panic Attack Festivized Gunslinger RED Engineer First Person.png|Engineer RED Festivized variant with the Gunslinger equipped.<br />
File:Panic Attack Festivized Gunslinger BLU Engineer First Person.png|Engineer BLU Festivized variant with the Gunslinger equipped.<br />
File:S14 Panic Attack blog.png|The Panic Attack as appeared in the [[TF2 Official Website#Blog|blog]].<br />
File:Steamworkshop tf2 soldier war drum thumb.jpeg|Steam Workshop thumbnail for the Panic Attack.<br />
File:Killicon panic attack old.png|Old kill icon.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Soldier strategy#Panic Attack|Panic Attack strategy (Soldier)]]<br />
* [[Basic Pyro strategy#Panic Attack|Panic Attack strategy (Pyro)]]<br />
* [[Basic Heavy strategy#Panic Attack|Panic Attack strategy (Heavy)]]<br />
* [[Basic Engineer strategy#Panic Attack|Panic Attack strategy (Engineer)]]<br />
<br />
{{Smissmas 2014 Nav}}<br />
{{Allweapons Nav}}<br />
{{Soldier Nav|coluncolstate=collapsed}}<br />
{{Pyro Nav|coluncolstate=collapsed}}<br />
{{Heavy Nav|coluncolstate=collapsed}}<br />
{{Engineer Nav|coluncolstate=collapsed}}<br />
<br />
{{botignore|[[Category:primary weapons]] [[Category:secondary weapons]]}}</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=List_of_game_modes&diff=3410912List of game modes2023-04-22T11:06:11Z<p>Hinaomi: /* {{anchor|Standard Control Point}} Symmetrical Control Point */ Powerhouse is not 5CP, so I changed to make it fit.</p>
<hr />
<div>{{Featured article tag}}<!--<br />
-->[[File:Wellconceptart.png|thumb|right|500px|The world of ''Team Fortress 2''.]]<br />
<br />
{{Other uses|for=a full list of all maps|List of maps}}<br />
<br />
This is a '''list of game modes''' in ''[[Team Fortress 2]]''. Initially, the game shipped with only three game modes: [[#Capture the Flag|Capture the Flag]], [[#Control Point|Control Point]], and [[#Territorial Control|Territorial Control]]. Numerous [[Patches|updates]] have added eleven more game modes ([[#Payload|Payload]], [[#Arena|Arena]], [[#King of the Hill|King of the Hill]], [[#Payload Race|Payload Race]], [[#Medieval Attack/Defend|Medieval Mode]], [[#Special Delivery|Special Delivery]], [[#Mann vs. Machine|Mann vs. Machine]], [[#Robot Destruction|Robot Destruction]], [[#Mannpower|Mannpower]], [[#PASS Time|PASS Time]], and [[#Player Destruction|Player Destruction]]) making fourteen official game modes, along with two training maps. These game modes are spread across over 100<!-- The wiki never needed an exact count of the patched maps, Valve only calls their maps official, non-Valve maps they add they Community map. --> [[List of maps|maps]] within the game and offer a great variety of play styles and games in ''Team Fortress 2''.<br />
<br />
== {{anchor|arena}} Arena ==<br />
[[File:Gametype_arena.png|right|400px]]<br />
<br />
{{Main|Arena}}<br />
<br />
{{See also|Tips#Arena|l1=Arena tips}}<br />
<br />
{{Quotation|'''Abraham Lincoln''', ''Second Inaugural Address, 1865''|I say this to you with the unvarnished factualism of plain talk: I ''love'' Arena Mode.}}<br />
<br />
'''Arena''' maps are designed to keep the [[Classes|class]] diversity of ''Team Fortress 2'' while focusing goals around combat between two teams. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight. Arena maps carry the <code>arena_</code> prefix.<br />
<br />
Arena Mode features smaller maps to ensure shorter matches because players do not respawn after death. When a player dies in Arena Mode, they enter [[spectate]] mode until the round is finished. The maps usually feature a control point in their center and tend to be just normal King of the Hill maps with no respawn.<br />
<br />
Sometimes, if the teams are unbalanced, a message appears to two people, reading "Careful! If you lose this round you might have to sit out the next!", and if their team loses that round, the player becomes a spectator until the upcoming round.<br />
<br />
Loadouts changed during the countdown before the match do not do so in-game unless the player commits suicide. Changing classes and back also works if done before the countdown ends.<br />
<br />
The [[First Blood]] buff is unique to Arena Mode. If a player gets the first kill of a round, they are temporarily awarded full critical hits.<br />
<br />
Arena Mode is not found in Casual map selection.<br />
<br />
'''Arena maps''':<br />
{{Maps list|arena_}}<br />
<br />
{{clr}}<br />
== {{anchor|CTF|ctf|capture the flag}} Capture the Flag ==<br />
[[File:Gametype_ctf.png|right|400px]]<br />
<br />
{{Main|Capture the Flag}}<br />
<br />
{{Quotation|'''The Scout'''|Wave goodbye to ya secret crap, dumbass!|sound=Scout_specialcompleted05.wav}}<br />
<br />
'''Capture the Flag''' features both [[RED]] and [[BLU]] bases, each containing its own [[Capture the Flag#Intelligence|Intelligence]] briefcase (also known as the "flag"). The goal for both teams is to capture the enemy's Intelligence until they have reached the game's capture limit (default limit is 3 captures) while preventing the enemy team from achieving the same.<br />
<br />
Both teams' Intelligence briefcases are typically located deep within their territory, usually in a symmetrical location from each other, in an area known as the "Intelligence Room". To pick up the Intelligence, the player must touch the enemy's briefcase. While holding the enemy's Intelligence, the player must bring it to the location of their Intelligence, where they must enter their 'capture zone' (indicated by the yellow and black lines) in order to successfully capture it. After each successful capture, the team that captured the opposing team's intelligence is rewarded with ten seconds of [[Critical hits|crit boost]].<br />
<br />
If the Intelligence carrier is killed or the Intelligence is intentionally dropped, the Administrator informs the teams over the loudspeaker and the Briefcase remains stationary for 60 seconds, with a timer shown above the Intelligence indicating how much time is left before it is returned to the Intelligence room. During that time, the Intelligence can be picked up as normal. Each time the Intelligence is picked up, and then dropped, the timer is reset back to 60 seconds. The enemy is unable to reset or move the Intelligence themselves. The Intelligence cannot be carried by players with an invulnerability buff (i.e. players under the [[Medi Gun]]'s [[ÜberCharge]] and [[Scout]]s under the effects of [[Bonk! Atomic Punch]]) and Intelligence carriers cannot receive an invulnerability buff or use [[Teleporters]]. [[Engineer]]s wielding the [[Eureka Effect]] can teleport, but drop the Intelligence at the spot they teleported from. The Intelligence also may not be picked up by a [[Soldier]] wielding the [[Rocket Jumper]] or a [[Demoman]] using the [[Sticky Jumper]]. [[Cloak]]ed [[Spy|Spies]] cannot pick up the Intelligence until their Cloak has been turned off. However, if a Spy does acquire the Intelligence, they lose their disguise and are no longer able to change their disguise or Cloak. An exception to this is the [[Dead Ringer]], which, upon taking damage, forces the Spy to drop the Intelligence and Cloak as normal.<br />
<br />
If the Intelligence carrier dies in a normally inaccessible part of the map, such as [[Environmental death#Pitfall|falling into a pit or off a cliff]], the Intelligence is immediately returned to its starting location in the Intelligence room. If no team completes the capture limit before time runs out, the match enters [[Sudden Death]] mode.<br />
<br />
The map [[Crasher]] uses a unique spin on this game mode, in which the teams must instead take their own "intelligences" (reskinned as explosive barrels) to the enemy base.<br />
<br />
Unlike variants of Capture the Flag in other games, players may make a capture without actually having Intelligence at their base.<br />
<br />
'''Capture the Flag maps''':<br />
{{Maps list|ctf_1}}<br />
<br />
{{clr}}<br />
== {{anchor|comp|competitive mode}} Competitive Mode ==<br />
[[File:Meet Your Match.png|right||300px|]]<br />
<br />
{{Main|Competitive Mode}}<br />
<br />
{{Quotation|'''The Administrator'''|At least you didn't disappoint me more than usual.|sound=Cm_admin_outlier_no_04.mp3}}<br />
<br />
'''Competitive Mode''' is an official game mode released for ''Team Fortress 2''. The mode is accessible only by having a [[Account types|Premium]] ''TF2'' account and [https://store.steampowered.com/mobile Steam Guard Mobile Authenticator] enabled, owning a [[Competitive Matchmaking Pass]], or owning a [[Community (quality)|Community]] or [[Self-Made]] quality item. If a player has a Premium account but has had a [[Valve Anti-Cheat|VAC]] ban on it, the only way to obtain access to Competitive Mode is to buy a pass from the Mann Co. Store. Like regular matches, there are no restrictions on any weapons and/or classes that can be used.<br />
<br />
'''Competitive Mode maps''':<br />
{{Maps list|comp}}<br />
<br />
{{clr}}<br />
== {{anchor|CP|cp|control point}} Control Point ==<br />
[[File:Gametype_cp.png|right|400px]]<br />
<br />
{{Main|Control Point (game mode)}}<br />
<br />
{{See also|Control point (objective)}}<br />
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{{Quotation|'''The Engineer'''|This point ain't gonna cap itself! Get over here!|sound=Engineer_helpmecapture02.wav}}<br />
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'''Control Point''' maps have two main types of game modes.<br />
<br />
Control points are circular platforms with a team-colored light and hologram in the center (neutral points have a white light and hologram). To capture a point that is currently neutral or owned by the enemy team, the player simply stands on the point until the capture meter fills with their team color. The more players on a point, the faster they capture it, though only to a [[Control point timing|limited extent]]. Scouts, as well as Soldiers/Demomen with the [[Pain Train]] equipped, count as 2 players when capturing control points. Capture progress is not made when players of both teams are on the control point. If all the capturing players are killed or driven off before the capture is completed, the capture progress does not reset immediately, but instead slowly fades away.<br />
<br />
'''There are three states for a capture point''':<br />
<br />
<gallery><br />
File:CP Neutral.png|'''Neutral''': The control point can be taken by either team (usually the central point in a symmetrical CP map).<br />
File:CP Captured RED.png|'''Captured''': The control point is currently owned by the RED team but can be retaken by the BLU team (or vice-versa).<br />
File:CP Locked RED.png|'''Locked''': The control point is currently owned by the RED team and cannot (yet) be retaken by the BLU team (or vice-versa).<br />
</gallery><br />
<br />
'''There are five types of Control Point maps in total''' &ndash; Symmetrical Control Point, Domination Control Point, Attack/Defend, Medieval Attack/Defend, and End of the Line Attack/Defend.<br />
<br />
=== {{anchor|Standard Control Point}} Symmetrical Control Point ===<br />
[[File:CP_Yukon_overview.png|thumb|right|300px|{{map link|Yukon}}]]<br />
<br />
In '''Symmetrical Control Point''', or '''Linear Control Point''', both teams start with at least 1 controlled point, and a central point starts out neutral. The team that captures all control points wins. Traditional Control Point maps go into Sudden Death (or [[Match outcomes#Stalemate|Stalemate]]) if no team captures all the control points before time runs out. Control points closer to a team's spawn point are captured more quickly by the enemy team.<br />
<br />
'''Symmetrical Control Point maps''':<br />
{{Maps list|cp_1}}<br />
<br />
{{clr}}<br />
<br />
=== Domination Control Point ===<br />
[[File:Cp_standin_B.jpg|thumb|right|300px|{{map link|Standin}}]]<br />
<br />
'''Domination Control Point''' maps play symmetrically. Both teams start with no controlled points, and all points start out neutral. The team that captures all control points wins. Traditional Control Point maps go into Sudden Death (or Stalemate) if no team captures all the control points before time runs out. Once a team has all three points, they win regardless of how much capture progress the other team has.<br />
<br />
'''Domination Control Point maps''':<br />
{{Maps list|cp_2}}<br />
<br />
{{clr}}<br />
=== {{anchor|attack/defend|Attack/Defend}} Attack/Defend ===<br />
[[File:Gametype_ad.png|right|400px]]<br />
<br />
{{Quotation|'''The Demoman'''|Next time you'll bloody ask before you stand on my point.|sound=Demoman_specialcompleted06.wav}}<br />
<br />
'''Attack/Defend''' maps play asymmetrically. RED begins with all the points in their control. BLU wins if it captures all of RED's points. Points may only be captured in a set order (though some maps, such as Gravel Pit and Steel, may make exceptions). RED wins if it prevents BLU from capturing all points before the timer expires. Points captured by BLU are locked and cannot be captured again by RED.<br />
<br />
Attack/Defend maps can come in various styles. Some maps, such as Dustbowl and Egypt, require the BLU team to capture three stages of two control points each to win the game. If the attacking team fails to win any stage, teams switch and the defenders then take a turn as the attackers, beginning with stage 1. Other maps, such as Gravel Pit and Junction, allow the attacker to capture two points in any order (points A or B) before attacking the final point (point C). Steel is a unique Attack/Defend map in that capturing each minor capture point (points A, B, C, and D) allows better accessibility to the main point (point E), such as allowing more routes into point E or extending bridges to the point so that classes without special [[jumping]] techniques can capture it. This means that one unnoticed Scout can capture and win games without the team even realizing.<br />
<br />
'''Attack/Defend maps''':<br />
{{Maps list|cp_3}}<br />
<br />
=== Medieval Attack/Defend ===<br />
[[File:Gette it Onne!.png|right|200px|Gette It Onne!]]<br />
<br />
{{Main|Medieval Mode}}<br />
<br />
{{Quotation|'''Valve'''|How did the manly men of Team Fortress 2 appear at a tenth-century battlement? Simple. [https://tvtropes.org/pmwiki/pmwiki.php/Main/AWizardDidIt '''The Soldier angered a magician.''']}}<br />
<br />
'''Medieval Attack/Defend''' is a part of Medieval Mode, added during the [[Australian Christmas]] update and given to dedicated Valve Servers in the {{Patch name|4|25|2016}}. It plays like regular Attack/Defend, but with one major twist: all guns are removed, and only [[Medieval Mode#Allowed weapons|Olde weapons]] can be used. Players also drop small health kits on death, in addition to a medium ammo crate. Text chat is filtered (to Olde English) to resemble the language of the era (though with considerable inaccuracy) and the map is Medieval-themed. Another main (non-cosmetic) feature about this game mode is the added feature of flaming torches located in strategic points; these torches can set [[Huntsman]] ([[Fortified Compound]]) arrows on fire on contact (before shooting the arrow).<br />
<br />
'''Medieval Attack/Defend maps''':<br />
{{Maps list|cp_4}}<br />
<br />
=== End of the Line Attack/Defend ===<br />
[[File:Cp_snowplow.jpg|thumb|right|300px|{{map link|Snowplow}}]]<br />
<br />
'''End of the Line Attack/Defend''' was added during the [[Gun Mettle Update]]. Unlike traditional Attack/Defense maps, the map objective centers around a train carrying a Payload, though it does not function like a Payload map. The BLU team's goal is to escort the train to the end of the map by capturing three control points on each stage, for a total of six. At each control point, the train is impeded by a buffer stop, where a RED device attacks it every 35 seconds that it is stationary. This countdown is paused whenever the control point is being actively contested, and resets when the control point is captured by BLU.<br />
<br />
For every 35 seconds that BLU fails to capture or contest the active control point, the train loses 10% of its health. When BLU successfully captures a control point, the train restores 10% of its health, destroys the buffer stop, and proceeds to the next control point, where the next countdown begins. The train's health carries over between stages, so it is not refreshed upon completing the first stage. BLU wins if they successfully capture all control points on each stage before the train is destroyed, while RED wins if they hold the control points long enough for the devices to destroy the train.<br />
<br />
'''End of the Line Attack/Defend maps''':<br />
{{Maps list|cp_5}}<br />
<br />
{{clr}}<br />
== {{anchor|KOTH|koth|King of the hill|king of the hill}} King of the Hill ==<br />
[[File:Gametype_koth.png|right|400px]]<br />
<br />
{{Main|King of the Hill}}<br />
<br />
{{Quotation|'''The Classless Update'''|Since their discovery in 1895, hills have fascinated kings.}}<br />
<br />
'''King of the Hill''' is similar to Arena. King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock starts a three-minute countdown. If the enemy team manages to capture the point back, their clock starts counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point, the three minutes countdown expires, and the other team's capture progress is gone.<br />
<br />
'''King of the Hill maps''':<br />
{{Maps list|koth_}}<br />
<br />
{{clr}}<br />
== {{anchor|mvm|Mann vs. Machine|Co-op}} Mann vs. Machine ==<br />
[[File:Main_menu_button_mvm.png|right|400px]]<br />
<br />
{{Main|Mann vs. Machine}}<br />
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{{Quotation|'''The Heavy'''|More rubble, less trouble!|sound=Heavy_specialcompleted03.wav}}<br />
<br />
'''Mann vs. Machine''' is a game mode that was released in [[Mann vs. Machine (update)|the update of the same name]]. In this game mode, a team of three to six players must fend off a horde of robots attempting to carry a bomb to one of Mann Co.'s strongholds. Upgrades and [[Power Up Canteen|Canteen]] power-ups can be purchased at the spawn point using cash picked up by the players upon destroying a robot (not every robot drops cash, and the amount of cash dropped may vary according to the robot type). A bonus amount of cash is awarded to the team if all or almost all of the cash from a wave is picked up.<br />
<br />
All classes and most [[weapons]] have different upgrade abilities, such as movement speed, charge duration, or the amount of ammo the player can hold. Surviving all the waves completes the mission. Upon the completion of a player's first mission, they receive a Canteen.<br />
<br />
There are currently 5 [[Tour of Duty|operations]] and 29 [[Mann vs. Machine mission|missions]] (some missions are not part of any operation) in Mann vs. Machine.<br />
<br />
'''Mann vs. Machine maps''':<br />
{{Maps list|mvm_}}<br />
<br />
{{clr}}<br />
== {{anchor|CTF|ctf|mannpower}} Mannpower ==<br />
[[File:Gametype_mannpower.png|right|400px]]<br />
<br />
{{Main|Mannpower}}<br />
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{{Quotation|'''The Demoman'''|I hope I didn't scare you with my face-to-face man fightin'!|sound=Demoman_dominationspy03.wav}}<br />
<br />
'''Mannpower''' is a modified version of Capture the Flag in which teams must capture the enemy's [[Intelligence]] briefcase a set number of times (default limit is 7 captures) while preventing the enemy from doing the same. The game mode is characterized by its usage of grappling hooks and twelve unique Powerups. <br />
<br />
[[Grappling Hook]]s, usable by switching to them or by pressing the action key, latch onto the surface the player is looking at, whether it be a wall, floor, ceiling, or even an enemy. Once attached, players are automatically reeled in, traveling through the air in a straight path to the desired location. If the grappling hook is attached to an enemy, the enemy takes [[Bleeding|bleed]] damage until the player dies or releases the hook. Players can jump while grappling, giving them a boost to scale ledges. While the player is using the grappling hook, they cannot fire their weapons.<br />
<br />
Powerups provide passive buffs (with the exception of Supernova) to the players who pick them up. These buffs range from increased movement speed to reflecting damage back at the enemy. At the start of each round, a set number of Powerups spawn throughout the map and can be picked up by players from either team. When a Poweruped player is killed, they drop the Powerup in the color of the enemy team, restricting their teammates from claiming it directly after the player's death. If colored Powerups are not picked up after a certain time period, they respawn in the appropriate team's base. Players can deliberately drop Powerups with the same key used to drop the Intelligence briefcase. If they do so, the Powerup is neutral instead of team-colored.<br />
<br />
Mannpower currently runs on modified ctf_ versions of [[Gorge (Capture the Flag)|Gorge]], [[Foundry (Capture the Flag)|Foundry]], and [[Thunder Mountain (Capture the Flag)|Thunder Mountain]], as well as a map made specifically for the mode, [[Hellfire]]. Whenever players respawn, they are given a few seconds of invulnerability. Unlike standard CTF maps, where the Intelligence briefcases are located in "Intelligence rooms," briefcases in Mannpower mode are out in the open and susceptible to theft from many directions. However, the timer that appears when the Intelligence is dropped does not reset if it is picked up and dropped again, making capturing the Intelligence harder. Additionally, players with a Powerup receive a 25% hook movement speed penalty when carrying the Intelligence, and players without one gain health regeneration. After a team successfully captures the Intelligence, both capture zones are disabled for 30 seconds. If a team imbalance is detected, the losing team gets a "Revenge" Powerup, granting them temporary crits, increased fire rate, and increased clip size. Flags become poisonous and mark the carrier for death 90 seconds after having been stolen. If both teams flags are stolen and poisonous, they return when next dropped.<br />
<br />
All melee weapons do an additional 30% damage. Demomen equipped with a shield do not receive this bonus. Random critical hits are disabled.<br />
<br />
'''List of Powerups''':<br />
* Strength - Double damage for all weapons. Distance damage fall-off immunity. Doesn't stack with crits.<br />
* Resistance - Reduces incoming damage by 50%. Immune to Plague, Reflect and blocks backstabs.<br />
* Vampire - All damage dealt is returned as health. Flamethrowers and Miniguns have reduced health leeched from damage done. Melee attacks returns 1.25x damage as health. 25% damage resistance. Max health increased by 80.<br />
* Reflect - 80% of damage received is reflected back to the attacker (reflected damage cannot directly cause death). Max health increased to 400. 100% of received Sentry damage is reflected back to the Sentry Gun.<br />
* Haste - Double weapon firing and reload rate. Double clip size and max ammo count. Movement speed increased by 30%. Sticky bomb arm time reduced. Double Ubercharge gain.<br />
* Regeneration - Ammo, health, and metal regenerate. The rate of health regeneration is inversely proportional to max health.<br />
* Precision - Greatly reduced bullet spread. Distance damage falloff immunity. Rocket and grenade travel speed increased by 250%. Sniper rifles have quicker damage ramp-up and re-zoom after shooting, and have double damage. Increased blast weapon clip size by 50%. Explosive projectiles have no radius damage falloff. Immunity to self-blast damage.<br />
* Agility - Movement speed increased by 50%. Grapple speed increase. Jump height increased by 80%. Instant weapon switch. Immune to fall damage. Reduced grapple movement speed bonus when carrying the intelligence.<br />
* Knockout - Restricts the carrier to Melee and Grappling Hook only. Max health increased by 150 except for Heavies and Demomen wielding a sword, a shield, or both, gaining only 120 health, 130 health, 80 health, and 20 health, respectively. Immune to airblast and damage pushback. Melee weapon deals 190% of base damage and forcibly shoves the victim away (Doesn't stack with crits). Melee hit forces the victim to drop their Powerup or the flag if they have it. 4x melee damage to buildings. Collects health pack health without subtracting their health bonus. Shield Charge cooldowns are greatly increased.<br />
* King - Increased max health. Small health regeneration, fire, and reload rate increase. All effects except maximum health increase are shared by nearby teammates, though the regeneration buff is only applied to teammates and enemy Spies who also have Powerups. Regeneration effect is inversely proportional to maximum health.<br />
* Plague - Radius health kit collection. Touching an enemy gives them and their nearby teammates the plague. Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet. Plague blocks King's health regeneration and team buff.<br />
* Supernova - Discharge a supernova attack (grapple secondary fire) to briefly stun nearby visible enemies. Requires full Powerup meter. Powerup meter fills over time, or by dealing damage. Stunned enemies drop their Powerups, and are pushed away from the supernova attacker. Once discharged, the Supernova Powerup disappears and respawns. When the Powerup meter is full, enemies glow when in range.<br />
* Critical Hit - Temporary full crit power for 30 seconds. Respawns in the same place after 60 seconds.<br />
<br />
'''Mannpower maps''':<br />
{{Maps list|ctf_2}}<br />
<br />
== {{Anchor|Pass time}} PASS Time ==<br />
[[File:Gametype_passtime.png|right|400px]]<br />
<br />
{{Main|PASS Time}}<br />
<br />
{{Quotation|'''The Scout'''|Play ball!|sound=Scout_battlecry01.wav}}<br />
<br />
'''PASS Time''' is a game mode for ''Team Fortress 2'' that combines the traditional combat in the game with sports elements of soccer, hockey, and basketball. It is a heavily team-based game mode and it is critical that players use teamwork when playing it. There are many perks and jump pads to assist the players. If the match ends in a tie, Sudden Death begins. PASS Time also provides a voice command to get teammates to pass the ball to the player, who is given a speed boost and healing nearby teammates when holding the ball.<br />
<br />
'''PASS Time maps''':<br />
{{Maps list|pass_}}<br />
<br />
{{clr}}<br />
== {{anchor|PL|pl|payload}} Payload ==<br />
[[File:Gametype_payload.png|right|400px]]<br />
<br />
{{Main|Payload}}<br />
<br />
{{Quotation|'''The Heavy'''|Onward, great bomb-cart!|sound=Heavy_cartmovingforwardoffense17.wav}}<br />
<br />
In '''Payload''' maps, BLU team must escort a [[Payload#Carts|cart]] full of explosives through a series of checkpoints and into RED's base within a certain amount of time. BLU team members move or 'push' the cart by standing next to it — the more people next to the cart, the faster it moves (up to a maximum capture rate of three). Any RED team member standing near the cart stops it from venturing further, regardless of the number of BLU team members on the cart. If no BLU players push the cart for 30 seconds, the cart starts moving backward slowly until it reaches a checkpoint, BLU spawn, an uphill slope (in certain maps), or is pushed by BLU team members again, which also resets the timer. The cart functions as a level 1 [[Dispenser]] for BLU team (and disguised enemy Spies) to restore health, ammo, and metal to those pushing it. Ammunition is not restored to players standing at the front of the cart.<br />
<br />
Some maps have flanking routes that open when a specific point is taken.<br />
<br />
There are two distinct types of Payload missions; the type depends on the map. Some Payload maps, including Gold Rush, Hoodoo, and Thunder Mountain, are ''multiple-staged'' and play similarly to [[Dustbowl]] by splitting the mission into three sections, each with multiple checkpoints. Capturing the final point on the last stage results in BLU blowing up RED's base, often with [[Environmental death|a spectacular explosion]] wiping out everyone around the bomb cart. Time is added whenever BLU captures a non-stage-winning point.<br />
<br />
The other type of Payload mission, an example being [[Badwater Basin]], is ''single-staged'', similar to [[Mountain Lab]], and has all checkpoints within one long stage, with larger time bonuses for BLU upon successful captures. There are also fewer total checkpoints, resulting in three or four checkpoints and a final point, where BLU can win the game and blow up RED's base.<br />
<br />
'''Single-stage Payload maps''':<br />
{{Maps list|pl_1}}<br />
<br />
'''Multiple-stage Payload Maps''':<br />
{{Maps list|pl_2}}<br />
<br />
{{clr}}<br />
=== {{anchor|PLR|plr|payload race|race}} Payload Race === <br />
[[File:Gametype_plr.png|right|400px]]<br />
<br />
{{Main|Payload Race}}<br />
<br />
{{Quotation|'''In-game summary'''|Two teams. Two bombs. Two tracks. Hilarity ensues.}}<br />
<br />
Unlike standard Payload maps, '''Payload Race''' maps feature both RED and BLU teams issued with a cart; neither team is restricted to an attacking or defending role, with both teams assuming characteristics of both roles. To win, each team must simultaneously push their cart through enemy territory to reach the final point while preventing the enemy team from doing the same. As with Payload mode, team members push the cart by standing next to it, with more members increasing the speed of the cart and opposing team members halting it.<br />
<br />
Unlike Payload mode, the cart does not move backward after any duration of time and there is no time limit; the map only ends when one team successfully pushes their cart to the finishing point. Each cart works as a level 1 Dispenser for their team (and disguised enemy Spies), restoring health, ammo, and metal to those pushing the cart. Parts of the track may feature slopes on which the cart quickly rolls back down to the bottom unless it is being constantly pushed. In many maps, there are uphill pushes. Should the cart pushers be killed or move away from the cart, the cart slides down the ramp to its original state.<br />
<br />
Payload Race maps may or may not be split into multiple rounds.<br />
<br />
'''Payload Race maps''':<br />
{{Maps list|plr_}}<br />
<br />
{{clr}}<br />
== Player Destruction ==<br />
[[File:Gamemode invasion.png|right|300px]]<br />
<br />
{{Main|Player Destruction}}<br />
<br />
{{Quotation|'''The Engineer''' to drunk UFO pilots|I believe I will buy you a beer!|sound=Cm_engie_summary_callout_03.mp3}}<br />
<br />
'''Player Destruction''' is a community-created game mode added as part of the [[Invasion Community Update]]. This game mode focuses on teams collecting a special pickup by killing enemy players and then accessing the map's delivery zone in order to add them to their scores. Whenever a player is killed, they drop all their currently held pickups, which can be picked up by both teams.<br />
<br />
The player on each team with the largest amount of pickups provides health and ammo equal to a Level 1 Dispenser to themselves and nearby teammates, but their outline and the number of pickups they possess are constantly visible to both teams.<br />
<br />
'''Player Destruction maps''':<br />
{{Maps list|pd_}}<br />
<br />
{{clr}}<br />
== {{anchor|SD|sd|special delivery}} Special Delivery ==<br />
[[File:Gametype_sd.png|right|400px]]<br />
<br />
{{Main|Special Delivery (game mode)}}<br />
<br />
{{Quotation|'''The Administrator'''|Gentlemen, today we launch a monkey into space.|sound=Announcer_sd_monkeynaut_start01.wav}}<br />
<br />
'''Special Delivery''' is a game mode released as part of the [[Pyromania Update]]. In this game mode, an initially neutral briefcase must be transported to the top of a lift<!--referred to as such (not as an elevator) by both the Administrator and Merasmus--> before the opposing team can do the same.<br />
<br />
If a player picks up the briefcase and is killed while holding it, only players from the same team as its recently-deceased carrier can pick it up again. If the team fails to do so within 45 seconds, the briefcase is sent back to its original position and reverts to neutral.<br />
<br />
The player who has a hold of the briefcase must stand on the lift all the way up and deliver it to the goal at the top. In [[Doomsday]], the player has to remain on the platform until the compartment hatch of the rocket fully opens and is ready to receive the briefcase.<br />
<br />
'''Special Delivery maps''':<br />
{{Maps list|sd_}}<br />
<br />
{{clr}}<br />
== Territorial Control ==<br />
[[File:Territorial Control Map TC Hydro.JPG|300px|right|thumb|{{map link|Hydro}}]]<br />
<br />
{{Main|Territorial Control}}<br />
<br />
{{Quotation|'''The Soldier'''|We have you surrounded, at least from this side!|sound=Soldier_taunts12.wav}}<br />
<br />
