Difference between revisions of "Manmelter"

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(Gallery: from pt article.)
(Replaced content with "Pyro is a shit class")
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{{Item infobox
+
Pyro is a shit class
| type              = weapon
 
| image              = RED Manmelter.png
 
| 3d-image-1        = Manmelter
 
| 3d-image-3        = Flare
 
| 3d-button-1        = colored_pair
 
| 3d-button-3        = colored_pair
 
| 3d-viewname-1      = Default
 
| 3d-viewname-3      = Projectile
 
| kill-icon-2        = hadouken
 
| kill-tooltip-2    = Taunting
 
| used-by            = [[Pyro]]
 
| slot              = secondary
 
| contributed-by    = {{Backpack Item Link|76561198057245700|701970980}}
 
| released          = {{Patch name|12|15|2011}}<br />([[Australian Christmas 2011]])
 
| availability      = {{avail|drop|craft|purchase|collectors}}
 
| trade              = yes
 
| gift              = yes
 
| marketable        = yes
 
| rename            = yes
 
| numbered          = yes
 
| medieval          = no
 
| ammo-loaded        = Unlimited
 
| ammo-carried      = N/A
 
| reload            = No Reload
 
| loadout            = yes
 
  | item-kind        = Indivisible Particle Smasher
 
  | item-level      = 30
 
  | item-description = This weapon will reload automatically when not active.<br><br>Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
 
  | att-1-positive  = +50% projectile speed
 
  | att-2-positive  = Does not require ammo
 
  | att-3-positive  = Alt-Fire: Extinguish teammates to gain guaranteed critical hits
 
  | att-4-positive  = Extinguishing teammates restores 20 health
 
  | att-5-negative  = No random critical hits
 
}}
 
{{quotation|'''Manmelter''' publicity blurb|Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!|sound=manmelter.wav}}
 
The '''Manmelter''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a grey, retro-futuristic laser {{botignore|pistol}}, with a small vial that contains team-colored [[Jigglebones|liquid]].
 
 
 
The weapon fires flaming bolts of energy that are similar to the flares fired by the [[Flare Gun]], but travel 50% faster. Unlike the other flare guns, the Manmelter's energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited [[ammunition]], and cannot fire random critical hits. It requires reloading, but lacks a reload animation; instead, the Manmelter will play a distinct but quiet sound, similar to that of the [[Machina]] when it's fired without scoping, and produces a small spark slightly ''after'' it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect will not play.
 
 
 
Holding the alt-fire button will activate a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on [[fire]]. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter will grant the user 20 health (similarly to a compression blast) and stores a guaranteed critical hit for later use, similarly to the [[Frontier Justice]] and [[Diamondback]]. Up to 35 crits can be stored in this fashion, all lost upon [[death]]. Firing a crit from the Manmelter shoots a burst of fire from the gun.
 
 
 
Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.
 
 
 
[[Taunt]]ing with the Manmelter equipped will perform the [[Hadouken]] kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken will also disintegrate into cinders.
 
 
 
This item was named the "Manmelter 3600 ZX" in promotional materials from the [[Official TF2 Blog]] and Weta Workshop.
 
 
 
The Manmelter was later [http://steamcommunity.com/sharedfiles/filedetails/?id=6527 contributed] to the [[Steam Workshop]], at [[Valve]]'s request.
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = [[Projectile]]
 
| damagetype        = Dual-type (fire and bullet)
 
| rangetype          = Ranged
 
 
 
| damage            = yes
 
|  base              = 30
 
|  crit              = 90
 
|  minicrit          = 41
 
|  afterburn        = {{tooltip|4 / tick|8 / s}}<br/>60 total
 
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
 
| function times    = yes
 
|  attack interval  = 2 s
 
|  afterburn time    = {{tooltip|7.5 s|10 s on already burning enemies}}
 
}}
 
 
 
{{Weapon Demonstration}}
 
 
 
== Item set ==
 
{{Set|The Moonman Pack}}
 
 
 
== Crafting ==
 
{{See also|Crafting}}
 
=== Blueprint ===
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Detonator
 
| result = Manmelter
 
}}
 
 
 
{{Blueprint | autoresult = Pyro secondary}}
 
 
 
=== As a crafting ingredient ===
 
{{Blueprint|autoresult=Dr. Grordbort's Moonman Pack}}
 
 
 
 
 
