Template:PatchDiff/June 28, 2011 Patch/team fortress 2 content.gcf/tf/scripts/gamehaptics.txt

From Team Fortress Wiki
Jump to: navigation, search
787787 
788788 }
789789 
N/A790 
790791 "tf_weapon_pistol_scout"
791792 {
792793 "Activities"
10171018 }
10181019 
10191020 }
N/A1021 
N/A1022 "tf_weapon_handgun_scout_secondary"
N/A1023 {
N/A1024 "Activities"
N/A1025 {
N/A1026 "ACT_SECONDARY_VM_DRAW"//Draw weapon
N/A1027 {
N/A1028 "isEffect" "1"
N/A1029 "group" "movement"
N/A1030 "msSustain" "12"
N/A1031 "msRamp" "100"
N/A1032 "msDecay" "100"
N/A1033 "msDelay" "60"
N/A1034 "special" "SPLINEENVELOPE"
N/A1035 
N/A1036 "force"
N/A1037 {
N/A1038 "x" "1"
N/A1039 "y" "2.25"
N/A1040 "z" "-0.5"
N/A1041 }
N/A1042 "chain"//lower
N/A1043 {
N/A1044 "isEffect" "1"
N/A1045 "group" "movement"
N/A1046 "msSustain" "12"
N/A1047 "msRamp" "100"
N/A1048 "msDecay" "100"
N/A1049 "msDelay" "120"
10201050 
N/A1051 "force"
N/A1052 {
N/A1053 "x" "-0.75"
N/A1054 "y" "-2.5"
N/A1055 "z" "-0.5"
N/A1056 }
N/A1057 }
N/A1058 }
N/A1059 
N/A1060 "ACT_SECONDARY_VM_RELOAD"
N/A1061 {
N/A1062 "isEffect" "1"
N/A1063 "group" "movement"
N/A1064 "msRamp" "40"
N/A1065 "msSustain" "30"
N/A1066 "msDecay" "40"
N/A1067 "msDelay" "150"
N/A1068 
N/A1069 "force"
N/A1070 {
N/A1071 "x" "2"
N/A1072 "y" "-1.25"
N/A1073 "z" "1"
N/A1074 }
N/A1075 "chain"//Click of ejecting shells
N/A1076 {
N/A1077 "msRamp" "1"
N/A1078 "msSustain" "1"
N/A1079 "msDecay" "1"
N/A1080 "msDelay" "250"
N/A1081 "force"
N/A1082 {
N/A1083 "x" "2"
N/A1084 "y" "-1"
N/A1085 "z" "2"
N/A1086 }
N/A1087 "chain" //Moving arm forward
N/A1088 {
N/A1089 "isEffect" "1"
N/A1090 "group" "movement"
N/A1091 "msramp" "60"
N/A1092 "msSustain" "40"
N/A1093 "msDecay" "20"
N/A1094 "msDelay" "450"
N/A1095 
N/A1096 "force"
N/A1097 {
N/A1098 "x" "0"
N/A1099 "y" "0"
N/A1100 "z" "-3.5"
N/A1101 }
N/A1102 "chain"//click
N/A1103 {
N/A1104 "special" "NOISEENVELOPE"
N/A1105 "msRamp" "2"
N/A1106 "msDecay" "2"
N/A1107 "msSustain" "2"
N/A1108 "msDelay" "600"
N/A1109 
N/A1110 "force"
N/A1111 {
N/A1112 "x" "0"
N/A1113 "y" "0"
N/A1114 "z" "-4.9"
N/A1115 }
N/A1116 }
N/A1117 }
N/A1118 }
N/A1119 }
N/A1120 "ACT_SECONDARY_VM_PRIMARYATTACK"
N/A1121 {
N/A1122 "isEffect" "1"
N/A1123 "group" "recoil"
N/A1124 "msRamp" "5.75"
N/A1125 "msSustain" "5"
N/A1126 "msDecay" "11"
N/A1127 "special" "NOISEENVELOPE2X"
N/A1128 
N/A1129 "force"
N/A1130 {
N/A1131 "x" "0"
N/A1132 "y" "0"
N/A1133 "z" "11.75"
N/A1134 }
N/A1135 }
N/A1136 
N/A1137 //Secondary Scout Pistols
N/A1138 "ACT_SECONDARY_VM_DRAW"//Draw weapon
N/A1139 {
N/A1140 "isEffect" "1"
N/A1141 "group" "movement"
N/A1142 "msSustain" "12"
N/A1143 "msRamp" "100"
N/A1144 "msDecay" "100"
