Difference between revisions of "Talk:MONOCULUS"

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== Monoculus and HHH ==
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Is it worth noting that when both the HHH and Eye are spawned, they will not attack eachother, unlike when multiple HHH are spawned?
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Also the entity name is eyeball_boss. [[User:Untouch|Untouch]] 12:02, 28 October 2011 (PDT)
 
: Maybe for Trivia, but I don't think it's that noteworthy. After all, in order to force a boss spawn, you need to turn sv_cheats on and therefore shouldn't be considered to be part of the main game anyway. - [[User:Selbi|Selbi]] 16:14, 28 October 2011 (PDT)
 
::Neither are notable, as they don't both spawn normally, and the entity name isn't interesting/note worthy. - http://i.imgur.com/6vKcd.png[[User:Nixshadow|<span style="text-shadow:#869 0 0 5px; color:#a8b;"><u>nixshadow</u>]]</span> <span style="text-shadow:#859 0 0 5px; color:#a8b">([[User talk:Nixshadow|t]]|[[Special:Contributions/Nixshadow|c]])</span> 16:21, 28 October 2011 (PDT)
 
:::From a mapper's standpoint it is. xD Less research for me. [[User:Sven|Sven]] 10:45, 29 October 2011 (PDT)
 
::::They don't attack each other, it's a quirk with HHH's AI. He's coded to try to destroy anything blocking his path; this includes other HHHs. [[User:Warrior 7|Warrior 7]] 19:44, 29 October 2011 (PDT)
 
 
 
==Trivia==
 
I just made my first update to the wiki, I added the "Pyro can deflect Monoculus' projectiles as a trivia, is that okay? <small>— ''The preceding unsigned comment was added by'' '''[[User:Hunterh98|Hunterh98]]''' ([[User talk:Hunterh98|talk]]) • ([[Special:Contributions/Hunterh98|contribs]]) 03:05, 1 November 2011</small>
 
:Sorry, but that isn't interesting trivia, and it's already mentioned in the article anyway. Take a look at the [[Help:Trivia|Trivia Guide]]. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 1 November 2011 (PDT)
 
 
 
The locked control point showing up "Waiting for a teammate" is a bit of code taken directly from DOD:S. I'm not sure which game copied the other though. I think this would be a good trivia note. [[User:Hell-met|Hell-met]] 16:34, 1 November 2011 (PDT)
 
:Lots of bits of source games are re-used in others - sound effects, textures, all sorts. Not noteworthy trivia, unfortunately. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 19:21, 1 November 2011 (PDT)
 
 
 
== Can someone confrim this? ==
 
 
 
When Monoculus destroys a sentry, does engineer shout "sentry down!"? [[User:GreenEarth28|GreenEarth28]] 09:56, 1 November 2011 (PDT)
 
: Very technically, he should. I can't see why he wouldn't, as I don't expect he is programmed not to. [[User:Kazzymodus|Kazzymodus]] 10:10, 1 November 2011 (PDT)
 
 
 
No, I mean that sometimes I respawn, Monoculus destroys my sentry (as I noted there is no kill icon) and engineer doesn't say anything.  [[User:GreenEarth28|GreenEarth28]] 10:18, 1 November 2011 (PDT)
 
 
 
== Damage done by being in the underworld ==
 
 
 
While in the underworld, all players take periodic damage which ignores any invulnerability buff they may have, be it Bonk, a regular Uber, or even the 'Uber' granted by escaping the underworld. Should that be mentioned? [[User:Adreadline|Adreadline]] 10:53, 1 November 2011 (PDT)
 
:We're discussing this presently on the [[Talk:Eyeaduct#Underworld Health Drain|Eyeaduct talk page]]. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 12:25, 1 November 2011 (PDT)
 
 
 
== Angry? ==
 
 
 
What does it mean he's now angry? [[User:Bujeebus|Bujeebus]] 16:11, 2 November 2011 (PDT)
 
:He now fires rapidly all the time, rather than only when hit by crits. --[[User:Piemanmoo|Piemanmoo]] {{mod}} 16:13, 2 November 2011 (PDT)
 
 
 
== Max level ==
 
 
 
So I've been testing the new Level system for the Monoculus on my idle server (205.204.75.195:27016) using a Monoculus Spawner plugin. So far we've gotten him up to Level 14. I'm gonna keep spawning him until he stops levelling up. At level 14 it's a pain in the arse to kill him. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 19:43, 2 November 2011 (PDT)
 