== Strange variant ==
 
{{Strange item info
 
| item-type = Indivisible Particle Smasher
 
| rankson = Kills
 
| festive =
 
  | item-description = This weapon will reload automatically when not active.<br><br>Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
 
  | att-1-positive  = +50% projectile speed
 
  | att-2-positive  = Does not require ammo
 
  | att-3-positive  = Alt-Fire: Extinguish teammates to gain guaranteed critical hits
 
  | att-4-positive  = Extinguishing teammates restores 20 health
 
  | att-5-negative  = No random critical hits
 
| can deal damage = yes
 
| can reflect projectiles = no
 
| can deal posthumous damage = yes
 
| can extinguish = yes
 
| can deal taunt damage = yes
 
| can headshot = no
 
| can deal gib damage = no
 
| can deal long range damage = yes
 
}}
 
 
 
== Related achievements ==
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
}}
 
 
 
== Update history ==
 
{{Update history|
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* The Manmelter was added to the game.
 
 
 
'''{{Patch name|12|16|2011}}'''
 
* Fixed Manmelter getting crits from 'Mmmph' bar.
 
 
 
'''{{Item schema|12|16|2011|id=e654c5f7a02110dd262f825cf883467499736105}}'''
 
* Updated the description of the weapon.
 
 
 
'''{{Patch name|12|21|2011}}'''
 
* Added particle effect on muzzle that appears when ready to fire.
 
* Increased projectile speed while maintaining the same travel arc.
 
* Increased extinguish range.
 
* Added draw/recoil/crit forces for the Manmelter.
 
 
 
'''{{Patch name|12|23|2011}}'''
 
* Fixed the Manmelter idle effects showing on other {{botignore|flare gun}}s.
 
 
 
'''{{Patch name|1|11|2012}}'''
 
* Added crafting blueprint for the Manmelter.
 
 
 
'''{{Patch name|3|22|2012}}'''
 
* Fixed a bug that would sometimes cause the Manmelter to display incorrect kill icons.
 
 
 
'''{{patch name|5|17|2012}}'''
 
* Fixed the Manmelter using the wrong muzzle flash effect.
 
 
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* Improved visual and audio cues for when the Manmelter is ready to fire.
 
* Fixed the Manmelter being able to earn crits via friendly Pyro self-damage.
 
 
 
'''{{Patch name|3|19|2013}}'''
 
* Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected.
 
 
 
'''{{Patch name|11|12|2013}}'''
 
* {{Undocumented}} Added [[Collector's]] quality.
 
 
 
'''{{Patch name|8|13|2014}}'''
 
* {{Undocumented}} Added [[Strange]] quality.
 
 
 
'''{{Patch name|8|21|2014}}'''
 
* The Manmelter can now accept Allies Extinguished strange parts.
 
 
 
'''{{Patch name|1|7|2016}}'''
 
* Changed attribute:
 
** Updated the Manmelter so extinguishing a teammate will return 20 health to the Pyro.
 
 
 
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 
* Removed (hidden) 20% fire rate penalty.
 
}}
 
 
 
== Unused content ==
 
* There is a unique projectile impact for the laser hitting a wall.
 
 
 
== Bugs ==
 
* When this weapon's projectile is reflected, it is reflected as a Flare Gun flare.
 
* The critical hits counter does not show when the active weapon is not the Manmelter.
 
* Firing at least one time will cause the weapon to not fully go back to its resting position.
 
* While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire instantly depletes the Manmelter of all its saved charges, and the crits counter is reset to 0. The weapon does not actually fire anything while this happens.
 
* Occasionally the ash-suck particle effect may not appear.
 
* If a friendly Pyro is inflicted by afterburn from the [[Gas Passer]], and the Pyro extinguishes the friendly Pyro, they will recieve points and health, but not a stored critical. <!-- Above bug needs clarification for other classes -->
 
 
 
== Gallery ==
 
<gallery>
 
File:Manmelter 1st person red.png|[[RED]] first-person view.
 
File:Manmelter 1st person blu.png|[[BLU]] first-person view.
 
File:Flare_proj_red.png|RED projectile.
 
File:Flare_proj_blu.png|BLU projectile.
 
File:Manmelter Ash-Sucking.png|A first person view of the Manmelter's ash-sucking visual effect.
 
File:Steamworkshop tf2 c drg manmelter thumb.jpg|Steam Workshop thumbnail for the Manmelter.
 
File:Early Manmelter particle effects.jpg|Concept art showing an early idea for the Manmelter's particle effects.
 
File:Manmelter Flare.png|The launched RED projectile accompanied by its particle effects.
 
</gallery>
 
 
 
== See also ==
 
*[[Pyro strategy#Manmelter|Manmelter strategy]]
 
 
 
{{AustralianChristmas2011 Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
[[Category:Jiggleboned]]
 

Revision as of 07:44, 22 July 2021

Pyro is a shit class