N/A1145 "msDelay" "60"
N/A1146 "special" "SPLINEENVELOPE"
N/A1147 
N/A1148 "force"
N/A1149 {
N/A1150 "x" "1"
N/A1151 "y" "2.25"
N/A1152 "z" "-0.5"
N/A1153 }
N/A1154 "chain"//lower
N/A1155 {
N/A1156 "isEffect" "1"
N/A1157 "group" "movement"
N/A1158 "msSustain" "12"
N/A1159 "msRamp" "100"
N/A1160 "msDecay" "100"
N/A1161 "msDelay" "120"
N/A1162 
N/A1163 "force"
N/A1164 {
N/A1165 "x" "-0.75"
N/A1166 "y" "-2.5"
N/A1167 "z" "-0.5"
N/A1168 }
N/A1169 }
N/A1170 }
N/A1171 
N/A1172 "ACT_SECONDARY_VM_RELOAD"
N/A1173 {
N/A1174 "isEffect" "1"
N/A1175 "group" "movement"
N/A1176 "msRamp" "40"
N/A1177 "msSustain" "30"
N/A1178 "msDecay" "40"
N/A1179 "msDelay" "150"
N/A1180 
N/A1181 "force"
N/A1182 {
N/A1183 "x" "2"
N/A1184 "y" "-1.25"
N/A1185 "z" "1"
N/A1186 }
N/A1187 "chain"//Click of ejecting shells
N/A1188 {
N/A1189 "msRamp" "1"
N/A1190 "msSustain" "1"
N/A1191 "msDecay" "1"
N/A1192 "msDelay" "250"
N/A1193 "force"
N/A1194 {
N/A1195 "x" "2"
N/A1196 "y" "-1"
N/A1197 "z" "2"
N/A1198 }
N/A1199 "chain" //Moving arm forward
N/A1200 {
N/A1201 "isEffect" "1"
N/A1202 "group" "movement"
N/A1203 "msramp" "60"
N/A1204 "msSustain" "40"
N/A1205 "msDecay" "20"
N/A1206 "msDelay" "450"
N/A1207 
N/A1208 "force"
N/A1209 {
N/A1210 "x" "0"
N/A1211 "y" "0"
N/A1212 "z" "-3.5"
N/A1213 }
N/A1214 "chain"//click
N/A1215 {
N/A1216 "special" "NOISEENVELOPE"
N/A1217 "msRamp" "2"
N/A1218 "msDecay" "2"
N/A1219 "msSustain" "2"
N/A1220 "msDelay" "600"
N/A1221 
N/A1222 "force"
N/A1223 {
N/A1224 "x" "0"
N/A1225 "y" "0"
N/A1226 "z" "-4.9"
N/A1227 }
N/A1228 }
N/A1229 }
N/A1230 }
N/A1231 }
N/A1232 "ACT_SECONDARY_VM_PRIMARYATTACK"
N/A1233 {
N/A1234 "isEffect" "1"
N/A1235 "group" "recoil"
N/A1236 "msRamp" "5.75"
N/A1237 "msSustain" "5"
N/A1238 "msDecay" "11"
N/A1239 "special" "NOISEENVELOPE2X"
N/A1240 
N/A1241 "force"
N/A1242 {
N/A1243 "x" "0"
N/A1244 "y" "0"
N/A1245 "z" "11.75"
N/A1246 }
N/A1247 }
N/A1248 
N/A1249 }
N/A1250 
N/A1251 }
N/A1252 
N/A1253 "tf_weapon_soda_popper"
N/A1254 {
N/A1255 "Activities"
N/A1256 {
N/A1257 
N/A1258 "ACT_ITEM2_VM_DRAW"//Draw weapon
N/A1259 {
N/A1260 "isEffect" "1"
N/A1261 "group" "movement"
N/A1262 "msSustain" "15"
N/A1263 "msRamp" "100"
N/A1264 "msDecay" "100"
N/A1265 "msDelay" "60"
N/A1266 "special" "SPLINEENVELOPE"
N/A1267 
N/A1268 "force"
N/A1269 {
N/A1270 "x" "1.75"
N/A1271 "y" "-0.5"
N/A1272 "z" "-0.5"
N/A1273 }
N/A1274 }
N/A1275 
N/A1276 "ACT_ITEM2_VM_PRIMARYATTACK" //Primary attack
N/A1277 {
N/A1278 "isEffect" "1"
N/A1279 "group" "recoil"
N/A1280 "special" "NOISEENVELOPE2X"
N/A1281 "msDecay" "30"
N/A1282 "msSustain" "25"
N/A1283 "msRamp" "12.5"
N/A1284 "force"
N/A1285 {
N/A1286 "x" "0"
N/A1287 "y" "0"