:Ok so I went and installed [https://forums.alliedmods.net/showthread.php?p=1353985 this plugin] to give myself a Rocket Launcher with a +1000000% damage bonus attribute, and started repeatedly spawning the Monoculus, then killing him. I've got him at Level 46 so far, and I have a feeling I'll be hitting Level 100 in the next hour or two. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 21:35, 2 November 2011 (PDT)
 
::Well, needless to say, I don't think there's a maximum level that the Monoculus can reach. I've gotten him up to Level 106, and he continues to keep levelling up. Most attacks do a tiny sliver of damage and he seems to be able to take out anything with his eyeball rockets. The more you know! '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 22:12, 2 November 2011 (PDT)
 
:::I used a HHH spawner plugin in conjunction with a Monoculous spawner plugin, and found that the HHH will one-hit kill Monoculous when he spawns under the control point, where the HHH enters his idle state. I left this going for about an hour and found that the rank seemed unable to advance when it hit level 1696, so i propose this is the absolute max. [[User:Jh9594|Ness199X]] 21:47, 9 November 2011 (PST)
 
::::Well there is no predefined max level in the game, so perhaps there was a bit of a glitch. You could've tried changing the map ''(which doesn't affect Monoculus' level, I know this because I too run servers with both the HHH and Monoculus spawner plugins)'' then spawning and killing the Monoculus manually. Regardless, your info shouldn't go on the article simply because it's based only on your testing and should attempt to be duplicated to see if it really stops when it hits 1696. I do use a custom weapon plugin so I'll give myself a huge damage-bonus, rapid-fire, no-reload Righteous Bison and set up an auto-key script to automatically spawn the Monoculus and kill him myself. I've got tomorrow off from work so I'll be starting this tomorrow. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 21:54, 9 November 2011 (PST)
 
 
 
== Sandman ==
 
 
 
If I were to hit a baseball at MONOCULUS, would it get stunned or would it just start shooting at me? [[User:The Seabear|The Seabear]] 15:59, 3 November 2011 (PDT)
 
:As far as I can tell it does no damage at all - it certainly doesn't stun it. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 17:25, 3 November 2011 (PDT)
 
 
 
== Rocket related achievements ==
 
 
 
I have seen MONOCULUS grant heavies the Crock Block achievement. I think this applies to Hot Potato and Hotshot for the pyro as well, but haven't been able to confirm those. [[User:BadWolf|BadWolf]] 10:27, 5 November 2011 (PDT)
 
 
 
== Figured out the max level. ==
 
 
 
Was checking out the various events in TF2 for SourceMod scripting purposes and saw this:
 
 
 
<pre>"eyeball_boss_summoned"
 
        {
 
                "level" "short"
 
        }</pre>
 
 
 
Therefore, the max level for the Monoculus is Level 32767. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 02:46, 11 November 2011 (PST)
 
: Or 65535 if they're using an unsigned short.  Someone set up SRCDS, we shall test this! -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 02:57, 11 November 2011 (PST)
 
::Already been tested using the Monoculus spawner plugin on my server. Level does not increase after 32767. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 03:10, 11 November 2011 (PST)
 
 
 
== "Affected by" ==
 
 
 
Can anyone edit this list out of the ID board? Just under his damage.
 
 
 
It makes no sense to list a handful of random unlocks where most have on-hit effects (which have never worked on even the HHH)
 
 
 
If anything, simply list "Critical hits", "mini-crits", "on-hit effects", "projectiles", "bullets" and "sentry guns"
 
 
 
If not, can anyone tell me where to find the box template?. I'll try doing it myself. The Horsemann page also needs this fix. [[User:Hell-met|Hell-met]] 12:05, 12 November 2011 (PST)
 
::I agree that we need to get rid of the info, however that's going to be really hard. Currently, both the HHH page and this page use [[Template:Hazard infobox]]. However, you cannot edit out the "Affected by" portion of that template, as the template more than likely is being used on other pages where the info is needed. If I were you, I'd ask an admin about the possibility of using a different infobox for this page and the HHH page. Just remember; '''don't edit the info out of the Hazard infobox template'''. Someone more than likely will undo your edit because you shouldn't remove random info from in-use templates. I'd hate to see you get in trouble just for something small like this. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 12:24, 12 November 2011 (PST)
 
 
 
:::Thanks for the response [[User:Hell-met|Hell-met]] 21:13, 12 November 2011 (PST)
 

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