Difference between revisions of "July 13, 2010 Patch"
(→Team Fortress 2) |
Tyconson67 (talk | contribs) m (Fixed and updated some links and stuff to recent times) |
||
(11 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | == Engine == | + | {{Patch layout |
+ | | before = {{Patch name|7|9|2010}} | ||
+ | | day = 13 | ||
+ | | month = july | ||
+ | | year = 2010 | ||
+ | | after = {{Patch name|7|15|2010}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/4062/ | ||
+ | | notes = === Engine === | ||
*Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. | *Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. | ||
− | == Team Fortress 2 == | + | === Team Fortress 2 === |
− | *Updated | + | *Updated {{code|[[Coldfront|cp_coldfront]]}} |
**Added map to the default mapcycle and motd files. | **Added map to the default mapcycle and motd files. | ||
− | **Fixed a server crash issue related to increased maxplayer servers. | + | **Fixed a server crash issue related to increased maxplayer [[Server|servers]]. |
− | **Fixed a couple Engineer building exploits. | + | **Fixed a couple [[Engineer]] [[building]] [[Exploit|exploits]]. |
− | *Updated the localization files. | + | *Updated the [[localization files]]. |
− | *Improved the performance of the critboost particle effect. | + | *Improved the performance of the [[Crit-boost|critboost]] [[particle effect]]. |
*Fixed a server crash related to carrying buildings at round start. | *Fixed a server crash related to carrying buildings at round start. | ||
*Fixed players picking up buildings before a round has started. | *Fixed players picking up buildings before a round has started. | ||
− | *Fixed an exploit where Engineers could create level 3 mini-sentries. | + | *Fixed an exploit where Engineers could create level 3 [[Mini sentry|mini-sentries]]. |
− | + | === Undocumented Changes === | |
− | + | *Changed the song '[[More Gun|More Gun]]' to be different from Wilco's 'Someone Else's Song' | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | == Undocumented Changes == | ||
− | *Changed the song 'More Gun' to |
Latest revision as of 02:02, 9 January 2015
|
Source: Team Fortress 2 Update Released
Patch notes
Engine
- Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects.
Team Fortress 2
- Updated
cp_coldfront
- Updated the localization files.
- Improved the performance of the critboost particle effect.
- Fixed a server crash related to carrying buildings at round start.
- Fixed players picking up buildings before a round has started.
- Fixed an exploit where Engineers could create level 3 mini-sentries.
Undocumented Changes
- Changed the song 'More Gun' to be different from Wilco's 'Someone Else's Song'