In '''Territorial Control''', the goal is to take over the entire map by capturing "territories". Each game is randomly selected from the six available layouts in a 'point against point' game where both teams must capture the opposite point while defending their own. After a team successfully captures the opposite point, the next round takes place in a different area of the map which is also randomly selected. After a team captures all four territories, that team must capture the enemy team's base. If the base point is captured (in Hydro, the Radar Dish for RED, the Power Plant for BLU), the attacking team wins the game. When the next round begins, territories are reset and a new random layout is selected.<br />
<br />
In any game in TC (except in RED/BLU base games), if a control point is not captured before the eight-minute time clock reaches zero, the game goes into Sudden Death mode.<br />
<br />
'''Territorial control maps''':<br />
{{Maps list|tc_}}<br />
<br />
{{clr}}<br />
== {{anchor|training|train|Training|Training Mode}} Training Mode ==<br />
[[File:Training basic.png|right||180px|]]<br />
[[File:Training offlinepractice.png|right||180px|]]<br />
<br />
{{Main|Training Mode}}<br />
<br />
{{Quotation|'''The Engineer'''|My 11th PhD is in Applied Ass-Kicking!|sound=Cm_engie_gamewon_13.mp3}}<br />
<br />
'''Training Mode''' maps are intended to teach the basics of gameplay and advanced techniques on wooden targets and bots. Training Mode shipped with the [[Mac Update]], which introduced two official training maps. The [[Training Mode#Offline Practice|Offline Practice]] allows for new and unfamiliar players to train on specific game modes, along with the capability to adjust the difficulty scale of bots to suit the player.<br />
<br />
;'''Training Mode maps''':<br />
{{Maps list|tr_}}<br />
<br />
Brandon Reinhart indirectly announced on the Official TF2 Blog on July 28, 2010, that Corey Peters was currently working on another official training map,<ref name="newtraining">https://www.teamfortress.com/post.php?id=4130</ref> though details remain unknown for which class or what gameplay mechanics were being focusing on.<br />
<br />
Current training classes are:<br />
* {{cl|Soldier}}<br />
* {{cl|Demoman}}<br />
* {{cl|Engineer}}<br />
* {{cl|Spy}}<br />
<br />
== Highlander ==<br />
[[File:ETF2L_highlander_medal_Gold.png|right|100px|Highlander tournament prize]]<br />
<br />
{{Quotation|'''The Demoman'''|There can be only one!|sound=Demoman_eyelandertaunt02.wav}}<br />
<br />
'''Highlander''' mode restricts the number of players of each team to 9 players and only allows one player per class on each team. It is applicable to any game mode and can be activated by entering <code>mp_highlander 1</code> into the console.<br />
<br />
The idea behind Highlander mode existed previous to its official inclusion in the game and had been implemented in server mods. Highlander mode was officially added in the {{Patch name|2|3|2010}}.<br />
<br />
The game mode's name is a reference to the [[w:Highlander (film)|''Highlander'' film series]], where the phrase "There can be only one" was often repeated; this references the limitation of one player per class.<br />
<br />
== Dueling Mini-Game ==<br />
[[File:Backpack Dueling Mini-Game.png|right|100px|Dueling Mini-Game]]<br />
<br />
{{Main|Dueling Mini-Game}}<br />
<br />
{{Quotation|'''The Spy'''|Let's settle this like gentlemen!|sound=Spy_MeleeDare01.wav}}<br />
<br />
A mini-game released in the [[Mann-Conomy Update]], the '''Dueling Mini-Game''' is an [[Action items|Action item]] that can be purchased in the [[Mann Co. Store]], received via [[trading]], or found via the [[item drop system]]. When loaded into the action slot, the item can be triggered to put the user against one person on the opposing team, provided they accept the challenge. Until the end of the round, points are gained by killing or assisting in a kill against the other person. Kills of the two players dueling are tracked, and the player with the most points wins the "duel" when the round ends. If one of the players disconnects or leaves the match, a short duel ban is issued to that player. The item itself has a maximum of 5 uses and is usable on all official maps. After a player participates in their first duel, a [[Bronze Dueling Badge]] is granted, which levels up to [[Silver Dueling Badge|Silver]], [[Gold Dueling Badge|Gold]], and finally [[Platinum Dueling Badge|Platinum]] as they gain more wins. For every 10 wins, an extra Dueling Mini-Game is granted. Every day, a unique [[Cosmetic items|cosmetic item]], the [[Dueler]], is given to the player who won the most duels the previous day.<br />
<br />
== Tournament Mode ==<br />
[[File:Tournament Mode Example.png|right|200px|Tournament Mode header]]<br />
<br />
{{Main|Tournament Mode}}<br />
<br />
{{Quotation|'''The Soldier'''|Dominated, hippie! Get a job!|sound=Soldier_DominationSoldier01.wav}}<br />
<br />
'''Tournament Mode''' is used mostly on competitive servers. It allows for the creation of custom teams, and the ability to track the success of a particular team over multiple games. A user interface is present for naming teams, and once team members have been organized, teams must say they are ready to start the game. In Tournament Mode, there are no player limits for either team and no [[Team balance|autobalancing]].<br />
<br />
Similarly to Highlander, Tournament Mode is applicable to any game mode and can be activated by entering <code>mp_tournament 1</code> into the console.<br />
<br />
== Community mods ==<br />
[[File:Tf2ware screenshot.png|right|200px|link=TF2Ware|TF2Ware, a community mod by Mecha the Slag]]<br />
<br />
{{Main|Custom Mods}}<br />
<br />
{{Quotation|'''The Soldier'''|Never bring a bat to a battlefield, war is not a game.|sound=Soldier_DominationScout07.wav}}<br />
<br />
Community game mode mods are custom, unofficial game modes, produced by various community members. They vary from remakes of ''[[Team Fortress Classic]]'' game modes to completely original modes like [[VS Saxton Hale Mode|Saxton Hale]] and may change anything about the way a class works from their core mechanics to the weapons they carry. Some modes even add new enemies for the RED and BLU teams to fight or put the player in the shoes of someone or something they couldn't play in an official mode. Some game mode mods have been honorably mentioned by Valve on the [[TF2 Official Blog]].<br />
<br />
== Unused content ==<br />
=== Courier ===<br />
There was a planned '''Courier''' game mode in development which for unknown reasons was scrapped. There is still an existing [[Media:Announcer stop courier.wav|Announcer voiceline]] in the files which was going to be used in this game mode and the class [[Civilian]] that used to be joinable with commands. The {{Patch name|12|20|2007}} prevented this from being possible.<br />
<br />
=== Robot Destruction ===<br />
[[File:Beta rd blueprints.png|frameless|right]]<br />
<br />
{{Main|Robot Destruction}}<br />
<br />
{{Quotation|'''The Medic'''|Oh, I vill tear you apart, bolt by bolt!|sound=Medic_mvm_taunt01.wav}}<br />
<br />
'''Robot Destruction''' is a game mode that has not yet been officially released. However, it can be played by setting up a beta server. So far there is only one known map using this game mode. This map takes place on a [[Asteroid|moon base map]] Valve mentioned and showed concept art for in an earlier TF2 update post. The game mode is similar to Capture the Flag, but instead involves destroying enemy robots and stealing their power cores. Once stolen, power cores (unlike a normal Intelligence briefcase) are instantly stored in a vault once touched. A team can go to the enemy vault and take their power cores back to slow down the other team from winning. The map itself is not finished with, as there is a lack of proper textures, but does include new robot NPCs that have brand new textures (aside from a few using the ÜberCharge texture showing that it is locked, but it is assumed that it is only a placeholder).<br />
<br />
'''Robot Destruction maps''':<br />
{{Maps list|rd_}}<br />
<br />
=== Raid ===<br />
{{Main|Raid}}<br />
<br />
There are several unused game logic options found in Hammer. {{code|tf_logic_boss_battle}}, used for an extension of the '''Raid''' game mode, or {{code|tf_logic_raid}}. In this game mode, a player would be on a team with 4 other players against hordes of bots, similar to ''[[Left 4 Dead]]''.<br />
<br />
=== Gasworks ===<br />
The only evidence of this game mode is a logic option called {{code|tf_logic_gasworks}}, removed as part of the {{Patch name|12|22|2014}}. It was likely a deathmatch-esque mode, given that it shares a name with [[Gasworks (Classic)]].<br />
<br />
== See also ==<br />
* [[Custom maps]]<br />
* [[Control point timing]]<br />
* [[Map name prefixes]]<br />
* [[List of skyboxes]]<br />
<br />
== References ==<br />
<references/><br />
<br />
{{Maps Nav}}<br />
{{Mapping Nav}}<br />
<br />
[[Category:Game modes| ]]<br />
[[Category:Lists|Game modes]]<br />
[[Category:Mapping]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Discussion&diff=3409988Team Fortress Wiki:Discussion2023-04-20T05:10:04Z<p>Hinaomi: /* What to do about broken painted items lists? + other pressing paint issues */</p>
<hr />
<div>__NEWSECTIONLINK__<br />
<div class="plainlinks" style="margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;">[{{fullurl:Team_Fortress_Wiki:Discussion|action=edit&section=new}} '''Create a new section''']</div><br />
<div style="margin-bottom:1em;">{{CentralDiscussion}}<br />
</div>{{TFWiki navbar}}<br />
[[Category:Team Fortress Wiki]]<br />
[[Category:Team Fortress Wiki discussion]]<br />
{| width="100%"<br />
|__TOC__<br />
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{{clr}}<br />
<br />
== Adding alt text to images ==<br />
<br />
There doesn't seem to be a consistent method of adding alt text to pictures found in articles, which is a major accessibility barrier. It would be great if this could be managed somehow. <br />
[[User:Crabguy|Crabguy]] ([[User talk:Crabguy|talk]]) 20:20, 18 August 2022 (UTC)<br />
<br />
:So for images using <nowiki>[[File:]]</nowiki>, the alt parameter should work fine. Images in the <nowiki><gallery></nowiki> tag can also use the <nowiki>|alt=</nowiki>, but it should be between the description text and the filename such as <br />
:<nowiki>File:Scout.png|The Scout from Team Fortress 2|The Scout.</nowiki> As for any templates, a separate parameter would have to be added.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:37, 18 August 2022 (UTC)<br />
<br />
:While we appreciate the initiative, adding alt texts manually to images would be an awful lot of work for something that won't hold that much value to us.<br />
<br />
:In terms of accessibility for screen readers, articles generally are well-written and tend to go in-depth about its content. In some cases, image thumbnails have visible text which describe the image.<br />
<br />
:Unfortunately, we've had users in the past that wanted to take on big tasks like this one, only to never fully go through with them, which left some inconsistencies or had us clean up after them, so we're sometimes skeptical on the delivery.<br />
<br />
:If you still believe that this is needed, we could add automatic support for it through the necessary templates, in the same way that Wikipedia does; however, galleries and such would need to be done manually. — [[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 22:04, 18 August 2022 (UTC)<br />
<br />
== Staff emergency meeting ==<br />
[https://steamcommunity.com/groups/OTFWiki/discussions/0/3319736698851342849/ Staff emergency meeting]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:16, 10 October 2022 (UTC)<!--<br />
Please do NOT reply or edit this section.<br />
--><br />
<br />
== Adding a notice to Talk pages ==<br />
<br />
[[User:Denied|Denied]] has recently made a suggestion that I agree with. In their words: "Every talk page needs some edit note like THIS IS NOT A PLACE FOR DISCUSSIONS OUTSIDE OF THE ITEM ITSELF. FOR COMMUNITY DISCUSSIONS GO TO THE STEAM FORUMS."<br />
<br />
While not necessarily with those words or formatting, I do believe adding such a notice could discourage new contributors from adding topics, sometimes creating entirely new talk pages in the process, with questions like "how do i shot bullet?" or statements such as "pootis man is funny" while teaching them the proper place for them. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 16:58, 1 September 2022 (UTC)<br />
<br />
:I'm neutral on this, I'll support it but I also think it's not too large of an issue currently. Also try avoiding using {{tl|Quotation}} on talk pages as it breaks them.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:03, 1 September 2022 (UTC)<br />
:: I think the more common misuse of talk pages is to use the talk page for talking about the page's subject, but they can both be encompassed in one message. BrazilianNut, are you picturing something like this being on [[MediaWiki:Newarticletext]]? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:20, 1 September 2022 (UTC)<br />
<br />
:::No, I'm not, Naleksuh, and that's the misuse I was trying to say, but I admit I failed to convey that thanks to bad examples and maybe some poor wording. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:20, 1 September 2022 (UTC)<br />
:::: If you didn't mean that, then what did you mean? I was hoping you would elaborate rather than simply saying no. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:24, 2 September 2022 (UTC)<br />
<br />
:::::An editnotice similar to [[Brain Bucket]] or [[Chicken Kiev]] is what I imagine he means, but on every page starting with Talk:.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:57, 2 September 2022 (UTC)<br />
<br />
::::::What GrampaSwood said; I meant a red edit notice, like the ones for those two articles, at the start of Talk pages telling contributors that a Talk page is for discussing the article itself, not for asking questions or making comments about the article's subject (like using a weapon's Talk page to ask how to best utilize it or to comment how they think it should be buffed/nerfed), and that they should use the Steam Forums for such things (maybe providing a link as well).<br />
<br />
::::::Apologies for any confusion caused by bad examples or by making my messages too short. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 12:17, 2 September 2022 (UTC)<br />
<br />
::::::: That's a tough nut. It might help to tokenize the page titles in the tag, somehow. "This <item's> Discussions are for talking about issues within the <item's> page, not for talking about the <item>." That is not easy to pose or parse. Imagine the translators. You may have mentioned this, but if you go with the tag, it should clearly state to the reader that it has a link to the full explanation of the policy. <br />
::::::: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 13:20, 2 September 2022 (UTC)<br />
<br />
:::::::: {{c|nope}}. It's possible, but the amount of work involved in adding and maintaining it is far greater than simply reverting the edit and messaging the user. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:26, 2 September 2022 (UTC)<br />
<br />
== Create an exception for an item link from the dictionary ==<br />
<br />
Please read the discussion [[Talk:Meet_the_Medic#Requested_move|'''here''']].<br>Does anyone know how to create that kind of exception? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 19:41, 7 September 2022 (UTC)<br />
<br />
== Pages with the fewest revisions - redirects ==<br />
<br />
[https://wiki.teamfortress.com/w/index.php?title=Special:FewestRevisions&limit=10000&offset=0 Pages with the fewest revisions] (long loading) -- there are many redirects here with names in other languages, such as Spanish and Russian. Are they OK to be in the Wiki or should they be deleted? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 02:18, 19 September 2022 (UTC)<br />
<br />
:Unless redirects are actively harmful, there is no reason to remove them.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:39, 19 September 2022 (UTC)<br />
<br />
== Item schema updates with blog posts ==<br />
<br />
How do we go about updates with blog posts but no actual updates? For example, TF2 was not updated on October 11th 2021 outside of an item schema update and a blog post, but [[October 11, 2021 Patch]] exists. <s>Also the "Patch 2" for [[September 26, 2022 Patch]] even though I'm pretty sure patch 2 was item schema only.</s> Do these count as updates? Should they at least be flagged? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 03:04, 27 September 2022 (UTC)<br />
: Update: Eric Smith confirmed that there were really 2 patches today. Though the point remains about the first one. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:48, 27 September 2022 (UTC)<br />
<br />
:: They are [[Patches]]. Updates and Patches are synonymous. AFAIK, there was no [[TF2_Official_Website#Blog|Blog]] [https://www.teamfortress.com/?tab=blog post] for these Patches. What do you mean tagged? <br />
::[[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 00:37, 28 September 2022 (UTC)<br />
::: I think you may have misunderstood me. I mean that there was a post announcing an update/patch but the game was not actually updated. What happened was an item schema update, and the change to Corpse Carriers was announced there. There was no hlds email, nor any update to install. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 18:19, 28 September 2022 (UTC)<br />
<br />
== CSS pages deletion request ==<br />
<br />
Since I can't mark them for deletion, could the TF Wiki's staff delete them for me? Thanks in advance.<br>[[:User:Tiagoquix/common.css]] & [[:User:Tiagoquix/vector.css]] [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 22:51, 27 September 2022 (UTC)<br />
<br />
: I can delete most pages, but I can not delete or edit these. It has high protection that I can't touch. <br />
: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 00:55, 28 September 2022 (UTC)<br />
<br />
:: {{c|done}} — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 11:42, 28 September 2022 (UTC)<br />
<br />
== Module:Availability ==<br />
<br />
The winter2016 parameter links redirect to the wrong page. I also [[Module talk:Availability|made a topic]] to add drop-expired. Could someone look at it? Thanks [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 22:38, 8 October 2022 (UTC)<br />
<br />
: {{c|done|Fixed}}. Thanks. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:41, 10 October 2022 (UTC)<br />
<br />
== contributed-by auto update ==<br />
<br />
Can we have some ways to auto update contributed-by for cosmetics for different languages? Lot of times only English get updated and updating all other languages is repetitive and exhausting. Hope there could be a contributed-by dictionary or a bot that auto sync this. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 22:54, 9 October 2022 (UTC)<br />
<br />
: It would be really helpful to have a dictionary for that, however updating the current pages would be very time consuming.<br />
: You can force WindBOT to recheck the page, and it should automatically sync the contributed-by parameter. Here is an example: [https://wiki.teamfortress.com/w/index.php?title=User%3AWindBOT%2FPageRequests&type=revision&diff=3279324&oldid=3275606 1) input], [https://wiki.teamfortress.com/w/index.php?title=Imp%27s_Imprint/pt-br&diff=next&oldid=3279323 2) result]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:35, 10 October 2022 (UTC)<br />
<br />
::Hope it can be a scheduled work for all cosmetics page for the bot :/ something like every 2 weeks sync all contributed-by of recent added cosmetics, and every 6 month sync all contributed-by of all cosmetics. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 02:30, 11 October 2022 (UTC)<br />
<br />
== 200k celebration ==<br />
Hello everyone, this is a reminder to let you all know that we are fast approaching 200,000 registered users.<br><br />
Last milestone which was 100K, happened back in 2019 (3 years ago), this is a good opportunity to give everyone a pat on the back for bringing the wiki to where it is today.<br><br />
At the time of writing, we are at '''{{code|199,535}}''', we can positively estimate that we will reach 200K in the next few days or in the coming weeks. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>16:53, 15 October 2022 (UTC)</small></span></div><br />
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:Maybe we can do something different this time around. Instead of HLMV shots of people's loadouts, why not invite 32 players on an empty server and do screenshots there or something? I dunno. The only problem is that there would be a limit of 32 players. Last year, we had exactly 32 people on the [[:File:100k-groupphoto.png|group photo]]. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:35, 15 October 2022 (UTC)<br />
: {{Pro}} I think that making some sort of celebration is a wonderful idea, I personally think that doing another HLMV shot is not a bad take. Moreover, one of the downsides of going to an empty server, is that not everyone shares the same time-zones, it could be difficult for everyone to join a server at the same time, in my opinion. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 17:49, 15 October 2022 (UTC)<br />
::True, maybe someone who is good at SFM could do a SFM poster or something, for variety's sake. I'm not good with SFM. But, we can continue with the HLMV shot. We have more people working on images now, so each one can work on a few loadouts collaboratively. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:59, 15 October 2022 (UTC)<br />
:::If we can get a group photo with HLMV or SFM done, then maybe we could somehow get 3 celebrations throughout 3 different time zones so that everyone could celebrate on a server or something. It would need some planning obviously, but I think it could work. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 18:08, 15 October 2022 (UTC)<br />
:::: I remember when 100K hit, I was personally not part of the celebration since I was not made aware it was happening, I'm very surprised to see how soon 200K was reached though. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>18:16, 15 October 2022 (UTC)</small></span></div><br />
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::::: Ooh, if we're doing another celebration, I definitely want to be a part of it. My loadout's a Wiki Cap, Cuban Bristle Crisis, and the Commissar's Coat, just like last time. I'd like to be holding either my Factory New Top Shelf Minigun or Golden Frying Pan. If we're doing a group shot in a server, I probably won't be around to be on it, but I'd try. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 08:41, 17 October 2022 (UTC)<br />
::::::I don't know how this was done last celebration, but I made a page for how we could organize HLMV image requests. The page is right [[User:Andrew360/Sandbox|here]], pending means that the user hasn't approved their image yet in case they want a different pose or some small changes. Thoughts? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 15:41, 17 October 2022 (UTC)<br />
::::::: {{Pro}} I like that format, pretty intuitive and straightforward. Let us know when whoever wants to participates can fill the request table ♥. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 19:27, 17 October 2022 (UTC)<br />
:::::::: Alright then, I made a new page where all the images and requests will be now. The page is right [[User:Andrew360/200k|here,]] if any other image makers want to complete requests/add images to the image table then go ahead! <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 21:10, 17 October 2022 (UTC)<br />
{{Outdent}}<br />
Not to be a party popper, but the majority of our registered users are spam bots. We are, however, approaching [[Special:Stats|70k articles]], which is worth celebrating. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 00:07, 18 October 2022 (UTC)<br />
:: [[User:Tark]] Where do you get the number of spam bots from? If you can find it automatically, what are CheckUsers doing? Also, "not to be a party popper", but the majority of our articles are the same article over and over in other languages. So there aren't really anywhere near 70k articles. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 00:16, 18 October 2022 (UTC)<br />
:::And then like last time, Gabrielwoj will tell you that it's just for fun, bots are mostly part of TF2 culture anyways, and we could make the cheese wheel chart argument pointing out all the shy users/those that don't know what they're doing/one offs, on the other hand 100k articles sounds like a big celebration, its years off though it seems, but we're getting there. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small> 00:20, 18 October 2022 (UTC)</small></span></div><br />
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::::Also, my own loadout image is reserved, I just haven't done yet (pls don't get from my userpage). Just letting image editors know. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 00:57, 18 October 2022 (UTC)<br />
<br />
::: [https://wiki.teamfortress.com/wiki/Special:ListUsers?username=&group=&creationSort=1&desc=1&wpsubmit=&wpFormIdentifier=mw-listusers-form&limit=50 Here] is a list of newly-made accounts. They're mostly bots.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:12, 18 October 2022 (UTC)<br />
:::: Also, information for image creators: We should use the default lightrot on all of these loadout pictures, so no picture looks too drastically different from the other, in terms of lighting. The default values for lightrot are {{code|(0.000000 180.000000 0.000000)}}. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 12:16, 18 October 2022 (UTC)<br />
::::: We [[Special:Statistics|hit]] 200k users (and bots), by the way. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 01:21, 19 October 2022 (UTC)<br />
:::::: Cheers to that ! 🥂 Here is to many more years of translating, polishing, and new contributors. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>03:17, 19 October 2022 (UTC)</small></span></div><br />
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::::::: So now that all the image requests are complete, I think we should make a deadline for requests so that we can make the full group photo and make the userbox soon. I was thinking maybe October 24th should be the deadline. As for the in game server celebration idea, I was thinking the 3 times could be 4 AM EST, 10 AM EST, and 6 PM EST, and the day we do this should be on a weekend. Thoughts? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 20 October 2022 (UTC)<br />
{{Outdent}} Sounds nice, would have been nicer to do the end of the month or even the end of Scream Fortress, I feel like there are still a lot of people that are unaware of this little celebration, to me it feels a little like a family gathering rather than a simple number celebration, which is sweet in a way, hopefully mostly everyone was made aware so that they had a chance to hop on. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>21:57, 20 October 2022 (UTC)</small></span></div><br />
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:Looks like one more person has submitted a request, so I'll move the deadline to October 28th now in case more people add requests. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:36, 24 October 2022 (UTC)<br />
::Thoughts on this group photo? Is there anything that should be changed/are there any other last requests? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:37, 29 October 2022 (UTC)<br />
[[File:User Andrew360 200k-groupphoto.png|500px]]<br />
:::Some of the characters are bigger than the rest, probably will require resizing some of them (my Scout, for instance, looks the biggest out of the group), while the Pyro looks the smallest. I think some of the classes could be more close to each other like the 100k group image. The Demoman at the right is floating a little, too. I can try adjusting these things if you would like. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:47, 29 October 2022 (UTC)<br />
:::: Same opinion here, some mercs looks small and/or are spaced apart. But otherwise amazing job on the group image. [[User:Decimate|Decimate]] ([[User talk:Decimate|talk]]) 18:29, 29 October 2022 (UTC)<br />
:::::Looks like me (the BLU pyro) and a few other people only have the upper body and shorter than other people. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 20:34, 29 October 2022 (UTC)<br />
::::::Alrighty then, I tried to make everyone a bit more closer together and I tried to scale some of the images. If this still isn't good enough, then maybe Woj or someone else could try to make the group photo. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 20:08, 30 October 2022 (UTC)<br />
:::::::After I'm done with the 3 upcoming paint variants I'm about to upload, I'll make my own version with a different filename (not a replacement). The 2nd version looks a lot better than the first, but I think a few things could be resized, which I'll be doing on my version. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:09, 31 October 2022 (UTC)<br />
::::::::Here's my version. I made everyone facing right on the right side, and everyone facing left on the left side. The Demoman wielding the Scottish Handshake was made on the middle since he is mostly facing center. Me, Andrew and Luno are around the middle to represent the image creators for the image:<br><br />
::::::::[[File:User Gabrielwoj 200k-groupphoto.png|500px]]<br />
:::::::: If this is the preferred version, feel free to rename the file to [[:File:200k-groupphoto.png]] [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:12, 2 November 2022 (UTC)<br />
{{outdent|8}}Sorry for extending the image border LOL.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:17, 2 November 2022 (UTC)<br />
:All good bro. Gotta flex that Australium Amby. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:22, 2 November 2022 (UTC)<br />
:: Amazing work guys, you outdid yourselves ♥ [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 13:48, 2 November 2022 (UTC)<br />
::: Thank. I find it a bit ironic that the 200k group photo has ''less'' people on it than the 100k one. But hey, what can ya' do? Some people come and go, it's still a nice ol' group picture. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:21, 2 November 2022 (UTC)<br />
::::It looks great! I also agree that I wish more people joined, but it's still good. Maybe at 300k if we still want to do another group photo we'll get more people, though it will probably be a while before 300k. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 15:35, 2 November 2022 (UTC)<br />
::::: Well done all, looks great! Hope that we can get an even bigger celebration planned for 250k/300k. [[User:Epsilonal|Epsilonal]] ([[User talk:Epsilonal|talk]]) 23:43, 2 November 2022 (UTC)<br />
:::::: It looks like everyone agrees with this version of the image, however AlexT told me that the grenades on his image should've been hidden, so I uploaded a new version of his image without grenades. So for the final group photo if you could change AlexT's image to the new version that would be appreciated. Then when the final group photo is uploaded we also need to make a userbox for it. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:15, 7 November 2022 (UTC)<br />
::::::: I updated the image with the latest revision of AlexT's loadout. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:00, 7 November 2022 (UTC)<br />
:::::::: The Australium Frontier Justice goes across almost all of the Heavy to the right. Can you turn it to face the camera more? It doesn't look like any of the other characters have this problem, looks like it is just that one that is covering up other characters. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:38, 9 November 2022 (UTC)<br />
::::::::: That looks fine to me. It's not covering anyone's face, so I don't see the problem, and the Heavy in question has the cosmetics being fully visible. The 100k picture had some instances of that, too. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:31, 9 November 2022 (UTC)<br />
:::::::::: I didn't see the 100K picture, but it won't be a big deal if people think it looks better this way. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 22:42, 9 November 2022 (UTC)<br />
::::::::::: I made the userbox. It's here: [[Template:User 200k registered|<nowiki>{{User 200k registered}}</nowiki>]]. It's a little larger in height than the 100k one, but I think it looks good. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:06, 10 November 2022 (UTC)<br />
