Template:PatchDiff/June 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c proto backpack red.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models\weapons\c_items\c_proto_backpack_red"
N/A4 "$basemapalphaphongmask" "1"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "2"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$selfillum" 1
N/A11 
N/A12 
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "20"
N/A16 "$phongboost" ".3"
N/A17 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A18 "$phongfresnelranges" "[.3 1 8]"
N/A19 "$halflambert" "0"
N/A20 
N/A21 // Rim lighting parameters
N/A22 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A23 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A24 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A25 
N/A26 // Cloaking
N/A27 "$cloakPassEnabled" "1"
N/A28 
N/A29 "Proxies"
N/A30 {
N/A31 "spy_invis"
N/A32 {
N/A33 }
N/A34 "AnimatedTexture"
N/A35 {
N/A36 "animatedtexturevar" "$detail"
N/A37 "animatedtextureframenumvar" "$detailframe"
N/A38 "animatedtextureframerate" 30
N/A39 }
N/A40 "BurnLevel"
N/A41 {
N/A42 "resultVar" "$detailblendfactor"
N/A43 }
N/A44 }
N/A45}