N/A1288 "z" "17"
N/A1289 }
N/A1290 }
N/A1291 
N/A1292 "ACT_ITEM2_VM_RELOAD"//Reload
N/A1293 {
N/A1294 "isEffect" "1"
N/A1295 "group" "movement"
N/A1296 "msRamp" "60"
N/A1297 "msSustain" "50"
N/A1298 "msDecay" "60"
N/A1299 "msDelay" "150"
N/A1300 
N/A1301 "force"
N/A1302 {
N/A1303 "x" "0"
N/A1304 "y" "-1.25"
N/A1305 "z" "-1"
N/A1306 }
N/A1307 "chain"//Click of ejecting shells
N/A1308 {
N/A1309 "msRamp" "1"
N/A1310 "msSustain" "1"
N/A1311 "msDecay" "1"
N/A1312 "msDelay" "350"
N/A1313 "force"
N/A1314 {
N/A1315 "x" "0"
N/A1316 "y" "1"
N/A1317 "z" "-2"
N/A1318 }
N/A1319 "chain"//Shells Ejecting
N/A1320 {
N/A1321 "special" "NOISEENVELOPE"
N/A1322 "msRamp" "30"
N/A1323 "msSustain" "20"
N/A1324 "msDecay" "30"
N/A1325 "msDelay" "350"
N/A1326 "force"
N/A1327 {
N/A1328 "x" "0"
N/A1329 "y" "0.5"
N/A1330 "z" "2"
N/A1331 }
N/A1332 "chain"//Inserting New Shells
N/A1333 {
N/A1334 "special" "NOISEENVELOPE2X"
N/A1335 "msRamp" "40"
N/A1336 "msSustain" "30"
N/A1337 "msDecay" "40"
N/A1338 "msDelay" "750"
N/A1339 "force"
N/A1340 {
N/A1341 "x" "0"
N/A1342 "y" "-0.5"
N/A1343 "z" "-2.75"
N/A1344 }
N/A1345 "chain"//Swinging gun back up
N/A1346 {
N/A1347 "msRamp" "60"
N/A1348 "msSustain" "50"
N/A1349 "msDecay" "60"
N/A1350 "msDelay" "1050"
N/A1351 
N/A1352 "force"
N/A1353 {
N/A1354 "x" "0"
N/A1355 "y" "1.25"
N/A1356 "z" "1"
N/A1357 }
N/A1358 "chain"//Swinging gun back up 2
N/A1359 {
N/A1360 "msRamp" "60"
N/A1361 "msSustain" "50"
N/A1362 "msDecay" "60"
N/A1363 "msDelay" "1150"
N/A1364 
N/A1365 "force"
N/A1366 {
N/A1367 "x" "0"
N/A1368 "y" "-1.25"
N/A1369 "z" "0"
N/A1370 }
N/A1371 "chain"//Click of barrel closing
N/A1372 {
N/A1373 "special" "NOISEENVELOPE"
N/A1374 "msRamp" "7"
N/A1375 "msSustain" "7"
N/A1376 "msDecay" "7"
N/A1377 "msDelay" "1250"
N/A1378 
N/A1379 "force"
N/A1380 {
N/A1381 "x" "0"
N/A1382 "y" "0"
N/A1383 "z" "3"
N/A1384 }
N/A1385 }
N/A1386 }
N/A1387 }
N/A1388 }
N/A1389 }
N/A1390 }
N/A1391 }
N/A1392 }
N/A1393 }
N/A1394 
10211395 "tf_weapon_scattergun"
10221396 {
10231397 "Activities"
30343408 "z" "0"
30353409 }
30363410 }
N/A3411 
N/A3412 "ACT_PRIMARY_VM_RELOAD"//reload
N/A3413 {
N/A3414 "isEffect" "1"
N/A3415 "group" "movement"
N/A3416 "special" "NOISEENVELOPE4X"
N/A3417 "msDecay" "30"
N/A3418 "msRamp" "30"
N/A3419 "msSustain" "10"
N/A3420 "msDelay" "100"
N/A3421 
N/A3422 "force"
N/A3423 {
N/A3424 "x" "2"
N/A3425 "y" "0.75"
N/A3426 "z" "0"
N/A3427 }
N/A3428 }
N/A3429 
30373430 "ACT_VM_PRIMARYATTACK" //Primary attack
30383431 {
30393432 "isEffect" "1"
30403433 "group" "recoil"
3041N/A "msDecay" "10"
3042N/A "msSustain" "5"
3043N/A "msRamp" "10"
N/A3434 "msDecay" "40"
N/A3435 "msSustain" "8"
N/A3436 "msRamp" "15"