:::::::::::: Thank you everyone that participated; the picture and template are amazing. Good job <3 [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 18:54, 10 November 2022 (UTC)<br />
{{outdent|12}}Thanks everyone! The group photos looks great! and Thanks Andrew360 for making my portrait 3 times :D. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]]<br />
<br />
== Community announcers with a large amount of response ==<br />
<br />
So the {{tl|Audio Nav}} states that community announcers should be on the map page rather than having their own page. However, [[Davy Jones]] has its own responses page. I suggest that for announcers with large amount of voice lines, such as the [[Crasher]] voice lines and the [[Bread Space]] voice lines, they should get their own page. This would reduce the amount of clutter on the page. I suggest it would have to be judged on a case-by-case basis. For example, the Crasher announcers have 100+ voice lines, but the Toastmaster only has 10.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:46, 29 October 2022 (UTC)<br />
:{{c|+|Agreed}} · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 21:54, 29 October 2022 (UTC)<br />
<br />
:{{Pro}} I agree with that statement. However, for consistency sake, I think that perhaps making an additional “category” can be created for announcers with few voice lines, in the same Nav. This category can be called something around “Minor Announcers”.<br />
:[[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 21:59, 29 October 2022 (UTC)<br />
<br />
::How about a "Community announcers" page instead of one page for every announcer with lots of lines? - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:28, 29 October 2022 (UTC)<br />
<br />
:::Could also work, I'm in favour of either.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:48, 29 October 2022 (UTC)<br />
::::Wait, I misread your idea Swood. I would prefer @BrasilianNut 's idea, because of [[Halloween Boss voice responses]] · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 23:26, 29 October 2022 (UTC)<br />
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:::::{{Pro}} I like BrazilianNut's idea better. Furthermore, this will help us in the future when more possible announcers are added to the game. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 09:40, 31 October 2022 (UTC)<br />
<br />
I would agree with Gramps on his first post, there should be a subpage for announcers who only have basic lines for like KoTH and Control Point maps. But, all of the announcer voices are on either Payload maps or that one Player Destruction map Farmageddon. However Braziliannut's idea is probably the best way to go about doing this, the page is going to be absolutely massive as a result of mixing all of them in there at once though.[[User:ShadowMan44|ShadowMan44]] ([[User talk:ShadowMan44|talk]]) 23:27, 30 October 2022 (UTC)<br />
<br />
: {{Con}} In case you haven't done this yet. Honestly, I don't see the point. IMO, list of responses specific to a map should be on the map's page. Clutter could be controlled by collapsing the section. Just on opinion. A reason that Davey Jones should have been worked into tbe map's page is that his cue lines are integral to the map's mechanics, so, the list should be integral to the page. Astronaut will probably only ever have unintelligible responses on one map.<br />
: [[User:Mikado282|<span style="font-family: Impact"><font color="38F3AB">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 02:00, 10 November 2022 (UTC)<br />
<br />
:: {{Pro}} +1 for "Community announcers page" — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 01:42, 21 November 2022 (UTC)<br />
<br />
== Twinkle in TF2wiki? ==<br />
<br />
I wonder if we can import some practical tools like Twinkle to maintain a page? It can also help us to combat vandalism.(And do a lot of stuffs...)----[[File:1_Domination.png]] [[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 12:52, 23 November 2022 (UTC)<br />
<br />
:Looking through some of its functionality, it seems like it doesn't offer much useful functionality for users here. Mods/editors here are active enough to be able to catch vandalism quite quickly anyway and its other features seem to be just buttons to quickly add {{tl|delete}} or open up a discussion for deletion (which is already very easy).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:07, 23 November 2022 (UTC)<br />
<br />
:: Excellent idea, but we don't have the [[mediawikiwiki:Extension:Gadgets|Gadgets]] extension enabled :c — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:16, 23 November 2022 (UTC)<br />
<br />
== Any guide on how to create good User: page? ==<br />
<br />
So I was wandering around the wiki and noticed how great some User: pages look and I just can't create a good one. Is there any guides for it?<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 15:55, 30 November 2022 (UTC)<br />
:You can check user pages of other users and use a bit of everything you like on your page, or if you know css you can create something more complex. Or ''shamelessly copy someone's else page :)))''. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 18:19, 30 November 2022 (UTC)<br />
:Personally, it may require some CSS skills...<nowiki>----</nowiki> [[File:1_Domination.png]] [[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 02:27, 1 December 2022 (UTC)<br />
:Slap some plain text up and claim you'll eventually make it better :) [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 04:22, 1 December 2022 (UTC)<br />
<br />
<br />
You should learn some CSS, and Since this wiki is based on MediaWiki, you can use Templates, User boxes, etc. Just surf on some user pages and if you like it, '''take some code from it''' (if allowed to).<br />
<br />
''You need to make unique'', '''something you would like to see all day'''! -- https://wiki.teamfortress.com/wiki/Category:Templates -- And the [[Team_Fortress_Wiki:User_info_boxes|User info Boxes]]<br />
''Remember not editing anything that is not yours'', Have fun in your journey.<br />
<br />
⇨<br />
[[User:Mxwgn|maxwel]] ([[User talk:Mxwgn|talk]]) 01:40, 22 January 2023 (UTC)<br />
<br />
== Russian wiki's cosmetic items "Update list" is done incorrectly? ==<br />
<br />
Before I start, there is an example:<br />
:<br />
(English) The '''Glengarry Bonnet''' was added to the game. (Item name is listed. It's '''Glengarry Bonnet''').<br />
:<br />
(Portuguese) A '''Boina de Glengarry''' foi adicionada ao jogo. (Item name is listed. It's '''Boina de Glengarry''').<br />
:<br />
(Russian) Предмет был добавлен в игру. ('''Item name is not listed'''). It should be '''Гленгарри была добавлена в игру''' (Item name is listed. It's''' Гленгарри''').<br />
:<br />
'''''So almost every Russian cosmetic page lacks name of a cosmetic item in update list.'''''<br />
:<br />
Should it be fixed or anything? <br />
:<br />
I changed some cosmetic pages. (It doesn't only focus on update list, so if you going to revert it back please only revert that). I think it would take a week to "fix" it for every cosmetics listed on Cosmetics page.<br />
:<br />
'''Here is more examples''':<br />
:<br />
(English) Added a community-contributed description for the '''Texas Ten Gallon'''. (Item name is listed. It's '''Texas Ten Gallon''').<br />
:<br />
(Portuguese) Adicionada uma descrição contribuída pela comunidade aos '''Dez-Galões do Texas'''. (Item name is listed. It's '''Dez-Galões do Texas''').<br />
:<br />
(Russian) Добавлено описание от сообщества. ('''Item name is not listed'''). It should be Добавлено описание от сообщества для '''Большой техасской шляпы''' (Item name is listed. It's '''Большая техасская шляпа''').<br />
:<br />
(English) The '''Whoopee Cap''' can now be uncrated with Unusual quality. (Item name is listed. It's '''Whoopee Cap''').<br />
:<br />
(Español) La '''Corona de Yupi''' ahora puede ser obtenida en aspecto Inusual. (Item name is listed. It's '''Corona de Yupi''').<br />
:<br />
(Russian) Теперь может быть необычного типа. ('''Item name is not listed'''). It should be Молодежная корона теперь может быть необычного типа. (Item name is listed. It's '''Молодежная корона''').<br />
:<br />
<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 19:58, 3 December 2022 (UTC)<br />
<br />
<br />
:I wouldn't say they are ''incorrect''; I would say they use a different format. I have seen articles that use "'''This item''' was added to the game" instead of "'''[Item]''' was/were added to the game" and articles that use "Updated the description" instead of "Updated the description '''for [Item]'''."<br />
<br />
:While the update history is ''mostly'' 1:1 with the official patch notes, there are instances of differences between them, such as new items being part of a case ("'''[Item] was added to the game'''" in the update history versus "'''Added the [Case]''' / '''Contains [#] new community-created cosmetic items'''" in the patch notes) or a note that mentions different items ("Updated models/materials for '''[Item]'''" in the update history versus "Updated models/materials for '''[Item] and [Other Item]'''" in the patch notes).<br />
<br />
:I would say that, as long as the wording is left as close to the original as possible, it's fine. What should ''not'' be done is, for example, having the update history read "'''Changed''' the description" when the patch note reads "'''Updated''' the description." - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:03, 3 December 2022 (UTC)<br />
<br />
== Patch notes references ==<br />
<br />
Should we use <code><nowiki>== References ==</nowiki></code>, or <code><nowiki>=== References ===</nowiki></code>? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 01:32, 8 December 2022 (UTC)<br />
<br />
: I think <code><nowiki>== References ==</nowiki></code> is the correct one but there are some patch pages with <code><nowiki>=== References ===</nowiki></code>. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 13:42, 8 December 2022 (UTC)<br />
<br />
:: Yeah, probably <code><nowiki>== References ==</nowiki></code> is the one we should use. We could add a global [[User:WindBOT/Filters|filter]], I think. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 14:35, 8 December 2022 (UTC)<br />
<br />
::: {{info}} There is an inconsistency in the patch notes in this regard. In my opinion, I prefer keeping it the same as the other articles, that means using this {{code|<nowiki>== References ==</nowiki>}}. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 15:01, 8 December 2022 (UTC)<br />
<br />
:::: {{pro}} '''+1''' for <code><nowiki>== References ==</nowiki></code>. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 15:12, 8 December 2022 (UTC)<br />
<br />
:::: {{c|Agree}} On a personal note, the "References" is certainly as important as the other parts of an article.--<nowiki>----</nowiki>[[File:Killicon {{#if:backstab|{{lc:backstab}}|NONE}}.png]][[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 12:28, 10 December 2022 (UTC)<br />
<br />
::::<nowiki> == References ==</nowiki> should be used.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 00:21, 31 January 2023 (UTC)<br />
<br />
== User subpages (drafts/templates/unrelated content,etc...) ==<br />
<br />
Hello, there were several user files deleted in the last months, mostly unused for more than 5 to 10 years. There are also some user subpages that contain all kinds of templates, some being an old copy from the mainspace, something not even related, own content, or simply abandoned/unused for years (also in main categories, like [[:Category:Templates that use translation switching]]). I think there should be a Policy subpage with [[w:Wikipedia:User pages#Content copied from mainspace|this information]] (see sections below) on the Wiki. Some examples [https://pastebin.com/UXfxwD7y here] [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:26, 30 January 2023 (UTC)<br />
:I dont want to make enemies here or something, but [[User:EtherealT|this]] userpage... [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 20:28, 30 January 2023 (UTC)<br />
<br />
::I don't see much wrong with this if I'm honest. If it's not in mainspace category, there's nothing wrong with it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:35, 30 January 2023 (UTC)<br />
<br />
::: There should be at least a section like Wikipedia has... Unused files get deleted for [[Team Fortress Wiki:Policies#Deletion|being unused]], the same should apply at least (in my opinion) to old user page templates (like the ones I provided, which are just copies of mainspace or similar) and these cases where the user is using the Wiki to "host" their images and content. Of course this is just my opinion and as I said there should be official notes regarding this. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 21:32, 30 January 2023 (UTC)<br />
<br />
::::A section like this can be created, however, considering that users are essentially allowed to do anything on their user space (such as Mikado hosting images of things he finds relevant to TF2 in real life, or me having a list of Strange weapons I don't own yet) as long as it's not something such as spam, I'm not sure it will be a very big section.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:38, 30 January 2023 (UTC)<br />
::::: Maybe a "See also" link to the Wikipedia article below User content. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:30, 8 March 2023 (UTC)<br />
<br />
== "Styles" should come before "Painted variants" in articles about cosmetics ==<br />
<br />
I don't think it makes sense to show the painted variants with the different styles of the item first and then show the actual unpainted styles in a later section.<br>For example: [[Nine-Pipe_Problem#Painted_variants]] and [[Nine-Pipe_Problem#Styles]]. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 13:31, 3 February 2023 (UTC)<br />
: Its fine in my opinion, doesnt need to be changed . [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:01, 8 March 2023 (UTC)<br />
<br />
== Old and no longer used account deletion request ==<br />
<br />
Hello. There is this old account of mine that I do not use anymore. Could the TF Wiki staff delete it, please?<br>'''The account:''' [[User:Perk]] | [[User talk:Perk]]<br>The Wiki does not state it is not registered, therefore, it is.<br>Thanks in advance. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 09:37, 7 March 2023 (UTC)<br />
<br />
: [[Help:Account deletion|Here]], though it doesn't seem to be possible to delete it entirely. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:27, 8 March 2023 (UTC)<br />
<br />
:: Thanks! [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 16:52, 9 March 2023 (UTC)<br />
<br />
:It's also required for you to prove the account is yours before it's deleted through e-mail.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:04, 9 March 2023 (UTC)<br />
<br />
:: Unfortunately, I cannot prove it. That account does not have any e-mail linked to it (I know it doesn't because the "forgot password" page tells if a specific username has an e-mail linked to it or not). The only proof I can provide is that I used to have similar usernames to "Perk" before "Tiagoquix": [[User:Perkzitos]] and [[User:P3rkzitos]]. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 03:06, 10 March 2023 (UTC)<br />
<br />
::: Since the account has no edits, a generic username, and you cannot prove ownership, we unfortunately cannot process this request. We apologize for the inconvenience. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:14, 10 March 2023 (UTC)<br />
<br />
:::: No problem! I appreciate your willingness. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 20:04, 10 March 2023 (UTC)<br />
<br />
== Item infoboxes ==<br />
<br />
Hello, with help from Tark, I pushed the changes from the sandbox page. (Last edit: {{tlx|Item infobox}}). I already started by creating the category for [[:Category:Crafting items infoboxes|Crafting items]] which should be completed, and the idea is to use <nowiki>{{Item infobox/item name}}</nowiki> (or [[User:Mgpt/sandbox#Item infobox|one of these formats]]), preventing outdated info and template "creation" in every language page (see example [https://wiki.tf/d/3386817 here]). Cosmetic items and weapons support is not fully tested yet so please don't create the pages for them. What do you think of this? Thanks. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:19, 8 March 2023 (UTC)<br />
: You may notice the use of <nowiki><includeonly></nowiki> which is because of red links (backpack image/styles/name), they can be avoided with "custom-icon" and "name" but I'm not sure if its ideal. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:41, 8 March 2023 (UTC)<br />
<br />
::I don't oppose to the idea of adding new strings or functions, before I give my proper input, I'd like to see it tested. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 19:31, 8 March 2023 (UTC)<br />
::: Seems to be working fine for all types, there could be a string missing or two for weapons but they can be placed on dictionary/common strings. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:51, 9 March 2023 (UTC)<br />
<br />
:::: This idea looks good on paper but doesn't really solve any issues as we can already sync infoboxes (WindBOT does that).<br />
:::: Unfortunately, it is quite unrealistic to create and maintain over 2000 new pages just for a small detail like this. And even if the infobox is updated, the rest of the article may not be. <br />
:::: For something like this to be viable, you would have to address the following issues: 1) How can we make the transition? We can't simply edit all item articles. 2) How do you handle items with prefixes, suffixes, and descriptions that are not present in English? 3) How do you handle certain infobox parameters that require text in other languages? 4) Why is this template needed? — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:24, 10 March 2023 (UTC)<br />
::::: As I said earlier on the IRC, this can be done in a progressive way, first the infoboxes are created and then they can be implemented whenever needed or someone updates the page. A good example is the Crafting items category I already completed (these items have basic information compared to weapons or cosmetics), the only thing left to decide is the format of the page. For the prefixes, suffixes and descriptions we can use the lang template like I did on my last edits, and for the rest of the text we can create a section on dictionary/common strings, or simply don't create the infobox, this is also why the weapon infoboxes would be the last, if I'm not wrong its where those texts (like the reload type for weapons) would appear more frequently or at all. This template would be useful because of the backpack links and availability section, and really everything on the infobox, so I see a lot of benefits. Let me know if I missed something [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 18:24, 10 March 2023 (UTC)<br />
<br />
:::::: Heya! Apologies, I haven't been around much.<br />
::::::In the long run, it won't make sense for certain pages to have these new infoboxes while others do not. Your suggestions for handling prefixes, suffixes, and non-English descriptions don't make much sense. It's not common for editors to check every lang file, so having individual pages for the infobox that work exactly like they do now will not be helpful (someone still needs to update the page manually).<br />
::::::Also, please don't make any further changes to existing pages. I won't go against the majority, but people need to discuss it ''first''. This is a major change and can't be done by one user alone. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:04, 17 March 2023 (UTC)<br />
::::: I think its ready for every type by now. So this is my last comment about the infoboxes, if someone has a better implementation for the used-by parameter, comment on my talk page, Thanks. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 20:47, 17 March 2023 (UTC)<br />
<br />
== Taunt kill image inconsistency ==<br />
<br />
On each class page there is a section for taunt kills which shows images of what taunt kills a class can do. However, on the [[Taunts]] page there are also taunt kills, however, these display different images from the class page ones. For example, on [[Demoman#Taunt_Attack]] you see {{code|File:Demoeyelander.png}}, but on [[Taunts#Kill_taunts]] you see {{code|File:Demomaneyelandertauntkill.png}}. There are other examples of this if you compare class pages to the taunts page. So my question is <br> A: Should one of these images be removed so there's the same image for both the taunt and class pages, and if the answer is yes for A: <br> B: Which images should be deleted, the ones on the taunts page or the ones on the class pages? <br> I personally think one of these images should be removed with the images on the taunts page being deleted. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 15:12, 12 March 2023 (UTC)<br />
<br />
== Last laugh MvM ==<br />
<br />
new cosmetics added due to a charity [[User:Aistrrr|Aistrrr]] ([[User talk:Aistrrr|talk]]) 16:59, 31 March 2023 (UTC)<br />
<br />
:Could you elaborate a bit further?<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:02, 31 March 2023 (UTC)<br />
<br />
::[[Operation Last Laugh|Elaborated.]] — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 07:12, 1 April 2023 (UTC)<br />
<br />
== Undocumented changes inconstancy ==<br />
<br />
I just noticed how random it is. <br><br />
Should it be === Undocumented changes === or == Undocumented changes == ?<br />
<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 18:24, 31 March 2023 (UTC)<br />
<br />
:<nowiki>== Undocumented changes ==</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:27, 31 March 2023 (UTC)<br />
:: Isnt === Undocumented changes === the correct one, like most of the previous patches? Also for cases like the March 1, 2023 Patch. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:01, 31 March 2023 (UTC)<br />
<br />
:::I assumed it to be a similar case to the References discussion previously, as we agreed on <nowiki>==</nowiki>. If <nowiki>===</nowiki> is more common we should use that.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:03, 31 March 2023 (UTC)<br />
<br />
== Should we archive the 2023 [[Team Fortress Wiki:April Fools' Day/Future|April Fool Discussion]]? ==<br />
<br />
Maybe some of ideas which was not used in this April Fool Event can be approved by doing some changes. It would also inspire other editors in the future. --[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 04:53, 3 April 2023 (UTC)<br />
<br />
: Some ideas may be repurposed, but the current discussion must be archived. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:51, 10 April 2023 (UTC)<br />
<br />
== Stats in update history & patch notes consistencies ==<br />
<br />
This is about 2 issues:<br />
<br />
1. The consistency of patch notes.<br />
<br />
2. Should the stats be listed in the update history?<br />
<br />
I believe that it's too much effort to list every single original stat in the update history, and it is also not the purpose of the update history to describe the state every weapon has been in (merely to indicate which updates have changed the weapon).<br />
<br />
I also think that the patch notes should essentially be a 1:1 copy of the wording used in the original patch notes, with some minor exceptions i.e. "added x amount of unusual effects" -> "Added [unu effect name] to the game" instead. This has been an unwritten rule for quite a while now, but has been randomly overturned a while ago without any discussion whatsoever, so here's the formal discussion.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:20, 10 April 2023 (UTC)<br />
<br />
:My thoughts are the same as yours: it's too much effort, that's not the Update history's purpose, and patch notes should be as 1:1 as possible. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 11:02, 10 April 2023 (UTC)<br />
<br />
::For me, the Update History should tell what happened to the items thorough the time span of the game, including stats changes and such to the finest details. Imagine a history book that didn't tell what happen exactly in the past. Yes, it's required a lot of effort, but it's what Update history is.<br />
::P.S. History is a chronological record of events, as of the life or development of a people or institution, often including an explanation of or commentary on those events. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 13:38, 10 April 2023 (UTC)<br />
<br />
:{{Pro}} I agree with Gramps, my take is that Update History should document what the official patch notes mentions. As for the stats, I don’t mind adding them in the Update History as long as Valve specifically mentions those changes in their patch notes. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 14:47, 10 April 2023 (UTC)<br />
:: 1:1 patch notes and like Yossef said [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:21, 10 April 2023 (UTC)<br />
<br />
:::Patch notes ''can'' be freely modified in articles (just like Hinaomi said). This has ''always'' been the case and I don't see any reason to change it now.<br />
<br />
:::As for stats, I prefer mimicking Dota's patch notes:<br />
<br />
:::- Increased the damage to XX (from YY) - for the item article<br />
:::- Updated the weapon damage (YY -> XX) - for any other article mentioning the change<br />
<br />
:::— [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:37, 10 April 2023 (UTC)<br />
:::: I agree with Tark, but maybe we should add something to differentiate 1:1 patch notes to edited ones (maybe writing edited ones in italics) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 23:09, 10 April 2023 (UTC)<br />
::::: I also agree with Tark. 1:1 patch notes and slightly edited patch notes have co-existed in the past, and the information provided, in terms of weapon stats, will be valid for the time of the patch note. I don't see any harm in providing that information, even if it later becomes outdated; it might be helpful to look up, and it'll always have the header of the date for which those stats were used, after all -- with perhaps, as Ashe said, a divider of sorts, if stats outside of patch notes are used. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 05:35, 12 April 2023 (UTC)<br />
<br />
== What to do about broken painted items lists? + other pressing paint issues ==<br />
<br />
I posted this on [[User:Tark|Tark]]'s page, and was told to bring it here, so here it is; first, a brief rundown of the issues at hand:<br />
* The lists of paintable items: [[List of paintable items (Scout)|Scout]], [[List of paintable items (Soldier)|Soldier]], [[List of paintable items (Pyro)|Pyro]], [[List of paintable items (Demoman)|Demoman]], [[List of paintable items (Heavy)|Heavy]], [[List of paintable items (Engineer)|Engineer]], [[List of paintable items (Medic)|Medic]], [[List of paintable items (Sniper)|Sniper]], [[List of paintable items (Spy)|Spy]], and [[List of paintable items (All class items)|all-class]], are all ''incredibly'' out of date, displaying only paintable items from over ten years ago.<br />
* The current MediaWiki version we're on, and perhaps ''any'' MediaWiki version, cannot support even ''this'' many items in a single template. You can see that right now: if you go to the All Classes list, the template does not load, because it's broken the limit of template include sizes.<br />
So it's clear that these lists need a major revamp; and we probably won't even be able to do it through a template anymore, ''especially'' if we add all the items that have since been paintable after 2011. It would certainly be too much for a single template to handle, with the infrastructure we're using at the moment.<br />
<br />
Tark mentioned that he would probably be able to update the lists with his PhoneWave bot, once we've figured out what to do, and that's a fine solution -- there will certainly be more paintable items to come. The larger problem at hand is: what are we going to ''do'' to fix the lists to begin with, considering that updating our existing templates is almost definitely out of the equation? <br />
<br />
We may also have to consider updating the [[Template:Unpaintable items list|unpaintable items list]], for consistency's sake, if templates are to be discarded; and, while we're at it, this may be a nice starting point for another list featuring [[User:Gabrielwoj|Gabrielwoj]]'s new unused paint variant images, as a separate thing from items which are completely and totally unpaintable. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 02:13, 20 April 2023 (UTC)<br />
:I personally don't see how the lists are useful to anyone. If someone looks how a cosmetic will look like, they will search for that cosmetic's article, not the list. Imo that list should be replaced with categories for each class (currently there is only 1 cat that groups all paintable cosmetics) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:51, 20 April 2023 (UTC)<br />
<br />
::One of the idea is splitting to each years so it won't overload the single template, but the question is "how many people care about this template". Because like Ashe said, if I want to see how the item look with paint, I go to individual pages. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 05:10, 20 April 2023 (UTC)</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Community_Sniper_strategy&diff=3408667Community Sniper strategy2023-04-18T02:51:53Z<p>Hinaomi: Undo edit by Dolphin (Talk) (3408662) All melee technically has the same critical hit rate</p>
<hr />
<div>[[File:Community_Sniper_Strategy_Header.png|150px|right|Cold Blooded Killer]]<br />
<br />
{{Quotation|'''The Sniper'''|If your strategy is to build me confidence, it's working.|sound=Sniper_domination07.wav}}<br />
<br />
The [[Sniper]] is a long-range [[support]] class that focuses on the elimination of high-priority targets. As a light class with only 125 health, the Sniper generally stays behind his team's lines to avoid taking heavy fire. The Sniper is one of the three classes that can gain [[headshot]] bonuses (the others being an [[Ambassador]]-wielding [[Spy]] and a [[Pyro]] who can [[compression blast]] [[Huntsman]] arrows). Headshots are guaranteed [[critical hits]], and often result in an instant kill when fully charged (with the exception of anyone with a bullet resistance). The ability to do this consistently can set apart an amateur Sniper from an elite one. <br />
<br />
{{TOC limit|3}}<br />
<br />
==Quick Tips==<br />
<br />
* Snipers need to be aware of their surroundings because they are often the main targets of [[Spy|Spies]] and enemy Snipers, both of which they are most vulnerable to. Equip the Razorback, SMG, or Jarate to help with Spies. While reloading your rifle, look around and move from side to side to [[Spy check]] the area you're sniping from.<br />
<br />
* Try not to crowd up the class! Too many Snipers can ruin a team's viability. If you're not getting kills as a Sniper, you're not contributing and thus should consider switching classes until there are fewer Snipers.<br />
<br />
* Put your crosshairs on a target before scoping to maximize mobility. <br />
<br />
==General==<br />
<br />
[[File:Sniper tactics1.png|right|thumb|256px|Keep the dot on a nearby object so enemy players won't suspect you to be there.]]<br />
* Since your enemies can see the laser dot of your rifle, consider aiming at a doorway or other obstacle to hide your presence. They will be much easier to hit if they are not expecting you than if they are actively trying to dodge your aim. Alternatively, you can use the [[Huntsman]], which doesn't have a laser dot (though be aware that the Huntsman is [[Projectiles|not]] [[hitscan]] and is affected by gravity, and adjust your aim accordingly).<br />
** In contrast to this, you can use your laser dot to discourage enemy advances. Most classes will not willingly walk into a Sniper's line of fire, and will instead take another route. This tactic does not always work well with [[Scouts]], who are fast enough to slip through your aim, nor with [[Spy|Spies]], who can use their [[Cloak]] or [[Disguise Kit]] to avoid detection. Note that the enemy can only see the laser dot when facing an object in the same direction you're facing.<br />
* On a separate note, the Sniper Rifle's laser dot can also be used for spychecking by backing into a corner, scoping in and slowly sweeping from one end of the area to the other. Since the laser dot is projected onto walls, teammates and enemies, the dot also projects onto invisible Spies. This will subtly reveal their location to both you and any bystanders by either showing other players a laser dot floating in midair or the laser dot dramatically increasing in size for the player (depending on how far away the Spy is from them. If the Spy is further away, the dot size will not change at all). Since the results of this spychecking method aren't as effective as Jarate or other tracking items, it is recommended that this tactic is used if you think a Spy is in the room with you and you have no other immediate alternatives.<br />
