|
|
Line 1: |
Line 1: |
− | {{Item infobox
| + | Pyro is a shit class |
− | | type = weapon
| |
− | | image = RED Manmelter.png
| |
− | | 3d-image-1 = Manmelter
| |
− | | 3d-image-3 = Flare
| |
− | | 3d-button-1 = colored_pair
| |
− | | 3d-button-3 = colored_pair
| |
− | | 3d-viewname-1 = Default
| |
− | | 3d-viewname-3 = Projectile
| |
− | | kill-icon-2 = hadouken
| |
− | | kill-tooltip-2 = Taunting
| |
− | | used-by = [[Pyro]]
| |
− | | slot = secondary
| |
− | | contributed-by = {{Backpack Item Link|76561198057245700|701970980}}
| |
− | | released = {{Patch name|12|15|2011}}<br />([[Australian Christmas 2011]])
| |
− | | availability = {{avail|drop|craft|purchase|collectors}}
| |
− | | trade = yes
| |
− | | gift = yes
| |
− | | marketable = yes
| |
− | | rename = yes
| |
− | | numbered = yes
| |
− | | medieval = no
| |
− | | ammo-loaded = Unlimited
| |
− | | ammo-carried = N/A
| |
− | | reload = No Reload
| |
− | | loadout = yes
| |
− | | item-kind = Indivisible Particle Smasher
| |
− | | item-level = 30
| |
− | | item-description = This weapon will reload automatically when not active.<br><br>Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
| |
− | | att-1-positive = +50% projectile speed
| |
− | | att-2-positive = Does not require ammo
| |
− | | att-3-positive = Alt-Fire: Extinguish teammates to gain guaranteed critical hits
| |
− | | att-4-positive = Extinguishing teammates restores 20 health
| |
− | | att-5-negative = No random critical hits
| |
− | }}
| |
− | {{quotation|'''Manmelter''' publicity blurb|Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!|sound=manmelter.wav}}
| |
− | The '''Manmelter''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a grey, retro-futuristic laser {{botignore|pistol}}, with a small vial that contains team-colored [[Jigglebones|liquid]].
| |
− | | |
− | The weapon fires flaming bolts of energy that are similar to the flares fired by the [[Flare Gun]], but travel 50% faster. Unlike the other flare guns, the Manmelter's energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited [[ammunition]], and cannot fire random critical hits. It requires reloading, but lacks a reload animation; instead, the Manmelter will play a distinct but quiet sound, similar to that of the [[Machina]] when it's fired without scoping, and produces a small spark slightly ''after'' it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect will not play.
| |
− | | |
− | Holding the alt-fire button will activate a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on [[fire]]. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter will grant the user 20 health (similarly to a compression blast) and stores a guaranteed critical hit for later use, similarly to the [[Frontier Justice]] and [[Diamondback]]. Up to 35 crits can be stored in this fashion, all lost upon [[death]]. Firing a crit from the Manmelter shoots a burst of fire from the gun.
| |
− | | |
− | Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.
| |
− | | |
− | [[Taunt]]ing with the Manmelter equipped will perform the [[Hadouken]] kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken will also disintegrate into cinders.
| |
− | | |
− | This item was named the "Manmelter 3600 ZX" in promotional materials from the [[Official TF2 Blog]] and Weta Workshop.
| |
− | | |
− | The Manmelter was later [http://steamcommunity.com/sharedfiles/filedetails/?id=6527 contributed] to the [[Steam Workshop]], at [[Valve]]'s request.
| |
− | | |
− | == Damage and function times ==
| |
− | {{Damage table
| |
− | | type = [[Projectile]]
| |
− | | damagetype = Dual-type (fire and bullet)
| |
− | | rangetype = Ranged
| |
− | | |
− | | damage = yes
| |
− | | base = 30
| |
− | | crit = 90
| |
− | | minicrit = 41
| |
− | | afterburn = {{tooltip|4 / tick|8 / s}}<br/>60 total
| |
− | | afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
| |
− | | function times = yes
| |
− | | attack interval = 2 s
| |
− | | afterburn time = {{tooltip|7.5 s|10 s on already burning enemies}}
| |
− | }}
| |
− | | |
− | {{Weapon Demonstration}}
| |
− | | |
− | == Item set ==
| |
− | {{Set|The Moonman Pack}}
| |
− | | |
− | == Crafting ==
| |
− | {{See also|Crafting}}
| |
− | === Blueprint ===
| |
− | {{Blueprint
| |
− | | ingredient-1 = Reclaimed Metal
| |
− | | ingredient-2 = Detonator
| |
− | | result = Manmelter
| |
− | }}
| |
− | | |
− | {{Blueprint | autoresult = Pyro secondary}}
| |
− | | |
− | === As a crafting ingredient ===
| |
− | {{Blueprint|autoresult=Dr. Grordbort's Moonman Pack}}
| |
− | | |
− | | |
− | == Strange variant ==
| |
− | {{Strange item info
| |
− | | item-type = Indivisible Particle Smasher
| |
− | | rankson = Kills
| |
− | | festive =
| |
− | | item-description = This weapon will reload automatically when not active.<br><br>Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
| |
− | | att-1-positive = +50% projectile speed
| |
− | | att-2-positive = Does not require ammo
| |
− | | att-3-positive = Alt-Fire: Extinguish teammates to gain guaranteed critical hits
| |
− | | att-4-positive = Extinguishing teammates restores 20 health
| |
− | | att-5-negative = No random critical hits
| |
− | | can deal damage = yes
| |
− | | can reflect projectiles = no
| |
− | | can deal posthumous damage = yes
| |
− | | can extinguish = yes
| |
− | | can deal taunt damage = yes
| |
− | | can headshot = no
| |
− | | can deal gib damage = no
| |
− | | can deal long range damage = yes
| |
− | }}
| |
− | | |
− | == Related achievements ==
| |
− | === {{class link|Pyro}} ===
| |
− | {{Achievement table
| |
− | | 1 = {{Show achievement|Pyro|OMGWTFBBQ}}
| |
− | }}
| |
− | | |
− | == Update history ==
| |
− | {{Update history|
| |
− | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
| |
− | * The Manmelter was added to the game.