30443437 
30453438 "force"
30463439 {
30473440 "x" "0"
30483441 "y" "0"
3049N/A "z" "8.25"
N/A3442 "z" "7.25"
30503443 }
30513444 }
30523445 
30903483 {
30913484 "isEffect" "1"
30923485 "group" "recoil"
3093N/A "msDecay" "15"
3094N/A "msSustain" "10"
3095N/A "msRamp" "15"
3096N/A "special" "NOISEENVELOPE2X"
N/A3486 "msDecay" "50"
N/A3487 "msSustain" "8"
N/A3488 "msRamp" "15"
N/A3489 "special" "NOISEENVELOPE"
30973490 
30983491 "force"
30993492 {
31003493 "x" "0"
31013494 "y" "0"
3102N/A "z" "9.5"
N/A3495 "z" "8.25"
31033496 }
31043497 }
31053498 }
31493542 {
31503543 "isEffect" "1"
31513544 "group" "recoil"
3152N/A "msDecay" "15"
3153N/A "msSustain" "5"
3154N/A "msRamp" "15"
N/A3545 "msDecay" "30"
N/A3546 "msSustain" "8"
N/A3547 "msRamp" "25"
31553548 
31563549 "force"
31573550 {
3158N/A 
3159N/A "scale" "4.65"
31603551 "x" "0"
31613552 "y" "0"
3162N/A "z" "1"
N/A3553 "z" "5.25"
31633554 }
31643555 "chain"
31653556 {
33793770 {
33803771 "isEffect" "1"
33813772 "group" "recoil"
3382N/A "msRamp" "20"
N/A3773 "msRamp" "9"
N/A3774 "msSustain" "14"
N/A3775 "msDecay" "18"
N/A3776 "special" "NOISEENVELOPE2X"
N/A3777 
N/A3778 "force"
N/A3779 {
N/A3780 "x" "0"
N/A3781 "y" "0.5"
N/A3782 "z" "3.25"
N/A3783 }"chain"
N/A3784 {
N/A3785 "isEffect" "1"
N/A3786 "msRamp" "10"
33833787 "msSustain" "15"
33843788 "msDecay" "20"
33853789 "special" "NOISEENVELOPE2X"
33883792 {
33893793 "x" "0"
33903794 "y" "0.5"
3391N/A "z" "2.0"
N/A3795 "z" "2.5"
33923796 }
33933797 "chain"//Opening Barrel
33943798 {
34623866 }
34633867 }
34643868 }
N/A3869 }
34653870 }
34663871 }
34673872 
39954400 "SinY" "350"
39964401 }
39974402 
3998N/A "ACT_PRIMARY_VM_PRIMARYATTACK"// Keep Minigun spinned up
N/A4403 "ACT_PRIMARY_VM_PRIMARYATTACK"// Brass Beast Recoil
39994404 {
40004405 "isEffect" "1"
40014406 "group" "recoil"
4002N/A "msSustain" "8"
4003N/A "msRamp" "6"
N/A4407 "msRamp" "7"
N/A4408 "msSustain" "4.5"
40044409 "msDecay" "10"
40054410 "msDelay" "0"
4006N/A "special" "NOISEENVELOPE4X"
N/A4411 "special" "NOISEENVELOPE2X"
40074412 
40084413 "force"
40094414 {
40104415 "x" "0"
40114416 "y" "0"
4012N/A "z" "5.75"
N/A4417 "z" "6"
40134418 }
40144419 }
40154420 
42594664 "scale" "1"
42604665 "x" "0"
42614666 "y" "0"
4262N/A "z" "10"
N/A4667 "z" "12"
42634668 }
42644669 
42654670 "chain"//Shooting Pump
45654970 }
45664971 }
45674972 
4568N/A "ACT_VM_PRIMARYATTACK_SPECIAL" //SWING sWORD
N/A4973 "ACT_MELEE_ALLCLASS_VM_DRAW"//Draw Weapon (Persian Persuader)
45694974 {
45704975 "isEffect" "1"
N/A4976 "group" "movement"
N/A4977 "msSustain" "26"
N/A4978 "msRamp" "60"
N/A4979 "msDecay" "60"
N/A4980 "msDelay" "100"
N/A4981 "special" "SPLINEENVELOPE"