<br />
* Watch for enemy Snipers. An uncharged headshot will instantly kill you, and experienced Snipers can fire one in a fraction of a second. If you want to charge your shot, do so behind an obstacle where you can't be seen, and peek out when you're ready to shoot. This is not a foolproof method, however, as enemy Snipers may change their position or simply wait until you show yourself.<br />
<br />
* Sticking to one spot might get you killed. The [[Deathcam|freezecam]] will give your position away after a single kill; you should switch to a new location often, especially after killing another Sniper or firing a shot from the [[Machina]], which fires an obvious tracer that shows everyone your position.<br />
<br />
* Mobility in general is a valued trait for the Sniper. Remember that walking while zoomed is ineffective, as your speed is almost halved. <br />
<br />
* Pick your targets carefully. As a support class, it's always important to help your team out in the most efficient way possible, so look out for high-value targets on the battlefield, mainly [[Medic]]s, [[Heavy|Heavies]], and other Snipers. By killing targets that would otherwise disrupt your aim, inflict heavy damage, or negatively impact your team, you are being a great support to your entire team.<br />
** A quick shot against a Medic's patient, or the Medic himself, can force him to use his [[ÜberCharge]] early, allowing your teammates to kill the patient before he has a good chance to inflict any damage to your team on the front lines.<br />
*** However, a Headshot with a Sniper Rifle will instantly kill a Medic (unless the Medic is overhealed). Take this into consideration, as you can easily take out support Medics.<br />
* Disabling the automatic re-zoom option might help you, but it's not a requirement. Some Snipers prefer to not use the automatic re-zoom of the Sniper Rifle's scope after every shot. To prevent the re-zoom, turn off the automatic re-zoom in the "Advanced Options" button on the main menu.<br />
** Alternately, pressing alt-fire after taking a scoped shot and before the rifle has re-zoomed will prevent the re-zoom from occurring.<br />
<br />
* A fully-charged shot can instantly destroy any Level 1 [[Building]] and do major damage to others. Put pressure on enemy [[Engineer]]s by standing outside the range of their equipment and hitting them with charged shots. Make sure to kill the Engineers first, since harming their buildings will give them enough time to repair them, wasting your ammo and leaving you vulnerable to enemies, especially Spies and enemy Snipers. However, working in conjunction with a friendly Soldier or another Sniper can easily overwhelm the Engineer's repair capabilities.<br />
<br />
* [[Crouching]] shifts your vision downwards while making you a much smaller target (albeit a slower one). This can be useful for getting a better shot on your enemies. Crouching may also throw off enemy Snipers going for a headshot, especially if you have just fired a shot and are retreating.<br />
<br />
* Jumping to avoid an enemy Sniper will only make you an easier target to hit, as you will move through the air in a predictable path (unless you are [[air strafing]]).<br />
<br />
* Pay attention to [[respawn]] timers, especially when facing many enemy Snipers. After killing an enemy Sniper, you may only have a few seconds to focus on other targets before they respawn and target you.<br />
<br />
* When forced into close combat (i.e. encountering an enemy at close range), you have two options: retreat and attempt a quick headshot or bodyshot, or fight with your secondary and melee weapons. A quick headshot is rarely a viable option unless you know you can make it. It's generally more advisable to retreat while firing your [[SMG]] or throwing your [[Jarate]]. Make sure to strafe while retreating to make your movement less predictable to [[Soldier]]s and [[Demoman|Demomen]]. Rushing in with your melee weapon has different results depending on the weapon. The [[Shahanshah]] is primarily designed for this style of attack, and the [[Kukri]] is also viable. The [[Bushwacka]] works exceptionally if you use Jarate. The [[Tribalman's Shiv]] is better suited to surprise attacks and revealing [[Cloak]]ed Spies.<br />
<br />
* When sniping, it's common for one or more Spies to simultaneously attack you. You can use walls to protect your back while you attack if you don't use the [[Razorback]]. But keep alert, as a Spy can kill you just as easily with their [[Revolver]] or backstab you from the side, if you're not careful.<br />
** If Spies become a problem even after equipping the Razorback, consider equipping the Jarate and the Bushwacka. The Jarate can easily expose enemy Spies and the Bushwhacka allows the player to kill a Spy coated in Jarate with only one hit as opposed to two with the Kukri (save for random critical hits). For a more offensive and aware Sniper, this strategy is often more effective than equipping the Razorback, as it allows you to eliminate Spies with relative ease. However, the Spy may take advantage of the Bushwacka's damage vulnerability, simply backing up and gunning you down. <br />
** Alternatively, you can stay near your teammates for support, preventing Spies from attacking you as easily.<br />
<br />
==== Bodyshots versus Headshots ====<br />
Generally, a Sniper should be using the power of headshots to their advantage to kill or control enemies. However, there are cases where a bodyshot may be easier or more useful.<br />
<br />
* No-scope bodyshots are useful when dealing with opponents up close, whereas a headshot is much harder to pull off without practice.<br />
* Sometimes, just the presence of a Sniper is enough to deter enemies from crossing through an area. Despite this, there may be enemies who will be willing to test your aim, such as Scouts or disguised Spies. You can use charged bodyshots to deal with them if your aim isn't up to snuff.<br />
* If an enemy Sniper is more experienced than you or is out-sniping you, using charged bodyshots to kill them outright or uncharged shots to throw off their aim may be a valuable utility.<br />
* Engineers are most often around or hiding among their buildings to keep themselves safe from headshots. In cases like this, a fully charged bodyshot may be your only option, as he will be protected by his [[Sentry Gun]] or [[Dispenser]] otherwise.<br />
* If enemies are aware of your presence and are actively firing at you to throw off your aim, going the easier route of shooting them with a bodyshot can kill them, or at the very least shake off beefier targets while you retreat.<br />
* With the [[Sydney Sleeper]], your headshots are only able to deal Mini-Crit damage, and you cover your foes in Jarate so you rely less on headshots and let your teammates finish them off for you. This weapon works best with bodyshots as a result.<br />
** The Sydney Sleeper allows you to extinguish teammates no matter where you shoot them. Use bodyshots or no-scopes to your advantage in protecting teammates.<br />
** Using 'quickscopes' on opponents will cover them in Jarate for at least 2 seconds, making it easier to kill them with Mini-Crits if needed.<br />
* Despite their uses, it is important to '''never become complacent in using only bodyshots.''' Though you may get results easier, and there is no shame in using them when you have to, the difference in damage per second and your importance as a high-priority elimination class can make it detrimental to spend most of the game charging comparatively weaker shots-- especially against competent Medics who are actively using ÜberCharge. The decision between charging a shot or killing big threats like Medics, Spies, or other Snipers in a fraction of a second could be the difference between your team winning the game or having you and your entire team wiped out. ''Use bodyshots wisely!''<br />
<br />
== Weapon Specific ==<br />
=== Primary Weapons ===<br />
==== [[Sniper Rifle]] + [[reskins]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | 0% Charge<br />
! class="header" width="13%" | 100% Charge<br />
! class="header" width="13%" | Critical at 0%<br />
! class="header" width="13%" | Critical at 100%<br />
|-<br />
! rowspan="2" | {{Table icon|Sniper Rifle|Stock}}<br />
| align="center" | {{Icon killicon|weapon=Sniper Rifle}}<br />
| rowspan="4" | 1<br />
| rowspan="4" | 25<br />
| rowspan="4" | 43-57<br />
| rowspan="4" | 128-172<br />
| rowspan="4" | 150<br />
| rowspan="4" | 450<br />
|-<br />
| align="center" | {{Icon killicon|weapon=sniperriflehs}}<br />
|-<br />
! rowspan="2" | {{Table icon|AWPer Hand|Promotional}}<br />
| align="center" | {{Icon killicon|weapon=Sniper Rifle}}<br />
|-<br />
| align="center" | {{Icon killicon|weapon=sniperriflehs}}<br />
|-<br />
|}<br />
<br />
* Aim for the head. A headshot will automatically crit, and a fully charged headshot is the only thing short of a backstab that can instantly kill a fully [[Overhealed]] Heavy.<br />
<br />
* A fully charged Bodyshot can instantly kill Scouts, [[Engineer]]s, Spies, Medics, and other Snipers if they are not Overhealed. A notable exception is a Medic with the [[Vaccinator]], which can provide him with a 10% damage resistance.<br />
<br />
* Keeping your back against a wall while zoomed in can protect you from a [[backstab]], but you should still be wary of Spies. On the other hand, keeping your back against a wall will leave you more open to splash damage from [[Rocket Launcher|rockets]].<br />
** Note that Spies can backstab for 180 degrees around the back of a player, so you are still partially vulnerable even with your back against a wall.<br />
<br />
* Unscoped Sniper Rifle shots do 50 damage. If a target is too close, you should be using your secondary or melee weapons.<br />
<br />
* The Sniper Rifle cannot deal random critical hits. Outside of headshots, only the [[Kritzkrieg]], First Blood buff, crit boosts from [[Humiliation]], [[Halloween pumpkins]], and [[Capture the Flag#Intelligence|Intelligence]] captures will allow your Rifle to score critical bodyshots.<br />
<br />
* Standing still while zoomed in will make you an easy target for enemy Snipers and Spies. Move around and Spy check often to throw both classes off.<br />
<br />
* Do not stay zoomed in constantly. It's easy to miss an enemy coming towards you with your narrowed field of view, or miss a chance to hit another enemy a few yards away.<br />
<br />
* Positioning is key; you should look for high vantage points to get a good view of the battlefield, or positions where you can easily cover multiple enemy routes. Ideally, you want to maximize your threat to your enemies while minimizing their threat to you.<br />
<br />
* Changing the cl_interp variable to 0.034 in your autoexec.cfg file can help increase the likelihood of hitting a fast-moving enemy. See [[Scripting]].<br />
<br />
* Firing through small holes in walls minimizes the space enemies can shoot back through. This makes you a minuscule target, but this also limits the area you can cover.<br />
<br />
* When scoped your Sniper Rifle emits a laser to wherever you are looking at. Enemies can see this and will avoid it, if an enemy hides behind cover, move your scope away from where they can see it to bait them out.<br />
<br />
The table below lists the percentage charge needed to kill enemies with a bodyshot/headshot. Percentages greater than 100 mean you cannot kill enemies with one shot in this fashion.<br />
<br />
{|class="wikitable grid sortable plainlinks"<br />
|-<br />
!class="header"|Class<br />
!class="header"|Bodyshot Charge Needed (w/ [[Overheal]])<br />
!class="header"|Headshot Charge Needed (w/ [[Overheal]])<br />
|-<br />
|{{Icon class|class=scout|icon-size=30px|link=Scout}}{{Icon class|class=engineer|icon-size=30px|link=Engineer}}{{Icon class|class=sniper|icon-size=30px|link=Sniper}}{{Icon class|class=spy|icon-size=30px|link=Spy}}<br />
|<center>75% (135%)</center><br />
|<center>0% (12%)</center><br />
|-<br />
|<center>{{Icon class|class=medic|icon-size=30px|link=Medic}}</center><br />
|<center>100% (175%)</center><br />
|<center>0% (25%)</center><br />
|-<br />
|<center>{{Icon class|class=pyro|icon-size=30px|link=Pyro}}{{Icon class|class=demoman|icon-size=30px|link=Demoman}}</center><br />
|<center>125% (210%)</center><br />
|<center>9% (37%)</center><br />
|-<br />
|<center>{{Icon class|class=soldier|icon-size=30px|link=Soldier}}</center><br />
|<center>150% (250%)</center><br />
|<center>17% (50%)</center><br />
|-<br />
|<center>{{Icon class|class=heavy|icon-size=30px|link=Heavy}}</center><br />
|<center>250% (400%)</center><br />
|<center>50% (100%)</center><br />
|}<br />
Note: If random damage spread is enabled, body shot percentages will vary. All classes but the Pyro and Sniper have gear that can increase or lower their total health, so only use this table as a guide. The Soldier may use the [[Battalion's Backup]], reducing your damage and preventing you from scoring headshots on his affected teammates: Look for a circle around their feet.<br />
<br />
==== [[Huntsman]] + reskins ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | 0% Charge<br />
! class="header" width="13%" | 100% Charge<br />
! class="header" width="13%" | Critical at 0%<br />
! class="header" width="13%" | Critical at 100%<br />
|-<br />
! rowspan="4" | {{Table icon|Huntsman|Unlock}}<br />
| align="center" | {{Icon killicon|weapon=Huntsman}}<br />
| rowspan="8" | 1<br />
| rowspan="8" | 12<br />
| rowspan="8" | {{tooltip|44-58|Normal arrow}} / {{tooltip|104-118|Burning arrow}}<br />
| rowspan="8" | {{tooltip|103-137|Normal arrow}} / {{tooltip|153-187|Burning arrow}}<br />
| rowspan="8" | {{tooltip|150|Normal arrow}} / {{tooltip|210|Burning arrow}}<br />
| rowspan="8" | {{tooltip|360|Normal arrow}} / {{tooltip|420|Burning arrow}}<br />
|-<br />
| {{Icon killicon|weapon=huntsmanhs}}<br />
|-<br />
| {{Icon killicon|weapon=flaming_huntsman}}<br />
|-<br />
| {{Icon killicon|weapon=flaming_huntsman_afterburn}}<br />
|-<br />
! rowspan="4" | {{Table icon|Fortified Compound|Promotional/Craft}}<br />
| {{Icon killicon|weapon=Huntsman}}<br />
|-<br />
| {{Icon killicon|weapon=huntsmanhs}}<br />
|-<br />
| {{Icon killicon|weapon=flaming_huntsman}}<br />
|-<br />
| {{Icon killicon|weapon=flaming_huntsman_afterburn}}<br />
|-<br />
|}<br />
<br />
* The Huntsman gives the Sniper a bow to fire arrows as [[projectiles]] while removing his ability to scope.<br />
<br />
* This weapon is meant for a more aggressive and mobile playstyle. In addition it greatly improves your combat capabilities at close range, at the cost of long range accuracy.<br />
<br />
* The Huntsman's arrows take time to travel to your target. Lead your target unless they're headed straight for you. Arrows will always hit to the lower-right corner of the crosshair.<br />
** Arrows arc downwards when fired. The longer you charge your shot, the straighter and faster your shot will fly. Aim your arrows above your target if they are far away, and constantly raise the distance above your target the farther away they are.<br />
<br />
* When under fire, don't stick around to see if your shots hit their mark; duck behind cover! Enable the hit sound in Advanced Options so you can easily hear a successful shot.<br />
<br />
* Occasionally take shots at areas enemies are likely to appear from, even if you don't see anyone there at the moment. By the time your arrow reaches its destination, an enemy may have appeared. This is most useful when aiming at common Sniper nests and choke points.<br />
<br />
* A Sniper using {{tooltip|a standard kind of Sniper Rifle|Any Sniper Primary Weapon other than the Huntsman}} has an advantage over you, since his weapon [[Hitscan|doesn't have travel time]]. Avoid engaging them at medium/long range unless they are under fire or are plainly unaware of your presence.<br />
** If the Sniper is taking a shot and ducking behind cover in a very predictable pattern, it's possible to time your shots in order to hit him as he peeks out again. However, be sure you think about doing the same after you take the shot. If you miss, the enemy Sniper will see your arrow and know that you are reloading and completely vulnerable. If you don't move from where he last saw you, he'll quite easily predict where to shoot next.<br />
<br />
* Huntsman Snipers have higher mobility and no scope to restrict their field of view. They are also capable of landing near-instant headshots, and have an easier time defending themselves with their primary weapon.<br />
** This helps in defending yourself against Spies in particular, as you do not need to scope in to deal lethal damage to them. The larger projectile hitbox will also give you a more sizable advantage in tracking them down if they cloak to escape.<br />
<br />
* The SMG pairs well with the Huntsman; it allows you to finish off an enemy faster if you miss a headshot and instead bodyshot them. In addition, if you run out of arrows, you will have a secondary damage source.<br />
** If you equip a secondary other than the SMG, keep an eye on the amount of ammunition available. If you run out of arrows, you will only be able to use your melee weapon for direct damage.<br />
<br />
* Use alt-fire to gently release drawn arrows without firing. Holding it drawn back for more than 5 seconds will result in a very inaccurate shot that will likely miss.<br />
** Remember that the Huntsman loses aim after a few seconds. It is recommended to pull back the Huntsman only when you are certain an enemy is about to come into your line of sight. (Press alt-fire to release drawn arrows without firing.)<br />
<br />
* The Huntsman does not have a laser sight to alert enemies, giving you an edge and an element of surprise on the battlefield. Use this advantage to fire safely behind cover. Make sure to still keep your mobility, though, as the [[Deathcam|freezecam]] will still give away your position! <br />
<br />
* Before going around a corner, have your Huntsman fully drawn to be ready for approaching enemies. Alternately, jump around a corner while charging a shot to surprise your attackers.<br />
<br />
* Avoid fighting in wide-open areas, where enemies can easily dodge your arrows. Stick to narrow spaces or mid-range combat whenever possible.<br />
<br />
* Fired arrows have a team-colored trail and will stick in walls for a while. This can give away your position.<br />
<br />
* Attempt to ambush enemies; catching them off-guard will leave them with no time to dodge your arrows.<br />
<br />
* A friendly [[Pyro]] with any [[Flamethrower]], a Soldier with the [[Righteous Bison]], an Engineer with the [[Pomson 6000]], or a torch on [[DeGroot Keep]] can light your arrows on fire, even if they're not drawn. Lit arrows have the added bonus of setting your enemies on fire. Switching weapons will cause a lit arrow to go out.<br />
<br />
* Since the Huntsman does similar damage to the Rifle while firing faster, you can use it to put pressure on enemy Medics and Engineers. Team up with a friendly Soldier or Sniper to quickly take down buildings or force a Medic to deploy an [[ÜberCharge]].<br />
<br />
* The Huntsman can do a maximum of 360 damage with a fully-charged headshot. This means you cannot kill an overhealed Heavy with a single arrow.<br />
<br />
* Unlike any of the scoped rifles, the Huntsman can be fired while in the air. This can allow you to surprise enemies from above. However, once drawn back, you cannot jump until the arrow is released or fired.<br />
<br />
The table below lists the percentage charge needed to kill enemies with a bodyshot/headshot. Percentages greater than 100 mean you cannot kill enemies with one shot in this fashion.<br />
<br />
{|class="wikitable grid sortable plainlinks"<br />
|-<br />
!class="header"|Class<br />
!class="header"|Bodyshot Charge Needed (w/ [[Overheal]])<br />
!class="header"|Headshot Charge Needed (w/ [[Overheal]])<br />
|-<br />
|{{Icon class|class=scout|icon-size=30px|link=Scout}}{{Icon class|class=engineer|icon-size=30px|link=Engineer}}{{Icon class|class=sniper|icon-size=30px|link=Sniper}}{{Icon class|class=spy|icon-size=30px|link=Spy}}<br />
|<center>105% (155%)</center><br />
|<center>0% (17%)</center><br />
|-<br />
|<center>{{Icon class|class=medic|icon-size=30px|link=Medic}}</center><br />
|<center>125% (188%)</center><br />
|<center>0% (36%)</center><br />
|-<br />
|<center>{{Icon class|class=pyro|icon-size=30px|link=Pyro}}{{Icon class|class=demoman|icon-size=30px|link=Demoman}}</center><br />
|<center>146% (217%)</center><br />
|<center>12% (53%)</center><br />
|-<br />
|<center>{{Icon class|class=soldier|icon-size=30px|link=Soldier}}</center><br />
|<center>167% (250%)</center><br />
|<center>24% (72%)</center><br />
|-<br />
|<center>{{Icon class|class=heavy|icon-size=30px|link=Heavy}}</center><br />
|<center>250% (375%)</center><br />
|<center>72% (143%)</center><br />
|}<br />
Note: If random damage spread is enabled, body shot percentages will vary. All classes but the Pyro and Sniper have items that can increase or lower their total health, so only use this table as a guide.<br />
<br />
==== [[Sydney Sleeper]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | 0% Charge<br />
! class="header" width="13%" | 100% Charge<br />
! class="header" width="13%" | Critical at 0%<br />
! class="header" width="13%" | Critical at 100%<br />
|-<br />
! {{Table icon|Sydney Sleeper|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Sydney Sleeper}}<br />
| 1<br />
| 25<br />
| 43-57<br />
| 128-172<br />
| 150<br />
| 450<br />
|}<br />
<br />
* The Sydney Sleeper gives the Sniper the ability to apply the [[Jarate]] effect on scoped shots, with the duration scaled from 2 to 5 seconds depending on the charge. This Jarate-coating effect on scoped shots can also be used to douse flames on teammates. It also charges up scoped shots 25% faster and each headshot reduces the recharge time of the Jarate by 1 second if it is equipped. The downside is the [[headshot]]s only deals [[Critical hits#Mini-Crits|Mini-Crit]] instead of full [[Critical hits]].<br />
** Even though it can be used to douse flames on teammates, executing this is quite difficult. It is recommended to aim for the center of mass.<br />
** Sharing all the downsides of Jarate in addition to the upsides, the Sydney Sleeper's Jarate debuff can be prematurely cancelled by the doused enemy in the same way that Jarate's debuff can, including through prolonged [[Healing]] from a [[Medic]], [[Engineer]]'s [[Dispenser]], or the [[Payload|Payload cart]], being doused in [[Water]], or touching a [[Respawn#Resupply|Resupply cabinet]].<br />
** The Mini-Crit headshots do not register as headshots for [[Achievements|Achievement]] purposes and [[Scoreboard|Scoring systems]]. Consider using other primary weapons if you are trying to obtain any achievements or contracts related to headshots.<br />
<br />
* The Sydney Sleeper can be described as a support-oriented version of the Sniper Rifle. Lacking the ability to perform quick and powerful full-damage Headshots, the Sydney Sleeper's "playstyle" is a mix between those of the Sniper Rifle and Jarate. Delivering Mini-Crit headshots and full-damage Bodyshots (assisted by a slightly faster charge rate), the Sydney Sleeper is not too much of a downgrade from the Sniper Rifle in terms of its raw firepower. In exchange for this loss of this firepower, the Sydney Sleeper can apply Jarate to enemies, allowing the Sniper to aid multiple teammates in combat from the safety of friendly territory, by increasing the damage of his/her teammates via the Jarate debuff (which increases damage against sodden enemies by 35%). In this way, the player is essentially transferring their firepower into [[Kill assist|Assists]], rather than claiming kills for themself.<br />
** Despite being less reliant on Headshots and more reliant on Bodyshots and Assists, the Sydney Sleeper is just as difficult to use as the Sniper Rifle, if not more difficult to use. A Sydney Sleeper Sniper should stay close to his/her teammates in order to not be caught off guard by [[Classes]] such as the [[Scout]] or [[Pyro]], as the lack of "Quickscopes" (150-damage Headshots) can severely reduce the Sniper's abilities in a self-defensive situation against some of the more aggressive Classes.<br />
<br />
* The darts are able to Jarate multiple targets (without necessarily killing them), allowing for skill-based applications. Charge up a shot for a long period to apply Jarate to heavier classes (150 damage + 5 seconds of Jarate debuff), and 'mark' weaker classes with a shorter-duration Jarate-applying shot (~50 damage + ~2 seconds of Jarate debuff).<br />
** This strategy requires active teamwork and coordination. If your teammates are not coordinated with you, consider employing this strategy only when enemies are in direct combat with your teammates; in this situation, your Jarate will be more likely to be useful.<br />
** Additionally, given the redundancy of allowing teammates to finish off enemies, rather than finishing them off on your own, this strategy is actually most logical in the situation highlighted above, where a quick 50-damage shot, with the addition of Jarate, can allow a teammate to quickly dispatch an immediate threat.<br />
** Allowing teammates to claim kills is a smarter strategy than claiming them for yourself if they, for some reason, need to claim credit. For example, the [[Candy Cane]] only grants [[Health|small Healthpacks]] when kills are executed by the Scout him/herself, so a friendly Candy Cane-wielding Scout would greatly benefit from being allowed to claim the kill credit. In a situation where a Candy Cane-wielding Scout is nearing death while in the midst of combat with an enemy, thus needing assistance from a friendly Sydney Sleeper Sniper (who doesn't claim credit for the kill), the successful result will be the Scout's survival, boosted by the small Healthpack, and the death of the enemy with an Assist from the Sniper.<br />
<br />
* An unscoped shot on a coated enemy will do 68 damage (the same as a Headshot). Use this to finish off attackers.<br />
** A 68-damage Quickscope Headshot followed up by a 68-damage unscoped Bodyshot on the same enemy (who will be coated from the first shot) will result in death by this point if he/she is a Scout, Engineer, Sniper, or Spy, and hasn't had any contact with Healing/Water sources during this time. There is almost no room for error with this combo. To give more room for error, the first shot can be charged slightly. This is also the relevant strategy for dealing with enemy Pyros, [[Demoman|Demomen]], [[Soldier]]s, and [[Heavy|Heavies]].<br />
* The Mini-Crit headshot ability can allow a Sniper to deal over 200 damage with a single full-damage Headshot, giving him/her more power against classes like the Pyro, Demoman, and Soldier, who can now be killed in one shot (if they are not [[Overheal]]ed).<br />
** Despite being more freely able to rely on Bodyshots, it's important to always aim for Headshots with the Sydney Sleeper, in order to maximise your damage potential.<br />
<br />
* With the Sydney Sleeper, it is important to stick to areas where your teammates are present, or to areas where there are no enemies present aside from the occasional enemy Spy (which can easily be dealt with).<br />
** The Sydney Sleeper can benefit greatly from a partnership with a friendly Engineer, who can provide great protection from various enemies, and can also supply [[Ammo]] and Health.<br />
** It is a good idea to stay slightly further back from the rest of your team with the Sydney Sleeper. You cannot defend yourself as easily with the Sydney Sleeper than you can with the Sniper Rifle, due to the reduced power of your Quickscope Headshots. This is in spite of what the Sydney Sleeper's assigned loadout (set) may encourage, with the [[Darwin's Danger Shield]] component encouraging close or mid-ranged combat.<br />
<br />
* In a heated firefight, focus on hitting heavier classes with charged shots to aid your teammates. Coated enemies will be more cautious before entering a battlefield.<br />
** Despite being less effective than just killing the enemies immediately, this can be used to control enemy movements. This is especially useful while playing around the objective of the [[List of game modes|game mode]], where preventing enemies from entering or leaving an area can ease the pressure on your teammates to defend or attack the objective.<br />
<br />
* Prioritize hitting Spies if you find any. The Jarate debuff will temporarily nullify their Invisibility and any Disguises.<br />
** The Jarate debuff will distinguish them from your teammates (if they are Disguised as members of your own team). <br />
** This is especially effective if they have the [[Dead Ringer]] equipped, as when they "die", their outline will be highlighted by the Jarate effect for the duration of their charge.<br />
** Spies who are using the [[Invis Watch]] or [[Cloak and Dagger]] can be confirmed to be using those weapons (as opposed to the Dead Ringer) if an invisible but coated figure is not seen fleeing the scene.<br />
<br />
* The Sydney Sleeper is one of the best weapons the Sniper has for taking out Engineer buildings because of its faster charge rate and the downsides do not apply to the Engineer's buildings.<br />
<br />
* Never try to face a Sniper head-on; he can headshot you quickly whereas you must wait a few seconds before being able to kill him. If you are forced to face one head-on, use corners and objects to safely charge your shot, and peek out to hopefully make a kill. Otherwise, rely on no-scopes.<br />
** Take aim when the Sniper is busy or distracted; he is still a threat to your team, and it is still your job to deal with him. Take your time, either by waiting for a chance or taking an alternate route, to remain out of their mind/sight. You should be able to safely kill him if this goes as planned.<br />
<br />
* The [[SMG]] is a more viable backup weapon when an enemy is coated, so it makes a good companion.<br />
** Similarly, the [[Cleaner's Carbine]] is also rendered more effective in such a situation. Damaging and/or killing an enemy with the Cleaner's Carbine is easier when they are coated in Jarate. This can be used to charge up the Crikey Meter, which, when full, will allow the Sniper to unleash a flurry of guaranteed Mini-Crits, continuing the cycle, and making for a highly Mini-Crit-oriented playstyle.<br />
<br />
* Even though each headshot reduces the recharge time of the Jarate by 1 second if it is equipped, the Jarate is not exactly a great combo with the Sydney Sleeper due to the slight redundancy when compared to the Sydney Sleeper's abilities. However, the Jarate can fill in the gap where the Sniper cannot douse himself with his Sydney Sleeper. Additionally, Jarate is easier to aim than shots from the Sydney Sleeper, and can be used to reveal invisible Spies in a way that the Sydney Sleeper can't (at least not easily), via "random spam", which utilises the "Splash".<br />
<br />
* The Darwin's Danger Shield is a decent backup weapon for the Sydney Sleeper. However, the player should not be fooled by the shield's statistics and charge into the battlefield; it should be used passively as a defense against weapons like the [[Scorch Shot]], from a distance.<br />
<br />
* The [[Bushwacka]] is also a great backup weapon for coated enemies.<br />
** You can 'Quickscope' close-range enemies with a dart and quickly switch to the Bushwacka. However, this strategy is very ineffective.<br />
<br />
==== [[Bazaar Bargain]] + reskins ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | 0% Charge<br />
! class="header" width="13%" | 100% Charge<br />
! class="header" width="13%" | Critical at 0%<br />
! class="header" width="13%" | Critical at 100%<br />
|-<br />
! rowspan="2" | {{Table icon|Bazaar Bargain|Craft}}<br />
| {{Icon killicon|weapon=Bazaar Bargain}}<br />
| rowspan="2" | 1<br />
| rowspan="2" | 25<br />
| rowspan="2" | 43-57<br />
| rowspan="2" | 128-172<br />
| rowspan="2" | 150<br />
| rowspan="2" | 450<br />
|-<br />
| {{Icon killicon|weapon=sniperriflehs}}<br />
|-<br />
|}<br />
<br />
* The Bazaar Bargain starts out with a 50% slower charge rate when scoped-in. A headshot kill caused by the Bazaar Bargain will increase the charge rate by 25%, maxing out at 200% of the normal charge rate. This is represented by a "Head" counter on the [[HUD]], with one head equaling +25% charge. Six consecutive headshots are needed to achieve the maximum charge rate.<br />