| |
− | | |
− | '''{{Patch name|12|16|2011}}'''
| |
− | * Fixed Manmelter getting crits from 'Mmmph' bar.
| |
− | | |
− | '''{{Item schema|12|16|2011|id=e654c5f7a02110dd262f825cf883467499736105}}'''
| |
− | * Updated the description of the weapon.
| |
− | | |
− | '''{{Patch name|12|21|2011}}'''
| |
− | * Added particle effect on muzzle that appears when ready to fire.
| |
− | * Increased projectile speed while maintaining the same travel arc.
| |
− | * Increased extinguish range.
| |
− | * Added draw/recoil/crit forces for the Manmelter.
| |
− | | |
− | '''{{Patch name|12|23|2011}}'''
| |
− | * Fixed the Manmelter idle effects showing on other {{botignore|flare gun}}s.
| |
− | | |
− | '''{{Patch name|1|11|2012}}'''
| |
− | * Added crafting blueprint for the Manmelter.
| |
− | | |
− | '''{{Patch name|3|22|2012}}'''
| |
− | * Fixed a bug that would sometimes cause the Manmelter to display incorrect kill icons.
| |
− | | |
− | '''{{patch name|5|17|2012}}'''
| |
− | * Fixed the Manmelter using the wrong muzzle flash effect.
| |
− | | |
− | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
| |
− | * Improved visual and audio cues for when the Manmelter is ready to fire.
| |
− | * Fixed the Manmelter being able to earn crits via friendly Pyro self-damage.
| |
− | | |
− | '''{{Patch name|3|19|2013}}'''
| |
− | * Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected.
| |
− | | |
− | '''{{Patch name|11|12|2013}}'''
| |
− | * {{Undocumented}} Added [[Collector's]] quality.
| |
− | | |
− | '''{{Patch name|8|13|2014}}'''
| |
− | * {{Undocumented}} Added [[Strange]] quality.
| |
− | | |
− | '''{{Patch name|8|21|2014}}'''
| |
− | * The Manmelter can now accept Allies Extinguished strange parts.
| |
− | | |
− | '''{{Patch name|1|7|2016}}'''
| |
− | * Changed attribute:
| |
− | ** Updated the Manmelter so extinguishing a teammate will return 20 health to the Pyro.
| |
− | | |
− | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
| |
− | * Removed (hidden) 20% fire rate penalty.
| |
− | }}
| |
− | | |
− | == Unused content ==
| |
− | * There is a unique projectile impact for the laser hitting a wall.
| |
− | | |
− | == Bugs ==
| |
− | * When this weapon's projectile is reflected, it is reflected as a Flare Gun flare.
| |
− | * The critical hits counter does not show when the active weapon is not the Manmelter.
| |
− | * Firing at least one time will cause the weapon to not fully go back to its resting position.
| |
− | * While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire instantly depletes the Manmelter of all its saved charges, and the crits counter is reset to 0. The weapon does not actually fire anything while this happens.
| |
− | * Occasionally the ash-suck particle effect may not appear.
| |
− | * If a friendly Pyro is inflicted by afterburn from the [[Gas Passer]], and the Pyro extinguishes the friendly Pyro, they will recieve points and health, but not a stored critical. <!-- Above bug needs clarification for other classes -->
| |
− | | |
− | == Gallery ==
| |
− | <gallery>
| |
− | File:Manmelter 1st person red.png|[[RED]] first-person view.
| |
− | File:Manmelter 1st person blu.png|[[BLU]] first-person view.
| |
− | File:Flare_proj_red.png|RED projectile.
| |
− | File:Flare_proj_blu.png|BLU projectile.
| |
− | File:Manmelter Ash-Sucking.png|A first person view of the Manmelter's ash-sucking visual effect.
| |
− | File:Steamworkshop tf2 c drg manmelter thumb.jpg|Steam Workshop thumbnail for the Manmelter.
| |
− | File:Early Manmelter particle effects.jpg|Concept art showing an early idea for the Manmelter's particle effects.
| |
− | File:Manmelter Flare.png|The launched RED projectile accompanied by its particle effects.
| |
− | </gallery>
| |
− | | |
− | == See also ==
| |
− | *[[Pyro strategy#Manmelter|Manmelter strategy]]
| |
− | | |
− | {{AustralianChristmas2011 Nav}}
| |
− | {{Allweapons Nav}}
| |
− | {{Pyro Nav}}
| |
− | [[Category:Jiggleboned]]
| |