N/A4982 
N/A4983 "force"
N/A4984 {
N/A4985 "x" "0.75"
N/A4986 "y" "1.75"
N/A4987 "z" "0.75"
N/A4988 }
N/A4989 "chain"//move right
N/A4990 {
N/A4991 "isEffect" "1"
N/A4992 "group" "movement"
N/A4993 "msSustain" "26"
N/A4994 "msRamp" "60"
N/A4995 "msDecay" "60"
N/A4996 "msDelay" "200"
N/A4997 "special" "SPLINEENVELOPE"
N/A4998 
N/A4999 "force"
N/A5000 {
N/A5001 "x" "0.75"
N/A5002 "y" "1.75"
N/A5003 "z" "1.5"
N/A5004 }
N/A5005 }
N/A5006 }
N/A5007 
N/A5008 "ACT_VM_PRIMARYATTACK_SPECIAL" //SWING SWORD
N/A5009 {
N/A5010 "isEffect" "1"
45715011 "group" "recoil"
45725012 "msDecay" "50"
45735013 "msSustain" "35"
45835023 }
45845024 }
45855025 
N/A5026 "ACT_MELEE_ALLCLASS_VM_PRIMARYATTACK" //SWING SWORD (Persian Persuader)
N/A5027 {
N/A5028 "isEffect" "1"
N/A5029 "group" "recoil"
N/A5030 "msDecay" "40"
N/A5031 "msSustain" "25"
N/A5032 "msRamp" "30"
N/A5033 "msDelay" "145"
N/A5034 "special" "SPLINEENVELOPE"
N/A5035 
N/A5036 "force"
N/A5037 {
N/A5038 "x" "0"
N/A5039 "y" "0"
N/A5040 "z" "-7.5"
N/A5041 }
N/A5042 }
N/A5043 
N/A5044 "ACT_MELEE_ALLCLASS_VM_IDLE"
N/A5045 {
N/A5046 "isEffect" "1"
N/A5047 "group" "movement"
N/A5048 "effecttype" "destroy"
N/A5049 "target" "democharge"
N/A5050 }
N/A5051 
45865052 "ACT_VM_IDLE_SPECIAL"
45875053 {
45885054 "isEffect" "1"
61606626 }
61616627 }
61626628 }
N/A6629 "ACT_MELEE_ALLCLASS_VM_DRAW"//Draw weapon out of holster (Solemn Vow)
N/A6630 {
N/A6631 "isEffect" "1"
N/A6632 "group" "movement"
N/A6633 "msSustain" "15"
N/A6634 "msRamp" "20"
N/A6635 "msDecay" "25"
N/A6636 "msDelay" "125"
N/A6637 "special" "NOISEENVELOPE"
N/A6638 
N/A6639 "force"
N/A6640 {
N/A6641 "x" "-0.75"
N/A6642 "y" "2.25"
N/A6643 "z" "-0.5"
N/A6644 }
N/A6645 "chain"//Draw weapon
N/A6646 {
N/A6647 "isEffect" "1"
N/A6648 "group" "movement"
N/A6649 "msSustain" "15"
N/A6650 "msRamp" "100"
N/A6651 "msDecay" "100"
N/A6652 "msDelay" "225"
N/A6653 "special" "SPLINEENVELOPE"
N/A6654 
N/A6655 "force"
N/A6656 {
N/A6657 "x" "1.75"
N/A6658 "y" "1.25"
N/A6659 "z" "-0.5"
N/A6660 }
N/A6661 }
N/A6662 }
N/A6663 
61636664 "ACT_MELEE_VM_DRAW"//Draw weapon out of holster
61646665 {
61656666 "isEffect" "1"
66307131 }
66317132 
66327133 }
N/A7134 
N/A7135 "tf_weapon_sniperrifle_decap" //Bazaar Bargain
N/A7136 {
N/A7137 "Activities"
N/A7138 {
N/A7139 "ACT_PRIMARY_VM_DRAW"//Draw weapon
N/A7140 {
N/A7141 "isEffect" "1"
N/A7142 "group" "movement"
N/A7143 "msSustain" "15"
N/A7144 "msRamp" "100"
N/A7145 "msDecay" "100"
N/A7146 "msDelay" "90"
N/A7147 "special" "SPLINEENVELOPE"
N/A7148 
N/A7149 "force"
N/A7150 {
N/A7151 "x" "0.75"
N/A7152 "y" "1.75"
N/A7153 "z" "-1"
N/A7154 }
N/A7155 }
N/A7156 
N/A7157 "ACT_PRIMARY_VM_PRIMARYATTACK"