<br />
* This weapon rewards skilled Snipers the most, as one must obtain three headshot kills in a single life to begin receiving any benefit from it.<br />
<br />
* For your first few heads, target classes that can be killed with an uncharged headshot (Scouts, Engineers, Medics, Snipers, Spies).<br />
<br />
* Beware of Soldiers with the [[Air Strike]], Demomen with the [[Eyelander]], Medics with the [[Vita-Saw]], or other Snipers wielding the Bazaar Bargain; if they manage to kill you, your Head/Organ count will be added to theirs! But if you manage to kill them with a scoped headshot, ''their'' Head/Organ count will be added to yours! Demomen who have collected several heads gain glowing eyepatches, so target them to gain heads quickly.<br />
<br />
* Prioritize surviving over trying to go on a sniping rampage, even if you have several heads. Your head counter will be lost upon your death.<br />
<br />
==== [[Machina]] + reskins ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | 0% Charge<br />
! class="header" width="13%" | 100% Charge<br />
! class="header" width="13%" | Critical at 0%<br />
! class="header" width="13%" | Critical at 100%<br />
|-<br />
! rowspan="4" | {{Table icon|Machina|Promotional/Craft}}<br />
| {{Icon killicon|weapon=Machina}}<br />
| rowspan="8" | 1<br />
| rowspan="8" | 25<br />
| rowspan="8" | 43-57<br />
| rowspan="8" | 147-197<br />
| rowspan="8" | 150<br />
| rowspan="8" | 517<br />
|-<br />
| {{Icon killicon|weapon=sniperriflehs}}<br />
|-<br />
| {{Icon killicon|weapon=machina penetrate}}<br />
|-<br />
| {{Icon killicon|weapon=machina penetratehs}}<br />
|-<br />
! rowspan="4" | {{Table icon|Shooting Star|Uncrate}}<br />
| {{Icon killicon|weapon=Shooting Star}}<br />
|-<br />
| {{Icon killicon|weapon=sniperriflehs}}<br />
|-<br />
| {{Icon killicon|weapon=machina penetrate}}<br />
|-<br />
| {{Icon killicon|weapon=machina penetratehs}}<br />
|-<br />
|}<br />
<br />
* The Machina deals 15% more damage and can pierce through multiple targets while scoped at full charge, but at the cost of generating considerably more noise per shot, being unable to fire un-scoped, and leaving a highly-distinctive team-colored tracer behind the shot.<br />
<br />
* The Machina is best in long corridors and entryway sniping, where the Machina's piercing attribute allows it to hit multiple foes at once. The BLU team entrances on Payload maps, the tunnel and alleyway on [[Badwater Basin]], and maps that funnel enemies down specific routes are where the Machina truly excels. The Machina can kill both a Heavy and his Medic behind him with a well-placed, fully-charged shot.<br />
<br />
* This weapon all but necessitates taking the SMG along with it. As the Machina cannot fire unless scoped, it is difficult to defend yourself in close-quarters combat. Though the weapon is still functional with other secondary weapons, you will be forced to rely on your melee weapon for dealing with enemies that manage to get close.<br />
<br />
* You can simulate unscoped shots by holding down primary fire and then pressing alt-fire to shoot.<br />
<br />
* This weapon's power for stealth trade can be countered by using it whilst roaming, so the tracer cannot be used by your opponents to locate you in any one position.<br />
<br />
* The Machina may succeed where other rifles fail; a Heavy with the [[Fists of Steel]] active can survive a fully charged headshot from the Sniper Rifle (450 − 40% = 270), but the Machina's extra damage will kill a Heavy under these conditions (518 − 40% = 311).<br />
<br />
==== [[Hitman's Heatmaker]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | 0% Charge<br />
! class="header" width="13%" | 100% Charge<br />
! class="header" width="13%" | Critical at 0%<br />
! class="header" width="13%" | Critical at 100%<br />
|-<br />
! rowspan="2" | {{Table icon|Hitman's Heatmaker|Craft}}<br />
| {{Icon killicon|weapon=Hitman's Heatmaker}}<br />
| rowspan="2" | 1<br />
| rowspan="2" | 25<br />
| rowspan="2" | 34-48<br />
| rowspan="2" | 120<br />
| rowspan="2" | 150<br />
| rowspan="2" | 450<br />
|- <br />
| {{Icon killicon|weapon=sniperriflehs}}<br />
|-<br />
|}<br />
<br />
* The Hitman's Heatmaker comes with a "Focus" meter that increases with each kill and assist; in this case, every kill fills the meter by 33%, and every assist fills by 11%. Upon filling the bar, The Sniper can press reload key ([[List of default keys|default key]]: {{key|R}}) to increases the Hitman's Heatmaker's charge rate by 25% and the player does not unscope, but the rifle temporarily fires tracer rounds. Additionally, the rifle is capped at 80% body-shot damage, limiting one-hit kills to headshots.<br />
<br />
* Contrary to popular belief, the player can unscope while in focus mode, and even switch weapons. They simply remain scoped unless the player chooses to unscope.<br />
<br />
* Since the benefits of the rifle are limited to its focus mode, consider a different rifle if Spies frequently prowl your location.<br />
** This weapon pairs well with the [[Razorback]], as you are vulnerable to backstabs while still in scoped mode. Listen for the sound of your Razorback breaking so you can unscope and kill the Spy. However, you are still vulnerable to the Spy's Revolver, which may kill you before you have time to react. <br />
<br />
* Though bodyshots cannot get one-hit kills, do not be discouraged from using them — if the enemy is under attack or not at full health, you still have a high chance of getting a kill or assist despite performing a less difficult shot.<br />
<br />
* This is a good weapon for a Sniper who likes to stay back from the front lines and avoid risks, in order to fill up his focus. Choose this weapon if you like to aim for headshots and want a bonus to charge rate, but don't wish to carry the Bazaar Bargain's initial charge rate penalty.<br />
<br />
* Activate your Focus when your target(s) moves unpredictably. This will help you line up your shot by staying zoomed in, and comes with the bonus of a faster charge rate for heavier targets. Make sure your back is against a wall if you can while doing this, as Spies will be even more of a threat.<br />
<br />
* This weapon is especially good for [[Mann vs Machine]], due to its rapid-shot ability against multiple, or giant robots. Try to mix with damage boost upgrade to maximize its potential.<br />
<br />
* This Primary necessitates a mobile playstyle, as the tracer rounds gained through the use of Focus is sure to attract unwelcome guests to your sniping nest. This can be counteracted by predetermining multiple vantage points you wish to snipe from and rotating between them to keep opponents wondering where you are at any given time.<br />
<br />
* The firing sound of this weapon is significantly softer than the other rifles thanks to it's suppressor. This will make you more difficult to track in general, due to the loss of the distinct firing sound from a Sniper Rifle. It also means you can potentially infiltrate the enemy team's backlines and pick off high priority targets for a bit before being discovered.<br />
<br />
==== [[Classic]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | 0% Charge<br />
! class="header" width="13%" | 100% Charge<br />
! class="header" width="13%" | Critical at 0%<br />
! class="header" width="13%" | Critical at 100%<br />
|-<br />
! rowspan="2" | {{Table icon|Classic|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Classic}}<br />
| rowspan="2" | 1<br />
| rowspan="2" | 25<br />
| rowspan="2" | 38-50<br />
| rowspan="2" | 137<br />
| rowspan="2" | 150<br />
| rowspan="2" | 450<br />
|-<br />
| align="center" | {{Icon killicon|weapon=sniperriflehs}}<br />
|-<br />
|}<br />
<br />
* The Classic allows the player to charge their shot without having to zoom in, but the player still have decreased movement speed. It is only capable of getting headshots when fully charged, and deals 10% less damage on bodyshots. Unlike other rifles, the Classic is charged by holding down the fire key, and releasing to fire the shot. The Classic also allows the ability to fire multiple shots without leaving the scope.<br />
<br />
* The player can actually cancel a shot simply by switching weapons to secondary or melee, or by jumping while releasing the fire key.<br />
<br />
* Due to the damage penalty on bodyshots, try to aim for headshots as much as you can to maximize the effectiveness of this weapon.<br />
<br />
* Only hold down the fire key when you know an enemy is visible, or you'll be vulnerable with your decreased movement speed.<br />
** Thus, timing is key with this weapon. Hold down the fire key and release only when an enemy is in your line of sight, or you'll end up wasting your shot.<br />
<br />
* Be aware that you cannot fire a charged shot in midair. Look out for classes with [[Juggling]] abilities.<br />
<br />
* The Classic is a unique rifle in which it is possible to jump without unscoping or firing a shot. This means you have extra vertical maneuverability with this weapon, even while charging, although you are still limited by slowed movement speed or being unable to fire in the air.<br />
<br />
* Don't be too fooled by the damage penalty for bodyshots, as a fully-charged bodyshot is still capable of killing a non-Overhealed Scout, Spy, Engineer, and Sniper in one shot.<br />
<br />
* It's recommend to use the ability to look around you while charging in case someone, especially Spies, try to kill you from behind your back or too close to the scope. Remember that you can still headshot even while unscoped, as long as the rifle is fully charged.<br />
<br />
* Due to the Classic's unique ability to fire multiple shots while zoomed in, it'll be easier to pick off multiple targets in a short period of time with this weapon.<br />
<br />
* You are at a disadvantage when facing other Snipers, since you cannot spend the time to charge a shot without being headshotted yourself. Use your abilities to move at full speed while scoped in and fire multiple shots without unscoping to your advantage.<br />
<br />
* Try some combos with any SMG, which could minimize the disadvantage of 10% less bodyshot damage.<br />
<br />
* Be aware that Classic leaves a bullet trail on shot. It isn't visible as the Machina or the Hitman's Heatmaker's focused shot, but sensitive players can still notice it easily. <br />
<br />
=== Secondary Weapons ===<br />
==== [[SMG]] + reskins ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%"| Point Blank<br />
! class="header" width="13%"| Medium Range<br />
! class="header" width="13%"| Long Range<br />
! class="header" width="13%"| Critical<br />
|-<br />
! {{Table icon|SMG|Stock}}<br />
| {{Icon killicon|weapon=SMG}}<br />
| 25<br />
| 75<br />
| 8-12<br />
| 4-6<br />
| 4-5<br />
| 24<br />
|-<br />
|}<br />
<br />
* If you are being attacked, retreat quickly while using your SMG, as it is more suited for close combat than your rifle.<br />
<br />
* It's important to make every shot with this weapon count, due to the low damage output. Aim carefully and keep your crosshair trained on the enemy rather than just spraying bullets wildly.<br />
<br />
* The SMG is useful for spraying wide areas to reveal or draw out Spies who are trying to hide in the vicinity. Once you know a Spy is in the immediate area, fire bullets into likely hiding places and watch for the tell-tale blood splattering and Cloak flicker to show when you've made a hit.<br />
<br />
* The SMG can also finish off low-health enemies after a Sniper Rifle headshot.<br />
<br />
* The SMG is much more viable if used when Mini-Crits or Critical Hits are in effect, due to its low damage and accuracy.<br />
<br />
* Combining the SMG with the Tribalman's Shiv's [[Bleeding|bleed]] effect can be incredibly effective. Hit them with the Tribalman's Shiv to make them bleed, back up to mid-range, and start firing with the SMG. Having two constant sources of damage can quickly drain the health out of any class, but the success rate may vary; using this method on classes such as Soldiers and Heavies is not a good idea and should only be used in the worst of circumstances.<br />
<br />
==== [[Cleaner's Carbine]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%"| Point Blank<br />
! class="header" width="13%"| Medium Range<br />
! class="header" width="13%"| Long Range<br />
! class="header" width="13%"| Critical<br />
|-<br />
! {{Table icon|Cleaner's Carbine|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Cleaner's Carbine}}<br />
| 20<br />
| 75<br />
| 8-12<br />
| 4-6<br />
| 4-5<br />
| 24<br />
|}<br />
<br />
* Despite being fundamentally similar to the stock SMG, the Cleaner's Carbine has a CRIKEY bar which, after getting filled by dealing damage with the weapon and activated through secondary fire, gives the user a 100% rate of [[Mini-Crits]] for 8 seconds. However, it holds 20% less ammo in a clip, fires 25% slower, and grants no random crits.<br />
<br />
* The Cleaner's Carbine allows a Sniper to be more aggressive when hunting down Spies or finishing off foes when in close quarters combat. The power of Mini-Crits and the fast firing speed of this weapon allow you to defend yourself more efficiently, especially against those who normally give you a hard time, such as Scouts or Demoknights.<br />
<br />
* The Mini-Crits pass onto your other weapons, so if an enemy is out of the Cleaner's Carbine's effective range, switch to the rifle to get a quick, unscoped, mini-crit bodyshot. If an enemy is close by and you have to reload the Cleaner's Carbine, switch to your melee to get an easy kill. The Bushwacka, which deals critical hits whenever it would normally Mini-Crit, makes an excellent choice when paired with this weapon.<br />
<br />
* The Carbine is a solid backup choice with the Huntsman. Combining the Mini-Crits with a fully charged bodyshot by the Huntsman will effectively kill any class with 150 health or lower.<br />
<br />
* While it may normally be difficult to smoke out disguised Spies with the SMG, the CRIKEY bar will fill when hitting disguised Spies, making it both an excellent Spy-checking tool and a strong way to finish them off before they can escape after being discovered.<br />
<br />
==== [[Jarate]] + reskins ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Effect<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | Effect on Enemies<br />
! class="header" width="13%" | Effect on Teammates<br />
! class="header" width="13%" | Effect Duration<br />
! class="header" width="13%" | Recharge Time<br />
|-<br />
! {{Table icon|Jarate|Unlock}}<br />
| rowspan="2" | 1<br />
| rowspan="2" | ∞<br />
| rowspan="2" | Incoming damage is taken in mini-crits. Also negates Cloak.<br />
| rowspan="2" | Extinguishes flame on yourself and/or teammates.<br />
| rowspan="2" | 10 seconds<br />
| rowspan="2" | 20 seconds (16 seconds when teammate extinguished)<br />
|-<br />
! {{Table icon|Self-Aware Beauty Mark|Uncrate}}<br />
|-<br />
|}<br />
* The Jarate is similar to the [[Mad Milk]], it is a thrown weapon that covers enemies in the substance, and nullifies the Cloak of enemy Spies and extinguishes teammates and yourself when on fire. Anyone who attacks a player covered in Jarate will deal [[Critical hits#Mini-Crits|Mini-Crit]]. Jarate has a recharge time of 20 seconds.<br />
<br />
* The Critical hits always prioritize over Mini-Crits from Jarate, meaning that you'll either score a Critical hit or a Mini-Crit.<br />
<br />
* Try to throw it at a Spy as soon as you spot him so that he can't [[Cloak]] and escape. Jarate renders the Spy's Cloak almost useless, lightly displaying his team color and showing dripping Jarate particles. If you suspect a Spy is in the vicinity, do not be afraid to use your Jarate to spycheck.<br />
<br />
* You can use Jarate to extinguish yourself and your allies if on fire. Throw it at the ground if you are on fire yourself.<br />
<br />
* Be aware that Jarate cannot be thrown through friendly players. Try to avoid having it hit a player who is not on fire that is in the way. This tends to happen in tight areas and hallways, when you can't throw past the friendlies in front of you.<br />
<br />
* Alongside with Pyros, Demomen and Soldiers can also make good Jarate buddies, since they have powerful area-of-effect attacks with a similar range to Jarate. This means they have a better chance of hitting the coated enemy and dealing more damage to them.<br />
** In particular, Soldiers with the [[Buff Banner]] are especially useful, as your Mini-Crits will charge their rage, so that they can grant further Mini-Crits.<br />
<br />
* Jarate is a good team strategy for close-range Huntsman Snipers. Throw them at groups of enemies who are on a Cart or Control Point to help thin their numbers.<br />
<br />
* Combine Jarate with the Bushwacka, which Crits whenever it can Mini-Crit, for reliable Critical hits.<br />
<br />
* Keep in mind that Jarate does count as a [[projectile]], so it can be airblasted by a Pyro back to you. Keep that in mind when trying to take on a Pyro head-on.<br />
** Similarly, treat Jarate tosses like a Rocket Launcher against an experienced Pyro. Aim for the feet or splash damage to minimize the chance of them reflecting your Jarate.<br />
<br />
* Remember that Jarate causes enemies to take Mini-Crits. If both teams are pushing in a [[Chokepoint]] use Jarate to change the tides of battle.<br />
<br />
==== [[Razorback]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Effect<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | Passive Effect<br />
! class="header" width="13%" | Effect on Enemies<br />
! class="header" width="13%" | Effect Duration<br />
! class="header" width="13%" | Recharge Time<br />
|-<br />
! {{Table icon|Razorback|Unlock}}<br />
| 1<br />
| ∞<br />
| Immunity to a single Backstab. The player will be alerted by a loud electrical sound, as well as being zoomed out of their scope if they were zoomed in once the Razorback is broken.<br />
| If a backstab is attempted, the Spy will be unable to attack, [[Cloak]] and switch weapons.<br />
| 2 seconds<br />
| 30 seconds<br />
|-<br />
|}<br />
[[Image:RazorbackBreak.png|thumb|right|300px|A Razorback breaks after one successful backstab.]]<br />
* The Razorback gives the ability to block a single backstab attempt with the downside of 100% overheal penalty.<br />
<br />
* Keep an ear out for the electrical breaking sound of your Razorback, as it means a Spy is right behind you. Try killing him with your melee weapon, but be quick, because if too much time passes, the Spy can kill (or weaken) you with his Revolver.<br />
<br />
* Only use the Razorback if you know the enemy has Spies on their team and those Spies are actively impeding your sniping. The SMG is very advantageous in hunting down Spies in your area or taking down nearby weak enemies. The other secondary item, Jarate, is excellent for keeping already-discovered Spies visible to your team or making enemies easier to kill due to its Mini-Crit effects.<br />
<br />
* The Tribalman’s Shiv pairs very well with the Razorback as the bleeding effect can help to prevent the Spy from escaping via cloaking.<br />
<br />
* The peace-of-mind of being able to survive a backstab helps sniping on a psychological level, despite its many counters. This can be a benefit to certain new players or Snipers who get backstabbed too often.<br />
<br />
* If you are actively capturing Control Points or pushing the Cart, the Razorback will help protect you from chainstabs.<br />
<br />
* Razorbacks respawn after thirty seconds once they are broken; the only way to get one faster is to visit a [[resupply locker]], so once it's broken, you have to either watch your back for thirty seconds, or head back to spawn to get a new one. <br />
<br />
* If you are not in a well-defended location, the Razorback is not recommended. Experienced [[Ambassador]]/[[Enforcer]] Spies will kill you before you realize what hit you. However, it can also deter a [[Your Eternal Reward]] Spy due to forcing them to choose between killing you and losing a precious disguise or ignoring you and letting you continue picking off their team.<br />
<br />
* The Razorback excels in [[Medieval Mode]], as Spies will be limited to the use of their knives and disguise kits (unless using Your Eternal Reward).<br />
<br />
* Just because you are immune to one backstab doesn't mean you can ignore your surroundings. If you know there is a Spy in the area, don't let him go so far as to remove your Razorback. Try Spy-checking or warning your teammates. <br />
<br />
* If you have this shield equipped and are being shot, chances are a Spy is nearby and noticed your Razorback. Assuming you don't die, the best course of action is to run for safety, get health, and warn your teammates.<br />
<br />
* As most experienced Spies will simply switch to their Revolver instead of stabbing your shield, the Razorback is best used for offensive Snipers with the Huntsman or experienced ones "quick-scoping" with the Sniper Rifles, as it will prevent trickstabs.<br />
<br />
* The Razorback is quite useful in Medieval Mode. Since most classes, including Spies, may only use their melee weapons, this will dissuade them from engaging with, or attempting to backstab you.<br />
<br />
==== [[Darwin's Danger Shield]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="67%" colspan=4 | Effect<br />
|-<br />
! class="header" | Passive Effect<br />
|-<br />
! {{Table icon|Darwin's Danger Shield|Craft}}<br />
| 50% fire damage resistance. 100% afterburn immunity.<br />
|}<br />
<br />
* The Darwin's Danger Shield renders you immune to afterburn and halves the damage taken from fire.<br />
<br />
* When used with the Huntsman, you can get closer to the battlefield.<br />
** Alternatively, pairing the Shahanshah with this shield and the Huntsman allows you to make a last stand when things get rough and you must escape.<br />
<br />
* The immunity to afterburn will render the [[Dragon's Fury]] a worse option for the Pyro, as the Dragon's Fury relies on enemies to be afflicted with [[Afterburn]] in order to output its bonus damage.<br />
** The fire damage resistance will also halve the damage from the fireball, resulting in prolonging against the Pyro more effectively.<br />
<br />
* This can give an advantage to Snipers that find themselves getting ambushed by enemy Pyros.<br />
** This is especially useful for negating flare shots, which would otherwise result in flinching from fire damage that could considerably disrupt your aim.<br />
** Negating afterburn can also deny enemy Pyros from obtaining critical hits from combos, such as the [[Flare Gun]]'s crit-on-burning-players attribute.<br />
** However, fighting against Pyro with Darwin's Danger Shield is not efficient. Utilize its fire damage immunity to run away from Pyro in safety.<br />
<br />
==== [[Cozy Camper]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="67%" colspan=4 | Effect<br />
|-<br />
! class="header" | Passive Effect<br />
|-<br />
! {{Table icon|Cozy Camper|Craft}}<br />
| No flinching while scoped and fully charged. [[Knockback]] reduced by 20% while scoped. Regenerate 1-4 health per second while equipped depending how recently the Sniper has been injured.<br />
|-<br />
|}<br />
<br />
* The Cozy Camper is a good secondary if you often stick to one spot while sniping. <br />
** The weapon is less effective if you snipe near the front lines. As a result, this is a poor choice with the Huntsman.<br />
<br />
* Be sure to take note of when you are actually taking damage, since you no longer have an obvious visual indicator of the scope moving. <br />
** With damaging effects that take place over time (such as [[afterburn]] and bleeding), you can fire at least one shot before needing to find a health source. <br />
** Remember, Pyros firing at you with the [[Flare Gun]] or the [[Detonator]] can take you out in two or three {{botignore|direct hits}}.<br />
<br />
* Although you suffer less [[knockback]] while scoped, you will be forced to unscope while in the air and be subject to [[aerials]]. <br />
<br />
* It is extremely easy to become complacent while aiming. Be aware of your surroundings lest someone take you out at close range or with the occasional [[Taunt#Special taunts|Kill taunt]].<br />
<br />
* The Cozy Camper is well-suited for Snipers who prefer quick shots and pop in and out of scope often. When using the Cozy Camper, do not be afraid to unscope to reposition for a better shot.<br />
<br />
=== Melee Weapons ===<br />
==== [[Kukri]] + reskins ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="20%" rowspan=2 | Attack Interval<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="25%" | Point Blank<br />
! class="header" width="25%" | Critical<br />
|-<br />
! {{Table icon|Kukri|Stock}}<br />
| align="center" | {{Icon killicon|weapon=Kukri}}<br />
| rowspan="12" | 0.8 seconds<br />
| rowspan="12" | 65<br />
| rowspan="12" | 195<br />
|-<br />
! {{Table icon|Frying Pan|Promotional}}<br />
| {{Icon killicon|weapon=Frying Pan}}<br />
|-<br />
! {{Table icon|Saxxy|Promotional}}<br />
| {{Icon killicon|weapon=Saxxy}}<br />
|-<br />
! {{Table icon|Conscientious Objector|Craft}}<br />
| {{Icon killicon|weapon=Conscientious Objector}}<br />
|-<br />
! {{Table icon|Freedom Staff|Promotional/Craft}}<br />
| {{Icon killicon|weapon=Freedom Staff}}<br />
|-<br />
! {{Table icon|Bat Outta Hell|Drop}}<br />
| {{Icon killicon|weapon=Bat Outta Hell}}<br />
|-<br />
! {{Table icon|Memory Maker|Promotional}}<br />
| {{Icon killicon|weapon=Memory Maker}}<br />
|-<br />
! {{Table icon|Ham Shank|Drop}}<br />
| {{Icon killicon|weapon=Ham Shank}}<br />
|-<br />
! {{Table icon|Golden Frying Pan|Promotional}}<br />
| {{Icon killicon|weapon=Golden Frying Pan}}<br />
|-<br />
! {{Table icon|Necro Smasher|Achievement}}<br />
| {{Icon killicon|weapon=Necro Smasher}}<br />
|-<br />
! {{Table icon|Crossing Guard|Uncrate}}<br />
| {{Icon killicon|weapon=Crossing Guard}}<br />
|-<br />
! {{Table icon|Prinny Machete|Promotional}}<br />
| {{Icon killicon|weapon=Prinny Machete}}<br />
|-<br />
|}<br />
<br />
* Two blows with the Kukri are enough to kill non-Overhealed Spies, Scouts, Engineers, or Snipers. Three blows will kill a Demoman, Medic or Pyro, and four will kill a Soldier.<br />
<br />
* Of all the melee weapons you possess, the Kukri is your greatest tool for close-quarters combat if you are in a pinch. It's larger burst damage than the {{tooltip|Shahanshah|At more than half health.}} or Tribalman's Shiv, and the lack of damage vulnerability like the Bushwacka can give you an easier time killing your enemy in the case of an ambush from Scouts or Spies.<br />
<br />
* Despite the versatility of your melee weapon, you are still very vulnerable in up-close dueling. It may be in your best interest to retreat, instead of chasing after your opponent to secure a kill, as that increases your chances of meeting up with a class you can't effectively fight against.<br />
<br />
==== [[Tribalman's Shiv]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="20%" rowspan=2 | Attack Interval<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="25%" | Point Blank<br />
! class="header" width="25%" | Critical<br />
|-<br />
! {{Table icon|Tribalman's Shiv|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Tribalman's Shiv}}<br />
| 0.8 seconds<br />
| 33<br />
| 98<br />
|-<br />
! [[Bleed]]ing<br />
| align="center" | {{Icon killicon|weapon=Bleed}}<br />
| 48 damage over 6 seconds<br />
| N/A<br />
| N/A<br />
|}<br />
* The Tribalman's Shiv trades 50% of the melee damage for the ability to deal bleed damage over time for 6 seconds.<br />
<br />
* In many ways, the Bleeding effect of the Tribalman's Shiv behaves much in the same way as the Pyro's [[afterburn]]. However, bleeding has the advantage of not being removed by being submerged in water, or extinguished with Jarate. Only resupply cabinets and health kits can stop the bleeding effect.<br />
<br />
* Use your Jarate in combination with the Shiv for bleeding Mini-Crits. Using this combination results in a one-hit kill on 125 HP classes such as the Scout, Spy, Sniper, and Engineer. This combination is also useful when wearing down heavier classes; if needed, supplement this damage with your [[Sniper#Primary|primary weapon]].<br />
** You can pair this weapon with the Sydney Sleeper as a last resort if your charged shot is unable to kill a class in one hit. Since the bleeding lingers, you may be able to finish off an opponent with the Mini-Crits even if you end up dying.<br />
<br />
* Overall, the Tribalman's Shiv causes more damage than the Kukri, but over a longer duration.<br />
<br />
* Due to the post-damage, two hits with the Tribalman's Shiv on lighter classes (Scout, Spy, Sniper, and Engineer) are enough to kill them by the bleeding, unless they find a way to heal themselves within 6 seconds.<br />
<br />
* Cloaked Spies will be semi-visible when bleeding, due to a slight flicker of their Cloak and the blood effect.<br />
<br />
* Spies using the Dead Ringer won't flicker from bleeding, but will still leave the blood effect, revealing their location.<br />
<br />
* Due to the fact that bleeding does not stack when hit the same target with the Tribalman's Shiv multiple times, it may be a good idea to hit each opponent once when fighting multiple foes, and then hit each one again instead of focusing on one first.<br />
<br />
* Pairing the Tribalman's Shiv with the SMG or the Cleaner's Carbine can increase damage on the victim with the bleeding supplemented by the hitscan bullets.<br />
<br />
* This weapon is built for avoiding or escaping direct combat. Using a strategy that requires you to be on the front lines (Such as with the Huntsman) is often not very effective.<br />
<br />
* A Critical hit against an enemy with moderate health can be devastating. If you score a Crit against an enemy, you can take the chance to run away and the bleeding will probably finish them off.<br />
<br />
==== [[Bushwacka]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="20%" rowspan=2 | Attack Interval<br />
! class="header" width="50%" colspan=2 | Damage<br />
|-<br />
! class="header" width="25%" | Point Blank<br />
! class="header" width="25%" | Critical<br />
|-<br />
! {{Table icon|Bushwacka|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Bushwacka}}<br />
| 0.8 seconds<br />
| 65<br />
| 195<br />
|}<br />
* Any attack with the Bushwacka that would be a [[Critical hits#Mini-Crits|Mini-Crit]] will become a full [[Critical hits]]. However, the Bushwacka is unable to random Critical hits and the Sniper will take 20% more damage while the Bushwacka is active.<br />
<br />
* This weapon can be very effective when used in conjunction with the Jarate and the Cleaner's Carbine, due to its ability of turning Mini-Crits into full Critical Hits.<br />
<br />
* If your enemies have the habit of closing in after being hit by the Sydney Sleeper, this is an excellent counter.<br />
<br />
* The Mini-Crit into Crit effect is applicable to any source of Mini-Crits (Buff Banner, marked for death, etc).<br />
<br />
* The Bushwacka is ideal for dispatching Spies who have activated the Dead Ringer. Coating them in Jarate and hitting them a few times will kill them quickly.<br />
<br />
* In conjunction with a well-placed Jarate toss, the Bushwacka can easily dispatch most enemies; even distracted, overhealed Heavies.<br />
<br />
* Be wary about when you pull out this weapon, due to the increased damage you take when it is active. Only wield it if you are sure that a melee kill is imminent.<br />
<br />
==== [[Shahanshah]] + reskins ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="20%" rowspan=2 | Attack Interval<br />
! class="header" width="50%" colspan=2 | Damage<br />
|-<br />
! class="header" width="25%" | Point Blank<br />
! class="header" width="25%" | Critical<br />
|-<br />
! {{Table icon|Shahanshah|Craft}}<br />
| {{Icon killicon|weapon=Shahanshah}}<br />
| 0.8 seconds<br />
| {{tooltip|81|When health is less than 50%}} / {{tooltip|49|When health is more than 50%}}<br />
| {{tooltip|244|When health is less than 50%}} / {{tooltip|146|When health is more than 50%}}<br />
|-<br />
|}<br />
<br />
* The Shahanshah does 25% less damage when the Sniper is at or above 50% health, but does 25% more damage when he is below 50% health.<br />
<br />
* The Shahanshah is good for fighting Spies. Spies fight at close range, so you'll probably take enough damage to make you a force to be reckoned with.<br />
<br />
* The Shahanshah is best used in combination with the Razorback. The Razorback will encourage Spies to use their Revolver instead of their knife. Being hit with a Revolver will easily bring you under the 50% health requirement and improve your ability to fight Spies even further.<br />
<br />
