Difference between revisions of "Team Fortress Wiki talk:3D Models"

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:*the Wiki is not a database or a clone of the GCFs which are available to every TF2 player. We filter information so only that which is 'useful' is on the wiki.
 
:*the Wiki is not a database or a clone of the GCFs which are available to every TF2 player. We filter information so only that which is 'useful' is on the wiki.
 
:This isn't the right place to discuss it at any rate. [[User:I-ghost|i-ghost]] 06:19, 15 October 2011 (PDT)
 
:This isn't the right place to discuss it at any rate. [[User:I-ghost|i-ghost]] 06:19, 15 October 2011 (PDT)
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== 3D Hat Project ==
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I just looked at [http://wiki.teamfortress.com/wiki/File:Tough_Guy%27s_Toque_RED_3D.jpg the first hat finished for the 3D Models project], and I have to say that I'm not really sure this is how it should be done. The hat alone doesn't give you a good idea of how it would look on the Heavy. Considering that hats are purely cosmetic, an accurate visual example of how it looks in-game is pretty important.
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Before the project goes forward any further, I think that hats and misc items should be shown in these 3D boxes as they appear in-game; on the characters. I'm not sure how much extra work it would take to do this, but seeing as the wiki has always put quality before ease I think it should at the very least be considered. [[User:FlotsamX|FlotsamX]] 01:33, 16 October 2011 (PDT)

Revision as of 08:33, 16 October 2011

List of finished weapons?

How about you make a list below the required weapons list for the weapons, that have been completed? Freakie 08:21, 7 September 2011 (PDT)

Well there's a list over here but I guess I could add them in later. User Moussekateer signature sprite.pngMoussekateer·talk 08:30, 7 September 2011 (PDT)
Why not add the list at some point and then list to the list article itself as well? Freakie 08:59, 7 September 2011 (PDT)

For moving

Dalokohs: RED · BLU · RED bitten · Blu bitten
Steak: Normal · Bitten i-ghost 06:43, 9 September 2011 (PDT)

Alt Axtinguisher · Alt Ubersaw RED · Alt Ubersaw BLU · Fists i-ghost 06:20, 10 September 2011 (PDT)

Pictogram tick.png Done User Moussekateer signature sprite.pngMoussekateer·talk 09:17, 10 September 2011 (PDT)

Portal 2 studiomdl

If you have it, use it. It's much faster and more stable than the ep1 studiomdl. It's located in /common/portal 2/bin, so your studiocompiler should look like this. i-ghost 03:32, 2 October 2011 (PDT)

Instead of {{c|info}}...

I think instead of showing the Pictogram info.png Info icon with rollover popup text, it should show "Click and drag to rotate the image. More info." above the image, as to be more clear.-Rocket Ship BBQ 14:10, 2 October 2011 (PDT)

I agree. Dragonsbrethren 17:38, 2 October 2011 (PDT)

Pictogram tick.png Done  –  Epic Eric (T | C) 17:44, 2 October 2011 (PDT)

I question the need for this at all. It's likely to confuse those who are new to the Wiki, and requires a lot of foreknowledge and setting up anyway so anyone who has the required software and such to use it will know how to already. I know it's handy to point out which items are ready for the 3D viewer but once they're all done it won't be necessary to remind people on every single page. » Cooper Kid (blether) • (contreebs) 16:47, 4 October 2011 (PDT)
The text will be replaced by a more appropriate icon soon. User Moussekateer signature sprite.pngMoussekateer·talk 16:57, 4 October 2011 (PDT)

Zoom?

Perhaps, clicking on the image should lead to either a larger, rotatable image, or a static image, like the old images. I find it frustrating being forced to look at the weapon at that size. -Rocket Ship BBQ 15:37, 9 October 2011 (PDT)

I'm afraid the images wouldn't look that great larger, because they're jpegs generated for that size. The old static weapon images will be added to the galleries when I can get around to it... User Moussekateer signature sprite.pngMoussekateer·talk 15:40, 9 October 2011 (PDT)

Requirements

What are the exact requirements for viewing the finished immages? The computers in the lab I moniter seemingly meet and fail the requirements at random. Eligitine 08:39, 13 October 2011 (PDT)

You just need a modern browser with javascript enabled. If it fails the infobox should fall back to a static image. User Moussekateer signature sprite.pngMoussekateer·talk 10:56, 13 October 2011 (PDT)

Sound

Would it be possible to add a weapon sound feature in the future? Rolandius 06:11, 15 October 2011 (PDT)

As in the various sounds that the weapon can make? This was discussed in-depth a while ago, we came to the consensus that:
  • it was unnecessary as the weapon demonstration offers the same functionality
  • the Wiki is not a database or a clone of the GCFs which are available to every TF2 player. We filter information so only that which is 'useful' is on the wiki.
This isn't the right place to discuss it at any rate. i-ghost 06:19, 15 October 2011 (PDT)

3D Hat Project

I just looked at the first hat finished for the 3D Models project, and I have to say that I'm not really sure this is how it should be done. The hat alone doesn't give you a good idea of how it would look on the Heavy. Considering that hats are purely cosmetic, an accurate visual example of how it looks in-game is pretty important.

Before the project goes forward any further, I think that hats and misc items should be shown in these 3D boxes as they appear in-game; on the characters. I'm not sure how much extra work it would take to do this, but seeing as the wiki has always put quality before ease I think it should at the very least be considered. FlotsamX 01:33, 16 October 2011 (PDT)