N/A7158 {
N/A7159 "isEffect" "1"
N/A7160 "group" "recoil"
N/A7161 "msSustain" "7"
N/A7162 "msRamp" "6"
N/A7163 "msDecay" "18"
N/A7164 "special" "NOISEENVELOPE2X"
N/A7165 
N/A7166 "force"
N/A7167 {
N/A7168 "x" "0"
N/A7169 "y" "0"
N/A7170 "z" "14"
N/A7171 }
N/A7172 }
N/A7173 
N/A7174 }
N/A7175 
N/A7176 "AnimationEvents"
N/A7177 {
N/A7178 "6002" //eject brass
N/A7179 {
N/A7180 "isEffect" "1"
N/A7181 "group" "movement"
N/A7182 "msDecay" "20"
N/A7183 "msSustain" "40"
N/A7184 "msRamp" "60"
N/A7185 
N/A7186 "force"
N/A7187 {
N/A7188 "x" "-0.75"
N/A7189 "y" "1"
N/A7190 "z" "0"
N/A7191 }
N/A7192 "chain"//click
N/A7193 {
N/A7194 "msDecay" "1"
N/A7195 "msSustain" "1"
N/A7196 "msRamp" "1"
N/A7197 "msDelay" "40"
N/A7198 
N/A7199 "force"
N/A7200 {
N/A7201 "x" "-0.75"
N/A7202 "y" "1"
N/A7203 "z" "0"
N/A7204 }
N/A7205 "chain"//pull down bolt with hand
N/A7206 {
N/A7207 "msDecay" "20"
N/A7208 "msSustain" "40"
N/A7209 "msRamp" "60"
N/A7210 "msDelay" "175"
N/A7211 
N/A7212 "force"
N/A7213 {
N/A7214 "x" "0.5"
N/A7215 "y" "-1"
N/A7216 "z" "0"
N/A7217 }
N/A7218 "chain"//click
N/A7219 {
N/A7220 "msDecay" "1"
N/A7221 "msSustain" "1"
N/A7222 "msRamp" "1"
N/A7223 "msDelay" "250"
N/A7224 
N/A7225 "force"
N/A7226 {
N/A7227 "x" "0.75"
N/A7228 "y" "-1"
N/A7229 "z" "0"
N/A7230 }
N/A7231 }
N/A7232 }
N/A7233 }
N/A7234 }
N/A7235 }
N/A7236 
N/A7237 }
N/A7238 
66337239"tf_weapon_club"
66347240 {
66357241 "Activities"
77598365 
77608366 "Sounds"
77618367 {
N/A8368 //SOLDIER
N/A8369 "Weapon_Reserve_Shooter.Single"//Added Effect for Reserve Shooter
N/A8370 {
N/A8371 "isEffect" "1"
N/A8372 "group" "recoil"
N/A8373 "msDecay" "10"
N/A8374 "msSustain" "20"
N/A8375 "msRamp" "20"
N/A8376 "special" "NOISEENVELOPE2X"
N/A8377 "force"
N/A8378 {
N/A8379 "x" "0"
N/A8380 "y" "0"
N/A8381 "z" "8"
N/A8382 }
N/A8383 }
N/A8384 //Pyro
N/A8385 "Weapon_Detonator.Fire"//Added Effect for Detonator
N/A8386 {
N/A8387 "isEffect" "1"
N/A8388 "group" "recoil"
N/A8389 "msRamp" "10"
N/A8390 "msSustain" "15"
N/A8391 "msDecay" "20"
N/A8392 "special" "NOISEENVELOPE2X"
N/A8393 
N/A8394 "force"
N/A8395 {
N/A8396 "x" "0"
N/A8397 "y" "0.5"
N/A8398 "z" "1.5"
N/A8399 }
N/A8400 }
N/A8401 //Spy
N/A8402 "Weapon_Enforcer.Single"//Added Effect Enforcer
N/A8403 {
N/A8404 "isEffect" "1"
N/A8405 "group" "recoil"
N/A8406 "msRamp" "5"
N/A8407 "msSustain" "7"
N/A8408 "msDecay" "10"
N/A8409 "special" "NOISEENVELOPE2X"
N/A8410 
N/A8411 "force"
N/A8412 {
N/A8413 "x" "0"
N/A8414 "y" "0"
N/A8415 "z" "6"
N/A8416 }
N/A8417 }
77628418 //SNIPER
77638419 "Weapon_CompoundBow.SinglePull"//bow shaking after being charged for long period of time
77648420 {
78588514 {
78598515 "x" "0"
78608516 "y" "0"