* The Shahanshah is less effective for ambushing enemies, should the situation arise. For example, if you are the only one around and it becomes necessary to stop a capture, you may need to ambush, which is less effective with this weapon.<br />
<br />
* The Shahanshah can be very powerful when used in tandem with Jarate or the Cleaner's Carbine. The combined damage of being below the 50% threshold and Mini-Crits will make you a forced to be reckoned with, and allow you to fight back against Spies, Scouts and Pyros more effectively.<br />
<br />
* Although you deal extra damage when below half health, try not to always take advantage of the bonus. After all, your reduced health means enemies can very well kill you with no difficulty.<br />
<br />
== [[Taunts#Kill taunts|Kill taunts]] ==<br />
==={{Anchor|Skewer}} [[Arrow Stab]] ===<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" | <br />
! class="header" width="16%" | Kill Icon<br />
! class="header" width="10%" | Weapon<br />
! class="header" width="10%" | Damage<br />
! class="header" width="10%" | Duration<br />
! class="header" width="37%" | Details<br />
|- style="height: 110px;"<br />
| {{Table icon|Skewer}}<br />
| align="center" | {{Icon killicon|weapon=Skewer}}<br />
| rowspan=2 | [[Huntsman]]<br />[[Fortified Compound]]<br />
| 500<br />
| 4 seconds<br />
| The Sniper will remove the prepped arrow from his bow, spin it behind him, and then fiercely stab it forwards before yanking it back.<br />
|}<br />
<br />
* The Huntsman's Arrow Stab taunt is the second-fastest taunt in the game, taking a mere 4 seconds to kill. The initial thrust [[stun]]s enemy players, while pulling the arrow out kills.<br />
* You can stun (but not kill) ÜberCharged enemies with the Arrow Stab, causing them to waste precious seconds.<br />
* You don't need to touch the enemy with the initial thrust to get the kill; the enemy merely must be in melee range when the arrow is yanked back.<br />
* On the other hand, it is possible to stun the enemy with the initial thrust but not kill them with the retraction. The taunt is sufficiently fast that you should be able to taunt again before the first thrust's stun wears off.<br />
* Being such a fast taunt, you can use it to kill distracted enemies or enemies that you suspect are charging towards your position, perhaps around tight corners.<br />
<br />
==Weapon combinations==<br />
{| class="wikitable grid collapsible collapsed" width="65%"<br />
|-<br />
! colspan=4 class="header" | Example Combinations<br />
|-<br />
! colspan=3 class="header" | Combo<br />
! class="header" | Usage<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Sniper Rifle|icon-size=40x40px}}<br />
{{Icon weapon|weapon=Classic|icon-size=40x40px}}<br /><br />
'''[[Sniper Rifle]]''' or '''[[Classic]]'''<br />
! align="center" | {{Icon weapon|weapon=SMG|icon-size=100x100px}} <br />
'''[[Submachine Gun]]'''<br />
! align="center" | {{Icon weapon|weapon=Kukri|icon-size=40x40px}} <br />
{{Icon weapon|weapon=Shahanshah|icon-size=40x40px}}<br /><br />
'''[[Kukri]]''' or '''[[Shahanshah]]'''<br />
| <br />
<br />
A default mixed Sniper loadout, for Snipers that are confident enough against Spies without need for the Razorback. The Sniper Rifle, which is a trademark of this set, can easily deal consistent high damage if the user is skilled with good aim and concentration. If you are being hassled by enemies from close range but are not good at aiming from such a range, switch to your secondary or melee weapon to compensate for this. If you are good with aiming at close range, you can quickly scope in for 150-damage headshots.<br />
<br />
For veterans that are used to playing Snipers on QWTF or TFC, the Classic may offer a better alternative, as it functions identically to the Sniper Rifles from those games, which allow the player to charge shots without zooming in and can fire the next shot without unscoping. However, also like the old rifles, it cannot headshot until fully charged.<br />
<br />
The Submachine Gun, with its high firing rate and sizeable clip, can also deal with close ranged offenders or can wound enemies from mid-range for other teammates to finish off later. The Kukri deals consistent high damage against enemies in melee range, with all classes other than the Heavy and the Soldier going down in three hits or less. As a melee weapon, the Kukri also crits often, killing the same lineup of classes in a single hit. If you find yourself at low health often in melee situations, the Shahanshah's damage bonus will help you kill enemies quicker, allowing you to two-hit Medics and one-crit or three-hit Soldiers.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Bazaar Bargain|icon-size=40x40px}}<br />
{{Icon weapon|weapon=Hitman's Heatmaker|icon-size=40x40px}}<br /><br />
{{Icon weapon|weapon=Machina|icon-size=40x40px}}<br /><br />
'''[[Bazaar Bargain]]''' or '''[[Hitman's Heatmaker]]''' or '''[[Machina]]'''<br />
! align="center" | {{Icon weapon|weapon=Cozy Camper|icon-size=40x40px}}<br />
{{Icon weapon|weapon=Razorback|icon-size=40x40px}}<br /><br />
'''[[Cozy Camper]]''' or '''[[Razorback]]'''<br />
! align="center" | {{Icon weapon|weapon=Tribalman's Shiv|icon-size=100x100px}}<br />
'''[[Tribalman's Shiv]]'''<br />
|<br />
<br />
For a more defensive, long-range Sniper who spends a lot of time scoped in. Since the Bazaar Bargain is utilized to its fullest when it does zoomed headshots to increase the charging rate, and the Machina can only shoot while scoped, and the Hitman's Heatmaker allows you to fire without unscoping, all of these guns work well for such a playstyle. The Razorback helps defend you from Spies; if there are none, or you feel comfortable against them without it, the Cozy Camper's flinch and knockback resistance will confer greater benefits. The Tribalman's Shiv deals less immediate damage, but its bleed effect is likely to drive off enemies. This is important, as this setup fares poorly at close range.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Classic|icon-size=40x40px}}<br />
{{Icon weapon|weapon=Huntsman|icon-size=40x40px}}<br /><br />
'''[[Classic]]''' or '''[[Huntsman]]'''<br />
! align="center" | {{Icon weapon|weapon=Submachine Gun|icon-size=40x40px}}<br />
{{Icon weapon|weapon=Cleaner's Carbine|icon-size=40x40px}}<br /><br />
'''[[Submachine Gun]]''' or '''[[Cleaner's Carbine]]'''<br />
! align="center" | {{Icon weapon|weapon=Kukri|icon-size=40x40px}}<br />
{{Icon weapon|weapon=Shahanshah|icon-size=40x40px}}<br /><br />
{{Icon weapon|weapon=Tribalman's Shiv|icon-size=40x40px}}<br /><br />
'''[[Kukri]]''' or '''[[Shahanshah]]''' or '''[[Tribalman's Shiv]]'''<br />
|<br />
<br />
For a more offensive medium-ranged Sniper. The Huntsman provides higher and faster damage output at a closer range, while the Classic allows you to keep your eyes on the battlefield to watch for danger. Your SMG acts as a secondary defense when under attack at close quarters or as a finisher for weakened enemies. The Submachine Gun deals more reliable damage, while the Cleaner's Carbine can give temporary mini-crits with any weapon, boosting your firepower. The Kukri is a reliable backup that can take out a weak close-by threat in few swings to avoid further conflict; alternatively, the Shahanshah deals more damage in the low-health scenarios you will likely find yourself in, while the Tribalman's Shiv's bleeding ability allows you to reveal cloaked Spies and is devastating when followed up with an SMG. However, this combination lacks the power that conventional Sniper rifles provide at long range.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Huntsman|icon-size=100x100px}} <br />
'''[[Huntsman]]'''<br />
! align="center" | {{Icon weapon|weapon=Cozy Camper|icon-size=40x40px}} <br />
{{Icon weapon|weapon=Razorback|icon-size=40x40px}}<br /><br />
'''[[Cozy Camper]]''' or '''[[Razorback]]'''<br />
! align="center" | {{Icon weapon|weapon=Kukri|icon-size=100x100px}}<br />
'''[[Kukri]]'''<br />
|<br />
<br />
An ideal setup in [[Medieval Mode]]. The Huntsman is the fastest-firing and most powerful ranged weapon in Medieval Mode, as well as your only primary option in such. The Cozy Camper's health regeneration is the only consistently meaningful upside of your allowed secondaries. The Kukri gives reliable close-range damage and, unlike your other melee options, isn't limited by the nature of the mode or the rest of the loadout. The Cozy Camper lack of flinch with fully charged arrows will guarantee hits from far away, such as the last point of DeGroot Keep.<br />
<br />
While it may not directly help you in battle, the Razorback is another great choice. Since the Medieval Mode is heavily melee-centered, Spies are a common threat. The Razorback will protect you from backstabs, allowing you to quickly turn around and shoot an arrow to the backstabber. Indirectly, having the Razorback equipped may cause enemy Spies to completely ignore you, and instead focus on other members of your team.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Sydney Sleeper|icon-size=100x100px}} <br />
'''[[Sydney Sleeper]]'''<br />
! align="center" | {{Icon weapon|weapon=Submachine Gun|icon-size=40x40px}}<br />
{{Icon weapon|weapon=Cleaner's Carbine|icon-size=40x40px}}<br /><br />
{{Icon weapon|weapon=Jarate|icon-size=40x40px}}<br /><br />
'''[[Submachine Gun]]''' or '''[[Cleaner's Carbine]]''' or '''[[Jarate]]'''<br />
! align="center" | {{Icon weapon|weapon=Bushwacka|icon-size=40x40px}} <br />
{{Icon weapon|weapon=Tribalman's Shiv|icon-size=40x40px}}<br /><br />
'''[[Bushwacka]]''' or '''[[Tribalman's Shiv]]'''<br />
|<br />
<br />
This loadout is great for mid-range Snipers who want to support their team and/or take advantage of [[Critical hits#Mini-crits|mini-crits]]. Sydney Sleeper's ability is similar to Jarate, but you don't have to be near the target to use it. Jarate is perfect when you want to extinguish your teammates or yourself, reveal Spies, fight against a close-range enemy, or weaken a group of enemies so your teammates can take them out. Alternatively, you can douse a close-range enemy with the Sleeper and then tear them to shreds with an SMG. With its mini-crit upgrading, the Bushwacka deals incredible damage on Jarate'd enemies or in general while Crikey is active. Alternatively, the Tribalman's Shiv helps with spychecking while your Jarate recharges or if you're using an SMG, and mini-crits from Jarate or Crikey will apply to its bleed damage. Additionally, the Shiv's bleed will help drive off unwanted close-range enemies if you lack an SMG for self-defense.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Bazaar Bargain|icon-size=40x40px}}<br />
{{Icon weapon|weapon=Machina|icon-size=40x40px}} <br /><br />
'''[[Bazaar Bargain]]''' or '''[[Machina]]'''<br />
! align="center" | {{Icon weapon|weapon=Submachine Gun|icon-size=40x40px}} <br />
{{Icon weapon|weapon=Cleaner's Carbine|icon-size=40x40px}}<br /><br />
'''[[Submachine Gun]]''' or '''[[Cleaner's Carbine]]'''<br />
! align="center" | {{Icon weapon|weapon=Shahanshah|icon-size=40x40px}}<br />
{{Icon weapon|weapon=Tribalman's Shiv|icon-size=40x40px}} <br />
'''[[Shahanshah]]''' or '''[[Tribalman's Shiv]]'''<br />
|<br />
<br />
This defensive Sniper setup focuses on attaining high killstreaks. An SMG works well in place of unscoped shots at midrange or the Shahanshah at high health, as well as a follow-up to a single Tribalman's Shiv hit. When fully charged, the Machina's increased damage bonus can take out multiple classes with one or two bodyshots. Substituting the Bazaar Bargain in for the Machina gives you substantial rewards for racking up kills, albeit less help in getting them. The rounds can penetrate and severely damage multiple enemies with one shot. The Submachine Gun or the Cleaner's Carbine can deal with nearby Spies and weaken enemies. Dealing enough damage with the Cleaner's Carbine will allow you to activate Crikey mode and go on a mini-crit-boosted killing spree. This will greatly increase the deadliness of the Machina's firepower, as well as your melee weapon, making yourself a deadly adversary to your enemies.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Hitman's Heatmaker|icon-size=100x100px}} <br />
'''[[Hitman's Heatmaker]]'''<br />
! align="center" | {{Icon weapon|weapon=Jarate|icon-size=40x40px}}<br />
{{Icon weapon|weapon=Cleaner's Carbine|icon-size=40x40px}}<br /><br />
'''[[Jarate]]''' or '''[[Cleaner's Carbine]]'''<br />
! align="center" | {{Icon weapon|weapon=Tribalman's Shiv|icon-size=40x40px}} <br />
{{Icon weapon|weapon=Bushwacka|icon-size=40x40px}}<br /><br />
'''[[Tribalman's Shiv]]''' or '''[[Bushwacka]]'''<br />
|<br />
<br />
This setup is built around the Focus ability of the Hitman's Heatmaker, and as such revolves around earning fast kills and assists. Jarate works well to weaken enemies, making them easy for teammates to kill and allowing you to rake up easy assists, or as a defensive measure against ambushes, giving you better odds of survival when under direct attack from enemies such as Spies. Alternatively, the Cleaner's Carbine can be used at close range as a defensive weapon; it is effective against Scouts and Spies, who may try to ambush you at close range. The mini-crits provided upon a successful kill with the Carbine can used to earn even more kills. Additionally, it is possible to fire the Carbine into a group of enemies under attack by your teammates at medium to long distances and possibly earn a few easy assists. The Tribalman's Shiv's ability to inflict bleed makes it invaluable for earning assists in situations where melee combat is necessary, while the Bushwacka's ability to inflict critical hits in place of mini-crits can allow for easy kills on Jarate'd enemies or while Crikey is active.<br />
<br />
|-<br />
! colspan=4 style="background:#dee8ed; font-size:90%; text-align:center;" | <small>Unless marked with a †, all weapons can be substituted with [[reskins]].</small><br />
|}<br />
<br />
== Cooperative Class Strategies==<br />
==={{class link|Scout}}===<br />
Cooperating with a Scout is a bit unorthodox due to your completely different fighting styles, but there is still some chemistry to be found with a friendly Scout.<br />
* If a Scout is using the [[Fan O'War]], your Bushwacka will score critical hits on an enemy marked for death.<br />
* You provide a great distraction for the Scout. If enemies are reluctant to cross open areas because of you, they will begin using alternate routes to attack, which allows the Scout to more easily ambush them.<br />
* If an enemy Engineer is using the [[Gunslinger]], destroying his mini-Sentry Guns from a distance with your Sniper Rifle can help a Scout tremendously.<br />
* The combination of Jarate with the bleeding effect of a Scout's [[Boston Basher]], [[Three-Rune Blade]], [[Wrap Assassin]], or [[Flying Guillotine]] can quickly kill weaker classes and severely weaken bulkier ones.<br />
* When using the Huntsman, you will generally fight closer to the frontlines. A Scout can provide a good distraction, giving you more time to pick your targets.<br />
* Regardless of the above tactics, a Scout will generally be too far away for you to help him much due to the different natures of your classes; a Scout is helpless at long range, while a Sniper is worst at close range. Unless you are sure that you can fight in the frontlines, it's best to find another class to team up with instead.<br />
<br />
==={{class link|Soldier}}===<br />
The Soldier is a bulky class that can provide excellent protection for you. While there isn't a whole lot you can do to make the Soldier's job easier, there are still some tactical situations to keep in mind.<br />
* Enemy Pyros can prevent a Soldier from doing maximum damage due to their airblasting ability. Take them out to allow the Soldier more liberal use of his Rocket Launcher.<br />
* A Soldier using the [[Battalion's Backup]], when activated, can make it much easier for you to take out an enemy Sniper, as you will be immune to Critical hits, making it impossible for him to headshot you.<br />
* The [[Righteous Bison]] can light your Huntsman arrows on fire.<br />
<br />
==={{class link|Pyro}}===<br />
A Pyro can effectively eliminate your risk of getting backstabbed due to its' excellent Spy-checking ability, allowing you to snipe without having to constantly watch your back.<br />
* As with the Scout, the fear of a Sniper will make enemies avoid open areas, which allows the Pyro to more easily ambush them. This is especially effective when the Pyro is using the [[Backburner]].<br />
* Combining Jarate with afterburn is extremely effective.<br />
* A Pyro can light your Huntsman arrows on fire. This is especially effective when you are fighting close to the frontlines, as the Pyro can constantly keep your arrows lit up.<br />
* A Pyro can use his [[Flare Gun]] to harass enemy Snipers, making it easier for you to take them out.<br />
<br />
==={{class link|Demoman}}===<br />
Like the Soldier, the Demoman is a bulky class that can protect you with his explosive ordnance.<br />
* When the Demoman is using the [[B.A.S.E. Jumper]] be sure to protect him, as he is an easy target when descending, especially for enemy Snipers.<br />
* If possible, take out any enemy [[Scottish Resistance]] stickies with your Sniper Rifle or SMG, as they can destroy your Demoman's own stickies.<br />
* You provide good long range assistance to a Demoman, as he lacks any hitscan weaponry. Focus on targets that are outside the Demoman's range.<br />
* Do not "steal" sure kills from a Demoman who is using the [[Half-Zatoichi]], as he will then be unable to put it away without suffering 50 HP of damage.<br />
* You can greatly assist a Demoman in taking out an enemy Sentry nest. Taking out the Engineer with your Sniper Rifle makes sure he can't repair or haul his buildings while the Demoman destroys them.<br />
<br />
==={{class link|Heavy}}===<br />
Eliminating enemy Snipers is of utmost importance when supporting a friendly Heavy. The Heavy is a slow class with a large hitbox, making him a juicy target for a Sniper. This is especially true when the Heavy is using the [[Brass Beast]].<br />
* The Heavy's firepower and obvious, intimidating presence will usually draw lots of enemy fire to him. This allows you to pick your targets more carefully without having to worry too much about incoming fire.<br />
* If you are close to the frontlines with a Heavy and facing a group of opponents, try to hit all of them with Jarate. The Heavy can then easily deal with them with his Minigun.<br />
* Although the Heavy boasts the most health of all the classes and is usually not likely to die due to afterburn, extinguishing him with Jarate is still a good idea, as it allows him to save his [[Sandvich]] for a more critical situation.<br />
* A Heavy using the [[Holiday Punch]] can make enemies laugh, allowing you to easily headshot them.<br />
* A Heavy using the [[Natascha]] can slow down enemies, which makes it easier for you to take them out.<br />
<br />
==={{class link|Engineer}}===<br />
While working with an Engineer may not be overly effective, you can still help him keep his Sentry nest maintained.<br />
* If the Engineer's buildings are being sapped, throw Jarate close to the buildings to reveal the Spy.<br />
* If you have the SMG equipped, you can use it to destroy enemy sticky bombs that threaten your Engineer's buildings.<br />
* Taking out enemy Medics denies their ÜberCharge advantage, which goes a long way for defending a Sentry nest.<br />
* Make sure to protect your Engineer when he is using the [[Wrangler]], as he stands completely still while using it, making him an easier target.<br />
* Jarate greatly increases the effectiveness of the [[Southern Hospitality]]. Its added fire vulnerability is mitigated and its bleed damage will be upgraded to mini-crits.<br />
* The [[Pomson 6000]] can light your Huntsman arrows on fire.<br />
<br />
==={{class link|Medic}}===<br />
Protecting your Medic from the enemy Snipers or other similar threats should be your first priority at all times.<br />
* Since you will often be closer to the battle when using the Huntsman, Medics may often come to you for protection if their pocket has died or if a particularly dangerous foes like a Scout or Spy is chasing after him. Since you can more easily protect yourself from close range with the Huntsman and SMG, you can help deal with the threat quickly and allow the Medic to get back to the safety of beefier teammates.<br />
** While you are not a very efficient pocket for a Medic, the Huntsman paired with the [[Kritzkrieg]] can still do considerable damage in the hands of a skilled Huntsman Sniper. This also applies to the SMG or Cleaner's Carbine, though not to the same extent.<br />
* Always extinguish the Medic first with your Jarate. You will automatically gain back 20% of it's charge, so there is no reason to be greedy about using it.<br />
* You will generally be a fair distance away from your Medic, so try not to rely on his healing and remember the locations of health packs. If you absolutely need a Medic, go to him rather than have him come to you, as his distance from you means he may have to abandon the rest of the team to help you. If he is using the [[Crusader's Crossbow]], stand completely still so he can quickly heal you from a distance and get back to his work.<br />
<br />
==={{class link|Sniper}}===<br />
Two Snipers working together is extremely hazardous to the enemy team, as they will constantly have to avoid open areas, limiting their effectiveness.<br />
* If the other Sniper is using the SMG, equip Jarate to improve its effectiveness.<br />
* You can work as a Sniper-Spotter pair: one can stay scoped in to keep his shot fully charged, while the other can stay unscoped to call out potential targets and keep watch for ambushes or Spies.<br />
* A pair of Snipers is especially problematic for a lone enemy Sniper, as he constantly has to worry about a headshot from both of you, limiting his effectiveness.<br />
* If the other Sniper is using the [[Sydney Sleeper]] you can equip the [[Bushwacka]] and have one Sniper drench enemies in Jarate while having the other finish them off.<br />
<br />
==={{class link|Spy}}===<br />
You and the Spy fulfill a very similar role, albeit in a different fashion. Cooperating with a Spy can maximize the effectiveness of this role and instill fear and paranoia on the enemy team.<br />
* If you see a friendly Spy on fire, put him out with Jarate to keep his disguise up. As a perk, if it's an enemy Spy, he'll be soaked in it, revealing him.<br />
* Communication with a Spy is important: you can wait until he is in position behind an enemy Medic, take out his pocket and then let him deal with the Medic, or vice versa.<br />
* You can take out a whole Sentry nest with a Spy. Take out the Engineer with your Sniper Rifle and let the Spy take care of the buildings with his [[Sapper]].<br />
<br />
==Sniping Priorities==<br />
Priorities vary and depend on the situation at the time. The following list should often, but not always, be used in order to specify which target is the first to take down. But if there is an easier shot to take, you should take the time to kill that target first. For example, if you have a large number of teammates battling a nearby Medic with a Heavy, sometimes taking out the Heavy first is the better choice since your teammates will be able to quickly control the area and kill the isolated Medic. If you shoot the Medic first, the Heavy might hold his ground by himself long enough for reinforcements to arrive, but it will only prevent them from using an ÜberCharge.<br />
<br />
In order of priority, you should be taking out:<br />
# Snipers<br />
# Medics<br />
# Demomen<br />
# Heavies<br />
<br />
The rest in relative priority order:<br />
# Soldiers<br />
# Engineers<br />
# Pyros<br />
# Spies<br />
# Scouts<br />
<br />
* Snipers are on the top of the list because they deny your teammates the ability to cross an open space freely and present the biggest threat to you as another Sniper.<br />
<br />
* Medics are next because they have the ability to heal and activate an ÜberCharge. They can also assist the enemy forces by providing overheals in order to survive the brutal fight with your teammates. The Medics are a higher priority when they have an ÜberCharge ready.<br />
<br />
* Demoman's area denial is a formidable defense against your team; he can easily block your flank routes and choke points with Stickybombs, and his grenades can deal 400 damage in a few seconds. Taking him out destroys his stickies and prevents him from spamming explosives, allowing your team to move in.<br />
<br />
* Heavy's job is to block attacks intended for his teammates and grind down overextending enemies. Despite his large hitbox and slow movement speed, a good Heavy will duck and weave out of your shots, causing you to waste time charging shots to try to hit him. However, when he is killed the enemy team becomes more vulnerable to spam and flanks, and the enemy team will lose firepower.<br />
<br />
* Soldiers can be a dangerous threat if they take notice of your presence, and [[Direct Hit]] Soldiers are especially dangerous. They can strafe and fire rockets at you to prevent a clean shot, and good soldiers may even attempt to rocket jump toward you with the sole purpose of eliminating you. Taking them down will essentially save your teammates the possibility of being wiped out by the Soldier's rockets.<br />
<br />
* Without his buildings, Engineer doesn't pose much of a threat to you or your team. However, his nest makes a stellar defense, as long as he's maintaining it. Once he dies, his buildings are much easier to demolish - if you have a sightline, shoot them. If Engineer is running the [[Gunslinger]], picking him off isn't as high a priority, as Mini-Sentry Guns have fairly little area-denial capability. <br />
<br />
* Pyros have awkward-shaped heads, which can make it easier to kill them. They have the ability to easily destroy your team in close combat, so they must be taken down quickly and prior to their onslaught. Pyros equipped with the Flare Gun can set you aflame at range and greatly hinder your ability to snipe.<br />
<br />
* Spies are usually cloaked or disguised. If you see one, shoot him before he causes any trouble, but they will become hard to find as time goes on. Thus, you probably should not worry about them, though if you spot a Spy and did not see him die, call out his presence to your team and watch your back. Most of the time, he should not be a sniping priority.<br />
<br />
* Scouts move too fast in most cases for sniping, and you would be wasting your time and ammo trying to snipe Scouts. In fact, the only times you should even attempt to snipe a Scout is when he is capturing an objective (such as the Intelligence or the [[Control point (objective)|Control Point]]), there are no other larger threats to kill, or if he's closing in on you. If you must snipe a Scout, charge a scoped shot and wait until he is in midair and has used his double-jump, then bodyshot him for an instant kill. (Small exception: On 2Fort, Scouts can often pose a great threat to you and your team if they take the bridge's roof. If you time it right, you can often take them out and retreat to cover before an enemy takes a shot at you. This doesn't make them the highest priority (they are little more than a nuisance if they miss their jump), but makes them a more significant threat than most Spies and Pyros would.)<br />
<br />
== See also ==<br />
*[[Team strategy]]<br />
<br />
{{Class strategy}}<br />
{{Sniper Nav}}<br />
[[Category:Strategy]]<br />
[[Category:Sniper]]<br />
[[Category:Community strategy]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Necro_Smasher&diff=3407967Necro Smasher2023-04-16T16:38:06Z<p>Hinaomi: /* Bugs */ Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2950592414</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Necro Smasher.png<br />
| team-colors = yes<br />
| used-by = [[Classes|All classes]], except [[Spy]]<br />
| slot = melee<br />
| released = {{Patch name|10|29|2014}}<br>([[Scream Fortress 2014]])<br />
| availability = {{avail|unlock}}<br />
| trade = no<br />
| gift = no<br />
| rename = yes<br />
| numbered = no<br />
| medieval = yes<br />
| loadout = yes<br />
| item-kind = Hammer<br />
| item-level = 50<br />
| item-flags = Achievement Item: Not Tradable or Marketable<br />
}}<br />
<br />
{{Quotation|'''Merasmus'''|Get ready to test your strength!|sound=Sf14 merasmus round start short 01.wav}}<br />
<br />
The '''Necro Smasher''' is an unlockable [[Weapons#allmelee|melee weapon]] for [[Classes|all classes]] with the exception of the [[Spy]]. It is a slightly-cracked team-colored wooden mallet with a detached, blood spattered robotic arm [[Jiggle bones|hanging]] off the handle and a metal ring going around the head. When equipped on [[BLU]], the metal appears a lighter shade of gray and the wood appears a darker shade of brown.<br />
<br />
This weapon functions identically to the wielder's default melee weapon.<br />
<br />
The Necro Smasher is awarded to any player who obtains the ''Carnival of Carnage: Step Right Up'' [[Merasmachievement]].<br />
<br />
== Damage and function times ==<br />
<div style="float:left; margin-right:1em;"><br />
'''{{Class link|Scout}}'''<br />
{{Damage table<br />
| identical = [[Bat]]<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| damage = yes<br />
| base = 35<br />
| crit = 105<br />
| minicrit = 47<br />
| function times = yes<br />
| attack interval = 0.5 s<br />
}}<br />
<br />
'''{{Class link|Engineer}}'''<br />
{{Damage table<br />
| identical = [[Wrench]]<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| damage = yes<br />
| base = 65<br />
| crit = 195<br />
| minicrit = 88<br />
| damage repaired = 102<br />
| upgrade amount = 25<br />
| metal cost repairing = 1 + damage / 3<br />
| metal cost reloading = 1 / bullet<br/>2 / rocket salvo<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
<br />
<div style="float:left; margin:1em 0; margin-right:0.5em;">'''{{Class link|Soldier}}<br />{{Class link|Pyro}}<br />{{Class link|Demoman}}'''</div><br />
<div style="float:left; margin:1em 0; margin-right:0.5em;">'''{{Class link|Heavy}}<br />{{Class link|Medic}}<br />{{Class link|Sniper}}'''</div><br />
{{clr}}<br />
{{Damage table<br />
| identical = [[Bonesaw]], [[Bottle]], [[Fire Axe]], [[Fists]], [[Kukri]], [[Shovel]]<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| damage = yes<br />
| base = 65<br />
| crit = 195<br />
| minicrit = 88<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
</div><br />
{{clr}}<br />
{{Weapon Demonstration}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = Hammer<br />
| rankson = kills<br />
| can deal damage = yes<br />
| can deal critical damage = yes<br />
| can be equipped by soldier or demo = yes<br />
| item-flags = Achievement Item: Not Tradable or Marketable<br />
}}<br />
<br />
== Related achievements ==<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|Trench Warfare}}<br />
}}<br />
<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Clearcutter}}<br />
| 2 = {{Show achievement|Pyro|Lumberjack}}<br />
}}<br />
<br />
<br />
=== {{class link|Demoman}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|The Scottish Play}}<br />
}}<br />
<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Heavy|Communist Mani-Fisto}}<br />
}}<br />
<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Wrench related achievements}}<br />
<br />
<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Medic|Blunt Trauma}}<br />
{{Show achievement|Medic|FYI I am a Medic}}<br />
| 2 = {{Show achievement|Medic|Peer Review}}<br />
{{Show achievement|Medic|Sawbones}}<br />
}}<br />
<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Be Polite}}<br />
{{Show achievement|Sniper|Jarate Chop}}<br />
| 2 = {{Show achievement|Sniper|Kook the Spook}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Halloween|Carnival of Carnage- Step Right Up}}<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|10|29|2014}}''' ([[Scream Fortress 2014]])<br />
* {{Undocumented}} Added Necro Smasher.<br />
<br />
'''{{Patch name|11|4|2014}}'''<br />
* Updated the Necro Smasher so [[Strange Part|Strange parts]] and [[Halloween Spells]] can be applied to it.<br />
<br />
'''{{Patch name|11|26|2014}}'''<br />
* Fixed the Necro Smasher not falling into the world properly when dropped.<br />
* Fixed [[Killstreak Kit|Killstreak]] sheen effects for the Necro Smasher.<br />
* {{Undocumented}} Fixed the Necro Smasher not glowing when crit boosted.<br />
<br />
== Bugs ==<br />
* Since this weapon is all class and its ability to have the [[Sentry Quad-Pumpkins (halloween spell)|Sentry Quad-Pumpkin]] spell, if it is applied to the Necro Smasher and is equipped on the [[Soldier]], the spell also affects any of the Soldier's primary weapons (excluding the [[Cow Mangler 5000]], as it does not fire rockets) as if they had the [[Squash Rockets (halloween spell)|Squash Rocket]] spell applied.<br />
* The [[jiggle bones]] are inverted.<br />
<br />
== Trivia ==<br />
* There is a much larger version of this weapon used as part of ''The World's Largest Strongman Machine'' on [[Carnival of Carnage]], which features a larger hand and robotic arm, along with blood covering the front of the mallet.<br />
* During some of the Carnival of Carnage bumper car mini games, the [[Horseless Headless Horsemann]] uses the Necro Smasher to knock players purposely off the arena.<br />
** The Horseless Headless Horsemann's version of the weapon features a larger mallet head, along with blood on the front of it, which is the same as the blood used on the Carnival of Carnage's version. It also has the Horseless Headless Horsemann's distinctive purple glow on it.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:BLU Necro Smasher.png|[[BLU]] variant of the weapon.<br />
File:Necro Smasher Scout RED First Person.png|[[RED]] [[Scout]] first person view.<br />
File:Necro Smasher Scout BLU First Person.png|[[BLU]] Scout first person view.<br />
File:Necro Smasher Soldier RED First Person.png|RED [[Soldier]] first person view.<br />
File:Necro Smasher Soldier BLU First Person.png|BLU Soldier first person view.<br />
File:Necro Smasher Pyro RED First Person.png|RED [[Pyro]] first person view.<br />
File:Necro Smasher Pyro BLU First Person.png|BLU Pyro first person view.<br />
File:Necro Smasher Demoman RED First Person.png|RED [[Demoman]] first person view.<br />
File:Necro Smasher Demoman BLU First Person.png|BLU Demoman first person view.<br />
File:Necro Smasher Heavy RED First Person.png|RED [[Heavy]] first person view.<br />
File:Necro Smasher Heavy BLU First Person.png|BLU Heavy first person view.<br />
File:Necro Smasher Engineer RED First Person.png|RED [[Engineer]] first person view.<br />
File:Necro Smasher Engineer BLU First Person.png|BLU Engineer first person view.<br />
File:Necro Smasher Medic RED First Person.png|RED [[Medic]] first person view.<br />
File:Necro Smasher Medic BLU First Person.png|BLU Medic first person view.<br />
File:Necro Smasher Sniper RED First Person.png|RED [[Sniper]] first person view.<br />
File:Necro Smasher Sniper BLU First Person.png|BLU Sniper first person view.<br />
File:HHH Necro Smasher.png|An image of the [[Horseless Headless Horsemann]] with the Necro Smasher, used on [[Carnival of Carnage]]. <br />
File:Giant Necro Smasher.png|An image of the large Necro Smasher used for the Strongmann game in Carnival of Carnage.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Scout strategy#Bat + reskins|Necro Smasher strategy (Scout)]]<br />
* [[Basic Soldier strategy#Shovel + reskins|Necro Smasher strategy (Soldier)]]<br />
* [[Basic Pyro strategy#Fire Axe + reskins|Necro Smasher strategy (Pyro)]]<br />
* [[Basic Demoman strategy#Bottle + reskins|Necro Smasher strategy (Demoman)]]<br />
* [[Basic Heavy strategy#Fists + reskins|Necro Smasher strategy (Heavy)]]<br />
* [[Basic Engineer strategy#Wrench + reskins|Necro Smasher strategy (Engineer)]]<br />
* [[Basic Medic strategy#Bonesaw + reskins|Necro Smasher strategy (Medic)]]<br />
* [[Basic Sniper strategy#Kukri + reskins|Necro Smasher strategy (Sniper)]]<br />
<br />
{{Scream Fortress 2014 Nav}}<br />
{{Allweapons Nav}}<br />
<br />
[[Category:Achievement Items]]<br />
[[Category:Jiggleboned]]<br />
[[Category:Reskins]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Frying_Pan&diff=3407868Frying Pan2023-04-16T03:42:59Z<p>Hinaomi: Undo edit by Louie671 (Talk) (3407857) Speculation, the animation is reused of the Saxxy.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Frying Pan.png<br />
| used-by = [[Classes|All classes]], except [[Engineer]] and [[Spy]]<br />
| slot = melee<br />
| released = {{Patch name|9|30|2010}}<br>([[Mann-Conomy Update]])<br />
| availability = {{avail|promotional}}<br />
| trade = yes<br />
| marketable = yes<br />
| numbered = no<br />
| loadout = yes<br />
| item-kind = Frying Pan<br />
| item-level = 5<br />
}}<br />
<br />
{{Quotation|'''The Scout''', [[Scout#Trivia|selling cookware]]|If you order now, I'll throw in a second beatin', absolutely free.|sound=Scout misc02.wav}}<br />
<br />
The '''Frying Pan''' is a [[Promotional items|promotional]] [[Weapons#allmelee|melee weapon]] for [[Classes|all classes]] with the exception of the [[Engineer]] and the [[Spy]]. It is based on the [[l4d:Frying Pan|Frying Pan]] from the video game ''[[Left 4 Dead 2]]''; a [[w:Seasoning (cookware)|seasoned]] cast-iron skillet with a small dent on the underside.<br />
<br />
This weapon functions identically to the wielder's default melee weapon, but with an added cosmetic function: upon contact with a surface or player, it plays pan weapon sounds from ''[[Left 4 Dead 2]]''. <br />
<br />
Using [[Strange Bacon Grease]] on this item gives the user a [[Strange]] variant.<br />
<br />
This item, together with [[Ellis' Cap]], is awarded to players who own ''Left 4 Dead 2''.<br />
<br />
The kill icon for the Frying Pan was contributed by {{Steamid|76561198010246458}}.<br />
<br />
== Damage and function times ==<br />
<div style="float:left; margin-right:1em;"><br />
'''{{Class link|Scout}}'''<br />
{{Damage table<br />
| identical = [[Bat]]<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
<br />
| damage = yes<br />
| base = 35<br />
| crit = 105<br />
| minicrit = 47<br />
| function times = yes<br />
| attack interval = 0.5 s<br />
}}<br />
<br />
<div style="float:left; margin:1em 0; margin-right:0.5em;">'''{{Class link|Soldier}}<br />{{Class link|Pyro}}<br />{{Class link|Demoman}}'''</div><br />
<div style="float:left; margin:1em 0; margin-left:0.5em;">'''{{Class link|Heavy}}<br />{{Class link|Medic}}<br />{{Class link|Sniper}}'''</div><br />
{{clr}}<br />
{{Damage table<br />
| identical = [[Bonesaw]], [[Bottle]], [[Fire Axe]], [[Fists]], [[Kukri]], [[Shovel]]<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| damage = yes<br />
| base = 65<br />
| crit = 195<br />
| minicrit = 88<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
</div><br />
{{clr}}<br />
{{Weapon Demonstration}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = Frying Pan<br />
| rankson = kills<br />
| can be equipped by soldier or demo = yes<br />
}}<br />
<br />
== Related achievements ==<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|Trench Warfare}}<br />
}}<br />
<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Clearcutter}}<br />
| 2 = {{Show achievement|Pyro|Lumberjack}}<br />
}}<br />
<br />
<br />
=== {{class link|Demoman}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|The Scottish Play}}<br />
}}<br />
<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Heavy|Communist Mani-Fisto}}<br />
}}<br />
<br />
<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Medic|Blunt Trauma}}<br />
{{Show achievement|Medic|FYI I am a Medic}}<br />
| 2 = {{Show achievement|Medic|Peer Review}}<br />
{{Show achievement|Medic|Sawbones}}<br />
}}<br />
<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Be Polite}}<br />
{{Show achievement|Sniper|Jarate Chop}}<br />
| 2 = {{Show achievement|Sniper|Kook the Spook}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|9|30|2010}}''' ([[The Mann-Conomy Update]])<br />
* The Frying Pan was added to the game.<br />
<br />
'''{{Patch name|10|12|2010}}'''<br />
* Made the Frying Pan [[Trading|tradable]].<br />
<br />
'''{{Patch name|10|20|2010}}'''<br />
* Fixed the Frying Pan not being tradable.<br />
* {{Undocumented}} Removed the ability to [[Crafting|craft]] the Frying Pan using the "Fabricate Class Weapons" blueprint. <br />
<br />
'''{{Patch name|1|7|2011}}'''<br />
* The Frying Pan was given a unique [[kill icon]].<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).<br />
<br />
'''{{Patch name|6|3|2011}}'''<br />
* Added community contributed response rules to the Frying Pan.<br />
<br />
'''{{Patch name|5|3|2012}}'''<br />
* Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro.<br />
* {{undocumented}} The Frying Pan now uses [[Saxxy]] animations.<br />
<br />
'''{{Patch name|5|17|2012}}'''<br />
* Fixed the Frying Pan not being positioned correctly for some classes.<br />
<br />
'''{{Patch name|10|31|2013}}'''<br />
* Fixed broken melee animations for some all-class weapons.<br />
<br />
'''{{Item schema|5|29|2014}}<br />
* Frying Pan [[Killstreak Kit]]s can now be applied to all Frying Pans.<br />
<br />
'''{{Patch name|9|10|2014}}'''<br />
* The Frying Pan can now accept Kills While Explosive Jumping [[strange parts]].<br />
}}<br />
<br />
== Bugs ==<br />
* A Specialized or Professional [[Killstreak Kit|Killstreak]] Frying Pan equipped by a Heavy causes his left hand to have a sheen as well.<br />
<br />
== Trivia ==<br />
* The original promotion was supposed to end on October 7, 2010, but was extended indefinitely.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Frying Pan Scout 1st person.png|[[Scout]] first-person view.<br />
File:Frying Pan Soldier 1st person red.png|[[RED]] [[Soldier]] first-person view.<br />
File:Frying Pan Soldier 1st person blu.png|[[BLU]] Soldier first-person view.<br />
File:Frying Pan Pyro 1st person red.png|RED [[Pyro]] first-person view.<br />
File:Frying Pan Pyro 1st person blu.png|BLU Pyro first-person view.<br />
File:Frying Pan Demoman 1st person red.png|RED [[Demoman]] first-person view.<br />
File:Frying Pan Demoman 1st person blu.png|BLU Demoman first-person view.<br />
File:Frying Pan Heavy 1st person.png|[[Heavy]] first-person view.<br />
File:Frying Pan Medic 1st person red.png|RED [[Medic]] first-person view.<br />
File:Frying Pan Medic 1st person blu.png|BLU Medic first-person view.<br />
File:Frying Pan Sniper 1st person.png|[[Sniper]] first-person view.<br />
File:FryingPanL4D.png|The Frying Pan, as featured in ''Left 4 Dead 2''.<br />
File:L4D2 promo.jpg|Soldier frying maggots with the Frying Pan, as seen on [http://www.l4d.com/sacrifice/ The Sacrifice Update].<br />
File:Frying pan annoucement.jpg|Steam announcement for the ''Left 4 Dead 2'' promotion.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Scout strategy#Bat + reskins|Frying Pan strategy (Scout)]]<br />
* [[Basic Soldier strategy#Shovel + reskins|Frying Pan strategy (Soldier)]]<br />
* [[Basic Pyro strategy#Fire Axe + reskins|Frying Pan strategy (Pyro)]]<br />
* [[Basic Demoman strategy#Bottle + reskins|Frying Pan strategy (Demoman)]]<br />
* [[Basic Heavy strategy#Fists + reskins|Frying Pan strategy (Heavy)]]<br />
* [[Basic Medic strategy#Bonesaw + reskins|Frying Pan strategy (Medic)]]<br />
* [[Basic Sniper strategy#Kukri + reskins|Frying Pan strategy (Sniper)]]<br />
* ''[[Left 4 Dead 2]]''<br />
* [[Ready Steady Pan Participant]]<br />
* [[Strange Bacon Grease]]<br />
* [[Golden Frying Pan]]<br />
* [[Community fads#Demopan|Demopan]]<br />
<br />
== External links ==<br />
* [https://www.l4d.com/sacrifice/index3.html#tf2_content_container The Sacrifice: TF2 Items]<br />
* [https://www.teamfortress.com/post.php?id=4441 Free Hats! TF2 Blog Post]<br />
<br />
{{Promo Nav}}<br />
{{Allweapons Nav}}<br />
<br />
[[Category:Left 4 Dead 2 promotional items]]<br />
[[Category:Reskins]]<br />
[[Category:Weapons using the CommunityWeapon material proxy]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=User:Hinaomi/sandbox&diff=3407336User:Hinaomi/sandbox2023-04-15T00:15:56Z<p>Hinaomi: </p>
<hr />
<div>{{DISPLAYTITLE:Sandbox:Rikka Takanashi}}<br />
{{User:Hinaomi/header}}<br />
<br />
This is my sandbox; I might plan to do somethings.<br />
<br />
== Sandbox ==</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Execution&diff=3405732Execution2023-04-11T10:23:29Z<p>Hinaomi: Undo edit by Pumpkin Man (Talk) (3405724) It's not safe like safety, it's save from saving (or in other words, except)</p>
<hr />
<div>{{Item infobox<br />
| type = taunt<br />
| image = execution.PNG<br />
| kill-icon-1 = scorch shot<br />
| used-by = [[Pyro]]<br />
| slot = secondary<br />
| numbered = no<br />
| multi-kill = no<br />
}}<br />
<br />
'''Execution''' is a [[taunt]] for the [[Pyro]] with the [[Scorch Shot]] equipped.<br />
<br />
Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the taunt was activated. If the flare hits a target at close range, it will deal 420 [[damage]], killing anyone slow, unaware, or simply unfortunate enough to be in the way, save for an [[overheal|overhealed]] [[Heavy]]. At medium or long ranges, the flare only deals the standard 20 damage, but still inflicts [[afterburn]] damage.<br />
<br />
Because the Scorch Shot's projectile will fire in the direction the crosshair was aiming as opposed to the direction the Pyro is aiming, the Execution taunt can be used to kill enemies directly above or below the Pyro, as well as enemies in any direction.<br />
<br />
An Execution kill at close range will completely fill the Pyro's "Mmmph" bar if equipped with the [[Phlogistinator]].<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| damage = yes<br />
| point blank = 420<br />
| medium range = 20<br />
| long range = 20<br />
| afterburn = {{tooltip|4 / tick|8 / s}}<br/>60 total<br />
| function times = yes<br />
| taunt duration = 3.3 s<br />
| afterburn time = {{tooltip|7.5 s|10 s on already burning enemies}}<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|6|27|2012}}'''<br />
*{{undocumented}} Added the Execution taunt.<br />
<br />
'''{{Patch name|7|2|2012}}'''<br />
*Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.<br />
<br />
'''[Unknown Date]'''<br />
*Fixed a bug that caused the player to be unable to use the Execution taunt during [[Match outcomes#Humiliation|Humiliation]] and [[Match outcomes#Stalemate|Stalemate]]s.<br />
<br />
== Bugs ==<br />
* The flare can go through thin walls such as [[setup]] gates when fired at a correct angle.<br />
* Using the Execution taunt when out of ammo will still fire a flare.<br />
* The firing sound can only be heard by other players, not the player that uses the taunt.<br />
* The Pyro's arm distorts whilst executing the taunt.<br />
* The taunt duration is different than the animation duration that is played during the taunt, causing the taunt to end "abruptly".<br />
* If the last shot was a critical flare, the taunt can duplicate the crit flare until the next shot (if not a crit) or death.<ref name="critbug">[https://www.youtube.com/watch?v=eyONEykhbS0 TF2 Execution Taunt Crit Bug]</ref><br />
* If the taunt projectile is [[crit]] or [[mini-crit]] boosted, it is unable to do 420 damage at close range and will instead do regular flare damage from any range.<ref name="critbug" /> This damage is still crit boosted as expected.<br />
<br />
== Trivia ==<br />
* The taunt was featured in [[Meet the Pyro]]. In the Pyro's mind, they are blowing bubbles at a cherub version of the [[Scout]]; in the real world, the Pyro is using the [[Scorch Shot]] to shoot at the Scout's face at point-blank range.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Execution.png|The taunt as shown in ''Meet the Pyro''.<br />
</gallery><br />
<br />
== See also ==<br />
*[[Taunts]]<br />
<br />
== References ==<br />
<references /><br />
<br><br />
{{PyromaniaNav}}<br />
{{Allweapons Nav}}<br />
{{Pyro Nav}}<br />
<br />
[[Category:Weapon Taunts]]</div>Hinaomihttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Discussion&diff=3405327Team Fortress Wiki:Discussion2023-04-10T13:38:50Z<p>Hinaomi: /* Stats in update history & patch notes consistencies */</p>
<hr />
<div>__NEWSECTIONLINK__<br />
<div class="plainlinks" style="margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;">[{{fullurl:Team_Fortress_Wiki:Discussion|action=edit&section=new}} '''Create a new section''']</div><br />
<div style="margin-bottom:1em;">{{CentralDiscussion}}<br />
</div>{{TFWiki navbar}}<br />
[[Category:Team Fortress Wiki]]<br />
[[Category:Team Fortress Wiki discussion]]<br />
{| width="100%"<br />
|__TOC__<br />
|{{Discussion archives}}<br />
|}<br />
{{clr}}<br />
<br />
== Adding alt text to images ==<br />
<br />
There doesn't seem to be a consistent method of adding alt text to pictures found in articles, which is a major accessibility barrier. It would be great if this could be managed somehow. <br />
[[User:Crabguy|Crabguy]] ([[User talk:Crabguy|talk]]) 20:20, 18 August 2022 (UTC)<br />
<br />
:So for images using <nowiki>[[File:]]</nowiki>, the alt parameter should work fine. Images in the <nowiki><gallery></nowiki> tag can also use the <nowiki>|alt=</nowiki>, but it should be between the description text and the filename such as <br />
:<nowiki>File:Scout.png|The Scout from Team Fortress 2|The Scout.</nowiki> As for any templates, a separate parameter would have to be added.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:37, 18 August 2022 (UTC)<br />
<br />
:While we appreciate the initiative, adding alt texts manually to images would be an awful lot of work for something that won't hold that much value to us.<br />
<br />
:In terms of accessibility for screen readers, articles generally are well-written and tend to go in-depth about its content. In some cases, image thumbnails have visible text which describe the image.<br />
<br />
:Unfortunately, we've had users in the past that wanted to take on big tasks like this one, only to never fully go through with them, which left some inconsistencies or had us clean up after them, so we're sometimes skeptical on the delivery.<br />
<br />
:If you still believe that this is needed, we could add automatic support for it through the necessary templates, in the same way that Wikipedia does; however, galleries and such would need to be done manually. — [[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 22:04, 18 August 2022 (UTC)<br />
<br />
== Staff emergency meeting ==<br />
[https://steamcommunity.com/groups/OTFWiki/discussions/0/3319736698851342849/ Staff emergency meeting]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:16, 10 October 2022 (UTC)<!--<br />
Please do NOT reply or edit this section.<br />
--><br />
<br />
== Adding a notice to Talk pages ==<br />
<br />
[[User:Denied|Denied]] has recently made a suggestion that I agree with. In their words: "Every talk page needs some edit note like THIS IS NOT A PLACE FOR DISCUSSIONS OUTSIDE OF THE ITEM ITSELF. FOR COMMUNITY DISCUSSIONS GO TO THE STEAM FORUMS."<br />
<br />
While not necessarily with those words or formatting, I do believe adding such a notice could discourage new contributors from adding topics, sometimes creating entirely new talk pages in the process, with questions like "how do i shot bullet?" or statements such as "pootis man is funny" while teaching them the proper place for them. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 16:58, 1 September 2022 (UTC)<br />
<br />
:I'm neutral on this, I'll support it but I also think it's not too large of an issue currently. Also try avoiding using {{tl|Quotation}} on talk pages as it breaks them.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:03, 1 September 2022 (UTC)<br />
:: I think the more common misuse of talk pages is to use the talk page for talking about the page's subject, but they can both be encompassed in one message. BrazilianNut, are you picturing something like this being on [[MediaWiki:Newarticletext]]? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:20, 1 September 2022 (UTC)<br />
<br />
:::No, I'm not, Naleksuh, and that's the misuse I was trying to say, but I admit I failed to convey that thanks to bad examples and maybe some poor wording. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:20, 1 September 2022 (UTC)<br />
:::: If you didn't mean that, then what did you mean? I was hoping you would elaborate rather than simply saying no. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:24, 2 September 2022 (UTC)<br />
<br />
:::::An editnotice similar to [[Brain Bucket]] or [[Chicken Kiev]] is what I imagine he means, but on every page starting with Talk:.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:57, 2 September 2022 (UTC)<br />
<br />
::::::What GrampaSwood said; I meant a red edit notice, like the ones for those two articles, at the start of Talk pages telling contributors that a Talk page is for discussing the article itself, not for asking questions or making comments about the article's subject (like using a weapon's Talk page to ask how to best utilize it or to comment how they think it should be buffed/nerfed), and that they should use the Steam Forums for such things (maybe providing a link as well).<br />
<br />
::::::Apologies for any confusion caused by bad examples or by making my messages too short. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 12:17, 2 September 2022 (UTC)<br />
<br />
::::::: That's a tough nut. It might help to tokenize the page titles in the tag, somehow. "This <item's> Discussions are for talking about issues within the <item's> page, not for talking about the <item>." That is not easy to pose or parse. Imagine the translators. You may have mentioned this, but if you go with the tag, it should clearly state to the reader that it has a link to the full explanation of the policy. <br />
::::::: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 13:20, 2 September 2022 (UTC)<br />
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:::::::: {{c|nope}}. It's possible, but the amount of work involved in adding and maintaining it is far greater than simply reverting the edit and messaging the user. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:26, 2 September 2022 (UTC)<br />
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== Create an exception for an item link from the dictionary ==<br />
<br />
Please read the discussion [[Talk:Meet_the_Medic#Requested_move|'''here''']].<br>Does anyone know how to create that kind of exception? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 19:41, 7 September 2022 (UTC)<br />
<br />
== Pages with the fewest revisions - redirects ==<br />
<br />
[https://wiki.teamfortress.com/w/index.php?title=Special:FewestRevisions&limit=10000&offset=0 Pages with the fewest revisions] (long loading) -- there are many redirects here with names in other languages, such as Spanish and Russian. Are they OK to be in the Wiki or should they be deleted? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 02:18, 19 September 2022 (UTC)<br />
<br />
:Unless redirects are actively harmful, there is no reason to remove them.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:39, 19 September 2022 (UTC)<br />
<br />
== Item schema updates with blog posts ==<br />
<br />
How do we go about updates with blog posts but no actual updates? For example, TF2 was not updated on October 11th 2021 outside of an item schema update and a blog post, but [[October 11, 2021 Patch]] exists. <s>Also the "Patch 2" for [[September 26, 2022 Patch]] even though I'm pretty sure patch 2 was item schema only.</s> Do these count as updates? Should they at least be flagged? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 03:04, 27 September 2022 (UTC)<br />
: Update: Eric Smith confirmed that there were really 2 patches today. Though the point remains about the first one. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:48, 27 September 2022 (UTC)<br />
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:: They are [[Patches]]. Updates and Patches are synonymous. AFAIK, there was no [[TF2_Official_Website#Blog|Blog]] [https://www.teamfortress.com/?tab=blog post] for these Patches. What do you mean tagged? <br />
::[[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 00:37, 28 September 2022 (UTC)<br />
::: I think you may have misunderstood me. I mean that there was a post announcing an update/patch but the game was not actually updated. What happened was an item schema update, and the change to Corpse Carriers was announced there. There was no hlds email, nor any update to install. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 18:19, 28 September 2022 (UTC)<br />
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== CSS pages deletion request ==<br />
<br />
Since I can't mark them for deletion, could the TF Wiki's staff delete them for me? Thanks in advance.<br>[[:User:Tiagoquix/common.css]] & [[:User:Tiagoquix/vector.css]] [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 22:51, 27 September 2022 (UTC)<br />
<br />
: I can delete most pages, but I can not delete or edit these. It has high protection that I can't touch. <br />
: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 00:55, 28 September 2022 (UTC)<br />
<br />
:: {{c|done}} — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 11:42, 28 September 2022 (UTC)<br />
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== Module:Availability ==<br />
<br />
The winter2016 parameter links redirect to the wrong page. I also [[Module talk:Availability|made a topic]] to add drop-expired. Could someone look at it? Thanks [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 22:38, 8 October 2022 (UTC)<br />
<br />
: {{c|done|Fixed}}. Thanks. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:41, 10 October 2022 (UTC)<br />
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== contributed-by auto update ==<br />
<br />
Can we have some ways to auto update contributed-by for cosmetics for different languages? Lot of times only English get updated and updating all other languages is repetitive and exhausting. Hope there could be a contributed-by dictionary or a bot that auto sync this. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 22:54, 9 October 2022 (UTC)<br />
<br />
: It would be really helpful to have a dictionary for that, however updating the current pages would be very time consuming.<br />
: You can force WindBOT to recheck the page, and it should automatically sync the contributed-by parameter. Here is an example: [https://wiki.teamfortress.com/w/index.php?title=User%3AWindBOT%2FPageRequests&type=revision&diff=3279324&oldid=3275606 1) input], [https://wiki.teamfortress.com/w/index.php?title=Imp%27s_Imprint/pt-br&diff=next&oldid=3279323 2) result]. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 14:35, 10 October 2022 (UTC)<br />
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::Hope it can be a scheduled work for all cosmetics page for the bot :/ something like every 2 weeks sync all contributed-by of recent added cosmetics, and every 6 month sync all contributed-by of all cosmetics. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 02:30, 11 October 2022 (UTC)<br />
<br />
== 200k celebration ==<br />
Hello everyone, this is a reminder to let you all know that we are fast approaching 200,000 registered users.<br><br />
Last milestone which was 100K, happened back in 2019 (3 years ago), this is a good opportunity to give everyone a pat on the back for bringing the wiki to where it is today.<br><br />
At the time of writing, we are at '''{{code|199,535}}''', we can positively estimate that we will reach 200K in the next few days or in the coming weeks. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>16:53, 15 October 2022 (UTC)</small></span></div><br />
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:Maybe we can do something different this time around. Instead of HLMV shots of people's loadouts, why not invite 32 players on an empty server and do screenshots there or something? I dunno. The only problem is that there would be a limit of 32 players. Last year, we had exactly 32 people on the [[:File:100k-groupphoto.png|group photo]]. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:35, 15 October 2022 (UTC)<br />
: {{Pro}} I think that making some sort of celebration is a wonderful idea, I personally think that doing another HLMV shot is not a bad take. Moreover, one of the downsides of going to an empty server, is that not everyone shares the same time-zones, it could be difficult for everyone to join a server at the same time, in my opinion. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 17:49, 15 October 2022 (UTC)<br />
::True, maybe someone who is good at SFM could do a SFM poster or something, for variety's sake. I'm not good with SFM. But, we can continue with the HLMV shot. We have more people working on images now, so each one can work on a few loadouts collaboratively. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:59, 15 October 2022 (UTC)<br />
:::If we can get a group photo with HLMV or SFM done, then maybe we could somehow get 3 celebrations throughout 3 different time zones so that everyone could celebrate on a server or something. It would need some planning obviously, but I think it could work. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 18:08, 15 October 2022 (UTC)<br />
:::: I remember when 100K hit, I was personally not part of the celebration since I was not made aware it was happening, I'm very surprised to see how soon 200K was reached though. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>18:16, 15 October 2022 (UTC)</small></span></div><br />
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::::: Ooh, if we're doing another celebration, I definitely want to be a part of it. My loadout's a Wiki Cap, Cuban Bristle Crisis, and the Commissar's Coat, just like last time. I'd like to be holding either my Factory New Top Shelf Minigun or Golden Frying Pan. If we're doing a group shot in a server, I probably won't be around to be on it, but I'd try. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 08:41, 17 October 2022 (UTC)<br />
::::::I don't know how this was done last celebration, but I made a page for how we could organize HLMV image requests. The page is right [[User:Andrew360/Sandbox|here]], pending means that the user hasn't approved their image yet in case they want a different pose or some small changes. Thoughts? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 15:41, 17 October 2022 (UTC)<br />
::::::: {{Pro}} I like that format, pretty intuitive and straightforward. Let us know when whoever wants to participates can fill the request table ♥. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 19:27, 17 October 2022 (UTC)<br />
:::::::: Alright then, I made a new page where all the images and requests will be now. The page is right [[User:Andrew360/200k|here,]] if any other image makers want to complete requests/add images to the image table then go ahead! <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 21:10, 17 October 2022 (UTC)<br />
{{Outdent}}<br />
Not to be a party popper, but the majority of our registered users are spam bots. We are, however, approaching [[Special:Stats|70k articles]], which is worth celebrating. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 00:07, 18 October 2022 (UTC)<br />
:: [[User:Tark]] Where do you get the number of spam bots from? If you can find it automatically, what are CheckUsers doing? Also, "not to be a party popper", but the majority of our articles are the same article over and over in other languages. So there aren't really anywhere near 70k articles. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 00:16, 18 October 2022 (UTC)<br />
:::And then like last time, Gabrielwoj will tell you that it's just for fun, bots are mostly part of TF2 culture anyways, and we could make the cheese wheel chart argument pointing out all the shy users/those that don't know what they're doing/one offs, on the other hand 100k articles sounds like a big celebration, its years off though it seems, but we're getting there. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small> 00:20, 18 October 2022 (UTC)</small></span></div><br />
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::::Also, my own loadout image is reserved, I just haven't done yet (pls don't get from my userpage). Just letting image editors know. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 00:57, 18 October 2022 (UTC)<br />
<br />
::: [https://wiki.teamfortress.com/wiki/Special:ListUsers?username=&group=&creationSort=1&desc=1&wpsubmit=&wpFormIdentifier=mw-listusers-form&limit=50 Here] is a list of newly-made accounts. They're mostly bots.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:12, 18 October 2022 (UTC)<br />
:::: Also, information for image creators: We should use the default lightrot on all of these loadout pictures, so no picture looks too drastically different from the other, in terms of lighting. The default values for lightrot are {{code|(0.000000 180.000000 0.000000)}}. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 12:16, 18 October 2022 (UTC)<br />
::::: We [[Special:Statistics|hit]] 200k users (and bots), by the way. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 01:21, 19 October 2022 (UTC)<br />
:::::: Cheers to that ! 🥂 Here is to many more years of translating, polishing, and new contributors. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>03:17, 19 October 2022 (UTC)</small></span></div><br />