7861N/A "z" "-3"
N/A8517 "z" "-5"
78628518 }
78638519 "chain"//
78648520 {
80318687 "z" "-9"
80328688 }
80338689 }
N/A8690 "EvictionNotice.Swing"
N/A8691 {
N/A8692 "group" "recoil"
N/A8693 "msRamp" "40"
N/A8694 "msDecay" "40"
N/A8695 "msSustain" "12"
N/A8696 "msDelay" "50"
N/A8697 "special" "SPLINEENVELOPE"
N/A8698 "force"
N/A8699 {
N/A8700 "x" "0"
N/A8701 "y" "0"
N/A8702 "z" "-9"
N/A8703 }
N/A8704 }
80348705 
80358706 "Weapon_Knife.Miss"
80368707 {
81228793 "z" "-5"
81238794 }
81248795 }
N/A8796 "DisciplineDevice.Swing"
N/A8797 {
N/A8798 "group" "recoil"
N/A8799 "msRamp" "25"
N/A8800 "msDecay" "15"
N/A8801 "msSustain" "12"
N/A8802 "msDelay" "75"
N/A8803 "special" "SPLINEENVELOPE"
N/A8804 "force"
N/A8805 {
N/A8806 "x" "-1.25"
N/A8807 "y" "-1"
N/A8808 "z" "-5"
N/A8809 }
N/A8810 }
81258811 "Weapon_PickAxe.Swing"
81268812 {
81278813 "group" "recoil"
86489334 "z" "14"
86499335 }
86509336 }
N/A9337 "EvictionNotice.Impact"
N/A9338 {
N/A9339 "group" "recoil"
N/A9340 "msRamp" "7"
N/A9341 "msDecay" "7"
N/A9342 "msSustain" "5"
N/A9343 "msDelay" "0"
N/A9344 "special" "NOISEENVELOPE"
N/A9345 "force"
N/A9346 {
N/A9347 "x" "0"
N/A9348 "y" "0"
N/A9349 "z" "17"
N/A9350 }
N/A9351 }
86519352 "Weapon_Bottle.HitFlesh"
86529353 {
86539354 "group" "recoil"
86709371 "msDecay" "10"
86719372 "msSustain" "7"
86729373 "msDelay" "0"
8673N/A "special" "NOISEENVELOPE"
N/A9374 "special" "NOISEENVELOPE2X"
86749375 "force"
86759376 {
86769377 "x" "0"
86789379 "z" "12"
86799380 }
86809381 }
N/A9382 "DisciplineDevice.Impact"
N/A9383 {
N/A9384 "group" "recoil"
N/A9385 "msRamp" "15"
N/A9386 "msDecay" "6"
N/A9387 "msSustain" "15"
N/A9388 "msDelay" "0"
N/A9389 "special" "NOISEENVELOPE"
N/A9390 "force"
N/A9391 {
N/A9392 "x" "0"
N/A9393 "y" "-4"
N/A9394 "z" "12"
N/A9395 }"chain"
N/A9396 {
N/A9397 "msRamp" "8"
N/A9398 "msDecay" "5"
N/A9399 "msSustain" "15"
N/A9400 "msDelay" "50"
N/A9401 "special" "NOISEENVELOPE"
N/A9402 "force"
N/A9403 {
N/A9404 "x" "0"
N/A9405 "y" "4"
N/A9406 "z" "-12"
N/A9407 }
N/A9408 }
N/A9409 }
86819410 "Weapon_FireAxe.HitFlesh"
86829411 {
86839412 "group" "recoil"
88089537 }
88099538 
88109539 }
N/A9540 "Weapon_Reserve_Shooter.SingleCrit" //Crit Envelope
N/A9541 {
N/A9542 "isEffect" "1"
N/A9543 "group" "recoil"
N/A9544 "msDecay" "10"
N/A9545 "msSustain" "20"
N/A9546 "msRamp" "20"
N/A9547 "special" "NOISEENVELOPE2X"
N/A9548 "force"
N/A9549 {
N/A9550 "x" "0"
N/A9551 "y" "0"
N/A9552 "z" "12"
N/A9553 }
N/A9554 "chain"
N/A9555 {
N/A9556 "isEffect" "1"
N/A9557 "group" "recoil"
N/A9558 "msDecay" "12"
N/A9559 "msSustain" "7"
N/A9560 "msRamp" "12"
N/A9561 "msDelay" "25"
N/A9562 "special" "NOISEENVELOPE8X"