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::::::: So now that all the image requests are complete, I think we should make a deadline for requests so that we can make the full group photo and make the userbox soon. I was thinking maybe October 24th should be the deadline. As for the in game server celebration idea, I was thinking the 3 times could be 4 AM EST, 10 AM EST, and 6 PM EST, and the day we do this should be on a weekend. Thoughts? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 20 October 2022 (UTC)<br />
{{Outdent}} Sounds nice, would have been nicer to do the end of the month or even the end of Scream Fortress, I feel like there are still a lot of people that are unaware of this little celebration, to me it feels a little like a family gathering rather than a simple number celebration, which is sweet in a way, hopefully mostly everyone was made aware so that they had a chance to hop on. <br />
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|<div style="font-family: TF2 Build; font-size: 1em;"><span style="color: #ffffff;">[[File:User_Luno_Logo.png|20px|link=User:Luno|Luno's profile]] '''[[User:Luno|<span style="color:White;">Luno</span> 🎃]]''' [[File:User_Luno_Talk.png|20px|link=User_talk:Luno|Talk with me]] [[File:User_Luno_Unknown.png|20px|link=Special:Contributions/Luno|Luno's contributions]] [[File:User_Luno_France.png|20px|link=File:User_Luno_France.png|French translation team]] <small>21:57, 20 October 2022 (UTC)</small></span></div><br />
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:Looks like one more person has submitted a request, so I'll move the deadline to October 28th now in case more people add requests. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:36, 24 October 2022 (UTC)<br />
::Thoughts on this group photo? Is there anything that should be changed/are there any other last requests? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:37, 29 October 2022 (UTC)<br />
[[File:User Andrew360 200k-groupphoto.png|500px]]<br />
:::Some of the characters are bigger than the rest, probably will require resizing some of them (my Scout, for instance, looks the biggest out of the group), while the Pyro looks the smallest. I think some of the classes could be more close to each other like the 100k group image. The Demoman at the right is floating a little, too. I can try adjusting these things if you would like. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:47, 29 October 2022 (UTC)<br />
:::: Same opinion here, some mercs looks small and/or are spaced apart. But otherwise amazing job on the group image. [[User:Decimate|Decimate]] ([[User talk:Decimate|talk]]) 18:29, 29 October 2022 (UTC)<br />
:::::Looks like me (the BLU pyro) and a few other people only have the upper body and shorter than other people. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 20:34, 29 October 2022 (UTC)<br />
::::::Alrighty then, I tried to make everyone a bit more closer together and I tried to scale some of the images. If this still isn't good enough, then maybe Woj or someone else could try to make the group photo. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 20:08, 30 October 2022 (UTC)<br />
:::::::After I'm done with the 3 upcoming paint variants I'm about to upload, I'll make my own version with a different filename (not a replacement). The 2nd version looks a lot better than the first, but I think a few things could be resized, which I'll be doing on my version. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:09, 31 October 2022 (UTC)<br />
::::::::Here's my version. I made everyone facing right on the right side, and everyone facing left on the left side. The Demoman wielding the Scottish Handshake was made on the middle since he is mostly facing center. Me, Andrew and Luno are around the middle to represent the image creators for the image:<br><br />
::::::::[[File:User Gabrielwoj 200k-groupphoto.png|500px]]<br />
:::::::: If this is the preferred version, feel free to rename the file to [[:File:200k-groupphoto.png]] [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:12, 2 November 2022 (UTC)<br />
{{outdent|8}}Sorry for extending the image border LOL.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:17, 2 November 2022 (UTC)<br />
:All good bro. Gotta flex that Australium Amby. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:22, 2 November 2022 (UTC)<br />
:: Amazing work guys, you outdid yourselves ♥ [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 13:48, 2 November 2022 (UTC)<br />
::: Thank. I find it a bit ironic that the 200k group photo has ''less'' people on it than the 100k one. But hey, what can ya' do? Some people come and go, it's still a nice ol' group picture. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:21, 2 November 2022 (UTC)<br />
::::It looks great! I also agree that I wish more people joined, but it's still good. Maybe at 300k if we still want to do another group photo we'll get more people, though it will probably be a while before 300k. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 15:35, 2 November 2022 (UTC)<br />
::::: Well done all, looks great! Hope that we can get an even bigger celebration planned for 250k/300k. [[User:Epsilonal|Epsilonal]] ([[User talk:Epsilonal|talk]]) 23:43, 2 November 2022 (UTC)<br />
:::::: It looks like everyone agrees with this version of the image, however AlexT told me that the grenades on his image should've been hidden, so I uploaded a new version of his image without grenades. So for the final group photo if you could change AlexT's image to the new version that would be appreciated. Then when the final group photo is uploaded we also need to make a userbox for it. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:15, 7 November 2022 (UTC)<br />
::::::: I updated the image with the latest revision of AlexT's loadout. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:00, 7 November 2022 (UTC)<br />
:::::::: The Australium Frontier Justice goes across almost all of the Heavy to the right. Can you turn it to face the camera more? It doesn't look like any of the other characters have this problem, looks like it is just that one that is covering up other characters. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:38, 9 November 2022 (UTC)<br />
::::::::: That looks fine to me. It's not covering anyone's face, so I don't see the problem, and the Heavy in question has the cosmetics being fully visible. The 100k picture had some instances of that, too. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:31, 9 November 2022 (UTC)<br />
:::::::::: I didn't see the 100K picture, but it won't be a big deal if people think it looks better this way. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 22:42, 9 November 2022 (UTC)<br />
::::::::::: I made the userbox. It's here: [[Template:User 200k registered|<nowiki>{{User 200k registered}}</nowiki>]]. It's a little larger in height than the 100k one, but I think it looks good. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:06, 10 November 2022 (UTC)<br />
:::::::::::: Thank you everyone that participated; the picture and template are amazing. Good job <3 [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 18:54, 10 November 2022 (UTC)<br />
{{outdent|12}}Thanks everyone! The group photos looks great! and Thanks Andrew360 for making my portrait 3 times :D. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]]<br />
<br />
== Community announcers with a large amount of response ==<br />
<br />
So the {{tl|Audio Nav}} states that community announcers should be on the map page rather than having their own page. However, [[Davy Jones]] has its own responses page. I suggest that for announcers with large amount of voice lines, such as the [[Crasher]] voice lines and the [[Bread Space]] voice lines, they should get their own page. This would reduce the amount of clutter on the page. I suggest it would have to be judged on a case-by-case basis. For example, the Crasher announcers have 100+ voice lines, but the Toastmaster only has 10.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:46, 29 October 2022 (UTC)<br />
:{{c|+|Agreed}} · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 21:54, 29 October 2022 (UTC)<br />
<br />
:{{Pro}} I agree with that statement. However, for consistency sake, I think that perhaps making an additional “category” can be created for announcers with few voice lines, in the same Nav. This category can be called something around “Minor Announcers”.<br />
:[[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 21:59, 29 October 2022 (UTC)<br />
<br />
::How about a "Community announcers" page instead of one page for every announcer with lots of lines? - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:28, 29 October 2022 (UTC)<br />
<br />
:::Could also work, I'm in favour of either.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:48, 29 October 2022 (UTC)<br />
::::Wait, I misread your idea Swood. I would prefer @BrasilianNut 's idea, because of [[Halloween Boss voice responses]] · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 23:26, 29 October 2022 (UTC)<br />
<br />
:::::{{Pro}} I like BrazilianNut's idea better. Furthermore, this will help us in the future when more possible announcers are added to the game. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 09:40, 31 October 2022 (UTC)<br />
<br />
I would agree with Gramps on his first post, there should be a subpage for announcers who only have basic lines for like KoTH and Control Point maps. But, all of the announcer voices are on either Payload maps or that one Player Destruction map Farmageddon. However Braziliannut's idea is probably the best way to go about doing this, the page is going to be absolutely massive as a result of mixing all of them in there at once though.[[User:ShadowMan44|ShadowMan44]] ([[User talk:ShadowMan44|talk]]) 23:27, 30 October 2022 (UTC)<br />
<br />
: {{Con}} In case you haven't done this yet. Honestly, I don't see the point. IMO, list of responses specific to a map should be on the map's page. Clutter could be controlled by collapsing the section. Just on opinion. A reason that Davey Jones should have been worked into tbe map's page is that his cue lines are integral to the map's mechanics, so, the list should be integral to the page. Astronaut will probably only ever have unintelligible responses on one map.<br />
: [[User:Mikado282|<span style="font-family: Impact"><font color="38F3AB">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] </small> <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 02:00, 10 November 2022 (UTC)<br />
<br />
:: {{Pro}} +1 for "Community announcers page" — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 01:42, 21 November 2022 (UTC)<br />
<br />
== Twinkle in TF2wiki? ==<br />
<br />
I wonder if we can import some practical tools like Twinkle to maintain a page? It can also help us to combat vandalism.(And do a lot of stuffs...)----[[File:1_Domination.png]] [[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 12:52, 23 November 2022 (UTC)<br />
<br />
:Looking through some of its functionality, it seems like it doesn't offer much useful functionality for users here. Mods/editors here are active enough to be able to catch vandalism quite quickly anyway and its other features seem to be just buttons to quickly add {{tl|delete}} or open up a discussion for deletion (which is already very easy).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:07, 23 November 2022 (UTC)<br />
<br />
:: Excellent idea, but we don't have the [[mediawikiwiki:Extension:Gadgets|Gadgets]] extension enabled :c — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:16, 23 November 2022 (UTC)<br />
<br />
== Any guide on how to create good User: page? ==<br />
<br />
So I was wandering around the wiki and noticed how great some User: pages look and I just can't create a good one. Is there any guides for it?<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 15:55, 30 November 2022 (UTC)<br />
:You can check user pages of other users and use a bit of everything you like on your page, or if you know css you can create something more complex. Or ''shamelessly copy someone's else page :)))''. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 18:19, 30 November 2022 (UTC)<br />
:Personally, it may require some CSS skills...<nowiki>----</nowiki> [[File:1_Domination.png]] [[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 02:27, 1 December 2022 (UTC)<br />
:Slap some plain text up and claim you'll eventually make it better :) [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 04:22, 1 December 2022 (UTC)<br />
<br />
<br />
You should learn some CSS, and Since this wiki is based on MediaWiki, you can use Templates, User boxes, etc. Just surf on some user pages and if you like it, '''take some code from it''' (if allowed to).<br />
<br />
''You need to make unique'', '''something you would like to see all day'''! -- https://wiki.teamfortress.com/wiki/Category:Templates -- And the [[Team_Fortress_Wiki:User_info_boxes|User info Boxes]]<br />
''Remember not editing anything that is not yours'', Have fun in your journey.<br />
<br />
⇨<br />
[[User:Mxwgn|maxwel]] ([[User talk:Mxwgn|talk]]) 01:40, 22 January 2023 (UTC)<br />
<br />
== Russian wiki's cosmetic items "Update list" is done incorrectly? ==<br />
<br />
Before I start, there is an example:<br />
:<br />
(English) The '''Glengarry Bonnet''' was added to the game. (Item name is listed. It's '''Glengarry Bonnet''').<br />
:<br />
(Portuguese) A '''Boina de Glengarry''' foi adicionada ao jogo. (Item name is listed. It's '''Boina de Glengarry''').<br />
:<br />
(Russian) Предмет был добавлен в игру. ('''Item name is not listed'''). It should be '''Гленгарри была добавлена в игру''' (Item name is listed. It's''' Гленгарри''').<br />
:<br />
'''''So almost every Russian cosmetic page lacks name of a cosmetic item in update list.'''''<br />
:<br />
Should it be fixed or anything? <br />
:<br />
I changed some cosmetic pages. (It doesn't only focus on update list, so if you going to revert it back please only revert that). I think it would take a week to "fix" it for every cosmetics listed on Cosmetics page.<br />
:<br />
'''Here is more examples''':<br />
:<br />
(English) Added a community-contributed description for the '''Texas Ten Gallon'''. (Item name is listed. It's '''Texas Ten Gallon''').<br />
:<br />
(Portuguese) Adicionada uma descrição contribuída pela comunidade aos '''Dez-Galões do Texas'''. (Item name is listed. It's '''Dez-Galões do Texas''').<br />
:<br />
(Russian) Добавлено описание от сообщества. ('''Item name is not listed'''). It should be Добавлено описание от сообщества для '''Большой техасской шляпы''' (Item name is listed. It's '''Большая техасская шляпа''').<br />
:<br />
(English) The '''Whoopee Cap''' can now be uncrated with Unusual quality. (Item name is listed. It's '''Whoopee Cap''').<br />
:<br />
(Español) La '''Corona de Yupi''' ahora puede ser obtenida en aspecto Inusual. (Item name is listed. It's '''Corona de Yupi''').<br />
:<br />
(Russian) Теперь может быть необычного типа. ('''Item name is not listed'''). It should be Молодежная корона теперь может быть необычного типа. (Item name is listed. It's '''Молодежная корона''').<br />
:<br />
<br />
[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 19:58, 3 December 2022 (UTC)<br />
<br />
<br />
:I wouldn't say they are ''incorrect''; I would say they use a different format. I have seen articles that use "'''This item''' was added to the game" instead of "'''[Item]''' was/were added to the game" and articles that use "Updated the description" instead of "Updated the description '''for [Item]'''."<br />
<br />
:While the update history is ''mostly'' 1:1 with the official patch notes, there are instances of differences between them, such as new items being part of a case ("'''[Item] was added to the game'''" in the update history versus "'''Added the [Case]''' / '''Contains [#] new community-created cosmetic items'''" in the patch notes) or a note that mentions different items ("Updated models/materials for '''[Item]'''" in the update history versus "Updated models/materials for '''[Item] and [Other Item]'''" in the patch notes).<br />
<br />
:I would say that, as long as the wording is left as close to the original as possible, it's fine. What should ''not'' be done is, for example, having the update history read "'''Changed''' the description" when the patch note reads "'''Updated''' the description." - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:03, 3 December 2022 (UTC)<br />
<br />
== Patch notes references ==<br />
<br />
Should we use <code><nowiki>== References ==</nowiki></code>, or <code><nowiki>=== References ===</nowiki></code>? [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 01:32, 8 December 2022 (UTC)<br />
<br />
: I think <code><nowiki>== References ==</nowiki></code> is the correct one but there are some patch pages with <code><nowiki>=== References ===</nowiki></code>. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 13:42, 8 December 2022 (UTC)<br />
<br />
:: Yeah, probably <code><nowiki>== References ==</nowiki></code> is the one we should use. We could add a global [[User:WindBOT/Filters|filter]], I think. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 14:35, 8 December 2022 (UTC)<br />
<br />
::: {{info}} There is an inconsistency in the patch notes in this regard. In my opinion, I prefer keeping it the same as the other articles, that means using this {{code|<nowiki>== References ==</nowiki>}}. [[User:Yossef|<font color="DB9C1F">Yossef</font>]] • [[User talk:Yossef|<font color="DB9C1F">Talk</font>]] 15:01, 8 December 2022 (UTC)<br />
<br />
:::: {{pro}} '''+1''' for <code><nowiki>== References ==</nowiki></code>. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 15:12, 8 December 2022 (UTC)<br />
<br />
:::: {{c|Agree}} On a personal note, the "References" is certainly as important as the other parts of an article.--<nowiki>----</nowiki>[[File:Killicon {{#if:backstab|{{lc:backstab}}|NONE}}.png]][[User:BEUFK|BEUFK]]-[[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 12:28, 10 December 2022 (UTC)<br />
<br />
::::<nowiki> == References ==</nowiki> should be used.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 00:21, 31 January 2023 (UTC)<br />
<br />
== User subpages (drafts/templates/unrelated content,etc...) ==<br />
<br />
Hello, there were several user files deleted in the last months, mostly unused for more than 5 to 10 years. There are also some user subpages that contain all kinds of templates, some being an old copy from the mainspace, something not even related, own content, or simply abandoned/unused for years (also in main categories, like [[:Category:Templates that use translation switching]]). I think there should be a Policy subpage with [[w:Wikipedia:User pages#Content copied from mainspace|this information]] (see sections below) on the Wiki. Some examples [https://pastebin.com/UXfxwD7y here] [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 17:26, 30 January 2023 (UTC)<br />
:I dont want to make enemies here or something, but [[User:EtherealT|this]] userpage... [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 20:28, 30 January 2023 (UTC)<br />
<br />
::I don't see much wrong with this if I'm honest. If it's not in mainspace category, there's nothing wrong with it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:35, 30 January 2023 (UTC)<br />
<br />
::: There should be at least a section like Wikipedia has... Unused files get deleted for [[Team Fortress Wiki:Policies#Deletion|being unused]], the same should apply at least (in my opinion) to old user page templates (like the ones I provided, which are just copies of mainspace or similar) and these cases where the user is using the Wiki to "host" their images and content. Of course this is just my opinion and as I said there should be official notes regarding this. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 21:32, 30 January 2023 (UTC)<br />
<br />
::::A section like this can be created, however, considering that users are essentially allowed to do anything on their user space (such as Mikado hosting images of things he finds relevant to TF2 in real life, or me having a list of Strange weapons I don't own yet) as long as it's not something such as spam, I'm not sure it will be a very big section.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:38, 30 January 2023 (UTC)<br />
::::: Maybe a "See also" link to the Wikipedia article below User content. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:30, 8 March 2023 (UTC)<br />
<br />
== "Styles" should come before "Painted variants" in articles about cosmetics ==<br />
<br />
I don't think it makes sense to show the painted variants with the different styles of the item first and then show the actual unpainted styles in a later section.<br>For example: [[Nine-Pipe_Problem#Painted_variants]] and [[Nine-Pipe_Problem#Styles]]. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 13:31, 3 February 2023 (UTC)<br />
: Its fine in my opinion, doesnt need to be changed . [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:01, 8 March 2023 (UTC)<br />
<br />
== Old and no longer used account deletion request ==<br />
<br />
Hello. There is this old account of mine that I do not use anymore. Could the TF Wiki staff delete it, please?<br>'''The account:''' [[User:Perk]] | [[User talk:Perk]]<br>The Wiki does not state it is not registered, therefore, it is.<br>Thanks in advance. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 09:37, 7 March 2023 (UTC)<br />
<br />
: [[Help:Account deletion|Here]], though it doesn't seem to be possible to delete it entirely. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:27, 8 March 2023 (UTC)<br />
<br />
:: Thanks! [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 16:52, 9 March 2023 (UTC)<br />
<br />
:It's also required for you to prove the account is yours before it's deleted through e-mail.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:04, 9 March 2023 (UTC)<br />
<br />
:: Unfortunately, I cannot prove it. That account does not have any e-mail linked to it (I know it doesn't because the "forgot password" page tells if a specific username has an e-mail linked to it or not). The only proof I can provide is that I used to have similar usernames to "Perk" before "Tiagoquix": [[User:Perkzitos]] and [[User:P3rkzitos]]. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 03:06, 10 March 2023 (UTC)<br />
<br />
::: Since the account has no edits, a generic username, and you cannot prove ownership, we unfortunately cannot process this request. We apologize for the inconvenience. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:14, 10 March 2023 (UTC)<br />
<br />
:::: No problem! I appreciate your willingness. [[User:Tiagoquix|Tiagoquix]] ([[User talk:Tiagoquix|talk]]) 20:04, 10 March 2023 (UTC)<br />
<br />
== Item infoboxes ==<br />
<br />
Hello, with help from Tark, I pushed the changes from the sandbox page. (Last edit: {{tlx|Item infobox}}). I already started by creating the category for [[:Category:Crafting items infoboxes|Crafting items]] which should be completed, and the idea is to use <nowiki>{{Item infobox/item name}}</nowiki> (or [[User:Mgpt/sandbox#Item infobox|one of these formats]]), preventing outdated info and template "creation" in every language page (see example [https://wiki.tf/d/3386817 here]). Cosmetic items and weapons support is not fully tested yet so please don't create the pages for them. What do you think of this? Thanks. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:19, 8 March 2023 (UTC)<br />
: You may notice the use of <nowiki><includeonly></nowiki> which is because of red links (backpack image/styles/name), they can be avoided with "custom-icon" and "name" but I'm not sure if its ideal. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 16:41, 8 March 2023 (UTC)<br />
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::I don't oppose to the idea of adding new strings or functions, before I give my proper input, I'd like to see it tested. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 19:31, 8 March 2023 (UTC)<br />
::: Seems to be working fine for all types, there could be a string missing or two for weapons but they can be placed on dictionary/common strings. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:51, 9 March 2023 (UTC)<br />
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:::: This idea looks good on paper but doesn't really solve any issues as we can already sync infoboxes (WindBOT does that).<br />
:::: Unfortunately, it is quite unrealistic to create and maintain over 2000 new pages just for a small detail like this. And even if the infobox is updated, the rest of the article may not be. <br />
:::: For something like this to be viable, you would have to address the following issues: 1) How can we make the transition? We can't simply edit all item articles. 2) How do you handle items with prefixes, suffixes, and descriptions that are not present in English? 3) How do you handle certain infobox parameters that require text in other languages? 4) Why is this template needed? — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:24, 10 March 2023 (UTC)<br />
::::: As I said earlier on the IRC, this can be done in a progressive way, first the infoboxes are created and then they can be implemented whenever needed or someone updates the page. A good example is the Crafting items category I already completed (these items have basic information compared to weapons or cosmetics), the only thing left to decide is the format of the page. For the prefixes, suffixes and descriptions we can use the lang template like I did on my last edits, and for the rest of the text we can create a section on dictionary/common strings, or simply don't create the infobox, this is also why the weapon infoboxes would be the last, if I'm not wrong its where those texts (like the reload type for weapons) would appear more frequently or at all. This template would be useful because of the backpack links and availability section, and really everything on the infobox, so I see a lot of benefits. Let me know if I missed something [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 18:24, 10 March 2023 (UTC)<br />
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:::::: Heya! Apologies, I haven't been around much.<br />
::::::In the long run, it won't make sense for certain pages to have these new infoboxes while others do not. Your suggestions for handling prefixes, suffixes, and non-English descriptions don't make much sense. It's not common for editors to check every lang file, so having individual pages for the infobox that work exactly like they do now will not be helpful (someone still needs to update the page manually).<br />
::::::Also, please don't make any further changes to existing pages. I won't go against the majority, but people need to discuss it ''first''. This is a major change and can't be done by one user alone. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:04, 17 March 2023 (UTC)<br />
::::: I think its ready for every type by now. So this is my last comment about the infoboxes, if someone has a better implementation for the used-by parameter, comment on my talk page, Thanks. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 20:47, 17 March 2023 (UTC)<br />
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== Taunt kill image inconsistency ==<br />
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On each class page there is a section for taunt kills which shows images of what taunt kills a class can do. However, on the [[Taunts]] page there are also taunt kills, however, these display different images from the class page ones. For example, on [[Demoman#Taunt_Attack]] you see {{code|File:Demoeyelander.png}}, but on [[Taunts#Kill_taunts]] you see {{code|File:Demomaneyelandertauntkill.png}}. There are other examples of this if you compare class pages to the taunts page. So my question is <br> A: Should one of these images be removed so there's the same image for both the taunt and class pages, and if the answer is yes for A: <br> B: Which images should be deleted, the ones on the taunts page or the ones on the class pages? <br> I personally think one of these images should be removed with the images on the taunts page being deleted. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 15:12, 12 March 2023 (UTC)<br />
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== Last laugh MvM ==<br />
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new cosmetics added due to a charity [[User:Aistrrr|Aistrrr]] ([[User talk:Aistrrr|talk]]) 16:59, 31 March 2023 (UTC)<br />
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:Could you elaborate a bit further?<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:02, 31 March 2023 (UTC)<br />
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::[[Operation Last Laugh|Elaborated.]] — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 07:12, 1 April 2023 (UTC)<br />
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== Undocumented changes inconstancy ==<br />
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I just noticed how random it is. <br><br />
Should it be === Undocumented changes === or == Undocumented changes == ?<br />
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[[User:Yaroslav|Yaroslav]] ([[User talk:Yaroslav|talk]]) 18:24, 31 March 2023 (UTC)<br />
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:<nowiki>== Undocumented changes ==</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:27, 31 March 2023 (UTC)<br />
:: Isnt === Undocumented changes === the correct one, like most of the previous patches? Also for cases like the March 1, 2023 Patch. [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:01, 31 March 2023 (UTC)<br />
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:::I assumed it to be a similar case to the References discussion previously, as we agreed on <nowiki>==</nowiki>. If <nowiki>===</nowiki> is more common we should use that.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:03, 31 March 2023 (UTC)<br />
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== Should we archive the 2023 [[Team Fortress Wiki:April Fools' Day/Future|April Fool Discussion]]? ==<br />
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Maybe some of ideas which was not used in this April Fool Event can be approved by doing some changes. It would also inspire other editors in the future. --[[File:Tf medic setup charge.png|20px|link=User:BEUFK]]<font color="Blue">BEUFK</font> - [[Special:Contributions/BEUFK|Contributions]]-[[User_talk:BEUFK|Talk]] 04:53, 3 April 2023 (UTC)<br />
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== Stats in update history & patch notes consistencies ==<br />
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This is about 2 issues:<br />
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1. The consistency of patch notes.<br />
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2. Should the stats be listed in the update history?<br />
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I believe that it's too much effort to list every single original stat in the update history, and it is also not the purpose of the update history to describe the state every weapon has been in (merely to indicate which updates have changed the weapon).<br />
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I also think that the patch notes should essentially be a 1:1 copy of the wording used in the original patch notes, with some minor exceptions i.e. "added x amount of unusual effects" -> "Added [unu effect name] to the game" instead. This has been an unwritten rule for quite a while now, but has been randomly overturned a while ago without any discussion whatsoever, so here's the formal discussion.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:20, 10 April 2023 (UTC)<br />
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:My thoughts are the same as yours: it's too much effort, that's not the Update history's purpose, and patch notes should be as 1:1 as possible. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 11:02, 10 April 2023 (UTC)<br />
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::For me, the Update History should tell what happened to the items thorough the time span of the game, including stats changes and such to the finest details. Imagine a history book that didn't tell what happen exactly in the past. Yes, it's required a lot of effort, but it's what Update history is.<br />
::P.S. History is a chronological record of events, as of the life or development of a people or institution, often including an explanation of or commentary on those events. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 13:38, 10 April 2023 (UTC)</div>Hinaomi