N/A9563 "force"
N/A9564 {
N/A9565 "x" "0"
N/A9566 "y" "0"
N/A9567 "z" "5.5"
N/A9568 }
N/A9569 }
N/A9570 }
88119571 "Weapon_RPG_DirectHit.SingleCrit" //Crit Envelope
88129572 {
88139573 "isEffect" "1"
88429602 }
88439603 
88449604 }
N/A9605 "Weapon_Liberty_Launcher.SingleCrit" //Crit Envelope
N/A9606 {
N/A9607 "isEffect" "1"
N/A9608 "group" "recoil"
N/A9609 "msDecay" "10"
N/A9610 "msSustain" "7"
N/A9611 "msRamp" "10"
N/A9612 "msDelay" "25"
N/A9613 "special" "NOISEENVELOPE8X"
N/A9614 "force"
N/A9615 {
N/A9616 "x" "0"
N/A9617 "y" "0"
N/A9618 "z" "5.5"
N/A9619 }
N/A9620 
N/A9621 }
88459622 "Weapon_RPG_BlackBox.SingleCrit" //Crit Envelope
88469623 {
88479624 "isEffect" "1"
88979674 {
88989675 "isEffect" "1"
88999676 "group" "recoil"
8900N/A "msDecay" "5"
8901N/A "msSustain" "5"
N/A9677 "msDecay" "8"
N/A9678 "msSustain" "10"
89029679 "msRamp" "10"
8903N/A "msDelay" "45"
N/A9680 "msDelay" "35"
89049681 "special" "NOISEENVELOPE8X"
89059682 "force"
89069683 {
89279704 }
89289705 
89299706 }
N/A9707 "Weapon_Bazaar_Bargain.SingleCrit" //Crit Envelope
N/A9708 {
N/A9709 "isEffect" "1"
N/A9710 "group" "recoil"
N/A9711 "msDecay" "5"
N/A9712 "msSustain" "4.25"
N/A9713 "msRamp" "10"
N/A9714 "msDelay" "13"
N/A9715 "special" "NOISEENVELOPE8X"
N/A9716 "force"
N/A9717 {
N/A9718 "x" "0"
N/A9719 "y" "0"
N/A9720 "z" "5.75"
N/A9721 }
N/A9722 
N/A9723 }
89309724 "Weapon_SydneySleeper.SingleCrit" //Crit Envelope
89319725 {
89329726 "isEffect" "1"
90299823 }
90309824 
90319825 }
N/A9826 "Weapon_Soda_Popper.SingleCrit" //Crit Envelope
N/A9827 {
N/A9828 "isEffect" "1"
N/A9829 "group" "recoil"
N/A9830 "msDecay" "10"
N/A9831 "msSustain" "7"
N/A9832 "msRamp" "10"
N/A9833 "msDelay" "25"
N/A9834 "special" "NOISEENVELOPE8X"
N/A9835 "force"
N/A9836 {
N/A9837 "x" "0"
N/A9838 "y" "0"
N/A9839 "z" "5.5"
N/A9840 }
N/A9841 
N/A9842 }
90329843 "Weapon_Pistol.SingleCrit" //Crit Envelope
90339844 {
90349845 "isEffect" "1"
90639874 }
90649875 
90659876 }
N/A9877 "Weapon_Enforcer.SingleCrit" //Crit Envelope
N/A9878 {
N/A9879 "isEffect" "1"
N/A9880 "group" "recoil"
N/A9881 "msRamp" "5"
N/A9882 "msSustain" "7"
N/A9883 "msDecay" "10"
N/A9884 "special" "NOISEENVELOPE2X"
N/A9885 
N/A9886 "force"
N/A9887 {
N/A9888 "x" "0"
N/A9889 "y" "0"
N/A9890 "z" "6.5"
N/A9891 }"chain"
N/A9892 {
N/A9893 "isEffect" "1"
N/A9894 "group" "recoil"
N/A9895 "msDecay" "10"
N/A9896 "msSustain" "7"
N/A9897 "msRamp" "5"
N/A9898 "msDelay" "15"
N/A9899 "special" "NOISEENVELOPE8X"
N/A9900 "force"
N/A9901 {
N/A9902 "x" "0"
N/A9903 "y" "0"
N/A9904 "z" "4.5"
N/A9905 }
N/A9906 }
N/A9907 
N/A9908 }
90669909 "Weapon_Ambassador.SingleCrit" //Crit Envelope
90679910 {
90689911 "isEffect" "1"